_G.Attack = not _G.Attack local Punch = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Punch.LeftHandDamager local remote = game:GetService("Workspace")[game.Players.LocalPlayer.Name].Punch local Mobs = {"Dummy","Bandit","Dark Bandit","Bandit King","Goblin","Elite Goblin","Goblin Lord","Castle Guard","Strong Castle Guard","Knight","Enchanted Knight"} while _G.Attack and task.wait(0.8) do for i,v in pairs(game:GetService("Workspace").EnemiesAndSpawns:GetChildren()) do for i2,v2 in pairs(v:GetChildren()) do if v2:IsA("Model") and table.find(Mobs, v2.Name) then remote:Activate() firetouchinterest(v2.HumanoidRootPart, Punch,0) firetouchinterest(v2.HumanoidRootPart, Punch,1) end end end end