local game = game local players = game:GetService("Players") local localPlayer = players.LocalPlayer local replicatedStorage = game:GetService("ReplicatedStorage") local runService = game:GetService("RunService") runService.RenderStepped:Connect(function() if workspace:FindFirstChild("CombatFolder") then for _,v in workspace.CombatFolder[localPlayer.Name]:GetChildren() do replicatedStorage.Remotes.DamageNew:FireServer(workspace.CombatFolder.Owner.Value,v) end end end)