local UserInputService = game:GetService("UserInputService") local localPlayer = game:GetService("Players").LocalPlayer local character = localPlayer.Character local autosell = false local autocollect = false local infore = false local plot for _,v in workspace.Plots:GetChildren() do if v.Owner.Value == localPlayer then plot = v end end local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/dementiaenjoyer/UI-LIBRARIES/refs/heads/main/wally-modified/source.lua')))() local window = library:CreateWindow('Credit: Neutral') window:Section('Stuff') window:Toggle("Inf Ore",{},function(value) infore = value end) window:Toggle("Auto Sell",{},function(value) autosell = value end) window:Toggle("Auto Collect",{},function(value) autocollect = value end) game:GetService("RunService").RenderStepped:Connect(function() character = localPlayer.Character local tool = character:FindFirstChildWhichIsA("Tool") local handdrill if tool and tool:GetAttribute("Type") == "HandDrill" or tool and string.find(tool.Name,"Hand Drill") then handdrill = tool end if infore and handdrill and tool then for i = 1,3 do game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.RequestRandomOre:FireServer() end end if autosell then game:GetService("ReplicatedStorage").Packages.Knit.Services.OreService.RE.SellAll:FireServer() end if autocollect then for _,v in plot.Drills:GetChildren() do if v.Ores.TotalQuantity.Value > 0 then game:GetService("ReplicatedStorage").Packages.Knit.Services.PlotService.RE.CollectDrill:FireServer(v) end end end end)