--[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] -- leave a like pls _G.HeadSize = Vector3.new(12, 12, 12) -- Adjust this value as needed _G.HumanoidRootPartSize = Vector3.new(5, 5, 5) -- Adjust this value as needed _G.Disabled = false local localPlayer = game:GetService('Players').LocalPlayer local function scaleHitbox(character) if character then local head = character:FindFirstChild("Head") local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if head then local mesh = head:FindFirstChildOfClass("SpecialMesh") if mesh then mesh.Scale = Vector3.new(_G.HeadSize.X / head.Size.X, _G.HeadSize.Y / head.Size.Y, _G.HeadSize.Z / head.Size.Z) else -- If the head doesn't have a SpecialMesh, create one local newMesh = Instance.new("SpecialMesh", head) newMesh.Scale = Vector3.new(_G.HeadSize.X / head.Size.X, _G.HeadSize.Y / head.Size.Y, _G.HeadSize.Z / head.Size.Z) end head.Size = _G.HeadSize head.CanCollide = false -- Disable collision for the head end if humanoidRootPart then humanoidRootPart.Size = _G.HumanoidRootPartSize humanoidRootPart.Transparency = 0.7 humanoidRootPart.BrickColor = BrickColor.new("Really blue") humanoidRootPart.Material = "Neon" humanoidRootPart.CanCollide = false end end end local function resizeParts(character) local head = character:FindFirstChild("Head") local humanoidRootPart = character:FindFirstChild("HumanoidRootPart") if not head then -- Create a new head if it doesn't exist local newHead = Instance.new("Part") newHead.Name = "Head" newHead.Size = _G.HeadSize newHead.Parent = character else head.Size = _G.HeadSize head.CanCollide = false -- Disable collision for the head end if humanoidRootPart then humanoidRootPart.Size = _G.HumanoidRootPartSize end end local function onCharacterAdded(character) -- Wait for the character to load completely character:WaitForChild("Humanoid") -- Resize parts resizeParts(character) -- Connect to Humanoid's Died event to handle respawn character:WaitForChild("Humanoid").Died:Connect(function() -- Wait for the character to respawn character:WaitForChild("Humanoid").Died:Wait() -- Resize parts again after respawn resizeParts(character) end) end local function onPlayerAdded(player) -- Check if the player is not the local player if player ~= localPlayer then -- Connect to the CharacterAdded event player.CharacterAdded:Connect(onCharacterAdded) -- Apply resizing if the character already exists if player.Character then onCharacterAdded(player.Character) end end end -- Connect to the PlayerAdded event to handle players joining the game game:GetService('Players').PlayerAdded:Connect(onPlayerAdded) -- Apply resizing to all current players for _, player in ipairs(game:GetService('Players'):GetPlayers()) do onPlayerAdded(player) end -- Continuous loop to ensure hitboxes remain scaled game:GetService('RunService').RenderStepped:Connect(function() if not _G.Disabled then for _, player in pairs(game:GetService('Players'):GetPlayers()) do if player ~= localPlayer then pcall(function() scaleHitbox(player.Character) -- Ensure head size is maintained if player.Character and player.Character:FindFirstChild("Head") then player.Character.Head.Size = _G.HeadSize player.Character.Head.CanCollide = false -- Disable collision for the head end end) end end end end) -- Disable collision with the local player's character localPlayer.CharacterAdded:Connect(disableCollision) if localPlayer.Character then disableCollision(localPlayer.Character) end