local class_check = game.IsA local sound = Instance.new('Sound') local sound_stop = sound.Stop local get_descendants = game.GetDescendants for i,v in next, get_descendants(game) do if class_check(v,"Sound") then sound_stop(v) end end -- release variables into the wild, aka let them be used again get_descendants = nil sound:Remove() -- :triggered: sound = nil get_descendants = nil sound_stop = nil