while true do -- Generated by Hydroxide's Upvalue Scanner: https://github.com/Upbolt/Hydroxide local aux = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/Upbolt/Hydroxide/revision/ohaux.lua"))() local scriptPath = game:GetService("ReplicatedStorage").Resources.Client.SprintHandler local closureName = "recoverStamina" local upvalueIndex = 8 local closureConstants = { [1] = "GetDrainer", [2] = "BaseRegen", [3] = "Underwater", [4] = "HasTag", [5] = "tick", [6] = aux.placeholderUserdataConstant } local closure = aux.searchClosure(scriptPath, closureName, upvalueIndex, closureConstants) local value = 1111111111111111111111111111111 debug.setupvalue(closure, upvalueIndex, value) wait(0.1) end