-- Roblox Mod Menu Generator Script local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer -- Force wait for the player's interface container local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") -- Create the main ScreenGui directly inside PlayerGui local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "Destroyer_System" ScreenGui.ResetOnSpawn = false ScreenGui.Parent = PlayerGui -- ========================================== -- MAIN MENU FRAME -- ========================================== local MainFrame = Instance.new("Frame") MainFrame.Name = "MainFrame" MainFrame.Size = UDim2.new(0, 260, 0, 390) MainFrame.Position = UDim2.new(0.05, 0, 0.3, 0) MainFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local FrameCorner = Instance.new("UICorner") FrameCorner.CornerRadius = UDim.new(0, 8) FrameCorner.Parent = MainFrame -- Title Bar local TitleLabel = Instance.new("TextLabel") TitleLabel.Name = "TitleLabel" TitleLabel.Size = UDim2.new(1, 0, 0, 40) TitleLabel.BackgroundColor3 = Color3.fromRGB(45, 45, 45) TitleLabel.Text = "Destroyer" TitleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TitleLabel.TextSize = 18 TitleLabel.Font = Enum.Font.SourceSansBold TitleLabel.Parent = MainFrame local TitleCorner = Instance.new("UICorner") TitleCorner.CornerRadius = UDim.new(0, 8) TitleCorner.Parent = TitleLabel -- Close Button local CloseButton = Instance.new("TextButton") CloseButton.Name = "CloseButton" CloseButton.Size = UDim2.new(0, 30, 0, 30) CloseButton.Position = UDim2.new(1, -35, 0, 5) CloseButton.BackgroundColor3 = Color3.fromRGB(200, 50, 50) CloseButton.Text = "X" CloseButton.TextColor3 = Color3.fromRGB(255, 255, 255) CloseButton.TextSize = 14 CloseButton.Font = Enum.Font.SourceSansBold CloseButton.Parent = MainFrame local CloseCorner = Instance.new("UICorner") CloseCorner.CornerRadius = UDim.new(0, 6) CloseCorner.Parent = CloseButton -- Container for buttons (Scrolling list) local ButtonContainer = Instance.new("ScrollingFrame") ButtonContainer.Name = "ButtonContainer" ButtonContainer.Size = UDim2.new(1, -20, 1, -60) ButtonContainer.Position = UDim2.new(0, 10, 0, 50) ButtonContainer.BackgroundTransparency = 1 ButtonContainer.ScrollBarThickness = 4 ButtonContainer.Parent = MainFrame local UIListLayout = Instance.new("UIListLayout") UIListLayout.Parent = ButtonContainer UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder UIListLayout.Padding = UDim.new(0, 10) -- Automatically handle list canvas height changes dynamically UIListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() ButtonContainer.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y + 10) end) -- ========================================== -- OPEN BUTTON (Floating toggle button) -- ========================================== local OpenButton = Instance.new("TextButton") OpenButton.Name = "OpenButton" OpenButton.Size = UDim2.new(0, 40, 0, 40) OpenButton.Position = UDim2.new(0.05, 0, 0.23, 0) OpenButton.BackgroundColor3 = Color3.fromRGB(45, 45, 45) OpenButton.Text = "O" OpenButton.TextColor3 = Color3.fromRGB(0, 170, 255) OpenButton.TextSize = 18 OpenButton.Font = Enum.Font.SourceSansBold OpenButton.Visible = false OpenButton.Parent = ScreenGui local OpenCorner = Instance.new("UICorner") OpenCorner.CornerRadius = UDim.new(0, 8) OpenCorner.Parent = OpenButton CloseButton.MouseButton1Click:Connect(function() MainFrame.Visible = false OpenButton.Visible = true end) OpenButton.MouseButton1Click:Connect(function() MainFrame.Visible = true OpenButton.Visible = false end) -- ========================================== -- BUTTON FACTORY HELPER Function -- ========================================== local function createModButton(text, onClick) local btn = Instance.new("TextButton") btn.Size = UDim2.new(1, 0, 0, 40) btn.BackgroundColor3 = Color3.fromRGB(0, 170, 255) btn.Text = text btn.TextColor3 = Color3.fromRGB(255, 255, 255) btn.TextSize = 12 -- Slightly reduced text size so long names don't overlap layout frames btn.Font = Enum.Font.SourceSansSemibold btn.Parent = ButtonContainer local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 6) corner.Parent = btn btn.MouseButton1Click:Connect(onClick) return btn end -- ========================================== -- MOD ACTIONS -- ========================================== -- Mod 1: VIP Door createModButton("Destroy VIP door (CS)", function() local target = workspace:FindFirstChild("VIP Door") if target then target:Destroy() else warn("VIP Door not found!") end end) -- Mod 2: BBG Morphs createModButton("Destroy BBG morphs door (CS)", function() local target = workspace:FindFirstChild("larry wall") if target then target:Destroy() else warn("larry wall not found!") end end) -- Mod 3: Summer Morphs createModButton("Destroy summer morphs door (CS)", function() local target = workspace:FindFirstChild("larry wall") if target then target:Destroy() else warn("larry wall not found!") end end) -- Mod 4: Water Removal createModButton("Destroy water (CS)", function() local target = workspace:FindFirstChild("Water") if target then target:Destroy() else warn("Water not found!") end end) -- Mod 5: Destroy Staff Room Door createModButton("Destroy Staff room door (Bugged) (CS)", function() local children = workspace:GetChildren() local destroyed = false if #children >= 677 then local Admin = children[677] if Admin then print("[Mod Menu]: Found target at index 677 (".. Admin.Name .."). Destroying...") Admin:Destroy() destroyed = true end end if not destroyed then warn("[Mod Menu]: Index 677 failed! Running smart fallback name scanner...") local alternativeTarget = workspace:FindFirstChild("Staff Room Door") or workspace:FindFirstChild("StaffDoor") or workspace:FindFirstChild("Admin Wall") or workspace:FindFirstChild("Admin") if alternativeTarget then alternativeTarget:Destroy() print("[Mod Menu]: Alternative door asset bypassed via name matching.") else warn("[Mod Menu]: Could not target the Staff room door.") end end end) -- Mod 6: Pack of Larrys Morphs (Updated text to flag as Bugged) createModButton("Destroy pack of Larrys morphs door (Bugged) (CS)", function() local children = workspace:GetChildren() if #children >= 952 then local Pack = children[952] if Pack then print("[Mod Menu]: Destroying pack of Larrys morphs at index 952 (" .. Pack.Name .. ")") Pack:Destroy() end else warn("[Mod Menu]: Workspace has fewer than 952 elements! Current count: " .. #children) end end) -- ========================================== -- INFO EXPANSION SYSTEM -- ========================================== local InfoBox = Instance.new("TextLabel") InfoBox.Name = "InfoBox" InfoBox.Size = UDim2.new(1, 0, 0, 65) InfoBox.BackgroundColor3 = Color3.fromRGB(20, 20, 20) InfoBox.Text = "CS means Client-sided (Only you can see it)\nSS means Server-sided (Everyone can see it)" InfoBox.TextColor3 = Color3.fromRGB(220, 220, 220) InfoBox.TextSize = 12 InfoBox.Font = Enum.Font.SourceSansItalic InfoBox.Visible = false InfoBox.Parent = ButtonContainer local InfoBoxCorner = Instance.new("UICorner") InfoBoxCorner.CornerRadius = UDim.new(0, 6) InfoBoxCorner.Parent = InfoBox local InfoButton = Instance.new("TextButton") InfoButton.Name = "InfoButton" InfoButton.Size = UDim2.new(1, 0, 0, 40) InfoButton.BackgroundColor3 = Color3.fromRGB(70, 70, 70) InfoButton.Text = "Info" InfoButton.TextColor3 = Color3.fromRGB(255, 255, 255) InfoButton.TextSize = 15 InfoButton.Font = Enum.Font.SourceSansSemibold InfoButton.Parent = ButtonContainer local InfoButtonCorner = Instance.new("UICorner") InfoButtonCorner.CornerRadius = UDim.new(0, 6) InfoButtonCorner.Parent = InfoButton -- Layout constraint handler toggle fix InfoButton.MouseButton1Click:Connect(function() InfoBox.Visible = not InfoBox.Visible UIListLayout:ApplyLayout() ButtonContainer.CanvasSize = UDim2.new(0, 0, 0, UIListLayout.AbsoluteContentSize.Y + 10) end)