-- made by @kylosilly kinda buggy sorry renable by running twice if it stops local replicated_storage = game:GetService("ReplicatedStorage") local players = game:GetService("Players") local local_player = players.LocalPlayer local user_id = local_player.UserId local events = replicated_storage.ACS_Engine.Eventos local access_id_remote = events.AcessId getgenv().kill_all = not getgenv().kill_all function get_access_id() access_id_remote:FireServer(user_id) return access_id_remote.OnClientEvent:Wait().."__"..tostring(user_id) end if (getgenv().kill_all) then repeat local access_id = get_access_id() print(access_id.." I dream of saving the world ahh security") for _, v in players:GetPlayers() do if (v == local_player) then continue end if (v.Team == local_player.Team) then continue end local character = v.Character local humanoid = character:FindFirstChild("Humanoid") if (not humanoid) or (character:FindFirstChildOfClass("ForceField")) then continue end events.Damage:FireServer(humanoid, 200, 0, 0, access_id) task.wait() end task.wait() until (not getgenv().kill_all) end