if getgenv().BombClickLoop then getgenv().BombClickLoop = false return end getgenv().BombClickLoop = true task.spawn(function() local remote = game:GetService("ReplicatedStorage") :WaitForChild("Remotes") :WaitForChild("Bomb_Click") while getgenv().BombClickLoop do remote:FireServer("af5bf847-04d0-4b9f-b087-79d46f391556") task.wait(0.01) end end)