local lib = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))(); local en4 = false; local en5 = false local en6 = false local en7 = false local winvar = lib:NewWindow("null bossfight"); local en3 = false local Tab = winvar:NewSection("Auto"); local en2 = false local en = false Tab:CreateToggle("goto null", function(v) en = v while en do task.wait(0.01) pcall(function() local nu = workspace.null.HumanoidRootPart; local pl = game.Players.LocalPlayer; pl.Character.HumanoidRootPart.CFrame = nu.CFrame * CFrame.new(Vector3.new(0,0,-40)) pl.Character.Head.CFrame = CFrame.lookAt(pl.Character.Head.Position, nu.Position) end) if en == false then break end end end) Tab:CreateToggle("get", function(v) en2 = v while en2 do task.wait(0.05) pcall(function() for _,v in ipairs(workspace.testmap["Item spawners"]:GetChildren()) do for _,d in next, v:GetChildren() do if d:FindFirstChild("TouchInterest") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,d,0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,d,1) end end end end) if en2 == false then break end end end) Tab:CreateToggle("throw", function(v) en3 = v while en3 do task.wait(0.05) pcall(function() local args = { game.Players.LocalPlayer } game:GetService("ReplicatedStorage"):WaitForChild("CameraRemotes"):WaitForChild("ThrowableEvent"):FireServer(unpack(args)) end) if en3 == false then break end end end) Tab:CreateToggle("trigger null", function(v) en4 = v while en4 do task.wait(0.5) pcall(function() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,workspace.testmap.Exits.Exit.Exit,0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,workspace.testmap.Exits.Exit.Exit,1) end) if en4 == false then break end end end) Tab:CreateToggle("respawn",function(v) en5 = v while en5 do task.wait() pcall(function() if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then game:GetService("ReplicatedStorage"):WaitForChild("LoadCharacterR"):FireServer() wait(3) end end) if en5 == false then break end end end) Tab:CreateToggle("???",function(v) en6 = v while en6 do task.wait(0.5) pcall(function() game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("AbilityUI"):WaitForChild("AbilityFrame"):WaitForChild("AbilityButton"):WaitForChild("AbilityRemote"):FireServer() end) if en6 == false then break end end end)