_G.DelayTime = 0.001 _G.Toggle = not _G.Toggle _G.Rocketcount = 99999999999999999 local count = 0; while _G.Toggle do task.wait(_G.DelayTime) pcall(function() if count ~= _G.Rocketcount then count = count + 1 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").Buttons.RocketButton1.Button.CFrame * CFrame.new(4,0,0) fireproximityprompt(game:GetService("Workspace").Buttons.RocketButton1.Button.ProximityPrompt, 1) end end) end