local HousesFolder = workspace:WaitForChild("Houses") local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local StarterGui = game:GetService("StarterGui") local found = false for _, houseModel in pairs(HousesFolder:GetChildren()) do local levelValue = houseModel:FindFirstChild("Level") if levelValue and levelValue:IsA("IntValue") and levelValue.Value == 0 then local outlinePart = houseModel:FindFirstChild("Outline") if outlinePart and outlinePart:IsA("BasePart") then outlinePart.CFrame = hrp.CFrame + hrp.CFrame.LookVector * 3 + Vector3.new(0,3,0) found = true break end end end if not found then StarterGui:SetCore("SendNotification", { Title = "Outline Not Found", Text = "No house with Level 0 detected!", Duration = 5 }) print("⚠️ No house with Level 0 was found in workspace.Houses.") else print("✅ Outline teleported successfully.") end