function lol() while _G.lol do if not _G.lol then local args = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Sprint, [2] = "Stop" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args)) local args2 = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch1, [2] = "Stop" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args2)) local args3 = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch2, [2] = "Stop" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args3)) local args4 = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Jump, [2] = "Stop" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args4)) break end wait() local args = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Sprint, [2] = "Play" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args)) local args2 = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch1, [2] = "Play" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args2)) local args3 = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Crouch2, [2] = "Play" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args3)) local args4 = { [1] = game:GetService("Players").LocalPlayer.Character.Head.Jump, [2] = "Play" } game:GetService("Players").LocalPlayer.Character.ServerSoundEvent:FireServer(unpack(args4)) end end if _G.lol == true then _G.lol = false return end _G.lol = true while _G.lol do wait() task.spawn(lol) end