getgenv().lol = true -- set to false to disable task.spawn(function() while true do wait() if not getgenv().lol then break end for i,v in pairs(workspace.Particles:WaitForChild("Money"):GetChildren()) do if v.Name == "Bundle" then game:GetService("Players").LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame = v.CFrame end end end end)