local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local players = game:GetService("Players") local function Sit() humanoid.Sit = true end local function LayDown() humanoid.Sit = false end game:GetService("UserInputService").InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.Z then Sit() elseif input.KeyCode == Enum.KeyCode.X then LayDown() end end) for _,plr in pairs(players:GetPlayers()) do plr.CharacterAdded:Connect( function(newChar) newChar.Transparency = 0.5 end ) end