-- Skide Hub | burger's first game [OP] -- by Skide -- Load Rayfield local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() if not Rayfield then game.StarterGui:SetCore("SendNotification", { Title = "Error", Text = "Failed to load Rayfield", Duration = 5 }) return end -- Create Window local Window = Rayfield:CreateWindow({ Name = "Skide Hub | burger's first game", Icon = 0, LoadingTitle = "Skide Hub | burger's first game [OP]", LoadingSubtitle = "by Skide", ShowText = "Skide Hub", Theme = "AmberGlow", ToggleUIKeybind = "K", DisableRayfieldPrompts = false, DisableBuildWarnings = false, ConfigurationSaving = { Enabled = true, FolderName = "SkideHub", FileName = "BurgersFirstGame" }, Discord = { Enabled = false }, KeySystem = false }) Rayfield:Notify({ Title = "Skide Hub Loaded", Content = "Welcome to Skide Hub!", Duration = 3 }) -- Info Tab local InfoTab = Window:CreateTab("Info", 4483362458) InfoTab:CreateSection("About") InfoTab:CreateLabel("Skide Hub for burger's first game\nDeveloped by Skide", nil, nil, false) InfoTab:CreateLabel("Features: Local, Teleport, Kill Brick Godmode", nil, nil, false) -- Local Tab local LocalTab = Window:CreateTab("Local", 4483362458) local currentWalkSpeed = 16 local currentJumpHeight = 7.2 -- WalkSpeed Slider LocalTab:CreateSlider({ Name = "WalkSpeed", Range = {16, 250}, Increment = 1, Suffix = " speed", CurrentValue = 16, Flag = "WalkSpeedSlider", Callback = function(Value) currentWalkSpeed = Value local player = game.Players.LocalPlayer if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.WalkSpeed = Value end end, }) -- Jump Height Slider (works in most games) LocalTab:CreateSlider({ Name = "Jump Height", Range = {7.2, 100}, Increment = 1, Suffix = " height", CurrentValue = 7.2, Flag = "JumpHeightSlider", Callback = function(Value) currentJumpHeight = Value local player = game.Players.LocalPlayer if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid.JumpHeight = Value end end, }) -- Kill Brick Godmode (disables neon parts) LocalTab:CreateToggle({ Name = "Godmode (Kill Bricks Only)", CurrentValue = false, Flag = "GodmodeKillBricks", Callback = function(Value) _G.KillBrickGodmode = Value if Value then task.spawn(function() while _G.KillBrickGodmode do pcall(function() for _, obj in pairs(workspace:GetDescendants()) do if obj:IsA("BasePart") and obj.Material == Enum.Material.Neon then obj.CanTouch = false if getconnections then for _, con in pairs(getconnections(obj.Touched)) do con:Disable() end end end end end) task.wait(2) end end) end end, }) -- Infinite Jump LocalTab:CreateToggle({ Name = "Infinite Jump", CurrentValue = false, Flag = "InfiniteJumpToggle", Callback = function(Value) _G.InfiniteJump = Value if Value then local player = game.Players.LocalPlayer local uis = game:GetService("UserInputService") task.spawn(function() while _G.InfiniteJump do uis.JumpRequest:Wait() if player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid:ChangeState("Jumping") end end end) end end, }) -- Reapply sliders on respawn local player = game.Players.LocalPlayer player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.WalkSpeed = currentWalkSpeed humanoid.JumpHeight = currentJumpHeight end) -- Teleport Tab local TeleportTab = Window:CreateTab("Teleport", 4483362458) local function teleportTo(x, y, z) local player = game.Players.LocalPlayer if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then player.Character.HumanoidRootPart.CFrame = CFrame.new(x, y, z) end end -- Spawn & Rooms TeleportTab:CreateSection("Spawn & Rooms") TeleportTab:CreateButton({ Name = "Spawn", Callback = function() teleportTo(-60, 4, 69) end }) TeleportTab:CreateButton({ Name = "Inside Item Room", Callback = function() teleportTo(-182, 18, 53) end }) TeleportTab:CreateButton({ Name = "Outside Item Room", Callback = function() teleportTo(-182, 18, 51) end }) TeleportTab:CreateDivider() -- Obby TeleportTab:CreateSection("Obby") TeleportTab:CreateButton({ Name = "Start of Obby", Callback = function() teleportTo(43, 4, -190) end }) TeleportTab:CreateButton({ Name = "End of Obby", Callback = function() teleportTo(350, 97, -264) end }) TeleportTab:CreateDivider() -- Backrooms & Bridge TeleportTab:CreateSection("Backrooms & Bridge") TeleportTab:CreateButton({ Name = "End of Glass Bridge", Callback = function() teleportTo(346, 94, -817) end }) TeleportTab:CreateButton({ Name = "Backrooms Entrance", Callback = function() teleportTo(449, 82, -290) end }) TeleportTab:CreateButton({ Name = "Backrooms Exit", Callback = function() teleportTo(-40, -26, 548) end }) TeleportTab:CreateDivider() -- Zombie Arena TeleportTab:CreateSection("Zombie Arena") TeleportTab:CreateButton({ Name = "Zombie Arena", Callback = function() teleportTo(-291, 28, -205) end }) Rayfield:LoadConfiguration()