_G.Aura = not _G.Aura local Range = 50 while _G.Aura and task.wait(.1) do for _,Knife in game.Players.LocalPlayer.Character.Weapon:GetChildren() do if not Knife:IsA("Model") then continue end for i,v in workspace.Item:GetChildren() do local dist = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.PrimaryPart.Position).Magnitude if dist >= Range then continue end firetouchinterest(v.PrimaryPart, Knife.PrimaryPart, 0) firetouchinterest(v.PrimaryPart, Knife.PrimaryPart, 1) end end end