local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") if Humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end local Torso = Character:WaitForChild("Torso") local RightShoulder = Torso:WaitForChild("Right Shoulder") local LeftShoulder = Torso:WaitForChild("Left Shoulder") local CFNew, CFAng = CFrame.new, CFrame.Angles local forwardOffset = 0.5 RightShoulder.C0 = CFNew(1.4, 0.5, -forwardOffset) * CFAng(0, 0, math.rad(90)) LeftShoulder.C0 = CFNew(-1.4, 0.5, -forwardOffset) * CFAng(0, 0, math.rad(-90))