local ct = {} local te = table.insert local ps = settings():GetService("PhysicsSettings") ps.AllowSleep = false ps.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do if v:IsA("BasePart") then te(ct,game:GetService("RunService").Heartbeat:connect(function() v.Velocity = Vector3.new(0,1000,0) sethiddenproperty(game.Players.LocalPlayer,"MaximumSimulationRadius",math.huge) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",1000) sethiddenproperty(game.Players.LocalPlayer,"SimulationRadius",999999999) end)) end end _G.Velocity = Vector3.new(35,0,0) local function Align(P0,P1,Position,Rotate) local AlignPosition = Instance.new("AlignPosition", P0) local AlignOrientation = Instance.new("AlignOrientation", P0) local Attachment1 = Instance.new("Attachment", P0) local Attachment2 = Instance.new("Attachment", P1) -- Main Attach Thingy: AlignPosition.Attachment0,AlignPosition.Attachment1 = Attachment1,Attachment2 -- Shortcut AlignOrientation.Attachment0,AlignOrientation.Attachment1 = Attachment1,Attachment2 -- Shortcut -- Properties: AlignPosition.RigidityEnabled = true AlignOrientation.RigidityEnabled = true -- Rotate/Position Attachment1.Position = Position or Vector3.new(0,0,0) Attachment1.Rotation = Rotate or Vector3.new(0,0,0) end local Character = workspace[game.Players.LocalPlayer.Name] local Humanoid = Character:FindFirstChild("Humanoid") Character.Archivable = true local Reanim = Character:Clone() Reanim.Parent = game.workspace Reanim.Name = "TalentlessDumbass" -- fox* for i,v in pairs(Reanim:GetChildren()) do if v:IsA("BasePart") then v.Transparency = 1 elseif v:IsA("Accessory") then v:Destroy() end end game:GetService("RunService").Stepped:Connect(function() Humanoid.Died:Connect(function() return -- Breaks the script, function 'break' will not work on runservices idk why. end) for i,v in pairs(Character:GetChildren()) do if v:IsA("BasePart") then v.CanCollide = false end end end) game.Players.LocalPlayer.CharacterAppearanceLoaded:Connect(function(Character) Character.Animate.Disabled = true Reanim.Animate.Disabled = true for i,v in pairs(Character:GetChildren()) do Reanim.Humanoid:Move(Character.Humanoid.MoveDirection) game:GetService("UserInputService").JumpRequest:Connect(function() Reanim.Humanoid.Jump = true Reanim.Humanoid.Sit = false end) end Character.Torso['Right Shoulder']:Destroy() Character.Torso['Left Shoulder']:Destroy() Character.Torso['Right Hip']:Destroy() Character.Torso['Left Hip']:Destroy() Character.Torso.Neck:Destroy() Character.HumanoidRootPart:Destroy() Character.Humanoid:Destroy() function InstantAttach(P0) Align(Character[P0],Reanim[P0]) end Character.Head.CFrame = Reanim.Head.CFrame Character.Torso.CFrame = Reanim.Torso.CFrame Character["Right Arm"].CFrame = Reanim["Right Arm"].CFrame Character["Left Arm"].CFrame = Reanim["Left Arm"].CFrame Character["Right Leg"].CFrame = Reanim["Right Leg"].CFrame Character["Left Leg"].CFrame = Reanim["Left Leg"].CFrame InstantAttach("Right Arm") InstantAttach("Left Arm") InstantAttach("Right Leg") InstantAttach("Left Leg") InstantAttach("Torso") InstantAttach("Head") game.Players.LocalPlayer.Character = Reanim workspace:FindFirstChildOfClass("Camera").CameraSubject = Reanim.Humanoid Character.Animate.Disabled = false Reanim.Animate.Disabled = false end) game.Players.LocalPlayer.Character.Humanoid.Health = 0 wait(game.Players.RespawnTime + 0.5)