local ReplicatedStorage = game:GetService("ReplicatedStorage") local remote = ReplicatedStorage:WaitForChild("NetworkEvents"):WaitForChild("RemoteEvent") local selectedMap = "Gay" -- Change it to a map or leave it as is to destroy the teleporter. while true do for teleporterId = 1, 5 do remote:FireServer("teleporterData", teleporterId, { Map = selectedMap, KickPlayer = false, MaxPlayerCount = 1 }) end task.wait() end