getgenv().deletewhendupefound = true local lib = loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Lib-18698"))() lib.makelib("Zombies Vs Humans (2AreYouMental110)") local main = lib.maketab("Main") local movement = lib.maketab("Movement") local esp = lib.maketab("ESP") local anti = lib.maketab("Antis") local hw = lib.maketab("Human Weld") local oscr = lib.maketab("Other Scripts") local localplr = game.Players.LocalPlayer local on = true local toc = {} lib.makelabel("\u{26A0}\u{FE0F} Warning: All of these features can get you banned! This game has a report system on discord, do NOT cheat if you have tons of progress!",main) local currposl = lib.makelabel("Current Position:",main) local cfrcheckl = lib.makelabel("Death Magnitude (reach 0 = anticheat death):",main) local ha = false lib.maketoggle("Hit Aura",main,function(bool) ha = bool end) local bha = false local bhas = 20 local newprt = Instance.new("Part") newprt.Size = Vector3.new(bhas*2,bhas*2,bhas*2) newprt.Anchored = true newprt.Transparency = 1 newprt.CanCollide = false newprt.Shape = Enum.PartType.Ball newprt.Parent = workspace lib.maketoggle("Block Hit Aura (Gravedigger)",main,function(bool) bha = bool if bha then newprt.Transparency = 0.8 else newprt.Transparency = 1 end end) lib.makeslider("Block Hit Aura Size",main,0,20,function(n) bhas = n newprt.Size = Vector3.new(n*2,n*2,n*2) end) local gha = false lib.maketoggle("Charge Hit Aura (Gladiator) (BROKEN)",main,function(bool) gha = bool end) local comb = 0 function addcomb() comb = comb + 1 if comb > 3 then comb = 1 end end function getmelee() local sword = nil for i,v in pairs(localplr.Backpack:GetChildren()) do if v:IsA("Tool") and (string.find(v.Name,"Sword") or string.find(v.Name:lower(),"axe") or string.find(v.Name,"Dagger") or string.find(v.Name,"Hammer") or v.Name == "Trident") then sword = v v.Parent = localplr.Character end end if not sword and localplr.Character then for i,v in pairs(localplr.Character:GetChildren()) do if v:IsA("Tool") and (string.find(v.Name,"Sword") or string.find(v.Name:lower(),"axe") or string.find(v.Name,"Dagger") or string.find(v.Name,"Hammer") or v.Name == "Trident") then sword = v end end end return sword end local swordcooldowns = { WoodenSword = 0.35, Trident = 0.85, StoneSword = 0.425, GravediggersPickaxe = 2.2, ObsidianHammer = 1.4, IronSword = 0.525, GladiatorsSword = 2, FlintDagger = 0.2, EmeraldAxe = 1.5, DiamondSword = 0.8, } local partdelays = {} function adelay(part,checksword) partdelays[part] = true if typeof(checksword) == "Instance" then checksword = swordcooldowns[checksword.Name] and swordcooldowns[checksword.Name]/9 end task.delay((typeof(checksword) == "Number" and checksword) or 0.1,function() partdelays[part] = nil end) end function checkdelay(part) return partdelays[part] == nil end local ii = game.ReplicatedStorage.Remotes.ItemInteract local proj = workspace.Projectiles local graves = workspace.Graves local blocks = workspace.Blocks local supportsgpip = workspace.GetPartsInPart ~= nil local charged = false local speed = nil local nofog = false local ors = game:GetService("RunService").RenderStepped:Connect(function() debug.profilebegin("ZVHRenderStepped") if localplr.Character and localplr.Character:FindFirstChild("HumanoidRootPart") then local pos = localplr.Character.HumanoidRootPart.Position pos = Vector3.new(math.floor(pos.X),math.floor(pos.Y),math.floor(pos.Z)) currposl.Text = "Current Position: "..tostring(pos) local dm = 99999 local v1 = (750 - math.abs(pos.X)) local v2 = (800 - math.abs(pos.Y)) local v3 = (900 - math.abs(pos.Z)) if v1 < dm then dm = (750 - math.abs(pos.X)) end if v2 < dm then dm = (800 - math.abs(pos.Y)) end if v3 < dm then dm = (900 - math.abs(pos.Z)) end cfrcheckl.Text = "Death Magnitude (reach 0 = anticheat death): "..tostring(dm).." | "..v1..", "..v2..", "..v3 end if speed and localplr.Character and localplr.Character:FindFirstChild("Humanoid") then localplr.Character.Humanoid.WalkSpeed = speed end if nofog then game.Lighting.Atmosphere.Density = 0 end if ha or bha then local sword = getmelee() if localplr.Character and localplr.Character:FindFirstChild("HumanoidRootPart") then if ha and sword then if not gha or sword.Name ~= "GladiatorsSword" then for i,v in pairs(game.Players:GetPlayers()) do if v ~= localplr and v.Team ~= localplr.Team and v.Character and checkdelay(v.Character) and v.Character:FindFirstChild("HumanoidRootPart") and (v.Character.HumanoidRootPart.Position - localplr.Character.HumanoidRootPart.Position).Magnitude < 20 and v.Character.Humanoid.Health > 0 then adelay(v.Character,sword) coroutine.wrap(function() addcomb() ii:InvokeServer( sword, "Hit", v.Character, comb ) end)() task.wait() end end end for i,v in pairs(proj:GetChildren()) do if v:IsA("BasePart") and checkdelay(v) and (v.Position - localplr.Character.HumanoidRootPart.Position).Magnitude < 40 then if v.Name ~= "Cannonball" then continue end adelay(v,0.05) coroutine.wrap(function() addcomb() ii:InvokeServer( sword, "ProjectileHit", v, comb ) end)() end end for i,v in pairs(graves:GetChildren()) do if checkdelay(v) and (((v:IsA("BasePart") and v.CFrame) or (v:IsA("Model") and v:GetPivot())).Position - localplr.Character.HumanoidRootPart.Position).Magnitude < 20 then adelay(v,sword) coroutine.wrap(function() addcomb() ii:InvokeServer( sword, "GraveHit", v, comb ) end)() end end end if bha and sword and sword.Name == "GravediggersPickaxe" then if supportsgpip then newprt.CFrame = localplr.Character.HumanoidRootPart.CFrame local parts = workspace:GetPartsInPart(newprt) for i,v in pairs(parts) do if v:IsDescendantOf(blocks) and v:IsA("BasePart") and checkdelay(v) then adelay(v,0.5) if v.Name == "Root" then v = v.Parent end coroutine.wrap(function() addcomb() pcall(function() ii:InvokeServer( sword, "BlockHit", v, comb ) end) end)() end end else for i,v in pairs(blocks:GetChildren()) do if v:IsA("BasePart") and (v.Position - localplr.Character.HumanoidRootPart.Position).Magnitude < bhas and checkdelay(v) then adelay(v,0.5) addcomb() coroutine.wrap(function() ii:InvokeServer( sword, "BlockHit", v, comb ) end)() end end end end end end debug.profileend() end) local antij = false local oldfunc1 = nil lib.maketoggle("Anti Jump Fatigue",anti,function(bool) antij = bool local r = require(localplr.PlayerScripts.Client.Character.JumpFatigue) if antij then oldfunc1 = r.GetCanFatigue r.GetCanFatigue = function() end else r.GetCanFatigue = oldfunc1 end end) local antiwh = false local oldfunc2 = nil lib.maketoggle("Anti Anti Wall Hop",anti,function(bool) antiwh = bool local r = require(localplr.PlayerScripts.Client.Game.NoWallhop) if antiwh then oldfunc2 = r.GetIsOnGround r.GetIsOnGround = function() return true end else r.GetIsOnGround = oldfunc2 end end) local deathreq = game.ReplicatedStorage.Remotes:WaitForChild("RequestThyDeath") local antifm = false lib.maketoggle("Anti Anti Fly Machine",anti,function(bool) antifm = bool if antifm then deathreq.Parent = workspace else deathreq.Parent = game.ReplicatedStorage.Remotes end end) local antifd = false local oldfunc3 = nil lib.maketoggle("Anti Fall Damage",anti,function(bool) antifd = bool local r = require(localplr.PlayerScripts.Client.Game.FallDamage) if antifd then oldfunc3 = r.GetFallDamage r.GetFallDamage = function() return 0 end else r.GetFallDamage = oldfunc3 end end) local antird = false local oldfunc4 = nil local oldfunc5 = nil lib.maketoggle("Anti Ragdoll (sometimes doesnt work)",anti,function() local r = require(game.ReplicatedStorage.Packages.Ragdoll) if antird then oldfunc4 = r.EnableCharacterRagdoll r.EnableCharacterRagdoll = function() end oldfunc5 = r.StunCharacter r.StunCharacter = function() end while antird do task.wait() r:DisableCharacterRagdoll(localplr.Character) r:CancelCharacterStun(localplr.Character) end else r.EnableCharacterRagdoll = oldfunc4 r.StunCharacter = oldfunc5 end end) local scaffoldblocks = {} local antisc = false lib.maketoggle("Climb Scaffolding as a Zombie",anti,function(bool) antisc = bool for b,o in pairs(scaffoldblocks) do if not b or not b.Parent then scaffoldblocks[b] = nil else b[o[1]] = (antisc and o[3]) or o[2] end end end) function doblock(b) if not b or not b.Parent then return end if b.Name == "Scaffold" or b.Name == "Truss" then for i,v in pairs(b.Model:GetChildren()) do if v.Name == "Truss" then scaffoldblocks[v] = { "CollisionGroup", v.CollisionGroup, "BlockRoot" } if antisc then v.CollisionGroup = "BlockRoot" end elseif v.Name == "ZombieCollision" then scaffoldblocks[v] = { "Parent", v.Parent, game.CoreGui } if antisc then v.Parent = game.CoreGui end end end end end function doblockmodel(c) table.insert(toc,c.ChildAdded:Connect(function(b) doblock(b) end)) for i,b in pairs(c:GetChildren()) do doblock(b) end end table.insert(toc,workspace.Blocks.ChildAdded:Connect(function(c) doblockmodel(c) end)) for i,c in pairs(workspace.Blocks:GetChildren()) do doblockmodel(c) end local antikb = false lib.maketoggle("Disable kill bricks (you will die when you go TOO far from the island or stay in the water for more than 3 seconds)",anti,function(bool) antikb = bool for i,v in pairs(workspace.Map.KillZones:GetChildren()) do v.CanTouch = not antikb end end) lib.maketextbox("Set Sword Cooldown",main,function(txt) txt = tonumber(txt) for i,v in pairs(game:GetService("ReplicatedStorage").Modules.ItemData:GetChildren()) do if v:IsA("ModuleScript") then local r = require(v) if r.Swings then for i,v in pairs(r.Swings) do v.SwingCooldown = txt end end end end end) lib.maketoggle("No Fog",main,function(bool) nofog = bool end) lib.makebutton("AntiStuck (teleport upwards)",movement,function() localplr.Character.HumanoidRootPart.CFrame = localplr.Character.HumanoidRootPart.CFrame + Vector3.new(0,40,0) localplr.Character.HumanoidRootPart.AssemblyLinearVelocity = Vector3.zero end) lib.makelabel("Fastest human speed: 26 (build round: 30)",movement) lib.makelabel("Fastest zombie speed: 28 (32 if rusher)",movement) lib.makeslider("Speed (PATCHED)",movement,18,32,function(n) speed = math.floor(n) end) local zesp = false local hesp = false local phl = {} local hlf = Instance.new("Folder") hlf.Name = "hls" hlf.Parent = game.CoreGui function doplr(plr) local function dochar(c) end if plr == localplr then dochar = function(c) local h = c:WaitForChild("Humanoid") h.Died:Connect(function() if CurrentWeld then task.wait(3) CurrentWeld:Destroy() workspace.Camera.CameraSubject = c.Humanoid end end) end else dochar = function(c) local team = plr.Team local highlight = Instance.new("Highlight") highlight.Parent = hlf highlight.FillTransparency = 0.5 highlight.FillColor = (plr.Team ~= localplr.Team and Color3.fromRGB(255,0,0)) or Color3.fromRGB(0,255,0) highlight.OutlineColor = plr.Team.TeamColor.Color highlight.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop highlight.Adornee = c local bbgui = nil if team == game.Teams.Humans and hesp then highlight.Parent = hlf highlight.Enabled = true elseif team == game.Teams.Monsters and zesp then highlight.Parent = hlf highlight.Enabled = true bbgui = Instance.new("BillboardGui") bbgui.Size = UDim2.new(10,0,1.5,0) bbgui.StudsOffset = Vector3.new(0,3.5,0) bbgui.Adornee = c:WaitForChild("Head",10) bbgui.AlwaysOnTop = true bbgui.Parent = highlight local txt = Instance.new("TextLabel") txt.TextScaled = true txt.BackgroundTransparency = 1 txt.Size = UDim2.new(0,100,0,20) txt.Position = UDim2.new(0,0,0,0) txt.TextStrokeTransparency = 0 txt.TextStrokeColor3 = Color3.fromRGB(255,255,255) txt.Text = "" txt.TextColor3 = Color3.fromRGB(255,255,355) txt.TextXAlignment = Enum.TextXAlignment.Center txt.Parent = bbgui coroutine.wrap(function() local thing = c:WaitForChild("Bomb",5) local thing2 if not thing then thing2 = plr.Backpack:WaitForChild("Bomb",5) end if thing or thing2 then txt.Text = "Bomber" txt.TextColor3 = Color3.fromRGB(0,0,0) end end)() coroutine.wrap(function() local thing = c:WaitForChild("Dynamite",5) local thing2 if not thing then thing2 = plr.Backpack:WaitForChild("Dynamite",5) end if thing or thing2 then txt.Text = "Rusher" txt.TextColor3 = Color3.fromRGB(255,155,0) end end)() coroutine.wrap(function() local thing = c:WaitForChild("Cannon",5) local thing2 if not thing then thing2 = plr.Backpack:WaitForChild("Cannon",5) end if thing or thing2 then txt.Text = "Cannoneer" txt.TextColor3 = Color3.fromRGB(60,60,60) end end)() coroutine.wrap(function() local thing = c:WaitForChild("GravediggersPickaxe",5) local thing2 if not thing then thing2 = plr.Backpack:WaitForChild("GravediggersPickaxe",5) end if thing or thing2 then txt.Text = "Gravedigger" txt.TextColor3 = Color3.fromRGB(0,150,0) end end)() coroutine.wrap(function() local thing = c:WaitForChild("GladiatorsSword",5) local thing2 if not thing then thing2 = plr.Backpack:WaitForChild("GladiatorsSword",5) end if thing or thing2 then txt.Text = "Gladiator" txt.TextColor3 = Color3.fromRGB(200,0,0) end end)() coroutine.wrap(function() local thing = c:WaitForChild("HuntersBow",5) local thing2 if not thing then thing2 = plr.Backpack:WaitForChild("HuntersBow",5) end if thing or thing2 then txt.Text = "Hunter" txt.TextColor3 = Color3.fromRGB(0,200,200) end end)() else highlight.Enabled = false end phl[highlight] = {tn=team.Name,p=plr,c=c,bb=bbgui} end end if plr.Character then dochar(plr.Character) end table.insert(toc,plr.CharacterAdded:Connect(dochar)) table.insert(toc,plr.CharacterRemoving:Connect(function(c) for i,v in pairs(phl) do if v.c == c then phl[i] = nil i:Destroy() end end end)) end for i,v in pairs(game.Players:GetPlayers()) do doplr(v) end table.insert(toc,game.Players.PlayerAdded:Connect(doplr)) lib.maketoggle("Human ESP",esp,function(bool) hesp = bool for i,v in pairs(phl) do if v.tn == "Humans" then i.Enabled = hesp if v.bb then v.bb.Enabled = hesp end end end end) lib.maketoggle("Zombie ESP",esp,function(bool) zesp = bool for i,v in pairs(phl) do if v.tn == "Monsters" then i.Enabled = zesp if v.bb then v.bb.Enabled = zesp end end end end) local otc = localplr:GetPropertyChangedSignal("Team"):Connect(function() for i,v in pairs(phl) do i.FillColor = (v.p.Team ~= localplr.Team and Color3.fromRGB(255,0,0)) or Color3.fromRGB(0,255,0) end end) lib.makelabel("This method will likely get patched. Use it while you can!",hw) lib.makelabel("Weld method originally discovered by Failedmite and Janmandio.",hw) lib.makelabel("Code taken from \"Welder V2\" Plugin in Infinite Yield",hw) lib.makelabel("Turn on Low sUNC Support if you are using an executor like Xeno or Solara.",hw) local lss = false lib.maketoggle("Low sUNC Support",hw,function(bool) lss = bool end) local killweld = false lib.maketoggle("(almost) Instant Kill (won't give points)",hw,function(bool) killweld = bool end) local weldoffsetx = 0 lib.makeslider("Weld Offset (X)",hw,-20,20,function(n) weldoffsetx = math.floor(n) end) local weldoffsety = 0 lib.makeslider("Weld Offset (Y)",hw,-20,20,function(n) weldoffsety = math.floor(n) end) local weldoffsetz = 0 lib.makeslider("Weld Offset (Z)",hw,-20,20,function(n) weldoffsetz = math.floor(n) end) local PhysicsService = game:GetService("PhysicsService") local RunService = game:GetService("RunService") local Players = game.Players local RenderStepped = RunService.RenderStepped local CurrentWeld = nil local OriginalFPDH = workspace.FallenPartsDestroyHeight local WELD_GROUP = (function() local buff = buffer.create(20) local charset = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789" local clen = #charset for i = 1, 20 do local c = string.byte(charset, math.random(1, clen)) buffer.writeu8(buff, i - 1, c) end return buffer.tostring(buff) end)() pcall(function() PhysicsService:RegisterCollisionGroup(WELD_GROUP) PhysicsService:CollisionGroupSetCollidable(WELD_GROUP, WELD_GROUP, true) end) function LowsUNCWeldTo(Part: BasePart, Speaker: Player, AnimationId: number | string): any if not Part.Parent then return end if Players:GetPlayerFromCharacter(Part.Parent :: Model) then local Humanoid = Part.Parent:FindFirstChildWhichIsA("Humanoid") workspace.Camera.CameraSubject = Humanoid if Humanoid then Humanoid.RequiresNeck = false end end local Character = Speaker.Character if not Character or not Character:FindFirstChild("HumanoidRootPart") then return nil end local Root = Character.HumanoidRootPart.AssemblyRootPart local Start = CFrame.new(Root.Position) local Weld = {} local Enabled = false local PartJoints: {JointInstance} = {} local OldProps = {} local OldCharProps = {} local AnimTrack = nil if AnimationId then local Animator = Character:FindFirstChildWhichIsA("Animator", true) if Animator then local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://" .. tostring(AnimationId) AnimTrack = Animator:LoadAnimation(Animation) AnimTrack:Play() end end Weld.Velocity = (killweld and (Vector3.new(0,10000,0))) or Vector3.zero function Weld:Enable(toggle) Enabled = toggle if not toggle then for _, Joint in next, PartJoints do Joint.Enabled = true end for PropName, Value in next, OldProps do (Part :: any)[PropName] = Value end for part, props in next, OldCharProps do if not part or not part.Parent then continue end part.CollisionGroup = props.Group part.CanCollide = props.Collide end return end PartJoints = Part:GetJoints() :: any for _, PropName in next, { "Size", "CanCollide", "Anchored", "Parent", "CollisionGroup" } do OldProps[PropName] = (Part :: any)[PropName] end for _, p in next, Character:GetDescendants() do if not p:IsA("BasePart") then continue end OldCharProps[p] = { Group = p.CollisionGroup, Collide = p.CanCollide } p.CollisionGroup = WELD_GROUP p.CanCollide = true end Part.Size = Vector3.new(25, 3, 25) Part.Anchored = false Part.CanCollide = true Part.CollisionGroup = WELD_GROUP Part.Parent = workspace.Terrain for _, Joint in next, PartJoints do Joint.Enabled = false end end local thread: thread = nil function Weld:Destroy() task.cancel(thread) Weld:Enable(false) if AnimTrack then AnimTrack:Stop(); AnimTrack:Destroy() end end thread = task.spawn(function() while task.wait() do if not Enabled then continue end Part.CFrame = Start Root.CFrame = Start * CFrame.new(weldoffsetx,weldoffsety,weldoffsetz) Part.AssemblyLinearVelocity = Vector3.zero Part.AssemblyAngularVelocity = Vector3.zero Root.AssemblyLinearVelocity = Weld.Velocity Root.AssemblyAngularVelocity = Vector3.zero RenderStepped:Wait() Part.CFrame = Start Root.CFrame = Start * CFrame.new(0, 4, 0) Part.AssemblyLinearVelocity = Vector3.zero Part.AssemblyAngularVelocity = Vector3.zero end end) Weld:Enable(true) return Weld end local function WeldTo(TargetPart: BasePart, Speaker: Player, AnimationId: number | string): any local Character = Speaker.Character if not Character then return nil end local Root = Character:FindFirstChild("HumanoidRootPart") local Humanoid = Character:FindFirstChildWhichIsA("Humanoid") if not Root or not Humanoid then return nil end local AnimTrack = nil if AnimationId then local Animator = Character:FindFirstChildWhichIsA("Animator", true) if Animator then local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://" .. tostring(AnimationId) AnimTrack = Animator:LoadAnimation(Animation) AnimTrack:Play() end end local Weld = {} local Connection = nil for _, v in pairs(Character:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false v.Massless = true end end Connection = RunService.Heartbeat:Connect(function() if not Character.Parent or not TargetPart.Parent then if Weld.Destroy then Weld:Destroy() end return end Root.CFrame = TargetPart.CFrame * CFrame.new(weldoffsetx,weldoffsety,weldoffsetz) Root.AssemblyLinearVelocity = (killweld and (Vector3.new(0,10000,0))) or Vector3.zero Root.AssemblyAngularVelocity = Vector3.zero if sethiddenproperty then pcall(function() sethiddenproperty(Root, "PhysicsRepRootPart", TargetPart) end) end end) function Weld:Destroy() if Connection then Connection:Disconnect() end if AnimTrack then AnimTrack:Stop(); AnimTrack:Destroy() end if Root then Root.AssemblyLinearVelocity = Vector3.zero Root.AssemblyAngularVelocity = Vector3.zero end end return Weld end lib.makebutton("Weld to a Random Human",hw,function() if CurrentWeld then CurrentWeld:Destroy() end local hrp = nil repeat task.wait() if #game.Teams.Humans:GetPlayers() > 0 + ((localplr.Team == game.Teams.Humans and 1) or 0) then randomplr = game.Teams.Humans:GetPlayers()[math.random(1,#game.Teams.Humans:GetPlayers())] if randomplr ~= localplr and randomplr.Character and randomplr.Character:FindFirstChild("HumanoidRootPart") then hrp = randomplr.Character.HumanoidRootPart end else break end until hrp if hrp then local weldfunc = nil if lss then weldfunc = LowsUNCWeldTo else weldfunc = WeldTo end CurrentWeld = weldfunc(hrp, localplr, 0) end end) lib.makebutton("Weld to a Random Zombie",hw,function() if CurrentWeld then CurrentWeld:Destroy() end local hrp = nil repeat task.wait() if #game.Teams.Monsters:GetPlayers() > 0 + ((localplr.Team == game.Teams.Monsters and 1) or 0) then randomplr = game.Teams.Monsters:GetPlayers()[math.random(1,#game.Teams.Monsters:GetPlayers())] if randomplr ~= localplr and randomplr.Character and randomplr.Character:FindFirstChild("HumanoidRootPart") then hrp = randomplr.Character.HumanoidRootPart end else break end until hrp if hrp then local weldfunc = nil if lss then weldfunc = LowsUNCWeldTo else weldfunc = WeldTo end CurrentWeld = weldfunc(hrp, localplr, 0) end end) lib.maketextbox("Weld to a Player",hw,function(plrname) if CurrentWeld then CurrentWeld:Destroy() end local hrp = nil for i,v in pairs(game.Players:GetPlayers()) do if (string.sub(v.DisplayName,1,#plrname):lower() == plrname or string.sub(v.Name,1,#plrname):lower() == plrname) and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then hrp = v.Character.HumanoidRootPart end end if hrp then local weldfunc = nil if lss then weldfunc = LowsUNCWeldTo else weldfunc = WeldTo end CurrentWeld = weldfunc(hrp, localplr, 0) end end) lib.makebutton("Unweld",hw,function() if CurrentWeld then CurrentWeld:Destroy() workspace.Camera.CameraSubject = localplr.Character.Humanoid end end) lib.makebutton("Execute Infinite Yield",oscr,function() loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source"))() end) lib.makebutton("Execute Telekinesis Script",oscr,function() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Telekinesis-WIP-240257"))() end) if game:GetService("ReplicatedStorage").Remotes:FindFirstChild("ConsoleLog") then game:GetService("ReplicatedStorage").Remotes.ConsoleLog:Destroy() local fcl = Instance.new("RemoteFunction") fcl.Name = "ConsoleLog" fcl.Parent = game:GetService("ReplicatedStorage").Remotes end lib.ondestroyedfunc = function() on = false ha = false bha = false gha = false afc = false antisc = false antird = false hlf:Destroy() otc:Disconnect() ors:Disconnect() for i,v in pairs(toc) do v:Disconnect() end for i,v in pairs(workspace.Map.KillZones:GetChildren()) do v.CanTouch = true end localplr.PlayerGui.Overlay.Enabled = true newprt:Destroy() deathreq.Parent = game.ReplicatedStorage.Remotes if CurrentWeld then CurrentWeld:Destroy() workspace.Camera.CameraSubject = c.Humanoid end if oldfunc1 then require(localplr.PlayerScripts.Client.Character.JumpFatigue).GetCanFatigue = oldfunc1 end if oldfunc2 then require(localplr.PlayerScripts.Client.Game.NoWallhop).GetIsOnGround = oldfunc2 end if oldfunc3 then require(localplr.PlayerScripts.Client.Game.FallDamage).GetFallDamage = oldfunc3 end if oldfunc4 then require(game.ReplicatedStorage.Packages.Ragdoll).EnableCharacterRagdoll = oldfunc4 end if oldfunc5 then require(game.ReplicatedStorage.Packages.Ragdoll).StunCharacter = oldfunc5 end end