for i=2,#game.Players:GetPlayers() do v=game.Players:GetPlayers()[i] local args = { [1] = v.Character:WaitForChild("Humanoid"), [2] = v.Character:WaitForChild("HumanoidRootPart"), [3] = math.huge, } pcall(function() if not game.Players.LocalPlayer.Backpack:FindFirstChild("Pistol") then game:GetService("Players").LocalPlayer.Character.Pistol.GunScript_Server.InflictTarget:FireServer(unpack(args)) else game:GetService("Players").LocalPlayer.Backpack.Pistol.GunScript_Server.InflictTarget:FireServer(unpack(args)) end end) end