_G.TurretKill = true local LP = game.Players.LocalPlayer.Character.HumanoidRootPart while _G.TurretKill do for i, v in pairs(game.Workspace.Enemies:GetDescendants()) do if v.Name == "Head" then local args = { [1] = { [1] = { [1] = LP.Position, [2] = v.Position, [3] = v.Parent.Head } } } game:GetService("ReplicatedStorage").Packages.Knit.Services.WeaponService.RE.ShootTurret:FireServer(unpack(args)) end end wait(0.001) end