-- Crasher aimbot thing bro -- Targets: UltimateCrasher > PseudoCrasher > TurboCrasher > OmegaCrasher > HyperCrasher > SuperCrasher > Crasher > MiniCrasher -- Press T to toggle local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local LocalPlayer = Players.LocalPlayer -- change username on this btw to your own if LocalPlayer.Name ~= "hagdjafrgglkd" then return end -- SETTINGS local MAX_RANGE = 6000 local SCAN_INTERVAL = 0.1 local CAMERA_Y_OFFSET = 100 local CAMERA_Z_OFFSET = 150 -- STATE local enabled = false local currentTarget = nil local lastScan = 0 -- Get humanoid local function getHumanoid() local char = LocalPlayer.Character return char and char:FindFirstChildOfClass("Humanoid") end -- Player position local function getPlayerPos() local char = LocalPlayer.Character local hrp = char and char:FindFirstChild("HumanoidRootPart") return hrp and hrp.Position end -- Safely get BasePart local function getPart(obj) if not obj or not obj.Parent then return nil end if obj:IsA("BasePart") then return obj end if obj:IsA("Model") then return obj.PrimaryPart or obj:FindFirstChildWhichIsA("BasePart", true) end end -- Priority score local function targetScore(name) if name == "UltimateCrasher" then return 8 end if name == "PseudoCrasher" then return 7 end if name == "TurboCrasher" then return 6 end if name == "OmegaCrasher" then return 5 end if name == "HyperCrasher" then return 4 end if name == "SuperCrasher" then return 3 end if name == "Crasher" then return 2 end if name == "MiniCrasher" then return 1 end return 0 end -- Find best target local function findTarget() local best, bestScore, bestDist = nil, 0, math.huge local playerPos = getPlayerPos() if not playerPos then return nil end for _, d in ipairs(workspace:GetDescendants()) do if d:IsA("ClickDetector") then local p = d.Parent local score = p and targetScore(p.Name) if score > 0 then local part = getPart(p) if part then local dist = (part.Position - playerPos).Magnitude if dist <= MAX_RANGE then if score > bestScore or (score == bestScore and dist < bestDist) then best, bestScore, bestDist = p, score, dist end end end end end end return best end -- Toggle UIS.InputBegan:Connect(function(input, gp) if gp then return end if input.KeyCode == Enum.KeyCode.T then enabled = not enabled currentTarget = nil local humanoid = getHumanoid() if humanoid then if enabled then humanoid.CameraOffset = Vector3.new(0, CAMERA_Y_OFFSET, CAMERA_Z_OFFSET) else humanoid.CameraOffset = Vector3.new(0, 0, 0) end end warn("um cool thing that aimbots the crasher I guess lol:", enabled and "ON" or "OFF") end end) -- Main loop RunService.RenderStepped:Connect(function() if not enabled then return end local playerPos = getPlayerPos() if not playerPos then return end local needNewTarget = false if currentTarget then local part = getPart(currentTarget) if not part then needNewTarget = true else local dist = (part.Position - playerPos).Magnitude if dist > MAX_RANGE then needNewTarget = true else Camera.CFrame = CFrame.new(Camera.CFrame.Position, part.Position) end end else needNewTarget = true end if needNewTarget and os.clock() - lastScan > SCAN_INTERVAL then lastScan = os.clock() currentTarget = findTarget() end end)