local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer while not player do Players.PlayerAdded:Wait() player = Players.LocalPlayer end local eventsFolder = ReplicatedStorage:WaitForChild("Events") local checkWordEvent = eventsFolder:WaitForChild("CheckWordEvent") local currentWordObject = player:WaitForChild("Statistics"):WaitForChild("Game"):WaitForChild("CurrentWord") local function fireCheckWordEvent() local currentWord = currentWordObject.Value local args = { [1] = currentWord } checkWordEvent:FireServer(unpack(args)) end currentWordObject.Changed:Connect(fireCheckWordEvent) fireCheckWordEvent()