--[[ OVERLORD - Westbound Edition Confirmed workspace data: - workspace.Animals (Fox, BlackBear, DeerFawn, LegendaryCoyote, Bison, MooseCow, Coyote, Wolf, DeerBuck, GrizzlyBear, DireWolf, LegendaryBlackBear — all with UUID suffix) - workspace.NPCs (empty / loose NPC models) - workspace.Horses - workspace.Banks - workspace.ChestFolder - CashRegister, Safe models in workspace Character: - R15 rig: Head, HumanoidRootPart confirmed - Team = "Cowboys" or "Outlaws" - BoolValue "Ragdolled" inside character - Humanoid with Health/MaxHealth 100 ]] --// ═══════════════════════════════════════════ --// RAYFIELD LOADER --// ═══════════════════════════════════════════ local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Overlord · Westbound", LoadingTitle = "Overlord Hub", LoadingSubtitle = "Westbound Edition", Theme = "Default", DisableRayfieldPrompts = true, DisableBuildWarnings = true, ConfigurationSaving = { Enabled = false }, KeySystem = false, }) --// ═══════════════════════════════════════════ --// SERVICES --// ═══════════════════════════════════════════ local Players = game:GetService("Players") local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Lighting = game:GetService("Lighting") local ProximityPromptService = game:GetService("ProximityPromptService") local LP = Players.LocalPlayer local Camera = workspace.CurrentCamera --// ═══════════════════════════════════════════ --// ANTI-DETECTION: randomised instance tag names --// ═══════════════════════════════════════════ local _S = tostring(math.random(10000, 99999)) local T_PESP = "WB_P" .. _S local T_AESP = "WB_A" .. _S local T_HIGH = "WB_H" .. _S --// ═══════════════════════════════════════════ --// SETTINGS --// ═══════════════════════════════════════════ local Cfg = { -- Aimbot AimPlayers = false, AimAnimals = false, WallCheck = false, TeamCheck = true, Prediction = false, FOV = 150, ShowFOV = false, -- Silent Aim SilentAim = false, SilentSpeed = 0.15, -- Player ESP ShowName = false, ShowHP = false, ShowBox = false, ShowRole = false, ShowDist = false, CowboyColor = Color3.fromRGB(100, 180, 255), OutlawColor = Color3.fromRGB(255, 80, 80), -- Animal ESP AnimalESP = false, AnimalDist = 8000, AnimalColor = Color3.fromRGB(100, 220, 100), LegendColor = Color3.fromRGB(255, 215, 0), ShowAnimalHP = true, -- World FullBright = false, TPWalk = false, TPSpeed = 3, AntiRagdoll = false, NoFallDmg = false, RobAura = false, TextSize = 13, } --// ═══════════════════════════════════════════ --// FOV CIRCLE --// ═══════════════════════════════════════════ local FOVCircle = Drawing.new("Circle") FOVCircle.Thickness = 1.2 FOVCircle.Color = Color3.fromRGB(255, 255, 255) FOVCircle.Filled = false FOVCircle.Transparency = 1 FOVCircle.Visible = false --// ═══════════════════════════════════════════ --// TABS --// ═══════════════════════════════════════════ local TabCombat = Window:CreateTab("Combat", 4483362458) local TabVisuals = Window:CreateTab("Visuals", 4483362458) local TabWorld = Window:CreateTab("World", 4483362458) --// ═══════════════════════════════════════════ --// HELPERS --// ═══════════════════════════════════════════ local function Char() return LP.Character end local function GetRoot(obj) if not obj then return nil end if obj:IsA("BasePart") then return obj end if obj:IsA("Model") then return obj.PrimaryPart or obj:FindFirstChild("HumanoidRootPart") or obj:FindFirstChildWhichIsA("BasePart") end end local function GetDist(pos) local c = Char() if c and c:FindFirstChild("HumanoidRootPart") then return math.floor((c.HumanoidRootPart.Position - pos).Magnitude) end return 9999 end -- Westbound teams are exactly "Cowboys" and "Outlaws" local function GetTeamName(player) return player.Team and player.Team.Name or "None" end local function IsSameTeam(player) if not Cfg.TeamCheck then return false end local myTeam = LP.Team and LP.Team.Name or "" local theirTeam = GetTeamName(player) return myTeam ~= "" and myTeam == theirTeam end local function IsVisible(part) if not part then return false end local c = Char() if not c or not c:FindFirstChild("Head") then return false end local origin = Camera.CFrame.Position local dir = part.Position - origin local params = RaycastParams.new() params.FilterDescendantsInstances = {c, Camera} params.FilterType = Enum.RaycastFilterType.Exclude params.IgnoreWater = true local result = workspace:Raycast(origin, dir, params) if result then return result.Instance:IsDescendantOf(part.Parent) end return true end local function Predict(part) if not Cfg.Prediction then return part.Position end -- Westbound guns: ~400 studs/s bullet speed local vel = part.AssemblyLinearVelocity local dist = GetDist(part.Position) return part.Position + vel * (dist / 400) end -- Strip UUID suffix from animal names e.g. "Wolf{73dfbaff-...}" -> "Wolf" local function StripUUID(name) return name:gsub("{[^}]+}", ""):gsub("%s+$", "") end -- Map exact Westbound model names to display names local ANIMAL_DISPLAY = { Fox = "Fox", BlackBear = "Black Bear", DeerFawn = "Deer (Fawn)", LegendaryCoyote = "★ Legendary Coyote", Bison = "Bison", MooseCow = "Moose", Coyote = "Coyote", Wolf = "Wolf", DeerBuck = "Deer (Buck)", GrizzlyBear = "Grizzly Bear", DireWolf = "Dire Wolf", LegendaryBlackBear = "★ Legendary Black Bear", LegendaryGrizzly = "★ Legendary Grizzly", LegendaryDireWolf = "★ Legendary Dire Wolf", LegendaryWolf = "★ Legendary Wolf", LegendaryFox = "★ Legendary Fox", LegendaryBison = "★ Legendary Bison", LegendaryMoose = "★ Legendary Moose", NPC = "NPC", Goose = "Goose", } local function GetAnimalDisplay(obj) local stripped = StripUUID(obj.Name) return ANIMAL_DISPLAY[stripped] or stripped end local function IsLegendary(obj) return StripUUID(obj.Name):find("Legendary") ~= nil end --// ═══════════════════════════════════════════ --// ESP --// ═══════════════════════════════════════════ local function ManageESP(rootPart, tag, text, color, show) if not rootPart or not rootPart.Parent then return end local bb = rootPart:FindFirstChild(tag) if show then if not bb then bb = Instance.new("BillboardGui") bb.Name = tag bb.Adornee = rootPart bb.AlwaysOnTop = true bb.Size = UDim2.new(0, 220, 0, 80) bb.StudsOffset = Vector3.new(0, 3.5, 0) bb.Parent = rootPart local lbl = Instance.new("TextLabel", bb) lbl.Name = "L" lbl.BackgroundTransparency = 1 lbl.Size = UDim2.new(1, 0, 1, 0) lbl.TextStrokeTransparency = 0.3 lbl.TextStrokeColor3 = Color3.new(0, 0, 0) lbl.Font = Enum.Font.SourceSansBold lbl.TextXAlignment = Enum.TextXAlignment.Center lbl.TextYAlignment = Enum.TextYAlignment.Center lbl.TextWrapped = true end local lbl = bb:FindFirstChild("L") if lbl then lbl.TextSize = Cfg.TextSize lbl.TextColor3 = color lbl.Text = text end else if bb then bb:Destroy() end end end local function CleanESP(char) if not char then return end for _, tag in ipairs({T_PESP, T_HIGH}) do local o = char:FindFirstChild(tag, true) if o then o:Destroy() end end end -- Hook all players for instant ESP cleanup on death/respawn local function HookPlayer(p) if p == LP then return end p.CharacterRemoving:Connect(CleanESP) p.CharacterAdded:Connect(function(char) task.wait(0.2) CleanESP(char) end) end Players.PlayerAdded:Connect(HookPlayer) for _, p in ipairs(Players:GetPlayers()) do HookPlayer(p) end --// ═══════════════════════════════════════════ --// AIMBOT — uses confirmed Head + HumanoidRootPart --// ═══════════════════════════════════════════ local function GetTarget() local best = nil local bestMag = Cfg.FOV local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) -- Players if Cfg.AimPlayers then for _, p in ipairs(Players:GetPlayers()) do if p == LP then continue end if IsSameTeam(p) then continue end local c = p.Character if not c then continue end local head = c:FindFirstChild("Head") local hum = c:FindFirstChildOfClass("Humanoid") if not head or not hum or hum.Health <= 0 then continue end if Cfg.WallCheck and not IsVisible(head) then continue end local pos, vis = Camera:WorldToViewportPoint(Predict(head)) if vis then local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude if mag < bestMag then bestMag = mag best = head end end end end -- Animals — confirmed in workspace.Animals folder if Cfg.AimAnimals then local folder = workspace:FindFirstChild("Animals") if folder then for _, v in ipairs(folder:GetChildren()) do if not v:IsA("Model") then continue end local hum = v:FindFirstChildWhichIsA("Humanoid") if not hum or hum.Health <= 0 then continue end local rp = GetRoot(v) if not rp then continue end if Cfg.WallCheck and not IsVisible(rp) then continue end local pos, vis = Camera:WorldToViewportPoint(Predict(rp)) if vis then local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude if mag < bestMag then bestMag = mag best = rp end end end end -- Also check loose NPC models in workspace root for _, v in ipairs(workspace:GetChildren()) do if v.Name == "NPC" and v:IsA("Model") then local hum = v:FindFirstChildWhichIsA("Humanoid") if not hum or hum.Health <= 0 then continue end local rp = GetRoot(v) if not rp then continue end if Cfg.WallCheck and not IsVisible(rp) then continue end local pos, vis = Camera:WorldToViewportPoint(Predict(rp)) if vis then local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude if mag < bestMag then bestMag = mag best = rp end end end end end return best end --// ═══════════════════════════════════════════ --// ANIMAL ESP LOOP --// ═══════════════════════════════════════════ task.spawn(function() while task.wait(0.8) do if not Cfg.AnimalESP then continue end local folder = workspace:FindFirstChild("Animals") if not folder then continue end for _, v in ipairs(folder:GetChildren()) do if not v:IsA("Model") then continue end local rp = GetRoot(v) if not rp then continue end local hum = v:FindFirstChildWhichIsA("Humanoid") local dist = GetDist(rp.Position) -- Remove ESP if out of range if dist > Cfg.AnimalDist then local b = rp:FindFirstChild(T_AESP) if b then b:Destroy() end continue end local isLeg = IsLegendary(v) local color = isLeg and Cfg.LegendColor or Cfg.AnimalColor local name = GetAnimalDisplay(v) local dead = hum and hum.Health <= 0 local lines = {name} if dead then lines[1] = name .. " 💀" elseif hum and Cfg.ShowAnimalHP then table.insert(lines, "HP: " .. math.floor(hum.Health) .. "/" .. math.floor(hum.MaxHealth)) end if Cfg.ShowDist then table.insert(lines, dist .. "m") end ManageESP(rp, T_AESP, table.concat(lines, "\n"), color, true) end end end) --// ═══════════════════════════════════════════ --// ANTI RAGDOLL — sets BoolValue "Ragdolled" to false --// (confirmed exists in character) --// ═══════════════════════════════════════════ local ragdollConn local function EnableAntiRagdoll() local c = Char() if not c then return end local rv = c:FindFirstChild("Ragdolled") if rv and rv:IsA("BoolValue") then rv.Value = false ragdollConn = rv:GetPropertyChangedSignal("Value"):Connect(function() if rv.Value == true then rv.Value = false end end) end end local function DisableAntiRagdoll() if ragdollConn then ragdollConn:Disconnect(); ragdollConn = nil end end --// ═══════════════════════════════════════════ --// NO FALL DAMAGE --// Westbound handles fall damage server-side. --// We disable the Freefall humanoid state so the --// server never registers a fall in the first place. --// ═══════════════════════════════════════════ local fallConn local function EnableNoFallDmg() local c = Char() if not c then return end local hum = c:FindFirstChildOfClass("Humanoid") if not hum then return end -- Disable freefall state entirely so server never sees a fall hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, false) -- Also watch for state changes and cancel them fallConn = hum.StateChanged:Connect(function(old, new) if new == Enum.HumanoidStateType.Freefall or new == Enum.HumanoidStateType.FallingDown then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end) end local function DisableNoFallDmg() if fallConn then fallConn:Disconnect(); fallConn = nil end local c = Char() if not c then return end local hum = c:FindFirstChildOfClass("Humanoid") if not hum then return end hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown, true) hum:SetStateEnabled(Enum.HumanoidStateType.Freefall, true) end -- Re-apply on respawn LP.CharacterAdded:Connect(function() task.wait(0.5) if Cfg.AntiRagdoll then EnableAntiRagdoll() end if Cfg.NoFallDmg then EnableNoFallDmg() end end) --// ═══════════════════════════════════════════ --// SILENT AIM — hookfunction on shootBullet --// Xeno supports hookfunction + newcclosure. --// We hook the GunLocalModule's shootBullet so --// arg3 (the target position) is replaced with --// our target. Crosshair never moves. --// ═══════════════════════════════════════════ local Mouse = LP:GetMouse() local function GetSilentTarget() local best, bestMag = nil, Cfg.FOV local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) for _, p in ipairs(Players:GetPlayers()) do if p == LP then continue end if IsSameTeam(p) then continue end local c = p.Character if not c then continue end local head = c:FindFirstChild("Head") local hum = c:FindFirstChildOfClass("Humanoid") if not head or not hum or hum.Health <= 0 then continue end local pos, vis = Camera:WorldToViewportPoint(head.Position) if vis then local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude if mag < bestMag then bestMag = mag; best = head end end end local folder = workspace:FindFirstChild("Animals") if folder then for _, v in ipairs(folder:GetChildren()) do if not v:IsA("Model") then continue end local hum = v:FindFirstChildWhichIsA("Humanoid") if not hum or hum.Health <= 0 then continue end local rp = GetRoot(v) if not rp then continue end local pos, vis = Camera:WorldToViewportPoint(rp.Position) if vis then local mag = (Vector2.new(pos.X, pos.Y) - center).Magnitude if mag < bestMag then bestMag = mag; best = rp end end end end return best end -- Hook GunLocalModule's CreateShot function -- From decompile: CreateShot is called with a table containing cframe -- We intercept and replace the cframe direction with our target task.spawn(function() -- Wait for gun module to load local GunScripts = game:GetService("ReplicatedStorage"):WaitForChild("GunScripts", 10) if not GunScripts then return end local CreateShotModule = GunScripts:WaitForChild("CreateShot", 10) if not CreateShotModule then return end -- Hook the module's CreateShot function via replaceclosure on the require result local ok, mod = pcall(require, CreateShotModule) if not ok or type(mod) ~= "table" then return end local origCreateShot = mod.CreateShot if not origCreateShot then return end mod.CreateShot = newcclosure(function(self, data) if Cfg.SilentAim and data and data.cframe then local t = GetSilentTarget() if t then local tPos = Predict(t) local origin = data.cframe.Position -- Replace bullet direction to point at target data.cframe = CFrame.new(origin, tPos) end end return origCreateShot(self, data) end) end) --// ═══════════════════════════════════════════ --// RENDERSTEP — aimbot / player esp / tpwalk / fullbright --// ═══════════════════════════════════════════ RunService.RenderStepped:Connect(function(dt) -- FOV Circle FOVCircle.Visible = Cfg.ShowFOV FOVCircle.Radius = Cfg.FOV FOVCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2) -- Hard Aimbot: hold RMB to snap camera to target local target = GetTarget() if target and (Cfg.AimPlayers or Cfg.AimAnimals) then local tPos = Predict(target) if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then Camera.CFrame = CFrame.new(Camera.CFrame.Position, tPos) end end -- FullBright if Cfg.FullBright then Lighting.ClockTime = 14 Lighting.Brightness = 2 Lighting.GlobalShadows = false Lighting.FogEnd = 100000 end -- TPWalk — delta-time smooth, no jank if Cfg.TPWalk then local c = Char() if c then local hum = c:FindFirstChildOfClass("Humanoid") local hrp = c:FindFirstChild("HumanoidRootPart") if hum and hrp and hum.MoveDirection.Magnitude > 0 then hrp.CFrame = hrp.CFrame + hum.MoveDirection * Cfg.TPSpeed * dt * 22 end end end -- Player ESP for _, p in ipairs(Players:GetPlayers()) do if p == LP then continue end local c = p.Character if not c then continue end local hum = c:FindFirstChildOfClass("Humanoid") local head = c:FindFirstChild("Head") local hrp = c:FindFirstChild("HumanoidRootPart") local rp = head or hrp if rp and hum and hum.Health > 0 then -- Westbound teams: "Cowboys" = blue, "Outlaws" = red local teamName = GetTeamName(p) local isOutlaw = teamName == "Outlaws" local col = isOutlaw and Cfg.OutlawColor or Cfg.CowboyColor local showText = Cfg.ShowName or Cfg.ShowHP or Cfg.ShowRole or Cfg.ShowDist local lines = {} if Cfg.ShowName then table.insert(lines, p.Name) end if Cfg.ShowRole then local badge = isOutlaw and "[Outlaw]" or "[Cowboy]" table.insert(lines, badge) end if Cfg.ShowHP then table.insert(lines, "HP: " .. math.floor(hum.Health) .. "/" .. math.floor(hum.MaxHealth)) end if Cfg.ShowDist then table.insert(lines, GetDist(rp.Position) .. "m") end ManageESP(rp, T_PESP, table.concat(lines, "\n"), col, showText) -- Highlight / Box ESP local hl = c:FindFirstChild(T_HIGH) if Cfg.ShowBox then if not hl then hl = Instance.new("Highlight") hl.Name = T_HIGH hl.Parent = c end hl.FillColor = col hl.FillTransparency = 0.55 hl.OutlineColor = Color3.new(1, 1, 1) hl.OutlineTransparency = 0 elseif hl then hl:Destroy() end else CleanESP(c) end end end) --// ═══════════════════════════════════════════ --// ROB AURA — auto-triggers Westbound rob prompts --// Confirmed prompt names: "Rob" (Hold F), Safe, CashRegister --// ═══════════════════════════════════════════ ProximityPromptService.PromptShown:Connect(function(prompt) if Cfg.RobAura then local action = prompt.ActionText:lower() local obj = prompt.ObjectText:lower() local both = action .. obj local robKW = {"rob", "loot", "crack", "steal", "open", "safe", "register", "bank", "stash"} for _, kw in ipairs(robKW) do if both:find(kw) then prompt.HoldDuration = 0 pcall(fireproximityprompt, prompt) break end end end end) --// ═══════════════════════════════════════════ --// UI — COMBAT TAB --// ═══════════════════════════════════════════ TabCombat:CreateSection("Aimbot") TabCombat:CreateToggle({ Name = "Aim at Players", CurrentValue = false, Flag = "AimP", Callback = function(v) Cfg.AimPlayers = v end, }) TabCombat:CreateToggle({ Name = "Aim at Animals", CurrentValue = false, Flag = "AimA", Callback = function(v) Cfg.AimAnimals = v end, }) TabCombat:CreateToggle({ Name = "Team Check (skip Cowboys)", CurrentValue = true, Flag = "TC", Callback = function(v) Cfg.TeamCheck = v end, }) TabCombat:CreateToggle({ Name = "Wall Check (visible only)", CurrentValue = false, Flag = "WC", Callback = function(v) Cfg.WallCheck = v end, }) TabCombat:CreateToggle({ Name = "Prediction (lead targets)", CurrentValue = false, Flag = "Pred", Callback = function(v) Cfg.Prediction = v end, }) TabCombat:CreateSlider({ Name = "FOV Radius", Range = {0, 800}, Increment = 5, CurrentValue = 150, Flag = "FOV", Callback = function(v) Cfg.FOV = v end, }) TabCombat:CreateToggle({ Name = "Show FOV Circle", CurrentValue = false, Flag = "SFOV", Callback = function(v) Cfg.ShowFOV = v end, }) TabCombat:CreateSection("Silent Aim") TabCombat:CreateToggle({ Name = "Silent Aim (crosshair stays, bullets hit target)", CurrentValue = false, Flag = "SA", Callback = function(v) Cfg.SilentAim = v end, }) --// ═══════════════════════════════════════════ --// UI — VISUALS TAB --// ═══════════════════════════════════════════ TabVisuals:CreateSection("Player ESP") TabVisuals:CreateToggle({ Name = "Show Name", CurrentValue = false, Flag = "PN", Callback = function(v) Cfg.ShowName = v end, }) TabVisuals:CreateToggle({ Name = "Show Health", CurrentValue = false, Flag = "PH", Callback = function(v) Cfg.ShowHP = v end, }) TabVisuals:CreateToggle({ Name = "Show Role (Cowboy / Outlaw)", CurrentValue = false, Flag = "PR", Callback = function(v) Cfg.ShowRole = v end, }) TabVisuals:CreateToggle({ Name = "Show Distance", CurrentValue = false, Flag = "PD", Callback = function(v) Cfg.ShowDist = v end, }) TabVisuals:CreateToggle({ Name = "Box ESP (Highlight)", CurrentValue = false, Flag = "PB", Callback = function(v) Cfg.ShowBox = v end, }) TabVisuals:CreateColorPicker({ Name = "Cowboy Color", Color = Cfg.CowboyColor, Flag = "ColC", Callback = function(v) Cfg.CowboyColor = v end, }) TabVisuals:CreateColorPicker({ Name = "Outlaw Color", Color = Cfg.OutlawColor, Flag = "ColO", Callback = function(v) Cfg.OutlawColor = v end, }) TabVisuals:CreateSection("Animal ESP") TabVisuals:CreateToggle({ Name = "Animal ESP", CurrentValue = false, Flag = "AE", Callback = function(v) Cfg.AnimalESP = v if not v then -- clean up all animal ESP labels local folder = workspace:FindFirstChild("Animals") if folder then for _, obj in ipairs(folder:GetChildren()) do local rp = GetRoot(obj) if rp then local b = rp:FindFirstChild(T_AESP) if b then b:Destroy() end end end end end end, }) TabVisuals:CreateToggle({ Name = "Show Animal Health", CurrentValue = true, Flag = "AHP", Callback = function(v) Cfg.ShowAnimalHP = v end, }) TabVisuals:CreateSlider({ Name = "Max Animal Range (studs)", Range = {200, 15000}, Increment = 100, CurrentValue = 8000, Flag = "AD", Callback = function(v) Cfg.AnimalDist = v end, }) TabVisuals:CreateColorPicker({ Name = "Animal Color", Color = Cfg.AnimalColor, Flag = "ColA", Callback = function(v) Cfg.AnimalColor = v end, }) TabVisuals:CreateColorPicker({ Name = "Legendary Color", Color = Cfg.LegendColor, Flag = "ColL", Callback = function(v) Cfg.LegendColor = v end, }) TabVisuals:CreateSection("Global") TabVisuals:CreateSlider({ Name = "Text Size", Range = {8, 22}, Increment = 1, CurrentValue = 13, Flag = "TS", Callback = function(v) Cfg.TextSize = v end, }) --// ═══════════════════════════════════════════ --// UI — WORLD TAB --// ═══════════════════════════════════════════ TabWorld:CreateSection("Movement") TabWorld:CreateToggle({ Name = "TP-Walk (Speed Boost)", CurrentValue = false, Flag = "TW", Callback = function(v) Cfg.TPWalk = v end, }) TabWorld:CreateSlider({ Name = "TP Speed", Range = {1, 15}, Increment = 1, CurrentValue = 3, Flag = "TWS", Callback = function(v) Cfg.TPSpeed = v end, }) TabWorld:CreateToggle({ Name = "Anti Ragdoll", CurrentValue = false, Flag = "AR", Callback = function(v) Cfg.AntiRagdoll = v if v then EnableAntiRagdoll() else DisableAntiRagdoll() end end, }) TabWorld:CreateToggle({ Name = "No Fall Damage", CurrentValue = false, Flag = "NFD", Callback = function(v) Cfg.NoFallDmg = v if v then EnableNoFallDmg() else DisableNoFallDmg() end end, }) TabWorld:CreateSection("World") TabWorld:CreateToggle({ Name = "Full Bright", CurrentValue = false, Flag = "FB", Callback = function(v) Cfg.FullBright = v if not v then Lighting.ClockTime = 8 Lighting.Brightness = 1 Lighting.GlobalShadows = true Lighting.FogEnd = 1000 end end, }) TabWorld:CreateSection("Robbery") TabWorld:CreateToggle({ Name = "Rob Aura (auto-trigger rob prompts)", CurrentValue = false, Flag = "RA", Callback = function(v) Cfg.RobAura = v end, }) --// ═══════════════════════════════════════════ --// NOTIFICATION --// ═══════════════════════════════════════════ Rayfield:Notify({ Title = "Overlord — Westbound", Content = "Loaded! Good luck out there, partner 🤠", Duration = 6, })