local rep = game:GetService('ReplicatedStorage') local remote = rep.Remotes.ShatterGlass local folder = workspace.WorldMap.Ultility.Windows for _, glass in pairs(folder:GetDescendants()) do if glass.Name:lower():find('glass') and glass:IsA('BasePart') then local pos = glass.Position local dir = Vector3.new(0, 100, 0) remote:FireServer(glass, pos, dir) end end