getgenv().WarMachinesExecuted = not getgenv().WarMachinesExecuted getgenv().TweenTeleportTakenTime = 0.5 getgenv().Return = false getgenv().AutoCooldown = true if getgenv().WarMachinesExecuted then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(500, 700, 265) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.LeftShift, false, game) task.wait(0.0001) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.LeftShift, false, game) getgenv().PlrVelocity = Instance.new("BodyVelocity") getgenv().PlrVelocity.Parent = game.Workspace.Characters[game.Players.LocalPlayer.Name].LowerTorso getgenv().PlrVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge) Loops = 0 Direction = 1 while true do if not getgenv().WarMachinesExecuted then break end Loops = Loops + 1 if Loops == 40 and getgenv().Return == true then Direction = Direction * -1 Loops = 0 else getgenv().PlrVelocity.Velocity = Vector3.new(0, 1250 * Direction, 0) task.wait(0.5) end getgenv().PlrVelocity.Velocity = Vector3.new(0,100,0) if game.Players.LocalPlayer.Character:GetAttribute("Overheat") ~= nil then if getgenv().AutoCooldown and game.Players.LocalPlayer.Character:GetAttribute("Overheat") >= 900 then repeat game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-830.82, 285, -509.22) if game.Players.LocalPlayer.PlayerGui.Client.SideBar.Visible == true and game.Players.LocalPlayer.PlayerGui.Hotbar.Enabled == true then game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.Space, false, game) task.wait(0.1) if game.Players.LocalPlayer.PlayerGui.Client.SideBar.Visible == true and game.Players.LocalPlayer.PlayerGui.Hotbar.Enabled == true then game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.LeftShift, false, game) task.wait(0.0001) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.LeftShift, false, game) task.wait(0.1) if game.Players.LocalPlayer.PlayerGui.Client.SideBar.Visible == true and game.Players.LocalPlayer.PlayerGui.Hotbar.Enabled == true then game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.LeftShift, false, game) task.wait(0.0001) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.LeftShift, false, game) task.wait(0.1) end end end task.wait(0.01) until game.Players.LocalPlayer.Character:GetAttribute("Overheat") <= 50 or not getgenv().WarMachinesExecuted end end if game.Players.LocalPlayer.PlayerGui.Client.SideBar.Visible == true and game.Players.LocalPlayer.PlayerGui.Hotbar.Enabled == true then game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.Space, false, game) task.wait(0.1) if game.Players.LocalPlayer.PlayerGui.Client.SideBar.Visible == true and game.Players.LocalPlayer.PlayerGui.Hotbar.Enabled == true then game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.LeftShift, false, game) task.wait(0.0001) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.LeftShift, false, game) task.wait(0.1) if game.Players.LocalPlayer.PlayerGui.Client.SideBar.Visible == true and game.Players.LocalPlayer.PlayerGui.Hotbar.Enabled == true then game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.Space, false, game) task.wait(0.1) game:GetService('VirtualInputManager'):SendKeyEvent(true, Enum.KeyCode.LeftShift, false, game) task.wait(0.0001) game:GetService('VirtualInputManager'):SendKeyEvent(false, Enum.KeyCode.LeftShift, false, game) end end end end else getgenv().PlrVelocity.Velocity = Vector3.new(0,0,0) game:GetService("TweenService"):Create(game.Players.LocalPlayer.Character.HumanoidRootPart ,TweenInfo.new(getgenv().TweenTeleportTakenTime),{CFrame = CFrame.new(500, 700, 265)}):Play() task.wait(getgenv().TweenTeleportTakenTime) getgenv().PlrVelocity:Destroy() game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,-10,0) task.wait(.25) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(500, 640, 265) end