local PlaceId = game.PlaceId local RS = game:GetService("ReplicatedStorage") local TS = game:GetService("TeleportService") local endRun = RS:WaitForChild("Remotes", 10):WaitForChild("endRun", 10) wait(5) for i = 1, 150 do spawn(function() pcall(function() endRun:FireServer({ distance = 1e12, rewards = 100000, obstaclesBroken = 1e9, altitude = 10, timeElapsed = 2, startedTime = os.time() - 10, reason = "Run Ended" }) end) end) end wait(1.5) TS:Teleport(PlaceId)