local Players = game:GetService("Players") local player = Players.LocalPlayer local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local gui = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) gui.Name = "TeleportGui" gui.ResetOnSpawn = false local frame = Instance.new("Frame", gui) frame.Size = UDim2.new(0, 320, 0, 170) frame.Position = UDim2.new(0.5, -160, 0.1, 0) frame.BackgroundColor3 = Color3.fromRGB(25, 25, 25) frame.BorderSizePixel = 0 frame.Active = true local closeBtn = Instance.new("TextButton", frame) closeBtn.Size = UDim2.new(0, 30, 0, 30) closeBtn.Position = UDim2.new(1, -35, 0, 5) closeBtn.Text = "❌" closeBtn.Font = Enum.Font.SourceSansBold closeBtn.TextSize = 20 closeBtn.TextColor3 = Color3.new(1, 1, 1) closeBtn.BackgroundColor3 = Color3.fromRGB(100, 0, 0) local minBtn = Instance.new("TextButton", frame) minBtn.Size = UDim2.new(0, 30, 0, 30) minBtn.Position = UDim2.new(1, -70, 0, 5) minBtn.Text = "-" minBtn.Font = Enum.Font.SourceSansBold minBtn.TextSize = 20 minBtn.TextColor3 = Color3.new(1, 1, 1) minBtn.BackgroundColor3 = Color3.fromRGB(60, 60, 60) local discord = Instance.new("TextLabel", frame) discord.Size = UDim2.new(0, 120, 0, 30) discord.Position = UDim2.new(0, 5, 0, 5) discord.Font = Enum.Font.SourceSansBold discord.TextSize = 16 discord.TextColor3 = Color3.new(1, 1, 1) discord.BackgroundTransparency = 1 discord.TextXAlignment = Enum.TextXAlignment.Left discord.Text = "Discord 1w69" local teleportBtn = Instance.new("TextButton", frame) teleportBtn.Size = UDim2.new(1, -40, 0, 45) teleportBtn.Position = UDim2.new(0, 20, 0, 50) teleportBtn.Font = Enum.Font.SourceSansBold teleportBtn.TextSize = 18 teleportBtn.BackgroundColor3 = Color3.fromRGB(0, 120, 180) teleportBtn.TextColor3 = Color3.new(1, 1, 1) local langBtn = Instance.new("TextButton", frame) langBtn.Size = UDim2.new(1, -40, 0, 30) langBtn.Position = UDim2.new(0, 20, 0, 110) langBtn.Font = Enum.Font.SourceSansBold langBtn.TextSize = 16 langBtn.BackgroundColor3 = Color3.fromRGB(70, 70, 70) langBtn.TextColor3 = Color3.new(1, 1, 1) local currentLang = "ar" local isMinimized = false local autoWin = false local contentList = {teleportBtn, langBtn, discord} local translations = { ar = { teleport_on = "✅ فوز تلقائي (تشغيل)", teleport_off = "✅ فوز تلقائي (إيقاف)", lang = "English", discord = "دسكورد 1w69" }, en = { teleport_on = "✅ Auto Win (ON)", teleport_off = "✅ Auto Win (OFF)", lang = "عربي", discord = "Discord 1w69" } } local function updateLang() local t = translations[currentLang] teleportBtn.Text = autoWin and t.teleport_on or t.teleport_off langBtn.Text = t.lang discord.Text = t.discord end langBtn.MouseButton1Click:Connect(function() currentLang = (currentLang == "ar") and "en" or "ar" updateLang() end) teleportBtn.MouseButton1Click:Connect(function() autoWin = not autoWin updateLang() end) -- Auto win loop: teleport through 1 to 100 checkpoints task.spawn(function() while true do task.wait(0.5) if autoWin then local char = player.Character or player.CharacterAdded:Wait() local root = char:FindFirstChild("HumanoidRootPart") for i = 1, 100 do if not autoWin then break end local cp = workspace:FindFirstChild("WorldMap") and workspace.WorldMap:FindFirstChild("Checkpoints") and workspace.WorldMap.Checkpoints:FindFirstChild(tostring(i)) if cp and cp:FindFirstChild("Pole") and root then root.CFrame = cp.Pole.CFrame + Vector3.new(0, 5, 0) task.wait(0.5) end end end end end) minBtn.MouseButton1Click:Connect(function() local goal = {} if isMinimized then goal.Size = UDim2.new(0, 320, 0, 170) for _, item in ipairs(contentList) do item.Visible = true end else goal.Size = UDim2.new(0, 320, 0, 35) for _, item in ipairs(contentList) do item.Visible = false end end closeBtn.Visible = true minBtn.Visible = true isMinimized = not isMinimized TweenService:Create(frame, TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), goal):Play() end) closeBtn.MouseButton1Click:Connect(function() gui:Destroy() end) -- Drag support local dragging, dragInput, dragStart, startPos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end end) updateLang()