local Library = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/L3nyFromV3rm/Leny-UI/refs/heads/main/Library.lua", true))() Library.new({ sizeX = 1000, sizeY = 800, title = "Forest fire: Volleyball X", tabWidth = 200, -- (72 for icons only) PrimaryBackgroundColor = Library.Theme.PrimaryBackgroundColor, SecondaryBackgroundColor = Library.Theme.SecondaryBackgroundColor, TertiaryBackgroundColor = Library.Theme.TertiaryBackgroundColor, TabBackgroundColor = Library.Theme.TabBackgroundColor, PrimaryTextColor = Library.Theme.PrimaryTextColor, SecondaryTextColor = Library.Theme.SecondaryTextColor, PrimaryColor = Library.Theme.PrimaryColor, ScrollingBarImageColor = Library.Theme.ScrollingBarImageColor, Line = Library.Theme.Line, }) Library:notify({ title = "Loaded", text = "Loaded also use this in-game", maxSizeX = 300, scaleX = 0.165, sizeY = 200, }) local Main = Library:createLabel({text = "Main"}) local Exploits = Library:createTab({ text = "Exploits", icon = "124718082122263", -- 20x20 icon you want here }) local Page1 = Exploits:createSubTab({ text = "Page 1", sectionStyle = "Double", -- Make the page a single section style or double, "Single", "Double" }) local Section1 = Page1:createSection({ text = "Exploits", position = "Left", }) Section1:createToggle({ text = "Free money", state = false, callback = function(state) _G.freemoney = state while _G.freemoney do task.wait() local args = { [1] = workspace:WaitForChild("Balls"):WaitForChild("Ball"), [2] = "hit", [3] = 0, [5] = workspace.Camera.CFrame.LookVector } game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("ballhit"):FireServer(unpack(args)) end end }) Section1:createToggle({ text = "Hit ball and get score", state = false, callback = function(state) _G.hitball = state while _G.hitball do task.wait() local args = { [1] = workspace:WaitForChild("Balls"):WaitForChild("Ball"), [2] = "hit", [3] = 0, [5] = workspace.Camera.CFrame.LookVector, [6] = "Super" } game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("ballhit"):FireServer(unpack(args)) end end }) Section1:createToggle({ text = "Auto use shockwave (you don't need it)", state = false, callback = function(state) _G.autohitballer = state while _G.autohitballer do task.wait() local args = { [1] = workspace:WaitForChild("Balls"):WaitForChild("Ball"), [2] = "hit", [3] = 0, [5] = workspace.Camera.CFrame.LookVector, [7] = "Shockwave" } game:GetService("ReplicatedStorage"):WaitForChild("Assets"):WaitForChild("Remotes"):WaitForChild("ballhit"):FireServer(unpack(args)) end end })