local Players = game:GetService("Players") local uis = game:GetService('UserInputService') local function makeCharacterLookAtCamera() local player = Players.LocalPlayer local character = player.Character if character then local humanoid = character:FindFirstChild("Humanoid") if humanoid then local Camera = workspace.CurrentCamera local X, Y, Z = Camera.CFrame:ToOrientation() character.HumanoidRootPart.CFrame = CFrame.new(character.HumanoidRootPart.Position) * CFrame.Angles(X, Y, Z) end end end uis.JumpRequest:Connect(function() print("A") makeCharacterLookAtCamera() end)