-- @build-failed -- crash server local getservice, waitforchild = game.GetService, game.WaitForChild local runservice = getservice(game, "RunService") local replicatedstorage = getservice(game, "ReplicatedStorage") -- event -- local SpawnCarEvent = waitforchild(replicatedstorage, "SpawnCar") for i = 1, 30 do runservice.Heartbeat:Connect(function() SpawnCarEvent:FireServer("2005 Toyota Innova G") end) end