while wait() do for i ,v in pairs(game.Players:GetChildren()) do local args = { { DoubleDamage = true, HitType = 1, Targets = { v.Character }, ImpactPosition = vector.create(0,0,0), Weapon = 1 } } game:GetService("ReplicatedStorage"):WaitForChild("Library"):WaitForChild("Net"):WaitForChild("_NetManaged"):WaitForChild("ValidateHit"):FireServer(unpack(args)) end end