local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local ReplicatedStorage = game:GetService("ReplicatedStorage") local pinchRemote = ReplicatedStorage.COM.Pinch.LetMeGo function onchar() if char:GetAttribute("Grabbed") then pinchRemote:FireServer() end char:GetAttributeChangedSignal("Grabbed"):Connect(function() if char:GetAttribute("Grabbed") then pinchRemote:FireServer() end end) end onchar() player.CharacterAdded:Connect(function(chara) char = chara onchar() end)