local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local TweenService = game:GetService("TweenService") local ScreenGui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local MainFrameCorner = Instance.new("UICorner") local SizeTextBox = Instance.new("TextBox") local TextBoxCorner = Instance.new("UICorner") local ToggleButton = Instance.new("TextButton") local ButtonCorner = Instance.new("UICorner") local MinimizeButton = Instance.new("TextButton") local MinimizeButtonCorner = Instance.new("UICorner") local isMinimized = false ScreenGui.Parent = game.CoreGui MainFrame.Parent = ScreenGui SizeTextBox.Parent = MainFrame ToggleButton.Parent = MainFrame MinimizeButton.Parent = MainFrame MainFrameCorner.Parent = MainFrame TextBoxCorner.Parent = SizeTextBox ButtonCorner.Parent = ToggleButton MinimizeButtonCorner.Parent = MinimizeButton MainFrame.Size = UDim2.new(0, 160, 0, 110) MainFrame.Position = UDim2.new(0.5, -80, 0.5, -55) MainFrame.BackgroundColor3 = Color3.fromRGB(50, 50, 50) MainFrame.BorderSizePixel = 0 MainFrame.Active = true MainFrame.Draggable = true MainFrame.ClipsDescendants = true MainFrame.BackgroundTransparency = 0.2 MainFrame.Visible = true MainFrameCorner.CornerRadius = UDim.new(0, 10) MinimizeButton.Size = UDim2.new(0, 160, 0, 20) MinimizeButton.Position = UDim2.new(0, 0, 0, 0) MinimizeButton.Text = "▼" MinimizeButton.BackgroundColor3 = Color3.fromRGB(80, 80, 80) MinimizeButton.TextColor3 = Color3.fromRGB(255, 255, 255) MinimizeButtonCorner.CornerRadius = UDim.new(0, 10) SizeTextBox.Size = UDim2.new(0, 140, 0, 25) SizeTextBox.Position = UDim2.new(0, 10, 0, 25) SizeTextBox.Text = "10" SizeTextBox.BackgroundColor3 = Color3.fromRGB(70, 70, 70) SizeTextBox.TextColor3 = Color3.fromRGB(255, 255, 255) TextBoxCorner.CornerRadius = UDim.new(0, 10) ToggleButton.Size = UDim2.new(0, 140, 0, 25) ToggleButton.Position = UDim2.new(0, 10, 0, 55) ToggleButton.Text = "Enable Hitbox" ToggleButton.BackgroundColor3 = Color3.fromRGB(90, 90, 90) ToggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) ButtonCorner.CornerRadius = UDim.new(0, 10) _G.HeadSize = tonumber(SizeTextBox.Text) or 10 _G.Disabled = true local playerList = {} local function updatePlayerList() playerList = {} for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then table.insert(playerList, player) end end end SizeTextBox.FocusLost:Connect(function() local newSize = tonumber(SizeTextBox.Text) if newSize then _G.HeadSize = newSize else SizeTextBox.Text = tostring(_G.HeadSize) end end) ToggleButton.MouseButton1Click:Connect(function() _G.Disabled = not _G.Disabled ToggleButton.Text = (_G.Disabled and "Enable Hitbox") or "Disable Hitbox" if _G.Disabled then for _, player in ipairs(playerList) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local humanoidRootPart = player.Character.HumanoidRootPart humanoidRootPart.Size = Vector3.new(2, 2, 1) humanoidRootPart.Transparency = 0 humanoidRootPart.BrickColor = BrickColor.new("Medium stone grey") humanoidRootPart.Material = Enum.Material.Plastic humanoidRootPart.CanCollide = true end end end end) MinimizeButton.MouseButton1Click:Connect(function() isMinimized = not isMinimized local newSize = (isMinimized and UDim2.new(0, 160, 0, 20)) or UDim2.new(0, 160, 0, 110) local tweenInfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local tween = TweenService:Create(MainFrame, tweenInfo, { Size = newSize }) tween:Play() MinimizeButton.Text = (isMinimized and "▲") or "▼" end) RunService.RenderStepped:Connect(function() if not _G.Disabled then for _, player in ipairs(playerList) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local humanoidRootPart = player.Character.HumanoidRootPart humanoidRootPart.Size = Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize) humanoidRootPart.Transparency = 0.7 humanoidRootPart.BrickColor = BrickColor.new("Really blue") humanoidRootPart.Material = Enum.Material.Neon humanoidRootPart.CanCollide = false end end end end) while true do updatePlayerList() wait(1) end