--Thanks to jam jam for the server hop script --You need to have sniper rifle as your default gun to work --ts made on scratch with some inspirations game.Players.LocalPlayer.Backpack:FindFirstChildOfClass("Tool").Parent = game.Players.LocalPlayer.Character for I = 1,3 do for _,v in ipairs(workspace.LivingThings:GetChildren()) do if v:IsA("Model") then local args = { "GUN_DAMAGE", v } game:GetService("ReplicatedStorage"):WaitForChild("NetworkEvents"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) end end end wait(1) --the server hop source local PlaceID = game.PlaceId local AllIDs = {} local foundAnything = "" local actualHour = os.date("!*t").hour local Deleted = false local File = pcall(function() AllIDs = game:GetService('HttpService'):JSONDecode(readfile("NotSameServers.json")) end) if not File then table.insert(AllIDs, actualHour) writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs)) end function TPReturner() local Site if foundAnything == "" then Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100000')) else Site = game.HttpService:JSONDecode(game:HttpGet('https://games.roblox.com/v1/games/' .. PlaceID .. '/servers/Public?sortOrder=Asc&limit=100000&cursor=' .. foundAnything)) end local ID = "" if Site.nextPageCursor and Site.nextPageCursor ~= "null" and Site.nextPageCursor ~= nil then foundAnything = Site.nextPageCursor end local num = 0 for i, v in pairs(Site.data) do local Possible = true ID = tostring(v.id) if tonumber(v.maxPlayers) > tonumber(v.playing) then for _, Existing in pairs(AllIDs) do if num ~= 0 then if ID == tostring(Existing) then Possible = false end else if tonumber(actualHour) ~= tonumber(Existing) then local delFile = pcall(function() delfile("NotSameServers.json") AllIDs = {} table.insert(AllIDs, actualHour) end) end end num = num + 1 end if Possible == true then table.insert(AllIDs, ID) wait() pcall(function() writefile("NotSameServers.json", game:GetService('HttpService'):JSONEncode(AllIDs)) wait() game:GetService("TeleportService"):TeleportToPlaceInstance(PlaceID, ID, game.Players.LocalPlayer) end) wait(3) end end end end function hop() while wait() do pcall(function() TPReturner() if foundAnything ~= "" then TPReturner() end end) end end hop()