local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "🔥 z4trox hub| Game 🔫", LoadingTitle = "waiting the script loading", LoadingSubtitle = "by z4trox", ConfigurationSaving = { Enabled = false, FolderName = nil, -- Create a custom folder for your hub/game FileName = "z4trox Hub" }, Discord = { Enabled = false, Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = true, -- Set this to true to use our key system KeySettings = { Title = "Key | z4trox Hub", Subtitle = "Key System", Note = "Key in scripblox", FileName = "ScriptHubKey1", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = false, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = true, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"https://pastebin.com/raw/vCrZt6kv"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local MainTab = Window:CreateTab("🏠 Home", nil) -- Title, Image local MainSection = MainTab:CreateSection("Main") Rayfield:Notify({ Title = "Script Execute!", Content = "U Execute The Script! cool GUI!", Duration = 5, Image = nil, Actions = { -- Notification Buttons Ignore = { Name = "Okay!", Callback = function() print("The user tapped Okay!") end }, }, }) local Button = MainTab:CreateButton({ Name = "Inf Jump Toggle", Callback = function() _G.infinjump = not _G.infinjump if _G.infinJumpStarted == nil then --Ensures this only runs once to save resources _G.infinJumpStarted = true --Notifies readiness game.StarterGui:SetCore("SendNotification", {Title="Script Hub"; Text="Inf Jump Activated!"; Duration=5;}) --The actual infinite jump local plr = game:GetService('Players').LocalPlayer local m = plr:GetMouse() m.KeyDown:connect(function(k) if _G.infinjump then if k:byte() == 32 then humanoid = game:GetService'Players'.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') humanoid:ChangeState('Jumping') wait() humanoid:ChangeState('Seated') end end end) end end, }) local Slider = MainTab:CreateSlider({ Name = "WalkSpeed Slider", Range = {1, 350}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "sliderws", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Value) end, }) local Slider = MainTab:CreateSlider({ Name = "JumpPower Slider", Range = {1, 350}, Increment = 1, Suffix = "Speed", CurrentValue = 16, Flag = "sliderjp", -- A flag is the identifier for the configuration file, make sure every element has a different flag if you're using configuration saving to ensure no overlaps Callback = function(Value) game.Players.LocalPlayer.Character.Humanoid.JumpPower = (Value) end, }) local Input = MainTab:CreateInput({ Name = "Walkspeed", PlaceholderText = "1-500", RemoveTextAfterFocusLost = true, Callback = function(Text) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = (Text) end, })