local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") wait(0.4) RequestCommand:InvokeServer(";punish all") wait(0.1) local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() delete(v) end) end end end deleteall() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmaterial(part,mate,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } serverendpoint:InvokeServer(unpack(args)) end local function transparency(part,trans) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = trans } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshid(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function makemesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshsize(part, vectora) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vectora } } } serverendpoint:InvokeServer(unpack(args)) end local function syncmeshtexture(part, id) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..id } } } serverendpoint:InvokeServer(unpack(args)) end local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function setanchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } serverendpoint:InvokeServer(unpack(args)) end local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function makerealmbase() local position = CFrame.new(0, 5, 0) local base = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) resize(base, Vector3.new(512, 16, 512), position) syncmaterial(base, Enum.Material.Sand) color(base, Color3.new(1,1,4)) name(base, "loltroll") lock(base, true) local spawnpos = CFrame.new(34.5, 8.1, -26) local spawna = serverendpoint:InvokeServer("CreatePart", "Spawn", spawnpos, workspace) resize(spawna, Vector3.new(20, 10, 20), spawnpos) name(spawna, "SpawnLocation") lock(spawna, true) createdecal(spawna, Enum.NormalId.Top) setdecal(spawna, "98287597320049", Enum.NormalId.Top) -- ganti decalnya pake decal lu transparency(spawna, 1) local pos = CFrame.new(74.143, 24, -25.232) local rules = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(rules, 0) setcollision(rules, false) createdecal(rules, Enum.NormalId.Left) setdecal(rules, "101706851159992", Enum.NormalId.Left) color(rules, Color3.new(1, 1, 1)) resize(rules, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(74.143, 24, 25.232) local fuck = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(fuck, 0) setcollision(fuck, false) createdecal(fuck, Enum.NormalId.Left) setdecal(fuck, "117564704403755", Enum.NormalId.Left) color(fuck, Color3.new(1, 1, 1)) resize(fuck, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(74.143, 24, -70) local fuckthejews = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(fuckthejews, 0) setcollision(fuckthejews, false) createdecal(fuckthejews, Enum.NormalId.Left) setdecal(fuckthejews, "136228625959290", Enum.NormalId.Left) color(fuckthejews, Color3.new(1, 1, 1)) resize(fuckthejews, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -25.232) local bad = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad, 1) setcollision(bad, false) createdecal(bad, Enum.NormalId.Right) setdecal(bad, "138206926543307", Enum.NormalId.Right) resize(bad, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, 25.232) local bad2 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad2, 1) setcollision(bad2, false) createdecal(bad2, Enum.NormalId.Right) setdecal(bad2, "135354725689424", Enum.NormalId.Right) resize(bad2, Vector3.new(4, 23, 37), pos) local pos = CFrame.new(1.143, 24, -70) local bad3 = serverendpoint:InvokeServer("CreatePart", "Normal", pos, workspace) transparency(bad3, 1) setcollision(bad3, false) createdecal(bad3, Enum.NormalId.Right) setdecal(bad3, "131514676104969", Enum.NormalId.Right) resize(bad3, Vector3.new(4, 23, 37), pos) end local function sky() local position = CFrame.new(0, 5, 0) local sky = serverendpoint:InvokeServer("CreatePart", "Normal", position, workspace) makemesh(sky) syncmeshid(sky, "98287597320049") syncmeshtexture(sky, "90623724862693") syncmeshsize(sky, Vector3.new(20000, 20000, 20000)) lock(sky, true) name(sky, "Part") setcollision(sky, false) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";unfog") RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";time 9") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,bool) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = bool } } } _(args) end function SetAnchor(bool,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = bool } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = {part} } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part,texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetVertexColor(part,color) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["VertexColor"] = color } } } _(args) end function SetName(part,name) local args = { [1] = "SetName", [2] = {part}, [3] = name } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,bool) local args = { [1] = "SetLocked", [2] = {part}, [3] = bool } _(args) end function Sky(id) local root = char.HumanoidRootPart local spawnPos = CFrame.new( math.floor(root.Position.X), math.floor(root.Position.Y), math.floor(root.Position.Z) ) + Vector3.new(0,6,0) CreatePart(spawnPos,workspace) task.wait(0.2) local skyPart for i,v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - spawnPos.Position).Magnitude < 1 then skyPart = v SetName(v,"HdSkyboxTrippy") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) SetVertexColor(v, Vector3.new(3,3,3)) MeshResize(v,Vector3.new(99999,99999,99999)) SetLocked(v,true) SetAnchor(true,v) SetCollision(v,false) break end end if skyPart then local t = 0 local baseSpeed = 0 local randomness = 0 game:GetService("RunService").Heartbeat:Connect(function(dt) t = t + dt local rotX = math.sin(t * 1.5) * randomness local rotY = t * baseSpeed local rotZ = math.cos(t * 2.1) * randomness local newCf = spawnPos * CFrame.Angles( math.rad(rotX), math.rad(rotY), math.rad(rotZ) ) MovePart(skyPart,newCf) end) end end Sky("98287597320049") local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() setanchor(v, false) end) end end end local function realm() sky() makerealmbase() end realm() RequestCommand:InvokeServer(";re all") wait(0.3) RequestCommand:InvokeServer(";r6 all") RequestCommand:InvokeServer(";time 9") wait(0.7) RequestCommand:InvokeServer(";music 1846575559 ;volume inf ;pitch 0.87")