--credits to x9d for helping local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools me") task.wait(1.2) RequestCommand:InvokeServer(";punish all") task.wait(0.2) local player = game.Players.LocalPlayer local backpack = player.Backpack local character = player.Character local function getF3X() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(character:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getF3X() if not f3x then warn("F3X / SyncAPI not found – please equip btools and try again") return end local syncapi = f3x.SyncAPI local endpoint = syncapi.ServerEndpoint for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") or v:IsA("MeshPart") then task.spawn(function() pcall(function() endpoint:InvokeServer("Remove", {v}) end) end) end end task.wait(1) local function syncAnchor(ep, part, anchored) ep:InvokeServer("SyncAnchor", {{Part = part, Anchored = anchored}}) end local function batchResize(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncResize", tbl) end end local function batchMaterial(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncMaterial", tbl) end end local function batchColor(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncColor", tbl) end end local function batchCollision(ep, tbl) if #tbl>0 then ep:InvokeServer("SyncCollision", tbl) end end local function createMesh(ep, part) ep:InvokeServer("CreateMeshes", {{Part = part}}) end local function syncMeshType(ep, part, t) ep:InvokeServer("SyncMesh", {{Part = part, MeshType = t}}) end local function syncMeshScale(ep, part, s) ep:InvokeServer("SyncMesh", {{Part = part, Scale = s}}) end local function syncMeshOffset(ep, part, o) ep:InvokeServer("SyncMesh", {{Part = part, Offset = o}}) end local function syncMeshId(ep, part, id) ep:InvokeServer("SyncMesh", {{Part = part, MeshId = id}}) end local function syncMeshTexture(ep, part, tex) ep:InvokeServer("SyncMesh", {{Part = part, TextureId = tex}}) end local function syncMeshVertexColor(ep, part, col) ep:InvokeServer("SyncMesh", {{Part = part, VertexColor = col}}) end local function createDecal(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Decal"}}) end local function setDecalTexture(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Texture = tex}}) end local function setDecalTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Decal", Transparency = trans}}) end local function createTexture(ep, part, face) ep:InvokeServer("CreateTextures", {{Part = part, Face = face, TextureType = "Texture"}}) end local function setTextureId(ep, part, tex, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Texture = tex}}) end local function setTextureTransparency(ep, part, trans, face) ep:InvokeServer("SyncTexture", {{Part = part, Face = face, TextureType = "Texture", Transparency = trans}}) end local function createLight(ep, part, lightType) ep:InvokeServer("CreateLights", {{Part = part, LightType = lightType}}) end local function syncLight(ep, part, lightType, brightness, range, color, shadows, face, angle) local params = {Part = part, LightType = lightType} if brightness ~= nil then params.Brightness = brightness end if range ~= nil then params.Range = range end if color then params.Color = color end if shadows ~= nil then params.Shadows = shadows end if face and face ~= "nil" then params.Face = face end if angle ~= nil then params.Angle = angle end ep:InvokeServer("SyncLighting", {params}) end local function createGroup(ep, groupType, parent, items) return ep:InvokeServer("CreateGroup", groupType, parent, items) end local function setName(ep, obj, name) ep:InvokeServer("SetName", {obj}, name) end local function setLocked(ep, part, lock) ep:InvokeServer("SetLocked", {part}, lock) end local P = {} local partData = { [3621] = {anchored = true}, [3491] = {anchored = true}, [1964] = {anchored = true}, [4177] = {anchored = true}, [4104] = {anchored = true}, [3328] = {anchored = true}, [3650] = {anchored = true}, [3816] = {anchored = true}, [2229] = {anchored = true}, [3353] = {anchored = true}, [252] = {anchored = true}, [1680] = {anchored = true}, [4114] = {anchored = true}, [1196] = {anchored = true}, [2958] = {anchored = true}, [2802] = {anchored = true}, [2132] = {anchored = true}, [2957] = {anchored = true}, [2775] = {anchored = true}, [2857] = {anchored = true}, [2224] = {anchored = true}, [2477] = {anchored = true}, [2602] = {anchored = true}, [435] = {anchored = true}, [105] = {anchored = true}, [2018] = {anchored = true}, [3272] = {anchored = true}, [3489] = {anchored = true}, [2258] = {anchored = true}, [2029] = {anchored = true}, [1983] = {anchored = true}, [2121] = {anchored = true}, [3148] = {anchored = true}, [1959] = {anchored = true}, [1994] = {anchored = true}, [3363] = {anchored = true}, [3441] = {anchored = true}, [1971] = {anchored = true}, [2430] = {anchored = true}, [2089] = {anchored = true}, [212] = {anchored = true}, [2890] = {anchored = true}, [2188] = {anchored = true}, [2144] = {anchored = true}, [2862] = {anchored = true}, [3016] = {anchored = true}, [2416] = {anchored = true}, [3295] = {anchored = true}, [2991] = {anchored = true}, [2278] = {anchored = true}, [2814] = {anchored = true}, [3263] = {anchored = true}, [2655] = {anchored = true}, [2816] = {anchored = true}, [553] = {anchored = true}, [2118] = {anchored = true}, [2166] = {anchored = true}, [2307] = {anchored = true}, [2743] = {anchored = true}, [2321] = {anchored = true}, [3335] = {anchored = true}, [2614] = {anchored = true}, [3549] = {anchored = true}, [2394] = {anchored = true}, [3313] = {anchored = true}, [3811] = {anchored = true}, [2171] = {anchored = true}, [3411] = {anchored = true}, [812] = {anchored = true}, [3365] = {anchored = true}, [1996] = {anchored = true}, [3660] = {anchored = true}, [2936] = {anchored = true}, [2784] = {anchored = true}, [14] = {anchored = true}, [2892] = {anchored = true}, [2232] = {anchored = true}, [2110] = {anchored = true}, [1280] = {anchored = true}, [3837] = {anchored = true}, [1107] = {anchored = true}, [1920] = {anchored = true}, [227] = {anchored = true}, [2103] = {anchored = true}, [3055] = {anchored = true}, [3297] = {anchored = true}, [3661] = {anchored = true}, [3167] = {anchored = true}, [2164] = {anchored = true}, [2650] = {anchored = true}, [2509] = {anchored = true}, [4043] = {anchored = true}, [3674] = {anchored = true}, [3343] = {anchored = true}, [3474] = {anchored = true}, [2113] = {anchored = true}, [2855] = {anchored = true}, [47] = {anchored = true}, [3330] = {anchored = true}, [2478] = {anchored = true}, [2310] = {anchored = true}, [3952] = {anchored = true}, [2943] = {anchored = true}, [2061] = {anchored = true}, [2726] = {anchored = true}, [2173] = {anchored = true}, [2379] = {anchored = true}, [2947] = {anchored = true}, [2023] = {anchored = true}, [3271] = {anchored = true}, [2996] = {anchored = true}, [2358] = {anchored = true}, [2894] = {anchored = true}, [3036] = {anchored = true}, [3721] = {anchored = true}, [2842] = {anchored = true}, [624] = {anchored = true}, [3656] = {anchored = true}, [2640] = {anchored = true}, [1182] = {anchored = true}, [2073] = {anchored = true}, [3598] = {anchored = true}, [2279] = {anchored = true}, [3860] = {anchored = true}, [2081] = {anchored = true}, [273] = {anchored = true}, [10] = {anchored = true}, [3146] = {anchored = true}, [3080] = {anchored = true}, [3500] = {anchored = true}, [3510] = {anchored = true}, [2710] = {anchored = true}, [1985] = {anchored = true}, [1937] = {anchored = true}, [1189] = {anchored = true}, [3293] = {anchored = true}, [4045] = {anchored = true}, [50] = {anchored = true}, [3464] = {anchored = true}, [2300] = {anchored = true}, [2306] = {anchored = true}, [1955] = {anchored = true}, [1990] = {anchored = true}, [1084] = {anchored = true}, [588] = {anchored = true}, [1641] = {anchored = true}, [856] = {anchored = true}, [2490] = {anchored = true}, [3351] = {anchored = true}, [3436] = {anchored = true}, [2584] = {anchored = true}, [2003] = {anchored = true}, [546] = {anchored = true}, [3847] = {anchored = true}, [2208] = {anchored = true}, [2170] = {anchored = true}, [2771] = {anchored = true}, [2175] = {anchored = true}, [2269] = {anchored = true}, [791] = {anchored = true}, [3638] = {anchored = true}, [2689] = {anchored = true}, [2724] = {anchored = true}, [3037] = {anchored = true}, [2345] = {anchored = true}, [2722] = {anchored = true}, [2590] = {anchored = true}, [506] = {anchored = true}, [2185] = {anchored = true}, [1692] = {anchored = true}, [3466] = {anchored = true}, [324] = {anchored = true}, [2597] = {anchored = true}, [1504] = {anchored = true}, [2245] = {anchored = true}, [2608] = {anchored = true}, [43] = {anchored = true}, [2480] = {anchored = true}, [1016] = {anchored = true}, [3288] = {anchored = true}, [2712] = {anchored = true}, [3875] = {anchored = true}, [2883] = {anchored = true}, [3094] = {anchored = true}, [2344] = {anchored = true}, [2982] = {anchored = true}, [3654] = {anchored = true}, [3279] = {anchored = true}, [2388] = {anchored = true}, [2626] = {anchored = true}, [2545] = {anchored = true}, [2533] = {anchored = true}, [2440] = {anchored = true}, [2396] = {anchored = true}, [4070] = {anchored = true}, [2593] = {anchored = true}, [3783] = {anchored = true}, [2995] = {anchored = true}, [2139] = {anchored = true}, [2093] = {anchored = true}, [2380] = {anchored = true}, [1770] = {anchored = true}, [266] = {anchored = true}, [2467] = {anchored = true}, [428] = {anchored = true}, [903] = {anchored = true}, [1854] = {anchored = true}, [2818] = {anchored = true}, [3302] = {anchored = true}, [2718] = {anchored = true}, [2357] = {anchored = true}, [1509] = {anchored = true}, [2671] = {anchored = true}, [4106] = {anchored = true}, [3633] = {anchored = true}, [1927] = {anchored = true}, [1604] = {anchored = true}, [2250] = {anchored = true}, [2568] = {anchored = true}, [3566] = {anchored = true}, [2641] = {anchored = true}, [309] = {anchored = true}, [2326] = {anchored = true}, [2679] = {anchored = true}, [3912] = {anchored = true}, [2317] = {anchored = true}, [1657] = {anchored = true}, [2227] = {anchored = true}, [3945] = {anchored = true}, [3452] = {anchored = true}, [2189] = {anchored = true}, [3794] = {anchored = true}, [873] = {anchored = true}, [3017] = {anchored = true}, [2179] = {anchored = true}, [3166] = {anchored = true}, [3444] = {anchored = true}, [2579] = {anchored = true}, [3023] = {anchored = true}, [2365] = {anchored = true}, [2163] = {anchored = true}, [3727] = {anchored = true}, [2476] = {anchored = true}, [384] = {anchored = true}, [196] = {anchored = true}, [3635] = {anchored = true}, [567] = {anchored = true}, [1914] = {anchored = true}, [4184] = {anchored = true}, [3090] = {anchored = true}, [2148] = {anchored = true}, [4180] = {anchored = true}, [4173] = {anchored = true}, [3301] = {anchored = true}, [4175] = {anchored = true}, [476] = {anchored = true}, [2259] = {anchored = true}, [3928] = {anchored = true}, [3959] = {anchored = true}, [3659] = {anchored = true}, [2578] = {anchored = true}, [3559] = {anchored = true}, [954] = {anchored = true}, [3494] = {anchored = true}, [3523] = {anchored = true}, [4169] = {anchored = true}, [4167] = {anchored = true}, [2080] = {anchored = true}, [1700] = {anchored = true}, [2491] = {anchored = true}, [3878] = {anchored = true}, [40] = {anchored = true}, [1970] = {anchored = true}, [2070] = {anchored = true}, [2206] = {anchored = true}, [91] = {anchored = true}, [4162] = {anchored = true}, [4156] = {anchored = true}, [4159] = {anchored = true}, [3712] = {anchored = true}, [3913] = {anchored = true}, [2457] = {anchored = true}, [1925] = {anchored = true}, [2525] = {anchored = true}, [3369] = {anchored = true}, [4152] = {anchored = true}, [4150] = {anchored = true}, [3942] = {anchored = true}, [3715] = {anchored = true}, [4147] = {anchored = true}, [3790] = {anchored = true}, [1928] = {anchored = true}, [3455] = {anchored = true}, [2565] = {anchored = true}, [4138] = {anchored = true}, [2240] = {anchored = true}, [3257] = {anchored = true}, [4130] = {anchored = true}, [4126] = {anchored = true}, [4124] = {anchored = true}, [4122] = {anchored = true}, [238] = {anchored = true}, [4118] = {anchored = true}, [4116] = {anchored = true}, [2875] = {anchored = true}, [4112] = {anchored = true}, [2433] = {anchored = true}, [4110] = {anchored = true}, [4108] = {anchored = true}, [4102] = {anchored = true}, [4064] = {anchored = true}, [3354] = {anchored = true}, [753] = {anchored = true}, [2074] = {anchored = true}, [2619] = {anchored = true}, [2485] = {anchored = true}, [4098] = {anchored = true}, [3698] = {anchored = true}, [2573] = {anchored = true}, [2493] = {anchored = true}, [3569] = {anchored = true}, [774] = {anchored = true}, [4090] = {anchored = true}, [4087] = {anchored = true}, [2327] = {anchored = true}, [2387] = {anchored = true}, [945] = {anchored = true}, [1162] = {anchored = true}, [3789] = {anchored = true}, [483] = {anchored = true}, [3626] = {anchored = true}, [2084] = {anchored = true}, [3883] = {anchored = true}, [4081] = {anchored = true}, [4078] = {anchored = true}, [4075] = {anchored = true}, [3309] = {anchored = true}, [3280] = {anchored = true}, [2713] = {anchored = true}, [4068] = {anchored = true}, [4056] = {anchored = true}, [953] = {anchored = true}, [4066] = {anchored = true}, [4100] = {anchored = true}, [3910] = {anchored = true}, [4010] = {anchored = true}, [3684] = {anchored = true}, [2027] = {anchored = true}, [1122] = {anchored = true}, [4058] = {anchored = true}, [3685] = {anchored = true}, [2841] = {anchored = true}, [3645] = {anchored = true}, [4053] = {anchored = true}, [4052] = {anchored = true}, [2661] = {anchored = true}, [2905] = {anchored = true}, [3524] = {anchored = true}, [2468] = {anchored = true}, [2052] = {anchored = true}, [4051] = {anchored = true}, [168] = {anchored = true}, [3639] = {anchored = true}, [2435] = {anchored = true}, [3314] = {anchored = true}, [2483] = {anchored = true}, [695] = {anchored = true}, [3593] = {anchored = true}, [1301] = {anchored = true}, [2633] = {anchored = true}, [1252] = {anchored = true}, [4048] = {anchored = true}, [2705] = {anchored = true}, [4047] = {anchored = true}, [3156] = {anchored = true}, [1950] = {anchored = true}, [4046] = {anchored = true}, [2998] = {anchored = true}, [4044] = {anchored = true}, [2442] = {anchored = true}, [667] = {anchored = true}, [4042] = {anchored = true}, [3054] = {anchored = true}, [3763] = {anchored = true}, [2178] = {anchored = true}, [4031] = {anchored = true}, [4029] = {anchored = true}, [2543] = {anchored = true}, [1951] = {anchored = true}, [2246] = {anchored = true}, [2202] = {anchored = true}, [4026] = {anchored = true}, [2079] = {anchored = true}, [2484] = {anchored = true}, [2320] = {anchored = true}, [3759] = {anchored = true}, [2698] = {anchored = true}, [2076] = {anchored = true}, [3583] = {anchored = true}, [2423] = {anchored = true}, [2677] = {anchored = true}, [1757] = {anchored = true}, [1353] = {anchored = true}, [2337] = {anchored = true}, [3204] = {anchored = true}, [2751] = {anchored = true}, [3118] = {anchored = true}, [2205] = {anchored = true}, [3954] = {anchored = true}, [2030] = {anchored = true}, [3953] = {anchored = true}, [3917] = {anchored = true}, [3905] = {anchored = true}, [3239] = {anchored = true}, [3373] = {anchored = true}, [1224] = {anchored = true}, [3780] = {anchored = true}, [24] = {anchored = true}, [1931] = {anchored = true}, [1507] = {anchored = true}, [3950] = {anchored = true}, [788] = {anchored = true}, [3949] = {anchored = true}, [3625] = {anchored = true}, [2990] = {anchored = true}, [3947] = {anchored = true}, [2656] = {anchored = true}, [3946] = {anchored = true}, [2807] = {anchored = true}, [2267] = {anchored = true}, [3490] = {anchored = true}, [2125] = {anchored = true}, [3254] = {anchored = true}, [3944] = {anchored = true}, [2851] = {anchored = true}, [952] = {anchored = true}, [3548] = {anchored = true}, [2613] = {anchored = true}, [509] = {anchored = true}, [3941] = {anchored = true}, [3940] = {anchored = true}, [3939] = {anchored = true}, [3938] = {anchored = true}, [2218] = {anchored = true}, [2721] = {anchored = true}, [3767] = {anchored = true}, [2699] = {anchored = true}, [3937] = {anchored = true}, [2340] = {anchored = true}, [1689] = {anchored = true}, [1898] = {anchored = true}, [2287] = {anchored = true}, [3936] = {anchored = true}, [2756] = {anchored = true}, [659] = {anchored = true}, [3424] = {anchored = true}, [3934] = {anchored = true}, [2735] = {anchored = true}, [3039] = {anchored = true}, [3933] = {anchored = true}, [490] = {anchored = true}, [2474] = {anchored = true}, [2137] = {anchored = true}, [880] = {anchored = true}, [3132] = {anchored = true}, [3112] = {anchored = true}, [781] = {anchored = true}, [2156] = {anchored = true}, [2762] = {anchored = true}, [3475] = {anchored = true}, [3616] = {anchored = true}, [3418] = {anchored = true}, [3931] = {anchored = true}, [2946] = {anchored = true}, [3930] = {anchored = true}, [2275] = {anchored = true}, [901] = {anchored = true}, [2055] = {anchored = true}, [2885] = {anchored = true}, [2336] = {anchored = true}, [1945] = {anchored = true}, [2899] = {anchored = true}, [3927] = {anchored = true}, [3762] = {anchored = true}, [1287] = {anchored = true}, [2286] = {anchored = true}, [2119] = {anchored = true}, [3856] = {anchored = true}, [1060] = {anchored = true}, [2058] = {anchored = true}, [2034] = {anchored = true}, [3926] = {anchored = true}, [3467] = {anchored = true}, [3329] = {anchored = true}, [1957] = {anchored = true}, [3888] = {anchored = true}, [2472] = {anchored = true}, [3922] = {anchored = true}, [3663] = {anchored = true}, [2749] = {anchored = true}, [3209] = {anchored = true}, [1968] = {anchored = true}, [2244] = {anchored = true}, [3919] = {anchored = true}, [2854] = {anchored = true}, [3918] = {anchored = true}, [3643] = {anchored = true}, [3915] = {anchored = true}, [3064] = {anchored = true}, [3911] = {anchored = true}, [2542] = {anchored = true}, [2024] = {anchored = true}, [3836] = {anchored = true}, [4062] = {anchored = true}, [3612] = {anchored = true}, [3908] = {anchored = true}, [3666] = {anchored = true}, [2037] = {anchored = true}, [2840] = {anchored = true}, [3493] = {anchored = true}, [213] = {anchored = true}, [3904] = {anchored = true}, [3903] = {anchored = true}, [3902] = {anchored = true}, [3784] = {anchored = true}, [968] = {anchored = true}, [3900] = {anchored = true}, [3899] = {anchored = true}, [3570] = {anchored = true}, [3897] = {anchored = true}, [1662] = {anchored = true}, [3896] = {anchored = true}, [3881] = {anchored = true}, [3133] = {anchored = true}, [4059] = {anchored = true}, [3893] = {anchored = true}, [3892] = {anchored = true}, [3891] = {anchored = true}, [3890] = {anchored = true}, [2019] = {anchored = true}, [2938] = {anchored = true}, [3529] = {anchored = true}, [2866] = {anchored = true}, [2701] = {anchored = true}, [3889] = {anchored = true}, [3924] = {anchored = true}, [3886] = {anchored = true}, [2238] = {anchored = true}, [3885] = {anchored = true}, [3742] = {anchored = true}, [2928] = {anchored = true}, [1009] = {anchored = true}, [3895] = {anchored = true}, [3880] = {anchored = true}, [3879] = {anchored = true}, [2002] = {anchored = true}, [3093] = {anchored = true}, [2514] = {anchored = true}, [1752] = {anchored = true}, [2869] = {anchored = true}, [4165] = {anchored = true}, [2752] = {anchored = true}, [3877] = {anchored = true}, [2127] = {anchored = true}, [3806] = {anchored = true}, [3437] = {anchored = true}, [2391] = {anchored = true}, [3468] = {anchored = true}, [3873] = {anchored = true}, [1861] = {anchored = true}, [1896] = {anchored = true}, [1755] = {anchored = true}, [1602] = {anchored = true}, [2323] = {anchored = true}, [2697] = {anchored = true}, [1940] = {anchored = true}, [2339] = {anchored = true}, [3871] = {anchored = true}, [3870] = {anchored = true}, [3869] = {anchored = true}, [1775] = {anchored = true}, [1686] = {anchored = true}, [2592] = {anchored = true}, [3868] = {anchored = true}, [3867] = {anchored = true}, [3866] = {anchored = true}, [3304] = {anchored = true}, [2097] = {anchored = true}, [1921] = {anchored = true}, [3864] = {anchored = true}, [3863] = {anchored = true}, [3862] = {anchored = true}, [3859] = {anchored = true}, [205] = {anchored = true}, [2354] = {anchored = true}, [2993] = {anchored = true}, [280] = {anchored = true}, [3857] = {anchored = true}, [1512] = {anchored = true}, [819] = {anchored = true}, [3078] = {anchored = true}, [3748] = {anchored = true}, [3242] = {anchored = true}, [2226] = {anchored = true}, [1938] = {anchored = true}, [1002] = {anchored = true}, [3042] = {anchored = true}, [3853] = {anchored = true}, [2847] = {anchored = true}, [3852] = {anchored = true}, [3195] = {anchored = true}, [3831] = {anchored = true}, [2385] = {anchored = true}, [4084] = {anchored = true}, [220] = {anchored = true}, [229] = {anchored = true}, [3694] = {anchored = true}, [3773] = {anchored = true}, [3849] = {anchored = true}, [3786] = {anchored = true}, [3846] = {anchored = true}, [2845] = {anchored = true}, [2158] = {anchored = true}, [2143] = {anchored = true}, [3842] = {anchored = true}, [3186] = {anchored = true}, [2134] = {anchored = true}, [3841] = {anchored = true}, [356] = {anchored = true}, [961] = {anchored = true}, [3840] = {anchored = true}, [2212] = {anchored = true}, [3835] = {anchored = true}, [2214] = {anchored = true}, [1934] = {anchored = true}, [3832] = {anchored = true}, [2865] = {anchored = 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cframe=CFrame.new(12091.79296875,225.37225341796875,233.779541015625,0.9997973442077637,-0.0017400018405169249,-0.02005518414080143,-0.00001529353903606534,0.9961914420127869,-0.08719268441200256,0.020130516961216927,0.08717532455921173,0.9959895610809326)}, [8] = {shape="Normal", cframe=CFrame.new(12072.830078125,432.9259948730469,396.6033630371094,-0.000244140625,0.9999999403953552,-0.00006103142732172273,0.9999999403953552,0.000244140625,-0.00006104633212089539,-0.00006103142732172273,-0.00006104633212089539,-1)}, [1203] = {shape="Normal", cframe=CFrame.new(12142.73046875,234.42745971679688,391.7674560546875,0,0,-1,-1,0,0,0,1,0)}, [688] = {shape="Wedge", cframe=CFrame.new(12063.580078125,246.77767944335938,357.51141357421875,0.9214714169502258,-0.38844627141952515,0,-0.38844627141952515,-0.9214718341827393,-0,0,0,-1.0000004768371582)}, [2914] = {shape="Seat", cframe=CFrame.new(12085.927734375,223.77383422851562,241.34750366210938,0.999802827835083,0.0003427002520766109,-0.019853129982948303,-0.0003478417929727584,0.9999998807907104,-0.0002555255778133869,0.01985304057598114,0.00026238092686980963,0.9998028874397278)}, [2007] = {shape="Normal", cframe=CFrame.new(12109.7080078125,260.4168395996094,216.9662322998047,-1,0,0,0,1,0,0,0,-1)}, [3563] = {shape="Normal", cframe=CFrame.new(12123.37109375,237.05743408203125,285.90289306640625,-0.8461990356445312,-0.5328671932220459,0,-0.5328671932220459,0.8461989164352417,0,-0,0,-1.000000238418579)}, [2342] = {shape="Normal", cframe=CFrame.new(12083.8408203125,240.57875061035156,247.46591186523438,-0.0010983943939208984,0,0.9999994039535522,0,1,0,-0.9999994039535522,0,-0.0010983943939208984)}, [2868] = {shape="Seat", cframe=CFrame.new(12094.4130859375,223.77093505859375,237.224853515625,0.999802827835083,0.0003427002520766109,-0.019853129982948303,-0.0003478417929727584,0.9999998807907104,-0.0002555255778133869,0.01985304057598114,0.00026238092686980963,0.9998028874397278)}, [3033] = {shape="Normal", cframe=CFrame.new(12088.30078125,224.46092224121094,255.80657958984375,-0.9997693300247192,-0.0026625278405845165,0.021310439333319664,-0.000786838645581156,0.9961601495742798,0.08754615485668182,-0.02146170474588871,0.08750919997692108,-0.9959325790405273)}, [3092] = {shape="Ball", cframe=CFrame.new(12096.1083984375,224.77903747558594,260.6477966308594,-0.9997689723968506,-0.0007443826179951429,0.02149409055709839,-0.0008093223441392183,0.9999951124191284,-0.003012743778526783,-0.021491743624210358,-0.0030294423922896385,-0.9997648000717163)}, [2049] = {shape="Normal", cframe=CFrame.new(12112.85546875,226.26710510253906,216.14718627929688,0.9999988079071045,-0.0013810029486194253,0.0006908740615472198,0.0013813009718433022,0.999998927116394,-0.00043113311403431,-0.000690277898684144,0.00043208690476603806,0.9999996423721313)}, [2297] = {shape="Normal", cframe=CFrame.new(12106.7314453125,253.99024963378906,242.9483184814453,0.50006103515625,-0.865990161895752,-0.00002339482307434082,-0.00002339482307434082,-0.000040531158447265625,1,-0.865990161895752,-0.50006103515625,-0.000040531158447265625)}, [2675] = {shape="Normal", cframe=CFrame.new(12133.5087890625,224.85995483398438,260.39776611328125,0.9997960329055786,0.015478329733014107,-0.012973492033779621,-0.000011331867426633835,0.6427998542785645,0.7660341858863831,0.02019628882408142,-0.7658777832984924,0.6426689028739929)}, [2266] = {shape="Normal", cframe=CFrame.new(12109.015625,255.6457061767578,241.5982666015625,0.7070603370666504,0.7071532011032104,-0.000013381242752075195,-0.000013381242752075195,0.00003230571746826172,1,0.7071532011032104,-0.7070603370666504,0.00003230571746826172)}, [1346] = {shape="Normal", cframe=CFrame.new(12077.73046875,233.93359375,389.99053955078125,0,0,-1,-1,0,0,0,1,0)}, [3865] = {shape="Normal", cframe=CFrame.new(12081.4794921875,225.61578369140625,290.24432373046875,-0.000032901763916015625,0.024114638566970825,-0.9997091293334961,1,0.000032901763916015625,-0.00003209710121154785,0.00003209710121154785,-0.9997091293334961,-0.024114608764648438)}, [3696] = {shape="Normal", cframe=CFrame.new(12095.474609375,242.06393432617188,284.801513671875,-0.016298890113830566,-0.9998087882995605,0.010800361633300781,0.001991838216781616,0.010769248008728027,0.999940037727356,-0.9998651742935181,0.0163193941116333,0.0018159151077270508)}, [1911] = {shape="Cylinder", cframe=CFrame.new(12081.4658203125,269.3155212402344,202.23094177246094,-0.00005221366882324219,-0.5000839233398438,-0.865976870059967,-0.000013977289199829102,0.8659769296646118,-0.5000839233398438,0.9999999403953552,-0.000013977289199829102,-0.00005221366882324219)}, [3713] = {shape="Normal", cframe=CFrame.new(12089.6806640625,239.75894165039062,285.48565673828125,-1,0,0,0,1,0,0,0,-1)}, [84] = {shape="Normal", cframe=CFrame.new(12087.802734375,227.83865356445312,314.4862365722656,-0.0003504753112792969,0.0004367530345916748,-0.9999998211860657,-0.9999998807907104,-0.000005245208740234375,0.0003504455089569092,-0.000005066394805908203,0.9999998807907104,0.0004367828369140625)}, [140] = {shape="Normal", cframe=CFrame.new(12084.2998046875,217.83763122558594,314.4892272949219,-0.0003504753112792969,0.0004367530345916748,-0.9999998211860657,-0.9999998807907104,-0.000005245208740234375,0.0003504455089569092,-0.000005066394805908203,0.9999998807907104,0.0004367828369140625)}, [1972] = {shape="Normal", cframe=CFrame.new(12108.025390625,256.2928466796875,216.9744110107422,-1,0,0,0,1,0,0,0,-1)}, [3807] = {shape="Normal", cframe=CFrame.new(12092.248046875,235.86065673828125,285.39739990234375,-1,0,0,0,1,0,0,0,-1)}, [2220] = {shape="Normal", cframe=CFrame.new(12108.5185546875,256.2928466796875,241.09619140625,0.7071342468261719,-0,-0.707079291343689,0,1,-0,0.707079291343689,0,0.7071342468261719)}, [35] = {shape="Normal", cframe=CFrame.new(12149.02734375,405.02178955078125,397.5992431640625,0.9999998807907104,-0.00043161012581549585,-1.862872878177768e-08,0.00043161012581549585,0.9999998807907104,0.00008632201934233308,-1.862872878177768e-08,-0.00008632201934233308,1)}, [2465] = {shape="Normal", cframe=CFrame.new(12123.5419921875,222.94027709960938,242.0003204345703,-0.9997686147689819,-0.0007814917480573058,0.021492769941687584,-0.0007722146110609174,0.9999995827674866,0.0004399344907142222,-0.021493105217814445,0.0004232357023283839,-0.999768853187561)}, [2193] = {shape="Normal", cframe=CFrame.new(12106.9306640625,254.62232971191406,244.5267333984375,0,0,-1,0,1,0,1,0,0)}, [287] = {shape="Normal", cframe=CFrame.new(12095.8017578125,223.3356170654297,314.48223876953125,-0.0003504753112792969,0.0004367530345916748,-0.9999998211860657,-0.9999998807907104,-0.000005245208740234375,0.0003504455089569092,-0.000005066394805908203,0.9999998807907104,0.0004367828369140625)}, [798] = {shape="Wedge", cframe=CFrame.new(12115.3037109375,227.82159423828125,313.97918701171875,0.0002440810203552246,-0.00042727962136268616,0.9999998807907104,-0.00006109105015639216,-1,-0.00042726469109766185,1,-0.000060986727476119995,-0.0002442598342895508)}, [2375] = {shape="Normal", cframe=CFrame.new(12123.6923828125,224.46099853515625,234.4102783203125,-0.9997693300247192,-0.0026625278405845165,0.021310439333319664,-0.000786838645581156,0.9961601495742798,0.08754615485668182,-0.02146170474588871,0.08750919997692108,-0.9959325790405273)}, [2147] = {shape="Normal", cframe=CFrame.new(12136.4091796875,248.27391052246094,202.2654266357422,-0.0003142356872558594,0.040887501090765,-0.9991637468338013,0.000006426125764846802,0.9991637468338013,0.040887501090765,1,0.000006426125764846802,-0.0003142356872558594)}, [2155] = {shape="Normal", cframe=CFrame.new(12135.8525390625,229.7404327392578,223.22251892089844,-0.0010983943939208984,0,0.9999994039535522,0,1,0,-0.9999994039535522,0,-0.0010983943939208984)}, [1375] = {shape="Normal", cframe=CFrame.new(12099.8583984375,244.9025421142578,406.5265808105469,0.9999997615814209,-0.0006461007869802415,-0.0001925995311466977,-0.0000729322200641036,-0.38766467571258545,0.921800434589386,-0.0006702400278300047,-0.9218001961708069,-0.38766467571258545)}, [732] = {shape="Normal", cframe=CFrame.new(12157.953125,244.64547729492188,371.4613342285156,0.3880171775817871,0.0003363192081451416,-0.92165207862854,-0.92165207862854,-0.000045299530029296875,-0.3880172371864319,-0.0001722574234008789,0.9999999403953552,0.000292360782623291)}, [2570] = {shape="Wedge", cframe=CFrame.new(12131.2333984375,224.44903564453125,252.3191375732422,-0.9997693300247192,-0.0026625278405845165,0.021310439333319664,-0.000786838645581156,0.9961601495742798,0.08754615485668182,-0.02146170474588871,0.08750919997692108,-0.9959325790405273)}, [3439] = {shape="Cylinder", cframe=CFrame.new(12102.7783203125,267.9726867675781,285.8194580078125,-0.00005221366882324219,-0.5000839233398438,-0.865976870059967,-0.000013977289199829102,0.8659769296646118,-0.5000839233398438,0.9999999403953552,-0.000013977289199829102,-0.00005221366882324219)}, [507] = {shape="Normal", cframe=CFrame.new(12163.3017578125,222.80047607421875,313.4600830078125,-1,-0.00006108358502388,0.00018310174345970154,0.00018313154578208923,-0.00048828125,0.9999998807907104,-0.00006099417805671692,0.9999998807907104,0.0004882216453552246)}, [2561] = {shape="Normal", cframe=CFrame.new(12123.359375,222.94024658203125,251.07325744628906,-0.9997686147689819,-0.0007814917480573058,0.021492769941687584,-0.0007722146110609174,0.9999995827674866,0.0004399344907142222,-0.021493105217814445,0.0004232357023283839,-0.999768853187561)}, [2352] = {shape="Normal", cframe=CFrame.new(12083.8359375,238.1107635498047,242.87808227539062,-0.0010983943939208984,0,0.9999994039535522,0,1,0,-0.9999994039535522,0,-0.0010983943939208984)}, [3393] = {shape="Normal", cframe=CFrame.new(12084.1162109375,268.3833923339844,284.3601989746094,-0.8659627437591553,-0.5001088380813599,0,-0.5001088380813599,0.865962564945221,0,-0,0,-1.000000238418579)}, [3114] = {shape="Seat", cframe=CFrame.new(12093.9619140625,223.77085876464844,259.6206359863281,0.999802827835083,0.0003427002520766109,-0.019853129982948303,-0.0003478417929727584,0.9999998807907104,-0.0002555255778133869,0.01985304057598114,0.00026238092686980963,0.9998028874397278)}, [1979] = {shape="Normal", cframe=CFrame.new(12110.271484375,254.62232971191406,213.4289093017578,0,0,-1,0,1,0,1,0,0)}, [3920] = {shape="Normal", cframe=CFrame.new(12109.6259765625,262.72607421875,243.843994140625,0.02528560161590576,-0.009066015481948853,0.9996391534805298,0.9996801614761353,-0.00031948089599609375,-0.025289535522460938,0.0005486011505126953,0.999958872795105,0.009055018424987793)}, [1998] = {shape="Normal", cframe=CFrame.new(12108.5185546875,256.2928466796875,218.16363525390625,-0.7071342468261719,0,-0.707079291343689,0,1,0,0.707079291343689,0,-0.7071342468261719)}, [1527] = {shape="Normal", cframe=CFrame.new(12115.826171875,218.82823181152344,381.47674560546875,1,0,0,0,1,0,0,0,1)}, } local pending = 0 for id, def in pairs(partDefs) do pending = pending + 1 task.spawn(function() local success, part = pcall(function() return endpoint:InvokeServer("CreatePart", def.shape, def.cframe, workspace) end) if success and part then P[id] = part syncAnchor(endpoint, part, true) end pending = pending - 1 end) end while pending > 0 do task.wait() end local resizeBatch = {} if P[3621] then resizeBatch[#resizeBatch+1] = {Part = P[3621], CFrame = P[3621].CFrame, Size = Vector3.new(0.6782580018043518,2.901632070541382,0.06975070387125015)} end if P[3491] then resizeBatch[#resizeBatch+1] = {Part = P[3491], CFrame = P[3491].CFrame, Size = Vector3.new(5.633157253265381,0.38432249426841736,7.734461784362793)} end if P[1964] then resizeBatch[#resizeBatch+1] = {Part = P[1964], CFrame = P[1964].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[4177] then resizeBatch[#resizeBatch+1] = {Part = P[4177], CFrame = P[4177].CFrame, Size = Vector3.new(6.389999866485596,5,1)} end if P[4104] then resizeBatch[#resizeBatch+1] = {Part = P[4104], CFrame = P[4104].CFrame, Size = Vector3.new(2.292604446411133,0.509702742099762,0.5905030965805054)} end if P[3328] then resizeBatch[#resizeBatch+1] = {Part = P[3328], CFrame = P[3328].CFrame, Size = Vector3.new(0.9724020957946777,4.612051010131836,0.09999990463256836)} end if P[3650] then resizeBatch[#resizeBatch+1] = {Part = P[3650], CFrame = P[3650].CFrame, Size = Vector3.new(0.18182945251464844,4.79704475402832,0.24686813354492188)} end if P[3816] then resizeBatch[#resizeBatch+1] = {Part = P[3816], CFrame = P[3816].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[2229] then resizeBatch[#resizeBatch+1] = {Part = P[2229], CFrame = P[2229].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3353] then resizeBatch[#resizeBatch+1] = {Part = P[3353], CFrame = P[3353].CFrame, Size = Vector3.new(5.4412384033203125,2.989739418029785,0.100006103515625)} end if P[252] then resizeBatch[#resizeBatch+1] = {Part = P[252], CFrame = P[252].CFrame, Size = Vector3.new(1,1,1)} end if P[1680] then resizeBatch[#resizeBatch+1] = {Part = P[1680], CFrame = P[1680].CFrame, Size = Vector3.new(1,2,1)} end if P[4114] then resizeBatch[#resizeBatch+1] = {Part = P[4114], CFrame = P[4114].CFrame, Size = Vector3.new(3.792250156402588,0.709702730178833,0.8221920728683472)} end if P[1196] then resizeBatch[#resizeBatch+1] = {Part = P[1196], CFrame = P[1196].CFrame, Size = Vector3.new(6,1,1)} end if P[2958] then resizeBatch[#resizeBatch+1] = {Part = P[2958], CFrame = P[2958].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2802] then resizeBatch[#resizeBatch+1] = {Part = P[2802], CFrame = P[2802].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2132] then resizeBatch[#resizeBatch+1] = {Part = P[2132], CFrame = P[2132].CFrame, Size = Vector3.new(4.6609601974487305,0.6238775253295898,2.948899984359741)} end if P[2957] then resizeBatch[#resizeBatch+1] = {Part = P[2957], CFrame = P[2957].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2775] then resizeBatch[#resizeBatch+1] = {Part = P[2775], CFrame = P[2775].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2857] then resizeBatch[#resizeBatch+1] = {Part = P[2857], CFrame = P[2857].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2224] then resizeBatch[#resizeBatch+1] = {Part = P[2224], CFrame = P[2224].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2477] then resizeBatch[#resizeBatch+1] = {Part = P[2477], CFrame = P[2477].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2602] then resizeBatch[#resizeBatch+1] = {Part = P[2602], CFrame = P[2602].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[435] then resizeBatch[#resizeBatch+1] = {Part = P[435], CFrame = P[435].CFrame, Size = Vector3.new(75,23.400014877319336,74)} end if P[105] then resizeBatch[#resizeBatch+1] = {Part = P[105], CFrame = P[105].CFrame, Size = Vector3.new(8,4,1)} end if P[2018] then resizeBatch[#resizeBatch+1] = {Part = P[2018], CFrame = P[2018].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3272] then resizeBatch[#resizeBatch+1] = {Part = P[3272], CFrame = P[3272].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3489] then resizeBatch[#resizeBatch+1] = {Part = P[3489], CFrame = P[3489].CFrame, Size = Vector3.new(1.1951587200164795,8.591781616210938,0.3298162519931793)} end if P[2258] then resizeBatch[#resizeBatch+1] = {Part = P[2258], CFrame = P[2258].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[2029] then resizeBatch[#resizeBatch+1] = {Part = P[2029], CFrame = P[2029].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[1983] then resizeBatch[#resizeBatch+1] = {Part = P[1983], CFrame = P[1983].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2121] then resizeBatch[#resizeBatch+1] = {Part = P[2121], CFrame = P[2121].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[3148] then resizeBatch[#resizeBatch+1] = {Part = P[3148], CFrame = P[3148].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[1959] then resizeBatch[#resizeBatch+1] = {Part = P[1959], CFrame = P[1959].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[1994] then resizeBatch[#resizeBatch+1] = {Part = P[1994], CFrame = P[1994].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3363] then resizeBatch[#resizeBatch+1] = {Part = P[3363], CFrame = P[3363].CFrame, Size = Vector3.new(0.9724020957946777,1.2534140348434448,0.09999990463256836)} end if P[3441] then resizeBatch[#resizeBatch+1] = {Part = P[3441], CFrame = P[3441].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[1971] then resizeBatch[#resizeBatch+1] = {Part = P[1971], CFrame = P[1971].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2430] then resizeBatch[#resizeBatch+1] = {Part = P[2430], CFrame = P[2430].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2089] then resizeBatch[#resizeBatch+1] = {Part = P[2089], CFrame = P[2089].CFrame, Size = Vector3.new(0.14200207591056824,0.17345024645328522,0.14200210571289062)} end if P[212] then resizeBatch[#resizeBatch+1] = {Part = P[212], CFrame = P[212].CFrame, Size = Vector3.new(1,1,13.399999618530273)} end if P[2890] then resizeBatch[#resizeBatch+1] = {Part = P[2890], CFrame = P[2890].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2188] then resizeBatch[#resizeBatch+1] = {Part = P[2188], CFrame = P[2188].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2144] then resizeBatch[#resizeBatch+1] = {Part = P[2144], CFrame = P[2144].CFrame, Size = Vector3.new(2.916049003601074,0.6238771677017212,0.6238771677017212)} end if P[2862] then resizeBatch[#resizeBatch+1] = {Part = P[2862], CFrame = P[2862].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[3016] then resizeBatch[#resizeBatch+1] = {Part = P[3016], CFrame = P[3016].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[2416] then resizeBatch[#resizeBatch+1] = {Part = P[2416], CFrame = P[2416].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3295] then resizeBatch[#resizeBatch+1] = {Part = P[3295], CFrame = P[3295].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2991] then resizeBatch[#resizeBatch+1] = {Part = P[2991], CFrame = P[2991].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2278] then resizeBatch[#resizeBatch+1] = {Part = P[2278], CFrame = P[2278].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[2814] then resizeBatch[#resizeBatch+1] = {Part = P[2814], CFrame = P[2814].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3263] then resizeBatch[#resizeBatch+1] = {Part = P[3263], CFrame = P[3263].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2655] then resizeBatch[#resizeBatch+1] = {Part = P[2655], CFrame = P[2655].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2816] then resizeBatch[#resizeBatch+1] = {Part = P[2816], CFrame = P[2816].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[553] then resizeBatch[#resizeBatch+1] = {Part = P[553], CFrame = P[553].CFrame, Size = Vector3.new(2,3,1)} end if P[2118] then resizeBatch[#resizeBatch+1] = {Part = P[2118], CFrame = P[2118].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[2166] then resizeBatch[#resizeBatch+1] = {Part = P[2166], CFrame = P[2166].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2307] then resizeBatch[#resizeBatch+1] = {Part = P[2307], CFrame = P[2307].CFrame, Size = Vector3.new(0.9724020957946777,4.586848735809326,0.09999990463256836)} end if P[2743] then resizeBatch[#resizeBatch+1] = {Part = P[2743], CFrame = P[2743].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2321] then resizeBatch[#resizeBatch+1] = {Part = P[2321], CFrame = P[2321].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[3335] then resizeBatch[#resizeBatch+1] = {Part = P[3335], CFrame = P[3335].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2614] then resizeBatch[#resizeBatch+1] = {Part = P[2614], CFrame = P[2614].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3549] then resizeBatch[#resizeBatch+1] = {Part = P[3549], CFrame = P[3549].CFrame, Size = Vector3.new(0.1537928283214569,2.135989189147949,0.20880307257175446)} end if P[2394] then resizeBatch[#resizeBatch+1] = {Part = P[2394], CFrame = P[2394].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3313] then resizeBatch[#resizeBatch+1] = {Part = P[3313], CFrame = P[3313].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3811] then resizeBatch[#resizeBatch+1] = {Part = P[3811], CFrame = P[3811].CFrame, Size = Vector3.new(0.1537928283214569,1.0649086236953735,0.20880307257175446)} end if P[2171] then resizeBatch[#resizeBatch+1] = {Part = P[2171], CFrame = P[2171].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[3411] then resizeBatch[#resizeBatch+1] = {Part = P[3411], CFrame = P[3411].CFrame, Size = Vector3.new(0.5235913991928101,2,1.2335999011993408)} end if P[812] then resizeBatch[#resizeBatch+1] = {Part = P[812], CFrame = P[812].CFrame, Size = Vector3.new(4,1,1)} end if P[3365] then resizeBatch[#resizeBatch+1] = {Part = P[3365], CFrame = P[3365].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[1996] then resizeBatch[#resizeBatch+1] = {Part = P[1996], CFrame = P[1996].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3660] then resizeBatch[#resizeBatch+1] = {Part = P[3660], CFrame = P[3660].CFrame, Size = Vector3.new(0.18182945251464844,1.259042739868164,0.24686813354492188)} end if P[2936] then resizeBatch[#resizeBatch+1] = {Part = P[2936], CFrame = P[2936].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2784] then resizeBatch[#resizeBatch+1] = {Part = P[2784], CFrame = P[2784].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[14] then resizeBatch[#resizeBatch+1] = {Part = P[14], CFrame = P[14].CFrame, Size = Vector3.new(1,1,1)} end if P[2892] then resizeBatch[#resizeBatch+1] = {Part = P[2892], CFrame = P[2892].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2232] then resizeBatch[#resizeBatch+1] = {Part = P[2232], CFrame = P[2232].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2110] then resizeBatch[#resizeBatch+1] = {Part = P[2110], CFrame = P[2110].CFrame, Size = Vector3.new(0.9724020957946777,1.2534140348434448,0.09999990463256836)} end if P[1280] then resizeBatch[#resizeBatch+1] = {Part = P[1280], CFrame = P[1280].CFrame, Size = Vector3.new(1,1,1)} end if P[3837] then resizeBatch[#resizeBatch+1] = {Part = P[3837], CFrame = P[3837].CFrame, Size = Vector3.new(2.0056567192077637,16.50912094116211,1.7327094078063965)} end if P[1107] then resizeBatch[#resizeBatch+1] = {Part = P[1107], CFrame = P[1107].CFrame, Size = Vector3.new(106,1,1)} end if P[1920] then resizeBatch[#resizeBatch+1] = {Part = P[1920], CFrame = P[1920].CFrame, Size = Vector3.new(2.781020164489746,2.719231128692627,2.0938079357147217)} end if P[227] then resizeBatch[#resizeBatch+1] = {Part = P[227], CFrame = P[227].CFrame, Size = Vector3.new(2,1,2)} end if P[2103] then resizeBatch[#resizeBatch+1] = {Part = P[2103], CFrame = P[2103].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[3055] then resizeBatch[#resizeBatch+1] = {Part = P[3055], CFrame = P[3055].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3297] then resizeBatch[#resizeBatch+1] = {Part = P[3297], CFrame = P[3297].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3661] then resizeBatch[#resizeBatch+1] = {Part = P[3661], CFrame = P[3661].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[3167] then resizeBatch[#resizeBatch+1] = {Part = P[3167], CFrame = P[3167].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2164] then resizeBatch[#resizeBatch+1] = {Part = P[2164], CFrame = P[2164].CFrame, Size = Vector3.new(0.537808895111084,0.9475713968276978,0.09999990463256836)} end if P[2650] then resizeBatch[#resizeBatch+1] = {Part = P[2650], CFrame = P[2650].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2509] then resizeBatch[#resizeBatch+1] = {Part = P[2509], CFrame = P[2509].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[4043] then resizeBatch[#resizeBatch+1] = {Part = P[4043], CFrame = P[4043].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,0.9648441076278687)} end if P[3674] then resizeBatch[#resizeBatch+1] = {Part = P[3674], CFrame = P[3674].CFrame, Size = Vector3.new(2.1447598934173584,0.45886293053627014,0.45886293053627014)} end if P[3343] then resizeBatch[#resizeBatch+1] = {Part = P[3343], CFrame = P[3343].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[3474] then resizeBatch[#resizeBatch+1] = {Part = P[3474], CFrame = P[3474].CFrame, Size = Vector3.new(4.668169021606445,0.6238775253295898,2.922656297683716)} end if P[2113] then resizeBatch[#resizeBatch+1] = {Part = P[2113], CFrame = P[2113].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2855] then resizeBatch[#resizeBatch+1] = {Part = P[2855], CFrame = P[2855].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[47] then resizeBatch[#resizeBatch+1] = {Part = P[47], CFrame = P[47].CFrame, Size = Vector3.new(14,2.200000762939453,14)} end if P[3330] then resizeBatch[#resizeBatch+1] = {Part = P[3330], CFrame = P[3330].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[2478] then resizeBatch[#resizeBatch+1] = {Part = P[2478], CFrame = P[2478].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2310] then resizeBatch[#resizeBatch+1] = {Part = P[2310], CFrame = P[2310].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3952] then resizeBatch[#resizeBatch+1] = {Part = P[3952], CFrame = P[3952].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,17.035995483398438)} end if P[2943] then resizeBatch[#resizeBatch+1] = {Part = P[2943], CFrame = P[2943].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2061] then resizeBatch[#resizeBatch+1] = {Part = P[2061], CFrame = P[2061].CFrame, Size = Vector3.new(0.05599985271692276,0.5249999761581421,0.024000000208616257)} end if P[2726] then resizeBatch[#resizeBatch+1] = {Part = P[2726], CFrame = P[2726].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2173] then resizeBatch[#resizeBatch+1] = {Part = P[2173], CFrame = P[2173].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[2379] then resizeBatch[#resizeBatch+1] = {Part = P[2379], CFrame = P[2379].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2947] then resizeBatch[#resizeBatch+1] = {Part = P[2947], CFrame = P[2947].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2023] then resizeBatch[#resizeBatch+1] = {Part = P[2023], CFrame = P[2023].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3271] then resizeBatch[#resizeBatch+1] = {Part = P[3271], CFrame = P[3271].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2996] then resizeBatch[#resizeBatch+1] = {Part = P[2996], CFrame = P[2996].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2358] then resizeBatch[#resizeBatch+1] = {Part = P[2358], CFrame = P[2358].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[2894] then resizeBatch[#resizeBatch+1] = {Part = P[2894], CFrame = P[2894].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3036] then resizeBatch[#resizeBatch+1] = {Part = P[3036], CFrame = P[3036].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3721] then resizeBatch[#resizeBatch+1] = {Part = P[3721], CFrame = P[3721].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[2842] then resizeBatch[#resizeBatch+1] = {Part = P[2842], CFrame = P[2842].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[624] then resizeBatch[#resizeBatch+1] = {Part = P[624], CFrame = P[624].CFrame, Size = Vector3.new(7,8,1)} end if P[3656] then resizeBatch[#resizeBatch+1] = {Part = P[3656], CFrame = P[3656].CFrame, Size = Vector3.new(0.18182945251464844,1.259042739868164,0.24686813354492188)} end if P[2640] then resizeBatch[#resizeBatch+1] = {Part = P[2640], CFrame = P[2640].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1182] then resizeBatch[#resizeBatch+1] = {Part = P[1182], CFrame = P[1182].CFrame, Size = Vector3.new(5,1,3)} end if P[2073] then resizeBatch[#resizeBatch+1] = {Part = P[2073], CFrame = P[2073].CFrame, Size = Vector3.new(3.625,0.25,2.625)} end if P[3598] then resizeBatch[#resizeBatch+1] = {Part = P[3598], CFrame = P[3598].CFrame, Size = Vector3.new(1.727824330329895,0.7242492437362671,0.06975070387125015)} end if P[2279] then resizeBatch[#resizeBatch+1] = {Part = P[2279], CFrame = P[2279].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[3860] then resizeBatch[#resizeBatch+1] = {Part = P[3860], CFrame = P[3860].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[2081] then resizeBatch[#resizeBatch+1] = {Part = P[2081], CFrame = P[2081].CFrame, Size = Vector3.new(0.05599985271692276,0.07499995082616806,0.024000000208616257)} end if P[273] then resizeBatch[#resizeBatch+1] = {Part = P[273], CFrame = P[273].CFrame, Size = Vector3.new(23,1,90)} end if P[10] then resizeBatch[#resizeBatch+1] = {Part = P[10], CFrame = P[10].CFrame, Size = Vector3.new(4,40.5,4)} end if P[3146] then resizeBatch[#resizeBatch+1] = {Part = P[3146], CFrame = P[3146].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3080] then resizeBatch[#resizeBatch+1] = {Part = P[3080], CFrame = P[3080].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3500] then resizeBatch[#resizeBatch+1] = {Part = P[3500], CFrame = P[3500].CFrame, Size = Vector3.new(1.461408019065857,0.612575888633728,0.05899571627378464)} end if P[3510] then resizeBatch[#resizeBatch+1] = {Part = P[3510], CFrame = P[3510].CFrame, Size = Vector3.new(0.058995772153139114,1.6706815958023071,1.5628894567489624)} end if P[2710] then resizeBatch[#resizeBatch+1] = {Part = P[2710], CFrame = P[2710].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[1985] then resizeBatch[#resizeBatch+1] = {Part = P[1985], CFrame = P[1985].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[1937] then resizeBatch[#resizeBatch+1] = {Part = P[1937], CFrame = P[1937].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[1189] then resizeBatch[#resizeBatch+1] = {Part = P[1189], CFrame = P[1189].CFrame, Size = Vector3.new(1,23,9)} end if P[3293] then resizeBatch[#resizeBatch+1] = {Part = P[3293], CFrame = P[3293].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[4045] then resizeBatch[#resizeBatch+1] = {Part = P[4045], CFrame = P[4045].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,1.064844012260437)} end if P[50] then resizeBatch[#resizeBatch+1] = {Part = P[50], CFrame = P[50].CFrame, Size = Vector3.new(6,6,5.200000762939453)} end if P[3464] then resizeBatch[#resizeBatch+1] = {Part = P[3464], CFrame = P[3464].CFrame, Size = Vector3.new(1.146378993988037,6.439605712890625,1.1415252685546875)} end if P[2300] then resizeBatch[#resizeBatch+1] = {Part = P[2300], CFrame = P[2300].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2306] then resizeBatch[#resizeBatch+1] = {Part = P[2306], CFrame = P[2306].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[1955] then resizeBatch[#resizeBatch+1] = {Part = P[1955], CFrame = P[1955].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[1990] then resizeBatch[#resizeBatch+1] = {Part = P[1990], CFrame = P[1990].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[1084] then resizeBatch[#resizeBatch+1] = {Part = P[1084], CFrame = P[1084].CFrame, Size = Vector3.new(42,1,1)} end if P[588] then resizeBatch[#resizeBatch+1] = {Part = P[588], CFrame = P[588].CFrame, Size = Vector3.new(1,2,2)} end if P[1641] then resizeBatch[#resizeBatch+1] = {Part = P[1641], CFrame = P[1641].CFrame, Size = Vector3.new(2,1,1)} end if P[856] then resizeBatch[#resizeBatch+1] = {Part = P[856], CFrame = P[856].CFrame, Size = Vector3.new(1,1,1)} end if P[2490] then resizeBatch[#resizeBatch+1] = {Part = P[2490], CFrame = P[2490].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3351] then resizeBatch[#resizeBatch+1] = {Part = P[3351], CFrame = P[3351].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[3436] then resizeBatch[#resizeBatch+1] = {Part = P[3436], CFrame = P[3436].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[2584] then resizeBatch[#resizeBatch+1] = {Part = P[2584], CFrame = P[2584].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2003] then resizeBatch[#resizeBatch+1] = {Part = P[2003], CFrame = P[2003].CFrame, Size = Vector3.new(0.843677282333374,4.327596187591553,0.8453453183174133)} end if P[546] then resizeBatch[#resizeBatch+1] = {Part = P[546], CFrame = P[546].CFrame, Size = Vector3.new(1,2,6)} end if P[3847] then resizeBatch[#resizeBatch+1] = {Part = P[3847], CFrame = P[3847].CFrame, Size = Vector3.new(2.0056567192077637,16.50912094116211,1.7327094078063965)} end if P[2208] then resizeBatch[#resizeBatch+1] = {Part = P[2208], CFrame = P[2208].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2170] then resizeBatch[#resizeBatch+1] = {Part = P[2170], CFrame = P[2170].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[2771] then resizeBatch[#resizeBatch+1] = {Part = P[2771], CFrame = P[2771].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2175] then resizeBatch[#resizeBatch+1] = {Part = P[2175], CFrame = P[2175].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[2269] then resizeBatch[#resizeBatch+1] = {Part = P[2269], CFrame = P[2269].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[791] then resizeBatch[#resizeBatch+1] = {Part = P[791], CFrame = P[791].CFrame, Size = Vector3.new(15,1,15)} end if P[3638] then resizeBatch[#resizeBatch+1] = {Part = P[3638], CFrame = P[3638].CFrame, Size = Vector3.new(3.8954923152923584,0.2438288927078247,5.873310565948486)} end if P[2689] then resizeBatch[#resizeBatch+1] = {Part = P[2689], CFrame = P[2689].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2724] then resizeBatch[#resizeBatch+1] = {Part = P[2724], CFrame = P[2724].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3037] then resizeBatch[#resizeBatch+1] = {Part = P[3037], CFrame = P[3037].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2345] then resizeBatch[#resizeBatch+1] = {Part = P[2345], CFrame = P[2345].CFrame, Size = Vector3.new(0.9724020957946777,1.2534140348434448,0.09999990463256836)} end if P[2722] then resizeBatch[#resizeBatch+1] = {Part = P[2722], CFrame = P[2722].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2590] then resizeBatch[#resizeBatch+1] = {Part = P[2590], CFrame = P[2590].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[506] then resizeBatch[#resizeBatch+1] = {Part = P[506], CFrame = P[506].CFrame, Size = Vector3.new(1,1,97)} end if P[2185] then resizeBatch[#resizeBatch+1] = {Part = P[2185], CFrame = P[2185].CFrame, Size = Vector3.new(0.5654077529907227,2.3038761615753174,1.8868064880371094)} end if P[1692] then resizeBatch[#resizeBatch+1] = {Part = P[1692], CFrame = P[1692].CFrame, Size = Vector3.new(2.318222761154175,2.609999895095825,2.0116891860961914)} end if P[3466] then resizeBatch[#resizeBatch+1] = {Part = P[3466], CFrame = P[3466].CFrame, Size = Vector3.new(2.1953682899475098,21.864505767822266,1.6812248229980469)} end if P[324] then resizeBatch[#resizeBatch+1] = {Part = P[324], CFrame = P[324].CFrame, Size = Vector3.new(54.810035705566406,47.649993896484375,1)} end if P[2597] then resizeBatch[#resizeBatch+1] = {Part = P[2597], CFrame = P[2597].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[1504] then resizeBatch[#resizeBatch+1] = {Part = P[1504], CFrame = P[1504].CFrame, Size = Vector3.new(1,2,1)} end if P[2245] then resizeBatch[#resizeBatch+1] = {Part = P[2245], CFrame = P[2245].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2608] then resizeBatch[#resizeBatch+1] = {Part = P[2608], CFrame = P[2608].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[43] then resizeBatch[#resizeBatch+1] = {Part = P[43], CFrame = P[43].CFrame, Size = Vector3.new(10,52.5,10)} end if P[2480] then resizeBatch[#resizeBatch+1] = {Part = P[2480], CFrame = P[2480].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[1016] then resizeBatch[#resizeBatch+1] = {Part = P[1016], CFrame = P[1016].CFrame, Size = Vector3.new(7,1,1)} end if P[3288] then resizeBatch[#resizeBatch+1] = {Part = P[3288], CFrame = P[3288].CFrame, Size = Vector3.new(2.520773410797119,0.9857445955276489,2.525757312774658)} end if P[2712] then resizeBatch[#resizeBatch+1] = {Part = P[2712], CFrame = P[2712].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3875] then resizeBatch[#resizeBatch+1] = {Part = P[3875], CFrame = P[3875].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[2883] then resizeBatch[#resizeBatch+1] = {Part = P[2883], CFrame = P[2883].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3094] then resizeBatch[#resizeBatch+1] = {Part = P[3094], CFrame = P[3094].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2344] then resizeBatch[#resizeBatch+1] = {Part = P[2344], CFrame = P[2344].CFrame, Size = Vector3.new(0.9724020957946777,1.275723934173584,0.09999990463256836)} end if P[2982] then resizeBatch[#resizeBatch+1] = {Part = P[2982], CFrame = P[2982].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3654] then resizeBatch[#resizeBatch+1] = {Part = P[3654], CFrame = P[3654].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[3279] then resizeBatch[#resizeBatch+1] = {Part = P[3279], CFrame = P[3279].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2388] then resizeBatch[#resizeBatch+1] = {Part = P[2388], CFrame = P[2388].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2626] then resizeBatch[#resizeBatch+1] = {Part = P[2626], CFrame = P[2626].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2545] then resizeBatch[#resizeBatch+1] = {Part = P[2545], CFrame = P[2545].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2533] then resizeBatch[#resizeBatch+1] = {Part = P[2533], CFrame = P[2533].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2440] then resizeBatch[#resizeBatch+1] = {Part = P[2440], CFrame = P[2440].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2396] then resizeBatch[#resizeBatch+1] = {Part = P[2396], CFrame = P[2396].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[4070] then resizeBatch[#resizeBatch+1] = {Part = P[4070], CFrame = P[4070].CFrame, Size = Vector3.new(1,0.800000011920929,3.3499999046325684)} end if P[2593] then resizeBatch[#resizeBatch+1] = {Part = P[2593], CFrame = P[2593].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[3783] then resizeBatch[#resizeBatch+1] = {Part = P[3783], CFrame = P[3783].CFrame, Size = Vector3.new(4.491515636444092,0.2811354994773865,6.771946430206299)} end if P[2995] then resizeBatch[#resizeBatch+1] = {Part = P[2995], CFrame = P[2995].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2139] then resizeBatch[#resizeBatch+1] = {Part = P[2139], CFrame = P[2139].CFrame, Size = Vector3.new(3.224043369293213,26.538000106811523,2.785287380218506)} end if P[2093] then resizeBatch[#resizeBatch+1] = {Part = P[2093], CFrame = P[2093].CFrame, Size = Vector3.new(0.20013484358787537,0.13342322409152985,0.20013484358787537)} end if P[2380] then resizeBatch[#resizeBatch+1] = {Part = P[2380], CFrame = P[2380].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1770] then resizeBatch[#resizeBatch+1] = {Part = P[1770], CFrame = P[1770].CFrame, Size = Vector3.new(4.04956579208374,8.09913158416748,4.04956579208374)} end if P[266] then resizeBatch[#resizeBatch+1] = {Part = P[266], CFrame = P[266].CFrame, Size = Vector3.new(2,1,1)} end if P[2467] then resizeBatch[#resizeBatch+1] = {Part = P[2467], CFrame = P[2467].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[428] then resizeBatch[#resizeBatch+1] = {Part = P[428], CFrame = P[428].CFrame, Size = Vector3.new(1,1,1)} end if P[903] then resizeBatch[#resizeBatch+1] = {Part = P[903], CFrame = P[903].CFrame, Size = Vector3.new(2,1,4)} end if P[1854] then resizeBatch[#resizeBatch+1] = {Part = P[1854], CFrame = P[1854].CFrame, Size = Vector3.new(2,1,1)} end if P[2818] then resizeBatch[#resizeBatch+1] = {Part = P[2818], CFrame = P[2818].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[3302] then resizeBatch[#resizeBatch+1] = {Part = P[3302], CFrame = P[3302].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2718] then resizeBatch[#resizeBatch+1] = {Part = P[2718], CFrame = P[2718].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2357] then resizeBatch[#resizeBatch+1] = {Part = P[2357], CFrame = P[2357].CFrame, Size = Vector3.new(7.1999969482421875,4.4866485595703125,0.1000213623046875)} end if P[1509] then resizeBatch[#resizeBatch+1] = {Part = P[1509], CFrame = P[1509].CFrame, Size = Vector3.new(2,2,1)} end if P[2671] then resizeBatch[#resizeBatch+1] = {Part = P[2671], CFrame = P[2671].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[4106] then resizeBatch[#resizeBatch+1] = {Part = P[4106], CFrame = P[4106].CFrame, Size = Vector3.new(2.042604446411133,0.40970274806022644,0.5905030965805054)} end if P[3633] then resizeBatch[#resizeBatch+1] = {Part = P[3633], CFrame = P[3633].CFrame, Size = Vector3.new(4.669347286224365,0.3185665011405945,6.411127090454102)} end if P[1927] then resizeBatch[#resizeBatch+1] = {Part = P[1927], CFrame = P[1927].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[1604] then resizeBatch[#resizeBatch+1] = {Part = P[1604], CFrame = P[1604].CFrame, Size = Vector3.new(2,2,1)} end if P[2250] then resizeBatch[#resizeBatch+1] = {Part = P[2250], CFrame = P[2250].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2568] then resizeBatch[#resizeBatch+1] = {Part = P[2568], CFrame = P[2568].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3566] then resizeBatch[#resizeBatch+1] = {Part = P[3566], CFrame = P[3566].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[2641] then resizeBatch[#resizeBatch+1] = {Part = P[2641], CFrame = P[2641].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[309] then resizeBatch[#resizeBatch+1] = {Part = P[309], CFrame = P[309].CFrame, Size = Vector3.new(18.000003814697266,7.399999618530273,18)} end if P[2326] then resizeBatch[#resizeBatch+1] = {Part = P[2326], CFrame = P[2326].CFrame, Size = Vector3.new(7.1999969482421875,4.4866485595703125,0.1000213623046875)} end if P[2679] then resizeBatch[#resizeBatch+1] = {Part = P[2679], CFrame = P[2679].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[3912] then resizeBatch[#resizeBatch+1] = {Part = P[3912], CFrame = P[3912].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,11.954360961914062)} end if P[2317] then resizeBatch[#resizeBatch+1] = {Part = P[2317], CFrame = P[2317].CFrame, Size = Vector3.new(0.9724020957946777,1.275723934173584,0.09999990463256836)} end if P[1657] then resizeBatch[#resizeBatch+1] = {Part = P[1657], CFrame = P[1657].CFrame, Size = Vector3.new(1,2,1)} end if P[2227] then resizeBatch[#resizeBatch+1] = {Part = P[2227], CFrame = P[2227].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3945] then resizeBatch[#resizeBatch+1] = {Part = P[3945], CFrame = P[3945].CFrame, Size = Vector3.new(11.421850204467773,15.232070922851562,1.0752792358398438)} end if P[3452] then resizeBatch[#resizeBatch+1] = {Part = P[3452], CFrame = P[3452].CFrame, Size = Vector3.new(2.0578508377075195,20.494916915893555,1.5759131908416748)} end if P[2189] then resizeBatch[#resizeBatch+1] = {Part = P[2189], CFrame = P[2189].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[3794] then resizeBatch[#resizeBatch+1] = {Part = P[3794], CFrame = P[3794].CFrame, Size = Vector3.new(5.086464881896973,0.34702441096305847,6.983840465545654)} end if P[873] then resizeBatch[#resizeBatch+1] = {Part = P[873], CFrame = P[873].CFrame, Size = Vector3.new(1,1,1)} end if P[3017] then resizeBatch[#resizeBatch+1] = {Part = P[3017], CFrame = P[3017].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2179] then resizeBatch[#resizeBatch+1] = {Part = P[2179], CFrame = P[2179].CFrame, Size = Vector3.new(7.855495929718018,16.675277709960938,0.4550018310546875)} end if P[3166] then resizeBatch[#resizeBatch+1] = {Part = P[3166], CFrame = P[3166].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3444] then resizeBatch[#resizeBatch+1] = {Part = P[3444], CFrame = P[3444].CFrame, Size = Vector3.new(0.5654077529907227,2.152757167816162,1.9023361206054688)} end if P[2579] then resizeBatch[#resizeBatch+1] = {Part = P[2579], CFrame = P[2579].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3023] then resizeBatch[#resizeBatch+1] = {Part = P[3023], CFrame = P[3023].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2365] then resizeBatch[#resizeBatch+1] = {Part = P[2365], CFrame = P[2365].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2163] then resizeBatch[#resizeBatch+1] = {Part = P[2163], CFrame = P[2163].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3727] then resizeBatch[#resizeBatch+1] = {Part = P[3727], CFrame = P[3727].CFrame, Size = Vector3.new(1.5869863033294678,3.040468454360962,0.05899571627378464)} end if P[2476] then resizeBatch[#resizeBatch+1] = {Part = P[2476], CFrame = P[2476].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[384] then resizeBatch[#resizeBatch+1] = {Part = P[384], CFrame = P[384].CFrame, Size = Vector3.new(1,23.400001525878906,9)} end if P[196] then resizeBatch[#resizeBatch+1] = {Part = P[196], CFrame = P[196].CFrame, Size = Vector3.new(49.55006790161133,43.869991302490234,1)} end if P[3635] then resizeBatch[#resizeBatch+1] = {Part = P[3635], CFrame = P[3635].CFrame, Size = Vector3.new(0.8945282697677612,6.430603981018066,0.24685421586036682)} end if P[567] then resizeBatch[#resizeBatch+1] = {Part = P[567], CFrame = P[567].CFrame, Size = Vector3.new(5,8,2)} end if P[1914] then resizeBatch[#resizeBatch+1] = {Part = P[1914], CFrame = P[1914].CFrame, Size = Vector3.new(2.916049003601074,0.6238771677017212,0.6238771677017212)} end if P[4184] then resizeBatch[#resizeBatch+1] = {Part = P[4184], CFrame = P[4184].CFrame, Size = Vector3.new(3,3,5)} end if P[3090] then resizeBatch[#resizeBatch+1] = {Part = P[3090], CFrame = P[3090].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2148] then resizeBatch[#resizeBatch+1] = {Part = P[2148], CFrame = P[2148].CFrame, Size = Vector3.new(2.781020164489746,2.719231128692627,2.0938079357147217)} end if P[4180] then resizeBatch[#resizeBatch+1] = {Part = P[4180], CFrame = P[4180].CFrame, Size = Vector3.new(6,1,6)} end if P[4173] then resizeBatch[#resizeBatch+1] = {Part = P[4173], CFrame = P[4173].CFrame, Size = Vector3.new(6,1,6)} end if P[3301] then resizeBatch[#resizeBatch+1] = {Part = P[3301], CFrame = P[3301].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[4175] then resizeBatch[#resizeBatch+1] = {Part = P[4175], CFrame = P[4175].CFrame, Size = Vector3.new(6,1,6)} end if P[476] then resizeBatch[#resizeBatch+1] = {Part = P[476], CFrame = P[476].CFrame, Size = Vector3.new(1,1,2)} end if P[2259] then resizeBatch[#resizeBatch+1] = {Part = P[2259], CFrame = P[2259].CFrame, Size = Vector3.new(1.4400845766067505,1.0582157373428345,1.4429309368133545)} end if P[3928] then resizeBatch[#resizeBatch+1] = {Part = P[3928], CFrame = P[3928].CFrame, Size = Vector3.new(6.114618301391602,14.838003158569336,6.3743767738342285)} end if P[3959] then resizeBatch[#resizeBatch+1] = {Part = P[3959], CFrame = P[3959].CFrame, Size = Vector3.new(1.7452646493911743,2.5032007694244385,4.793853759765625)} end if P[3659] then resizeBatch[#resizeBatch+1] = {Part = P[3659], CFrame = P[3659].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[2578] then resizeBatch[#resizeBatch+1] = {Part = P[2578], CFrame = P[2578].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3559] then resizeBatch[#resizeBatch+1] = {Part = P[3559], CFrame = P[3559].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[954] then resizeBatch[#resizeBatch+1] = {Part = P[954], CFrame = P[954].CFrame, Size = Vector3.new(1,2,1)} end if P[3494] then resizeBatch[#resizeBatch+1] = {Part = P[3494], CFrame = P[3494].CFrame, Size = Vector3.new(5.086464881896973,0.34702441096305847,6.983840465545654)} end if P[3523] then resizeBatch[#resizeBatch+1] = {Part = P[3523], CFrame = P[3523].CFrame, Size = Vector3.new(0.5736761689186096,2.454224109649658,0.05899571627378464)} end if P[4169] then resizeBatch[#resizeBatch+1] = {Part = P[4169], CFrame = P[4169].CFrame, Size = Vector3.new(4,0.20000000298023224,8)} end if P[4167] then resizeBatch[#resizeBatch+1] = {Part = P[4167], CFrame = P[4167].CFrame, Size = Vector3.new(4,0.20000000298023224,8)} end if P[2080] then resizeBatch[#resizeBatch+1] = {Part = P[2080], CFrame = P[2080].CFrame, Size = Vector3.new(0.05599985271692276,0.07499995082616806,0.024000000208616257)} end if P[1700] then resizeBatch[#resizeBatch+1] = {Part = P[1700], CFrame = P[1700].CFrame, Size = Vector3.new(1.7506333589553833,10.066142082214355,14.005066871643066)} end if P[2491] then resizeBatch[#resizeBatch+1] = {Part = P[2491], CFrame = P[2491].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3878] then resizeBatch[#resizeBatch+1] = {Part = P[3878], CFrame = P[3878].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[40] then resizeBatch[#resizeBatch+1] = {Part = P[40], CFrame = P[40].CFrame, Size = Vector3.new(1,1,1)} end if P[1970] then resizeBatch[#resizeBatch+1] = {Part = P[1970], CFrame = P[1970].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2070] then resizeBatch[#resizeBatch+1] = {Part = P[2070], CFrame = P[2070].CFrame, Size = Vector3.new(0.375,1.625,2.75)} end if P[2206] then resizeBatch[#resizeBatch+1] = {Part = P[2206], CFrame = P[2206].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[91] then resizeBatch[#resizeBatch+1] = {Part = P[91], CFrame = P[91].CFrame, Size = Vector3.new(4,1,1)} end if P[4162] then resizeBatch[#resizeBatch+1] = {Part = P[4162], CFrame = P[4162].CFrame, Size = Vector3.new(10,7,3)} end if P[4156] then resizeBatch[#resizeBatch+1] = {Part = P[4156], CFrame = P[4156].CFrame, Size = Vector3.new(6.389999866485596,5,1)} end if P[4159] then resizeBatch[#resizeBatch+1] = {Part = P[4159], CFrame = P[4159].CFrame, Size = Vector3.new(10,10,2)} end if P[3712] then resizeBatch[#resizeBatch+1] = {Part = P[3712], CFrame = P[3712].CFrame, Size = Vector3.new(1.461408019065857,0.612575888633728,0.05899571627378464)} end if P[3913] then resizeBatch[#resizeBatch+1] = {Part = P[3913], CFrame = P[3913].CFrame, Size = Vector3.new(11.421850204467773,15.232070922851562,1.0752792358398438)} end if P[2457] then resizeBatch[#resizeBatch+1] = {Part = P[2457], CFrame = P[2457].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[1925] then resizeBatch[#resizeBatch+1] = {Part = P[1925], CFrame = P[1925].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2525] then resizeBatch[#resizeBatch+1] = {Part = P[2525], CFrame = P[2525].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3369] then resizeBatch[#resizeBatch+1] = {Part = P[3369], CFrame = P[3369].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[4152] then resizeBatch[#resizeBatch+1] = {Part = P[4152], CFrame = P[4152].CFrame, Size = Vector3.new(12.04371166229248,6.193586826324463,0.5630533695220947)} end if P[4150] then resizeBatch[#resizeBatch+1] = {Part = P[4150], CFrame = P[4150].CFrame, Size = Vector3.new(6,1,6)} end if P[3942] then resizeBatch[#resizeBatch+1] = {Part = P[3942], CFrame = P[3942].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,17.006263732910156)} end if P[3715] then resizeBatch[#resizeBatch+1] = {Part = P[3715], CFrame = P[3715].CFrame, Size = Vector3.new(0.5736761689186096,2.7060468196868896,0.05899571627378464)} end if P[4147] then resizeBatch[#resizeBatch+1] = {Part = P[4147], CFrame = P[4147].CFrame, Size = Vector3.new(20.377197265625,10.479157447814941,0.9526506662368774)} end if P[3790] then resizeBatch[#resizeBatch+1] = {Part = P[3790], CFrame = P[3790].CFrame, Size = Vector3.new(1.3215820789337158,8.591781616210938,0.3298162519931793)} end if P[1928] then resizeBatch[#resizeBatch+1] = {Part = P[1928], CFrame = P[1928].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3455] then resizeBatch[#resizeBatch+1] = {Part = P[3455], CFrame = P[3455].CFrame, Size = Vector3.new(4.6609601974487305,0.6238775253295898,2.948899984359741)} end if P[2565] then resizeBatch[#resizeBatch+1] = {Part = P[2565], CFrame = P[2565].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[4138] then resizeBatch[#resizeBatch+1] = {Part = P[4138], CFrame = P[4138].CFrame, Size = Vector3.new(7.000000476837158,0.7000000476837158,7.000000476837158)} end if P[2240] then resizeBatch[#resizeBatch+1] = {Part = P[2240], CFrame = P[2240].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3257] then resizeBatch[#resizeBatch+1] = {Part = P[3257], CFrame = P[3257].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[4130] then resizeBatch[#resizeBatch+1] = {Part = P[4130], CFrame = P[4130].CFrame, Size = Vector3.new(4,2.299999952316284,4.099999904632568)} end if P[4126] then resizeBatch[#resizeBatch+1] = {Part = P[4126], CFrame = P[4126].CFrame, Size = Vector3.new(6.891749858856201,0.5801679491996765,6.391478538513184)} end if P[4124] then resizeBatch[#resizeBatch+1] = {Part = P[4124], CFrame = P[4124].CFrame, Size = Vector3.new(3.1922502517700195,0.709702730178833,0.8221920728683472)} end if P[4122] then resizeBatch[#resizeBatch+1] = {Part = P[4122], CFrame = P[4122].CFrame, Size = Vector3.new(3.1922502517700195,0.709702730178833,0.8221920728683472)} end if P[238] then resizeBatch[#resizeBatch+1] = {Part = P[238], CFrame = P[238].CFrame, Size = Vector3.new(7,8,1)} end if P[4118] then resizeBatch[#resizeBatch+1] = {Part = P[4118], CFrame = P[4118].CFrame, Size = Vector3.new(2.8922502994537354,0.709702730178833,0.8221920728683472)} end if P[4116] then resizeBatch[#resizeBatch+1] = {Part = P[4116], CFrame = P[4116].CFrame, Size = Vector3.new(2.842250347137451,0.709702730178833,0.8221920728683472)} end if P[2875] then resizeBatch[#resizeBatch+1] = {Part = P[2875], CFrame = P[2875].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[4112] then resizeBatch[#resizeBatch+1] = {Part = P[4112], CFrame = P[4112].CFrame, Size = Vector3.new(2.292604446411133,0.509702742099762,0.49050310254096985)} end if P[2433] then resizeBatch[#resizeBatch+1] = {Part = P[2433], CFrame = P[2433].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[4110] then resizeBatch[#resizeBatch+1] = {Part = P[4110], CFrame = P[4110].CFrame, Size = Vector3.new(1.842604398727417,0.3597027659416199,0.3905031085014343)} end if P[4108] then resizeBatch[#resizeBatch+1] = {Part = P[4108], CFrame = P[4108].CFrame, Size = Vector3.new(1.7426044940948486,0.40970274806022644,0.2905030846595764)} end if P[4102] then resizeBatch[#resizeBatch+1] = {Part = P[4102], CFrame = P[4102].CFrame, Size = Vector3.new(2.292604446411133,0.509702742099762,0.5905030965805054)} end if P[4064] then resizeBatch[#resizeBatch+1] = {Part = P[4064], CFrame = P[4064].CFrame, Size = Vector3.new(1,0.800000011920929,3.3499999046325684)} end if P[3354] then resizeBatch[#resizeBatch+1] = {Part = P[3354], CFrame = P[3354].CFrame, Size = Vector3.new(7.855495929718018,16.675277709960938,0.4550018310546875)} end if P[753] then resizeBatch[#resizeBatch+1] = {Part = P[753], CFrame = P[753].CFrame, Size = Vector3.new(12,32,1)} end if P[2074] then resizeBatch[#resizeBatch+1] = {Part = P[2074], CFrame = P[2074].CFrame, Size = Vector3.new(0.375,0.375,0.375)} end if P[2619] then resizeBatch[#resizeBatch+1] = {Part = P[2619], CFrame = P[2619].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2485] then resizeBatch[#resizeBatch+1] = {Part = P[2485], CFrame = P[2485].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[4098] then resizeBatch[#resizeBatch+1] = {Part = P[4098], CFrame = P[4098].CFrame, Size = Vector3.new(2.292604446411133,0.509702742099762,0.5905030965805054)} end if P[3698] then resizeBatch[#resizeBatch+1] = {Part = P[3698], CFrame = P[3698].CFrame, Size = Vector3.new(2.0578508377075195,20.494916915893555,1.5759131908416748)} end if P[2573] then resizeBatch[#resizeBatch+1] = {Part = P[2573], CFrame = P[2573].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2493] then resizeBatch[#resizeBatch+1] = {Part = P[2493], CFrame = P[2493].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3569] then resizeBatch[#resizeBatch+1] = {Part = P[3569], CFrame = P[3569].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[774] then resizeBatch[#resizeBatch+1] = {Part = P[774], CFrame = P[774].CFrame, Size = Vector3.new(2,4,1)} end if P[4090] then resizeBatch[#resizeBatch+1] = {Part = P[4090], CFrame = P[4090].CFrame, Size = Vector3.new(0.798119306564331,3.8600106239318848,0.49338316917419434)} end if P[4087] then resizeBatch[#resizeBatch+1] = {Part = P[4087], CFrame = P[4087].CFrame, Size = Vector3.new(0.798119306564331,3.8600106239318848,0.49338316917419434)} end if P[2327] then resizeBatch[#resizeBatch+1] = {Part = P[2327], CFrame = P[2327].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[2387] then resizeBatch[#resizeBatch+1] = {Part = P[2387], CFrame = P[2387].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[945] then resizeBatch[#resizeBatch+1] = {Part = P[945], CFrame = P[945].CFrame, Size = Vector3.new(90,1,14)} end if P[1162] then resizeBatch[#resizeBatch+1] = {Part = P[1162], CFrame = P[1162].CFrame, Size = Vector3.new(2,1,2)} end if P[3789] then resizeBatch[#resizeBatch+1] = {Part = P[3789], CFrame = P[3789].CFrame, Size = Vector3.new(5.204677581787109,0.3257741928100586,7.847195625305176)} end if P[483] then resizeBatch[#resizeBatch+1] = {Part = P[483], CFrame = P[483].CFrame, Size = Vector3.new(1,79,10.199999809265137)} end if P[3626] then resizeBatch[#resizeBatch+1] = {Part = P[3626], CFrame = P[3626].CFrame, Size = Vector3.new(0.8549267649650574,6.145915508270264,0.23592577874660492)} end if P[2084] then resizeBatch[#resizeBatch+1] = {Part = P[2084], CFrame = P[2084].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end if P[3883] then resizeBatch[#resizeBatch+1] = {Part = P[3883], CFrame = P[3883].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[4081] then resizeBatch[#resizeBatch+1] = {Part = P[4081], CFrame = P[4081].CFrame, Size = Vector3.new(0.798119306564331,3.8600106239318848,0.49338316917419434)} end if P[4078] then resizeBatch[#resizeBatch+1] = {Part = P[4078], CFrame = P[4078].CFrame, Size = Vector3.new(0.798119306564331,3.8600106239318848,0.49338316917419434)} end if P[4075] then resizeBatch[#resizeBatch+1] = {Part = P[4075], CFrame = P[4075].CFrame, Size = Vector3.new(0.798119306564331,3.8600106239318848,0.49338316917419434)} end if P[3309] then resizeBatch[#resizeBatch+1] = {Part = P[3309], CFrame = P[3309].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3280] then resizeBatch[#resizeBatch+1] = {Part = P[3280], CFrame = P[3280].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2713] then resizeBatch[#resizeBatch+1] = {Part = P[2713], CFrame = P[2713].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[4068] then resizeBatch[#resizeBatch+1] = {Part = P[4068], CFrame = P[4068].CFrame, Size = Vector3.new(1,0.800000011920929,3)} end if P[4056] then resizeBatch[#resizeBatch+1] = {Part = P[4056], CFrame = P[4056].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,0.9648441076278687)} end if P[953] then resizeBatch[#resizeBatch+1] = {Part = P[953], CFrame = P[953].CFrame, Size = Vector3.new(1,1,1)} end if P[4066] then resizeBatch[#resizeBatch+1] = {Part = P[4066], CFrame = P[4066].CFrame, Size = Vector3.new(1,0.800000011920929,2.8499999046325684)} end if P[4100] then resizeBatch[#resizeBatch+1] = {Part = P[4100], CFrame = P[4100].CFrame, Size = Vector3.new(2.042604446411133,0.4597027599811554,0.49050310254096985)} end if P[3910] then resizeBatch[#resizeBatch+1] = {Part = P[3910], CFrame = P[3910].CFrame, Size = Vector3.new(3.503000259399414,17.690000534057617,1.709999918937683)} end if P[4010] then resizeBatch[#resizeBatch+1] = {Part = P[4010], CFrame = P[4010].CFrame, Size = Vector3.new(4.102952003479004,8.205904006958008,4.102952003479004)} end if P[3684] then resizeBatch[#resizeBatch+1] = {Part = P[3684], CFrame = P[3684].CFrame, Size = Vector3.new(3.4334475994110107,0.45886319875717163,2.1496195793151855)} end if P[2027] then resizeBatch[#resizeBatch+1] = {Part = P[2027], CFrame = P[2027].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[1122] then resizeBatch[#resizeBatch+1] = {Part = P[1122], CFrame = P[1122].CFrame, Size = Vector3.new(1,1,4)} end if P[4058] then resizeBatch[#resizeBatch+1] = {Part = P[4058], CFrame = P[4058].CFrame, Size = Vector3.new(1.481297492980957,1.5550193786621094,0.6796773076057434)} end if P[3685] then resizeBatch[#resizeBatch+1] = {Part = P[3685], CFrame = P[3685].CFrame, Size = Vector3.new(2.1447598934173584,0.45886293053627014,0.45886293053627014)} end if P[2841] then resizeBatch[#resizeBatch+1] = {Part = P[2841], CFrame = P[2841].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3645] then resizeBatch[#resizeBatch+1] = {Part = P[3645], CFrame = P[3645].CFrame, Size = Vector3.new(0.37797898054122925,2.1158535480499268,1.2335999011993408)} end if P[4053] then resizeBatch[#resizeBatch+1] = {Part = P[4053], CFrame = P[4053].CFrame, Size = Vector3.new(1.481297492980957,1.5550193786621094,0.6796773076057434)} end if P[4052] then resizeBatch[#resizeBatch+1] = {Part = P[4052], CFrame = P[4052].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,0.9648441076278687)} end if P[2661] then resizeBatch[#resizeBatch+1] = {Part = P[2661], CFrame = P[2661].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2905] then resizeBatch[#resizeBatch+1] = {Part = P[2905], CFrame = P[2905].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3524] then resizeBatch[#resizeBatch+1] = {Part = P[3524], CFrame = P[3524].CFrame, Size = Vector3.new(0.5736761689186096,2.454224109649658,0.05899571627378464)} end if P[2468] then resizeBatch[#resizeBatch+1] = {Part = P[2468], CFrame = P[2468].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2052] then resizeBatch[#resizeBatch+1] = {Part = P[2052], CFrame = P[2052].CFrame, Size = Vector3.new(0.10673858225345612,0.3335581123828888,0.10673858225345612)} end if P[4051] then resizeBatch[#resizeBatch+1] = {Part = P[4051], CFrame = P[4051].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,1.064844012260437)} end if P[168] then resizeBatch[#resizeBatch+1] = {Part = P[168], CFrame = P[168].CFrame, Size = Vector3.new(1,1,2)} end if P[3639] then resizeBatch[#resizeBatch+1] = {Part = P[3639], CFrame = P[3639].CFrame, Size = Vector3.new(5.479269027709961,11.631134986877441,0.317367285490036)} end if P[2435] then resizeBatch[#resizeBatch+1] = {Part = P[2435], CFrame = P[2435].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3314] then resizeBatch[#resizeBatch+1] = {Part = P[3314], CFrame = P[3314].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2483] then resizeBatch[#resizeBatch+1] = {Part = P[2483], CFrame = P[2483].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[695] then resizeBatch[#resizeBatch+1] = {Part = P[695], CFrame = P[695].CFrame, Size = Vector3.new(1,20.599998474121094,5.399996757507324)} end if P[3593] then resizeBatch[#resizeBatch+1] = {Part = P[3593], CFrame = P[3593].CFrame, Size = Vector3.new(2.0056567192077637,16.50912094116211,1.7327094078063965)} end if P[1301] then resizeBatch[#resizeBatch+1] = {Part = P[1301], CFrame = P[1301].CFrame, Size = Vector3.new(42,1,1)} end if P[2633] then resizeBatch[#resizeBatch+1] = {Part = P[2633], CFrame = P[2633].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[1252] then resizeBatch[#resizeBatch+1] = {Part = P[1252], CFrame = P[1252].CFrame, Size = Vector3.new(1,3,1)} end if P[4048] then resizeBatch[#resizeBatch+1] = {Part = P[4048], CFrame = P[4048].CFrame, Size = Vector3.new(1.481297492980957,1.5550193786621094,0.6796773076057434)} end if P[2705] then resizeBatch[#resizeBatch+1] = {Part = P[2705], CFrame = P[2705].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[4047] then resizeBatch[#resizeBatch+1] = {Part = P[4047], CFrame = P[4047].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,1.064844012260437)} end if P[3156] then resizeBatch[#resizeBatch+1] = {Part = P[3156], CFrame = P[3156].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[1950] then resizeBatch[#resizeBatch+1] = {Part = P[1950], CFrame = P[1950].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[4046] then resizeBatch[#resizeBatch+1] = {Part = P[4046], CFrame = P[4046].CFrame, Size = Vector3.new(1.481297492980957,1.5550193786621094,0.6796773076057434)} end if P[2998] then resizeBatch[#resizeBatch+1] = {Part = P[2998], CFrame = P[2998].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[4044] then resizeBatch[#resizeBatch+1] = {Part = P[4044], CFrame = P[4044].CFrame, Size = Vector3.new(1.481297492980957,1.5550193786621094,0.6796773076057434)} end if P[2442] then resizeBatch[#resizeBatch+1] = {Part = P[2442], CFrame = P[2442].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[667] then resizeBatch[#resizeBatch+1] = {Part = P[667], CFrame = P[667].CFrame, Size = Vector3.new(15,2,43)} end if P[4042] then resizeBatch[#resizeBatch+1] = {Part = P[4042], CFrame = P[4042].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,0.9648441076278687)} end if P[3054] then resizeBatch[#resizeBatch+1] = {Part = P[3054], CFrame = P[3054].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3763] then resizeBatch[#resizeBatch+1] = {Part = P[3763], CFrame = P[3763].CFrame, Size = Vector3.new(1.4130375385284424,10.158074378967285,0.3899421691894531)} end if P[2178] then resizeBatch[#resizeBatch+1] = {Part = P[2178], CFrame = P[2178].CFrame, Size = Vector3.new(5.4412384033203125,2.989739418029785,0.100006103515625)} end if P[4031] then resizeBatch[#resizeBatch+1] = {Part = P[4031], CFrame = P[4031].CFrame, Size = Vector3.new(8.205904006958008,8.205904006958008,4.102952003479004)} end if P[4029] then resizeBatch[#resizeBatch+1] = {Part = P[4029], CFrame = P[4029].CFrame, Size = Vector3.new(4.102952003479004,8.205904006958008,4.102952003479004)} end if P[2543] then resizeBatch[#resizeBatch+1] = {Part = P[2543], CFrame = P[2543].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1951] then resizeBatch[#resizeBatch+1] = {Part = P[1951], CFrame = P[1951].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[2246] then resizeBatch[#resizeBatch+1] = {Part = P[2246], CFrame = P[2246].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2202] then resizeBatch[#resizeBatch+1] = {Part = P[2202], CFrame = P[2202].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[4026] then resizeBatch[#resizeBatch+1] = {Part = P[4026], CFrame = P[4026].CFrame, Size = Vector3.new(4.102952003479004,8.205904006958008,4.102952003479004)} end if P[2079] then resizeBatch[#resizeBatch+1] = {Part = P[2079], CFrame = P[2079].CFrame, Size = Vector3.new(0.05599985271692276,0.5249999761581421,0.024000000208616257)} end if P[2484] then resizeBatch[#resizeBatch+1] = {Part = P[2484], CFrame = P[2484].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[2320] then resizeBatch[#resizeBatch+1] = {Part = P[2320], CFrame = P[2320].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[3759] then resizeBatch[#resizeBatch+1] = {Part = P[3759], CFrame = P[3759].CFrame, Size = Vector3.new(5.310324192047119,0.33238685131073,8.00648021697998)} end if P[2698] then resizeBatch[#resizeBatch+1] = {Part = P[2698], CFrame = P[2698].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2076] then resizeBatch[#resizeBatch+1] = {Part = P[2076], CFrame = P[2076].CFrame, Size = Vector3.new(0.25,1.625,2.625)} end if P[3583] then resizeBatch[#resizeBatch+1] = {Part = P[3583], CFrame = P[3583].CFrame, Size = Vector3.new(2.0056567192077637,16.50912094116211,1.7327094078063965)} end if P[2423] then resizeBatch[#resizeBatch+1] = {Part = P[2423], CFrame = P[2423].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2677] then resizeBatch[#resizeBatch+1] = {Part = P[2677], CFrame = P[2677].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1757] then resizeBatch[#resizeBatch+1] = {Part = P[1757], CFrame = P[1757].CFrame, Size = Vector3.new(8.09913158416748,4.04956579208374,4.04956579208374)} end if P[1353] then resizeBatch[#resizeBatch+1] = {Part = P[1353], CFrame = P[1353].CFrame, Size = Vector3.new(1,1,4)} end if P[2337] then resizeBatch[#resizeBatch+1] = {Part = P[2337], CFrame = P[2337].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[3204] then resizeBatch[#resizeBatch+1] = {Part = P[3204], CFrame = P[3204].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2751] then resizeBatch[#resizeBatch+1] = {Part = P[2751], CFrame = P[2751].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3118] then resizeBatch[#resizeBatch+1] = {Part = P[3118], CFrame = P[3118].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2205] then resizeBatch[#resizeBatch+1] = {Part = P[2205], CFrame = P[2205].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3954] then resizeBatch[#resizeBatch+1] = {Part = P[3954], CFrame = P[3954].CFrame, Size = Vector3.new(26.566701889038086,9.469070434570312,1.2200000286102295)} end if P[2030] then resizeBatch[#resizeBatch+1] = {Part = P[2030], CFrame = P[2030].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3953] then resizeBatch[#resizeBatch+1] = {Part = P[3953], CFrame = P[3953].CFrame, Size = Vector3.new(3.503000259399414,17.690000534057617,1.709999918937683)} end if P[3917] then resizeBatch[#resizeBatch+1] = {Part = P[3917], CFrame = P[3917].CFrame, Size = Vector3.new(11.421850204467773,15.232070922851562,1.0752792358398438)} end if P[3905] then resizeBatch[#resizeBatch+1] = {Part = P[3905], CFrame = P[3905].CFrame, Size = Vector3.new(11.368650436401367,82.60889434814453,52.03755569458008)} end if P[3239] then resizeBatch[#resizeBatch+1] = {Part = P[3239], CFrame = P[3239].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3373] then resizeBatch[#resizeBatch+1] = {Part = P[3373], CFrame = P[3373].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[1224] then resizeBatch[#resizeBatch+1] = {Part = P[1224], CFrame = P[1224].CFrame, Size = Vector3.new(7,1,1)} end if P[3780] then resizeBatch[#resizeBatch+1] = {Part = P[3780], CFrame = P[3780].CFrame, Size = Vector3.new(3.224043369293213,26.538000106811523,2.785287380218506)} end if P[24] then resizeBatch[#resizeBatch+1] = {Part = P[24], CFrame = P[24].CFrame, Size = Vector3.new(14,2.200000762939453,14)} end if P[1931] then resizeBatch[#resizeBatch+1] = {Part = P[1931], CFrame = P[1931].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[1507] then resizeBatch[#resizeBatch+1] = {Part = P[1507], CFrame = P[1507].CFrame, Size = Vector3.new(1,2,1)} end if P[3950] then resizeBatch[#resizeBatch+1] = {Part = P[3950], CFrame = P[3950].CFrame, Size = Vector3.new(11.421850204467773,15.232070922851562,1.0752792358398438)} end if P[788] then resizeBatch[#resizeBatch+1] = {Part = P[788], CFrame = P[788].CFrame, Size = Vector3.new(50.6000862121582,45.5999755859375,1.0000001192092896)} end if P[3949] then resizeBatch[#resizeBatch+1] = {Part = P[3949], CFrame = P[3949].CFrame, Size = Vector3.new(1.7452646493911743,1.824127197265625,4.793853759765625)} end if P[3625] then resizeBatch[#resizeBatch+1] = {Part = P[3625], CFrame = P[3625].CFrame, Size = Vector3.new(3.7230355739593506,0.23303437232971191,5.6132941246032715)} end if P[2990] then resizeBatch[#resizeBatch+1] = {Part = P[2990], CFrame = P[2990].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3947] then resizeBatch[#resizeBatch+1] = {Part = P[3947], CFrame = P[3947].CFrame, Size = Vector3.new(11.704524993896484,0.33360540866851807,1.6238899230957031)} end if P[2656] then resizeBatch[#resizeBatch+1] = {Part = P[2656], CFrame = P[2656].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3946] then resizeBatch[#resizeBatch+1] = {Part = P[3946], CFrame = P[3946].CFrame, Size = Vector3.new(58.308082580566406,9.228492736816406,101.45240020751953)} end if P[2807] then resizeBatch[#resizeBatch+1] = {Part = P[2807], CFrame = P[2807].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2267] then resizeBatch[#resizeBatch+1] = {Part = P[2267], CFrame = P[2267].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3490] then resizeBatch[#resizeBatch+1] = {Part = P[3490], CFrame = P[3490].CFrame, Size = Vector3.new(1.3215820789337158,8.591781616210938,0.3298162519931793)} end if P[2125] then resizeBatch[#resizeBatch+1] = {Part = P[2125], CFrame = P[2125].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[3254] then resizeBatch[#resizeBatch+1] = {Part = P[3254], CFrame = P[3254].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3944] then resizeBatch[#resizeBatch+1] = {Part = P[3944], CFrame = P[3944].CFrame, Size = Vector3.new(1.1498141288757324,9.36794662475586,20.19931411743164)} end if P[2851] then resizeBatch[#resizeBatch+1] = {Part = P[2851], CFrame = P[2851].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[952] then resizeBatch[#resizeBatch+1] = {Part = P[952], CFrame = P[952].CFrame, Size = Vector3.new(1,1,1)} end if P[3548] then resizeBatch[#resizeBatch+1] = {Part = P[3548], CFrame = P[3548].CFrame, Size = Vector3.new(0.31969770789146423,1.7896062135696411,1.043388843536377)} end if P[2613] then resizeBatch[#resizeBatch+1] = {Part = P[2613], CFrame = P[2613].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[509] then resizeBatch[#resizeBatch+1] = {Part = P[509], CFrame = P[509].CFrame, Size = Vector3.new(1,1,1)} end if P[3941] then resizeBatch[#resizeBatch+1] = {Part = P[3941], CFrame = P[3941].CFrame, Size = Vector3.new(3.2843379974365234,9.29911994934082,0.8100000023841858)} end if P[3940] then resizeBatch[#resizeBatch+1] = {Part = P[3940], CFrame = P[3940].CFrame, Size = Vector3.new(19.175260543823242,0.3531872034072876,1.6238899230957031)} end if P[3939] then resizeBatch[#resizeBatch+1] = {Part = P[3939], CFrame = P[3939].CFrame, Size = Vector3.new(1.8088760375976562,5.935129165649414,0.8284339904785156)} end if P[3938] then resizeBatch[#resizeBatch+1] = {Part = P[3938], CFrame = P[3938].CFrame, Size = Vector3.new(1.8088760375976562,5.935129165649414,1.2061042785644531)} end if P[2218] then resizeBatch[#resizeBatch+1] = {Part = P[2218], CFrame = P[2218].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2721] then resizeBatch[#resizeBatch+1] = {Part = P[2721], CFrame = P[2721].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3767] then resizeBatch[#resizeBatch+1] = {Part = P[3767], CFrame = P[3767].CFrame, Size = Vector3.new(5.5563063621521,0.34778353571891785,8.377352714538574)} end if P[2699] then resizeBatch[#resizeBatch+1] = {Part = P[2699], CFrame = P[2699].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3937] then resizeBatch[#resizeBatch+1] = {Part = P[3937], CFrame = P[3937].CFrame, Size = Vector3.new(2.2570953369140625,1.6755598783493042,4.034113883972168)} end if P[2340] then resizeBatch[#resizeBatch+1] = {Part = P[2340], CFrame = P[2340].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[1689] then resizeBatch[#resizeBatch+1] = {Part = P[1689], CFrame = P[1689].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[1898] then resizeBatch[#resizeBatch+1] = {Part = P[1898], CFrame = P[1898].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[2287] then resizeBatch[#resizeBatch+1] = {Part = P[2287], CFrame = P[2287].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3936] then resizeBatch[#resizeBatch+1] = {Part = P[3936], CFrame = P[3936].CFrame, Size = Vector3.new(1.7452646493911743,1.824127197265625,4.793853759765625)} end if P[2756] then resizeBatch[#resizeBatch+1] = {Part = P[2756], CFrame = P[2756].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[659] then resizeBatch[#resizeBatch+1] = {Part = P[659], CFrame = P[659].CFrame, Size = Vector3.new(17,7,18)} end if P[3424] then resizeBatch[#resizeBatch+1] = {Part = P[3424], CFrame = P[3424].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[3934] then resizeBatch[#resizeBatch+1] = {Part = P[3934], CFrame = P[3934].CFrame, Size = Vector3.new(1.7452646493911743,1.824127197265625,4.793853759765625)} end if P[2735] then resizeBatch[#resizeBatch+1] = {Part = P[2735], CFrame = P[2735].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3039] then resizeBatch[#resizeBatch+1] = {Part = P[3039], CFrame = P[3039].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3933] then resizeBatch[#resizeBatch+1] = {Part = P[3933], CFrame = P[3933].CFrame, Size = Vector3.new(52.371002197265625,35.88755416870117,0.0178680419921875)} end if P[490] then resizeBatch[#resizeBatch+1] = {Part = P[490], CFrame = P[490].CFrame, Size = Vector3.new(2,3.800004720687866,8.599992752075195)} end if P[2474] then resizeBatch[#resizeBatch+1] = {Part = P[2474], CFrame = P[2474].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2137] then resizeBatch[#resizeBatch+1] = {Part = P[2137], CFrame = P[2137].CFrame, Size = Vector3.new(2.781020164489746,2.719231128692627,2.0938079357147217)} end if P[880] then resizeBatch[#resizeBatch+1] = {Part = P[880], CFrame = P[880].CFrame, Size = Vector3.new(1,1,1)} end if P[3132] then resizeBatch[#resizeBatch+1] = {Part = P[3132], CFrame = P[3132].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3112] then resizeBatch[#resizeBatch+1] = {Part = P[3112], CFrame = P[3112].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[781] then resizeBatch[#resizeBatch+1] = {Part = P[781], CFrame = P[781].CFrame, Size = Vector3.new(3,2,1)} end if P[2156] then resizeBatch[#resizeBatch+1] = {Part = P[2156], CFrame = P[2156].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[2762] then resizeBatch[#resizeBatch+1] = {Part = P[2762], CFrame = P[2762].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3475] then resizeBatch[#resizeBatch+1] = {Part = P[3475], CFrame = P[3475].CFrame, Size = Vector3.new(2.916049003601074,0.6238771677017212,0.6238771677017212)} end if P[3616] then resizeBatch[#resizeBatch+1] = {Part = P[3616], CFrame = P[3616].CFrame, Size = Vector3.new(1.876295804977417,3.5947494506835938,0.06975070387125015)} end if P[3418] then resizeBatch[#resizeBatch+1] = {Part = P[3418], CFrame = P[3418].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[3931] then resizeBatch[#resizeBatch+1] = {Part = P[3931], CFrame = P[3931].CFrame, Size = Vector3.new(9.92988395690918,5.779999732971191,22.385000228881836)} end if P[2946] then resizeBatch[#resizeBatch+1] = {Part = P[2946], CFrame = P[2946].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3930] then resizeBatch[#resizeBatch+1] = {Part = P[3930], CFrame = P[3930].CFrame, Size = Vector3.new(11.303135871887207,6.8768744468688965,14.642004013061523)} end if P[2275] then resizeBatch[#resizeBatch+1] = {Part = P[2275], CFrame = P[2275].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[901] then resizeBatch[#resizeBatch+1] = {Part = P[901], CFrame = P[901].CFrame, Size = Vector3.new(2,1,2)} end if P[2055] then resizeBatch[#resizeBatch+1] = {Part = P[2055], CFrame = P[2055].CFrame, Size = Vector3.new(0.20013484358787537,0.13342322409152985,0.20013484358787537)} end if P[2885] then resizeBatch[#resizeBatch+1] = {Part = P[2885], CFrame = P[2885].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2336] then resizeBatch[#resizeBatch+1] = {Part = P[2336], CFrame = P[2336].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[1945] then resizeBatch[#resizeBatch+1] = {Part = P[1945], CFrame = P[1945].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2899] then resizeBatch[#resizeBatch+1] = {Part = P[2899], CFrame = P[2899].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3927] then resizeBatch[#resizeBatch+1] = {Part = P[3927], CFrame = P[3927].CFrame, Size = Vector3.new(3.503000259399414,17.690000534057617,1.709999918937683)} end if P[3762] then resizeBatch[#resizeBatch+1] = {Part = P[3762], CFrame = P[3762].CFrame, Size = Vector3.new(6.660088539123535,0.4543849527835846,9.144463539123535)} end if P[1287] then resizeBatch[#resizeBatch+1] = {Part = P[1287], CFrame = P[1287].CFrame, Size = Vector3.new(1,1,3)} end if P[2286] then resizeBatch[#resizeBatch+1] = {Part = P[2286], CFrame = P[2286].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2119] then resizeBatch[#resizeBatch+1] = {Part = P[2119], CFrame = P[2119].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[3856] then resizeBatch[#resizeBatch+1] = {Part = P[3856], CFrame = P[3856].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[1060] then resizeBatch[#resizeBatch+1] = {Part = P[1060], CFrame = P[1060].CFrame, Size = Vector3.new(1,1,1)} end if P[2058] then resizeBatch[#resizeBatch+1] = {Part = P[2058], CFrame = P[2058].CFrame, Size = Vector3.new(0.14200207591056824,0.17345024645328522,0.14200210571289062)} end if P[2034] then resizeBatch[#resizeBatch+1] = {Part = P[2034], CFrame = P[2034].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3926] then resizeBatch[#resizeBatch+1] = {Part = P[3926], CFrame = P[3926].CFrame, Size = Vector3.new(3.503000259399414,17.690000534057617,1.709999918937683)} end if P[3467] then resizeBatch[#resizeBatch+1] = {Part = P[3467], CFrame = P[3467].CFrame, Size = Vector3.new(1.1799999475479126,3.4097213745117188,12.085187911987305)} end if P[3329] then resizeBatch[#resizeBatch+1] = {Part = P[3329], CFrame = P[3329].CFrame, Size = Vector3.new(0.9724020957946777,4.586848735809326,0.09999990463256836)} end if P[1957] then resizeBatch[#resizeBatch+1] = {Part = P[1957], CFrame = P[1957].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3888] then resizeBatch[#resizeBatch+1] = {Part = P[3888], CFrame = P[3888].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[2472] then resizeBatch[#resizeBatch+1] = {Part = P[2472], CFrame = P[2472].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3922] then resizeBatch[#resizeBatch+1] = {Part = P[3922], CFrame = P[3922].CFrame, Size = Vector3.new(1.659999966621399,1.824127197265625,3.68999981880188)} end if P[3663] then resizeBatch[#resizeBatch+1] = {Part = P[3663], CFrame = P[3663].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[2749] then resizeBatch[#resizeBatch+1] = {Part = P[2749], CFrame = P[2749].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3209] then resizeBatch[#resizeBatch+1] = {Part = P[3209], CFrame = P[3209].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1968] then resizeBatch[#resizeBatch+1] = {Part = P[1968], CFrame = P[1968].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2244] then resizeBatch[#resizeBatch+1] = {Part = P[2244], CFrame = P[2244].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3919] then resizeBatch[#resizeBatch+1] = {Part = P[3919], CFrame = P[3919].CFrame, Size = Vector3.new(1.659999966621399,1.824127197265625,3.68999981880188)} end if P[2854] then resizeBatch[#resizeBatch+1] = {Part = P[2854], CFrame = P[2854].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3918] then resizeBatch[#resizeBatch+1] = {Part = P[3918], CFrame = P[3918].CFrame, Size = Vector3.new(11.704524993896484,0.33360540866851807,1.6238899230957031)} end if P[3643] then resizeBatch[#resizeBatch+1] = {Part = P[3643], CFrame = P[3643].CFrame, Size = Vector3.new(0.5235913991928101,2,1.2335999011993408)} end if P[3915] then resizeBatch[#resizeBatch+1] = {Part = P[3915], CFrame = P[3915].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,17.006263732910156)} end if P[3064] then resizeBatch[#resizeBatch+1] = {Part = P[3064], CFrame = P[3064].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3911] then resizeBatch[#resizeBatch+1] = {Part = P[3911], CFrame = P[3911].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,11.954360961914062)} end if P[2542] then resizeBatch[#resizeBatch+1] = {Part = P[2542], CFrame = P[2542].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2024] then resizeBatch[#resizeBatch+1] = {Part = P[2024], CFrame = P[2024].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3836] then resizeBatch[#resizeBatch+1] = {Part = P[3836], CFrame = P[3836].CFrame, Size = Vector3.new(1.7300548553466797,1.6916162967681885,1.3025444746017456)} end if P[4062] then resizeBatch[#resizeBatch+1] = {Part = P[4062], CFrame = P[4062].CFrame, Size = Vector3.new(1,0.800000011920929,2.8499999046325684)} end if P[3612] then resizeBatch[#resizeBatch+1] = {Part = P[3612], CFrame = P[3612].CFrame, Size = Vector3.new(1.876295804977417,3.791015625,0.06975070387125015)} end if P[3908] then resizeBatch[#resizeBatch+1] = {Part = P[3908], CFrame = P[3908].CFrame, Size = Vector3.new(11.704524993896484,0.33360540866851807,1.6238899230957031)} end if P[3666] then resizeBatch[#resizeBatch+1] = {Part = P[3666], CFrame = P[3666].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[2037] then resizeBatch[#resizeBatch+1] = {Part = P[2037], CFrame = P[2037].CFrame, Size = Vector3.new(2.890001058578491,0.24000008404254913,2)} end if P[2840] then resizeBatch[#resizeBatch+1] = {Part = P[2840], CFrame = P[2840].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3493] then resizeBatch[#resizeBatch+1] = {Part = P[3493], CFrame = P[3493].CFrame, Size = Vector3.new(4.699569225311279,0.2941581606864929,7.085633277893066)} end if P[213] then resizeBatch[#resizeBatch+1] = {Part = P[213], CFrame = P[213].CFrame, Size = Vector3.new(2,1,4)} end if P[3904] then resizeBatch[#resizeBatch+1] = {Part = P[3904], CFrame = P[3904].CFrame, Size = Vector3.new(1.7452646493911743,2.5032007694244385,4.793853759765625)} end if P[3903] then resizeBatch[#resizeBatch+1] = {Part = P[3903], CFrame = P[3903].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,15.148307800292969)} end if P[3902] then resizeBatch[#resizeBatch+1] = {Part = P[3902], CFrame = P[3902].CFrame, Size = Vector3.new(0.7069716453552246,9.36794662475586,20.71148109436035)} end if P[3784] then resizeBatch[#resizeBatch+1] = {Part = P[3784], CFrame = P[3784].CFrame, Size = Vector3.new(4.861283302307129,0.3316613435745239,6.674659729003906)} end if P[968] then resizeBatch[#resizeBatch+1] = {Part = P[968], CFrame = P[968].CFrame, Size = Vector3.new(1,1,1)} end if P[3900] then resizeBatch[#resizeBatch+1] = {Part = P[3900], CFrame = P[3900].CFrame, Size = Vector3.new(6.114618301391602,14.838003158569336,6.3743767738342285)} end if P[3899] then resizeBatch[#resizeBatch+1] = {Part = P[3899], CFrame = P[3899].CFrame, Size = Vector3.new(3.9331183433532715,0.18710993230342865,0.2034912109375)} end if P[3570] then resizeBatch[#resizeBatch+1] = {Part = P[3570], CFrame = P[3570].CFrame, Size = Vector3.new(0.1537928283214569,1.0649086236953735,0.20880307257175446)} end if P[3897] then resizeBatch[#resizeBatch+1] = {Part = P[3897], CFrame = P[3897].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[1662] then resizeBatch[#resizeBatch+1] = {Part = P[1662], CFrame = P[1662].CFrame, Size = Vector3.new(2,2,1)} end if P[3896] then resizeBatch[#resizeBatch+1] = {Part = P[3896], CFrame = P[3896].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[3881] then resizeBatch[#resizeBatch+1] = {Part = P[3881], CFrame = P[3881].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[3133] then resizeBatch[#resizeBatch+1] = {Part = P[3133], CFrame = P[3133].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[4059] then resizeBatch[#resizeBatch+1] = {Part = P[4059], CFrame = P[4059].CFrame, Size = Vector3.new(1.481297492980957,1.5550193786621094,0.6796773076057434)} end if P[3893] then resizeBatch[#resizeBatch+1] = {Part = P[3893], CFrame = P[3893].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[3892] then resizeBatch[#resizeBatch+1] = {Part = P[3892], CFrame = P[3892].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[3891] then resizeBatch[#resizeBatch+1] = {Part = P[3891], CFrame = P[3891].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[3890] then resizeBatch[#resizeBatch+1] = {Part = P[3890], CFrame = P[3890].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[2019] then resizeBatch[#resizeBatch+1] = {Part = P[2019], CFrame = P[2019].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2938] then resizeBatch[#resizeBatch+1] = {Part = P[2938], CFrame = P[2938].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3529] then resizeBatch[#resizeBatch+1] = {Part = P[3529], CFrame = P[3529].CFrame, Size = Vector3.new(0.7995936274528503,5.198265075683594,0.19954794645309448)} end if P[2866] then resizeBatch[#resizeBatch+1] = {Part = P[2866], CFrame = P[2866].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[2701] then resizeBatch[#resizeBatch+1] = {Part = P[2701], CFrame = P[2701].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3889] then resizeBatch[#resizeBatch+1] = {Part = P[3889], CFrame = P[3889].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[3924] then resizeBatch[#resizeBatch+1] = {Part = P[3924], CFrame = P[3924].CFrame, Size = Vector3.new(19.175260543823242,0.4783625602722168,1.538774013519287)} end if P[3886] then resizeBatch[#resizeBatch+1] = {Part = P[3886], CFrame = P[3886].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[2238] then resizeBatch[#resizeBatch+1] = {Part = P[2238], CFrame = P[2238].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3885] then resizeBatch[#resizeBatch+1] = {Part = P[3885], CFrame = P[3885].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[3742] then resizeBatch[#resizeBatch+1] = {Part = P[3742], CFrame = P[3742].CFrame, Size = Vector3.new(0.7231040000915527,5.198265075683594,0.19954794645309448)} end if P[2928] then resizeBatch[#resizeBatch+1] = {Part = P[2928], CFrame = P[2928].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[1009] then resizeBatch[#resizeBatch+1] = {Part = P[1009], CFrame = P[1009].CFrame, Size = Vector3.new(8,1,1)} end if P[3895] then resizeBatch[#resizeBatch+1] = {Part = P[3895], CFrame = P[3895].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[3880] then resizeBatch[#resizeBatch+1] = {Part = P[3880], CFrame = P[3880].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[3879] then resizeBatch[#resizeBatch+1] = {Part = P[3879], CFrame = P[3879].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[2002] then resizeBatch[#resizeBatch+1] = {Part = P[2002], CFrame = P[2002].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3093] then resizeBatch[#resizeBatch+1] = {Part = P[3093], CFrame = P[3093].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2514] then resizeBatch[#resizeBatch+1] = {Part = P[2514], CFrame = P[2514].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[1752] then resizeBatch[#resizeBatch+1] = {Part = P[1752], CFrame = P[1752].CFrame, Size = Vector3.new(4.04956579208374,8.09913158416748,4.04956579208374)} end if P[2869] then resizeBatch[#resizeBatch+1] = {Part = P[2869], CFrame = P[2869].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[4165] then resizeBatch[#resizeBatch+1] = {Part = P[4165], CFrame = P[4165].CFrame, Size = Vector3.new(6,1,6)} end if P[2752] then resizeBatch[#resizeBatch+1] = {Part = P[2752], CFrame = P[2752].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3877] then resizeBatch[#resizeBatch+1] = {Part = P[3877], CFrame = P[3877].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[2127] then resizeBatch[#resizeBatch+1] = {Part = P[2127], CFrame = P[2127].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[3806] then resizeBatch[#resizeBatch+1] = {Part = P[3806], CFrame = P[3806].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[3437] then resizeBatch[#resizeBatch+1] = {Part = P[3437], CFrame = P[3437].CFrame, Size = Vector3.new(0.18182945251464844,1.259042739868164,0.24686813354492188)} end if P[2391] then resizeBatch[#resizeBatch+1] = {Part = P[2391], CFrame = P[2391].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3468] then resizeBatch[#resizeBatch+1] = {Part = P[3468], CFrame = P[3468].CFrame, Size = Vector3.new(2.1953682899475098,21.864505767822266,1.6812248229980469)} end if P[3873] then resizeBatch[#resizeBatch+1] = {Part = P[3873], CFrame = P[3873].CFrame, Size = Vector3.new(3.9331183433532715,0.18710993230342865,0.2034912109375)} end if P[1861] then resizeBatch[#resizeBatch+1] = {Part = P[1861], CFrame = P[1861].CFrame, Size = Vector3.new(2,2,1)} end if P[1896] then resizeBatch[#resizeBatch+1] = {Part = P[1896], CFrame = P[1896].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[1755] then resizeBatch[#resizeBatch+1] = {Part = P[1755], CFrame = P[1755].CFrame, Size = Vector3.new(4.04956579208374,8.09913158416748,4.04956579208374)} end if P[1602] then resizeBatch[#resizeBatch+1] = {Part = P[1602], CFrame = P[1602].CFrame, Size = Vector3.new(1,2,1)} end if P[2323] then resizeBatch[#resizeBatch+1] = {Part = P[2323], CFrame = P[2323].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[2697] then resizeBatch[#resizeBatch+1] = {Part = P[2697], CFrame = P[2697].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[1940] then resizeBatch[#resizeBatch+1] = {Part = P[1940], CFrame = P[1940].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2339] then resizeBatch[#resizeBatch+1] = {Part = P[2339], CFrame = P[2339].CFrame, Size = Vector3.new(0.09999999403953552,2.83186674118042,2.6491551399230957)} end if P[3871] then resizeBatch[#resizeBatch+1] = {Part = P[3871], CFrame = P[3871].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[3870] then resizeBatch[#resizeBatch+1] = {Part = P[3870], CFrame = P[3870].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[3869] then resizeBatch[#resizeBatch+1] = {Part = P[3869], CFrame = P[3869].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[1775] then resizeBatch[#resizeBatch+1] = {Part = P[1775], CFrame = P[1775].CFrame, Size = Vector3.new(8.09913158416748,8.09913158416748,4.04956579208374)} end if P[1686] then resizeBatch[#resizeBatch+1] = {Part = P[1686], CFrame = P[1686].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[2592] then resizeBatch[#resizeBatch+1] = {Part = P[2592], CFrame = P[2592].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3868] then resizeBatch[#resizeBatch+1] = {Part = P[3868], CFrame = P[3868].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[3867] then resizeBatch[#resizeBatch+1] = {Part = P[3867], CFrame = P[3867].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[3866] then resizeBatch[#resizeBatch+1] = {Part = P[3866], CFrame = P[3866].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[3304] then resizeBatch[#resizeBatch+1] = {Part = P[3304], CFrame = P[3304].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2097] then resizeBatch[#resizeBatch+1] = {Part = P[2097], CFrame = P[2097].CFrame, Size = Vector3.new(0.07638893276453018,0.5500003695487976,0.09166674315929413)} end if P[1921] then resizeBatch[#resizeBatch+1] = {Part = P[1921], CFrame = P[1921].CFrame, Size = Vector3.new(3.224043369293213,26.538000106811523,2.785287380218506)} end if P[3864] then resizeBatch[#resizeBatch+1] = {Part = P[3864], CFrame = P[3864].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[3863] then resizeBatch[#resizeBatch+1] = {Part = P[3863], CFrame = P[3863].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[3862] then resizeBatch[#resizeBatch+1] = {Part = P[3862], CFrame = P[3862].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[3859] then resizeBatch[#resizeBatch+1] = {Part = P[3859], CFrame = P[3859].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[205] then resizeBatch[#resizeBatch+1] = {Part = P[205], CFrame = P[205].CFrame, Size = Vector3.new(18,8,3)} end if P[2354] then resizeBatch[#resizeBatch+1] = {Part = P[2354], CFrame = P[2354].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[2993] then resizeBatch[#resizeBatch+1] = {Part = P[2993], CFrame = P[2993].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[280] then resizeBatch[#resizeBatch+1] = {Part = P[280], CFrame = P[280].CFrame, Size = Vector3.new(2,4,1)} end if P[3857] then resizeBatch[#resizeBatch+1] = {Part = P[3857], CFrame = P[3857].CFrame, Size = Vector3.new(3.9483237266540527,0.18710993230342865,0.2034912109375)} end if P[1512] then resizeBatch[#resizeBatch+1] = {Part = P[1512], CFrame = P[1512].CFrame, Size = Vector3.new(2,2,1)} end if P[819] then resizeBatch[#resizeBatch+1] = {Part = P[819], CFrame = P[819].CFrame, Size = Vector3.new(8,4,1)} end if P[3078] then resizeBatch[#resizeBatch+1] = {Part = P[3078], CFrame = P[3078].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3748] then resizeBatch[#resizeBatch+1] = {Part = P[3748], CFrame = P[3748].CFrame, Size = Vector3.new(0.8379184007644653,6.023645401000977,0.231232151389122)} end if P[3242] then resizeBatch[#resizeBatch+1] = {Part = P[3242], CFrame = P[3242].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2226] then resizeBatch[#resizeBatch+1] = {Part = P[2226], CFrame = P[2226].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[1938] then resizeBatch[#resizeBatch+1] = {Part = P[1938], CFrame = P[1938].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[1002] then resizeBatch[#resizeBatch+1] = {Part = P[1002], CFrame = P[1002].CFrame, Size = Vector3.new(1,3,1)} end if P[3042] then resizeBatch[#resizeBatch+1] = {Part = P[3042], CFrame = P[3042].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3853] then resizeBatch[#resizeBatch+1] = {Part = P[3853], CFrame = P[3853].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[2847] then resizeBatch[#resizeBatch+1] = {Part = P[2847], CFrame = P[2847].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3852] then resizeBatch[#resizeBatch+1] = {Part = P[3852], CFrame = P[3852].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[3195] then resizeBatch[#resizeBatch+1] = {Part = P[3195], CFrame = P[3195].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3831] then resizeBatch[#resizeBatch+1] = {Part = P[3831], CFrame = P[3831].CFrame, Size = Vector3.new(2.9040379524230957,0.3881102204322815,1.8181657791137695)} end if P[2385] then resizeBatch[#resizeBatch+1] = {Part = P[2385], CFrame = P[2385].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[4084] then resizeBatch[#resizeBatch+1] = {Part = P[4084], CFrame = P[4084].CFrame, Size = Vector3.new(0.798119306564331,3.8600106239318848,0.49338316917419434)} end if P[220] then resizeBatch[#resizeBatch+1] = {Part = P[220], CFrame = P[220].CFrame, Size = Vector3.new(2,1,1)} end if P[229] then resizeBatch[#resizeBatch+1] = {Part = P[229], CFrame = P[229].CFrame, Size = Vector3.new(55.35006332397461,42.400062561035156,1.2000000476837158)} end if P[3694] then resizeBatch[#resizeBatch+1] = {Part = P[3694], CFrame = P[3694].CFrame, Size = Vector3.new(0.9347929954528809,6.036230087280273,1.070020318031311)} end if P[3773] then resizeBatch[#resizeBatch+1] = {Part = P[3773], CFrame = P[3773].CFrame, Size = Vector3.new(4.6609601974487305,0.6238775253295898,2.948899984359741)} end if P[3849] then resizeBatch[#resizeBatch+1] = {Part = P[3849], CFrame = P[3849].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[3786] then resizeBatch[#resizeBatch+1] = {Part = P[3786], CFrame = P[3786].CFrame, Size = Vector3.new(1.140494465827942,7.4145073890686035,0.28462374210357666)} end if P[3846] then resizeBatch[#resizeBatch+1] = {Part = P[3846], CFrame = P[3846].CFrame, Size = Vector3.new(1.7300548553466797,1.6916162967681885,1.3025444746017456)} end if P[2845] then resizeBatch[#resizeBatch+1] = {Part = P[2845], CFrame = P[2845].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2158] then resizeBatch[#resizeBatch+1] = {Part = P[2158], CFrame = P[2158].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2143] then resizeBatch[#resizeBatch+1] = {Part = P[2143], CFrame = P[2143].CFrame, Size = Vector3.new(4.668169021606445,0.6238775253295898,2.922656297683716)} end if P[3842] then resizeBatch[#resizeBatch+1] = {Part = P[3842], CFrame = P[3842].CFrame, Size = Vector3.new(2.9040379524230957,0.3881102204322815,1.8181657791137695)} end if P[3186] then resizeBatch[#resizeBatch+1] = {Part = P[3186], CFrame = P[3186].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2134] then resizeBatch[#resizeBatch+1] = {Part = P[2134], CFrame = P[2134].CFrame, Size = Vector3.new(4.668169021606445,0.6238775253295898,2.922656297683716)} end if P[3841] then resizeBatch[#resizeBatch+1] = {Part = P[3841], CFrame = P[3841].CFrame, Size = Vector3.new(2.8995535373687744,0.3881102204322815,1.8344918489456177)} end if P[356] then resizeBatch[#resizeBatch+1] = {Part = P[356], CFrame = P[356].CFrame, Size = Vector3.new(2,1,2)} end if P[961] then resizeBatch[#resizeBatch+1] = {Part = P[961], CFrame = P[961].CFrame, Size = Vector3.new(90,1,0.20000000298023224)} end if P[3840] then resizeBatch[#resizeBatch+1] = {Part = P[3840], CFrame = P[3840].CFrame, Size = Vector3.new(1.8140554428100586,0.3881100118160248,0.3881100118160248)} end if P[2212] then resizeBatch[#resizeBatch+1] = {Part = P[2212], CFrame = P[2212].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3835] then resizeBatch[#resizeBatch+1] = {Part = P[3835], CFrame = P[3835].CFrame, Size = Vector3.new(1.7187579870224,1.6916162967681885,1.3025444746017456)} end if P[2214] then resizeBatch[#resizeBatch+1] = {Part = P[2214], CFrame = P[2214].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[1934] then resizeBatch[#resizeBatch+1] = {Part = P[1934], CFrame = P[1934].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[3832] then resizeBatch[#resizeBatch+1] = {Part = P[3832], CFrame = P[3832].CFrame, Size = Vector3.new(2.8995535373687744,0.3881102204322815,1.8344918489456177)} end if P[2865] then resizeBatch[#resizeBatch+1] = {Part = P[2865], CFrame = P[2865].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2234] then resizeBatch[#resizeBatch+1] = {Part = P[2234], CFrame = P[2234].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3668] then resizeBatch[#resizeBatch+1] = {Part = P[3668], CFrame = P[3668].CFrame, Size = Vector3.new(0.18182945251464844,1.259042739868164,0.24686813354492188)} end if P[4144] then resizeBatch[#resizeBatch+1] = {Part = P[4144], CFrame = P[4144].CFrame, Size = Vector3.new(21.389999389648438,11,1)} end if P[3708] then resizeBatch[#resizeBatch+1] = {Part = P[3708], CFrame = P[3708].CFrame, Size = Vector3.new(3.224043369293213,26.538000106811523,2.785287380218506)} end if P[2242] then resizeBatch[#resizeBatch+1] = {Part = P[2242], CFrame = P[2242].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3189] then resizeBatch[#resizeBatch+1] = {Part = P[3189], CFrame = P[3189].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3622] then resizeBatch[#resizeBatch+1] = {Part = P[3622], CFrame = P[3622].CFrame, Size = Vector3.new(3.7953059673309326,2.0853664875030518,0.06975503265857697)} end if P[3232] then resizeBatch[#resizeBatch+1] = {Part = P[3232], CFrame = P[3232].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3824] then resizeBatch[#resizeBatch+1] = {Part = P[3824], CFrame = P[3824].CFrame, Size = Vector3.new(0.1537928283214569,2.135989189147949,0.20880307257175446)} end if P[3089] then resizeBatch[#resizeBatch+1] = {Part = P[3089], CFrame = P[3089].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3006] then resizeBatch[#resizeBatch+1] = {Part = P[3006], CFrame = P[3006].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3821] then resizeBatch[#resizeBatch+1] = {Part = P[3821], CFrame = P[3821].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[3604] then resizeBatch[#resizeBatch+1] = {Part = P[3604], CFrame = P[3604].CFrame, Size = Vector3.new(0.6782580018043518,0.889827311038971,0.06975070387125015)} end if P[3820] then resizeBatch[#resizeBatch+1] = {Part = P[3820], CFrame = P[3820].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[3819] then resizeBatch[#resizeBatch+1] = {Part = P[3819], CFrame = P[3819].CFrame, Size = Vector3.new(0.1537928283214569,0.5470211505889893,0.20880307257175446)} end if P[523] then resizeBatch[#resizeBatch+1] = {Part = P[523], CFrame = P[523].CFrame, Size = Vector3.new(4,17,1)} end if P[1259] then resizeBatch[#resizeBatch+1] = {Part = P[1259], CFrame = P[1259].CFrame, Size = Vector3.new(40,1,1)} end if P[334] then resizeBatch[#resizeBatch+1] = {Part = P[334], CFrame = P[334].CFrame, Size = Vector3.new(1,23.199996948242188,9)} end if P[3817] then resizeBatch[#resizeBatch+1] = {Part = P[3817], CFrame = P[3817].CFrame, Size = Vector3.new(0.1537928283214569,2.3815972805023193,0.20880307257175446)} end if P[2122] then resizeBatch[#resizeBatch+1] = {Part = P[2122], CFrame = P[2122].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[2013] then resizeBatch[#resizeBatch+1] = {Part = P[2013], CFrame = P[2013].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3615] then resizeBatch[#resizeBatch+1] = {Part = P[3615], CFrame = P[3615].CFrame, Size = Vector3.new(1.952837586402893,0.9247204661369324,0.06975503265857697)} end if P[1956] then resizeBatch[#resizeBatch+1] = {Part = P[1956], CFrame = P[1956].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3669] then resizeBatch[#resizeBatch+1] = {Part = P[3669], CFrame = P[3669].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[1855] then resizeBatch[#resizeBatch+1] = {Part = P[1855], CFrame = P[1855].CFrame, Size = Vector3.new(1,2,1)} end if P[2210] then resizeBatch[#resizeBatch+1] = {Part = P[2210], CFrame = P[2210].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[52] then resizeBatch[#resizeBatch+1] = {Part = P[52], CFrame = P[52].CFrame, Size = Vector3.new(10,46.5,10)} end if P[3813] then resizeBatch[#resizeBatch+1] = {Part = P[3813], CFrame = P[3813].CFrame, Size = Vector3.new(0.1537928283214569,1.0649086236953735,0.20880307257175446)} end if P[516] then resizeBatch[#resizeBatch+1] = {Part = P[516], CFrame = P[516].CFrame, Size = Vector3.new(8,1,4)} end if P[1960] then resizeBatch[#resizeBatch+1] = {Part = P[1960], CFrame = P[1960].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3729] then resizeBatch[#resizeBatch+1] = {Part = P[3729], CFrame = P[3729].CFrame, Size = Vector3.new(1.6517260074615479,0.782136082649231,0.058999378234148026)} end if P[3810] then resizeBatch[#resizeBatch+1] = {Part = P[3810], CFrame = P[3810].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[3743] then resizeBatch[#resizeBatch+1] = {Part = P[3743], CFrame = P[3743].CFrame, Size = Vector3.new(3.4082157611846924,0.23252572119235992,4.679563045501709)} end if P[3505] then resizeBatch[#resizeBatch+1] = {Part = P[3505], CFrame = P[3505].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[1045] then resizeBatch[#resizeBatch+1] = {Part = P[1045], CFrame = P[1045].CFrame, Size = Vector3.new(1,1,1)} end if P[2112] then resizeBatch[#resizeBatch+1] = {Part = P[2112], CFrame = P[2112].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[1677] then resizeBatch[#resizeBatch+1] = {Part = P[1677], CFrame = P[1677].CFrame, Size = Vector3.new(1,2,1)} end if P[2523] then resizeBatch[#resizeBatch+1] = {Part = P[2523], CFrame = P[2523].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2000] then resizeBatch[#resizeBatch+1] = {Part = P[2000], CFrame = P[2000].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3805] then resizeBatch[#resizeBatch+1] = {Part = P[3805], CFrame = P[3805].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[327] then resizeBatch[#resizeBatch+1] = {Part = P[327], CFrame = P[327].CFrame, Size = Vector3.new(15,1,24)} end if P[1360] then resizeBatch[#resizeBatch+1] = {Part = P[1360], CFrame = P[1360].CFrame, Size = Vector3.new(17.420005798339844,6.21999979019165,17.59999656677246)} end if P[3804] then resizeBatch[#resizeBatch+1] = {Part = P[3804], CFrame = P[3804].CFrame, Size = Vector3.new(0.1537928283214569,1.0649086236953735,0.20880307257175446)} end if P[3368] then resizeBatch[#resizeBatch+1] = {Part = P[3368], CFrame = P[3368].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[1332] then resizeBatch[#resizeBatch+1] = {Part = P[1332], CFrame = P[1332].CFrame, Size = Vector3.new(1,1,3)} end if P[2011] then resizeBatch[#resizeBatch+1] = {Part = P[2011], CFrame = P[2011].CFrame, Size = Vector3.new(2.520773410797119,0.9857445955276489,2.525757312774658)} end if P[2452] then resizeBatch[#resizeBatch+1] = {Part = P[2452], CFrame = P[2452].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3384] then resizeBatch[#resizeBatch+1] = {Part = P[3384], CFrame = P[3384].CFrame, Size = Vector3.new(7.855495929718018,16.675277709960938,0.4550018310546875)} end if P[2184] then resizeBatch[#resizeBatch+1] = {Part = P[2184], CFrame = P[2184].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[3046] then resizeBatch[#resizeBatch+1] = {Part = P[3046], CFrame = P[3046].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3803] then resizeBatch[#resizeBatch+1] = {Part = P[3803], CFrame = P[3803].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[2557] then resizeBatch[#resizeBatch+1] = {Part = P[2557], CFrame = P[2557].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3651] then resizeBatch[#resizeBatch+1] = {Part = P[3651], CFrame = P[3651].CFrame, Size = Vector3.new(0.18182945251464844,2.815765380859375,0.24686813354492188)} end if P[3801] then resizeBatch[#resizeBatch+1] = {Part = P[3801], CFrame = P[3801].CFrame, Size = Vector3.new(9.80027961730957,3.2369494438171387,0.1464122086763382)} end if P[3142] then resizeBatch[#resizeBatch+1] = {Part = P[3142], CFrame = P[3142].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3796] then resizeBatch[#resizeBatch+1] = {Part = P[3796], CFrame = P[3796].CFrame, Size = Vector3.new(1.1933238506317139,7.757958889007568,0.2978079319000244)} end if P[2966] then resizeBatch[#resizeBatch+1] = {Part = P[2966], CFrame = P[2966].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3795] then resizeBatch[#resizeBatch+1] = {Part = P[3795], CFrame = P[3795].CFrame, Size = Vector3.new(1.079169750213623,7.757958889007568,0.2978079319000244)} end if P[3793] then resizeBatch[#resizeBatch+1] = {Part = P[3793], CFrame = P[3793].CFrame, Size = Vector3.new(4.699569225311279,0.2941581606864929,7.085633277893066)} end if P[3791] then resizeBatch[#resizeBatch+1] = {Part = P[3791], CFrame = P[3791].CFrame, Size = Vector3.new(5.633157253265381,0.38432249426841736,7.734461784362793)} end if P[3788] then resizeBatch[#resizeBatch+1] = {Part = P[3788], CFrame = P[3788].CFrame, Size = Vector3.new(1.1951587200164795,8.591781616210938,0.3298162519931793)} end if P[3785] then resizeBatch[#resizeBatch+1] = {Part = P[3785], CFrame = P[3785].CFrame, Size = Vector3.new(1.0313940048217773,7.4145073890686035,0.28462374210357666)} end if P[2108] then resizeBatch[#resizeBatch+1] = {Part = P[2108], CFrame = P[2108].CFrame, Size = Vector3.new(0.09999999403953552,2.83186674118042,2.6491551399230957)} end if P[3901] then resizeBatch[#resizeBatch+1] = {Part = P[3901], CFrame = P[3901].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,15.148307800292969)} end if P[3779] then resizeBatch[#resizeBatch+1] = {Part = P[3779], CFrame = P[3779].CFrame, Size = Vector3.new(2.781020164489746,2.719231128692627,2.0938079357147217)} end if P[3052] then resizeBatch[#resizeBatch+1] = {Part = P[3052], CFrame = P[3052].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[3778] then resizeBatch[#resizeBatch+1] = {Part = P[3778], CFrame = P[3778].CFrame, Size = Vector3.new(2.7628607749938965,2.719231128692627,2.0938079357147217)} end if P[2774] then resizeBatch[#resizeBatch+1] = {Part = P[2774], CFrame = P[2774].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2149] then resizeBatch[#resizeBatch+1] = {Part = P[2149], CFrame = P[2149].CFrame, Size = Vector3.new(3.224043369293213,26.538000106811523,2.785287380218506)} end if P[3495] then resizeBatch[#resizeBatch+1] = {Part = P[3495], CFrame = P[3495].CFrame, Size = Vector3.new(1.1933238506317139,7.757958889007568,0.2978079319000244)} end if P[3775] then resizeBatch[#resizeBatch+1] = {Part = P[3775], CFrame = P[3775].CFrame, Size = Vector3.new(4.668169021606445,0.6238775253295898,2.922656297683716)} end if P[2261] then resizeBatch[#resizeBatch+1] = {Part = P[2261], CFrame = P[2261].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3774] then resizeBatch[#resizeBatch+1] = {Part = P[3774], CFrame = P[3774].CFrame, Size = Vector3.new(2.916049003601074,0.6238771677017212,0.6238771677017212)} end if P[2008] then resizeBatch[#resizeBatch+1] = {Part = P[2008], CFrame = P[2008].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[2421] then resizeBatch[#resizeBatch+1] = {Part = P[2421], CFrame = P[2421].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3770] then resizeBatch[#resizeBatch+1] = {Part = P[3770], CFrame = P[3770].CFrame, Size = Vector3.new(1.2759037017822266,9.17224407196045,0.352098673582077)} end if P[2406] then resizeBatch[#resizeBatch+1] = {Part = P[2406], CFrame = P[2406].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3769] then resizeBatch[#resizeBatch+1] = {Part = P[3769], CFrame = P[3769].CFrame, Size = Vector3.new(1.4108682870864868,9.17224407196045,0.352098673582077)} end if P[3768] then resizeBatch[#resizeBatch+1] = {Part = P[3768], CFrame = P[3768].CFrame, Size = Vector3.new(6.013733863830566,0.41028738021850586,8.257002830505371)} end if P[3765] then resizeBatch[#resizeBatch+1] = {Part = P[3765], CFrame = P[3765].CFrame, Size = Vector3.new(6.153496742248535,0.38516321778297424,9.277749061584473)} end if P[2276] then resizeBatch[#resizeBatch+1] = {Part = P[2276], CFrame = P[2276].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[3764] then resizeBatch[#resizeBatch+1] = {Part = P[3764], CFrame = P[3764].CFrame, Size = Vector3.new(1.5625081062316895,10.158074378967285,0.3899421691894531)} end if P[2183] then resizeBatch[#resizeBatch+1] = {Part = P[2183], CFrame = P[2183].CFrame, Size = Vector3.new(1.909999966621399,0.5654081702232361,0.5654081702232361)} end if P[4034] then resizeBatch[#resizeBatch+1] = {Part = P[4034], CFrame = P[4034].CFrame, Size = Vector3.new(4.102952003479004,8.205904006958008,4.102952003479004)} end if P[790] then resizeBatch[#resizeBatch+1] = {Part = P[790], CFrame = P[790].CFrame, Size = Vector3.new(1,1,13.59999942779541)} end if P[2216] then resizeBatch[#resizeBatch+1] = {Part = P[2216], CFrame = P[2216].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2827] then resizeBatch[#resizeBatch+1] = {Part = P[2827], CFrame = P[2827].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2632] then resizeBatch[#resizeBatch+1] = {Part = P[2632], CFrame = P[2632].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3274] then resizeBatch[#resizeBatch+1] = {Part = P[3274], CFrame = P[3274].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3750] then resizeBatch[#resizeBatch+1] = {Part = P[3750], CFrame = P[3750].CFrame, Size = Vector3.new(0.8366320729255676,5.439057350158691,0.20879130065441132)} end if P[1164] then resizeBatch[#resizeBatch+1] = {Part = P[1164], CFrame = P[1164].CFrame, Size = Vector3.new(23,1,1)} end if P[2630] then resizeBatch[#resizeBatch+1] = {Part = P[2630], CFrame = P[2630].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3995] then resizeBatch[#resizeBatch+1] = {Part = P[3995], CFrame = P[3995].CFrame, Size = Vector3.new(8.205904006958008,8.205904006958008,4.102952003479004)} end if P[2479] then resizeBatch[#resizeBatch+1] = {Part = P[2479], CFrame = P[2479].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3567] then resizeBatch[#resizeBatch+1] = {Part = P[3567], CFrame = P[3567].CFrame, Size = Vector3.new(0.1537928283214569,1.0649086236953735,0.20880307257175446)} end if P[414] then resizeBatch[#resizeBatch+1] = {Part = P[414], CFrame = P[414].CFrame, Size = Vector3.new(1,3,1)} end if P[3168] then resizeBatch[#resizeBatch+1] = {Part = P[3168], CFrame = P[3168].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3758] then resizeBatch[#resizeBatch+1] = {Part = P[3758], CFrame = P[3758].CFrame, Size = Vector3.new(5.747500896453857,0.39212360978126526,7.891458034515381)} end if P[2343] then resizeBatch[#resizeBatch+1] = {Part = P[2343], CFrame = P[2343].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2022] then resizeBatch[#resizeBatch+1] = {Part = P[2022], CFrame = P[2022].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2549] then resizeBatch[#resizeBatch+1] = {Part = P[2549], CFrame = P[2549].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[377] then resizeBatch[#resizeBatch+1] = {Part = P[377], CFrame = P[377].CFrame, Size = Vector3.new(1,4,1)} end if P[3757] then resizeBatch[#resizeBatch+1] = {Part = P[3757], CFrame = P[3757].CFrame, Size = Vector3.new(1.2194184064865112,8.766180992126465,0.3365109860897064)} end if P[3754] then resizeBatch[#resizeBatch+1] = {Part = P[3754], CFrame = P[3754].CFrame, Size = Vector3.new(4.634410381317139,9.837708473205566,0.2684318423271179)} end if P[3753] then resizeBatch[#resizeBatch+1] = {Part = P[3753], CFrame = P[3753].CFrame, Size = Vector3.new(0.7565992474555969,5.439057350158691,0.20879130065441132)} end if P[3513] then resizeBatch[#resizeBatch+1] = {Part = P[3513], CFrame = P[3513].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[3752] then resizeBatch[#resizeBatch+1] = {Part = P[3752], CFrame = P[3752].CFrame, Size = Vector3.new(3.566089391708374,0.24329668283462524,4.896327495574951)} end if P[532] then resizeBatch[#resizeBatch+1] = {Part = P[532], CFrame = P[532].CFrame, Size = Vector3.new(2,1,4)} end if P[3022] then resizeBatch[#resizeBatch+1] = {Part = P[3022], CFrame = P[3022].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3004] then resizeBatch[#resizeBatch+1] = {Part = P[3004], CFrame = P[3004].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[3855] then resizeBatch[#resizeBatch+1] = {Part = P[3855], CFrame = P[3855].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[3747] then resizeBatch[#resizeBatch+1] = {Part = P[3747], CFrame = P[3747].CFrame, Size = Vector3.new(3.9493720531463623,0.26944613456726074,5.42258358001709)} end if P[2531] then resizeBatch[#resizeBatch+1] = {Part = P[2531], CFrame = P[2531].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2256] then resizeBatch[#resizeBatch+1] = {Part = P[2256], CFrame = P[2256].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[638] then resizeBatch[#resizeBatch+1] = {Part = P[638], CFrame = P[638].CFrame, Size = Vector3.new(2,1,1)} end if P[3809] then resizeBatch[#resizeBatch+1] = {Part = P[3809], CFrame = P[3809].CFrame, Size = Vector3.new(0.1537928283214569,4.057379722595215,0.20880307257175446)} end if P[1873] then resizeBatch[#resizeBatch+1] = {Part = P[1873], CFrame = P[1873].CFrame, Size = Vector3.new(2,2,1)} end if P[3884] then resizeBatch[#resizeBatch+1] = {Part = P[3884], CFrame = P[3884].CFrame, Size = Vector3.new(3.9331183433532715,0.18710993230342865,0.2034912109375)} end if P[3083] then resizeBatch[#resizeBatch+1] = {Part = P[3083], CFrame = P[3083].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[245] then resizeBatch[#resizeBatch+1] = {Part = P[245], CFrame = P[245].CFrame, Size = Vector3.new(8,1,4)} end if P[3740] then resizeBatch[#resizeBatch+1] = {Part = P[3740], CFrame = P[3740].CFrame, Size = Vector3.new(3.1489739418029785,0.1971023678779602,4.747769832611084)} end if P[2251] then resizeBatch[#resizeBatch+1] = {Part = P[2251], CFrame = P[2251].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3751] then resizeBatch[#resizeBatch+1] = {Part = P[3751], CFrame = P[3751].CFrame, Size = Vector3.new(3.2948391437530518,0.2062324732542038,4.96769380569458)} end if P[3736] then resizeBatch[#resizeBatch+1] = {Part = P[3736], CFrame = P[3736].CFrame, Size = Vector3.new(0.5736761689186096,2.454224109649658,0.05899571627378464)} end if P[3826] then resizeBatch[#resizeBatch+1] = {Part = P[3826], CFrame = P[3826].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[1966] then resizeBatch[#resizeBatch+1] = {Part = P[1966], CFrame = P[1966].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3732] then resizeBatch[#resizeBatch+1] = {Part = P[3732], CFrame = P[3732].CFrame, Size = Vector3.new(1.5869863033294678,3.040468454360962,0.05899571627378464)} end if P[3731] then resizeBatch[#resizeBatch+1] = {Part = P[3731], CFrame = P[3731].CFrame, Size = Vector3.new(1.5869863033294678,3.2064719200134277,0.05899571627378464)} end if P[3730] then resizeBatch[#resizeBatch+1] = {Part = P[3730], CFrame = P[3730].CFrame, Size = Vector3.new(1.6517260074615479,0.782136082649231,0.058999378234148026)} end if P[3108] then resizeBatch[#resizeBatch+1] = {Part = P[3108], CFrame = P[3108].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3812] then resizeBatch[#resizeBatch+1] = {Part = P[3812], CFrame = P[3812].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[2527] then resizeBatch[#resizeBatch+1] = {Part = P[2527], CFrame = P[2527].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3728] then resizeBatch[#resizeBatch+1] = {Part = P[3728], CFrame = P[3728].CFrame, Size = Vector3.new(1.5869863033294678,3.2064719200134277,0.05899571627378464)} end if P[4190] then resizeBatch[#resizeBatch+1] = {Part = P[4190], CFrame = P[4190].CFrame, Size = Vector3.new(4,0.20000000298023224,8)} end if P[1091] then resizeBatch[#resizeBatch+1] = {Part = P[1091], CFrame = P[1091].CFrame, Size = Vector3.new(1,3,1)} end if P[326] then resizeBatch[#resizeBatch+1] = {Part = P[326], CFrame = P[326].CFrame, Size = Vector3.new(1,1,22)} end if P[3208] then resizeBatch[#resizeBatch+1] = {Part = P[3208], CFrame = P[3208].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3725] then resizeBatch[#resizeBatch+1] = {Part = P[3725], CFrame = P[3725].CFrame, Size = Vector3.new(0.5736761689186096,0.7394613027572632,0.05899571627378464)} end if P[2280] then resizeBatch[#resizeBatch+1] = {Part = P[2280], CFrame = P[2280].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2271] then resizeBatch[#resizeBatch+1] = {Part = P[2271], CFrame = P[2271].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3724] then resizeBatch[#resizeBatch+1] = {Part = P[3724], CFrame = P[3724].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[26] then resizeBatch[#resizeBatch+1] = {Part = P[26], CFrame = P[26].CFrame, Size = Vector3.new(14,2.200000762939453,14)} end if P[3196] then resizeBatch[#resizeBatch+1] = {Part = P[3196], CFrame = P[3196].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3723] then resizeBatch[#resizeBatch+1] = {Part = P[3723], CFrame = P[3723].CFrame, Size = Vector3.new(0.317284494638443,0.5590270757675171,0.05899571627378464)} end if P[2680] then resizeBatch[#resizeBatch+1] = {Part = P[2680], CFrame = P[2680].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2824] then resizeBatch[#resizeBatch+1] = {Part = P[2824], CFrame = P[2824].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3722] then resizeBatch[#resizeBatch+1] = {Part = P[3722], CFrame = P[3722].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[2651] then resizeBatch[#resizeBatch+1] = {Part = P[2651], CFrame = P[2651].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3048] then resizeBatch[#resizeBatch+1] = {Part = P[3048], CFrame = P[3048].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[602] then resizeBatch[#resizeBatch+1] = {Part = P[602], CFrame = P[602].CFrame, Size = Vector3.new(1,1,1)} end if P[3719] then resizeBatch[#resizeBatch+1] = {Part = P[3719], CFrame = P[3719].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[2412] then resizeBatch[#resizeBatch+1] = {Part = P[2412], CFrame = P[2412].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2233] then resizeBatch[#resizeBatch+1] = {Part = P[2233], CFrame = P[2233].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3718] then resizeBatch[#resizeBatch+1] = {Part = P[3718], CFrame = P[3718].CFrame, Size = Vector3.new(0.058995772153139114,1.6706815958023071,1.5628894567489624)} end if P[2439] then resizeBatch[#resizeBatch+1] = {Part = P[2439], CFrame = P[2439].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2580] then resizeBatch[#resizeBatch+1] = {Part = P[2580], CFrame = P[2580].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[3350] then resizeBatch[#resizeBatch+1] = {Part = P[3350], CFrame = P[3350].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[70] then resizeBatch[#resizeBatch+1] = {Part = P[70], CFrame = P[70].CFrame, Size = Vector3.new(3,2,1)} end if P[2924] then resizeBatch[#resizeBatch+1] = {Part = P[2924], CFrame = P[2924].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3714] then resizeBatch[#resizeBatch+1] = {Part = P[3714], CFrame = P[3714].CFrame, Size = Vector3.new(1.461408019065857,0.612575888633728,0.05899571627378464)} end if P[2236] then resizeBatch[#resizeBatch+1] = {Part = P[2236], CFrame = P[2236].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[4155] then resizeBatch[#resizeBatch+1] = {Part = P[4155], CFrame = P[4155].CFrame, Size = Vector3.new(11.696784973144531,14.999999046325684,2)} end if P[3825] then resizeBatch[#resizeBatch+1] = {Part = P[3825], CFrame = P[3825].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[56] then resizeBatch[#resizeBatch+1] = {Part = P[56], CFrame = P[56].CFrame, Size = Vector3.new(1,1,1)} end if P[2860] then resizeBatch[#resizeBatch+1] = {Part = P[2860], CFrame = P[2860].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[1963] then resizeBatch[#resizeBatch+1] = {Part = P[1963], CFrame = P[1963].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2203] then resizeBatch[#resizeBatch+1] = {Part = P[2203], CFrame = P[2203].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2368] then resizeBatch[#resizeBatch+1] = {Part = P[2368], CFrame = P[2368].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2687] then resizeBatch[#resizeBatch+1] = {Part = P[2687], CFrame = P[2687].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3706] then resizeBatch[#resizeBatch+1] = {Part = P[3706], CFrame = P[3706].CFrame, Size = Vector3.new(2.7628607749938965,2.719231128692627,2.0938079357147217)} end if P[1434] then resizeBatch[#resizeBatch+1] = {Part = P[1434], CFrame = P[1434].CFrame, Size = Vector3.new(1,2,1)} end if P[1856] then resizeBatch[#resizeBatch+1] = {Part = P[1856], CFrame = P[1856].CFrame, Size = Vector3.new(1,2,1)} end if P[995] then resizeBatch[#resizeBatch+1] = {Part = P[995], CFrame = P[995].CFrame, Size = Vector3.new(20,1,2)} end if P[2954] then resizeBatch[#resizeBatch+1] = {Part = P[2954], CFrame = P[2954].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3745] then resizeBatch[#resizeBatch+1] = {Part = P[3745], CFrame = P[3745].CFrame, Size = Vector3.new(0.9265530705451965,6.023645401000977,0.231232151389122)} end if P[3227] then resizeBatch[#resizeBatch+1] = {Part = P[3227], CFrame = P[3227].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3702] then resizeBatch[#resizeBatch+1] = {Part = P[3702], CFrame = P[3702].CFrame, Size = Vector3.new(2.916049003601074,0.6238771677017212,0.6238771677017212)} end if P[1238] then resizeBatch[#resizeBatch+1] = {Part = P[1238], CFrame = P[1238].CFrame, Size = Vector3.new(1,1,1)} end if P[2126] then resizeBatch[#resizeBatch+1] = {Part = P[2126], CFrame = P[2126].CFrame, Size = Vector3.new(7.1999969482421875,4.4866485595703125,0.1000213623046875)} end if P[2082] then resizeBatch[#resizeBatch+1] = {Part = P[2082], CFrame = P[2082].CFrame, Size = Vector3.new(0.05599985271692276,0.07499995082616806,0.024000000208616257)} end if P[3366] then resizeBatch[#resizeBatch+1] = {Part = P[3366], CFrame = P[3366].CFrame, Size = Vector3.new(0.09999999403953552,2.83186674118042,2.6491551399230957)} end if P[2853] then resizeBatch[#resizeBatch+1] = {Part = P[2853], CFrame = P[2853].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3701] then resizeBatch[#resizeBatch+1] = {Part = P[3701], CFrame = P[3701].CFrame, Size = Vector3.new(4.668169021606445,0.6238775253295898,2.922656297683716)} end if P[3697] then resizeBatch[#resizeBatch+1] = {Part = P[3697], CFrame = P[3697].CFrame, Size = Vector3.new(1.106084942817688,3.196136951446533,11.328173637390137)} end if P[1867] then resizeBatch[#resizeBatch+1] = {Part = P[1867], CFrame = P[1867].CFrame, Size = Vector3.new(1,2,1)} end if P[32] then resizeBatch[#resizeBatch+1] = {Part = P[32], CFrame = P[32].CFrame, Size = Vector3.new(10,52.5,10)} end if P[2195] then resizeBatch[#resizeBatch+1] = {Part = P[2195], CFrame = P[2195].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2319] then resizeBatch[#resizeBatch+1] = {Part = P[2319], CFrame = P[2319].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[3693] then resizeBatch[#resizeBatch+1] = {Part = P[3693], CFrame = P[3693].CFrame, Size = Vector3.new(11.05500316619873,9.687438011169434,1.1863571405410767)} end if P[1599] then resizeBatch[#resizeBatch+1] = {Part = P[1599], CFrame = P[1599].CFrame, Size = Vector3.new(1,2,1)} end if P[2951] then resizeBatch[#resizeBatch+1] = {Part = P[2951], CFrame = P[2951].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[1977] then resizeBatch[#resizeBatch+1] = {Part = P[1977], CFrame = P[1977].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[3225] then resizeBatch[#resizeBatch+1] = {Part = P[3225], CFrame = P[3225].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[198] then resizeBatch[#resizeBatch+1] = {Part = P[198], CFrame = P[198].CFrame, Size = Vector3.new(2,2,2)} end if P[3053] then resizeBatch[#resizeBatch+1] = {Part = P[3053], CFrame = P[3053].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[1882] then resizeBatch[#resizeBatch+1] = {Part = P[1882], CFrame = P[1882].CFrame, Size = Vector3.new(2,1,1)} end if P[2969] then resizeBatch[#resizeBatch+1] = {Part = P[2969], CFrame = P[2969].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1857] then resizeBatch[#resizeBatch+1] = {Part = P[1857], CFrame = P[1857].CFrame, Size = Vector3.new(2,1,1)} end if P[2658] then resizeBatch[#resizeBatch+1] = {Part = P[2658], CFrame = P[2658].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3045] then resizeBatch[#resizeBatch+1] = {Part = P[3045], CFrame = P[3045].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3689] then resizeBatch[#resizeBatch+1] = {Part = P[3689], CFrame = P[3689].CFrame, Size = Vector3.new(2.0320897102355957,2,1.5399999618530273)} end if P[3065] then resizeBatch[#resizeBatch+1] = {Part = P[3065], CFrame = P[3065].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[4057] then resizeBatch[#resizeBatch+1] = {Part = P[4057], CFrame = P[4057].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,1.064844012260437)} end if P[2763] then resizeBatch[#resizeBatch+1] = {Part = P[2763], CFrame = P[2763].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3894] then resizeBatch[#resizeBatch+1] = {Part = P[3894], CFrame = P[3894].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[1842] then resizeBatch[#resizeBatch+1] = {Part = P[1842], CFrame = P[1842].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[1155] then resizeBatch[#resizeBatch+1] = {Part = P[1155], CFrame = P[1155].CFrame, Size = Vector3.new(21,1,3)} end if P[2717] then resizeBatch[#resizeBatch+1] = {Part = P[2717], CFrame = P[2717].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2192] then resizeBatch[#resizeBatch+1] = {Part = P[2192], CFrame = P[2192].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3484] then resizeBatch[#resizeBatch+1] = {Part = P[3484], CFrame = P[3484].CFrame, Size = Vector3.new(4.491515636444092,0.2811354994773865,6.771946430206299)} end if P[3002] then resizeBatch[#resizeBatch+1] = {Part = P[3002], CFrame = P[3002].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[1926] then resizeBatch[#resizeBatch+1] = {Part = P[1926], CFrame = P[1926].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3680] then resizeBatch[#resizeBatch+1] = {Part = P[3680], CFrame = P[3680].CFrame, Size = Vector3.new(2.371290445327759,19.518753051757812,2.048584461212158)} end if P[3422] then resizeBatch[#resizeBatch+1] = {Part = P[3422], CFrame = P[3422].CFrame, Size = Vector3.new(0.18182945251464844,0.6467437744140625,0.24686813354492188)} end if P[2277] then resizeBatch[#resizeBatch+1] = {Part = P[2277], CFrame = P[2277].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[2627] then resizeBatch[#resizeBatch+1] = {Part = P[2627], CFrame = P[2627].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[1933] then resizeBatch[#resizeBatch+1] = {Part = P[1933], CFrame = P[1933].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[2820] then resizeBatch[#resizeBatch+1] = {Part = P[2820], CFrame = P[2820].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[805] then resizeBatch[#resizeBatch+1] = {Part = P[805], CFrame = P[805].CFrame, Size = Vector3.new(2,1,2)} end if P[3530] then resizeBatch[#resizeBatch+1] = {Part = P[3530], CFrame = P[3530].CFrame, Size = Vector3.new(3.1489739418029785,0.1971023678779602,4.747769832611084)} end if P[3522] then resizeBatch[#resizeBatch+1] = {Part = P[3522], CFrame = P[3522].CFrame, Size = Vector3.new(4.24769401550293,2.64693284034729,0.05900837481021881)} end if P[1418] then resizeBatch[#resizeBatch+1] = {Part = P[1418], CFrame = P[1418].CFrame, Size = Vector3.new(2,1,1)} end if P[3675] then resizeBatch[#resizeBatch+1] = {Part = P[3675], CFrame = P[3675].CFrame, Size = Vector3.new(3.42814564704895,0.45886319875717163,2.168921947479248)} end if P[3008] then resizeBatch[#resizeBatch+1] = {Part = P[3008], CFrame = P[3008].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2850] then resizeBatch[#resizeBatch+1] = {Part = P[2850], CFrame = P[2850].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3276] then resizeBatch[#resizeBatch+1] = {Part = P[3276], CFrame = P[3276].CFrame, Size = Vector3.new(1.4400845766067505,1.0582157373428345,1.4429309368133545)} end if P[2956] then resizeBatch[#resizeBatch+1] = {Part = P[2956], CFrame = P[2956].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[581] then resizeBatch[#resizeBatch+1] = {Part = P[581], CFrame = P[581].CFrame, Size = Vector3.new(2,3,1)} end if P[1988] then resizeBatch[#resizeBatch+1] = {Part = P[1988], CFrame = P[1988].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3667] then resizeBatch[#resizeBatch+1] = {Part = P[3667], CFrame = P[3667].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[2910] then resizeBatch[#resizeBatch+1] = {Part = P[2910], CFrame = P[2910].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[37] then resizeBatch[#resizeBatch+1] = {Part = P[37], CFrame = P[37].CFrame, Size = Vector3.new(6,6,5.200000762939453)} end if P[2808] then resizeBatch[#resizeBatch+1] = {Part = P[2808], CFrame = P[2808].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1654] then resizeBatch[#resizeBatch+1] = {Part = P[1654], CFrame = P[1654].CFrame, Size = Vector3.new(1,2,1)} end if P[2222] then resizeBatch[#resizeBatch+1] = {Part = P[2222], CFrame = P[2222].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2153] then resizeBatch[#resizeBatch+1] = {Part = P[2153], CFrame = P[2153].CFrame, Size = Vector3.new(0.9724020957946777,4.612051010131836,0.09999990463256836)} end if P[3907] then resizeBatch[#resizeBatch+1] = {Part = P[3907], CFrame = P[3907].CFrame, Size = Vector3.new(1.6712570190429688,12.50890827178955,83.46820068359375)} end if P[2795] then resizeBatch[#resizeBatch+1] = {Part = P[2795], CFrame = P[2795].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2265] then resizeBatch[#resizeBatch+1] = {Part = P[2265], CFrame = P[2265].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2098] then resizeBatch[#resizeBatch+1] = {Part = P[2098], CFrame = P[2098].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2725] then resizeBatch[#resizeBatch+1] = {Part = P[2725], CFrame = P[2725].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3214] then resizeBatch[#resizeBatch+1] = {Part = P[3214], CFrame = P[3214].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[3662] then resizeBatch[#resizeBatch+1] = {Part = P[3662], CFrame = P[3662].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[2540] then resizeBatch[#resizeBatch+1] = {Part = P[2540], CFrame = P[2540].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[4171] then resizeBatch[#resizeBatch+1] = {Part = P[4171], CFrame = P[4171].CFrame, Size = Vector3.new(4,0.20000000298023224,8)} end if P[2450] then resizeBatch[#resizeBatch+1] = {Part = P[2450], CFrame = P[2450].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[20] then resizeBatch[#resizeBatch+1] = {Part = P[20], CFrame = P[20].CFrame, Size = Vector3.new(6,6,5.200000762939453)} end if P[2970] then resizeBatch[#resizeBatch+1] = {Part = P[2970], CFrame = P[2970].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2620] then resizeBatch[#resizeBatch+1] = {Part = P[2620], CFrame = P[2620].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3657] then resizeBatch[#resizeBatch+1] = {Part = P[3657], CFrame = P[3657].CFrame, Size = Vector3.new(0.18182945251464844,0.9179325103759766,0.24686813354492188)} end if P[3655] then resizeBatch[#resizeBatch+1] = {Part = P[3655], CFrame = P[3655].CFrame, Size = Vector3.new(0.18182945251464844,0.6467437744140625,0.24686813354492188)} end if P[2313] then resizeBatch[#resizeBatch+1] = {Part = P[2313], CFrame = P[2313].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2666] then resizeBatch[#resizeBatch+1] = {Part = P[2666], CFrame = P[2666].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3653] then resizeBatch[#resizeBatch+1] = {Part = P[3653], CFrame = P[3653].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[3652] then resizeBatch[#resizeBatch+1] = {Part = P[3652], CFrame = P[3652].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[41] then resizeBatch[#resizeBatch+1] = {Part = P[41], CFrame = P[41].CFrame, Size = Vector3.new(14,2.200000762939453,14)} end if P[3802] then resizeBatch[#resizeBatch+1] = {Part = P[3802], CFrame = P[3802].CFrame, Size = Vector3.new(0.44285786151885986,1.6916162967681885,1.043388843536377)} end if P[2714] then resizeBatch[#resizeBatch+1] = {Part = P[2714], CFrame = P[2714].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3015] then resizeBatch[#resizeBatch+1] = {Part = P[3015], CFrame = P[3015].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3035] then resizeBatch[#resizeBatch+1] = {Part = P[3035], CFrame = P[3035].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3648] then resizeBatch[#resizeBatch+1] = {Part = P[3648], CFrame = P[3648].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[3323] then resizeBatch[#resizeBatch+1] = {Part = P[3323], CFrame = P[3323].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[2653] then resizeBatch[#resizeBatch+1] = {Part = P[2653], CFrame = P[2653].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2359] then resizeBatch[#resizeBatch+1] = {Part = P[2359], CFrame = P[2359].CFrame, Size = Vector3.new(5.4412384033203125,2.989739418029785,0.100006103515625)} end if P[3528] then resizeBatch[#resizeBatch+1] = {Part = P[3528], CFrame = P[3528].CFrame, Size = Vector3.new(3.4082157611846924,0.23252572119235992,4.679563045501709)} end if P[3646] then resizeBatch[#resizeBatch+1] = {Part = P[3646], CFrame = P[3646].CFrame, Size = Vector3.new(0.18182945251464844,2.5253825187683105,0.24686813354492188)} end if P[4054] then resizeBatch[#resizeBatch+1] = {Part = P[4054], CFrame = P[4054].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,0.9648441076278687)} end if P[3644] then resizeBatch[#resizeBatch+1] = {Part = P[3644], CFrame = P[3644].CFrame, Size = Vector3.new(11.586882591247559,3.8270492553710938,0.17310333251953125)} end if P[3916] then resizeBatch[#resizeBatch+1] = {Part = P[3916], CFrame = P[3916].CFrame, Size = Vector3.new(2.2570953369140625,1.6755598783493042,4.034113883972168)} end if P[3637] then resizeBatch[#resizeBatch+1] = {Part = P[3637], CFrame = P[3637].CFrame, Size = Vector3.new(0.9891510605812073,6.430603981018066,0.24685421586036682)} end if P[3457] then resizeBatch[#resizeBatch+1] = {Part = P[3457], CFrame = P[3457].CFrame, Size = Vector3.new(2.916049003601074,0.6238771677017212,0.6238771677017212)} end if P[3632] then resizeBatch[#resizeBatch+1] = {Part = P[3632], CFrame = P[3632].CFrame, Size = Vector3.new(4.314178943634033,0.2700355648994446,6.504572868347168)} end if P[1273] then resizeBatch[#resizeBatch+1] = {Part = P[1273], CFrame = P[1273].CFrame, Size = Vector3.new(1,1,2)} end if P[1023] then resizeBatch[#resizeBatch+1] = {Part = P[1023], CFrame = P[1023].CFrame, Size = Vector3.new(40,1,1)} end if P[341] then resizeBatch[#resizeBatch+1] = {Part = P[341], CFrame = P[341].CFrame, Size = Vector3.new(1,4,1)} end if P[3502] then resizeBatch[#resizeBatch+1] = {Part = P[3502], CFrame = P[3502].CFrame, Size = Vector3.new(0.5736761689186096,2.7209150791168213,0.05899571627378464)} end if P[469] then resizeBatch[#resizeBatch+1] = {Part = P[469], CFrame = P[469].CFrame, Size = Vector3.new(1,23,9)} end if P[2884] then resizeBatch[#resizeBatch+1] = {Part = P[2884], CFrame = P[2884].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2304] then resizeBatch[#resizeBatch+1] = {Part = P[2304], CFrame = P[2304].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[3630] then resizeBatch[#resizeBatch+1] = {Part = P[3630], CFrame = P[3630].CFrame, Size = Vector3.new(0.9906719326972961,7.121763706207275,0.27338606119155884)} end if P[4013] then resizeBatch[#resizeBatch+1] = {Part = P[4013], CFrame = P[4013].CFrame, Size = Vector3.new(8.205904006958008,4.102952003479004,4.102952003479004)} end if P[3627] then resizeBatch[#resizeBatch+1] = {Part = P[3627], CFrame = P[3627].CFrame, Size = Vector3.new(4.029537677764893,0.2749154567718506,5.532652854919434)} end if P[3003] then resizeBatch[#resizeBatch+1] = {Part = P[3003], CFrame = P[3003].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3948] then resizeBatch[#resizeBatch+1] = {Part = P[3948], CFrame = P[3948].CFrame, Size = Vector3.new(1.7452646493911743,1.824127197265625,4.793853759765625)} end if P[3620] then resizeBatch[#resizeBatch+1] = {Part = P[3620], CFrame = P[3620].CFrame, Size = Vector3.new(0.6782580018043518,2.901632070541382,0.06975070387125015)} end if P[112] then resizeBatch[#resizeBatch+1] = {Part = P[112], CFrame = P[112].CFrame, Size = Vector3.new(1,2,2)} end if P[2772] then resizeBatch[#resizeBatch+1] = {Part = P[2772], CFrame = P[2772].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[767] then resizeBatch[#resizeBatch+1] = {Part = P[767], CFrame = P[767].CFrame, Size = Vector3.new(2,2,2)} end if P[3815] then resizeBatch[#resizeBatch+1] = {Part = P[3815], CFrame = P[3815].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[3664] then resizeBatch[#resizeBatch+1] = {Part = P[3664], CFrame = P[3664].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[2449] then resizeBatch[#resizeBatch+1] = {Part = P[2449], CFrame = P[2449].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3344] then resizeBatch[#resizeBatch+1] = {Part = P[3344], CFrame = P[3344].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[3909] then resizeBatch[#resizeBatch+1] = {Part = P[3909], CFrame = P[3909].CFrame, Size = Vector3.new(11.704524993896484,0.33360540866851807,1.6238899230957031)} end if P[1566] then resizeBatch[#resizeBatch+1] = {Part = P[1566], CFrame = P[1566].CFrame, Size = Vector3.new(2,2,1)} end if P[3609] then resizeBatch[#resizeBatch+1] = {Part = P[3609], CFrame = P[3609].CFrame, Size = Vector3.new(0.6782580018043518,0.37543153762817383,0.06975070387125015)} end if P[1294] then resizeBatch[#resizeBatch+1] = {Part = P[1294], CFrame = P[1294].CFrame, Size = Vector3.new(1,1,2)} end if P[3608] then resizeBatch[#resizeBatch+1] = {Part = P[3608], CFrame = P[3608].CFrame, Size = Vector3.new(0.6782580018043518,0.37543153762817383,0.06975070387125015)} end if P[2901] then resizeBatch[#resizeBatch+1] = {Part = P[2901], CFrame = P[2901].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[175] then resizeBatch[#resizeBatch+1] = {Part = P[175], CFrame = P[175].CFrame, Size = Vector3.new(5,8,2)} end if P[2903] then resizeBatch[#resizeBatch+1] = {Part = P[2903], CFrame = P[2903].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3605] then resizeBatch[#resizeBatch+1] = {Part = P[3605], CFrame = P[3605].CFrame, Size = Vector3.new(0.37512585520744324,0.6609383821487427,0.06975070387125015)} end if P[2940] then resizeBatch[#resizeBatch+1] = {Part = P[2940], CFrame = P[2940].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3316] then resizeBatch[#resizeBatch+1] = {Part = P[3316], CFrame = P[3316].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3600] then resizeBatch[#resizeBatch+1] = {Part = P[3600], CFrame = P[3600].CFrame, Size = Vector3.new(1.727824330329895,0.7242492437362671,0.06975070387125015)} end if P[2535] then resizeBatch[#resizeBatch+1] = {Part = P[2535], CFrame = P[2535].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[3599] then resizeBatch[#resizeBatch+1] = {Part = P[3599], CFrame = P[3599].CFrame, Size = Vector3.new(0.6782580018043518,3.2169413566589355,0.06975070387125015)} end if P[1975] then resizeBatch[#resizeBatch+1] = {Part = P[1975], CFrame = P[1975].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3592] then resizeBatch[#resizeBatch+1] = {Part = P[3592], CFrame = P[3592].CFrame, Size = Vector3.new(1.7187579870224,1.6916162967681885,1.3025444746017456)} end if P[2709] then resizeBatch[#resizeBatch+1] = {Part = P[2709], CFrame = P[2709].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2349] then resizeBatch[#resizeBatch+1] = {Part = P[2349], CFrame = P[2349].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[2716] then resizeBatch[#resizeBatch+1] = {Part = P[2716], CFrame = P[2716].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3591] then resizeBatch[#resizeBatch+1] = {Part = P[3591], CFrame = P[3591].CFrame, Size = Vector3.new(1.7300548553466797,1.6916162967681885,1.3025444746017456)} end if P[407] then resizeBatch[#resizeBatch+1] = {Part = P[407], CFrame = P[407].CFrame, Size = Vector3.new(2,1,1)} end if P[3588] then resizeBatch[#resizeBatch+1] = {Part = P[3588], CFrame = P[3588].CFrame, Size = Vector3.new(2.8995535373687744,0.3881102204322815,1.8344918489456177)} end if P[3587] then resizeBatch[#resizeBatch+1] = {Part = P[3587], CFrame = P[3587].CFrame, Size = Vector3.new(2.9040379524230957,0.3881102204322815,1.8181657791137695)} end if P[2703] then resizeBatch[#resizeBatch+1] = {Part = P[2703], CFrame = P[2703].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3586] then resizeBatch[#resizeBatch+1] = {Part = P[3586], CFrame = P[3586].CFrame, Size = Vector3.new(1.8140554428100586,0.3881100118160248,0.3881100118160248)} end if P[3582] then resizeBatch[#resizeBatch+1] = {Part = P[3582], CFrame = P[3582].CFrame, Size = Vector3.new(1.7187579870224,1.6916162967681885,1.3025444746017456)} end if P[2765] then resizeBatch[#resizeBatch+1] = {Part = P[2765], CFrame = P[2765].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[986] then resizeBatch[#resizeBatch+1] = {Part = P[986], CFrame = P[986].CFrame, Size = Vector3.new(1,1,2)} end if P[3581] then resizeBatch[#resizeBatch+1] = {Part = P[3581], CFrame = P[3581].CFrame, Size = Vector3.new(1.7300548553466797,1.6916162967681885,1.3025444746017456)} end if P[1339] then resizeBatch[#resizeBatch+1] = {Part = P[1339], CFrame = P[1339].CFrame, Size = Vector3.new(24,1,1)} end if P[3665] then resizeBatch[#resizeBatch+1] = {Part = P[3665], CFrame = P[3665].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[609] then resizeBatch[#resizeBatch+1] = {Part = P[609], CFrame = P[609].CFrame, Size = Vector3.new(2,1,1)} end if P[3345] then resizeBatch[#resizeBatch+1] = {Part = P[3345], CFrame = P[3345].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[1315] then resizeBatch[#resizeBatch+1] = {Part = P[1315], CFrame = P[1315].CFrame, Size = Vector3.new(10,1,1)} end if P[2945] then resizeBatch[#resizeBatch+1] = {Part = P[2945], CFrame = P[2945].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3560] then resizeBatch[#resizeBatch+1] = {Part = P[3560], CFrame = P[3560].CFrame, Size = Vector3.new(0.1537928283214569,0.776394784450531,0.20880307257175446)} end if P[3576] then resizeBatch[#resizeBatch+1] = {Part = P[3576], CFrame = P[3576].CFrame, Size = Vector3.new(2.8995535373687744,0.3881102204322815,1.8344918489456177)} end if P[1581] then resizeBatch[#resizeBatch+1] = {Part = P[1581], CFrame = P[1581].CFrame, Size = Vector3.new(1,2,1)} end if P[3197] then resizeBatch[#resizeBatch+1] = {Part = P[3197], CFrame = P[3197].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3380] then resizeBatch[#resizeBatch+1] = {Part = P[3380], CFrame = P[3380].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[3572] then resizeBatch[#resizeBatch+1] = {Part = P[3572], CFrame = P[3572].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[3403] then resizeBatch[#resizeBatch+1] = {Part = P[3403], CFrame = P[3403].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[2942] then resizeBatch[#resizeBatch+1] = {Part = P[2942], CFrame = P[2942].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3898] then resizeBatch[#resizeBatch+1] = {Part = P[3898], CFrame = P[3898].CFrame, Size = Vector3.new(0.4960899353027344,6.759954929351807,0.436767578125)} end if P[3414] then resizeBatch[#resizeBatch+1] = {Part = P[3414], CFrame = P[3414].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[4093] then resizeBatch[#resizeBatch+1] = {Part = P[4093], CFrame = P[4093].CFrame, Size = Vector3.new(0.798119306564331,3.8600106239318848,0.49338316917419434)} end if P[2896] then resizeBatch[#resizeBatch+1] = {Part = P[2896], CFrame = P[2896].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3061] then resizeBatch[#resizeBatch+1] = {Part = P[3061], CFrame = P[3061].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[355] then resizeBatch[#resizeBatch+1] = {Part = P[355], CFrame = P[355].CFrame, Size = Vector3.new(1,1,97)} end if P[1808] then resizeBatch[#resizeBatch+1] = {Part = P[1808], CFrame = P[1808].CFrame, Size = Vector3.new(10,10,1)} end if P[2859] then resizeBatch[#resizeBatch+1] = {Part = P[2859], CFrame = P[2859].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3568] then resizeBatch[#resizeBatch+1] = {Part = P[3568], CFrame = P[3568].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[3565] then resizeBatch[#resizeBatch+1] = {Part = P[3565], CFrame = P[3565].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[3564] then resizeBatch[#resizeBatch+1] = {Part = P[3564], CFrame = P[3564].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[2129] then resizeBatch[#resizeBatch+1] = {Part = P[2129], CFrame = P[2129].CFrame, Size = Vector3.new(7.855495929718018,16.675277709960938,0.4550018310546875)} end if P[2353] then resizeBatch[#resizeBatch+1] = {Part = P[2353], CFrame = P[2353].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[1986] then resizeBatch[#resizeBatch+1] = {Part = P[1986], CFrame = P[1986].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3562] then resizeBatch[#resizeBatch+1] = {Part = P[3562], CFrame = P[3562].CFrame, Size = Vector3.new(0.1537928283214569,2.3815972805023193,0.20880307257175446)} end if P[3561] then resizeBatch[#resizeBatch+1] = {Part = P[3561], CFrame = P[3561].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[3577] then resizeBatch[#resizeBatch+1] = {Part = P[3577], CFrame = P[3577].CFrame, Size = Vector3.new(2.9040379524230957,0.3881102204322815,1.8181657791137695)} end if P[2260] then resizeBatch[#resizeBatch+1] = {Part = P[2260], CFrame = P[2260].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3558] then resizeBatch[#resizeBatch+1] = {Part = P[3558], CFrame = P[3558].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[2800] then resizeBatch[#resizeBatch+1] = {Part = P[2800], CFrame = P[2800].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2813] then resizeBatch[#resizeBatch+1] = {Part = P[2813], CFrame = P[2813].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2138] then resizeBatch[#resizeBatch+1] = {Part = P[2138], CFrame = P[2138].CFrame, Size = Vector3.new(2.7628607749938965,2.719231128692627,2.0938079357147217)} end if P[2299] then resizeBatch[#resizeBatch+1] = {Part = P[2299], CFrame = P[2299].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2186] then resizeBatch[#resizeBatch+1] = {Part = P[2186], CFrame = P[2186].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[3113] then resizeBatch[#resizeBatch+1] = {Part = P[3113], CFrame = P[3113].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3298] then resizeBatch[#resizeBatch+1] = {Part = P[3298], CFrame = P[3298].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2462] then resizeBatch[#resizeBatch+1] = {Part = P[2462], CFrame = P[2462].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3555] then resizeBatch[#resizeBatch+1] = {Part = P[3555], CFrame = P[3555].CFrame, Size = Vector3.new(0.1537928283214569,1.0649086236953735,0.20880307257175446)} end if P[3407] then resizeBatch[#resizeBatch+1] = {Part = P[3407], CFrame = P[3407].CFrame, Size = Vector3.new(1.909999966621399,0.5654081702232361,0.5654081702232361)} end if P[3553] then resizeBatch[#resizeBatch+1] = {Part = P[3553], CFrame = P[3553].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[3552] then resizeBatch[#resizeBatch+1] = {Part = P[3552], CFrame = P[3552].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[3149] then resizeBatch[#resizeBatch+1] = {Part = P[3149], CFrame = P[3149].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[31] then resizeBatch[#resizeBatch+1] = {Part = P[31], CFrame = P[31].CFrame, Size = Vector3.new(1,1,1)} end if P[3551] then resizeBatch[#resizeBatch+1] = {Part = P[3551], CFrame = P[3551].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[2350] then resizeBatch[#resizeBatch+1] = {Part = P[2350], CFrame = P[2350].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[3550] then resizeBatch[#resizeBatch+1] = {Part = P[3550], CFrame = P[3550].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[3943] then resizeBatch[#resizeBatch+1] = {Part = P[3943], CFrame = P[3943].CFrame, Size = Vector3.new(3.9490103721618652,9.29911994934082,0.8100000023841858)} end if P[3547] then resizeBatch[#resizeBatch+1] = {Part = P[3547], CFrame = P[3547].CFrame, Size = Vector3.new(0.44285786151885986,1.6916162967681885,1.043388843536377)} end if P[3546] then resizeBatch[#resizeBatch+1] = {Part = P[3546], CFrame = P[3546].CFrame, Size = Vector3.new(9.80027961730957,3.2369494438171387,0.1464122086763382)} end if P[3007] then resizeBatch[#resizeBatch+1] = {Part = P[3007], CFrame = P[3007].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3333] then resizeBatch[#resizeBatch+1] = {Part = P[3333], CFrame = P[3333].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3541] then resizeBatch[#resizeBatch+1] = {Part = P[3541], CFrame = P[3541].CFrame, Size = Vector3.new(0.8366320729255676,5.439057350158691,0.20879130065441132)} end if P[1899] then resizeBatch[#resizeBatch+1] = {Part = P[1899], CFrame = P[1899].CFrame, Size = Vector3.new(0.5654077529907227,2.152757167816162,1.9023361206054688)} end if P[725] then resizeBatch[#resizeBatch+1] = {Part = P[725], CFrame = P[725].CFrame, Size = Vector3.new(2,3.5999996662139893,8.599996566772461)} end if P[3285] then resizeBatch[#resizeBatch+1] = {Part = P[3285], CFrame = P[3285].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2235] then resizeBatch[#resizeBatch+1] = {Part = P[2235], CFrame = P[2235].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2767] then resizeBatch[#resizeBatch+1] = {Part = P[2767], CFrame = P[2767].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2283] then resizeBatch[#resizeBatch+1] = {Part = P[2283], CFrame = P[2283].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3536] then resizeBatch[#resizeBatch+1] = {Part = P[3536], CFrame = P[3536].CFrame, Size = Vector3.new(0.9265530705451965,6.023645401000977,0.231232151389122)} end if P[1659] then resizeBatch[#resizeBatch+1] = {Part = P[1659], CFrame = P[1659].CFrame, Size = Vector3.new(2,2,1)} end if P[3535] then resizeBatch[#resizeBatch+1] = {Part = P[3535], CFrame = P[3535].CFrame, Size = Vector3.new(0.8379184007644653,6.023645401000977,0.231232151389122)} end if P[3534] then resizeBatch[#resizeBatch+1] = {Part = P[3534], CFrame = P[3534].CFrame, Size = Vector3.new(3.648967742919922,0.22839827835559845,5.501620769500732)} end if P[3533] then resizeBatch[#resizeBatch+1] = {Part = P[3533], CFrame = P[3533].CFrame, Size = Vector3.new(3.9493720531463623,0.26944613456726074,5.42258358001709)} end if P[126] then resizeBatch[#resizeBatch+1] = {Part = P[126], CFrame = P[126].CFrame, Size = Vector3.new(2,2,2)} end if P[3647] then resizeBatch[#resizeBatch+1] = {Part = P[3647], CFrame = P[3647].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[2181] then resizeBatch[#resizeBatch+1] = {Part = P[2181], CFrame = P[2181].CFrame, Size = Vector3.new(2.246204376220703,3.2639760971069336,1.709999918937683)} end if P[2781] then resizeBatch[#resizeBatch+1] = {Part = P[2781], CFrame = P[2781].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2809] then resizeBatch[#resizeBatch+1] = {Part = P[2809], CFrame = P[2809].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3520] then resizeBatch[#resizeBatch+1] = {Part = P[3520], CFrame = P[3520].CFrame, Size = Vector3.new(1.5869863033294678,3.040468454360962,0.05899571627378464)} end if P[3519] then resizeBatch[#resizeBatch+1] = {Part = P[3519], CFrame = P[3519].CFrame, Size = Vector3.new(1.5869863033294678,3.040468454360962,0.05899571627378464)} end if P[3518] then resizeBatch[#resizeBatch+1] = {Part = P[3518], CFrame = P[3518].CFrame, Size = Vector3.new(1.5869863033294678,3.2064719200134277,0.05899571627378464)} end if P[2458] then resizeBatch[#resizeBatch+1] = {Part = P[2458], CFrame = P[2458].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[1953] then resizeBatch[#resizeBatch+1] = {Part = P[1953], CFrame = P[1953].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3517] then resizeBatch[#resizeBatch+1] = {Part = P[3517], CFrame = P[3517].CFrame, Size = Vector3.new(1.5869863033294678,3.2064719200134277,0.05899571627378464)} end if P[2755] then resizeBatch[#resizeBatch+1] = {Part = P[2755], CFrame = P[2755].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3516] then resizeBatch[#resizeBatch+1] = {Part = P[3516], CFrame = P[3516].CFrame, Size = Vector3.new(1.6517260074615479,0.782136082649231,0.058999378234148026)} end if P[2106] then resizeBatch[#resizeBatch+1] = {Part = P[2106], CFrame = P[2106].CFrame, Size = Vector3.new(0.9724020957946777,4.612051010131836,0.09999990463256836)} end if P[3382] then resizeBatch[#resizeBatch+1] = {Part = P[3382], CFrame = P[3382].CFrame, Size = Vector3.new(7.1999969482421875,4.4866485595703125,0.1000213623046875)} end if P[2341] then resizeBatch[#resizeBatch+1] = {Part = P[2341], CFrame = P[2341].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2228] then resizeBatch[#resizeBatch+1] = {Part = P[2228], CFrame = P[2228].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2191] then resizeBatch[#resizeBatch+1] = {Part = P[2191], CFrame = P[2191].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3512] then resizeBatch[#resizeBatch+1] = {Part = P[3512], CFrame = P[3512].CFrame, Size = Vector3.new(0.5736761689186096,0.7526232004165649,0.05899571627378464)} end if P[2469] then resizeBatch[#resizeBatch+1] = {Part = P[2469], CFrame = P[2469].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3110] then resizeBatch[#resizeBatch+1] = {Part = P[3110], CFrame = P[3110].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[2334] then resizeBatch[#resizeBatch+1] = {Part = P[2334], CFrame = P[2334].CFrame, Size = Vector3.new(0.9724020957946777,4.586848735809326,0.09999990463256836)} end if P[2411] then resizeBatch[#resizeBatch+1] = {Part = P[2411], CFrame = P[2411].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3508] then resizeBatch[#resizeBatch+1] = {Part = P[3508], CFrame = P[3508].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[2041] then resizeBatch[#resizeBatch+1] = {Part = P[2041], CFrame = P[2041].CFrame, Size = Vector3.new(0.8500006198883057,4.439995288848877,0.38000038266181946)} end if P[3506] then resizeBatch[#resizeBatch+1] = {Part = P[3506], CFrame = P[3506].CFrame, Size = Vector3.new(0.5736761689186096,0.7394613027572632,0.05899571627378464)} end if P[2704] then resizeBatch[#resizeBatch+1] = {Part = P[2704], CFrame = P[2704].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1868] then resizeBatch[#resizeBatch+1] = {Part = P[1868], CFrame = P[1868].CFrame, Size = Vector3.new(1,2,1)} end if P[1923] then resizeBatch[#resizeBatch+1] = {Part = P[1923], CFrame = P[1923].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2604] then resizeBatch[#resizeBatch+1] = {Part = P[2604], CFrame = P[2604].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3808] then resizeBatch[#resizeBatch+1] = {Part = P[3808], CFrame = P[3808].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[842] then resizeBatch[#resizeBatch+1] = {Part = P[842], CFrame = P[842].CFrame, Size = Vector3.new(2,4,1)} end if P[3503] then resizeBatch[#resizeBatch+1] = {Part = P[3503], CFrame = P[3503].CFrame, Size = Vector3.new(0.5736761689186096,2.7060468196868896,0.05899571627378464)} end if P[3134] then resizeBatch[#resizeBatch+1] = {Part = P[3134], CFrame = P[3134].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[1780] then resizeBatch[#resizeBatch+1] = {Part = P[1780], CFrame = P[1780].CFrame, Size = Vector3.new(10,10,1)} end if P[3305] then resizeBatch[#resizeBatch+1] = {Part = P[3305], CFrame = P[3305].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[1941] then resizeBatch[#resizeBatch+1] = {Part = P[1941], CFrame = P[1941].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3906] then resizeBatch[#resizeBatch+1] = {Part = P[3906], CFrame = P[3906].CFrame, Size = Vector3.new(1.7452646493911743,2.5032007694244385,4.793853759765625)} end if P[2231] then resizeBatch[#resizeBatch+1] = {Part = P[2231], CFrame = P[2231].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2495] then resizeBatch[#resizeBatch+1] = {Part = P[2495], CFrame = P[2495].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[3485] then resizeBatch[#resizeBatch+1] = {Part = P[3485], CFrame = P[3485].CFrame, Size = Vector3.new(4.861283302307129,0.3316613435745239,6.674659729003906)} end if P[660] then resizeBatch[#resizeBatch+1] = {Part = P[660], CFrame = P[660].CFrame, Size = Vector3.new(8,2,2)} end if P[3483] then resizeBatch[#resizeBatch+1] = {Part = P[3483], CFrame = P[3483].CFrame, Size = Vector3.new(1.140494465827942,7.4145073890686035,0.28462374210357666)} end if P[2371] then resizeBatch[#resizeBatch+1] = {Part = P[2371], CFrame = P[2371].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2805] then resizeBatch[#resizeBatch+1] = {Part = P[2805], CFrame = P[2805].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3478] then resizeBatch[#resizeBatch+1] = {Part = P[3478], CFrame = P[3478].CFrame, Size = Vector3.new(2.7628607749938965,2.719231128692627,2.0938079357147217)} end if P[3473] then resizeBatch[#resizeBatch+1] = {Part = P[3473], CFrame = P[3473].CFrame, Size = Vector3.new(4.6609601974487305,0.6238775253295898,2.948899984359741)} end if P[3470] then resizeBatch[#resizeBatch+1] = {Part = P[3470], CFrame = P[3470].CFrame, Size = Vector3.new(11.79376220703125,10.334808349609375,1.2656364440917969)} end if P[3451] then resizeBatch[#resizeBatch+1] = {Part = P[3451], CFrame = P[3451].CFrame, Size = Vector3.new(11.05500316619873,9.687438011169434,1.1863571405410767)} end if P[3469] then resizeBatch[#resizeBatch+1] = {Part = P[3469], CFrame = P[3469].CFrame, Size = Vector3.new(1.3019030094146729,3.4097213745117188,11.497897148132324)} end if P[3925] then resizeBatch[#resizeBatch+1] = {Part = P[3925], CFrame = P[3925].CFrame, Size = Vector3.new(6.348198413848877,14.838003158569336,5.849255084991455)} end if P[3465] then resizeBatch[#resizeBatch+1] = {Part = P[3465], CFrame = P[3465].CFrame, Size = Vector3.new(0.9972612857818604,6.439605712890625,1.1415252685546875)} end if P[2374] then resizeBatch[#resizeBatch+1] = {Part = P[2374], CFrame = P[2374].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2931] then resizeBatch[#resizeBatch+1] = {Part = P[2931], CFrame = P[2931].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3361] then resizeBatch[#resizeBatch+1] = {Part = P[3361], CFrame = P[3361].CFrame, Size = Vector3.new(0.9724020957946777,4.612051010131836,0.09999990463256836)} end if P[2737] then resizeBatch[#resizeBatch+1] = {Part = P[2737], CFrame = P[2737].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3460] then resizeBatch[#resizeBatch+1] = {Part = P[3460], CFrame = P[3460].CFrame, Size = Vector3.new(2.781020164489746,2.719231128692627,2.0938079357147217)} end if P[2929] then resizeBatch[#resizeBatch+1] = {Part = P[2929], CFrame = P[2929].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3636] then resizeBatch[#resizeBatch+1] = {Part = P[3636], CFrame = P[3636].CFrame, Size = Vector3.new(4.21619176864624,0.2876499593257904,5.788933753967285)} end if P[3456] then resizeBatch[#resizeBatch+1] = {Part = P[3456], CFrame = P[3456].CFrame, Size = Vector3.new(4.668169021606445,0.6238775253295898,2.922656297683716)} end if P[652] then resizeBatch[#resizeBatch+1] = {Part = P[652], CFrame = P[652].CFrame, Size = Vector3.new(1,3,1)} end if P[2133] then resizeBatch[#resizeBatch+1] = {Part = P[2133], CFrame = P[2133].CFrame, Size = Vector3.new(2.916049003601074,0.6238771677017212,0.6238771677017212)} end if P[2067] then resizeBatch[#resizeBatch+1] = {Part = P[2067], CFrame = P[2067].CFrame, Size = Vector3.new(0.25,1.625,2.625)} end if P[2844] then resizeBatch[#resizeBatch+1] = {Part = P[2844], CFrame = P[2844].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[4142] then resizeBatch[#resizeBatch+1] = {Part = P[4142], CFrame = P[4142].CFrame, Size = Vector3.new(5,0.20000000298023224,7)} end if P[3450] then resizeBatch[#resizeBatch+1] = {Part = P[3450], CFrame = P[3450].CFrame, Size = Vector3.new(1.220352053642273,3.196136951446533,10.777670860290527)} end if P[3406] then resizeBatch[#resizeBatch+1] = {Part = P[3406], CFrame = P[3406].CFrame, Size = Vector3.new(2.246204376220703,3.2639760971069336,1.709999918937683)} end if P[2453] then resizeBatch[#resizeBatch+1] = {Part = P[2453], CFrame = P[2453].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3448] then resizeBatch[#resizeBatch+1] = {Part = P[3448], CFrame = P[3448].CFrame, Size = Vector3.new(2.0578508377075195,20.494916915893555,1.5759131908416748)} end if P[1174] then resizeBatch[#resizeBatch+1] = {Part = P[1174], CFrame = P[1174].CFrame, Size = Vector3.new(1,1,1)} end if P[3447] then resizeBatch[#resizeBatch+1] = {Part = P[3447], CFrame = P[3447].CFrame, Size = Vector3.new(1.0745700597763062,6.036230087280273,1.070020318031311)} end if P[2649] then resizeBatch[#resizeBatch+1] = {Part = P[2649], CFrame = P[2649].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[1981] then resizeBatch[#resizeBatch+1] = {Part = P[1981], CFrame = P[1981].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3226] then resizeBatch[#resizeBatch+1] = {Part = P[3226], CFrame = P[3226].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2897] then resizeBatch[#resizeBatch+1] = {Part = P[2897], CFrame = P[2897].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[30] then resizeBatch[#resizeBatch+1] = {Part = P[30], CFrame = P[30].CFrame, Size = Vector3.new(1,1,1)} end if P[3443] then resizeBatch[#resizeBatch+1] = {Part = P[3443], CFrame = P[3443].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[2431] then resizeBatch[#resizeBatch+1] = {Part = P[2431], CFrame = P[2431].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2645] then resizeBatch[#resizeBatch+1] = {Part = P[2645], CFrame = P[2645].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2904] then resizeBatch[#resizeBatch+1] = {Part = P[2904], CFrame = P[2904].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3830] then resizeBatch[#resizeBatch+1] = {Part = P[3830], CFrame = P[3830].CFrame, Size = Vector3.new(1.8140554428100586,0.3881100118160248,0.3881100118160248)} end if P[1037] then resizeBatch[#resizeBatch+1] = {Part = P[1037], CFrame = P[1037].CFrame, Size = Vector3.new(22,1,1)} end if P[2438] then resizeBatch[#resizeBatch+1] = {Part = P[2438], CFrame = P[2438].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2078] then resizeBatch[#resizeBatch+1] = {Part = P[2078], CFrame = P[2078].CFrame, Size = Vector3.new(2.150238037109375,1.7000012397766113,0.1000213623046875)} end if P[1848] then resizeBatch[#resizeBatch+1] = {Part = P[1848], CFrame = P[1848].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[3000] then resizeBatch[#resizeBatch+1] = {Part = P[3000], CFrame = P[3000].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3041] then resizeBatch[#resizeBatch+1] = {Part = P[3041], CFrame = P[3041].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[421] then resizeBatch[#resizeBatch+1] = {Part = P[421], CFrame = P[421].CFrame, Size = Vector3.new(2,4,1)} end if P[3131] then resizeBatch[#resizeBatch+1] = {Part = P[3131], CFrame = P[3131].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3876] then resizeBatch[#resizeBatch+1] = {Part = P[3876], CFrame = P[3876].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[2384] then resizeBatch[#resizeBatch+1] = {Part = P[2384], CFrame = P[2384].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2513] then resizeBatch[#resizeBatch+1] = {Part = P[2513], CFrame = P[2513].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3217] then resizeBatch[#resizeBatch+1] = {Part = P[3217], CFrame = P[3217].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3434] then resizeBatch[#resizeBatch+1] = {Part = P[3434], CFrame = P[3434].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[2870] then resizeBatch[#resizeBatch+1] = {Part = P[2870], CFrame = P[2870].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[1943] then resizeBatch[#resizeBatch+1] = {Part = P[1943], CFrame = P[1943].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3431] then resizeBatch[#resizeBatch+1] = {Part = P[3431], CFrame = P[3431].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[2506] then resizeBatch[#resizeBatch+1] = {Part = P[2506], CFrame = P[2506].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3430] then resizeBatch[#resizeBatch+1] = {Part = P[3430], CFrame = P[3430].CFrame, Size = Vector3.new(0.18182945251464844,4.79704475402832,0.24686813354492188)} end if P[3230] then resizeBatch[#resizeBatch+1] = {Part = P[3230], CFrame = P[3230].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2678] then resizeBatch[#resizeBatch+1] = {Part = P[2678], CFrame = P[2678].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[45] then resizeBatch[#resizeBatch+1] = {Part = P[45], CFrame = P[45].CFrame, Size = Vector3.new(10,38.5,10)} end if P[2162] then resizeBatch[#resizeBatch+1] = {Part = P[2162], CFrame = P[2162].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2159] then resizeBatch[#resizeBatch+1] = {Part = P[2159], CFrame = P[2159].CFrame, Size = Vector3.new(0.9724020957946777,1.275723934173584,0.09999990463256836)} end if P[3823] then resizeBatch[#resizeBatch+1] = {Part = P[3823], CFrame = P[3823].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[3248] then resizeBatch[#resizeBatch+1] = {Part = P[3248], CFrame = P[3248].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[1129] then resizeBatch[#resizeBatch+1] = {Part = P[1129], CFrame = P[1129].CFrame, Size = Vector3.new(1,1,1)} end if P[2682] then resizeBatch[#resizeBatch+1] = {Part = P[2682], CFrame = P[2682].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[3426] then resizeBatch[#resizeBatch+1] = {Part = P[3426], CFrame = P[3426].CFrame, Size = Vector3.new(0.18182945251464844,1.259042739868164,0.24686813354492188)} end if P[2764] then resizeBatch[#resizeBatch+1] = {Part = P[2764], CFrame = P[2764].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2281] then resizeBatch[#resizeBatch+1] = {Part = P[2281], CFrame = P[2281].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3252] then resizeBatch[#resizeBatch+1] = {Part = P[3252], CFrame = P[3252].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2294] then resizeBatch[#resizeBatch+1] = {Part = P[2294], CFrame = P[2294].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3215] then resizeBatch[#resizeBatch+1] = {Part = P[3215], CFrame = P[3215].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3425] then resizeBatch[#resizeBatch+1] = {Part = P[3425], CFrame = P[3425].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[3935] then resizeBatch[#resizeBatch+1] = {Part = P[3935], CFrame = P[3935].CFrame, Size = Vector3.new(0.3865814208984375,2.893444061279297,0.143035888671875)} end if P[3423] then resizeBatch[#resizeBatch+1] = {Part = P[3423], CFrame = P[3423].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[3240] then resizeBatch[#resizeBatch+1] = {Part = P[3240], CFrame = P[3240].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[3421] then resizeBatch[#resizeBatch+1] = {Part = P[3421], CFrame = P[3421].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[2285] then resizeBatch[#resizeBatch+1] = {Part = P[2285], CFrame = P[2285].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[3085] then resizeBatch[#resizeBatch+1] = {Part = P[3085], CFrame = P[3085].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2062] then resizeBatch[#resizeBatch+1] = {Part = P[2062], CFrame = P[2062].CFrame, Size = Vector3.new(0.05599985271692276,0.07499995082616806,0.024000000208616257)} end if P[2091] then resizeBatch[#resizeBatch+1] = {Part = P[2091], CFrame = P[2091].CFrame, Size = Vector3.new(0.12008089572191238,0.12008089572191238,0.12008089572191238)} end if P[453] then resizeBatch[#resizeBatch+1] = {Part = P[453], CFrame = P[453].CFrame, Size = Vector3.new(1,20.200014114379883,5.200003147125244)} end if P[2470] then resizeBatch[#resizeBatch+1] = {Part = P[2470], CFrame = P[2470].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2042] then resizeBatch[#resizeBatch+1] = {Part = P[2042], CFrame = P[2042].CFrame, Size = Vector3.new(2.4900012016296387,0.24000008404254913,1.3500006198883057)} end if P[2077] then resizeBatch[#resizeBatch+1] = {Part = P[2077], CFrame = P[2077].CFrame, Size = Vector3.new(0.375,1.625,2.75)} end if P[2481] then resizeBatch[#resizeBatch+1] = {Part = P[2481], CFrame = P[2481].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2428] then resizeBatch[#resizeBatch+1] = {Part = P[2428], CFrame = P[2428].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3419] then resizeBatch[#resizeBatch+1] = {Part = P[3419], CFrame = P[3419].CFrame, Size = Vector3.new(0.18182945251464844,0.9179325103759766,0.24686813354492188)} end if P[3417] then resizeBatch[#resizeBatch+1] = {Part = P[3417], CFrame = P[3417].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[3416] then resizeBatch[#resizeBatch+1] = {Part = P[3416], CFrame = P[3416].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[3415] then resizeBatch[#resizeBatch+1] = {Part = P[3415], CFrame = P[3415].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[3413] then resizeBatch[#resizeBatch+1] = {Part = P[3413], CFrame = P[3413].CFrame, Size = Vector3.new(11.586882591247559,3.8270492553710938,0.17310333251953125)} end if P[119] then resizeBatch[#resizeBatch+1] = {Part = P[119], CFrame = P[119].CFrame, Size = Vector3.new(4,8,8)} end if P[2064] then resizeBatch[#resizeBatch+1] = {Part = P[2064], CFrame = P[2064].CFrame, Size = Vector3.new(8.375,1.625,0.125)} end if P[530] then resizeBatch[#resizeBatch+1] = {Part = P[530], CFrame = P[530].CFrame, Size = Vector3.new(2,1,2)} end if P[2305] then resizeBatch[#resizeBatch+1] = {Part = P[2305], CFrame = P[2305].CFrame, Size = Vector3.new(0.9724020957946777,4.612051010131836,0.09999990463256836)} end if P[3412] then resizeBatch[#resizeBatch+1] = {Part = P[3412], CFrame = P[3412].CFrame, Size = Vector3.new(0.37797898054122925,2.1158535480499268,1.2335999011993408)} end if P[3554] then resizeBatch[#resizeBatch+1] = {Part = P[3554], CFrame = P[3554].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[3449] then resizeBatch[#resizeBatch+1] = {Part = P[3449], CFrame = P[3449].CFrame, Size = Vector3.new(1.106084942817688,3.196136951446533,11.328173637390137)} end if P[3405] then resizeBatch[#resizeBatch+1] = {Part = P[3405], CFrame = P[3405].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[3404] then resizeBatch[#resizeBatch+1] = {Part = P[3404], CFrame = P[3404].CFrame, Size = Vector3.new(0.5654077529907227,2.152757167816162,1.9023361206054688)} end if P[2629] then resizeBatch[#resizeBatch+1] = {Part = P[2629], CFrame = P[2629].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3206] then resizeBatch[#resizeBatch+1] = {Part = P[3206], CFrame = P[3206].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3571] then resizeBatch[#resizeBatch+1] = {Part = P[3571], CFrame = P[3571].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[2009] then resizeBatch[#resizeBatch+1] = {Part = P[2009], CFrame = P[2009].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3402] then resizeBatch[#resizeBatch+1] = {Part = P[3402], CFrame = P[3402].CFrame, Size = Vector3.new(0.5654077529907227,2.3038761615753174,1.8868064880371094)} end if P[3400] then resizeBatch[#resizeBatch+1] = {Part = P[3400], CFrame = P[3400].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[2553] then resizeBatch[#resizeBatch+1] = {Part = P[2553], CFrame = P[2553].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3399] then resizeBatch[#resizeBatch+1] = {Part = P[3399], CFrame = P[3399].CFrame, Size = Vector3.new(2.246204376220703,3.2639760971069336,1.709999918937683)} end if P[1172] then resizeBatch[#resizeBatch+1] = {Part = P[1172], CFrame = P[1172].CFrame, Size = Vector3.new(2,1,2)} end if P[2273] then resizeBatch[#resizeBatch+1] = {Part = P[2273], CFrame = P[2273].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3398] then resizeBatch[#resizeBatch+1] = {Part = P[3398], CFrame = P[3398].CFrame, Size = Vector3.new(0.5654077529907227,2.152757167816162,1.9023361206054688)} end if P[3397] then resizeBatch[#resizeBatch+1] = {Part = P[3397], CFrame = P[3397].CFrame, Size = Vector3.new(1.909999966621399,0.5654081702232361,0.5654081702232361)} end if P[3396] then resizeBatch[#resizeBatch+1] = {Part = P[3396], CFrame = P[3396].CFrame, Size = Vector3.new(0.5654077529907227,2.3038761615753174,1.8868064880371094)} end if P[1939] then resizeBatch[#resizeBatch+1] = {Part = P[1939], CFrame = P[1939].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[1778] then resizeBatch[#resizeBatch+1] = {Part = P[1778], CFrame = P[1778].CFrame, Size = Vector3.new(1.9471789598464966,0.48679473996162415,0.9735894799232483)} end if P[3395] then resizeBatch[#resizeBatch+1] = {Part = P[3395], CFrame = P[3395].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[2282] then resizeBatch[#resizeBatch+1] = {Part = P[2282], CFrame = P[2282].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[363] then resizeBatch[#resizeBatch+1] = {Part = P[363], CFrame = P[363].CFrame, Size = Vector3.new(1,4,1)} end if P[189] then resizeBatch[#resizeBatch+1] = {Part = P[189], CFrame = P[189].CFrame, Size = Vector3.new(36.00004196166992,10,10)} end if P[2154] then resizeBatch[#resizeBatch+1] = {Part = P[2154], CFrame = P[2154].CFrame, Size = Vector3.new(0.9724020957946777,4.586848735809326,0.09999990463256836)} end if P[3392] then resizeBatch[#resizeBatch+1] = {Part = P[3392], CFrame = P[3392].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[3509] then resizeBatch[#resizeBatch+1] = {Part = P[3509], CFrame = P[3509].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[3390] then resizeBatch[#resizeBatch+1] = {Part = P[3390], CFrame = P[3390].CFrame, Size = Vector3.new(1.669668436050415,2.0074005126953125,1.122449278831482)} end if P[2822] then resizeBatch[#resizeBatch+1] = {Part = P[2822], CFrame = P[2822].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3389] then resizeBatch[#resizeBatch+1] = {Part = P[3389], CFrame = P[3389].CFrame, Size = Vector3.new(0.5654077529907227,2.3038761615753174,1.8868064880371094)} end if P[3388] then resizeBatch[#resizeBatch+1] = {Part = P[3388], CFrame = P[3388].CFrame, Size = Vector3.new(1.909999966621399,0.5654081702232361,0.5654081702232361)} end if P[2328] then resizeBatch[#resizeBatch+1] = {Part = P[2328], CFrame = P[2328].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[3030] then resizeBatch[#resizeBatch+1] = {Part = P[3030], CFrame = P[3030].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2819] then resizeBatch[#resizeBatch+1] = {Part = P[2819], CFrame = P[2819].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2550] then resizeBatch[#resizeBatch+1] = {Part = P[2550], CFrame = P[2550].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2826] then resizeBatch[#resizeBatch+1] = {Part = P[2826], CFrame = P[2826].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3102] then resizeBatch[#resizeBatch+1] = {Part = P[3102], CFrame = P[3102].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2589] then resizeBatch[#resizeBatch+1] = {Part = P[2589], CFrame = P[2589].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3084] then resizeBatch[#resizeBatch+1] = {Part = P[3084], CFrame = P[3084].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1098] then resizeBatch[#resizeBatch+1] = {Part = P[1098], CFrame = P[1098].CFrame, Size = Vector3.new(1,2,1)} end if P[3515] then resizeBatch[#resizeBatch+1] = {Part = P[3515], CFrame = P[3515].CFrame, Size = Vector3.new(1.6517260074615479,0.782136082649231,0.058999378234148026)} end if P[3607] then resizeBatch[#resizeBatch+1] = {Part = P[3607], CFrame = P[3607].CFrame, Size = Vector3.new(0.6782580018043518,0.37543153762817383,0.06975070387125015)} end if P[3319] then resizeBatch[#resizeBatch+1] = {Part = P[3319], CFrame = P[3319].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3347] then resizeBatch[#resizeBatch+1] = {Part = P[3347], CFrame = P[3347].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[3072] then resizeBatch[#resizeBatch+1] = {Part = P[3072], CFrame = P[3072].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3370] then resizeBatch[#resizeBatch+1] = {Part = P[3370], CFrame = P[3370].CFrame, Size = Vector3.new(0.537808895111084,0.9475713968276978,0.09999990463256836)} end if P[2356] then resizeBatch[#resizeBatch+1] = {Part = P[2356], CFrame = P[2356].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[3378] then resizeBatch[#resizeBatch+1] = {Part = P[3378], CFrame = P[3378].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[2424] then resizeBatch[#resizeBatch+1] = {Part = P[2424], CFrame = P[2424].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2571] then resizeBatch[#resizeBatch+1] = {Part = P[2571], CFrame = P[2571].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3255] then resizeBatch[#resizeBatch+1] = {Part = P[3255], CFrame = P[3255].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3098] then resizeBatch[#resizeBatch+1] = {Part = P[3098], CFrame = P[3098].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[2161] then resizeBatch[#resizeBatch+1] = {Part = P[2161], CFrame = P[2161].CFrame, Size = Vector3.new(0.09999999403953552,2.83186674118042,2.6491551399230957)} end if P[3374] then resizeBatch[#resizeBatch+1] = {Part = P[3374], CFrame = P[3374].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[1862] then resizeBatch[#resizeBatch+1] = {Part = P[1862], CFrame = P[1862].CFrame, Size = Vector3.new(8.94999885559082,0.06999993324279785,9.369998931884766)} end if P[595] then resizeBatch[#resizeBatch+1] = {Part = P[595], CFrame = P[595].CFrame, Size = Vector3.new(1,1,1)} end if P[3371] then resizeBatch[#resizeBatch+1] = {Part = P[3371], CFrame = P[3371].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3367] then resizeBatch[#resizeBatch+1] = {Part = P[3367], CFrame = P[3367].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3364] then resizeBatch[#resizeBatch+1] = {Part = P[3364], CFrame = P[3364].CFrame, Size = Vector3.new(0.9724020957946777,1.275723934173584,0.09999990463256836)} end if P[3348] then resizeBatch[#resizeBatch+1] = {Part = P[3348], CFrame = P[3348].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[2263] then resizeBatch[#resizeBatch+1] = {Part = P[2263], CFrame = P[2263].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[1436] then resizeBatch[#resizeBatch+1] = {Part = P[1436], CFrame = P[1436].CFrame, Size = Vector3.new(2,2,1)} end if P[3461] then resizeBatch[#resizeBatch+1] = {Part = P[3461], CFrame = P[3461].CFrame, Size = Vector3.new(2.7628607749938965,2.719231128692627,2.0938079357147217)} end if P[1915] then resizeBatch[#resizeBatch+1] = {Part = P[1915], CFrame = P[1915].CFrame, Size = Vector3.new(4.6609601974487305,0.6238775253295898,2.948899984359741)} end if P[2812] then resizeBatch[#resizeBatch+1] = {Part = P[2812], CFrame = P[2812].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3360] then resizeBatch[#resizeBatch+1] = {Part = P[3360], CFrame = P[3360].CFrame, Size = Vector3.new(0.9724020957946777,4.586848735809326,0.09999990463256836)} end if P[1115] then resizeBatch[#resizeBatch+1] = {Part = P[1115], CFrame = P[1115].CFrame, Size = Vector3.new(1,1,2)} end if P[3359] then resizeBatch[#resizeBatch+1] = {Part = P[3359], CFrame = P[3359].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[3358] then resizeBatch[#resizeBatch+1] = {Part = P[3358], CFrame = P[3358].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[3261] then resizeBatch[#resizeBatch+1] = {Part = P[3261], CFrame = P[3261].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2664] then resizeBatch[#resizeBatch+1] = {Part = P[2664], CFrame = P[2664].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2517] then resizeBatch[#resizeBatch+1] = {Part = P[2517], CFrame = P[2517].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3346] then resizeBatch[#resizeBatch+1] = {Part = P[3346], CFrame = P[3346].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[2612] then resizeBatch[#resizeBatch+1] = {Part = P[2612], CFrame = P[2612].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2204] then resizeBatch[#resizeBatch+1] = {Part = P[2204], CFrame = P[2204].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3613] then resizeBatch[#resizeBatch+1] = {Part = P[3613], CFrame = P[3613].CFrame, Size = Vector3.new(1.952837586402893,0.9247204661369324,0.06975503265857697)} end if P[3341] then resizeBatch[#resizeBatch+1] = {Part = P[3341], CFrame = P[3341].CFrame, Size = Vector3.new(0.9724020957946777,1.275723934173584,0.09999990463256836)} end if P[3340] then resizeBatch[#resizeBatch+1] = {Part = P[3340], CFrame = P[3340].CFrame, Size = Vector3.new(0.09999999403953552,2.83186674118042,2.6491551399230957)} end if P[3339] then resizeBatch[#resizeBatch+1] = {Part = P[3339], CFrame = P[3339].CFrame, Size = Vector3.new(0.9724020957946777,1.2534140348434448,0.09999990463256836)} end if P[2053] then resizeBatch[#resizeBatch+1] = {Part = P[2053], CFrame = P[2053].CFrame, Size = Vector3.new(0.12008089572191238,0.12008089572191238,0.12008089572191238)} end if P[1108] then resizeBatch[#resizeBatch+1] = {Part = P[1108], CFrame = P[1108].CFrame, Size = Vector3.new(1,24.000003814697266,9)} end if P[2882] then resizeBatch[#resizeBatch+1] = {Part = P[2882], CFrame = P[2882].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3337] then resizeBatch[#resizeBatch+1] = {Part = P[3337], CFrame = P[3337].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[1439] then resizeBatch[#resizeBatch+1] = {Part = P[1439], CFrame = P[1439].CFrame, Size = Vector3.new(2,2,1)} end if P[2591] then resizeBatch[#resizeBatch+1] = {Part = P[2591], CFrame = P[2591].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3283] then resizeBatch[#resizeBatch+1] = {Part = P[3283], CFrame = P[3283].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[15] then resizeBatch[#resizeBatch+1] = {Part = P[15], CFrame = P[15].CFrame, Size = Vector3.new(1,1,1)} end if P[3221] then resizeBatch[#resizeBatch+1] = {Part = P[3221], CFrame = P[3221].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3063] then resizeBatch[#resizeBatch+1] = {Part = P[3063], CFrame = P[3063].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3331] then resizeBatch[#resizeBatch+1] = {Part = P[3331], CFrame = P[3331].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[3324] then resizeBatch[#resizeBatch+1] = {Part = P[3324], CFrame = P[3324].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[3141] then resizeBatch[#resizeBatch+1] = {Part = P[3141], CFrame = P[3141].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2346] then resizeBatch[#resizeBatch+1] = {Part = P[2346], CFrame = P[2346].CFrame, Size = Vector3.new(0.537808895111084,0.9475713968276978,0.09999990463256836)} end if P[2572] then resizeBatch[#resizeBatch+1] = {Part = P[2572], CFrame = P[2572].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3321] then resizeBatch[#resizeBatch+1] = {Part = P[3321], CFrame = P[3321].CFrame, Size = Vector3.new(0.843677282333374,4.327596187591553,0.8453453183174133)} end if P[1361] then resizeBatch[#resizeBatch+1] = {Part = P[1361], CFrame = P[1361].CFrame, Size = Vector3.new(1,1,2)} end if P[451] then resizeBatch[#resizeBatch+1] = {Part = P[451], CFrame = P[451].CFrame, Size = Vector3.new(2,1,2)} end if P[3318] then resizeBatch[#resizeBatch+1] = {Part = P[3318], CFrame = P[3318].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[1266] then resizeBatch[#resizeBatch+1] = {Part = P[1266], CFrame = P[1266].CFrame, Size = Vector3.new(1,1,3)} end if P[3602] then resizeBatch[#resizeBatch+1] = {Part = P[3602], CFrame = P[3602].CFrame, Size = Vector3.new(0.6782580018043518,0.8742659687995911,0.06975070387125015)} end if P[2782] then resizeBatch[#resizeBatch+1] = {Part = P[2782], CFrame = P[2782].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2065] then resizeBatch[#resizeBatch+1] = {Part = P[2065], CFrame = P[2065].CFrame, Size = Vector3.new(9.125,0.375,2.75)} end if P[3311] then resizeBatch[#resizeBatch+1] = {Part = P[3311], CFrame = P[3311].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3308] then resizeBatch[#resizeBatch+1] = {Part = P[3308], CFrame = P[3308].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2398] then resizeBatch[#resizeBatch+1] = {Part = P[2398], CFrame = P[2398].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2544] then resizeBatch[#resizeBatch+1] = {Part = P[2544], CFrame = P[2544].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3307] then resizeBatch[#resizeBatch+1] = {Part = P[3307], CFrame = P[3307].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3496] then resizeBatch[#resizeBatch+1] = {Part = P[3496], CFrame = P[3496].CFrame, Size = Vector3.new(1.079169750213623,7.757958889007568,0.2978079319000244)} end if P[3241] then resizeBatch[#resizeBatch+1] = {Part = P[3241], CFrame = P[3241].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[849] then resizeBatch[#resizeBatch+1] = {Part = P[849], CFrame = P[849].CFrame, Size = Vector3.new(2,2,1)} end if P[2964] then resizeBatch[#resizeBatch+1] = {Part = P[2964], CFrame = P[2964].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2634] then resizeBatch[#resizeBatch+1] = {Part = P[2634], CFrame = P[2634].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3556] then resizeBatch[#resizeBatch+1] = {Part = P[3556], CFrame = P[3556].CFrame, Size = Vector3.new(0.1537928283214569,4.057379722595215,0.20880307257175446)} end if P[2314] then resizeBatch[#resizeBatch+1] = {Part = P[2314], CFrame = P[2314].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3235] then resizeBatch[#resizeBatch+1] = {Part = P[3235], CFrame = P[3235].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[2116] then resizeBatch[#resizeBatch+1] = {Part = P[2116], CFrame = P[2116].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3289] then resizeBatch[#resizeBatch+1] = {Part = P[3289], CFrame = P[3289].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2322] then resizeBatch[#resizeBatch+1] = {Part = P[2322], CFrame = P[2322].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[63] then resizeBatch[#resizeBatch+1] = {Part = P[63], CFrame = P[63].CFrame, Size = Vector3.new(2,1,1)} end if P[828] then resizeBatch[#resizeBatch+1] = {Part = P[828], CFrame = P[828].CFrame, Size = Vector3.new(2,2,1)} end if P[3287] then resizeBatch[#resizeBatch+1] = {Part = P[3287], CFrame = P[3287].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[301] then resizeBatch[#resizeBatch+1] = {Part = P[301], CFrame = P[301].CFrame, Size = Vector3.new(2,1,1)} end if P[985] then resizeBatch[#resizeBatch+1] = {Part = P[985], CFrame = P[985].CFrame, Size = Vector3.new(17.800003051757812,7,19.200002670288086)} end if P[2551] then resizeBatch[#resizeBatch+1] = {Part = P[2551], CFrame = P[2551].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3735] then resizeBatch[#resizeBatch+1] = {Part = P[3735], CFrame = P[3735].CFrame, Size = Vector3.new(4.24769401550293,2.64693284034729,0.05900837481021881)} end if P[2461] then resizeBatch[#resizeBatch+1] = {Part = P[2461], CFrame = P[2461].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2878] then resizeBatch[#resizeBatch+1] = {Part = P[2878], CFrame = P[2878].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1030] then resizeBatch[#resizeBatch+1] = {Part = P[1030], CFrame = P[1030].CFrame, Size = Vector3.new(1,3,1)} end if P[3539] then resizeBatch[#resizeBatch+1] = {Part = P[3539], CFrame = P[3539].CFrame, Size = Vector3.new(3.566089391708374,0.24329668283462524,4.896327495574951)} end if P[3284] then resizeBatch[#resizeBatch+1] = {Part = P[3284], CFrame = P[3284].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[2670] then resizeBatch[#resizeBatch+1] = {Part = P[2670], CFrame = P[2670].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2324] then resizeBatch[#resizeBatch+1] = {Part = P[2324], CFrame = P[2324].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[2006] then resizeBatch[#resizeBatch+1] = {Part = P[2006], CFrame = P[2006].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[3336] then resizeBatch[#resizeBatch+1] = {Part = P[3336], CFrame = P[3336].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3205] then resizeBatch[#resizeBatch+1] = {Part = P[3205], CFrame = P[3205].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3155] then resizeBatch[#resizeBatch+1] = {Part = P[3155], CFrame = P[3155].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2876] then resizeBatch[#resizeBatch+1] = {Part = P[2876], CFrame = P[2876].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1836] then resizeBatch[#resizeBatch+1] = {Part = P[1836], CFrame = P[1836].CFrame, Size = Vector3.new(2.318222761154175,2.609999895095825,2.0116891860961914)} end if P[2063] then resizeBatch[#resizeBatch+1] = {Part = P[2063], CFrame = P[2063].CFrame, Size = Vector3.new(0.375,0.375,0.375)} end if P[4072] then resizeBatch[#resizeBatch+1] = {Part = P[4072], CFrame = P[4072].CFrame, Size = Vector3.new(1,0.800000011920929,2.8499999046325684)} end if P[3278] then resizeBatch[#resizeBatch+1] = {Part = P[3278], CFrame = P[3278].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3286] then resizeBatch[#resizeBatch+1] = {Part = P[3286], CFrame = P[3286].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3275] then resizeBatch[#resizeBatch+1] = {Part = P[3275], CFrame = P[3275].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2769] then resizeBatch[#resizeBatch+1] = {Part = P[2769], CFrame = P[2769].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[1924] then resizeBatch[#resizeBatch+1] = {Part = P[1924], CFrame = P[1924].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2298] then resizeBatch[#resizeBatch+1] = {Part = P[2298], CFrame = P[2298].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3269] then resizeBatch[#resizeBatch+1] = {Part = P[3269], CFrame = P[3269].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[504] then resizeBatch[#resizeBatch+1] = {Part = P[504], CFrame = P[504].CFrame, Size = Vector3.new(2,1,2)} end if P[2072] then resizeBatch[#resizeBatch+1] = {Part = P[2072], CFrame = P[2072].CFrame, Size = Vector3.new(2.0999999046325684,1.399999976158142,0.0499996691942215)} end if P[3267] then resizeBatch[#resizeBatch+1] = {Part = P[3267], CFrame = P[3267].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2923] then resizeBatch[#resizeBatch+1] = {Part = P[2923], CFrame = P[2923].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[133] then resizeBatch[#resizeBatch+1] = {Part = P[133], CFrame = P[133].CFrame, Size = Vector3.new(15,2,43)} end if P[2628] then resizeBatch[#resizeBatch+1] = {Part = P[2628], CFrame = P[2628].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3246] then resizeBatch[#resizeBatch+1] = {Part = P[3246], CFrame = P[3246].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3352] then resizeBatch[#resizeBatch+1] = {Part = P[3352], CFrame = P[3352].CFrame, Size = Vector3.new(7.1999969482421875,4.4866485595703125,0.1000213623046875)} end if P[2566] then resizeBatch[#resizeBatch+1] = {Part = P[2566], CFrame = P[2566].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3247] then resizeBatch[#resizeBatch+1] = {Part = P[3247], CFrame = P[3247].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3259] then resizeBatch[#resizeBatch+1] = {Part = P[3259], CFrame = P[3259].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3377] then resizeBatch[#resizeBatch+1] = {Part = P[3377], CFrame = P[3377].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[3253] then resizeBatch[#resizeBatch+1] = {Part = P[3253], CFrame = P[3253].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2096] then resizeBatch[#resizeBatch+1] = {Part = P[2096], CFrame = P[2096].CFrame, Size = Vector3.new(0.10673858225345612,0.3335581123828888,0.10673858225345612)} end if P[3249] then resizeBatch[#resizeBatch+1] = {Part = P[3249], CFrame = P[3249].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3265] then resizeBatch[#resizeBatch+1] = {Part = P[3265], CFrame = P[3265].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2292] then resizeBatch[#resizeBatch+1] = {Part = P[2292], CFrame = P[2292].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[938] then resizeBatch[#resizeBatch+1] = {Part = P[938], CFrame = P[938].CFrame, Size = Vector3.new(1,3,1)} end if P[3236] then resizeBatch[#resizeBatch+1] = {Part = P[3236], CFrame = P[3236].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3737] then resizeBatch[#resizeBatch+1] = {Part = P[3737], CFrame = P[3737].CFrame, Size = Vector3.new(3.2101008892059326,1.763819932937622,0.058999378234148026)} end if P[3299] then resizeBatch[#resizeBatch+1] = {Part = P[3299], CFrame = P[3299].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3099] then resizeBatch[#resizeBatch+1] = {Part = P[3099], CFrame = P[3099].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[49] then resizeBatch[#resizeBatch+1] = {Part = P[49], CFrame = P[49].CFrame, Size = Vector3.new(1,1,1)} end if P[2463] then resizeBatch[#resizeBatch+1] = {Part = P[2463], CFrame = P[2463].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3238] then resizeBatch[#resizeBatch+1] = {Part = P[3238], CFrame = P[3238].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[2798] then resizeBatch[#resizeBatch+1] = {Part = P[2798], CFrame = P[2798].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2296] then resizeBatch[#resizeBatch+1] = {Part = P[2296], CFrame = P[2296].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2197] then resizeBatch[#resizeBatch+1] = {Part = P[2197], CFrame = P[2197].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2128] then resizeBatch[#resizeBatch+1] = {Part = P[2128], CFrame = P[2128].CFrame, Size = Vector3.new(5.4412384033203125,2.989739418029785,0.100006103515625)} end if P[2673] then resizeBatch[#resizeBatch+1] = {Part = P[2673], CFrame = P[2673].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2441] then resizeBatch[#resizeBatch+1] = {Part = P[2441], CFrame = P[2441].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[3237] then resizeBatch[#resizeBatch+1] = {Part = P[3237], CFrame = P[3237].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3244] then resizeBatch[#resizeBatch+1] = {Part = P[3244], CFrame = P[3244].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[3291] then resizeBatch[#resizeBatch+1] = {Part = P[3291], CFrame = P[3291].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2524] then resizeBatch[#resizeBatch+1] = {Part = P[2524], CFrame = P[2524].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[1992] then resizeBatch[#resizeBatch+1] = {Part = P[1992], CFrame = P[1992].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3234] then resizeBatch[#resizeBatch+1] = {Part = P[3234], CFrame = P[3234].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[1935] then resizeBatch[#resizeBatch+1] = {Part = P[1935], CFrame = P[1935].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[2425] then resizeBatch[#resizeBatch+1] = {Part = P[2425], CFrame = P[2425].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2262] then resizeBatch[#resizeBatch+1] = {Part = P[2262], CFrame = P[2262].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3231] then resizeBatch[#resizeBatch+1] = {Part = P[3231], CFrame = P[3231].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[1978] then resizeBatch[#resizeBatch+1] = {Part = P[1978], CFrame = P[1978].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3150] then resizeBatch[#resizeBatch+1] = {Part = P[3150], CFrame = P[3150].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2911] then resizeBatch[#resizeBatch+1] = {Part = P[2911], CFrame = P[2911].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[2288] then resizeBatch[#resizeBatch+1] = {Part = P[2288], CFrame = P[2288].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2577] then resizeBatch[#resizeBatch+1] = {Part = P[2577], CFrame = P[2577].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[400] then resizeBatch[#resizeBatch+1] = {Part = P[400], CFrame = P[400].CFrame, Size = Vector3.new(11,81,1)} end if P[2270] then resizeBatch[#resizeBatch+1] = {Part = P[2270], CFrame = P[2270].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[2706] then resizeBatch[#resizeBatch+1] = {Part = P[2706], CFrame = P[2706].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3224] then resizeBatch[#resizeBatch+1] = {Part = P[3224], CFrame = P[3224].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2105] then resizeBatch[#resizeBatch+1] = {Part = P[2105], CFrame = P[2105].CFrame, Size = Vector3.new(0.9724020957946777,4.586848735809326,0.09999990463256836)} end if P[1210] then resizeBatch[#resizeBatch+1] = {Part = P[1210], CFrame = P[1210].CFrame, Size = Vector3.new(10,1,1)} end if P[2516] then resizeBatch[#resizeBatch+1] = {Part = P[2516], CFrame = P[2516].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2949] then resizeBatch[#resizeBatch+1] = {Part = P[2949], CFrame = P[2949].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3334] then resizeBatch[#resizeBatch+1] = {Part = P[3334], CFrame = P[3334].CFrame, Size = Vector3.new(0.537808895111084,0.9475713968276978,0.09999990463256836)} end if P[3220] then resizeBatch[#resizeBatch+1] = {Part = P[3220], CFrame = P[3220].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3678] then resizeBatch[#resizeBatch+1] = {Part = P[3678], CFrame = P[3678].CFrame, Size = Vector3.new(2.0454459190368652,2,1.5399999618530273)} end if P[3218] then resizeBatch[#resizeBatch+1] = {Part = P[3218], CFrame = P[3218].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[3435] then resizeBatch[#resizeBatch+1] = {Part = P[3435], CFrame = P[3435].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[3614] then resizeBatch[#resizeBatch+1] = {Part = P[3614], CFrame = P[3614].CFrame, Size = Vector3.new(1.876295804977417,3.5947494506835938,0.06975070387125015)} end if P[3212] then resizeBatch[#resizeBatch+1] = {Part = P[3212], CFrame = P[3212].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2014] then resizeBatch[#resizeBatch+1] = {Part = P[2014], CFrame = P[2014].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3210] then resizeBatch[#resizeBatch+1] = {Part = P[3210], CFrame = P[3210].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[704] then resizeBatch[#resizeBatch+1] = {Part = P[704], CFrame = P[704].CFrame, Size = Vector3.new(1,4,1)} end if P[3921] then resizeBatch[#resizeBatch+1] = {Part = P[3921], CFrame = P[3921].CFrame, Size = Vector3.new(3.503000259399414,17.690000534057617,1.709999918937683)} end if P[3207] then resizeBatch[#resizeBatch+1] = {Part = P[3207], CFrame = P[3207].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3282] then resizeBatch[#resizeBatch+1] = {Part = P[3282], CFrame = P[3282].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3199] then resizeBatch[#resizeBatch+1] = {Part = P[3199], CFrame = P[3199].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[3198] then resizeBatch[#resizeBatch+1] = {Part = P[3198], CFrame = P[3198].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[455] then resizeBatch[#resizeBatch+1] = {Part = P[455], CFrame = P[455].CFrame, Size = Vector3.new(12,32,1)} end if P[2382] then resizeBatch[#resizeBatch+1] = {Part = P[2382], CFrame = P[2382].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[61] then resizeBatch[#resizeBatch+1] = {Part = P[61], CFrame = P[61].CFrame, Size = Vector3.new(2,1,2)} end if P[2783] then resizeBatch[#resizeBatch+1] = {Part = P[2783], CFrame = P[2783].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3191] then resizeBatch[#resizeBatch+1] = {Part = P[3191], CFrame = P[3191].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2075] then resizeBatch[#resizeBatch+1] = {Part = P[2075], CFrame = P[2075].CFrame, Size = Vector3.new(9.375,0.375,3)} end if P[3190] then resizeBatch[#resizeBatch+1] = {Part = P[3190], CFrame = P[3190].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3187] then resizeBatch[#resizeBatch+1] = {Part = P[3187], CFrame = P[3187].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3185] then resizeBatch[#resizeBatch+1] = {Part = P[3185], CFrame = P[3185].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3182] then resizeBatch[#resizeBatch+1] = {Part = P[3182], CFrame = P[3182].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3070] then resizeBatch[#resizeBatch+1] = {Part = P[3070], CFrame = P[3070].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2316] then resizeBatch[#resizeBatch+1] = {Part = P[2316], CFrame = P[2316].CFrame, Size = Vector3.new(0.537808895111084,0.9475713968276978,0.09999990463256836)} end if P[3180] then resizeBatch[#resizeBatch+1] = {Part = P[3180], CFrame = P[3180].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3386] then resizeBatch[#resizeBatch+1] = {Part = P[3386], CFrame = P[3386].CFrame, Size = Vector3.new(3.149266481399536,4.434438228607178,0.16901394724845886)} end if P[3076] then resizeBatch[#resizeBatch+1] = {Part = P[3076], CFrame = P[3076].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3111] then resizeBatch[#resizeBatch+1] = {Part = P[3111], CFrame = P[3111].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3177] then resizeBatch[#resizeBatch+1] = {Part = P[3177], CFrame = P[3177].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2182] then resizeBatch[#resizeBatch+1] = {Part = P[2182], CFrame = P[2182].CFrame, Size = Vector3.new(0.5654077529907227,2.152757167816162,1.9023361206054688)} end if P[2028] then resizeBatch[#resizeBatch+1] = {Part = P[2028], CFrame = P[2028].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3174] then resizeBatch[#resizeBatch+1] = {Part = P[3174], CFrame = P[3174].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3176] then resizeBatch[#resizeBatch+1] = {Part = P[3176], CFrame = P[3176].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3172] then resizeBatch[#resizeBatch+1] = {Part = P[3172], CFrame = P[3172].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[2201] then resizeBatch[#resizeBatch+1] = {Part = P[2201], CFrame = P[2201].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2488] then resizeBatch[#resizeBatch+1] = {Part = P[2488], CFrame = P[2488].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2407] then resizeBatch[#resizeBatch+1] = {Part = P[2407], CFrame = P[2407].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2948] then resizeBatch[#resizeBatch+1] = {Part = P[2948], CFrame = P[2948].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3157] then resizeBatch[#resizeBatch+1] = {Part = P[3157], CFrame = P[3157].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3154] then resizeBatch[#resizeBatch+1] = {Part = P[3154], CFrame = P[3154].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3153] then resizeBatch[#resizeBatch+1] = {Part = P[3153], CFrame = P[3153].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3858] then resizeBatch[#resizeBatch+1] = {Part = P[3858], CFrame = P[3858].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[739] then resizeBatch[#resizeBatch+1] = {Part = P[739], CFrame = P[739].CFrame, Size = Vector3.new(1,2,1)} end if P[3228] then resizeBatch[#resizeBatch+1] = {Part = P[3228], CFrame = P[3228].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3147] then resizeBatch[#resizeBatch+1] = {Part = P[3147], CFrame = P[3147].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[182] then resizeBatch[#resizeBatch+1] = {Part = P[182], CFrame = P[182].CFrame, Size = Vector3.new(3,2,1)} end if P[2605] then resizeBatch[#resizeBatch+1] = {Part = P[2605], CFrame = P[2605].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3143] then resizeBatch[#resizeBatch+1] = {Part = P[3143], CFrame = P[3143].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3800] then resizeBatch[#resizeBatch+1] = {Part = P[3800], CFrame = P[3800].CFrame, Size = Vector3.new(0.31969770789146423,1.7896062135696411,1.043388843536377)} end if P[3140] then resizeBatch[#resizeBatch+1] = {Part = P[3140], CFrame = P[3140].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3139] then resizeBatch[#resizeBatch+1] = {Part = P[3139], CFrame = P[3139].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2792] then resizeBatch[#resizeBatch+1] = {Part = P[2792], CFrame = P[2792].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2066] then resizeBatch[#resizeBatch+1] = {Part = P[2066], CFrame = P[2066].CFrame, Size = Vector3.new(0.375,0.375,0.375)} end if P[3137] then resizeBatch[#resizeBatch+1] = {Part = P[3137], CFrame = P[3137].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[16] then resizeBatch[#resizeBatch+1] = {Part = P[16], CFrame = P[16].CFrame, Size = Vector3.new(10,46.5,10)} end if P[3087] then resizeBatch[#resizeBatch+1] = {Part = P[3087], CFrame = P[3087].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[444] then resizeBatch[#resizeBatch+1] = {Part = P[444], CFrame = P[444].CFrame, Size = Vector3.new(13,31,1)} end if P[1454] then resizeBatch[#resizeBatch+1] = {Part = P[1454], CFrame = P[1454].CFrame, Size = Vector3.new(1,2,1)} end if P[3501] then resizeBatch[#resizeBatch+1] = {Part = P[3501], CFrame = P[3501].CFrame, Size = Vector3.new(1.461408019065857,0.612575888633728,0.05899571627378464)} end if P[2562] then resizeBatch[#resizeBatch+1] = {Part = P[2562], CFrame = P[2562].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3130] then resizeBatch[#resizeBatch+1] = {Part = P[3130], CFrame = P[3130].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3129] then resizeBatch[#resizeBatch+1] = {Part = P[3129], CFrame = P[3129].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3128] then resizeBatch[#resizeBatch+1] = {Part = P[3128], CFrame = P[3128].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3096] then resizeBatch[#resizeBatch+1] = {Part = P[3096], CFrame = P[3096].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[931] then resizeBatch[#resizeBatch+1] = {Part = P[931], CFrame = P[931].CFrame, Size = Vector3.new(2,1,8)} end if P[98] then resizeBatch[#resizeBatch+1] = {Part = P[98], CFrame = P[98].CFrame, Size = Vector3.new(15,1,24)} end if P[3122] then resizeBatch[#resizeBatch+1] = {Part = P[3122], CFrame = P[3122].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[348] then resizeBatch[#resizeBatch+1] = {Part = P[348], CFrame = P[348].CFrame, Size = Vector3.new(1,2,1)} end if P[3120] then resizeBatch[#resizeBatch+1] = {Part = P[3120], CFrame = P[3120].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3119] then resizeBatch[#resizeBatch+1] = {Part = P[3119], CFrame = P[3119].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3932] then resizeBatch[#resizeBatch+1] = {Part = P[3932], CFrame = P[3932].CFrame, Size = Vector3.new(26.566701889038086,9.469070434570312,1.2200000286102295)} end if P[3557] then resizeBatch[#resizeBatch+1] = {Part = P[3557], CFrame = P[3557].CFrame, Size = Vector3.new(0.1537928283214569,0.5470211505889893,0.20880307257175446)} end if P[2020] then resizeBatch[#resizeBatch+1] = {Part = P[2020], CFrame = P[2020].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3391] then resizeBatch[#resizeBatch+1] = {Part = P[3391], CFrame = P[3391].CFrame, Size = Vector3.new(2.246204376220703,3.2639760971069336,1.709999918937683)} end if P[631] then resizeBatch[#resizeBatch+1] = {Part = P[631], CFrame = P[631].CFrame, Size = Vector3.new(4,1,8)} end if P[2172] then resizeBatch[#resizeBatch+1] = {Part = P[2172], CFrame = P[2172].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[3872] then resizeBatch[#resizeBatch+1] = {Part = P[3872], CFrame = P[3872].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[1052] then resizeBatch[#resizeBatch+1] = {Part = P[1052], CFrame = P[1052].CFrame, Size = Vector3.new(21,1,2)} end if P[3101] then resizeBatch[#resizeBatch+1] = {Part = P[3101], CFrame = P[3101].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3100] then resizeBatch[#resizeBatch+1] = {Part = P[3100], CFrame = P[3100].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3376] then resizeBatch[#resizeBatch+1] = {Part = P[3376], CFrame = P[3376].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[2761] then resizeBatch[#resizeBatch+1] = {Part = P[2761], CFrame = P[2761].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2397] then resizeBatch[#resizeBatch+1] = {Part = P[2397], CFrame = P[2397].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1974] then resizeBatch[#resizeBatch+1] = {Part = P[1974], CFrame = P[1974].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2900] then resizeBatch[#resizeBatch+1] = {Part = P[2900], CFrame = P[2900].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3126] then resizeBatch[#resizeBatch+1] = {Part = P[3126], CFrame = P[3126].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[1431] then resizeBatch[#resizeBatch+1] = {Part = P[1431], CFrame = P[1431].CFrame, Size = Vector3.new(1,2,1)} end if P[2950] then resizeBatch[#resizeBatch+1] = {Part = P[2950], CFrame = P[2950].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[1936] then resizeBatch[#resizeBatch+1] = {Part = P[1936], CFrame = P[1936].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[3095] then resizeBatch[#resizeBatch+1] = {Part = P[3095], CFrame = P[3095].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2311] then resizeBatch[#resizeBatch+1] = {Part = P[2311], CFrame = P[2311].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3428] then resizeBatch[#resizeBatch+1] = {Part = P[3428], CFrame = P[3428].CFrame, Size = Vector3.new(0.18182945251464844,1.1191191673278809,0.24686813354492188)} end if P[3050] then resizeBatch[#resizeBatch+1] = {Part = P[3050], CFrame = P[3050].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3741] then resizeBatch[#resizeBatch+1] = {Part = P[3741], CFrame = P[3741].CFrame, Size = Vector3.new(0.7995936274528503,5.198265075683594,0.19954794645309448)} end if P[3081] then resizeBatch[#resizeBatch+1] = {Part = P[3081], CFrame = P[3081].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2849] then resizeBatch[#resizeBatch+1] = {Part = P[2849], CFrame = P[2849].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3178] then resizeBatch[#resizeBatch+1] = {Part = P[3178], CFrame = P[3178].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3071] then resizeBatch[#resizeBatch+1] = {Part = P[3071], CFrame = P[3071].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3181] then resizeBatch[#resizeBatch+1] = {Part = P[3181], CFrame = P[3181].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2429] then resizeBatch[#resizeBatch+1] = {Part = P[2429], CFrame = P[2429].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3688] then resizeBatch[#resizeBatch+1] = {Part = P[3688], CFrame = P[3688].CFrame, Size = Vector3.new(2.0454459190368652,2,1.5399999618530273)} end if P[3914] then resizeBatch[#resizeBatch+1] = {Part = P[3914], CFrame = P[3914].CFrame, Size = Vector3.new(6.348198413848877,14.838003158569336,5.849255084991455)} end if P[3062] then resizeBatch[#resizeBatch+1] = {Part = P[3062], CFrame = P[3062].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[147] then resizeBatch[#resizeBatch+1] = {Part = P[147], CFrame = P[147].CFrame, Size = Vector3.new(2,1,1)} end if P[3056] then resizeBatch[#resizeBatch+1] = {Part = P[3056], CFrame = P[3056].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[4037] then resizeBatch[#resizeBatch+1] = {Part = P[4037], CFrame = P[4037].CFrame, Size = Vector3.new(7.000000476837158,0.7000000476837158,7.000000476837158)} end if P[3690] then resizeBatch[#resizeBatch+1] = {Part = P[3690], CFrame = P[3690].CFrame, Size = Vector3.new(2.371290445327759,19.518753051757812,2.048584461212158)} end if P[3051] then resizeBatch[#resizeBatch+1] = {Part = P[3051], CFrame = P[3051].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3086] then resizeBatch[#resizeBatch+1] = {Part = P[3086], CFrame = P[3086].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2534] then resizeBatch[#resizeBatch+1] = {Part = P[2534], CFrame = P[2534].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[2373] then resizeBatch[#resizeBatch+1] = {Part = P[2373], CFrame = P[2373].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3047] then resizeBatch[#resizeBatch+1] = {Part = P[3047], CFrame = P[3047].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2955] then resizeBatch[#resizeBatch+1] = {Part = P[2955], CFrame = P[2955].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[3854] then resizeBatch[#resizeBatch+1] = {Part = P[3854], CFrame = P[3854].CFrame, Size = Vector3.new(7.472690582275391,0.18902349472045898,0.24462890625)} end if P[3038] then resizeBatch[#resizeBatch+1] = {Part = P[3038], CFrame = P[3038].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3695] then resizeBatch[#resizeBatch+1] = {Part = P[3695], CFrame = P[3695].CFrame, Size = Vector3.new(1.0745700597763062,6.036230087280273,1.070020318031311)} end if P[2016] then resizeBatch[#resizeBatch+1] = {Part = P[2016], CFrame = P[2016].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3028] then resizeBatch[#resizeBatch+1] = {Part = P[3028], CFrame = P[3028].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[2836] then resizeBatch[#resizeBatch+1] = {Part = P[2836], CFrame = P[2836].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3018] then resizeBatch[#resizeBatch+1] = {Part = P[3018], CFrame = P[3018].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3649] then resizeBatch[#resizeBatch+1] = {Part = P[3649], CFrame = P[3649].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[2312] then resizeBatch[#resizeBatch+1] = {Part = P[2312], CFrame = P[2312].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[3014] then resizeBatch[#resizeBatch+1] = {Part = P[3014], CFrame = P[3014].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1942] then resizeBatch[#resizeBatch+1] = {Part = P[1942], CFrame = P[1942].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3013] then resizeBatch[#resizeBatch+1] = {Part = P[3013], CFrame = P[3013].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[872] then resizeBatch[#resizeBatch+1] = {Part = P[872], CFrame = P[872].CFrame, Size = Vector3.new(1,1,22)} end if P[2169] then resizeBatch[#resizeBatch+1] = {Part = P[2169], CFrame = P[2169].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[3542] then resizeBatch[#resizeBatch+1] = {Part = P[3542], CFrame = P[3542].CFrame, Size = Vector3.new(4.634410381317139,9.837708473205566,0.2684318423271179)} end if P[3822] then resizeBatch[#resizeBatch+1] = {Part = P[3822], CFrame = P[3822].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[3005] then resizeBatch[#resizeBatch+1] = {Part = P[3005], CFrame = P[3005].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3683] then resizeBatch[#resizeBatch+1] = {Part = P[3683], CFrame = P[3683].CFrame, Size = Vector3.new(3.42814564704895,0.45886319875717163,2.168921947479248)} end if P[2071] then resizeBatch[#resizeBatch+1] = {Part = P[2071], CFrame = P[2071].CFrame, Size = Vector3.new(2.150238037109375,1.7000012397766113,0.1000213623046875)} end if P[2997] then resizeBatch[#resizeBatch+1] = {Part = P[2997], CFrame = P[2997].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2988] then resizeBatch[#resizeBatch+1] = {Part = P[2988], CFrame = P[2988].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2913] then resizeBatch[#resizeBatch+1] = {Part = P[2913], CFrame = P[2913].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[1138] then resizeBatch[#resizeBatch+1] = {Part = P[1138], CFrame = P[1138].CFrame, Size = Vector3.new(1,1,2)} end if P[2466] then resizeBatch[#resizeBatch+1] = {Part = P[2466], CFrame = P[2466].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2987] then resizeBatch[#resizeBatch+1] = {Part = P[2987], CFrame = P[2987].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3703] then resizeBatch[#resizeBatch+1] = {Part = P[3703], CFrame = P[3703].CFrame, Size = Vector3.new(4.6609601974487305,0.6238775253295898,2.948899984359741)} end if P[2985] then resizeBatch[#resizeBatch+1] = {Part = P[2985], CFrame = P[2985].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2109] then resizeBatch[#resizeBatch+1] = {Part = P[2109], CFrame = P[2109].CFrame, Size = Vector3.new(0.537808895111084,0.9475713968276978,0.09999990463256836)} end if P[1069] then resizeBatch[#resizeBatch+1] = {Part = P[1069], CFrame = P[1069].CFrame, Size = Vector3.new(20,1,1)} end if P[1952] then resizeBatch[#resizeBatch+1] = {Part = P[1952], CFrame = P[1952].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[681] then resizeBatch[#resizeBatch+1] = {Part = P[681], CFrame = P[681].CFrame, Size = Vector3.new(36.00004196166992,10,10)} end if P[1932] then resizeBatch[#resizeBatch+1] = {Part = P[1932], CFrame = P[1932].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2530] then resizeBatch[#resizeBatch+1] = {Part = P[2530], CFrame = P[2530].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[1839] then resizeBatch[#resizeBatch+1] = {Part = P[1839], CFrame = P[1839].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[2392] then resizeBatch[#resizeBatch+1] = {Part = P[2392], CFrame = P[2392].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2825] then resizeBatch[#resizeBatch+1] = {Part = P[2825], CFrame = P[2825].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2976] then resizeBatch[#resizeBatch+1] = {Part = P[2976], CFrame = P[2976].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2975] then resizeBatch[#resizeBatch+1] = {Part = P[2975], CFrame = P[2975].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2974] then resizeBatch[#resizeBatch+1] = {Part = P[2974], CFrame = P[2974].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3658] then resizeBatch[#resizeBatch+1] = {Part = P[3658], CFrame = P[3658].CFrame, Size = Vector3.new(0.18182945251464844,1.2178447246551514,0.24686813354492188)} end if P[2968] then resizeBatch[#resizeBatch+1] = {Part = P[2968], CFrame = P[2968].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2378] then resizeBatch[#resizeBatch+1] = {Part = P[2378], CFrame = P[2378].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2967] then resizeBatch[#resizeBatch+1] = {Part = P[2967], CFrame = P[2967].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2965] then resizeBatch[#resizeBatch+1] = {Part = P[2965], CFrame = P[2965].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[2559] then resizeBatch[#resizeBatch+1] = {Part = P[2559], CFrame = P[2559].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2963] then resizeBatch[#resizeBatch+1] = {Part = P[2963], CFrame = P[2963].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2033] then resizeBatch[#resizeBatch+1] = {Part = P[2033], CFrame = P[2033].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3043] then resizeBatch[#resizeBatch+1] = {Part = P[3043], CFrame = P[3043].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2520] then resizeBatch[#resizeBatch+1] = {Part = P[2520], CFrame = P[2520].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3692] then resizeBatch[#resizeBatch+1] = {Part = P[3692], CFrame = P[3692].CFrame, Size = Vector3.new(2.0578508377075195,20.494916915893555,1.5759131908416748)} end if P[2522] then resizeBatch[#resizeBatch+1] = {Part = P[2522], CFrame = P[2522].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3223] then resizeBatch[#resizeBatch+1] = {Part = P[3223], CFrame = P[3223].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3158] then resizeBatch[#resizeBatch+1] = {Part = P[3158], CFrame = P[3158].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2941] then resizeBatch[#resizeBatch+1] = {Part = P[2941], CFrame = P[2941].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3603] then resizeBatch[#resizeBatch+1] = {Part = P[3603], CFrame = P[3603].CFrame, Size = Vector3.new(0.6782580018043518,0.37543153762817383,0.06975070387125015)} end if P[2937] then resizeBatch[#resizeBatch+1] = {Part = P[2937], CFrame = P[2937].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[462] then resizeBatch[#resizeBatch+1] = {Part = P[462], CFrame = P[462].CFrame, Size = Vector3.new(1,2,6)} end if P[2707] then resizeBatch[#resizeBatch+1] = {Part = P[2707], CFrame = P[2707].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2934] then resizeBatch[#resizeBatch+1] = {Part = P[2934], CFrame = P[2934].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[1368] then resizeBatch[#resizeBatch+1] = {Part = P[1368], CFrame = P[1368].CFrame, Size = Vector3.new(22,1,3)} end if P[1322] then resizeBatch[#resizeBatch+1] = {Part = P[1322], CFrame = P[1322].CFrame, Size = Vector3.new(15,1,106)} end if P[2930] then resizeBatch[#resizeBatch+1] = {Part = P[2930], CFrame = P[2930].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[2611] then resizeBatch[#resizeBatch+1] = {Part = P[2611], CFrame = P[2611].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[1105] then resizeBatch[#resizeBatch+1] = {Part = P[1105], CFrame = P[1105].CFrame, Size = Vector3.new(2,5,2)} end if P[3882] then resizeBatch[#resizeBatch+1] = {Part = P[3882], CFrame = P[3882].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[2190] then resizeBatch[#resizeBatch+1] = {Part = P[2190], CFrame = P[2190].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3717] then resizeBatch[#resizeBatch+1] = {Part = P[3717], CFrame = P[3717].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[2773] then resizeBatch[#resizeBatch+1] = {Part = P[2773], CFrame = P[2773].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2917] then resizeBatch[#resizeBatch+1] = {Part = P[2917], CFrame = P[2917].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2916] then resizeBatch[#resizeBatch+1] = {Part = P[2916], CFrame = P[2916].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2915] then resizeBatch[#resizeBatch+1] = {Part = P[2915], CFrame = P[2915].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[3152] then resizeBatch[#resizeBatch+1] = {Part = P[3152], CFrame = P[3152].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2912] then resizeBatch[#resizeBatch+1] = {Part = P[2912], CFrame = P[2912].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2621] then resizeBatch[#resizeBatch+1] = {Part = P[2621], CFrame = P[2621].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[910] then resizeBatch[#resizeBatch+1] = {Part = P[910], CFrame = P[910].CFrame, Size = Vector3.new(1,3,1)} end if P[39] then resizeBatch[#resizeBatch+1] = {Part = P[39], CFrame = P[39].CFrame, Size = Vector3.new(1,1,1)} end if P[616] then resizeBatch[#resizeBatch+1] = {Part = P[616], CFrame = P[616].CFrame, Size = Vector3.new(1,110,101)} end if P[2909] then resizeBatch[#resizeBatch+1] = {Part = P[2909], CFrame = P[2909].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2031] then resizeBatch[#resizeBatch+1] = {Part = P[2031], CFrame = P[2031].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2908] then resizeBatch[#resizeBatch+1] = {Part = P[2908], CFrame = P[2908].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3420] then resizeBatch[#resizeBatch+1] = {Part = P[3420], CFrame = P[3420].CFrame, Size = Vector3.new(0.18182945251464844,1.259042739868164,0.24686813354492188)} end if P[863] then resizeBatch[#resizeBatch+1] = {Part = P[863], CFrame = P[863].CFrame, Size = Vector3.new(2,1,8)} end if P[2448] then resizeBatch[#resizeBatch+1] = {Part = P[2448], CFrame = P[2448].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2747] then resizeBatch[#resizeBatch+1] = {Part = P[2747], CFrame = P[2747].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2906] then resizeBatch[#resizeBatch+1] = {Part = P[2906], CFrame = P[2906].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[154] then resizeBatch[#resizeBatch+1] = {Part = P[154], CFrame = P[154].CFrame, Size = Vector3.new(1,1,2)} end if P[2799] then resizeBatch[#resizeBatch+1] = {Part = P[2799], CFrame = P[2799].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2360] then resizeBatch[#resizeBatch+1] = {Part = P[2360], CFrame = P[2360].CFrame, Size = Vector3.new(7.855495929718018,16.675277709960938,0.4550018310546875)} end if P[3442] then resizeBatch[#resizeBatch+1] = {Part = P[3442], CFrame = P[3442].CFrame, Size = Vector3.new(2.246204376220703,3.2639760971069336,1.709999918937683)} end if P[3540] then resizeBatch[#resizeBatch+1] = {Part = P[3540], CFrame = P[3540].CFrame, Size = Vector3.new(0.7565992474555969,5.439057350158691,0.20879130065441132)} end if P[2741] then resizeBatch[#resizeBatch+1] = {Part = P[2741], CFrame = P[2741].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[2503] then resizeBatch[#resizeBatch+1] = {Part = P[2503], CFrame = P[2503].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2631] then resizeBatch[#resizeBatch+1] = {Part = P[2631], CFrame = P[2631].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[2413] then resizeBatch[#resizeBatch+1] = {Part = P[2413], CFrame = P[2413].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[1958] then resizeBatch[#resizeBatch+1] = {Part = P[1958], CFrame = P[1958].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3381] then resizeBatch[#resizeBatch+1] = {Part = P[3381], CFrame = P[3381].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[2005] then resizeBatch[#resizeBatch+1] = {Part = P[2005], CFrame = P[2005].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[2541] then resizeBatch[#resizeBatch+1] = {Part = P[2541], CFrame = P[2541].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3929] then resizeBatch[#resizeBatch+1] = {Part = P[3929], CFrame = P[3929].CFrame, Size = Vector3.new(9.92988395690918,5.779999732971191,21.4073543548584)} end if P[3446] then resizeBatch[#resizeBatch+1] = {Part = P[3446], CFrame = P[3446].CFrame, Size = Vector3.new(0.9347929954528809,6.036230087280273,1.070020318031311)} end if P[2895] then resizeBatch[#resizeBatch+1] = {Part = P[2895], CFrame = P[2895].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2451] then resizeBatch[#resizeBatch+1] = {Part = P[2451], CFrame = P[2451].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2492] then resizeBatch[#resizeBatch+1] = {Part = P[2492], CFrame = P[2492].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2249] then resizeBatch[#resizeBatch+1] = {Part = P[2249], CFrame = P[2249].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[2893] then resizeBatch[#resizeBatch+1] = {Part = P[2893], CFrame = P[2893].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2142] then resizeBatch[#resizeBatch+1] = {Part = P[2142], CFrame = P[2142].CFrame, Size = Vector3.new(4.6609601974487305,0.6238775253295898,2.948899984359741)} end if P[3433] then resizeBatch[#resizeBatch+1] = {Part = P[3433], CFrame = P[3433].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[3233] then resizeBatch[#resizeBatch+1] = {Part = P[3233], CFrame = P[3233].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3032] then resizeBatch[#resizeBatch+1] = {Part = P[3032], CFrame = P[3032].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[77] then resizeBatch[#resizeBatch+1] = {Part = P[77], CFrame = P[77].CFrame, Size = Vector3.new(1,1,1)} end if P[2268] then resizeBatch[#resizeBatch+1] = {Part = P[2268], CFrame = P[2268].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[1077] then resizeBatch[#resizeBatch+1] = {Part = P[1077], CFrame = P[1077].CFrame, Size = Vector3.new(1,3,1)} end if P[1858] then resizeBatch[#resizeBatch+1] = {Part = P[1858], CFrame = P[1858].CFrame, Size = Vector3.new(2,1,1)} end if P[2660] then resizeBatch[#resizeBatch+1] = {Part = P[2660], CFrame = P[2660].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2877] then resizeBatch[#resizeBatch+1] = {Part = P[2877], CFrame = P[2877].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2012] then resizeBatch[#resizeBatch+1] = {Part = P[2012], CFrame = P[2012].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[2984] then resizeBatch[#resizeBatch+1] = {Part = P[2984], CFrame = P[2984].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[2335] then resizeBatch[#resizeBatch+1] = {Part = P[2335], CFrame = P[2335].CFrame, Size = Vector3.new(0.9724020957946777,4.612051010131836,0.09999990463256836)} end if P[2330] then resizeBatch[#resizeBatch+1] = {Part = P[2330], CFrame = P[2330].CFrame, Size = Vector3.new(7.855495929718018,16.675277709960938,0.4550018310546875)} end if P[2383] then resizeBatch[#resizeBatch+1] = {Part = P[2383], CFrame = P[2383].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2867] then resizeBatch[#resizeBatch+1] = {Part = P[2867], CFrame = P[2867].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2115] then resizeBatch[#resizeBatch+1] = {Part = P[2115], CFrame = P[2115].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[1062] then resizeBatch[#resizeBatch+1] = {Part = P[1062], CFrame = P[1062].CFrame, Size = Vector3.new(6,1,1)} end if P[2526] then resizeBatch[#resizeBatch+1] = {Part = P[2526], CFrame = P[2526].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3440] then resizeBatch[#resizeBatch+1] = {Part = P[3440], CFrame = P[3440].CFrame, Size = Vector3.new(0.5654077529907227,2.3038761615753174,1.8868064880371094)} end if P[393] then resizeBatch[#resizeBatch+1] = {Part = P[393], CFrame = P[393].CFrame, Size = Vector3.new(1,23.400001525878906,10)} end if P[3429] then resizeBatch[#resizeBatch+1] = {Part = P[3429], CFrame = P[3429].CFrame, Size = Vector3.new(0.18182945251464844,2.5253825187683105,0.24686813354492188)} end if P[2863] then resizeBatch[#resizeBatch+1] = {Part = P[2863], CFrame = P[2863].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[1145] then resizeBatch[#resizeBatch+1] = {Part = P[1145], CFrame = P[1145].CFrame, Size = Vector3.new(1,1,1)} end if P[2858] then resizeBatch[#resizeBatch+1] = {Part = P[2858], CFrame = P[2858].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[1245] then resizeBatch[#resizeBatch+1] = {Part = P[1245], CFrame = P[1245].CFrame, Size = Vector3.new(1,1,1)} end if P[826] then resizeBatch[#resizeBatch+1] = {Part = P[826], CFrame = P[826].CFrame, Size = Vector3.new(2,1,2)} end if P[3531] then resizeBatch[#resizeBatch+1] = {Part = P[3531], CFrame = P[3531].CFrame, Size = Vector3.new(0.7231040000915527,5.198265075683594,0.19954794645309448)} end if P[1586] then resizeBatch[#resizeBatch+1] = {Part = P[1586], CFrame = P[1586].CFrame, Size = Vector3.new(2,1,1)} end if P[2123] then resizeBatch[#resizeBatch+1] = {Part = P[2123], CFrame = P[2123].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[3251] then resizeBatch[#resizeBatch+1] = {Part = P[3251], CFrame = P[3251].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2393] then resizeBatch[#resizeBatch+1] = {Part = P[2393], CFrame = P[2393].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[1330] then resizeBatch[#resizeBatch+1] = {Part = P[1330], CFrame = P[1330].CFrame, Size = Vector3.new(28,3.0000064373016357,29)} end if P[2511] then resizeBatch[#resizeBatch+1] = {Part = P[2511], CFrame = P[2511].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2403] then resizeBatch[#resizeBatch+1] = {Part = P[2403], CFrame = P[2403].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[391] then resizeBatch[#resizeBatch+1] = {Part = P[391], CFrame = P[391].CFrame, Size = Vector3.new(2,1,2)} end if P[4050] then resizeBatch[#resizeBatch+1] = {Part = P[4050], CFrame = P[4050].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,1.064844012260437)} end if P[28] then resizeBatch[#resizeBatch+1] = {Part = P[28], CFrame = P[28].CFrame, Size = Vector3.new(6,6,5.200000762939453)} end if P[3673] then resizeBatch[#resizeBatch+1] = {Part = P[3673], CFrame = P[3673].CFrame, Size = Vector3.new(3.4334475994110107,0.45886319875717163,2.1496195793151855)} end if P[1889] then resizeBatch[#resizeBatch+1] = {Part = P[1889], CFrame = P[1889].CFrame, Size = Vector3.new(2,2,1)} end if P[2848] then resizeBatch[#resizeBatch+1] = {Part = P[2848], CFrame = P[2848].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[3245] then resizeBatch[#resizeBatch+1] = {Part = P[3245], CFrame = P[3245].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2290] then resizeBatch[#resizeBatch+1] = {Part = P[2290], CFrame = P[2290].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3845] then resizeBatch[#resizeBatch+1] = {Part = P[3845], CFrame = P[3845].CFrame, Size = Vector3.new(1.7187579870224,1.6916162967681885,1.3025444746017456)} end if P[1231] then resizeBatch[#resizeBatch+1] = {Part = P[1231], CFrame = P[1231].CFrame, Size = Vector3.new(1,23.200000762939453,9)} end if P[4055] then resizeBatch[#resizeBatch+1] = {Part = P[4055], CFrame = P[4055].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,0.9648441076278687)} end if P[2104] then resizeBatch[#resizeBatch+1] = {Part = P[2104], CFrame = P[2104].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[3066] then resizeBatch[#resizeBatch+1] = {Part = P[3066], CFrame = P[3066].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[2515] then resizeBatch[#resizeBatch+1] = {Part = P[2515], CFrame = P[2515].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2837] then resizeBatch[#resizeBatch+1] = {Part = P[2837], CFrame = P[2837].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3024] then resizeBatch[#resizeBatch+1] = {Part = P[3024], CFrame = P[3024].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2255] then resizeBatch[#resizeBatch+1] = {Part = P[2255], CFrame = P[2255].CFrame, Size = Vector3.new(0.3927035629749298,1.1747199296951294,0.3931525647640228)} end if P[1695] then resizeBatch[#resizeBatch+1] = {Part = P[1695], CFrame = P[1695].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[2828] then resizeBatch[#resizeBatch+1] = {Part = P[2828], CFrame = P[2828].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[3383] then resizeBatch[#resizeBatch+1] = {Part = P[3383], CFrame = P[3383].CFrame, Size = Vector3.new(5.4412384033203125,2.989739418029785,0.100006103515625)} end if P[711] then resizeBatch[#resizeBatch+1] = {Part = P[711], CFrame = P[711].CFrame, Size = Vector3.new(1,2,1)} end if P[2980] then resizeBatch[#resizeBatch+1] = {Part = P[2980], CFrame = P[2980].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[2248] then resizeBatch[#resizeBatch+1] = {Part = P[2248], CFrame = P[2248].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2864] then resizeBatch[#resizeBatch+1] = {Part = P[2864], CFrame = P[2864].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2486] then resizeBatch[#resizeBatch+1] = {Part = P[2486], CFrame = P[2486].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[2601] then resizeBatch[#resizeBatch+1] = {Part = P[2601], CFrame = P[2601].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[59] then resizeBatch[#resizeBatch+1] = {Part = P[59], CFrame = P[59].CFrame, Size = Vector3.new(2,5,2)} end if P[1900] then resizeBatch[#resizeBatch+1] = {Part = P[1900], CFrame = P[1900].CFrame, Size = Vector3.new(0.5654077529907227,2.3038761615753174,1.8868064880371094)} end if P[3958] then resizeBatch[#resizeBatch+1] = {Part = P[3958], CFrame = P[3958].CFrame, Size = Vector3.new(18.031644821166992,0.0010000000474974513,81.68987274169922)} end if P[2120] then resizeBatch[#resizeBatch+1] = {Part = P[2120], CFrame = P[2120].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[975] then resizeBatch[#resizeBatch+1] = {Part = P[975], CFrame = P[975].CFrame, Size = Vector3.new(1,1,3)} end if P[2728] then resizeBatch[#resizeBatch+1] = {Part = P[2728], CFrame = P[2728].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[3375] then resizeBatch[#resizeBatch+1] = {Part = P[3375], CFrame = P[3375].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[2069] then resizeBatch[#resizeBatch+1] = {Part = P[2069], CFrame = P[2069].CFrame, Size = Vector3.new(0.375,0.375,0.375)} end if P[3480] then resizeBatch[#resizeBatch+1] = {Part = P[3480], CFrame = P[3480].CFrame, Size = Vector3.new(3.224043369293213,26.538000106811523,2.785287380218506)} end if P[1737] then resizeBatch[#resizeBatch+1] = {Part = P[1737], CFrame = P[1737].CFrame, Size = Vector3.new(8.09913158416748,8.09913158416748,4.04956579208374)} end if P[2888] then resizeBatch[#resizeBatch+1] = {Part = P[2888], CFrame = P[2888].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[2780] then resizeBatch[#resizeBatch+1] = {Part = P[2780], CFrame = P[2780].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3219] then resizeBatch[#resizeBatch+1] = {Part = P[3219], CFrame = P[3219].CFrame, Size = Vector3.new(0.6955018639564514,0.05537017434835434,0.43252041935920715)} end if P[917] then resizeBatch[#resizeBatch+1] = {Part = P[917], CFrame = P[917].CFrame, Size = Vector3.new(1,1,2)} end if P[1136] then resizeBatch[#resizeBatch+1] = {Part = P[1136], CFrame = P[1136].CFrame, Size = Vector3.new(2,1,2)} end if P[2607] then resizeBatch[#resizeBatch+1] = {Part = P[2607], CFrame = P[2607].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2564] then resizeBatch[#resizeBatch+1] = {Part = P[2564], CFrame = P[2564].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[1491] then resizeBatch[#resizeBatch+1] = {Part = P[1491], CFrame = P[1491].CFrame, Size = Vector3.new(2,1,1)} end if P[1946] then resizeBatch[#resizeBatch+1] = {Part = P[1946], CFrame = P[1946].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3427] then resizeBatch[#resizeBatch+1] = {Part = P[3427], CFrame = P[3427].CFrame, Size = Vector3.new(0.18182945251464844,2.057161331176758,0.24686813354492188)} end if P[2529] then resizeBatch[#resizeBatch+1] = {Part = P[2529], CFrame = P[2529].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2817] then resizeBatch[#resizeBatch+1] = {Part = P[2817], CFrame = P[2817].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3610] then resizeBatch[#resizeBatch+1] = {Part = P[3610], CFrame = P[3610].CFrame, Size = Vector3.new(0.06975077092647552,1.97524893283844,1.8478062152862549)} end if P[1773] then resizeBatch[#resizeBatch+1] = {Part = P[1773], CFrame = P[1773].CFrame, Size = Vector3.new(4.04956579208374,8.09913158416748,4.04956579208374)} end if P[2986] then resizeBatch[#resizeBatch+1] = {Part = P[2986], CFrame = P[2986].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2811] then resizeBatch[#resizeBatch+1] = {Part = P[2811], CFrame = P[2811].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3951] then resizeBatch[#resizeBatch+1] = {Part = P[3951], CFrame = P[3951].CFrame, Size = Vector3.new(1.6712570190429688,35.869998931884766,17.035995483398438)} end if P[3507] then resizeBatch[#resizeBatch+1] = {Part = P[3507], CFrame = P[3507].CFrame, Size = Vector3.new(0.317284494638443,0.5590270757675171,0.05899571627378464)} end if P[2681] then resizeBatch[#resizeBatch+1] = {Part = P[2681], CFrame = P[2681].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2676] then resizeBatch[#resizeBatch+1] = {Part = P[2676], CFrame = P[2676].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3479] then resizeBatch[#resizeBatch+1] = {Part = P[3479], CFrame = P[3479].CFrame, Size = Vector3.new(2.781020164489746,2.719231128692627,2.0938079357147217)} end if P[2804] then resizeBatch[#resizeBatch+1] = {Part = P[2804], CFrame = P[2804].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2801] then resizeBatch[#resizeBatch+1] = {Part = P[2801], CFrame = P[2801].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1962] then resizeBatch[#resizeBatch+1] = {Part = P[1962], CFrame = P[1962].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[746] then resizeBatch[#resizeBatch+1] = {Part = P[746], CFrame = P[746].CFrame, Size = Vector3.new(1,2,1)} end if P[3462] then resizeBatch[#resizeBatch+1] = {Part = P[3462], CFrame = P[3462].CFrame, Size = Vector3.new(3.224043369293213,26.538000106811523,2.785287380218506)} end if P[2623] then resizeBatch[#resizeBatch+1] = {Part = P[2623], CFrame = P[2623].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2796] then resizeBatch[#resizeBatch+1] = {Part = P[2796], CFrame = P[2796].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[3578] then resizeBatch[#resizeBatch+1] = {Part = P[3578], CFrame = P[3578].CFrame, Size = Vector3.new(1.8140554428100586,0.3881100118160248,0.3881100118160248)} end if P[3138] then resizeBatch[#resizeBatch+1] = {Part = P[3138], CFrame = P[3138].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[2253] then resizeBatch[#resizeBatch+1] = {Part = P[2253], CFrame = P[2253].CFrame, Size = Vector3.new(0.843677282333374,4.327596187591553,0.8453453183174133)} end if P[1153] then resizeBatch[#resizeBatch+1] = {Part = P[1153], CFrame = P[1153].CFrame, Size = Vector3.new(2,1,2)} end if P[539] then resizeBatch[#resizeBatch+1] = {Part = P[539], CFrame = P[539].CFrame, Size = Vector3.new(13,31,1)} end if P[2791] then resizeBatch[#resizeBatch+1] = {Part = P[2791], CFrame = P[2791].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[870] then resizeBatch[#resizeBatch+1] = {Part = P[870], CFrame = P[870].CFrame, Size = Vector3.new(2,1,2)} end if P[2176] then resizeBatch[#resizeBatch+1] = {Part = P[2176], CFrame = P[2176].CFrame, Size = Vector3.new(0.9724020957946777,4.159999847412109,0.09999990463256836)} end if P[1683] then resizeBatch[#resizeBatch+1] = {Part = P[1683], CFrame = P[1683].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[2785] then resizeBatch[#resizeBatch+1] = {Part = P[2785], CFrame = P[2785].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[3192] then resizeBatch[#resizeBatch+1] = {Part = P[3192], CFrame = P[3192].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3312] then resizeBatch[#resizeBatch+1] = {Part = P[3312], CFrame = P[3312].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3525] then resizeBatch[#resizeBatch+1] = {Part = P[3525], CFrame = P[3525].CFrame, Size = Vector3.new(3.2101008892059326,1.763819932937622,0.058999378234148026)} end if P[3597] then resizeBatch[#resizeBatch+1] = {Part = P[3597], CFrame = P[3597].CFrame, Size = Vector3.new(0.6782580018043518,3.1993625164031982,0.06975070387125015)} end if P[617] then resizeBatch[#resizeBatch+1] = {Part = P[617], CFrame = P[617].CFrame, Size = Vector3.new(1,1,1)} end if P[3229] then resizeBatch[#resizeBatch+1] = {Part = P[3229], CFrame = P[3229].CFrame, Size = Vector3.new(2.585217237472534,0.17584097385406494,1.5461626052856445)} end if P[2922] then resizeBatch[#resizeBatch+1] = {Part = P[2922], CFrame = P[2922].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2293] then resizeBatch[#resizeBatch+1] = {Part = P[2293], CFrame = P[2293].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[3707] then resizeBatch[#resizeBatch+1] = {Part = P[3707], CFrame = P[3707].CFrame, Size = Vector3.new(2.781020164489746,2.719231128692627,2.0938079357147217)} end if P[1308] then resizeBatch[#resizeBatch+1] = {Part = P[1308], CFrame = P[1308].CFrame, Size = Vector3.new(1,3,1)} end if P[1217] then resizeBatch[#resizeBatch+1] = {Part = P[1217], CFrame = P[1217].CFrame, Size = Vector3.new(1,23.200000762939453,10)} end if P[3617] then resizeBatch[#resizeBatch+1] = {Part = P[3617], CFrame = P[3617].CFrame, Size = Vector3.new(1.876295804977417,3.791015625,0.06975070387125015)} end if P[2770] then resizeBatch[#resizeBatch+1] = {Part = P[2770], CFrame = P[2770].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3538] then resizeBatch[#resizeBatch+1] = {Part = P[3538], CFrame = P[3538].CFrame, Size = Vector3.new(3.2948391437530518,0.2062324732542038,4.96769380569458)} end if P[2688] then resizeBatch[#resizeBatch+1] = {Part = P[2688], CFrame = P[2688].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1961] then resizeBatch[#resizeBatch+1] = {Part = P[1961], CFrame = P[1961].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2758] then resizeBatch[#resizeBatch+1] = {Part = P[2758], CFrame = P[2758].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[1870] then resizeBatch[#resizeBatch+1] = {Part = P[1870], CFrame = P[1870].CFrame, Size = Vector3.new(1,2,1)} end if P[161] then resizeBatch[#resizeBatch+1] = {Part = P[161], CFrame = P[161].CFrame, Size = Vector3.new(2,1,1)} end if P[3151] then resizeBatch[#resizeBatch+1] = {Part = P[3151], CFrame = P[3151].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2757] then resizeBatch[#resizeBatch+1] = {Part = P[2757], CFrame = P[2757].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[887] then resizeBatch[#resizeBatch+1] = {Part = P[887], CFrame = P[887].CFrame, Size = Vector3.new(2,1,1)} end if P[308] then resizeBatch[#resizeBatch+1] = {Part = P[308], CFrame = P[308].CFrame, Size = Vector3.new(88.7997817993164,20.600006103515625,1)} end if P[560] then resizeBatch[#resizeBatch+1] = {Part = P[560], CFrame = P[560].CFrame, Size = Vector3.new(1,2,6)} end if P[2420] then resizeBatch[#resizeBatch+1] = {Part = P[2420], CFrame = P[2420].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[497] then resizeBatch[#resizeBatch+1] = {Part = P[497], CFrame = P[497].CFrame, Size = Vector3.new(15,1,98)} end if P[2790] then resizeBatch[#resizeBatch+1] = {Part = P[2790], CFrame = P[2790].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[54] then resizeBatch[#resizeBatch+1] = {Part = P[54], CFrame = P[54].CFrame, Size = Vector3.new(6,6,5.200000762939453)} end if P[1329] then resizeBatch[#resizeBatch+1] = {Part = P[1329], CFrame = P[1329].CFrame, Size = Vector3.new(2,2,2)} end if P[2754] then resizeBatch[#resizeBatch+1] = {Part = P[2754], CFrame = P[2754].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2347] then resizeBatch[#resizeBatch+1] = {Part = P[2347], CFrame = P[2347].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2487] then resizeBatch[#resizeBatch+1] = {Part = P[2487], CFrame = P[2487].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2422] then resizeBatch[#resizeBatch+1] = {Part = P[2422], CFrame = P[2422].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[310] then resizeBatch[#resizeBatch+1] = {Part = P[310], CFrame = P[310].CFrame, Size = Vector3.new(15,1,98)} end if P[2748] then resizeBatch[#resizeBatch+1] = {Part = P[2748], CFrame = P[2748].CFrame, Size = Vector3.new(0.28576549887657166,0.1001724898815155,1.8601891994476318)} end if P[3606] then resizeBatch[#resizeBatch+1] = {Part = P[3606], CFrame = P[3606].CFrame, Size = Vector3.new(0.6782580018043518,0.37543153762817383,0.06975070387125015)} end if P[2367] then resizeBatch[#resizeBatch+1] = {Part = P[2367], CFrame = P[2367].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2177] then resizeBatch[#resizeBatch+1] = {Part = P[2177], CFrame = P[2177].CFrame, Size = Vector3.new(7.1999969482421875,4.4866485595703125,0.1000213623046875)} end if P[2736] then resizeBatch[#resizeBatch+1] = {Part = P[2736], CFrame = P[2736].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2734] then resizeBatch[#resizeBatch+1] = {Part = P[2734], CFrame = P[2734].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2404] then resizeBatch[#resizeBatch+1] = {Part = P[2404], CFrame = P[2404].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2044] then resizeBatch[#resizeBatch+1] = {Part = P[2044], CFrame = P[2044].CFrame, Size = Vector3.new(0.05000000074505806,0.05000000074505806,0.05000000074505806)} end if P[1584] then resizeBatch[#resizeBatch+1] = {Part = P[1584], CFrame = P[1584].CFrame, Size = Vector3.new(1,2,1)} end if P[2727] then resizeBatch[#resizeBatch+1] = {Part = P[2727], CFrame = P[2727].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2723] then resizeBatch[#resizeBatch+1] = {Part = P[2723], CFrame = P[2723].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[3194] then resizeBatch[#resizeBatch+1] = {Part = P[3194], CFrame = P[3194].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[2366] then resizeBatch[#resizeBatch+1] = {Part = P[2366], CFrame = P[2366].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[2199] then resizeBatch[#resizeBatch+1] = {Part = P[2199], CFrame = P[2199].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[1845] then resizeBatch[#resizeBatch+1] = {Part = P[1845], CFrame = P[1845].CFrame, Size = Vector3.new(2.666534423828125,1.4585213661193848,2.1211678981781006)} end if P[2715] then resizeBatch[#resizeBatch+1] = {Part = P[2715], CFrame = P[2715].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[231] then resizeBatch[#resizeBatch+1] = {Part = P[231], CFrame = P[231].CFrame, Size = Vector3.new(2,1,4)} end if P[2505] then resizeBatch[#resizeBatch+1] = {Part = P[2505], CFrame = P[2505].CFrame, Size = Vector3.new(0.2687382698059082,3.0459094047546387,1.8438949584960938)} end if P[3631] then resizeBatch[#resizeBatch+1] = {Part = P[3631], CFrame = P[3631].CFrame, Size = Vector3.new(1.095464825630188,7.121763706207275,0.27338606119155884)} end if P[2021] then resizeBatch[#resizeBatch+1] = {Part = P[2021], CFrame = P[2021].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2395] then resizeBatch[#resizeBatch+1] = {Part = P[2395], CFrame = P[2395].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[894] then resizeBatch[#resizeBatch+1] = {Part = P[894], CFrame = P[894].CFrame, Size = Vector3.new(1,1,1)} end if P[2616] then resizeBatch[#resizeBatch+1] = {Part = P[2616], CFrame = P[2616].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[3956] then resizeBatch[#resizeBatch+1] = {Part = P[3956], CFrame = P[3956].CFrame, Size = Vector3.new(1.6712570190429688,7.724503517150879,83.46820068359375)} end if P[3179] then resizeBatch[#resizeBatch+1] = {Part = P[3179], CFrame = P[3179].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1929] then resizeBatch[#resizeBatch+1] = {Part = P[1929], CFrame = P[1929].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2329] then resizeBatch[#resizeBatch+1] = {Part = P[2329], CFrame = P[2329].CFrame, Size = Vector3.new(5.4412384033203125,2.989739418029785,0.100006103515625)} end if P[2693] then resizeBatch[#resizeBatch+1] = {Part = P[2693], CFrame = P[2693].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2760] then resizeBatch[#resizeBatch+1] = {Part = P[2760], CFrame = P[2760].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[3338] then resizeBatch[#resizeBatch+1] = {Part = P[3338], CFrame = P[3338].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[924] then resizeBatch[#resizeBatch+1] = {Part = P[924], CFrame = P[924].CFrame, Size = Vector3.new(2,1,4)} end if P[3277] then resizeBatch[#resizeBatch+1] = {Part = P[3277], CFrame = P[3277].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[3488] then resizeBatch[#resizeBatch+1] = {Part = P[3488], CFrame = P[3488].CFrame, Size = Vector3.new(5.204677581787109,0.3257741928100586,7.847195625305176)} end if P[3619] then resizeBatch[#resizeBatch+1] = {Part = P[3619], CFrame = P[3619].CFrame, Size = Vector3.new(5.0220537185668945,3.129472017288208,0.06976567208766937)} end if P[2417] then resizeBatch[#resizeBatch+1] = {Part = P[2417], CFrame = P[2417].CFrame, Size = Vector3.new(0.052532196044921875,0.459999680519104,0.630000114440918)} end if P[1897] then resizeBatch[#resizeBatch+1] = {Part = P[1897], CFrame = P[1897].CFrame, Size = Vector3.new(2.246204376220703,3.2639760971069336,1.709999918937683)} end if P[1919] then resizeBatch[#resizeBatch+1] = {Part = P[1919], CFrame = P[1919].CFrame, Size = Vector3.new(2.7628607749938965,2.719231128692627,2.0938079357147217)} end if P[2160] then resizeBatch[#resizeBatch+1] = {Part = P[2160], CFrame = P[2160].CFrame, Size = Vector3.new(0.9724020957946777,1.2534140348434448,0.09999990463256836)} end if P[2674] then resizeBatch[#resizeBatch+1] = {Part = P[2674], CFrame = P[2674].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[574] then resizeBatch[#resizeBatch+1] = {Part = P[574], CFrame = P[574].CFrame, Size = Vector3.new(1,2,1)} end if P[3850] then resizeBatch[#resizeBatch+1] = {Part = P[3850], CFrame = P[3850].CFrame, Size = Vector3.new(3.9331183433532715,0.18710993230342865,0.2034912109375)} end if P[2823] then resizeBatch[#resizeBatch+1] = {Part = P[2823], CFrame = P[2823].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2560] then resizeBatch[#resizeBatch+1] = {Part = P[2560], CFrame = P[2560].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[1872] then resizeBatch[#resizeBatch+1] = {Part = P[1872], CFrame = P[1872].CFrame, Size = Vector3.new(1,2,1)} end if P[2668] then resizeBatch[#resizeBatch+1] = {Part = P[2668], CFrame = P[2668].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2667] then resizeBatch[#resizeBatch+1] = {Part = P[2667], CFrame = P[2667].CFrame, Size = Vector3.new(0.289999783039093,0.13000011444091797,2.2699999809265137)} end if P[1948] then resizeBatch[#resizeBatch+1] = {Part = P[1948], CFrame = P[1948].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[2026] then resizeBatch[#resizeBatch+1] = {Part = P[2026], CFrame = P[2026].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2665] then resizeBatch[#resizeBatch+1] = {Part = P[2665], CFrame = P[2665].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[645] then resizeBatch[#resizeBatch+1] = {Part = P[645], CFrame = P[645].CFrame, Size = Vector3.new(2,1,4)} end if P[2168] then resizeBatch[#resizeBatch+1] = {Part = P[2168], CFrame = P[2168].CFrame, Size = Vector3.new(2.690000057220459,5.43508768081665,0.09999990463256836)} end if P[57] then resizeBatch[#resizeBatch+1] = {Part = P[57], CFrame = P[57].CFrame, Size = Vector3.new(1,1,1)} end if P[1965] then resizeBatch[#resizeBatch+1] = {Part = P[1965], CFrame = P[1965].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2659] then resizeBatch[#resizeBatch+1] = {Part = P[2659], CFrame = P[2659].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2657] then resizeBatch[#resizeBatch+1] = {Part = P[2657], CFrame = P[2657].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2574] then resizeBatch[#resizeBatch+1] = {Part = P[2574], CFrame = P[2574].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2437] then resizeBatch[#resizeBatch+1] = {Part = P[2437], CFrame = P[2437].CFrame, Size = Vector3.new(0.26873779296875,3.045910120010376,1.8438873291015625)} end if P[697] then resizeBatch[#resizeBatch+1] = {Part = P[697], CFrame = P[697].CFrame, Size = Vector3.new(1,2,6)} end if P[760] then resizeBatch[#resizeBatch+1] = {Part = P[760], CFrame = P[760].CFrame, Size = Vector3.new(1,1,8)} end if P[294] then resizeBatch[#resizeBatch+1] = {Part = P[294], CFrame = P[294].CFrame, Size = Vector3.new(3,2,1)} end if P[3720] then resizeBatch[#resizeBatch+1] = {Part = P[3720], CFrame = P[3720].CFrame, Size = Vector3.new(0.5736761689186096,0.7526232004165649,0.05899571627378464)} end if P[3955] then resizeBatch[#resizeBatch+1] = {Part = P[3955], CFrame = P[3955].CFrame, Size = Vector3.new(1.7452646493911743,2.5032007694244385,4.793853759765625)} end if P[2635] then resizeBatch[#resizeBatch+1] = {Part = P[2635], CFrame = P[2635].CFrame, Size = Vector3.new(14.400249481201172,1.9340500831604004,2.14324951171875)} end if P[2583] then resizeBatch[#resizeBatch+1] = {Part = P[2583], CFrame = P[2583].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[1916] then resizeBatch[#resizeBatch+1] = {Part = P[1916], CFrame = P[1916].CFrame, Size = Vector3.new(4.668169021606445,0.6238775253295898,2.922656297683716)} end if P[4049] then resizeBatch[#resizeBatch+1] = {Part = P[4049], CFrame = P[4049].CFrame, Size = Vector3.new(1.2648440599441528,1.3034600019454956,1.064844012260437)} end if P[317] then resizeBatch[#resizeBatch+1] = {Part = P[317], CFrame = P[317].CFrame, Size = Vector3.new(2,1,1)} end if P[370] then resizeBatch[#resizeBatch+1] = {Part = P[370], CFrame = P[370].CFrame, Size = Vector3.new(8,2,2)} end if P[3679] then resizeBatch[#resizeBatch+1] = {Part = P[3679], CFrame = P[3679].CFrame, Size = Vector3.new(2.0320897102355957,2,1.5399999618530273)} end if P[12] then resizeBatch[#resizeBatch+1] = {Part = P[12], CFrame = P[12].CFrame, Size = Vector3.new(10,38.5,10)} end if P[674] then resizeBatch[#resizeBatch+1] = {Part = P[674], CFrame = P[674].CFrame, Size = Vector3.new(2,1,1)} end if P[2622] then resizeBatch[#resizeBatch+1] = {Part = P[2622], CFrame = P[2622].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[4182] then resizeBatch[#resizeBatch+1] = {Part = P[4182], CFrame = P[4182].CFrame, Size = Vector3.new(6,1,6)} end if P[3851] then resizeBatch[#resizeBatch+1] = {Part = P[3851], CFrame = P[3851].CFrame, Size = Vector3.new(3.903022289276123,0.18710993230342865,0.2034912109375)} end if P[2617] then resizeBatch[#resizeBatch+1] = {Part = P[2617], CFrame = P[2617].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[4120] then resizeBatch[#resizeBatch+1] = {Part = P[4120], CFrame = P[4120].CFrame, Size = Vector3.new(2.792250156402588,0.709702730178833,0.8221920728683472)} end if P[2051] then resizeBatch[#resizeBatch+1] = {Part = P[2051], CFrame = P[2051].CFrame, Size = Vector3.new(0.07638893276453018,0.5500003695487976,0.09166674315929413)} end if P[22] then resizeBatch[#resizeBatch+1] = {Part = P[22], CFrame = P[22].CFrame, Size = Vector3.new(2,5,2)} end if P[2582] then resizeBatch[#resizeBatch+1] = {Part = P[2582], CFrame = P[2582].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2581] then resizeBatch[#resizeBatch+1] = {Part = P[2581], CFrame = P[2581].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3818] then resizeBatch[#resizeBatch+1] = {Part = P[3818], CFrame = P[3818].CFrame, Size = Vector3.new(0.1537928283214569,0.776394784450531,0.20880307257175446)} end if P[2039] then resizeBatch[#resizeBatch+1] = {Part = P[2039], CFrame = P[2039].CFrame, Size = Vector3.new(2.4900012016296387,0.24000008404254913,1.6500003337860107)} end if P[2569] then resizeBatch[#resizeBatch+1] = {Part = P[2569], CFrame = P[2569].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[835] then resizeBatch[#resizeBatch+1] = {Part = P[835], CFrame = P[835].CFrame, Size = Vector3.new(18,8,3)} end if P[3734] then resizeBatch[#resizeBatch+1] = {Part = P[3734], CFrame = P[3734].CFrame, Size = Vector3.new(0.5736761689186096,2.454224109649658,0.05899571627378464)} end if P[1530] then resizeBatch[#resizeBatch+1] = {Part = P[1530], CFrame = P[1530].CFrame, Size = Vector3.new(1,2,1)} end if P[2999] then resizeBatch[#resizeBatch+1] = {Part = P[2999], CFrame = P[2999].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3628] then resizeBatch[#resizeBatch+1] = {Part = P[3628], CFrame = P[3628].CFrame, Size = Vector3.new(0.945360541343689,6.145915508270264,0.23592577874660492)} end if P[437] then resizeBatch[#resizeBatch+1] = {Part = P[437], CFrame = P[437].CFrame, Size = Vector3.new(3,17,1)} end if P[2114] then resizeBatch[#resizeBatch+1] = {Part = P[2114], CFrame = P[2114].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[718] then resizeBatch[#resizeBatch+1] = {Part = P[718], CFrame = P[718].CFrame, Size = Vector3.new(1,2,1)} end if P[2257] then resizeBatch[#resizeBatch+1] = {Part = P[2257], CFrame = P[2257].CFrame, Size = Vector3.new(0.5191875696182251,0.21479766070842743,0.5503723621368408)} end if P[2532] then resizeBatch[#resizeBatch+1] = {Part = P[2532], CFrame = P[2532].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[3746] then resizeBatch[#resizeBatch+1] = {Part = P[3746], CFrame = P[3746].CFrame, Size = Vector3.new(3.648967742919922,0.22839827835559845,5.501620769500732)} end if P[259] then resizeBatch[#resizeBatch+1] = {Part = P[259], CFrame = P[259].CFrame, Size = Vector3.new(8.599990844726562,2,98.5998306274414)} end if P[2610] then resizeBatch[#resizeBatch+1] = {Part = P[2610], CFrame = P[2610].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[3109] then resizeBatch[#resizeBatch+1] = {Part = P[3109], CFrame = P[3109].CFrame, Size = Vector3.new(14.400018692016602,0.08999999612569809,0.12999984622001648)} end if P[2733] then resizeBatch[#resizeBatch+1] = {Part = P[2733], CFrame = P[2733].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[3432] then resizeBatch[#resizeBatch+1] = {Part = P[3432], CFrame = P[3432].CFrame, Size = Vector3.new(0.18182945251464844,2.815765380859375,0.24686813354492188)} end if P[2518] then resizeBatch[#resizeBatch+1] = {Part = P[2518], CFrame = P[2518].CFrame, Size = Vector3.new(0.24999982118606567,0.1700001209974289,2.2300000190734863)} end if P[2289] then resizeBatch[#resizeBatch+1] = {Part = P[2289], CFrame = P[2289].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2504] then resizeBatch[#resizeBatch+1] = {Part = P[2504], CFrame = P[2504].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[3486] then resizeBatch[#resizeBatch+1] = {Part = P[3486], CFrame = P[3486].CFrame, Size = Vector3.new(1.0313940048217773,7.4145073890686035,0.28462374210357666)} end if P[2494] then resizeBatch[#resizeBatch+1] = {Part = P[2494], CFrame = P[2494].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2625] then resizeBatch[#resizeBatch+1] = {Part = P[2625], CFrame = P[2625].CFrame, Size = Vector3.new(0.34576553106307983,0.05017249286174774,1.9401893615722656)} end if P[2068] then resizeBatch[#resizeBatch+1] = {Part = P[2068], CFrame = P[2068].CFrame, Size = Vector3.new(2.0999999046325684,1.399999976158142,0.0499996691942215)} end if P[3511] then resizeBatch[#resizeBatch+1] = {Part = P[3511], CFrame = P[3511].CFrame, Size = Vector3.new(0.5736761689186096,0.31754305958747864,0.05899571627378464)} end if P[3923] then resizeBatch[#resizeBatch+1] = {Part = P[3923], CFrame = P[3923].CFrame, Size = Vector3.new(1.6712570190429688,12.50890827178955,83.46820068359375)} end if P[2264] then resizeBatch[#resizeBatch+1] = {Part = P[2264], CFrame = P[2264].CFrame, Size = Vector3.new(2.520773410797119,0.9857445955276489,2.525757312774658)} end if P[3760] then resizeBatch[#resizeBatch+1] = {Part = P[3760], CFrame = P[3760].CFrame, Size = Vector3.new(1.3484079837799072,8.766180992126465,0.3365109860897064)} end if P[2351] then resizeBatch[#resizeBatch+1] = {Part = P[2351], CFrame = P[2351].CFrame, Size = Vector3.new(2.7997360229492188,1.325749397277832,0.100006103515625)} end if P[2377] then resizeBatch[#resizeBatch+1] = {Part = P[2377], CFrame = P[2377].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2447] then resizeBatch[#resizeBatch+1] = {Part = P[2447], CFrame = P[2447].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2111] then resizeBatch[#resizeBatch+1] = {Part = P[2111], CFrame = P[2111].CFrame, Size = Vector3.new(0.9724020957946777,1.275723934173584,0.09999990463256836)} end if P[2165] then resizeBatch[#resizeBatch+1] = {Part = P[2165], CFrame = P[2165].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2432] then resizeBatch[#resizeBatch+1] = {Part = P[2432], CFrame = P[2432].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2315] then resizeBatch[#resizeBatch+1] = {Part = P[2315], CFrame = P[2315].CFrame, Size = Vector3.new(0.9724020957946777,1.2534140348434448,0.09999990463256836)} end if P[3957] then resizeBatch[#resizeBatch+1] = {Part = P[3957], CFrame = P[3957].CFrame, Size = Vector3.new(1.6712570190429688,7.724503517150879,83.46820068359375)} end if P[3107] then resizeBatch[#resizeBatch+1] = {Part = P[3107], CFrame = P[3107].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2419] then resizeBatch[#resizeBatch+1] = {Part = P[2419], CFrame = P[2419].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1175] then resizeBatch[#resizeBatch+1] = {Part = P[1175], CFrame = P[1175].CFrame, Size = Vector3.new(8,1,1)} end if P[2405] then resizeBatch[#resizeBatch+1] = {Part = P[2405], CFrame = P[2405].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[18] then resizeBatch[#resizeBatch+1] = {Part = P[18], CFrame = P[18].CFrame, Size = Vector3.new(6,6,5.200000762939453)} end if P[2309] then resizeBatch[#resizeBatch+1] = {Part = P[2309], CFrame = P[2309].CFrame, Size = Vector3.new(0.09999999403953552,2.83186674118042,2.6491551399230957)} end if P[2389] then resizeBatch[#resizeBatch+1] = {Part = P[2389], CFrame = P[2389].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[1416] then resizeBatch[#resizeBatch+1] = {Part = P[1416], CFrame = P[1416].CFrame, Size = Vector3.new(1,2,1)} end if P[2489] then resizeBatch[#resizeBatch+1] = {Part = P[2489], CFrame = P[2489].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[3814] then resizeBatch[#resizeBatch+1] = {Part = P[3814], CFrame = P[3814].CFrame, Size = Vector3.new(0.1537928283214569,1.0300630331039429,0.20880307257175446)} end if P[2821] then resizeBatch[#resizeBatch+1] = {Part = P[2821], CFrame = P[2821].CFrame, Size = Vector3.new(14.400018692016602,0.05000000074505806,0.18999983370304108)} end if P[8] then resizeBatch[#resizeBatch+1] = {Part = P[8], CFrame = P[8].CFrame, Size = Vector3.new(1,1,1)} end if P[1203] then resizeBatch[#resizeBatch+1] = {Part = P[1203], CFrame = P[1203].CFrame, Size = Vector3.new(37.20000076293945,10,10)} end if P[688] then resizeBatch[#resizeBatch+1] = {Part = P[688], CFrame = P[688].CFrame, Size = Vector3.new(1,1,1)} end if P[2914] then resizeBatch[#resizeBatch+1] = {Part = P[2914], CFrame = P[2914].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[2007] then resizeBatch[#resizeBatch+1] = {Part = P[2007], CFrame = P[2007].CFrame, Size = Vector3.new(1.4400845766067505,1.0582157373428345,1.4429309368133545)} end if P[3563] then resizeBatch[#resizeBatch+1] = {Part = P[3563], CFrame = P[3563].CFrame, Size = Vector3.new(0.1537928283214569,0.9465600848197937,0.20880307257175446)} end if P[2342] then resizeBatch[#resizeBatch+1] = {Part = P[2342], CFrame = P[2342].CFrame, Size = Vector3.new(0.9724020957946777,0.5382471084594727,0.09999990463256836)} end if P[2868] then resizeBatch[#resizeBatch+1] = {Part = P[2868], CFrame = P[2868].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[3033] then resizeBatch[#resizeBatch+1] = {Part = P[3033], CFrame = P[3033].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[3092] then resizeBatch[#resizeBatch+1] = {Part = P[3092], CFrame = P[3092].CFrame, Size = Vector3.new(0.11000125110149384,0.11000125110149384,0.11000125110149384)} end if P[2049] then resizeBatch[#resizeBatch+1] = {Part = P[2049], CFrame = P[2049].CFrame, Size = Vector3.new(0.20000000298023224,0.20000000298023224,0.20000000298023224)} end if P[2297] then resizeBatch[#resizeBatch+1] = {Part = P[2297], CFrame = P[2297].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[2675] then resizeBatch[#resizeBatch+1] = {Part = P[2675], CFrame = P[2675].CFrame, Size = Vector3.new(0.31534576416015625,0.9852638244628906,2.166253089904785)} end if P[2266] then resizeBatch[#resizeBatch+1] = {Part = P[2266], CFrame = P[2266].CFrame, Size = Vector3.new(1.5317509174346924,0.10418638586997986,0.9161070585250854)} end if P[1346] then resizeBatch[#resizeBatch+1] = {Part = P[1346], CFrame = P[1346].CFrame, Size = Vector3.new(36.20000076293945,10,10)} end if P[3865] then resizeBatch[#resizeBatch+1] = {Part = P[3865], CFrame = P[3865].CFrame, Size = Vector3.new(4,0.18710993230342865,0.2034912109375)} end if P[3696] then resizeBatch[#resizeBatch+1] = {Part = P[3696], CFrame = P[3696].CFrame, Size = Vector3.new(1.220352053642273,3.196136951446533,10.777670860290527)} end if P[1911] then resizeBatch[#resizeBatch+1] = {Part = P[1911], CFrame = P[1911].CFrame, Size = Vector3.new(1.909999966621399,0.5654081702232361,0.5654081702232361)} end if P[3713] then resizeBatch[#resizeBatch+1] = {Part = P[3713], CFrame = P[3713].CFrame, Size = Vector3.new(0.5736761689186096,2.7209150791168213,0.05899571627378464)} end if P[84] then resizeBatch[#resizeBatch+1] = {Part = P[84], CFrame = P[84].CFrame, Size = Vector3.new(2,1,1)} end if P[140] then resizeBatch[#resizeBatch+1] = {Part = P[140], CFrame = P[140].CFrame, Size = Vector3.new(4,1,8)} end if P[1972] then resizeBatch[#resizeBatch+1] = {Part = P[1972], CFrame = P[1972].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3807] then resizeBatch[#resizeBatch+1] = {Part = P[3807], CFrame = P[3807].CFrame, Size = Vector3.new(0.1537928283214569,1.7399637699127197,0.20880307257175446)} end if P[2220] then resizeBatch[#resizeBatch+1] = {Part = P[2220], CFrame = P[2220].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[35] then resizeBatch[#resizeBatch+1] = {Part = P[35], CFrame = P[35].CFrame, Size = Vector3.new(4,40.5,4)} end if P[2465] then resizeBatch[#resizeBatch+1] = {Part = P[2465], CFrame = P[2465].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2193] then resizeBatch[#resizeBatch+1] = {Part = P[2193], CFrame = P[2193].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[287] then resizeBatch[#resizeBatch+1] = {Part = P[287], CFrame = P[287].CFrame, Size = Vector3.new(15,1,15)} end if P[798] then resizeBatch[#resizeBatch+1] = {Part = P[798], CFrame = P[798].CFrame, Size = Vector3.new(2,2,2)} end if P[2375] then resizeBatch[#resizeBatch+1] = {Part = P[2375], CFrame = P[2375].CFrame, Size = Vector3.new(0.19999419152736664,1.8000004291534424,0.20000000298023224)} end if P[2147] then resizeBatch[#resizeBatch+1] = {Part = P[2147], CFrame = P[2147].CFrame, Size = Vector3.new(2.7628607749938965,2.719231128692627,2.0938079357147217)} end if P[2155] then resizeBatch[#resizeBatch+1] = {Part = P[2155], CFrame = P[2155].CFrame, Size = Vector3.new(2.477139949798584,1.0383386611938477,0.09999990463256836)} end if P[1375] then resizeBatch[#resizeBatch+1] = {Part = P[1375], CFrame = P[1375].CFrame, Size = Vector3.new(5,1,3)} end if P[732] then resizeBatch[#resizeBatch+1] = {Part = P[732], CFrame = P[732].CFrame, Size = Vector3.new(2,1,1)} end if P[2570] then resizeBatch[#resizeBatch+1] = {Part = P[2570], CFrame = P[2570].CFrame, Size = Vector3.new(0.19999989867210388,1.8000004291534424,0.19999998807907104)} end if P[3439] then resizeBatch[#resizeBatch+1] = {Part = P[3439], CFrame = P[3439].CFrame, Size = Vector3.new(1.909999966621399,0.5654081702232361,0.5654081702232361)} end if P[507] then resizeBatch[#resizeBatch+1] = {Part = P[507], CFrame = P[507].CFrame, Size = Vector3.new(2,1,2)} end if P[2561] then resizeBatch[#resizeBatch+1] = {Part = P[2561], CFrame = P[2561].CFrame, Size = Vector3.new(0.19999979436397552,1.4000000953674316,2.190000057220459)} end if P[2352] then resizeBatch[#resizeBatch+1] = {Part = P[2352], CFrame = P[2352].CFrame, Size = Vector3.new(2.690000057220459,5.153705596923828,0.09999990463256836)} end if P[3393] then resizeBatch[#resizeBatch+1] = {Part = P[3393], CFrame = P[3393].CFrame, Size = Vector3.new(0.5654077529907227,2.152757167816162,1.9023361206054688)} end if P[3114] then resizeBatch[#resizeBatch+1] = {Part = P[3114], CFrame = P[3114].CFrame, Size = Vector3.new(2.1999998092651367,0.20000000298023224,1.2400004863739014)} end if P[1979] then resizeBatch[#resizeBatch+1] = {Part = P[1979], CFrame = P[1979].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[3920] then resizeBatch[#resizeBatch+1] = {Part = P[3920], CFrame = P[3920].CFrame, Size = Vector3.new(11.368650436401367,82.60889434814453,56.50348663330078)} end if P[1998] then resizeBatch[#resizeBatch+1] = {Part = P[1998], CFrame = P[1998].CFrame, Size = Vector3.new(0.3419664800167084,0.7899349927902222,0.3426429033279419)} end if P[1527] then resizeBatch[#resizeBatch+1] = {Part = P[1527], CFrame = P[1527].CFrame, Size = Vector3.new(1,2,1)} end batchResize(endpoint, resizeBatch) local materialBatch = {} if P[3621] then materialBatch[#materialBatch+1] = {Part = P[3621], Material = Enum.Material.Glass} end if P[3491] then materialBatch[#materialBatch+1] = {Part = P[3491], Material = Enum.Material.Snow} end if P[1964] then materialBatch[#materialBatch+1] = {Part = P[1964], Material = Enum.Material.Glass} end if P[4177] then materialBatch[#materialBatch+1] = {Part = P[4177], Material = Enum.Material.Plastic} end if P[4104] then materialBatch[#materialBatch+1] = {Part = P[4104], Material = Enum.Material.Plastic} end if P[3328] then materialBatch[#materialBatch+1] = {Part = P[3328], Material = Enum.Material.Glass} end if P[3650] then materialBatch[#materialBatch+1] = {Part = P[3650], Material = Enum.Material.Limestone} end if P[3816] then materialBatch[#materialBatch+1] = {Part = P[3816], Material = Enum.Material.Limestone} end if P[2229] then materialBatch[#materialBatch+1] = {Part = P[2229], Material = Enum.Material.Neon} end if P[3353] then materialBatch[#materialBatch+1] = {Part = P[3353], Material = Enum.Material.Glass} end if P[252] then materialBatch[#materialBatch+1] = {Part = P[252], Material = Enum.Material.Slate} end if P[1680] then materialBatch[#materialBatch+1] = {Part = P[1680], Material = Enum.Material.Plastic} end if P[4114] then materialBatch[#materialBatch+1] = {Part = P[4114], Material = Enum.Material.Plastic} end if P[1196] then materialBatch[#materialBatch+1] = {Part = P[1196], Material = Enum.Material.Slate} end if P[2958] then materialBatch[#materialBatch+1] = {Part = P[2958], Material = Enum.Material.SmoothPlastic} end if P[2802] then materialBatch[#materialBatch+1] = {Part = P[2802], Material = Enum.Material.Wood} end if P[2132] then materialBatch[#materialBatch+1] = {Part = P[2132], Material = Enum.Material.Rock} end if P[2957] then materialBatch[#materialBatch+1] = {Part = P[2957], Material = Enum.Material.Wood} end if P[2775] then materialBatch[#materialBatch+1] = {Part = P[2775], Material = Enum.Material.SmoothPlastic} end if P[2857] then materialBatch[#materialBatch+1] = {Part = P[2857], Material = Enum.Material.Wood} end if P[2224] then materialBatch[#materialBatch+1] = {Part = P[2224], Material = Enum.Material.Neon} end if P[2477] then materialBatch[#materialBatch+1] = {Part = P[2477], Material = Enum.Material.Wood} end if P[2602] then materialBatch[#materialBatch+1] = {Part = P[2602], Material = Enum.Material.Wood} end if P[435] then materialBatch[#materialBatch+1] = {Part = P[435], Material = Enum.Material.Plastic} end if P[105] then materialBatch[#materialBatch+1] = {Part = P[105], Material = Enum.Material.Slate} end if P[2018] then materialBatch[#materialBatch+1] = {Part = P[2018], Material = Enum.Material.Glass} end if P[3272] then materialBatch[#materialBatch+1] = {Part = P[3272], Material = Enum.Material.Neon} end if P[3489] then materialBatch[#materialBatch+1] = {Part = P[3489], Material = Enum.Material.Snow} end if P[2258] then materialBatch[#materialBatch+1] = {Part = P[2258], Material = Enum.Material.Glass} end if P[2029] then materialBatch[#materialBatch+1] = {Part = P[2029], Material = Enum.Material.Glass} end if P[1983] then materialBatch[#materialBatch+1] = {Part = P[1983], Material = Enum.Material.Neon} end if P[2121] then materialBatch[#materialBatch+1] = {Part = P[2121], Material = Enum.Material.Glass} end if P[3148] then materialBatch[#materialBatch+1] = {Part = P[3148], Material = Enum.Material.Wood} end if P[1959] then materialBatch[#materialBatch+1] = {Part = P[1959], Material = Enum.Material.Glass} end if P[1994] then materialBatch[#materialBatch+1] = {Part = P[1994], Material = Enum.Material.Neon} end if P[3363] then materialBatch[#materialBatch+1] = {Part = P[3363], Material = Enum.Material.Glass} end if P[3441] then materialBatch[#materialBatch+1] = {Part = P[3441], Material = Enum.Material.Snow} end if P[1971] then materialBatch[#materialBatch+1] = {Part = P[1971], Material = Enum.Material.Glass} end if P[2430] then materialBatch[#materialBatch+1] = {Part = P[2430], Material = Enum.Material.Wood} end if P[2089] then materialBatch[#materialBatch+1] = {Part = P[2089], Material = Enum.Material.Metal} end if P[212] then materialBatch[#materialBatch+1] = {Part = P[212], Material = Enum.Material.Slate} end if P[2890] then materialBatch[#materialBatch+1] = {Part = P[2890], Material = Enum.Material.Wood} end if P[2188] then materialBatch[#materialBatch+1] = {Part = P[2188], Material = Enum.Material.Glass} end if P[2144] then materialBatch[#materialBatch+1] = {Part = P[2144], Material = Enum.Material.Rock} end if P[2862] then materialBatch[#materialBatch+1] = {Part = P[2862], Material = Enum.Material.Wood} end if P[3016] then materialBatch[#materialBatch+1] = {Part = P[3016], Material = Enum.Material.Wood} end if P[2416] then materialBatch[#materialBatch+1] = {Part = P[2416], Material = Enum.Material.Wood} end if P[3295] then materialBatch[#materialBatch+1] = {Part = P[3295], Material = Enum.Material.Neon} end if P[2991] then materialBatch[#materialBatch+1] = {Part = P[2991], Material = Enum.Material.Wood} end if P[2278] then materialBatch[#materialBatch+1] = {Part = P[2278], Material = Enum.Material.Glass} end if P[2814] then materialBatch[#materialBatch+1] = {Part = P[2814], Material = Enum.Material.Wood} end if P[3263] then materialBatch[#materialBatch+1] = {Part = P[3263], Material = Enum.Material.Neon} end if P[2655] then materialBatch[#materialBatch+1] = {Part = P[2655], Material = Enum.Material.Wood} end if P[2816] then materialBatch[#materialBatch+1] = {Part = P[2816], Material = Enum.Material.Wood} end if P[553] then materialBatch[#materialBatch+1] = {Part = P[553], Material = Enum.Material.Slate} end if P[2118] then materialBatch[#materialBatch+1] = {Part = P[2118], Material = Enum.Material.Glass} end if P[2166] then materialBatch[#materialBatch+1] = {Part = P[2166], Material = Enum.Material.Glass} end if P[2307] then materialBatch[#materialBatch+1] = {Part = P[2307], Material = Enum.Material.Glass} end if P[2743] then materialBatch[#materialBatch+1] = {Part = P[2743], Material = Enum.Material.Wood} end if P[2321] then materialBatch[#materialBatch+1] = {Part = P[2321], Material = Enum.Material.Glass} end if P[3335] then materialBatch[#materialBatch+1] = {Part = P[3335], Material = Enum.Material.Glass} end if P[2614] then materialBatch[#materialBatch+1] = {Part = P[2614], Material = Enum.Material.Wood} end if P[3549] then materialBatch[#materialBatch+1] = {Part = P[3549], Material = Enum.Material.Limestone} end if P[2394] then materialBatch[#materialBatch+1] = {Part = P[2394], Material = Enum.Material.Wood} end if P[3313] then materialBatch[#materialBatch+1] = {Part = P[3313], Material = Enum.Material.Glass} end if P[3811] then materialBatch[#materialBatch+1] = {Part = P[3811], Material = Enum.Material.Limestone} end if P[2171] then materialBatch[#materialBatch+1] = {Part = P[2171], Material = Enum.Material.Glass} end if P[3411] then materialBatch[#materialBatch+1] = {Part = P[3411], Material = Enum.Material.Limestone} end if P[812] then materialBatch[#materialBatch+1] = {Part = P[812], Material = Enum.Material.Slate} end if P[3365] then materialBatch[#materialBatch+1] = {Part = P[3365], Material = Enum.Material.Glass} end if P[1996] then materialBatch[#materialBatch+1] = {Part = P[1996], Material = Enum.Material.Neon} end if P[3660] then materialBatch[#materialBatch+1] = {Part = P[3660], Material = Enum.Material.Limestone} end if P[2936] then materialBatch[#materialBatch+1] = {Part = P[2936], Material = Enum.Material.Wood} end if P[2784] then materialBatch[#materialBatch+1] = {Part = P[2784], Material = Enum.Material.Wood} end if P[14] then materialBatch[#materialBatch+1] = {Part = P[14], Material = Enum.Material.Foil} end if P[2892] then materialBatch[#materialBatch+1] = {Part = P[2892], Material = Enum.Material.Wood} end if P[2232] then materialBatch[#materialBatch+1] = {Part = P[2232], Material = Enum.Material.Glass} end if P[2110] then materialBatch[#materialBatch+1] = {Part = P[2110], Material = Enum.Material.Glass} end if P[1280] then materialBatch[#materialBatch+1] = {Part = P[1280], Material = Enum.Material.Slate} end if P[3837] then materialBatch[#materialBatch+1] = {Part = P[3837], Material = Enum.Material.Cobblestone} end if P[1107] then materialBatch[#materialBatch+1] = {Part = P[1107], Material = Enum.Material.Slate} end if P[1920] then materialBatch[#materialBatch+1] = {Part = P[1920], Material = Enum.Material.Cobblestone} end if P[227] then materialBatch[#materialBatch+1] = {Part = P[227], Material = Enum.Material.Slate} end if P[2103] then materialBatch[#materialBatch+1] = {Part = P[2103], Material = Enum.Material.Glass} end if P[3055] then materialBatch[#materialBatch+1] = {Part = P[3055], Material = Enum.Material.Wood} end if P[3297] then materialBatch[#materialBatch+1] = {Part = P[3297], Material = Enum.Material.Glass} end if P[3661] then materialBatch[#materialBatch+1] = {Part = P[3661], Material = Enum.Material.Limestone} end if P[3167] then materialBatch[#materialBatch+1] = {Part = P[3167], Material = Enum.Material.Wood} end if P[2164] then materialBatch[#materialBatch+1] = {Part = P[2164], Material = Enum.Material.Glass} end if P[2650] then materialBatch[#materialBatch+1] = {Part = P[2650], Material = Enum.Material.Wood} end if P[2509] then materialBatch[#materialBatch+1] = {Part = P[2509], Material = Enum.Material.Wood} end if P[4043] then materialBatch[#materialBatch+1] = {Part = P[4043], Material = Enum.Material.Slate} end if P[3674] then materialBatch[#materialBatch+1] = {Part = P[3674], Material = Enum.Material.Rock} end if P[3343] then materialBatch[#materialBatch+1] = {Part = P[3343], Material = Enum.Material.Glass} end if P[3474] then materialBatch[#materialBatch+1] = {Part = P[3474], Material = Enum.Material.Rock} end if P[2113] then materialBatch[#materialBatch+1] = {Part = P[2113], Material = Enum.Material.Glass} end if P[2855] then materialBatch[#materialBatch+1] = {Part = P[2855], Material = Enum.Material.Wood} end if P[47] then materialBatch[#materialBatch+1] = {Part = P[47], Material = Enum.Material.Concrete} end if P[3330] then materialBatch[#materialBatch+1] = {Part = P[3330], Material = Enum.Material.Glass} end if P[2478] then materialBatch[#materialBatch+1] = {Part = P[2478], Material = Enum.Material.Wood} end if P[2310] then materialBatch[#materialBatch+1] = {Part = P[2310], Material = Enum.Material.Glass} end if P[3952] then materialBatch[#materialBatch+1] = {Part = P[3952], Material = Enum.Material.Cobblestone} end if P[2943] then materialBatch[#materialBatch+1] = {Part = P[2943], Material = Enum.Material.Wood} end if P[2061] then materialBatch[#materialBatch+1] = {Part = P[2061], Material = Enum.Material.Metal} end if P[2726] then materialBatch[#materialBatch+1] = {Part = P[2726], Material = Enum.Material.Wood} end if P[2173] then materialBatch[#materialBatch+1] = {Part = P[2173], Material = Enum.Material.Glass} end if P[2379] then materialBatch[#materialBatch+1] = {Part = P[2379], Material = Enum.Material.Wood} end if P[2947] then materialBatch[#materialBatch+1] = {Part = P[2947], Material = Enum.Material.Wood} end if P[2023] then materialBatch[#materialBatch+1] = {Part = P[2023], Material = Enum.Material.Glass} end if P[3271] then materialBatch[#materialBatch+1] = {Part = P[3271], Material = Enum.Material.Glass} end if P[2996] then materialBatch[#materialBatch+1] = {Part = P[2996], Material = Enum.Material.Wood} end if P[2358] then materialBatch[#materialBatch+1] = {Part = P[2358], Material = Enum.Material.Glass} end if P[2894] then materialBatch[#materialBatch+1] = {Part = P[2894], Material = Enum.Material.Wood} end if P[3036] then materialBatch[#materialBatch+1] = {Part = P[3036], Material = Enum.Material.Wood} end if P[3721] then materialBatch[#materialBatch+1] = {Part = P[3721], Material = Enum.Material.Glass} end if P[2842] then materialBatch[#materialBatch+1] = {Part = P[2842], Material = Enum.Material.Wood} end if P[624] then materialBatch[#materialBatch+1] = {Part = P[624], Material = Enum.Material.Slate} end if P[3656] then materialBatch[#materialBatch+1] = {Part = P[3656], Material = Enum.Material.Limestone} end if P[2640] then materialBatch[#materialBatch+1] = {Part = P[2640], Material = Enum.Material.Wood} end if P[1182] then materialBatch[#materialBatch+1] = {Part = P[1182], Material = Enum.Material.Slate} end if P[2073] then materialBatch[#materialBatch+1] = {Part = P[2073], Material = Enum.Material.Wood} end if P[3598] then materialBatch[#materialBatch+1] = {Part = P[3598], Material = Enum.Material.Glass} end if P[2279] then materialBatch[#materialBatch+1] = {Part = P[2279], Material = Enum.Material.Glass} end if P[3860] then materialBatch[#materialBatch+1] = {Part = P[3860], Material = Enum.Material.Metal} end if P[2081] then materialBatch[#materialBatch+1] = {Part = P[2081], Material = Enum.Material.Metal} end if P[273] then materialBatch[#materialBatch+1] = {Part = P[273], Material = Enum.Material.Slate} end if P[10] then materialBatch[#materialBatch+1] = {Part = P[10], Material = Enum.Material.Concrete} end if P[3146] then materialBatch[#materialBatch+1] = {Part = P[3146], Material = Enum.Material.Wood} end if P[3080] then materialBatch[#materialBatch+1] = {Part = P[3080], Material = Enum.Material.Wood} end if P[3500] then materialBatch[#materialBatch+1] = {Part = P[3500], Material = Enum.Material.Glass} end if P[3510] then materialBatch[#materialBatch+1] = {Part = P[3510], Material = Enum.Material.Glass} end if P[2710] then materialBatch[#materialBatch+1] = {Part = P[2710], Material = Enum.Material.Wood} end if P[1985] then materialBatch[#materialBatch+1] = {Part = P[1985], Material = Enum.Material.Glass} end if P[1937] then materialBatch[#materialBatch+1] = {Part = P[1937], Material = Enum.Material.Glass} end if P[1189] then materialBatch[#materialBatch+1] = {Part = P[1189], Material = Enum.Material.Slate} end if P[3293] then materialBatch[#materialBatch+1] = {Part = P[3293], Material = Enum.Material.Neon} end if P[4045] then materialBatch[#materialBatch+1] = {Part = P[4045], Material = Enum.Material.Slate} end if P[50] then materialBatch[#materialBatch+1] = {Part = P[50], Material = Enum.Material.Concrete} end if P[3464] then materialBatch[#materialBatch+1] = {Part = P[3464], Material = Enum.Material.Cobblestone} end if P[2300] then materialBatch[#materialBatch+1] = {Part = P[2300], Material = Enum.Material.Glass} end if P[2306] then materialBatch[#materialBatch+1] = {Part = P[2306], Material = Enum.Material.Glass} end if P[1955] then materialBatch[#materialBatch+1] = {Part = P[1955], Material = Enum.Material.Glass} end if P[1990] then materialBatch[#materialBatch+1] = {Part = P[1990], Material = Enum.Material.Neon} end if P[1084] then materialBatch[#materialBatch+1] = {Part = P[1084], Material = Enum.Material.Slate} end if P[588] then materialBatch[#materialBatch+1] = {Part = P[588], Material = Enum.Material.Slate} end if P[1641] then materialBatch[#materialBatch+1] = {Part = P[1641], Material = Enum.Material.Plastic} end if P[856] then materialBatch[#materialBatch+1] = {Part = P[856], Material = Enum.Material.Slate} end if P[2490] then materialBatch[#materialBatch+1] = {Part = P[2490], Material = Enum.Material.Wood} end if P[3351] then materialBatch[#materialBatch+1] = {Part = P[3351], Material = Enum.Material.Glass} end if P[3436] then materialBatch[#materialBatch+1] = {Part = P[3436], Material = Enum.Material.Limestone} end if P[2584] then materialBatch[#materialBatch+1] = {Part = P[2584], Material = Enum.Material.SmoothPlastic} end if P[2003] then materialBatch[#materialBatch+1] = {Part = P[2003], Material = Enum.Material.Glass} end if P[546] then materialBatch[#materialBatch+1] = {Part = P[546], Material = Enum.Material.Slate} end if P[3847] then materialBatch[#materialBatch+1] = {Part = P[3847], Material = Enum.Material.Cobblestone} end if P[2208] then materialBatch[#materialBatch+1] = {Part = P[2208], Material = Enum.Material.Neon} end if P[2170] then materialBatch[#materialBatch+1] = {Part = P[2170], Material = Enum.Material.Glass} end if P[2771] then materialBatch[#materialBatch+1] = {Part = P[2771], Material = Enum.Material.Wood} end if P[2175] then materialBatch[#materialBatch+1] = {Part = P[2175], Material = Enum.Material.Glass} end if P[2269] then materialBatch[#materialBatch+1] = {Part = P[2269], Material = Enum.Material.Glass} end if P[791] then materialBatch[#materialBatch+1] = {Part = P[791], Material = Enum.Material.Slate} end if P[3638] then materialBatch[#materialBatch+1] = {Part = P[3638], Material = Enum.Material.Snow} end if P[2689] then materialBatch[#materialBatch+1] = {Part = P[2689], Material = Enum.Material.Wood} end if P[2724] then materialBatch[#materialBatch+1] = {Part = P[2724], Material = Enum.Material.Wood} end if P[3037] then materialBatch[#materialBatch+1] = {Part = P[3037], Material = Enum.Material.Wood} end if P[2345] then materialBatch[#materialBatch+1] = {Part = P[2345], Material = Enum.Material.Glass} end if P[2722] then materialBatch[#materialBatch+1] = {Part = P[2722], Material = Enum.Material.Wood} end if P[2590] then materialBatch[#materialBatch+1] = {Part = P[2590], Material = Enum.Material.Wood} end if P[506] then materialBatch[#materialBatch+1] = {Part = P[506], Material = Enum.Material.Slate} end if P[2185] then materialBatch[#materialBatch+1] = {Part = P[2185], Material = Enum.Material.Snow} end if P[1692] then materialBatch[#materialBatch+1] = {Part = P[1692], Material = Enum.Material.Plastic} end if P[3466] then materialBatch[#materialBatch+1] = {Part = P[3466], Material = Enum.Material.Cobblestone} end if P[324] then materialBatch[#materialBatch+1] = {Part = P[324], Material = Enum.Material.Slate} end if P[2597] then materialBatch[#materialBatch+1] = {Part = P[2597], Material = Enum.Material.Wood} end if P[1504] then materialBatch[#materialBatch+1] = {Part = P[1504], Material = Enum.Material.Plastic} end if P[2245] then materialBatch[#materialBatch+1] = {Part = P[2245], Material = Enum.Material.Glass} end if P[2608] then materialBatch[#materialBatch+1] = {Part = P[2608], Material = Enum.Material.Wood} end if P[43] then materialBatch[#materialBatch+1] = {Part = P[43], Material = Enum.Material.Concrete} end if P[2480] then materialBatch[#materialBatch+1] = {Part = P[2480], Material = Enum.Material.Wood} end if P[1016] then materialBatch[#materialBatch+1] = {Part = P[1016], Material = Enum.Material.Slate} end if P[3288] then materialBatch[#materialBatch+1] = {Part = P[3288], Material = Enum.Material.Glass} end if P[2712] then materialBatch[#materialBatch+1] = {Part = P[2712], Material = Enum.Material.Wood} end if P[3875] then materialBatch[#materialBatch+1] = {Part = P[3875], Material = Enum.Material.Metal} end if P[2883] then materialBatch[#materialBatch+1] = {Part = P[2883], Material = Enum.Material.Wood} end if P[3094] then materialBatch[#materialBatch+1] = {Part = P[3094], Material = Enum.Material.Wood} end if P[2344] then materialBatch[#materialBatch+1] = {Part = P[2344], Material = Enum.Material.Glass} end if P[2982] then materialBatch[#materialBatch+1] = {Part = P[2982], Material = Enum.Material.Wood} end if P[3654] then materialBatch[#materialBatch+1] = {Part = P[3654], Material = Enum.Material.Limestone} end if P[3279] then materialBatch[#materialBatch+1] = {Part = P[3279], Material = Enum.Material.Glass} end if P[2388] then materialBatch[#materialBatch+1] = {Part = P[2388], Material = Enum.Material.Wood} end if P[2626] then materialBatch[#materialBatch+1] = {Part = P[2626], Material = Enum.Material.Wood} end if P[2545] then materialBatch[#materialBatch+1] = {Part = P[2545], Material = Enum.Material.Wood} end if P[2533] then materialBatch[#materialBatch+1] = {Part = P[2533], Material = Enum.Material.Wood} end if P[2440] then materialBatch[#materialBatch+1] = {Part = P[2440], Material = Enum.Material.Wood} end if P[2396] then materialBatch[#materialBatch+1] = {Part = P[2396], Material = Enum.Material.Wood} end if P[4070] then materialBatch[#materialBatch+1] = {Part = P[4070], Material = Enum.Material.Plastic} end if P[2593] then materialBatch[#materialBatch+1] = {Part = P[2593], Material = Enum.Material.Wood} end if P[3783] then materialBatch[#materialBatch+1] = {Part = P[3783], Material = Enum.Material.Snow} end if P[2995] then materialBatch[#materialBatch+1] = {Part = P[2995], Material = Enum.Material.Wood} end if P[2139] then materialBatch[#materialBatch+1] = {Part = P[2139], Material = Enum.Material.Cobblestone} end if P[2093] then materialBatch[#materialBatch+1] = {Part = P[2093], Material = Enum.Material.Metal} end if P[2380] then materialBatch[#materialBatch+1] = {Part = P[2380], Material = Enum.Material.Wood} end if P[1770] then materialBatch[#materialBatch+1] = {Part = P[1770], Material = Enum.Material.Plastic} end if P[266] then materialBatch[#materialBatch+1] = {Part = P[266], Material = Enum.Material.Slate} end if P[2467] then materialBatch[#materialBatch+1] = {Part = P[2467], Material = Enum.Material.Wood} end if P[428] then materialBatch[#materialBatch+1] = {Part = P[428], Material = Enum.Material.Slate} end if P[903] then materialBatch[#materialBatch+1] = {Part = P[903], Material = Enum.Material.Slate} end if P[1854] then materialBatch[#materialBatch+1] = {Part = P[1854], Material = Enum.Material.Plastic} end if P[2818] then materialBatch[#materialBatch+1] = {Part = P[2818], Material = Enum.Material.Wood} end if P[3302] then materialBatch[#materialBatch+1] = {Part = P[3302], Material = Enum.Material.Neon} end if P[2718] then materialBatch[#materialBatch+1] = {Part = P[2718], Material = Enum.Material.Wood} end if P[2357] then materialBatch[#materialBatch+1] = {Part = P[2357], Material = Enum.Material.Glass} end if P[1509] then materialBatch[#materialBatch+1] = {Part = P[1509], Material = Enum.Material.Plastic} end if P[2671] then materialBatch[#materialBatch+1] = {Part = P[2671], Material = Enum.Material.Wood} end if P[4106] then materialBatch[#materialBatch+1] = {Part = P[4106], Material = Enum.Material.Plastic} end if P[3633] then materialBatch[#materialBatch+1] = {Part = P[3633], Material = Enum.Material.Snow} end if P[1927] then materialBatch[#materialBatch+1] = {Part = P[1927], Material = Enum.Material.Glass} end if P[1604] then materialBatch[#materialBatch+1] = {Part = P[1604], Material = Enum.Material.Plastic} end if P[2250] then materialBatch[#materialBatch+1] = {Part = P[2250], Material = Enum.Material.Glass} end if P[2568] then materialBatch[#materialBatch+1] = {Part = P[2568], Material = Enum.Material.Wood} end if P[3566] then materialBatch[#materialBatch+1] = {Part = P[3566], Material = Enum.Material.Limestone} end if P[2641] then materialBatch[#materialBatch+1] = {Part = P[2641], Material = Enum.Material.Wood} end if P[309] then materialBatch[#materialBatch+1] = {Part = P[309], Material = Enum.Material.Slate} end if P[2326] then materialBatch[#materialBatch+1] = {Part = P[2326], Material = Enum.Material.Glass} end if P[2679] then materialBatch[#materialBatch+1] = {Part = P[2679], Material = Enum.Material.Wood} end if P[3912] then materialBatch[#materialBatch+1] = {Part = P[3912], Material = Enum.Material.Cobblestone} end if P[2317] then materialBatch[#materialBatch+1] = {Part = P[2317], Material = Enum.Material.Glass} end if P[1657] then materialBatch[#materialBatch+1] = {Part = P[1657], Material = Enum.Material.Plastic} end if P[2227] then materialBatch[#materialBatch+1] = {Part = P[2227], Material = Enum.Material.Glass} end if P[3945] then materialBatch[#materialBatch+1] = {Part = P[3945], Material = Enum.Material.Cobblestone} end if P[3452] then materialBatch[#materialBatch+1] = {Part = P[3452], Material = Enum.Material.Cobblestone} end if P[2189] then materialBatch[#materialBatch+1] = {Part = P[2189], Material = Enum.Material.Glass} end if P[3794] then materialBatch[#materialBatch+1] = {Part = P[3794], Material = Enum.Material.Snow} end if P[873] then materialBatch[#materialBatch+1] = {Part = P[873], Material = Enum.Material.Slate} end if P[3017] then materialBatch[#materialBatch+1] = {Part = P[3017], Material = Enum.Material.Wood} end if P[2179] then materialBatch[#materialBatch+1] = {Part = P[2179], Material = Enum.Material.Glass} end if P[3166] then materialBatch[#materialBatch+1] = {Part = P[3166], Material = Enum.Material.Wood} end if P[3444] then materialBatch[#materialBatch+1] = {Part = P[3444], Material = Enum.Material.Snow} end if P[2579] then materialBatch[#materialBatch+1] = {Part = P[2579], Material = Enum.Material.Wood} end if P[3023] then materialBatch[#materialBatch+1] = {Part = P[3023], Material = Enum.Material.Wood} end if P[2365] then materialBatch[#materialBatch+1] = {Part = P[2365], Material = Enum.Material.Wood} end if P[2163] then materialBatch[#materialBatch+1] = {Part = P[2163], Material = Enum.Material.Glass} end if P[3727] then materialBatch[#materialBatch+1] = {Part = P[3727], Material = Enum.Material.Glass} end if P[2476] then materialBatch[#materialBatch+1] = {Part = P[2476], Material = Enum.Material.Wood} end if P[384] then materialBatch[#materialBatch+1] = {Part = P[384], Material = Enum.Material.Slate} end if P[196] then materialBatch[#materialBatch+1] = {Part = P[196], Material = Enum.Material.Slate} end if P[3635] then materialBatch[#materialBatch+1] = {Part = P[3635], Material = Enum.Material.Snow} end if P[567] then materialBatch[#materialBatch+1] = {Part = P[567], Material = Enum.Material.Slate} end if P[1914] then materialBatch[#materialBatch+1] = {Part = P[1914], Material = Enum.Material.Rock} end if P[4184] then materialBatch[#materialBatch+1] = {Part = P[4184], Material = Enum.Material.Concrete} end if P[3090] then materialBatch[#materialBatch+1] = {Part = P[3090], Material = Enum.Material.Wood} end if P[2148] then materialBatch[#materialBatch+1] = {Part = P[2148], Material = Enum.Material.Cobblestone} end if P[4180] then materialBatch[#materialBatch+1] = {Part = P[4180], Material = Enum.Material.Plastic} end if P[4173] then materialBatch[#materialBatch+1] = {Part = P[4173], Material = Enum.Material.Plastic} end if P[3301] then materialBatch[#materialBatch+1] = {Part = P[3301], Material = Enum.Material.Glass} end if P[4175] then materialBatch[#materialBatch+1] = {Part = P[4175], Material = Enum.Material.Plastic} end if P[476] then materialBatch[#materialBatch+1] = {Part = P[476], Material = Enum.Material.Slate} end if P[2259] then materialBatch[#materialBatch+1] = {Part = P[2259], Material = Enum.Material.Glass} end if P[3928] then materialBatch[#materialBatch+1] = {Part = P[3928], Material = Enum.Material.Pavement} end if P[3959] then materialBatch[#materialBatch+1] = {Part = P[3959], Material = Enum.Material.Cobblestone} end if P[3659] then materialBatch[#materialBatch+1] = {Part = P[3659], Material = Enum.Material.Limestone} end if P[2578] then materialBatch[#materialBatch+1] = {Part = P[2578], Material = Enum.Material.Wood} end if P[3559] then materialBatch[#materialBatch+1] = {Part = P[3559], Material = Enum.Material.Limestone} end if P[954] then materialBatch[#materialBatch+1] = {Part = P[954], Material = Enum.Material.Slate} end if P[3494] then materialBatch[#materialBatch+1] = {Part = P[3494], Material = Enum.Material.Snow} end if P[3523] then materialBatch[#materialBatch+1] = {Part = P[3523], Material = Enum.Material.Glass} end if P[4169] then materialBatch[#materialBatch+1] = {Part = P[4169], Material = Enum.Material.Fabric} end if P[4167] then materialBatch[#materialBatch+1] = {Part = P[4167], Material = Enum.Material.Fabric} end if P[2080] then materialBatch[#materialBatch+1] = {Part = P[2080], Material = Enum.Material.Metal} end if P[1700] then materialBatch[#materialBatch+1] = {Part = P[1700], Material = Enum.Material.Plastic} end if P[2491] then materialBatch[#materialBatch+1] = {Part = P[2491], Material = Enum.Material.Wood} end if P[3878] then materialBatch[#materialBatch+1] = {Part = P[3878], Material = Enum.Material.Metal} end if P[40] then materialBatch[#materialBatch+1] = {Part = P[40], Material = Enum.Material.Foil} end if P[1970] then materialBatch[#materialBatch+1] = {Part = P[1970], Material = Enum.Material.Glass} end if P[2070] then materialBatch[#materialBatch+1] = {Part = P[2070], Material = Enum.Material.Wood} end if P[2206] then materialBatch[#materialBatch+1] = {Part = P[2206], Material = Enum.Material.Neon} end if P[91] then materialBatch[#materialBatch+1] = {Part = P[91], Material = Enum.Material.Slate} end if P[4162] then materialBatch[#materialBatch+1] = {Part = P[4162], Material = Enum.Material.Plastic} end if P[4156] then materialBatch[#materialBatch+1] = {Part = P[4156], Material = Enum.Material.Plastic} end if P[4159] then materialBatch[#materialBatch+1] = {Part = P[4159], Material = Enum.Material.Plastic} end if P[3712] then materialBatch[#materialBatch+1] = {Part = P[3712], Material = Enum.Material.Glass} end if P[3913] then materialBatch[#materialBatch+1] = {Part = P[3913], Material = Enum.Material.Cobblestone} end if P[2457] then materialBatch[#materialBatch+1] = {Part = P[2457], Material = Enum.Material.Wood} end if P[1925] then materialBatch[#materialBatch+1] = {Part = P[1925], Material = Enum.Material.Glass} end if P[2525] then materialBatch[#materialBatch+1] = {Part = P[2525], Material = Enum.Material.Wood} end if P[3369] then materialBatch[#materialBatch+1] = {Part = P[3369], Material = Enum.Material.Glass} end if P[4152] then materialBatch[#materialBatch+1] = {Part = P[4152], Material = Enum.Material.Plastic} end if P[4150] then materialBatch[#materialBatch+1] = {Part = P[4150], Material = Enum.Material.Plastic} end if P[3942] then materialBatch[#materialBatch+1] = {Part = P[3942], Material = Enum.Material.Cobblestone} end if P[3715] then materialBatch[#materialBatch+1] = {Part = P[3715], Material = Enum.Material.Glass} end if P[4147] then materialBatch[#materialBatch+1] = {Part = P[4147], Material = Enum.Material.Plastic} end if P[3790] then materialBatch[#materialBatch+1] = {Part = P[3790], Material = Enum.Material.Snow} end if P[1928] then materialBatch[#materialBatch+1] = {Part = P[1928], Material = Enum.Material.Glass} end if P[3455] then materialBatch[#materialBatch+1] = {Part = P[3455], Material = Enum.Material.Rock} end if P[2565] then materialBatch[#materialBatch+1] = {Part = P[2565], Material = Enum.Material.Wood} end if P[4138] then materialBatch[#materialBatch+1] = {Part = P[4138], Material = Enum.Material.SmoothPlastic} end if P[2240] then materialBatch[#materialBatch+1] = {Part = P[2240], Material = Enum.Material.Neon} end if P[3257] then materialBatch[#materialBatch+1] = {Part = P[3257], Material = Enum.Material.Neon} end if P[4130] then materialBatch[#materialBatch+1] = {Part = P[4130], Material = Enum.Material.Plastic} end if P[4126] then materialBatch[#materialBatch+1] = {Part = P[4126], Material = Enum.Material.Slate} end if P[4124] then materialBatch[#materialBatch+1] = {Part = P[4124], Material = Enum.Material.Plastic} end if P[4122] then materialBatch[#materialBatch+1] = {Part = P[4122], Material = Enum.Material.Plastic} end if P[238] then materialBatch[#materialBatch+1] = {Part = P[238], Material = Enum.Material.Slate} end if P[4118] then materialBatch[#materialBatch+1] = {Part = P[4118], Material = Enum.Material.Plastic} end if P[4116] then materialBatch[#materialBatch+1] = {Part = P[4116], Material = Enum.Material.Plastic} end if P[2875] then materialBatch[#materialBatch+1] = {Part = P[2875], Material = Enum.Material.Wood} end if P[4112] then materialBatch[#materialBatch+1] = {Part = P[4112], Material = Enum.Material.Plastic} end if P[2433] then materialBatch[#materialBatch+1] = {Part = P[2433], Material = Enum.Material.Wood} end if P[4110] then materialBatch[#materialBatch+1] = {Part = P[4110], Material = Enum.Material.Plastic} end if P[4108] then materialBatch[#materialBatch+1] = {Part = P[4108], Material = Enum.Material.Plastic} end if P[4102] then materialBatch[#materialBatch+1] = {Part = P[4102], Material = Enum.Material.Plastic} end if P[4064] then materialBatch[#materialBatch+1] = {Part = P[4064], Material = Enum.Material.Plastic} end if P[3354] then materialBatch[#materialBatch+1] = {Part = P[3354], Material = Enum.Material.Glass} end if P[753] then materialBatch[#materialBatch+1] = {Part = P[753], Material = Enum.Material.Slate} end if P[2074] then materialBatch[#materialBatch+1] = {Part = P[2074], Material = Enum.Material.Wood} end if P[2619] then materialBatch[#materialBatch+1] = {Part = P[2619], Material = Enum.Material.Wood} end if P[2485] then materialBatch[#materialBatch+1] = {Part = P[2485], Material = Enum.Material.Wood} end if P[4098] then materialBatch[#materialBatch+1] = {Part = P[4098], Material = Enum.Material.Plastic} end if P[3698] then materialBatch[#materialBatch+1] = {Part = P[3698], Material = Enum.Material.Cobblestone} end if P[2573] then materialBatch[#materialBatch+1] = {Part = P[2573], Material = Enum.Material.Wood} end if P[2493] then materialBatch[#materialBatch+1] = {Part = P[2493], Material = Enum.Material.Wood} end if P[3569] then materialBatch[#materialBatch+1] = {Part = P[3569], Material = Enum.Material.Limestone} end if P[774] then materialBatch[#materialBatch+1] = {Part = P[774], Material = Enum.Material.Slate} end if P[4090] then materialBatch[#materialBatch+1] = {Part = P[4090], Material = Enum.Material.Plastic} end if P[4087] then materialBatch[#materialBatch+1] = {Part = P[4087], Material = Enum.Material.Plastic} end if P[2327] then materialBatch[#materialBatch+1] = {Part = P[2327], Material = Enum.Material.Glass} end if P[2387] then materialBatch[#materialBatch+1] = {Part = P[2387], Material = Enum.Material.Wood} end if P[945] then materialBatch[#materialBatch+1] = {Part = P[945], Material = Enum.Material.Slate} end if P[1162] then materialBatch[#materialBatch+1] = {Part = P[1162], Material = Enum.Material.Slate} end if P[3789] then materialBatch[#materialBatch+1] = {Part = P[3789], Material = Enum.Material.Snow} end if P[483] then materialBatch[#materialBatch+1] = {Part = P[483], Material = Enum.Material.Slate} end if P[3626] then materialBatch[#materialBatch+1] = {Part = P[3626], Material = Enum.Material.Snow} end if P[2084] then materialBatch[#materialBatch+1] = {Part = P[2084], Material = Enum.Material.Neon} end if P[3883] then materialBatch[#materialBatch+1] = {Part = P[3883], Material = Enum.Material.Metal} end if P[4081] then materialBatch[#materialBatch+1] = {Part = P[4081], Material = Enum.Material.Plastic} end if P[4078] then materialBatch[#materialBatch+1] = {Part = P[4078], Material = Enum.Material.Plastic} end if P[4075] then materialBatch[#materialBatch+1] = {Part = P[4075], Material = Enum.Material.Plastic} end if P[3309] then materialBatch[#materialBatch+1] = {Part = P[3309], Material = Enum.Material.Neon} end if P[3280] then materialBatch[#materialBatch+1] = {Part = P[3280], Material = Enum.Material.Neon} end if P[2713] then materialBatch[#materialBatch+1] = {Part = P[2713], Material = Enum.Material.Wood} end if P[4068] then materialBatch[#materialBatch+1] = {Part = P[4068], Material = Enum.Material.Plastic} end if P[4056] then materialBatch[#materialBatch+1] = {Part = P[4056], Material = Enum.Material.Slate} end if P[953] then materialBatch[#materialBatch+1] = {Part = P[953], Material = Enum.Material.Foil} end if P[4066] then materialBatch[#materialBatch+1] = {Part = P[4066], Material = Enum.Material.Plastic} end if P[4100] then materialBatch[#materialBatch+1] = {Part = P[4100], Material = Enum.Material.Plastic} end if P[3910] then materialBatch[#materialBatch+1] = {Part = P[3910], Material = Enum.Material.Cobblestone} end if P[4010] then materialBatch[#materialBatch+1] = {Part = P[4010], Material = Enum.Material.Plastic} end if P[3684] then materialBatch[#materialBatch+1] = {Part = P[3684], Material = Enum.Material.Rock} end if P[2027] then materialBatch[#materialBatch+1] = {Part = P[2027], Material = Enum.Material.Glass} end if P[1122] then materialBatch[#materialBatch+1] = {Part = P[1122], Material = Enum.Material.Slate} end if P[4058] then materialBatch[#materialBatch+1] = {Part = P[4058], Material = Enum.Material.Slate} end if P[3685] then materialBatch[#materialBatch+1] = {Part = P[3685], Material = Enum.Material.Rock} end if P[2841] then materialBatch[#materialBatch+1] = {Part = P[2841], Material = Enum.Material.Wood} end if P[3645] then materialBatch[#materialBatch+1] = {Part = P[3645], Material = Enum.Material.Limestone} end if P[4053] then materialBatch[#materialBatch+1] = {Part = P[4053], Material = Enum.Material.Slate} end if P[4052] then materialBatch[#materialBatch+1] = {Part = P[4052], Material = Enum.Material.Slate} end if P[2661] then materialBatch[#materialBatch+1] = {Part = P[2661], Material = Enum.Material.Wood} end if P[2905] then materialBatch[#materialBatch+1] = {Part = P[2905], Material = Enum.Material.Wood} end if P[3524] then materialBatch[#materialBatch+1] = {Part = P[3524], Material = Enum.Material.Glass} end if P[2468] then materialBatch[#materialBatch+1] = {Part = P[2468], Material = Enum.Material.Wood} end if P[2052] then materialBatch[#materialBatch+1] = {Part = P[2052], Material = Enum.Material.Metal} end if P[4051] then materialBatch[#materialBatch+1] = {Part = P[4051], Material = Enum.Material.Slate} end if P[168] then materialBatch[#materialBatch+1] = {Part = P[168], Material = Enum.Material.Slate} end if P[3639] then materialBatch[#materialBatch+1] = {Part = P[3639], Material = Enum.Material.Glass} end if P[2435] then materialBatch[#materialBatch+1] = {Part = P[2435], Material = Enum.Material.Wood} end if P[3314] then materialBatch[#materialBatch+1] = {Part = P[3314], Material = Enum.Material.Neon} end if P[2483] then materialBatch[#materialBatch+1] = {Part = P[2483], Material = Enum.Material.Wood} end if P[695] then materialBatch[#materialBatch+1] = {Part = P[695], Material = Enum.Material.Slate} end if P[3593] then materialBatch[#materialBatch+1] = {Part = P[3593], Material = Enum.Material.Cobblestone} end if P[1301] then materialBatch[#materialBatch+1] = {Part = P[1301], Material = Enum.Material.Slate} end if P[2633] then materialBatch[#materialBatch+1] = {Part = P[2633], Material = Enum.Material.Wood} end if P[1252] then materialBatch[#materialBatch+1] = {Part = P[1252], Material = Enum.Material.Slate} end if P[4048] then materialBatch[#materialBatch+1] = {Part = P[4048], Material = Enum.Material.Slate} end if P[2705] then materialBatch[#materialBatch+1] = {Part = P[2705], Material = Enum.Material.Wood} end if P[4047] then materialBatch[#materialBatch+1] = {Part = P[4047], Material = Enum.Material.Slate} end if P[3156] then materialBatch[#materialBatch+1] = {Part = P[3156], Material = Enum.Material.Wood} end if P[1950] then materialBatch[#materialBatch+1] = {Part = P[1950], Material = Enum.Material.Glass} end if P[4046] then materialBatch[#materialBatch+1] = {Part = P[4046], Material = Enum.Material.Slate} end if P[2998] then materialBatch[#materialBatch+1] = {Part = P[2998], Material = Enum.Material.Wood} end if P[4044] then materialBatch[#materialBatch+1] = {Part = P[4044], Material = Enum.Material.Slate} end if P[2442] then materialBatch[#materialBatch+1] = {Part = P[2442], Material = Enum.Material.SmoothPlastic} end if P[667] then materialBatch[#materialBatch+1] = {Part = P[667], Material = Enum.Material.Slate} end if P[4042] then materialBatch[#materialBatch+1] = {Part = P[4042], Material = Enum.Material.Slate} end if P[3054] then materialBatch[#materialBatch+1] = {Part = P[3054], Material = Enum.Material.Wood} end if P[3763] then materialBatch[#materialBatch+1] = {Part = P[3763], Material = Enum.Material.Snow} end if P[2178] then materialBatch[#materialBatch+1] = {Part = P[2178], Material = Enum.Material.Glass} end if P[4031] then materialBatch[#materialBatch+1] = {Part = P[4031], Material = Enum.Material.Plastic} end if P[4029] then materialBatch[#materialBatch+1] = {Part = P[4029], Material = Enum.Material.Plastic} end if P[2543] then materialBatch[#materialBatch+1] = {Part = P[2543], Material = Enum.Material.Wood} end if P[1951] then materialBatch[#materialBatch+1] = {Part = P[1951], Material = Enum.Material.Glass} end if P[2246] then materialBatch[#materialBatch+1] = {Part = P[2246], Material = Enum.Material.Neon} end if P[2202] then materialBatch[#materialBatch+1] = {Part = P[2202], Material = Enum.Material.Glass} end if P[4026] then materialBatch[#materialBatch+1] = {Part = P[4026], Material = Enum.Material.Plastic} end if P[2079] then materialBatch[#materialBatch+1] = {Part = P[2079], Material = Enum.Material.Metal} end if P[2484] then materialBatch[#materialBatch+1] = {Part = P[2484], Material = Enum.Material.Wood} end if P[2320] then materialBatch[#materialBatch+1] = {Part = P[2320], Material = Enum.Material.Glass} end if P[3759] then materialBatch[#materialBatch+1] = {Part = P[3759], Material = Enum.Material.Snow} end if P[2698] then materialBatch[#materialBatch+1] = {Part = P[2698], Material = Enum.Material.Wood} end if P[2076] then materialBatch[#materialBatch+1] = {Part = P[2076], Material = Enum.Material.Wood} end if P[3583] then materialBatch[#materialBatch+1] = {Part = P[3583], Material = Enum.Material.Cobblestone} end if P[2423] then materialBatch[#materialBatch+1] = {Part = P[2423], Material = Enum.Material.Wood} end if P[2677] then materialBatch[#materialBatch+1] = {Part = P[2677], Material = Enum.Material.Wood} end if P[1757] then materialBatch[#materialBatch+1] = {Part = P[1757], Material = Enum.Material.Plastic} end if P[1353] then materialBatch[#materialBatch+1] = {Part = P[1353], Material = Enum.Material.Slate} end if P[2337] then materialBatch[#materialBatch+1] = {Part = P[2337], Material = Enum.Material.Glass} end if P[3204] then materialBatch[#materialBatch+1] = {Part = P[3204], Material = Enum.Material.Wood} end if P[2751] then materialBatch[#materialBatch+1] = {Part = P[2751], Material = Enum.Material.Wood} end if P[3118] then materialBatch[#materialBatch+1] = {Part = P[3118], Material = Enum.Material.Wood} end if P[2205] then materialBatch[#materialBatch+1] = {Part = P[2205], Material = Enum.Material.Glass} end if P[3954] then materialBatch[#materialBatch+1] = {Part = P[3954], Material = Enum.Material.Cobblestone} end if P[2030] then materialBatch[#materialBatch+1] = {Part = P[2030], Material = Enum.Material.Glass} end if P[3953] then materialBatch[#materialBatch+1] = {Part = P[3953], Material = Enum.Material.Cobblestone} end if P[3917] then materialBatch[#materialBatch+1] = {Part = P[3917], Material = Enum.Material.Cobblestone} end if P[3905] then materialBatch[#materialBatch+1] = {Part = P[3905], Material = Enum.Material.Limestone} end if P[3239] then materialBatch[#materialBatch+1] = {Part = P[3239], Material = Enum.Material.Glass} end if P[3373] then materialBatch[#materialBatch+1] = {Part = P[3373], Material = Enum.Material.Glass} end if P[1224] then materialBatch[#materialBatch+1] = {Part = P[1224], Material = Enum.Material.Slate} end if P[3780] then materialBatch[#materialBatch+1] = {Part = P[3780], Material = Enum.Material.Cobblestone} end if P[24] then materialBatch[#materialBatch+1] = {Part = P[24], Material = Enum.Material.Concrete} end if P[1931] then materialBatch[#materialBatch+1] = {Part = P[1931], Material = Enum.Material.Glass} end if P[1507] then materialBatch[#materialBatch+1] = {Part = P[1507], Material = Enum.Material.Plastic} end if P[3950] then materialBatch[#materialBatch+1] = {Part = P[3950], Material = Enum.Material.Cobblestone} end if P[788] then materialBatch[#materialBatch+1] = {Part = P[788], Material = Enum.Material.Slate} end if P[3949] then materialBatch[#materialBatch+1] = {Part = P[3949], Material = Enum.Material.Cobblestone} end if P[3625] then materialBatch[#materialBatch+1] = {Part = P[3625], Material = Enum.Material.Snow} end if P[2990] then materialBatch[#materialBatch+1] = {Part = P[2990], Material = Enum.Material.Wood} end if P[3947] then materialBatch[#materialBatch+1] = {Part = P[3947], Material = Enum.Material.Mud} end if P[2656] then materialBatch[#materialBatch+1] = {Part = P[2656], Material = Enum.Material.Wood} end if P[3946] then materialBatch[#materialBatch+1] = {Part = P[3946], Material = Enum.Material.Concrete} end if P[2807] then materialBatch[#materialBatch+1] = {Part = P[2807], Material = Enum.Material.Wood} end if P[2267] then materialBatch[#materialBatch+1] = {Part = P[2267], Material = Enum.Material.Glass} end if P[3490] then materialBatch[#materialBatch+1] = {Part = P[3490], Material = Enum.Material.Snow} end if P[2125] then materialBatch[#materialBatch+1] = {Part = P[2125], Material = Enum.Material.Glass} end if P[3254] then materialBatch[#materialBatch+1] = {Part = P[3254], Material = Enum.Material.Glass} end if P[3944] then materialBatch[#materialBatch+1] = {Part = P[3944], Material = Enum.Material.Cobblestone} end if P[2851] then materialBatch[#materialBatch+1] = {Part = P[2851], Material = Enum.Material.Wood} end if P[952] then materialBatch[#materialBatch+1] = {Part = P[952], Material = Enum.Material.Foil} end if P[3548] then materialBatch[#materialBatch+1] = {Part = P[3548], Material = Enum.Material.Limestone} end if P[2613] then materialBatch[#materialBatch+1] = {Part = P[2613], Material = Enum.Material.Wood} end if P[509] then materialBatch[#materialBatch+1] = {Part = P[509], Material = Enum.Material.Slate} end if P[3941] then materialBatch[#materialBatch+1] = {Part = P[3941], Material = Enum.Material.Cobblestone} end if P[3940] then materialBatch[#materialBatch+1] = {Part = P[3940], Material = Enum.Material.Mud} end if P[3939] then materialBatch[#materialBatch+1] = {Part = P[3939], Material = Enum.Material.Cobblestone} end if P[3938] then materialBatch[#materialBatch+1] = {Part = P[3938], Material = Enum.Material.Cobblestone} end if P[2218] then materialBatch[#materialBatch+1] = {Part = P[2218], Material = Enum.Material.Neon} end if P[2721] then materialBatch[#materialBatch+1] = {Part = P[2721], Material = Enum.Material.Wood} end if P[3767] then materialBatch[#materialBatch+1] = {Part = P[3767], Material = Enum.Material.Snow} end if P[2699] then materialBatch[#materialBatch+1] = {Part = P[2699], Material = Enum.Material.Wood} end if P[3937] then materialBatch[#materialBatch+1] = {Part = P[3937], Material = Enum.Material.Cobblestone} end if P[2340] then materialBatch[#materialBatch+1] = {Part = P[2340], Material = Enum.Material.Glass} end if P[1689] then materialBatch[#materialBatch+1] = {Part = P[1689], Material = Enum.Material.Plastic} end if P[1898] then materialBatch[#materialBatch+1] = {Part = P[1898], Material = Enum.Material.Snow} end if P[2287] then materialBatch[#materialBatch+1] = {Part = P[2287], Material = Enum.Material.Glass} end if P[3936] then materialBatch[#materialBatch+1] = {Part = P[3936], Material = Enum.Material.Cobblestone} end if P[2756] then materialBatch[#materialBatch+1] = {Part = P[2756], Material = Enum.Material.Wood} end if P[659] then materialBatch[#materialBatch+1] = {Part = P[659], Material = Enum.Material.Slate} end if P[3424] then materialBatch[#materialBatch+1] = {Part = P[3424], Material = Enum.Material.Limestone} end if P[3934] then materialBatch[#materialBatch+1] = {Part = P[3934], Material = Enum.Material.Cobblestone} end if P[2735] then materialBatch[#materialBatch+1] = {Part = P[2735], Material = Enum.Material.Wood} end if P[3039] then materialBatch[#materialBatch+1] = {Part = P[3039], Material = Enum.Material.Wood} end if P[3933] then materialBatch[#materialBatch+1] = {Part = P[3933], Material = Enum.Material.Cobblestone} end if P[490] then materialBatch[#materialBatch+1] = {Part = P[490], Material = Enum.Material.Slate} end if P[2474] then materialBatch[#materialBatch+1] = {Part = P[2474], Material = Enum.Material.Wood} end if P[2137] then materialBatch[#materialBatch+1] = {Part = P[2137], Material = Enum.Material.Cobblestone} end if P[880] then materialBatch[#materialBatch+1] = {Part = P[880], Material = Enum.Material.Slate} end if P[3132] then materialBatch[#materialBatch+1] = {Part = P[3132], Material = Enum.Material.Wood} end if P[3112] then materialBatch[#materialBatch+1] = {Part = P[3112], Material = Enum.Material.Wood} end if P[781] then materialBatch[#materialBatch+1] = {Part = P[781], Material = Enum.Material.Slate} end if P[2156] then materialBatch[#materialBatch+1] = {Part = P[2156], Material = Enum.Material.Glass} end if P[2762] then materialBatch[#materialBatch+1] = {Part = P[2762], Material = Enum.Material.Wood} end if P[3475] then materialBatch[#materialBatch+1] = {Part = P[3475], Material = Enum.Material.Rock} end if P[3616] then materialBatch[#materialBatch+1] = {Part = P[3616], Material = Enum.Material.Glass} end if P[3418] then materialBatch[#materialBatch+1] = {Part = P[3418], Material = Enum.Material.Limestone} end if P[3931] then materialBatch[#materialBatch+1] = {Part = P[3931], Material = Enum.Material.Concrete} end if P[2946] then materialBatch[#materialBatch+1] = {Part = P[2946], Material = Enum.Material.Wood} end if P[3930] then materialBatch[#materialBatch+1] = {Part = P[3930], Material = Enum.Material.Concrete} end if P[2275] then materialBatch[#materialBatch+1] = {Part = P[2275], Material = Enum.Material.Glass} end if P[901] then materialBatch[#materialBatch+1] = {Part = P[901], Material = Enum.Material.Slate} end if P[2055] then materialBatch[#materialBatch+1] = {Part = P[2055], Material = Enum.Material.Metal} end if P[2885] then materialBatch[#materialBatch+1] = {Part = P[2885], Material = Enum.Material.Wood} end if P[2336] then materialBatch[#materialBatch+1] = {Part = P[2336], Material = Enum.Material.Glass} end if P[1945] then materialBatch[#materialBatch+1] = {Part = P[1945], Material = Enum.Material.Glass} end if P[2899] then materialBatch[#materialBatch+1] = {Part = P[2899], Material = Enum.Material.Wood} end if P[3927] then materialBatch[#materialBatch+1] = {Part = P[3927], Material = Enum.Material.Cobblestone} end if P[3762] then materialBatch[#materialBatch+1] = {Part = P[3762], Material = Enum.Material.Snow} end if P[1287] then materialBatch[#materialBatch+1] = {Part = P[1287], Material = Enum.Material.Slate} end if P[2286] then materialBatch[#materialBatch+1] = {Part = P[2286], Material = Enum.Material.Glass} end if P[2119] then materialBatch[#materialBatch+1] = {Part = P[2119], Material = Enum.Material.Glass} end if P[3856] then materialBatch[#materialBatch+1] = {Part = P[3856], Material = Enum.Material.Metal} end if P[1060] then materialBatch[#materialBatch+1] = {Part = P[1060], Material = Enum.Material.Plastic} end if P[2058] then materialBatch[#materialBatch+1] = {Part = P[2058], Material = Enum.Material.Metal} end if P[2034] then materialBatch[#materialBatch+1] = {Part = P[2034], Material = Enum.Material.Neon} end if P[3926] then materialBatch[#materialBatch+1] = {Part = P[3926], Material = Enum.Material.Cobblestone} end if P[3467] then materialBatch[#materialBatch+1] = {Part = P[3467], Material = Enum.Material.Cobblestone} end if P[3329] then materialBatch[#materialBatch+1] = {Part = P[3329], Material = Enum.Material.Glass} end if P[1957] then materialBatch[#materialBatch+1] = {Part = P[1957], Material = Enum.Material.Glass} end if P[3888] then materialBatch[#materialBatch+1] = {Part = P[3888], Material = Enum.Material.Metal} end if P[2472] then materialBatch[#materialBatch+1] = {Part = P[2472], Material = Enum.Material.Wood} end if P[3922] then materialBatch[#materialBatch+1] = {Part = P[3922], Material = Enum.Material.Cobblestone} end if P[3663] then materialBatch[#materialBatch+1] = {Part = P[3663], Material = Enum.Material.Limestone} end if P[2749] then materialBatch[#materialBatch+1] = {Part = P[2749], Material = Enum.Material.Wood} end if P[3209] then materialBatch[#materialBatch+1] = {Part = P[3209], Material = Enum.Material.Wood} end if P[1968] then materialBatch[#materialBatch+1] = {Part = P[1968], Material = Enum.Material.Neon} end if P[2244] then materialBatch[#materialBatch+1] = {Part = P[2244], Material = Enum.Material.Glass} end if P[3919] then materialBatch[#materialBatch+1] = {Part = P[3919], Material = Enum.Material.Cobblestone} end if P[2854] then materialBatch[#materialBatch+1] = {Part = P[2854], Material = Enum.Material.Wood} end if P[3918] then materialBatch[#materialBatch+1] = {Part = P[3918], Material = Enum.Material.Mud} end if P[3643] then materialBatch[#materialBatch+1] = {Part = P[3643], Material = Enum.Material.Limestone} end if P[3915] then materialBatch[#materialBatch+1] = {Part = P[3915], Material = Enum.Material.Cobblestone} end if P[3064] then materialBatch[#materialBatch+1] = {Part = P[3064], Material = Enum.Material.Wood} end if P[3911] then materialBatch[#materialBatch+1] = {Part = P[3911], Material = Enum.Material.Cobblestone} end if P[2542] then materialBatch[#materialBatch+1] = {Part = P[2542], Material = Enum.Material.Wood} end if P[2024] then materialBatch[#materialBatch+1] = {Part = P[2024], Material = Enum.Material.Neon} end if P[3836] then materialBatch[#materialBatch+1] = {Part = P[3836], Material = Enum.Material.Cobblestone} end if P[4062] then materialBatch[#materialBatch+1] = {Part = P[4062], Material = Enum.Material.Plastic} end if P[3612] then materialBatch[#materialBatch+1] = {Part = P[3612], Material = Enum.Material.Glass} end if P[3908] then materialBatch[#materialBatch+1] = {Part = P[3908], Material = Enum.Material.Mud} end if P[3666] then materialBatch[#materialBatch+1] = {Part = P[3666], Material = Enum.Material.Limestone} end if P[2037] then materialBatch[#materialBatch+1] = {Part = P[2037], Material = Enum.Material.Wood} end if P[2840] then materialBatch[#materialBatch+1] = {Part = P[2840], Material = Enum.Material.Wood} end if P[3493] then materialBatch[#materialBatch+1] = {Part = P[3493], Material = Enum.Material.Snow} end if P[213] then materialBatch[#materialBatch+1] = {Part = P[213], Material = Enum.Material.Slate} end if P[3904] then materialBatch[#materialBatch+1] = {Part = P[3904], Material = Enum.Material.Cobblestone} end if P[3903] then materialBatch[#materialBatch+1] = {Part = P[3903], Material = Enum.Material.Cobblestone} end if P[3902] then materialBatch[#materialBatch+1] = {Part = P[3902], Material = Enum.Material.Cobblestone} end if P[3784] then materialBatch[#materialBatch+1] = {Part = P[3784], Material = Enum.Material.Snow} end if P[968] then materialBatch[#materialBatch+1] = {Part = P[968], Material = Enum.Material.Slate} end if P[3900] then materialBatch[#materialBatch+1] = {Part = P[3900], Material = Enum.Material.Pavement} end if P[3899] then materialBatch[#materialBatch+1] = {Part = P[3899], Material = Enum.Material.Metal} end if P[3570] then materialBatch[#materialBatch+1] = {Part = P[3570], Material = Enum.Material.Limestone} end if P[3897] then materialBatch[#materialBatch+1] = {Part = P[3897], Material = Enum.Material.Metal} end if P[1662] then materialBatch[#materialBatch+1] = {Part = P[1662], Material = Enum.Material.Plastic} end if P[3896] then materialBatch[#materialBatch+1] = {Part = P[3896], Material = Enum.Material.Metal} end if P[3881] then materialBatch[#materialBatch+1] = {Part = P[3881], Material = Enum.Material.Metal} end if P[3133] then materialBatch[#materialBatch+1] = {Part = P[3133], Material = Enum.Material.Wood} end if P[4059] then materialBatch[#materialBatch+1] = {Part = P[4059], Material = Enum.Material.Slate} end if P[3893] then materialBatch[#materialBatch+1] = {Part = P[3893], Material = Enum.Material.Metal} end if P[3892] then materialBatch[#materialBatch+1] = {Part = P[3892], Material = Enum.Material.Metal} end if P[3891] then materialBatch[#materialBatch+1] = {Part = P[3891], Material = Enum.Material.Metal} end if P[3890] then materialBatch[#materialBatch+1] = {Part = P[3890], Material = Enum.Material.Metal} end if P[2019] then materialBatch[#materialBatch+1] = {Part = P[2019], Material = Enum.Material.Glass} end if P[2938] then materialBatch[#materialBatch+1] = {Part = P[2938], Material = Enum.Material.Wood} end if P[3529] then materialBatch[#materialBatch+1] = {Part = P[3529], Material = Enum.Material.Snow} end if P[2866] then materialBatch[#materialBatch+1] = {Part = P[2866], Material = Enum.Material.Wood} end if P[2701] then materialBatch[#materialBatch+1] = {Part = P[2701], Material = Enum.Material.Wood} end if P[3889] then materialBatch[#materialBatch+1] = {Part = P[3889], Material = Enum.Material.Metal} end if P[3924] then materialBatch[#materialBatch+1] = {Part = P[3924], Material = Enum.Material.Mud} end if P[3886] then materialBatch[#materialBatch+1] = {Part = P[3886], Material = Enum.Material.Metal} end if P[2238] then materialBatch[#materialBatch+1] = {Part = P[2238], Material = Enum.Material.Neon} end if P[3885] then materialBatch[#materialBatch+1] = {Part = P[3885], Material = Enum.Material.Metal} end if P[3742] then materialBatch[#materialBatch+1] = {Part = P[3742], Material = Enum.Material.Snow} end if P[2928] then materialBatch[#materialBatch+1] = {Part = P[2928], Material = Enum.Material.Wood} end if P[1009] then materialBatch[#materialBatch+1] = {Part = P[1009], Material = Enum.Material.Slate} end if P[3895] then materialBatch[#materialBatch+1] = {Part = P[3895], Material = Enum.Material.Metal} end if P[3880] then materialBatch[#materialBatch+1] = {Part = P[3880], Material = Enum.Material.Metal} end if P[3879] then materialBatch[#materialBatch+1] = {Part = P[3879], Material = Enum.Material.Metal} end if P[2002] then materialBatch[#materialBatch+1] = {Part = P[2002], Material = Enum.Material.Glass} end if P[3093] then materialBatch[#materialBatch+1] = {Part = P[3093], Material = Enum.Material.Wood} end if P[2514] then materialBatch[#materialBatch+1] = {Part = P[2514], Material = Enum.Material.Wood} end if P[1752] then materialBatch[#materialBatch+1] = {Part = P[1752], Material = Enum.Material.Plastic} end if P[2869] then materialBatch[#materialBatch+1] = {Part = P[2869], Material = Enum.Material.Wood} end if P[4165] then materialBatch[#materialBatch+1] = {Part = P[4165], Material = Enum.Material.Plastic} end if P[2752] then materialBatch[#materialBatch+1] = {Part = P[2752], Material = Enum.Material.Wood} end if P[3877] then materialBatch[#materialBatch+1] = {Part = P[3877], Material = Enum.Material.Metal} end if P[2127] then materialBatch[#materialBatch+1] = {Part = P[2127], Material = Enum.Material.Glass} end if P[3806] then materialBatch[#materialBatch+1] = {Part = P[3806], Material = Enum.Material.Limestone} end if P[3437] then materialBatch[#materialBatch+1] = {Part = P[3437], Material = Enum.Material.Limestone} end if P[2391] then materialBatch[#materialBatch+1] = {Part = P[2391], Material = Enum.Material.Wood} end if P[3468] then materialBatch[#materialBatch+1] = {Part = P[3468], Material = Enum.Material.Cobblestone} end if P[3873] then materialBatch[#materialBatch+1] = {Part = P[3873], Material = Enum.Material.Metal} end if P[1861] then materialBatch[#materialBatch+1] = {Part = P[1861], Material = Enum.Material.Plastic} end if P[1896] then materialBatch[#materialBatch+1] = {Part = P[1896], Material = Enum.Material.Snow} end if P[1755] then materialBatch[#materialBatch+1] = {Part = P[1755], Material = Enum.Material.Plastic} end if P[1602] then materialBatch[#materialBatch+1] = {Part = P[1602], Material = Enum.Material.Plastic} end if P[2323] then materialBatch[#materialBatch+1] = {Part = P[2323], Material = Enum.Material.Glass} end if P[2697] then materialBatch[#materialBatch+1] = {Part = P[2697], Material = Enum.Material.Wood} end if P[1940] then materialBatch[#materialBatch+1] = {Part = P[1940], Material = Enum.Material.Glass} end if P[2339] then materialBatch[#materialBatch+1] = {Part = P[2339], Material = Enum.Material.Glass} end if P[3871] then materialBatch[#materialBatch+1] = {Part = P[3871], Material = Enum.Material.Metal} end if P[3870] then materialBatch[#materialBatch+1] = {Part = P[3870], Material = Enum.Material.Metal} end if P[3869] then materialBatch[#materialBatch+1] = {Part = P[3869], Material = Enum.Material.Metal} end if P[1775] then materialBatch[#materialBatch+1] = {Part = P[1775], Material = Enum.Material.Plastic} end if P[1686] then materialBatch[#materialBatch+1] = {Part = P[1686], Material = Enum.Material.Plastic} end if P[2592] then materialBatch[#materialBatch+1] = {Part = P[2592], Material = Enum.Material.Wood} end if P[3868] then materialBatch[#materialBatch+1] = {Part = P[3868], Material = Enum.Material.Metal} end if P[3867] then materialBatch[#materialBatch+1] = {Part = P[3867], Material = Enum.Material.Metal} end if P[3866] then materialBatch[#materialBatch+1] = {Part = P[3866], Material = Enum.Material.Metal} end if P[3304] then materialBatch[#materialBatch+1] = {Part = P[3304], Material = Enum.Material.Glass} end if P[2097] then materialBatch[#materialBatch+1] = {Part = P[2097], Material = Enum.Material.SmoothPlastic} end if P[1921] then materialBatch[#materialBatch+1] = {Part = P[1921], Material = Enum.Material.Cobblestone} end if P[3864] then materialBatch[#materialBatch+1] = {Part = P[3864], Material = Enum.Material.Metal} end if P[3863] then materialBatch[#materialBatch+1] = {Part = P[3863], Material = Enum.Material.Metal} end if P[3862] then materialBatch[#materialBatch+1] = {Part = P[3862], Material = Enum.Material.Metal} end if P[3859] then materialBatch[#materialBatch+1] = {Part = P[3859], Material = Enum.Material.Metal} end if P[205] then materialBatch[#materialBatch+1] = {Part = P[205], Material = Enum.Material.Slate} end if P[2354] then materialBatch[#materialBatch+1] = {Part = P[2354], Material = Enum.Material.Glass} end if P[2993] then materialBatch[#materialBatch+1] = {Part = P[2993], Material = Enum.Material.Wood} end if P[280] then materialBatch[#materialBatch+1] = {Part = P[280], Material = Enum.Material.Slate} end if P[3857] then materialBatch[#materialBatch+1] = {Part = P[3857], Material = Enum.Material.Metal} end if P[1512] then materialBatch[#materialBatch+1] = {Part = P[1512], Material = Enum.Material.Plastic} end if P[819] then materialBatch[#materialBatch+1] = {Part = P[819], Material = Enum.Material.Slate} end if P[3078] then materialBatch[#materialBatch+1] = {Part = P[3078], Material = Enum.Material.Wood} end if P[3748] then materialBatch[#materialBatch+1] = {Part = P[3748], Material = Enum.Material.Snow} end if P[3242] then materialBatch[#materialBatch+1] = {Part = P[3242], Material = Enum.Material.Neon} end if P[2226] then materialBatch[#materialBatch+1] = {Part = P[2226], Material = Enum.Material.Glass} end if P[1938] then materialBatch[#materialBatch+1] = {Part = P[1938], Material = Enum.Material.Glass} end if P[1002] then materialBatch[#materialBatch+1] = {Part = P[1002], Material = Enum.Material.Slate} end if P[3042] then materialBatch[#materialBatch+1] = {Part = P[3042], Material = Enum.Material.Wood} end if P[3853] then materialBatch[#materialBatch+1] = {Part = P[3853], Material = Enum.Material.Metal} end if P[2847] then materialBatch[#materialBatch+1] = {Part = P[2847], Material = Enum.Material.Wood} end if P[3852] then materialBatch[#materialBatch+1] = {Part = P[3852], Material = Enum.Material.Metal} end if P[3195] then materialBatch[#materialBatch+1] = {Part = P[3195], Material = Enum.Material.Wood} end if P[3831] then materialBatch[#materialBatch+1] = {Part = P[3831], Material = Enum.Material.Rock} end if P[2385] then materialBatch[#materialBatch+1] = {Part = P[2385], Material = Enum.Material.Wood} end if P[4084] then materialBatch[#materialBatch+1] = {Part = P[4084], Material = Enum.Material.Plastic} end if P[220] then materialBatch[#materialBatch+1] = {Part = P[220], Material = Enum.Material.Slate} end if P[229] then materialBatch[#materialBatch+1] = {Part = P[229], Material = Enum.Material.Slate} end if P[3694] then materialBatch[#materialBatch+1] = {Part = P[3694], Material = Enum.Material.Cobblestone} end if P[3773] then materialBatch[#materialBatch+1] = {Part = P[3773], Material = Enum.Material.Rock} end if P[3849] then materialBatch[#materialBatch+1] = {Part = P[3849], Material = Enum.Material.Metal} end if P[3786] then materialBatch[#materialBatch+1] = {Part = P[3786], Material = Enum.Material.Snow} end if P[3846] then materialBatch[#materialBatch+1] = {Part = P[3846], Material = Enum.Material.Cobblestone} end if P[2845] then materialBatch[#materialBatch+1] = {Part = P[2845], Material = Enum.Material.Wood} end if P[2158] then materialBatch[#materialBatch+1] = {Part = P[2158], Material = Enum.Material.Glass} end if P[2143] then materialBatch[#materialBatch+1] = {Part = P[2143], Material = Enum.Material.Rock} end if P[3842] then materialBatch[#materialBatch+1] = {Part = P[3842], Material = Enum.Material.Rock} end if P[3186] then materialBatch[#materialBatch+1] = {Part = P[3186], Material = Enum.Material.Wood} end if P[2134] then materialBatch[#materialBatch+1] = {Part = P[2134], Material = Enum.Material.Rock} end if P[3841] then materialBatch[#materialBatch+1] = {Part = P[3841], Material = Enum.Material.Rock} end if P[356] then materialBatch[#materialBatch+1] = {Part = P[356], Material = Enum.Material.Slate} end if P[961] then materialBatch[#materialBatch+1] = {Part = P[961], Material = Enum.Material.Slate} end if P[3840] then materialBatch[#materialBatch+1] = {Part = P[3840], Material = Enum.Material.Rock} end if P[2212] then materialBatch[#materialBatch+1] = {Part = P[2212], Material = Enum.Material.Neon} end if P[3835] then materialBatch[#materialBatch+1] = {Part = P[3835], Material = Enum.Material.Cobblestone} end if P[2214] then materialBatch[#materialBatch+1] = {Part = P[2214], Material = Enum.Material.Neon} end if P[1934] then materialBatch[#materialBatch+1] = {Part = P[1934], Material = Enum.Material.Glass} end if P[3832] then materialBatch[#materialBatch+1] = {Part = P[3832], Material = Enum.Material.Rock} end if P[2865] then materialBatch[#materialBatch+1] = {Part = P[2865], Material = Enum.Material.Wood} end if P[2234] then materialBatch[#materialBatch+1] = {Part = P[2234], Material = Enum.Material.Glass} end if P[3668] then materialBatch[#materialBatch+1] = {Part = P[3668], Material = Enum.Material.Limestone} end if P[4144] then materialBatch[#materialBatch+1] = {Part = P[4144], Material = Enum.Material.Plastic} end if P[3708] then materialBatch[#materialBatch+1] = {Part = P[3708], Material = Enum.Material.Cobblestone} end if P[2242] then materialBatch[#materialBatch+1] = {Part = P[2242], Material = Enum.Material.Neon} end if P[3189] then materialBatch[#materialBatch+1] = {Part = P[3189], Material = Enum.Material.Wood} end if P[3622] then materialBatch[#materialBatch+1] = {Part = P[3622], Material = Enum.Material.Glass} end if P[3232] then materialBatch[#materialBatch+1] = {Part = P[3232], Material = Enum.Material.Glass} end if P[3824] then materialBatch[#materialBatch+1] = {Part = P[3824], Material = Enum.Material.Limestone} end if P[3089] then materialBatch[#materialBatch+1] = {Part = P[3089], Material = Enum.Material.Wood} end if P[3006] then materialBatch[#materialBatch+1] = {Part = P[3006], Material = Enum.Material.Wood} end if P[3821] then materialBatch[#materialBatch+1] = {Part = P[3821], Material = Enum.Material.Limestone} end if P[3604] then materialBatch[#materialBatch+1] = {Part = P[3604], Material = Enum.Material.Glass} end if P[3820] then materialBatch[#materialBatch+1] = {Part = P[3820], Material = Enum.Material.Limestone} end if P[3819] then materialBatch[#materialBatch+1] = {Part = P[3819], Material = Enum.Material.Limestone} end if P[523] then materialBatch[#materialBatch+1] = {Part = P[523], Material = Enum.Material.Slate} end if P[1259] then materialBatch[#materialBatch+1] = {Part = P[1259], Material = Enum.Material.Slate} end if P[334] then materialBatch[#materialBatch+1] = {Part = P[334], Material = Enum.Material.Slate} end if P[3817] then materialBatch[#materialBatch+1] = {Part = P[3817], Material = Enum.Material.Limestone} end if P[2122] then materialBatch[#materialBatch+1] = {Part = P[2122], Material = Enum.Material.Glass} end if P[2013] then materialBatch[#materialBatch+1] = {Part = P[2013], Material = Enum.Material.Glass} end if P[3615] then materialBatch[#materialBatch+1] = {Part = P[3615], Material = Enum.Material.Glass} end if P[1956] then materialBatch[#materialBatch+1] = {Part = P[1956], Material = Enum.Material.Glass} end if P[3669] then materialBatch[#materialBatch+1] = {Part = P[3669], Material = Enum.Material.Limestone} end if P[1855] then materialBatch[#materialBatch+1] = {Part = P[1855], Material = Enum.Material.Plastic} end if P[2210] then materialBatch[#materialBatch+1] = {Part = P[2210], Material = Enum.Material.Neon} end if P[52] then materialBatch[#materialBatch+1] = {Part = P[52], Material = Enum.Material.Concrete} end if P[3813] then materialBatch[#materialBatch+1] = {Part = P[3813], Material = Enum.Material.Limestone} end if P[516] then materialBatch[#materialBatch+1] = {Part = P[516], Material = Enum.Material.Slate} end if P[1960] then materialBatch[#materialBatch+1] = {Part = P[1960], Material = Enum.Material.Glass} end if P[3729] then materialBatch[#materialBatch+1] = {Part = P[3729], Material = Enum.Material.Glass} end if P[3810] then materialBatch[#materialBatch+1] = {Part = P[3810], Material = Enum.Material.Limestone} end if P[3743] then materialBatch[#materialBatch+1] = {Part = P[3743], Material = Enum.Material.Snow} end if P[3505] then materialBatch[#materialBatch+1] = {Part = P[3505], Material = Enum.Material.Glass} end if P[1045] then materialBatch[#materialBatch+1] = {Part = P[1045], Material = Enum.Material.Slate} end if P[2112] then materialBatch[#materialBatch+1] = {Part = P[2112], Material = Enum.Material.Glass} end if P[1677] then materialBatch[#materialBatch+1] = {Part = P[1677], Material = Enum.Material.Plastic} end if P[2523] then materialBatch[#materialBatch+1] = {Part = P[2523], Material = Enum.Material.Wood} end if P[2000] then materialBatch[#materialBatch+1] = {Part = P[2000], Material = Enum.Material.Neon} end if P[3805] then materialBatch[#materialBatch+1] = {Part = P[3805], Material = Enum.Material.Limestone} end if P[327] then materialBatch[#materialBatch+1] = {Part = P[327], Material = Enum.Material.Slate} end if P[1360] then materialBatch[#materialBatch+1] = {Part = P[1360], Material = Enum.Material.Slate} end if P[3804] then materialBatch[#materialBatch+1] = {Part = P[3804], Material = Enum.Material.Limestone} end if P[3368] then materialBatch[#materialBatch+1] = {Part = P[3368], Material = Enum.Material.Glass} end if P[1332] then materialBatch[#materialBatch+1] = {Part = P[1332], Material = Enum.Material.Slate} end if P[2011] then materialBatch[#materialBatch+1] = {Part = P[2011], Material = Enum.Material.Glass} end if P[2452] then materialBatch[#materialBatch+1] = {Part = P[2452], Material = Enum.Material.Wood} end if P[3384] then materialBatch[#materialBatch+1] = {Part = P[3384], Material = Enum.Material.Glass} end if P[2184] then materialBatch[#materialBatch+1] = {Part = P[2184], Material = Enum.Material.Snow} end if P[3046] then materialBatch[#materialBatch+1] = {Part = P[3046], Material = Enum.Material.Wood} end if P[3803] then materialBatch[#materialBatch+1] = {Part = P[3803], Material = Enum.Material.Limestone} end if P[2557] then materialBatch[#materialBatch+1] = {Part = P[2557], Material = Enum.Material.Wood} end if P[3651] then materialBatch[#materialBatch+1] = {Part = P[3651], Material = Enum.Material.Limestone} end if P[3801] then materialBatch[#materialBatch+1] = {Part = P[3801], Material = Enum.Material.Limestone} end if P[3142] then materialBatch[#materialBatch+1] = {Part = P[3142], Material = Enum.Material.Wood} end if P[3796] then materialBatch[#materialBatch+1] = {Part = P[3796], Material = Enum.Material.Snow} end if P[2966] then materialBatch[#materialBatch+1] = {Part = P[2966], Material = Enum.Material.Wood} end if P[3795] then materialBatch[#materialBatch+1] = {Part = P[3795], Material = Enum.Material.Snow} end if P[3793] then materialBatch[#materialBatch+1] = {Part = P[3793], Material = Enum.Material.Snow} end if P[3791] then materialBatch[#materialBatch+1] = {Part = P[3791], Material = Enum.Material.Snow} end if P[3788] then materialBatch[#materialBatch+1] = {Part = P[3788], Material = Enum.Material.Snow} end if P[3785] then materialBatch[#materialBatch+1] = {Part = P[3785], Material = Enum.Material.Snow} end if P[2108] then materialBatch[#materialBatch+1] = {Part = P[2108], Material = Enum.Material.Glass} end if P[3901] then materialBatch[#materialBatch+1] = {Part = P[3901], Material = Enum.Material.Cobblestone} end if P[3779] then materialBatch[#materialBatch+1] = {Part = P[3779], Material = Enum.Material.Cobblestone} end if P[3052] then materialBatch[#materialBatch+1] = {Part = P[3052], Material = Enum.Material.Wood} end if P[3778] then materialBatch[#materialBatch+1] = {Part = P[3778], Material = Enum.Material.Cobblestone} end if P[2774] then materialBatch[#materialBatch+1] = {Part = P[2774], Material = Enum.Material.Wood} end if P[2149] then materialBatch[#materialBatch+1] = {Part = P[2149], Material = Enum.Material.Cobblestone} end if P[3495] then materialBatch[#materialBatch+1] = {Part = P[3495], Material = Enum.Material.Snow} end if P[3775] then materialBatch[#materialBatch+1] = {Part = P[3775], Material = Enum.Material.Rock} end if P[2261] then materialBatch[#materialBatch+1] = {Part = P[2261], Material = Enum.Material.Glass} end if P[3774] then materialBatch[#materialBatch+1] = {Part = P[3774], Material = Enum.Material.Rock} end if P[2008] then materialBatch[#materialBatch+1] = {Part = P[2008], Material = Enum.Material.Glass} end if P[2421] then materialBatch[#materialBatch+1] = {Part = P[2421], Material = Enum.Material.Wood} end if P[3770] then materialBatch[#materialBatch+1] = {Part = P[3770], Material = Enum.Material.Snow} end if P[2406] then materialBatch[#materialBatch+1] = {Part = P[2406], Material = Enum.Material.Wood} end if P[3769] then materialBatch[#materialBatch+1] = {Part = P[3769], Material = Enum.Material.Snow} end if P[3768] then materialBatch[#materialBatch+1] = {Part = P[3768], Material = Enum.Material.Snow} end if P[3765] then materialBatch[#materialBatch+1] = {Part = P[3765], Material = Enum.Material.Snow} end if P[2276] then materialBatch[#materialBatch+1] = {Part = P[2276], Material = Enum.Material.Glass} end if P[3764] then materialBatch[#materialBatch+1] = {Part = P[3764], Material = Enum.Material.Snow} end if P[2183] then materialBatch[#materialBatch+1] = {Part = P[2183], Material = Enum.Material.Snow} end if P[4034] then materialBatch[#materialBatch+1] = {Part = P[4034], Material = Enum.Material.Plastic} end if P[790] then materialBatch[#materialBatch+1] = {Part = P[790], Material = Enum.Material.Slate} end if P[2216] then materialBatch[#materialBatch+1] = {Part = P[2216], Material = Enum.Material.Neon} end if P[2827] then materialBatch[#materialBatch+1] = {Part = P[2827], Material = Enum.Material.Wood} end if P[2632] then materialBatch[#materialBatch+1] = {Part = P[2632], Material = Enum.Material.Wood} end if P[3274] then materialBatch[#materialBatch+1] = {Part = P[3274], Material = Enum.Material.Glass} end if P[3750] then materialBatch[#materialBatch+1] = {Part = P[3750], Material = Enum.Material.Snow} end if P[1164] then materialBatch[#materialBatch+1] = {Part = P[1164], Material = Enum.Material.Slate} end if P[2630] then materialBatch[#materialBatch+1] = {Part = P[2630], Material = Enum.Material.Wood} end if P[3995] then materialBatch[#materialBatch+1] = {Part = P[3995], Material = Enum.Material.Plastic} end if P[2479] then materialBatch[#materialBatch+1] = {Part = P[2479], Material = Enum.Material.Wood} end if P[3567] then materialBatch[#materialBatch+1] = {Part = P[3567], Material = Enum.Material.Limestone} end if P[414] then materialBatch[#materialBatch+1] = {Part = P[414], Material = Enum.Material.Slate} end if P[3168] then materialBatch[#materialBatch+1] = {Part = P[3168], Material = Enum.Material.Wood} end if P[3758] then materialBatch[#materialBatch+1] = {Part = P[3758], Material = Enum.Material.Snow} end if P[2343] then materialBatch[#materialBatch+1] = {Part = P[2343], Material = Enum.Material.Glass} end if P[2022] then materialBatch[#materialBatch+1] = {Part = P[2022], Material = Enum.Material.Glass} end if P[2549] then materialBatch[#materialBatch+1] = {Part = P[2549], Material = Enum.Material.Wood} end if P[377] then materialBatch[#materialBatch+1] = {Part = P[377], Material = Enum.Material.Slate} end if P[3757] then materialBatch[#materialBatch+1] = {Part = P[3757], Material = Enum.Material.Snow} end if P[3754] then materialBatch[#materialBatch+1] = {Part = P[3754], Material = Enum.Material.Glass} end if P[3753] then materialBatch[#materialBatch+1] = {Part = P[3753], Material = Enum.Material.Snow} end if P[3513] then materialBatch[#materialBatch+1] = {Part = P[3513], Material = Enum.Material.Glass} end if P[3752] then materialBatch[#materialBatch+1] = {Part = P[3752], Material = Enum.Material.Snow} end if P[532] then materialBatch[#materialBatch+1] = {Part = P[532], Material = Enum.Material.Slate} end if P[3022] then materialBatch[#materialBatch+1] = {Part = P[3022], Material = Enum.Material.Wood} end if P[3004] then materialBatch[#materialBatch+1] = {Part = P[3004], Material = Enum.Material.Wood} end if P[3855] then materialBatch[#materialBatch+1] = {Part = P[3855], Material = Enum.Material.Metal} end if P[3747] then materialBatch[#materialBatch+1] = {Part = P[3747], Material = Enum.Material.Snow} end if P[2531] then materialBatch[#materialBatch+1] = {Part = P[2531], Material = Enum.Material.Wood} end if P[2256] then materialBatch[#materialBatch+1] = {Part = P[2256], Material = Enum.Material.Glass} end if P[638] then materialBatch[#materialBatch+1] = {Part = P[638], Material = Enum.Material.Slate} end if P[3809] then materialBatch[#materialBatch+1] = {Part = P[3809], Material = Enum.Material.Limestone} end if P[1873] then materialBatch[#materialBatch+1] = {Part = P[1873], Material = Enum.Material.Plastic} end if P[3884] then materialBatch[#materialBatch+1] = {Part = P[3884], Material = Enum.Material.Metal} end if P[3083] then materialBatch[#materialBatch+1] = {Part = P[3083], Material = Enum.Material.Wood} end if P[245] then materialBatch[#materialBatch+1] = {Part = P[245], Material = Enum.Material.Slate} end if P[3740] then materialBatch[#materialBatch+1] = {Part = P[3740], Material = Enum.Material.Snow} end if P[2251] then materialBatch[#materialBatch+1] = {Part = P[2251], Material = Enum.Material.Neon} end if P[3751] then materialBatch[#materialBatch+1] = {Part = P[3751], Material = Enum.Material.Snow} end if P[3736] then materialBatch[#materialBatch+1] = {Part = P[3736], Material = Enum.Material.Glass} end if P[3826] then materialBatch[#materialBatch+1] = {Part = P[3826], Material = Enum.Material.Limestone} end if P[1966] then materialBatch[#materialBatch+1] = {Part = P[1966], Material = Enum.Material.Neon} end if P[3732] then materialBatch[#materialBatch+1] = {Part = P[3732], Material = Enum.Material.Glass} end if P[3731] then materialBatch[#materialBatch+1] = {Part = P[3731], Material = Enum.Material.Glass} end if P[3730] then materialBatch[#materialBatch+1] = {Part = P[3730], Material = Enum.Material.Glass} end if P[3108] then materialBatch[#materialBatch+1] = {Part = P[3108], Material = Enum.Material.Wood} end if P[3812] then materialBatch[#materialBatch+1] = {Part = P[3812], Material = Enum.Material.Limestone} end if P[2527] then materialBatch[#materialBatch+1] = {Part = P[2527], Material = Enum.Material.Wood} end if P[3728] then materialBatch[#materialBatch+1] = {Part = P[3728], Material = Enum.Material.Glass} end if P[4190] then materialBatch[#materialBatch+1] = {Part = P[4190], Material = Enum.Material.Fabric} end if P[1091] then materialBatch[#materialBatch+1] = {Part = P[1091], Material = Enum.Material.Slate} end if P[326] then materialBatch[#materialBatch+1] = {Part = P[326], Material = Enum.Material.Slate} end if P[3208] then materialBatch[#materialBatch+1] = {Part = P[3208], Material = Enum.Material.Wood} end if P[3725] then materialBatch[#materialBatch+1] = {Part = P[3725], Material = Enum.Material.Glass} end if P[2280] then materialBatch[#materialBatch+1] = {Part = P[2280], Material = Enum.Material.Glass} end if P[2271] then materialBatch[#materialBatch+1] = {Part = P[2271], Material = Enum.Material.Neon} end if P[3724] then materialBatch[#materialBatch+1] = {Part = P[3724], Material = Enum.Material.Glass} end if P[26] then materialBatch[#materialBatch+1] = {Part = P[26], Material = Enum.Material.Concrete} end if P[3196] then materialBatch[#materialBatch+1] = {Part = P[3196], Material = Enum.Material.Wood} end if P[3723] then materialBatch[#materialBatch+1] = {Part = P[3723], Material = Enum.Material.Glass} end if P[2680] then materialBatch[#materialBatch+1] = {Part = P[2680], Material = Enum.Material.Wood} end if P[2824] then materialBatch[#materialBatch+1] = {Part = P[2824], Material = Enum.Material.Wood} end if P[3722] then materialBatch[#materialBatch+1] = {Part = P[3722], Material = Enum.Material.Glass} end if P[2651] then materialBatch[#materialBatch+1] = {Part = P[2651], Material = Enum.Material.Wood} end if P[3048] then materialBatch[#materialBatch+1] = {Part = P[3048], Material = Enum.Material.Wood} end if P[602] then materialBatch[#materialBatch+1] = {Part = P[602], Material = Enum.Material.Slate} end if P[3719] then materialBatch[#materialBatch+1] = {Part = P[3719], Material = Enum.Material.Glass} end if P[2412] then materialBatch[#materialBatch+1] = {Part = P[2412], Material = Enum.Material.Wood} end if P[2233] then materialBatch[#materialBatch+1] = {Part = P[2233], Material = Enum.Material.Glass} end if P[3718] then materialBatch[#materialBatch+1] = {Part = P[3718], Material = Enum.Material.Glass} end if P[2439] then materialBatch[#materialBatch+1] = {Part = P[2439], Material = Enum.Material.Wood} end if P[2580] then materialBatch[#materialBatch+1] = {Part = P[2580], Material = Enum.Material.Wood} end if P[3350] then materialBatch[#materialBatch+1] = {Part = P[3350], Material = Enum.Material.Glass} end if P[70] then materialBatch[#materialBatch+1] = {Part = P[70], Material = Enum.Material.Slate} end if P[2924] then materialBatch[#materialBatch+1] = {Part = P[2924], Material = Enum.Material.Wood} end if P[3714] then materialBatch[#materialBatch+1] = {Part = P[3714], Material = Enum.Material.Glass} end if P[2236] then materialBatch[#materialBatch+1] = {Part = P[2236], Material = Enum.Material.Neon} end if P[4155] then materialBatch[#materialBatch+1] = {Part = P[4155], Material = Enum.Material.Plastic} end if P[3825] then materialBatch[#materialBatch+1] = {Part = P[3825], Material = Enum.Material.Limestone} end if P[56] then materialBatch[#materialBatch+1] = {Part = P[56], Material = Enum.Material.Foil} end if P[2860] then materialBatch[#materialBatch+1] = {Part = P[2860], Material = Enum.Material.Wood} end if P[1963] then materialBatch[#materialBatch+1] = {Part = P[1963], Material = Enum.Material.Glass} end if P[2203] then materialBatch[#materialBatch+1] = {Part = P[2203], Material = Enum.Material.Glass} end if P[2368] then materialBatch[#materialBatch+1] = {Part = P[2368], Material = Enum.Material.Wood} end if P[2687] then materialBatch[#materialBatch+1] = {Part = P[2687], Material = Enum.Material.Wood} end if P[3706] then materialBatch[#materialBatch+1] = {Part = P[3706], Material = Enum.Material.Cobblestone} end if P[1434] then materialBatch[#materialBatch+1] = {Part = P[1434], Material = Enum.Material.Plastic} end if P[1856] then materialBatch[#materialBatch+1] = {Part = P[1856], Material = Enum.Material.Plastic} end if P[995] then materialBatch[#materialBatch+1] = {Part = P[995], Material = Enum.Material.Slate} end if P[2954] then materialBatch[#materialBatch+1] = {Part = P[2954], Material = Enum.Material.Wood} end if P[3745] then materialBatch[#materialBatch+1] = {Part = P[3745], Material = Enum.Material.Snow} end if P[3227] then materialBatch[#materialBatch+1] = {Part = P[3227], Material = Enum.Material.Glass} end if P[3702] then materialBatch[#materialBatch+1] = {Part = P[3702], Material = Enum.Material.Rock} end if P[1238] then materialBatch[#materialBatch+1] = {Part = P[1238], Material = Enum.Material.Slate} end if P[2126] then materialBatch[#materialBatch+1] = {Part = P[2126], Material = Enum.Material.Glass} end if P[2082] then materialBatch[#materialBatch+1] = {Part = P[2082], Material = Enum.Material.Metal} end if P[3366] then materialBatch[#materialBatch+1] = {Part = P[3366], Material = Enum.Material.Glass} end if P[2853] then materialBatch[#materialBatch+1] = {Part = P[2853], Material = Enum.Material.Wood} end if P[3701] then materialBatch[#materialBatch+1] = {Part = P[3701], Material = Enum.Material.Rock} end if P[3697] then materialBatch[#materialBatch+1] = {Part = P[3697], Material = Enum.Material.Cobblestone} end if P[1867] then materialBatch[#materialBatch+1] = {Part = P[1867], Material = Enum.Material.Plastic} end if P[32] then materialBatch[#materialBatch+1] = {Part = P[32], Material = Enum.Material.Concrete} end if P[2195] then materialBatch[#materialBatch+1] = {Part = P[2195], Material = Enum.Material.Neon} end if P[2319] then materialBatch[#materialBatch+1] = {Part = P[2319], Material = Enum.Material.Glass} end if P[3693] then materialBatch[#materialBatch+1] = {Part = P[3693], Material = Enum.Material.Cobblestone} end if P[1599] then materialBatch[#materialBatch+1] = {Part = P[1599], Material = Enum.Material.Plastic} end if P[2951] then materialBatch[#materialBatch+1] = {Part = P[2951], Material = Enum.Material.Wood} end if P[1977] then materialBatch[#materialBatch+1] = {Part = P[1977], Material = Enum.Material.Glass} end if P[3225] then materialBatch[#materialBatch+1] = {Part = P[3225], Material = Enum.Material.Glass} end if P[198] then materialBatch[#materialBatch+1] = {Part = P[198], Material = Enum.Material.Slate} end if P[3053] then materialBatch[#materialBatch+1] = {Part = P[3053], Material = Enum.Material.Wood} end if P[1882] then materialBatch[#materialBatch+1] = {Part = P[1882], Material = Enum.Material.Plastic} end if P[2969] then materialBatch[#materialBatch+1] = {Part = P[2969], Material = Enum.Material.Wood} end if P[1857] then materialBatch[#materialBatch+1] = {Part = P[1857], Material = Enum.Material.Plastic} end if P[2658] then materialBatch[#materialBatch+1] = {Part = P[2658], Material = Enum.Material.Wood} end if P[3045] then materialBatch[#materialBatch+1] = {Part = P[3045], Material = Enum.Material.Wood} end if P[3689] then materialBatch[#materialBatch+1] = {Part = P[3689], Material = Enum.Material.Cobblestone} end if P[3065] then materialBatch[#materialBatch+1] = {Part = P[3065], Material = Enum.Material.Wood} end if P[4057] then materialBatch[#materialBatch+1] = {Part = P[4057], Material = Enum.Material.Slate} end if P[2763] then materialBatch[#materialBatch+1] = {Part = P[2763], Material = Enum.Material.Wood} end if P[3894] then materialBatch[#materialBatch+1] = {Part = P[3894], Material = Enum.Material.Metal} end if P[1842] then materialBatch[#materialBatch+1] = {Part = P[1842], Material = Enum.Material.Plastic} end if P[1155] then materialBatch[#materialBatch+1] = {Part = P[1155], Material = Enum.Material.Slate} end if P[2717] then materialBatch[#materialBatch+1] = {Part = P[2717], Material = Enum.Material.Wood} end if P[2192] then materialBatch[#materialBatch+1] = {Part = P[2192], Material = Enum.Material.Glass} end if P[3484] then materialBatch[#materialBatch+1] = {Part = P[3484], Material = Enum.Material.Snow} end if P[3002] then materialBatch[#materialBatch+1] = {Part = P[3002], Material = Enum.Material.Wood} end if P[1926] then materialBatch[#materialBatch+1] = {Part = P[1926], Material = Enum.Material.Glass} end if P[3680] then materialBatch[#materialBatch+1] = {Part = P[3680], Material = Enum.Material.Cobblestone} end if P[3422] then materialBatch[#materialBatch+1] = {Part = P[3422], Material = Enum.Material.Limestone} end if P[2277] then materialBatch[#materialBatch+1] = {Part = P[2277], Material = Enum.Material.Glass} end if P[2627] then materialBatch[#materialBatch+1] = {Part = P[2627], Material = Enum.Material.Wood} end if P[1933] then materialBatch[#materialBatch+1] = {Part = P[1933], Material = Enum.Material.Glass} end if P[2820] then materialBatch[#materialBatch+1] = {Part = P[2820], Material = Enum.Material.Wood} end if P[805] then materialBatch[#materialBatch+1] = {Part = P[805], Material = Enum.Material.Slate} end if P[3530] then materialBatch[#materialBatch+1] = {Part = P[3530], Material = Enum.Material.Snow} end if P[3522] then materialBatch[#materialBatch+1] = {Part = P[3522], Material = Enum.Material.Glass} end if P[1418] then materialBatch[#materialBatch+1] = {Part = P[1418], Material = Enum.Material.Plastic} end if P[3675] then materialBatch[#materialBatch+1] = {Part = P[3675], Material = Enum.Material.Rock} end if P[3008] then materialBatch[#materialBatch+1] = {Part = P[3008], Material = Enum.Material.SmoothPlastic} end if P[2850] then materialBatch[#materialBatch+1] = {Part = P[2850], Material = Enum.Material.Wood} end if P[3276] then materialBatch[#materialBatch+1] = {Part = P[3276], Material = Enum.Material.Glass} end if P[2956] then materialBatch[#materialBatch+1] = {Part = P[2956], Material = Enum.Material.Wood} end if P[581] then materialBatch[#materialBatch+1] = {Part = P[581], Material = Enum.Material.Slate} end if P[1988] then materialBatch[#materialBatch+1] = {Part = P[1988], Material = Enum.Material.Neon} end if P[3667] then materialBatch[#materialBatch+1] = {Part = P[3667], Material = Enum.Material.Limestone} end if P[2910] then materialBatch[#materialBatch+1] = {Part = P[2910], Material = Enum.Material.Wood} end if P[37] then materialBatch[#materialBatch+1] = {Part = P[37], Material = Enum.Material.Concrete} end if P[2808] then materialBatch[#materialBatch+1] = {Part = P[2808], Material = Enum.Material.Wood} end if P[1654] then materialBatch[#materialBatch+1] = {Part = P[1654], Material = Enum.Material.Plastic} end if P[2222] then materialBatch[#materialBatch+1] = {Part = P[2222], Material = Enum.Material.Neon} end if P[2153] then materialBatch[#materialBatch+1] = {Part = P[2153], Material = Enum.Material.Glass} end if P[3907] then materialBatch[#materialBatch+1] = {Part = P[3907], Material = Enum.Material.Cobblestone} end if P[2795] then materialBatch[#materialBatch+1] = {Part = P[2795], Material = Enum.Material.Wood} end if P[2265] then materialBatch[#materialBatch+1] = {Part = P[2265], Material = Enum.Material.Glass} end if P[2098] then materialBatch[#materialBatch+1] = {Part = P[2098], Material = Enum.Material.Fabric} end if P[2725] then materialBatch[#materialBatch+1] = {Part = P[2725], Material = Enum.Material.Wood} end if P[3214] then materialBatch[#materialBatch+1] = {Part = P[3214], Material = Enum.Material.Glass} end if P[3662] then materialBatch[#materialBatch+1] = {Part = P[3662], Material = Enum.Material.Limestone} end if P[2540] then materialBatch[#materialBatch+1] = {Part = P[2540], Material = Enum.Material.Wood} end if P[4171] then materialBatch[#materialBatch+1] = {Part = P[4171], Material = Enum.Material.Fabric} end if P[2450] then materialBatch[#materialBatch+1] = {Part = P[2450], Material = Enum.Material.Wood} end if P[20] then materialBatch[#materialBatch+1] = {Part = P[20], Material = Enum.Material.Concrete} end if P[2970] then materialBatch[#materialBatch+1] = {Part = P[2970], Material = Enum.Material.Wood} end if P[2620] then materialBatch[#materialBatch+1] = {Part = P[2620], Material = Enum.Material.Wood} end if P[3657] then materialBatch[#materialBatch+1] = {Part = P[3657], Material = Enum.Material.Limestone} end if P[3655] then materialBatch[#materialBatch+1] = {Part = P[3655], Material = Enum.Material.Limestone} end if P[2313] then materialBatch[#materialBatch+1] = {Part = P[2313], Material = Enum.Material.Glass} end if P[2666] then materialBatch[#materialBatch+1] = {Part = P[2666], Material = Enum.Material.Wood} end if P[3653] then materialBatch[#materialBatch+1] = {Part = P[3653], Material = Enum.Material.Limestone} end if P[3652] then materialBatch[#materialBatch+1] = {Part = P[3652], Material = Enum.Material.Limestone} end if P[41] then materialBatch[#materialBatch+1] = {Part = P[41], Material = Enum.Material.Concrete} end if P[3802] then materialBatch[#materialBatch+1] = {Part = P[3802], Material = Enum.Material.Limestone} end if P[2714] then materialBatch[#materialBatch+1] = {Part = P[2714], Material = Enum.Material.Wood} end if P[3015] then materialBatch[#materialBatch+1] = {Part = P[3015], Material = Enum.Material.Wood} end if P[3035] then materialBatch[#materialBatch+1] = {Part = P[3035], Material = Enum.Material.Wood} end if P[3648] then materialBatch[#materialBatch+1] = {Part = P[3648], Material = Enum.Material.Limestone} end if P[3323] then materialBatch[#materialBatch+1] = {Part = P[3323], Material = Enum.Material.Glass} end if P[2653] then materialBatch[#materialBatch+1] = {Part = P[2653], Material = Enum.Material.Wood} end if P[2359] then materialBatch[#materialBatch+1] = {Part = P[2359], Material = Enum.Material.Glass} end if P[3528] then materialBatch[#materialBatch+1] = {Part = P[3528], Material = Enum.Material.Snow} end if P[3646] then materialBatch[#materialBatch+1] = {Part = P[3646], Material = Enum.Material.Limestone} end if P[4054] then materialBatch[#materialBatch+1] = {Part = P[4054], Material = Enum.Material.Slate} end if P[3644] then materialBatch[#materialBatch+1] = {Part = P[3644], Material = Enum.Material.Limestone} end if P[3916] then materialBatch[#materialBatch+1] = {Part = P[3916], Material = Enum.Material.Cobblestone} end if P[3637] then materialBatch[#materialBatch+1] = {Part = P[3637], Material = Enum.Material.Snow} end if P[3457] then materialBatch[#materialBatch+1] = {Part = P[3457], Material = Enum.Material.Rock} end if P[3632] then materialBatch[#materialBatch+1] = {Part = P[3632], Material = Enum.Material.Snow} end if P[1273] then materialBatch[#materialBatch+1] = {Part = P[1273], Material = Enum.Material.Slate} end if P[1023] then materialBatch[#materialBatch+1] = {Part = P[1023], Material = Enum.Material.Slate} end if P[341] then materialBatch[#materialBatch+1] = {Part = P[341], Material = Enum.Material.Slate} end if P[3502] then materialBatch[#materialBatch+1] = {Part = P[3502], Material = Enum.Material.Glass} end if P[469] then materialBatch[#materialBatch+1] = {Part = P[469], Material = Enum.Material.Slate} end if P[2884] then materialBatch[#materialBatch+1] = {Part = P[2884], Material = Enum.Material.Wood} end if P[2304] then materialBatch[#materialBatch+1] = {Part = P[2304], Material = Enum.Material.Glass} end if P[3630] then materialBatch[#materialBatch+1] = {Part = P[3630], Material = Enum.Material.Snow} end if P[4013] then materialBatch[#materialBatch+1] = {Part = P[4013], Material = Enum.Material.Plastic} end if P[3627] then materialBatch[#materialBatch+1] = {Part = P[3627], Material = Enum.Material.Snow} end if P[3003] then materialBatch[#materialBatch+1] = {Part = P[3003], Material = Enum.Material.Wood} end if P[3948] then materialBatch[#materialBatch+1] = {Part = P[3948], Material = Enum.Material.Cobblestone} end if P[3620] then materialBatch[#materialBatch+1] = {Part = P[3620], Material = Enum.Material.Glass} end if P[112] then materialBatch[#materialBatch+1] = {Part = P[112], Material = Enum.Material.Slate} end if P[2772] then materialBatch[#materialBatch+1] = {Part = P[2772], Material = Enum.Material.Wood} end if P[767] then materialBatch[#materialBatch+1] = {Part = P[767], Material = Enum.Material.Slate} end if P[3815] then materialBatch[#materialBatch+1] = {Part = P[3815], Material = Enum.Material.Limestone} end if P[3664] then materialBatch[#materialBatch+1] = {Part = P[3664], Material = Enum.Material.Limestone} end if P[2449] then materialBatch[#materialBatch+1] = {Part = P[2449], Material = Enum.Material.Wood} end if P[3344] then materialBatch[#materialBatch+1] = {Part = P[3344], Material = Enum.Material.Glass} end if P[3909] then materialBatch[#materialBatch+1] = {Part = P[3909], Material = Enum.Material.Mud} end if P[1566] then materialBatch[#materialBatch+1] = {Part = P[1566], Material = Enum.Material.Plastic} end if P[3609] then materialBatch[#materialBatch+1] = {Part = P[3609], Material = Enum.Material.Glass} end if P[1294] then materialBatch[#materialBatch+1] = {Part = P[1294], Material = Enum.Material.Slate} end if P[3608] then materialBatch[#materialBatch+1] = {Part = P[3608], Material = Enum.Material.Glass} end if P[2901] then materialBatch[#materialBatch+1] = {Part = P[2901], Material = Enum.Material.Wood} end if P[175] then materialBatch[#materialBatch+1] = {Part = P[175], Material = Enum.Material.Slate} end if P[2903] then materialBatch[#materialBatch+1] = {Part = P[2903], Material = Enum.Material.Wood} end if P[3605] then materialBatch[#materialBatch+1] = {Part = P[3605], Material = Enum.Material.Glass} end if P[2940] then materialBatch[#materialBatch+1] = {Part = P[2940], Material = Enum.Material.Wood} end if P[3316] then materialBatch[#materialBatch+1] = {Part = P[3316], Material = Enum.Material.Neon} end if P[3600] then materialBatch[#materialBatch+1] = {Part = P[3600], Material = Enum.Material.Glass} end if P[2535] then materialBatch[#materialBatch+1] = {Part = P[2535], Material = Enum.Material.SmoothPlastic} end if P[3599] then materialBatch[#materialBatch+1] = {Part = P[3599], Material = Enum.Material.Glass} end if P[1975] then materialBatch[#materialBatch+1] = {Part = P[1975], Material = Enum.Material.Neon} end if P[3592] then materialBatch[#materialBatch+1] = {Part = P[3592], Material = Enum.Material.Cobblestone} end if P[2709] then materialBatch[#materialBatch+1] = {Part = P[2709], Material = Enum.Material.Wood} end if P[2349] then materialBatch[#materialBatch+1] = {Part = P[2349], Material = Enum.Material.Glass} end if P[2716] then materialBatch[#materialBatch+1] = {Part = P[2716], Material = Enum.Material.Wood} end if P[3591] then materialBatch[#materialBatch+1] = {Part = P[3591], Material = Enum.Material.Cobblestone} end if P[407] then materialBatch[#materialBatch+1] = {Part = P[407], Material = Enum.Material.Slate} end if P[3588] then materialBatch[#materialBatch+1] = {Part = P[3588], Material = Enum.Material.Rock} end if P[3587] then materialBatch[#materialBatch+1] = {Part = P[3587], Material = Enum.Material.Rock} end if P[2703] then materialBatch[#materialBatch+1] = {Part = P[2703], Material = Enum.Material.Wood} end if P[3586] then materialBatch[#materialBatch+1] = {Part = P[3586], Material = Enum.Material.Rock} end if P[3582] then materialBatch[#materialBatch+1] = {Part = P[3582], Material = Enum.Material.Cobblestone} end if P[2765] then materialBatch[#materialBatch+1] = {Part = P[2765], Material = Enum.Material.Wood} end if P[986] then materialBatch[#materialBatch+1] = {Part = P[986], Material = Enum.Material.Slate} end if P[3581] then materialBatch[#materialBatch+1] = {Part = P[3581], Material = Enum.Material.Cobblestone} end if P[1339] then materialBatch[#materialBatch+1] = {Part = P[1339], Material = Enum.Material.Slate} end if P[3665] then materialBatch[#materialBatch+1] = {Part = P[3665], Material = Enum.Material.Limestone} end if P[609] then materialBatch[#materialBatch+1] = {Part = P[609], Material = Enum.Material.Slate} end if P[3345] then materialBatch[#materialBatch+1] = {Part = P[3345], Material = Enum.Material.Glass} end if P[1315] then materialBatch[#materialBatch+1] = {Part = P[1315], Material = Enum.Material.Slate} end if P[2945] then materialBatch[#materialBatch+1] = {Part = P[2945], Material = Enum.Material.Wood} end if P[3560] then materialBatch[#materialBatch+1] = {Part = P[3560], Material = Enum.Material.Limestone} end if P[3576] then materialBatch[#materialBatch+1] = {Part = P[3576], Material = Enum.Material.Rock} end if P[1581] then materialBatch[#materialBatch+1] = {Part = P[1581], Material = Enum.Material.Plastic} end if P[3197] then materialBatch[#materialBatch+1] = {Part = P[3197], Material = Enum.Material.Wood} end if P[3380] then materialBatch[#materialBatch+1] = {Part = P[3380], Material = Enum.Material.Glass} end if P[3572] then materialBatch[#materialBatch+1] = {Part = P[3572], Material = Enum.Material.Limestone} end if P[3403] then materialBatch[#materialBatch+1] = {Part = P[3403], Material = Enum.Material.Snow} end if P[2942] then materialBatch[#materialBatch+1] = {Part = P[2942], Material = Enum.Material.Wood} end if P[3898] then materialBatch[#materialBatch+1] = {Part = P[3898], Material = Enum.Material.Metal} end if P[3414] then materialBatch[#materialBatch+1] = {Part = P[3414], Material = Enum.Material.Limestone} end if P[4093] then materialBatch[#materialBatch+1] = {Part = P[4093], Material = Enum.Material.Plastic} end if P[2896] then materialBatch[#materialBatch+1] = {Part = P[2896], Material = Enum.Material.Wood} end if P[3061] then materialBatch[#materialBatch+1] = {Part = P[3061], Material = Enum.Material.Wood} end if P[355] then materialBatch[#materialBatch+1] = {Part = P[355], Material = Enum.Material.Slate} end if P[1808] then materialBatch[#materialBatch+1] = {Part = P[1808], Material = Enum.Material.Neon} end if P[2859] then materialBatch[#materialBatch+1] = {Part = P[2859], Material = Enum.Material.Wood} end if P[3568] then materialBatch[#materialBatch+1] = {Part = P[3568], Material = Enum.Material.Limestone} end if P[3565] then materialBatch[#materialBatch+1] = {Part = P[3565], Material = Enum.Material.Limestone} end if P[3564] then materialBatch[#materialBatch+1] = {Part = P[3564], Material = Enum.Material.Limestone} end if P[2129] then materialBatch[#materialBatch+1] = {Part = P[2129], Material = Enum.Material.Glass} end if P[2353] then materialBatch[#materialBatch+1] = {Part = P[2353], Material = Enum.Material.Glass} end if P[1986] then materialBatch[#materialBatch+1] = {Part = P[1986], Material = Enum.Material.Neon} end if P[3562] then materialBatch[#materialBatch+1] = {Part = P[3562], Material = Enum.Material.Limestone} end if P[3561] then materialBatch[#materialBatch+1] = {Part = P[3561], Material = Enum.Material.Limestone} end if P[3577] then materialBatch[#materialBatch+1] = {Part = P[3577], Material = Enum.Material.Rock} end if P[2260] then materialBatch[#materialBatch+1] = {Part = P[2260], Material = Enum.Material.Glass} end if P[3558] then materialBatch[#materialBatch+1] = {Part = P[3558], Material = Enum.Material.Limestone} end if P[2800] then materialBatch[#materialBatch+1] = {Part = P[2800], Material = Enum.Material.Wood} end if P[2813] then materialBatch[#materialBatch+1] = {Part = P[2813], Material = Enum.Material.Wood} end if P[2138] then materialBatch[#materialBatch+1] = {Part = P[2138], Material = Enum.Material.Cobblestone} end if P[2299] then materialBatch[#materialBatch+1] = {Part = P[2299], Material = Enum.Material.Glass} end if P[2186] then materialBatch[#materialBatch+1] = {Part = P[2186], Material = Enum.Material.Snow} end if P[3113] then materialBatch[#materialBatch+1] = {Part = P[3113], Material = Enum.Material.Wood} end if P[3298] then materialBatch[#materialBatch+1] = {Part = P[3298], Material = Enum.Material.Glass} end if P[2462] then materialBatch[#materialBatch+1] = {Part = P[2462], Material = Enum.Material.Wood} end if P[3555] then materialBatch[#materialBatch+1] = {Part = P[3555], Material = Enum.Material.Limestone} end if P[3407] then materialBatch[#materialBatch+1] = {Part = P[3407], Material = Enum.Material.Snow} end if P[3553] then materialBatch[#materialBatch+1] = {Part = P[3553], Material = Enum.Material.Limestone} end if P[3552] then materialBatch[#materialBatch+1] = {Part = P[3552], Material = Enum.Material.Limestone} end if P[3149] then materialBatch[#materialBatch+1] = {Part = P[3149], Material = Enum.Material.Wood} end if P[31] then materialBatch[#materialBatch+1] = {Part = P[31], Material = Enum.Material.Foil} end if P[3551] then materialBatch[#materialBatch+1] = {Part = P[3551], Material = Enum.Material.Limestone} end if P[2350] then materialBatch[#materialBatch+1] = {Part = P[2350], Material = Enum.Material.Glass} end if P[3550] then materialBatch[#materialBatch+1] = {Part = P[3550], Material = Enum.Material.Limestone} end if P[3943] then materialBatch[#materialBatch+1] = {Part = P[3943], Material = Enum.Material.Cobblestone} end if P[3547] then materialBatch[#materialBatch+1] = {Part = P[3547], Material = Enum.Material.Limestone} end if P[3546] then materialBatch[#materialBatch+1] = {Part = P[3546], Material = Enum.Material.Limestone} end if P[3007] then materialBatch[#materialBatch+1] = {Part = P[3007], Material = Enum.Material.Wood} end if P[3333] then materialBatch[#materialBatch+1] = {Part = P[3333], Material = Enum.Material.Glass} end if P[3541] then materialBatch[#materialBatch+1] = {Part = P[3541], Material = Enum.Material.Snow} end if P[1899] then materialBatch[#materialBatch+1] = {Part = P[1899], Material = Enum.Material.Snow} end if P[725] then materialBatch[#materialBatch+1] = {Part = P[725], Material = Enum.Material.Slate} end if P[3285] then materialBatch[#materialBatch+1] = {Part = P[3285], Material = Enum.Material.Glass} end if P[2235] then materialBatch[#materialBatch+1] = {Part = P[2235], Material = Enum.Material.Glass} end if P[2767] then materialBatch[#materialBatch+1] = {Part = P[2767], Material = Enum.Material.Wood} end if P[2283] then materialBatch[#materialBatch+1] = {Part = P[2283], Material = Enum.Material.Neon} end if P[3536] then materialBatch[#materialBatch+1] = {Part = P[3536], Material = Enum.Material.Snow} end if P[1659] then materialBatch[#materialBatch+1] = {Part = P[1659], Material = Enum.Material.Plastic} end if P[3535] then materialBatch[#materialBatch+1] = {Part = P[3535], Material = Enum.Material.Snow} end if P[3534] then materialBatch[#materialBatch+1] = {Part = P[3534], Material = Enum.Material.Snow} end if P[3533] then materialBatch[#materialBatch+1] = {Part = P[3533], Material = Enum.Material.Snow} end if P[126] then materialBatch[#materialBatch+1] = {Part = P[126], Material = Enum.Material.Slate} end if P[3647] then materialBatch[#materialBatch+1] = {Part = P[3647], Material = Enum.Material.Limestone} end if P[2181] then materialBatch[#materialBatch+1] = {Part = P[2181], Material = Enum.Material.Snow} end if P[2781] then materialBatch[#materialBatch+1] = {Part = P[2781], Material = Enum.Material.Wood} end if P[2809] then materialBatch[#materialBatch+1] = {Part = P[2809], Material = Enum.Material.Wood} end if P[3520] then materialBatch[#materialBatch+1] = {Part = P[3520], Material = Enum.Material.Glass} end if P[3519] then materialBatch[#materialBatch+1] = {Part = P[3519], Material = Enum.Material.Glass} end if P[3518] then materialBatch[#materialBatch+1] = {Part = P[3518], Material = Enum.Material.Glass} end if P[2458] then materialBatch[#materialBatch+1] = {Part = P[2458], Material = Enum.Material.Wood} end if P[1953] then materialBatch[#materialBatch+1] = {Part = P[1953], Material = Enum.Material.Neon} end if P[3517] then materialBatch[#materialBatch+1] = {Part = P[3517], Material = Enum.Material.Glass} end if P[2755] then materialBatch[#materialBatch+1] = {Part = P[2755], Material = Enum.Material.Wood} end if P[3516] then materialBatch[#materialBatch+1] = {Part = P[3516], Material = Enum.Material.Glass} end if P[2106] then materialBatch[#materialBatch+1] = {Part = P[2106], Material = Enum.Material.Glass} end if P[3382] then materialBatch[#materialBatch+1] = {Part = P[3382], Material = Enum.Material.Glass} end if P[2341] then materialBatch[#materialBatch+1] = {Part = P[2341], Material = Enum.Material.Glass} end if P[2228] then materialBatch[#materialBatch+1] = {Part = P[2228], Material = Enum.Material.Glass} end if P[2191] then materialBatch[#materialBatch+1] = {Part = P[2191], Material = Enum.Material.Glass} end if P[3512] then materialBatch[#materialBatch+1] = {Part = P[3512], Material = Enum.Material.Glass} end if P[2469] then materialBatch[#materialBatch+1] = {Part = P[2469], Material = Enum.Material.Wood} end if P[3110] then materialBatch[#materialBatch+1] = {Part = P[3110], Material = Enum.Material.Wood} end if P[2334] then materialBatch[#materialBatch+1] = {Part = P[2334], Material = Enum.Material.Glass} end if P[2411] then materialBatch[#materialBatch+1] = {Part = P[2411], Material = Enum.Material.Wood} end if P[3508] then materialBatch[#materialBatch+1] = {Part = P[3508], Material = Enum.Material.Glass} end if P[2041] then materialBatch[#materialBatch+1] = {Part = P[2041], Material = Enum.Material.Wood} end if P[3506] then materialBatch[#materialBatch+1] = {Part = P[3506], Material = Enum.Material.Glass} end if P[2704] then materialBatch[#materialBatch+1] = {Part = P[2704], Material = Enum.Material.Wood} end if P[1868] then materialBatch[#materialBatch+1] = {Part = P[1868], Material = Enum.Material.Plastic} end if P[1923] then materialBatch[#materialBatch+1] = {Part = P[1923], Material = Enum.Material.Glass} end if P[2604] then materialBatch[#materialBatch+1] = {Part = P[2604], Material = Enum.Material.Wood} end if P[3808] then materialBatch[#materialBatch+1] = {Part = P[3808], Material = Enum.Material.Limestone} end if P[842] then materialBatch[#materialBatch+1] = {Part = P[842], Material = Enum.Material.Slate} end if P[3503] then materialBatch[#materialBatch+1] = {Part = P[3503], Material = Enum.Material.Glass} end if P[3134] then materialBatch[#materialBatch+1] = {Part = P[3134], Material = Enum.Material.Wood} end if P[1780] then materialBatch[#materialBatch+1] = {Part = P[1780], Material = Enum.Material.Neon} end if P[3305] then materialBatch[#materialBatch+1] = {Part = P[3305], Material = Enum.Material.Neon} end if P[1941] then materialBatch[#materialBatch+1] = {Part = P[1941], Material = Enum.Material.Glass} end if P[3906] then materialBatch[#materialBatch+1] = {Part = P[3906], Material = Enum.Material.Cobblestone} end if P[2231] then materialBatch[#materialBatch+1] = {Part = P[2231], Material = Enum.Material.Glass} end if P[2495] then materialBatch[#materialBatch+1] = {Part = P[2495], Material = Enum.Material.SmoothPlastic} end if P[3485] then materialBatch[#materialBatch+1] = {Part = P[3485], Material = Enum.Material.Snow} end if P[660] then materialBatch[#materialBatch+1] = {Part = P[660], Material = Enum.Material.Slate} end if P[3483] then materialBatch[#materialBatch+1] = {Part = P[3483], Material = Enum.Material.Snow} end if P[2371] then materialBatch[#materialBatch+1] = {Part = P[2371], Material = Enum.Material.Wood} end if P[2805] then materialBatch[#materialBatch+1] = {Part = P[2805], Material = Enum.Material.Wood} end if P[3478] then materialBatch[#materialBatch+1] = {Part = P[3478], Material = Enum.Material.Cobblestone} end if P[3473] then materialBatch[#materialBatch+1] = {Part = P[3473], Material = Enum.Material.Rock} end if P[3470] then materialBatch[#materialBatch+1] = {Part = P[3470], Material = Enum.Material.Cobblestone} end if P[3451] then materialBatch[#materialBatch+1] = {Part = P[3451], Material = Enum.Material.Cobblestone} end if P[3469] then materialBatch[#materialBatch+1] = {Part = P[3469], Material = Enum.Material.Cobblestone} end if P[3925] then materialBatch[#materialBatch+1] = {Part = P[3925], Material = Enum.Material.Pavement} end if P[3465] then materialBatch[#materialBatch+1] = {Part = P[3465], Material = Enum.Material.Cobblestone} end if P[2374] then materialBatch[#materialBatch+1] = {Part = P[2374], Material = Enum.Material.Wood} end if P[2931] then materialBatch[#materialBatch+1] = {Part = P[2931], Material = Enum.Material.Wood} end if P[3361] then materialBatch[#materialBatch+1] = {Part = P[3361], Material = Enum.Material.Glass} end if P[2737] then materialBatch[#materialBatch+1] = {Part = P[2737], Material = Enum.Material.Wood} end if P[3460] then materialBatch[#materialBatch+1] = {Part = P[3460], Material = Enum.Material.Cobblestone} end if P[2929] then materialBatch[#materialBatch+1] = {Part = P[2929], Material = Enum.Material.Wood} end if P[3636] then materialBatch[#materialBatch+1] = {Part = P[3636], Material = Enum.Material.Snow} end if P[3456] then materialBatch[#materialBatch+1] = {Part = P[3456], Material = Enum.Material.Rock} end if P[652] then materialBatch[#materialBatch+1] = {Part = P[652], Material = Enum.Material.Slate} end if P[2133] then materialBatch[#materialBatch+1] = {Part = P[2133], Material = Enum.Material.Rock} end if P[2067] then materialBatch[#materialBatch+1] = {Part = P[2067], Material = Enum.Material.Wood} end if P[2844] then materialBatch[#materialBatch+1] = {Part = P[2844], Material = Enum.Material.Wood} end if P[4142] then materialBatch[#materialBatch+1] = {Part = P[4142], Material = Enum.Material.Fabric} end if P[3450] then materialBatch[#materialBatch+1] = {Part = P[3450], Material = Enum.Material.Cobblestone} end if P[3406] then materialBatch[#materialBatch+1] = {Part = P[3406], Material = Enum.Material.Snow} end if P[2453] then materialBatch[#materialBatch+1] = {Part = P[2453], Material = Enum.Material.Wood} end if P[3448] then materialBatch[#materialBatch+1] = {Part = P[3448], Material = Enum.Material.Cobblestone} end if P[1174] then materialBatch[#materialBatch+1] = {Part = P[1174], Material = Enum.Material.Foil} end if P[3447] then materialBatch[#materialBatch+1] = {Part = P[3447], Material = Enum.Material.Cobblestone} end if P[2649] then materialBatch[#materialBatch+1] = {Part = P[2649], Material = Enum.Material.Wood} end if P[1981] then materialBatch[#materialBatch+1] = {Part = P[1981], Material = Enum.Material.Neon} end if P[3226] then materialBatch[#materialBatch+1] = {Part = P[3226], Material = Enum.Material.Glass} end if P[2897] then materialBatch[#materialBatch+1] = {Part = P[2897], Material = Enum.Material.Wood} end if P[30] then materialBatch[#materialBatch+1] = {Part = P[30], Material = Enum.Material.Foil} end if P[3443] then materialBatch[#materialBatch+1] = {Part = P[3443], Material = Enum.Material.Snow} end if P[2431] then materialBatch[#materialBatch+1] = {Part = P[2431], Material = Enum.Material.Wood} end if P[2645] then materialBatch[#materialBatch+1] = {Part = P[2645], Material = Enum.Material.Wood} end if P[2904] then materialBatch[#materialBatch+1] = {Part = P[2904], Material = Enum.Material.Wood} end if P[3830] then materialBatch[#materialBatch+1] = {Part = P[3830], Material = Enum.Material.Rock} end if P[1037] then materialBatch[#materialBatch+1] = {Part = P[1037], Material = Enum.Material.Slate} end if P[2438] then materialBatch[#materialBatch+1] = {Part = P[2438], Material = Enum.Material.Wood} end if P[2078] then materialBatch[#materialBatch+1] = {Part = P[2078], Material = Enum.Material.Wood} end if P[1848] then materialBatch[#materialBatch+1] = {Part = P[1848], Material = Enum.Material.Plastic} end if P[3000] then materialBatch[#materialBatch+1] = {Part = P[3000], Material = Enum.Material.Wood} end if P[3041] then materialBatch[#materialBatch+1] = {Part = P[3041], Material = Enum.Material.Wood} end if P[421] then materialBatch[#materialBatch+1] = {Part = P[421], Material = Enum.Material.Slate} end if P[3131] then materialBatch[#materialBatch+1] = {Part = P[3131], Material = Enum.Material.Wood} end if P[3876] then materialBatch[#materialBatch+1] = {Part = P[3876], Material = Enum.Material.Metal} end if P[2384] then materialBatch[#materialBatch+1] = {Part = P[2384], Material = Enum.Material.Wood} end if P[2513] then materialBatch[#materialBatch+1] = {Part = P[2513], Material = Enum.Material.Wood} end if P[3217] then materialBatch[#materialBatch+1] = {Part = P[3217], Material = Enum.Material.Glass} end if P[3434] then materialBatch[#materialBatch+1] = {Part = P[3434], Material = Enum.Material.Limestone} end if P[2870] then materialBatch[#materialBatch+1] = {Part = P[2870], Material = Enum.Material.SmoothPlastic} end if P[1943] then materialBatch[#materialBatch+1] = {Part = P[1943], Material = Enum.Material.Neon} end if P[3431] then materialBatch[#materialBatch+1] = {Part = P[3431], Material = Enum.Material.Limestone} end if P[2506] then materialBatch[#materialBatch+1] = {Part = P[2506], Material = Enum.Material.Wood} end if P[3430] then materialBatch[#materialBatch+1] = {Part = P[3430], Material = Enum.Material.Limestone} end if P[3230] then materialBatch[#materialBatch+1] = {Part = P[3230], Material = Enum.Material.Glass} end if P[2678] then materialBatch[#materialBatch+1] = {Part = P[2678], Material = Enum.Material.Wood} end if P[45] then materialBatch[#materialBatch+1] = {Part = P[45], Material = Enum.Material.Concrete} end if P[2162] then materialBatch[#materialBatch+1] = {Part = P[2162], Material = Enum.Material.Glass} end if P[2159] then materialBatch[#materialBatch+1] = {Part = P[2159], Material = Enum.Material.Glass} end if P[3823] then materialBatch[#materialBatch+1] = {Part = P[3823], Material = Enum.Material.Limestone} end if P[3248] then materialBatch[#materialBatch+1] = {Part = P[3248], Material = Enum.Material.Glass} end if P[1129] then materialBatch[#materialBatch+1] = {Part = P[1129], Material = Enum.Material.Slate} end if P[2682] then materialBatch[#materialBatch+1] = {Part = P[2682], Material = Enum.Material.SmoothPlastic} end if P[3426] then materialBatch[#materialBatch+1] = {Part = P[3426], Material = Enum.Material.Limestone} end if P[2764] then materialBatch[#materialBatch+1] = {Part = P[2764], Material = Enum.Material.Wood} end if P[2281] then materialBatch[#materialBatch+1] = {Part = P[2281], Material = Enum.Material.Glass} end if P[3252] then materialBatch[#materialBatch+1] = {Part = P[3252], Material = Enum.Material.Glass} end if P[2294] then materialBatch[#materialBatch+1] = {Part = P[2294], Material = Enum.Material.Neon} end if P[3215] then materialBatch[#materialBatch+1] = {Part = P[3215], Material = Enum.Material.Neon} end if P[3425] then materialBatch[#materialBatch+1] = {Part = P[3425], Material = Enum.Material.Limestone} end if P[3935] then materialBatch[#materialBatch+1] = {Part = P[3935], Material = Enum.Material.Metal} end if P[3423] then materialBatch[#materialBatch+1] = {Part = P[3423], Material = Enum.Material.Limestone} end if P[3240] then materialBatch[#materialBatch+1] = {Part = P[3240], Material = Enum.Material.Glass} end if P[3421] then materialBatch[#materialBatch+1] = {Part = P[3421], Material = Enum.Material.Limestone} end if P[2285] then materialBatch[#materialBatch+1] = {Part = P[2285], Material = Enum.Material.Glass} end if P[3085] then materialBatch[#materialBatch+1] = {Part = P[3085], Material = Enum.Material.Wood} end if P[2062] then materialBatch[#materialBatch+1] = {Part = P[2062], Material = Enum.Material.Metal} end if P[2091] then materialBatch[#materialBatch+1] = {Part = P[2091], Material = Enum.Material.Metal} end if P[453] then materialBatch[#materialBatch+1] = {Part = P[453], Material = Enum.Material.Slate} end if P[2470] then materialBatch[#materialBatch+1] = {Part = P[2470], Material = Enum.Material.Wood} end if P[2042] then materialBatch[#materialBatch+1] = {Part = P[2042], Material = Enum.Material.Wood} end if P[2077] then materialBatch[#materialBatch+1] = {Part = P[2077], Material = Enum.Material.Wood} end if P[2481] then materialBatch[#materialBatch+1] = {Part = P[2481], Material = Enum.Material.Wood} end if P[2428] then materialBatch[#materialBatch+1] = {Part = P[2428], Material = Enum.Material.Wood} end if P[3419] then materialBatch[#materialBatch+1] = {Part = P[3419], Material = Enum.Material.Limestone} end if P[3417] then materialBatch[#materialBatch+1] = {Part = P[3417], Material = Enum.Material.Limestone} end if P[3416] then materialBatch[#materialBatch+1] = {Part = P[3416], Material = Enum.Material.Limestone} end if P[3415] then materialBatch[#materialBatch+1] = {Part = P[3415], Material = Enum.Material.Limestone} end if P[3413] then materialBatch[#materialBatch+1] = {Part = P[3413], Material = Enum.Material.Limestone} end if P[119] then materialBatch[#materialBatch+1] = {Part = P[119], Material = Enum.Material.Slate} end if P[2064] then materialBatch[#materialBatch+1] = {Part = P[2064], Material = Enum.Material.Wood} end if P[530] then materialBatch[#materialBatch+1] = {Part = P[530], Material = Enum.Material.Slate} end if P[2305] then materialBatch[#materialBatch+1] = {Part = P[2305], Material = Enum.Material.Glass} end if P[3412] then materialBatch[#materialBatch+1] = {Part = P[3412], Material = Enum.Material.Limestone} end if P[3554] then materialBatch[#materialBatch+1] = {Part = P[3554], Material = Enum.Material.Limestone} end if P[3449] then materialBatch[#materialBatch+1] = {Part = P[3449], Material = Enum.Material.Cobblestone} end if P[3405] then materialBatch[#materialBatch+1] = {Part = P[3405], Material = Enum.Material.Snow} end if P[3404] then materialBatch[#materialBatch+1] = {Part = P[3404], Material = Enum.Material.Snow} end if P[2629] then materialBatch[#materialBatch+1] = {Part = P[2629], Material = Enum.Material.Wood} end if P[3206] then materialBatch[#materialBatch+1] = {Part = P[3206], Material = Enum.Material.Wood} end if P[3571] then materialBatch[#materialBatch+1] = {Part = P[3571], Material = Enum.Material.Limestone} end if P[2009] then materialBatch[#materialBatch+1] = {Part = P[2009], Material = Enum.Material.Neon} end if P[3402] then materialBatch[#materialBatch+1] = {Part = P[3402], Material = Enum.Material.Snow} end if P[3400] then materialBatch[#materialBatch+1] = {Part = P[3400], Material = Enum.Material.Snow} end if P[2553] then materialBatch[#materialBatch+1] = {Part = P[2553], Material = Enum.Material.Wood} end if P[3399] then materialBatch[#materialBatch+1] = {Part = P[3399], Material = Enum.Material.Snow} end if P[1172] then materialBatch[#materialBatch+1] = {Part = P[1172], Material = Enum.Material.Slate} end if P[2273] then materialBatch[#materialBatch+1] = {Part = P[2273], Material = Enum.Material.Neon} end if P[3398] then materialBatch[#materialBatch+1] = {Part = P[3398], Material = Enum.Material.Snow} end if P[3397] then materialBatch[#materialBatch+1] = {Part = P[3397], Material = Enum.Material.Snow} end if P[3396] then materialBatch[#materialBatch+1] = {Part = P[3396], Material = Enum.Material.Snow} end if P[1939] then materialBatch[#materialBatch+1] = {Part = P[1939], Material = Enum.Material.Glass} end if P[1778] then materialBatch[#materialBatch+1] = {Part = P[1778], Material = Enum.Material.Plastic} end if P[3395] then materialBatch[#materialBatch+1] = {Part = P[3395], Material = Enum.Material.Snow} end if P[2282] then materialBatch[#materialBatch+1] = {Part = P[2282], Material = Enum.Material.Glass} end if P[363] then materialBatch[#materialBatch+1] = {Part = P[363], Material = Enum.Material.Slate} end if P[189] then materialBatch[#materialBatch+1] = {Part = P[189], Material = Enum.Material.Slate} end if P[2154] then materialBatch[#materialBatch+1] = {Part = P[2154], Material = Enum.Material.Glass} end if P[3392] then materialBatch[#materialBatch+1] = {Part = P[3392], Material = Enum.Material.Snow} end if P[3509] then materialBatch[#materialBatch+1] = {Part = P[3509], Material = Enum.Material.Glass} end if P[3390] then materialBatch[#materialBatch+1] = {Part = P[3390], Material = Enum.Material.Snow} end if P[2822] then materialBatch[#materialBatch+1] = {Part = P[2822], Material = Enum.Material.Wood} end if P[3389] then materialBatch[#materialBatch+1] = {Part = P[3389], Material = Enum.Material.Snow} end if P[3388] then materialBatch[#materialBatch+1] = {Part = P[3388], Material = Enum.Material.Snow} end if P[2328] then materialBatch[#materialBatch+1] = {Part = P[2328], Material = Enum.Material.Glass} end if P[3030] then materialBatch[#materialBatch+1] = {Part = P[3030], Material = Enum.Material.Wood} end if P[2819] then materialBatch[#materialBatch+1] = {Part = P[2819], Material = Enum.Material.Wood} end if P[2550] then materialBatch[#materialBatch+1] = {Part = P[2550], Material = Enum.Material.Wood} end if P[2826] then materialBatch[#materialBatch+1] = {Part = P[2826], Material = Enum.Material.Wood} end if P[3102] then materialBatch[#materialBatch+1] = {Part = P[3102], Material = Enum.Material.SmoothPlastic} end if P[2589] then materialBatch[#materialBatch+1] = {Part = P[2589], Material = Enum.Material.Wood} end if P[3084] then materialBatch[#materialBatch+1] = {Part = P[3084], Material = Enum.Material.Wood} end if P[1098] then materialBatch[#materialBatch+1] = {Part = P[1098], Material = Enum.Material.Slate} end if P[3515] then materialBatch[#materialBatch+1] = {Part = P[3515], Material = Enum.Material.Glass} end if P[3607] then materialBatch[#materialBatch+1] = {Part = P[3607], Material = Enum.Material.Glass} end if P[3319] then materialBatch[#materialBatch+1] = {Part = P[3319], Material = Enum.Material.Neon} end if P[3347] then materialBatch[#materialBatch+1] = {Part = P[3347], Material = Enum.Material.Glass} end if P[3072] then materialBatch[#materialBatch+1] = {Part = P[3072], Material = Enum.Material.Wood} end if P[3370] then materialBatch[#materialBatch+1] = {Part = P[3370], Material = Enum.Material.Glass} end if P[2356] then materialBatch[#materialBatch+1] = {Part = P[2356], Material = Enum.Material.Glass} end if P[3378] then materialBatch[#materialBatch+1] = {Part = P[3378], Material = Enum.Material.Glass} end if P[2424] then materialBatch[#materialBatch+1] = {Part = P[2424], Material = Enum.Material.Wood} end if P[2571] then materialBatch[#materialBatch+1] = {Part = P[2571], Material = Enum.Material.Wood} end if P[3255] then materialBatch[#materialBatch+1] = {Part = P[3255], Material = Enum.Material.Neon} end if P[3098] then materialBatch[#materialBatch+1] = {Part = P[3098], Material = Enum.Material.Wood} end if P[2161] then materialBatch[#materialBatch+1] = {Part = P[2161], Material = Enum.Material.Glass} end if P[3374] then materialBatch[#materialBatch+1] = {Part = P[3374], Material = Enum.Material.Glass} end if P[1862] then materialBatch[#materialBatch+1] = {Part = P[1862], Material = Enum.Material.Glass} end if P[595] then materialBatch[#materialBatch+1] = {Part = P[595], Material = Enum.Material.Slate} end if P[3371] then materialBatch[#materialBatch+1] = {Part = P[3371], Material = Enum.Material.Glass} end if P[3367] then materialBatch[#materialBatch+1] = {Part = P[3367], Material = Enum.Material.Glass} end if P[3364] then materialBatch[#materialBatch+1] = {Part = P[3364], Material = Enum.Material.Glass} end if P[3348] then materialBatch[#materialBatch+1] = {Part = P[3348], Material = Enum.Material.Glass} end if P[2263] then materialBatch[#materialBatch+1] = {Part = P[2263], Material = Enum.Material.Glass} end if P[1436] then materialBatch[#materialBatch+1] = {Part = P[1436], Material = Enum.Material.Plastic} end if P[3461] then materialBatch[#materialBatch+1] = {Part = P[3461], Material = Enum.Material.Cobblestone} end if P[1915] then materialBatch[#materialBatch+1] = {Part = P[1915], Material = Enum.Material.Rock} end if P[2812] then materialBatch[#materialBatch+1] = {Part = P[2812], Material = Enum.Material.Wood} end if P[3360] then materialBatch[#materialBatch+1] = {Part = P[3360], Material = Enum.Material.Glass} end if P[1115] then materialBatch[#materialBatch+1] = {Part = P[1115], Material = Enum.Material.Slate} end if P[3359] then materialBatch[#materialBatch+1] = {Part = P[3359], Material = Enum.Material.Glass} end if P[3358] then materialBatch[#materialBatch+1] = {Part = P[3358], Material = Enum.Material.Glass} end if P[3261] then materialBatch[#materialBatch+1] = {Part = P[3261], Material = Enum.Material.Neon} end if P[2664] then materialBatch[#materialBatch+1] = {Part = P[2664], Material = Enum.Material.Wood} end if P[2517] then materialBatch[#materialBatch+1] = {Part = P[2517], Material = Enum.Material.Wood} end if P[3346] then materialBatch[#materialBatch+1] = {Part = P[3346], Material = Enum.Material.Glass} end if P[2612] then materialBatch[#materialBatch+1] = {Part = P[2612], Material = Enum.Material.Wood} end if P[2204] then materialBatch[#materialBatch+1] = {Part = P[2204], Material = Enum.Material.Glass} end if P[3613] then materialBatch[#materialBatch+1] = {Part = P[3613], Material = Enum.Material.Glass} end if P[3341] then materialBatch[#materialBatch+1] = {Part = P[3341], Material = Enum.Material.Glass} end if P[3340] then materialBatch[#materialBatch+1] = {Part = P[3340], Material = Enum.Material.Glass} end if P[3339] then materialBatch[#materialBatch+1] = {Part = P[3339], Material = Enum.Material.Glass} end if P[2053] then materialBatch[#materialBatch+1] = {Part = P[2053], Material = Enum.Material.Metal} end if P[1108] then materialBatch[#materialBatch+1] = {Part = P[1108], Material = Enum.Material.Slate} end if P[2882] then materialBatch[#materialBatch+1] = {Part = P[2882], Material = Enum.Material.Wood} end if P[3337] then materialBatch[#materialBatch+1] = {Part = P[3337], Material = Enum.Material.Glass} end if P[1439] then materialBatch[#materialBatch+1] = {Part = P[1439], Material = Enum.Material.Plastic} end if P[2591] then materialBatch[#materialBatch+1] = {Part = P[2591], Material = Enum.Material.Wood} end if P[3283] then materialBatch[#materialBatch+1] = {Part = P[3283], Material = Enum.Material.Glass} end if P[15] then materialBatch[#materialBatch+1] = {Part = P[15], Material = Enum.Material.Foil} end if P[3221] then materialBatch[#materialBatch+1] = {Part = P[3221], Material = Enum.Material.Neon} end if P[3063] then materialBatch[#materialBatch+1] = {Part = P[3063], Material = Enum.Material.Wood} end if P[3331] then materialBatch[#materialBatch+1] = {Part = P[3331], Material = Enum.Material.Glass} end if P[3324] then materialBatch[#materialBatch+1] = {Part = P[3324], Material = Enum.Material.Glass} end if P[3141] then materialBatch[#materialBatch+1] = {Part = P[3141], Material = Enum.Material.Wood} end if P[2346] then materialBatch[#materialBatch+1] = {Part = P[2346], Material = Enum.Material.Glass} end if P[2572] then materialBatch[#materialBatch+1] = {Part = P[2572], Material = Enum.Material.Wood} end if P[3321] then materialBatch[#materialBatch+1] = {Part = P[3321], Material = Enum.Material.Glass} end if P[1361] then materialBatch[#materialBatch+1] = {Part = P[1361], Material = Enum.Material.Slate} end if P[451] then materialBatch[#materialBatch+1] = {Part = P[451], Material = Enum.Material.Slate} end if P[3318] then materialBatch[#materialBatch+1] = {Part = P[3318], Material = Enum.Material.Glass} end if P[1266] then materialBatch[#materialBatch+1] = {Part = P[1266], Material = Enum.Material.Slate} end if P[3602] then materialBatch[#materialBatch+1] = {Part = P[3602], Material = Enum.Material.Glass} end if P[2782] then materialBatch[#materialBatch+1] = {Part = P[2782], Material = Enum.Material.Wood} end if P[2065] then materialBatch[#materialBatch+1] = {Part = P[2065], Material = Enum.Material.Wood} end if P[3311] then materialBatch[#materialBatch+1] = {Part = P[3311], Material = Enum.Material.Glass} end if P[3308] then materialBatch[#materialBatch+1] = {Part = P[3308], Material = Enum.Material.Glass} end if P[2398] then materialBatch[#materialBatch+1] = {Part = P[2398], Material = Enum.Material.SmoothPlastic} end if P[2544] then materialBatch[#materialBatch+1] = {Part = P[2544], Material = Enum.Material.Wood} end if P[3307] then materialBatch[#materialBatch+1] = {Part = P[3307], Material = Enum.Material.Glass} end if P[3496] then materialBatch[#materialBatch+1] = {Part = P[3496], Material = Enum.Material.Snow} end if P[3241] then materialBatch[#materialBatch+1] = {Part = P[3241], Material = Enum.Material.Glass} end if P[849] then materialBatch[#materialBatch+1] = {Part = P[849], Material = Enum.Material.Slate} end if P[2964] then materialBatch[#materialBatch+1] = {Part = P[2964], Material = Enum.Material.Wood} end if P[2634] then materialBatch[#materialBatch+1] = {Part = P[2634], Material = Enum.Material.Wood} end if P[3556] then materialBatch[#materialBatch+1] = {Part = P[3556], Material = Enum.Material.Limestone} end if P[2314] then materialBatch[#materialBatch+1] = {Part = P[2314], Material = Enum.Material.Glass} end if P[3235] then materialBatch[#materialBatch+1] = {Part = P[3235], Material = Enum.Material.Glass} end if P[2116] then materialBatch[#materialBatch+1] = {Part = P[2116], Material = Enum.Material.Glass} end if P[3289] then materialBatch[#materialBatch+1] = {Part = P[3289], Material = Enum.Material.Neon} end if P[2322] then materialBatch[#materialBatch+1] = {Part = P[2322], Material = Enum.Material.Glass} end if P[63] then materialBatch[#materialBatch+1] = {Part = P[63], Material = Enum.Material.Slate} end if P[828] then materialBatch[#materialBatch+1] = {Part = P[828], Material = Enum.Material.Slate} end if P[3287] then materialBatch[#materialBatch+1] = {Part = P[3287], Material = Enum.Material.Glass} end if P[301] then materialBatch[#materialBatch+1] = {Part = P[301], Material = Enum.Material.Slate} end if P[985] then materialBatch[#materialBatch+1] = {Part = P[985], Material = Enum.Material.Slate} end if P[2551] then materialBatch[#materialBatch+1] = {Part = P[2551], Material = Enum.Material.Wood} end if P[3735] then materialBatch[#materialBatch+1] = {Part = P[3735], Material = Enum.Material.Glass} end if P[2461] then materialBatch[#materialBatch+1] = {Part = P[2461], Material = Enum.Material.Wood} end if P[2878] then materialBatch[#materialBatch+1] = {Part = P[2878], Material = Enum.Material.Wood} end if P[1030] then materialBatch[#materialBatch+1] = {Part = P[1030], Material = Enum.Material.Slate} end if P[3539] then materialBatch[#materialBatch+1] = {Part = P[3539], Material = Enum.Material.Snow} end if P[3284] then materialBatch[#materialBatch+1] = {Part = P[3284], Material = Enum.Material.Glass} end if P[2670] then materialBatch[#materialBatch+1] = {Part = P[2670], Material = Enum.Material.Wood} end if P[2324] then materialBatch[#materialBatch+1] = {Part = P[2324], Material = Enum.Material.Glass} end if P[2006] then materialBatch[#materialBatch+1] = {Part = P[2006], Material = Enum.Material.Glass} end if P[3336] then materialBatch[#materialBatch+1] = {Part = P[3336], Material = Enum.Material.Glass} end if P[3205] then materialBatch[#materialBatch+1] = {Part = P[3205], Material = Enum.Material.Wood} end if P[3155] then materialBatch[#materialBatch+1] = {Part = P[3155], Material = Enum.Material.Wood} end if P[2876] then materialBatch[#materialBatch+1] = {Part = P[2876], Material = Enum.Material.Wood} end if P[1836] then materialBatch[#materialBatch+1] = {Part = P[1836], Material = Enum.Material.Plastic} end if P[2063] then materialBatch[#materialBatch+1] = {Part = P[2063], Material = Enum.Material.Wood} end if P[4072] then materialBatch[#materialBatch+1] = {Part = P[4072], Material = Enum.Material.Plastic} end if P[3278] then materialBatch[#materialBatch+1] = {Part = P[3278], Material = Enum.Material.Glass} end if P[3286] then materialBatch[#materialBatch+1] = {Part = P[3286], Material = Enum.Material.Glass} end if P[3275] then materialBatch[#materialBatch+1] = {Part = P[3275], Material = Enum.Material.Glass} end if P[2769] then materialBatch[#materialBatch+1] = {Part = P[2769], Material = Enum.Material.Wood} end if P[1924] then materialBatch[#materialBatch+1] = {Part = P[1924], Material = Enum.Material.Glass} end if P[2298] then materialBatch[#materialBatch+1] = {Part = P[2298], Material = Enum.Material.Glass} end if P[3269] then materialBatch[#materialBatch+1] = {Part = P[3269], Material = Enum.Material.Neon} end if P[504] then materialBatch[#materialBatch+1] = {Part = P[504], Material = Enum.Material.Slate} end if P[2072] then materialBatch[#materialBatch+1] = {Part = P[2072], Material = Enum.Material.Glass} end if P[3267] then materialBatch[#materialBatch+1] = {Part = P[3267], Material = Enum.Material.Neon} end if P[2923] then materialBatch[#materialBatch+1] = {Part = P[2923], Material = Enum.Material.Wood} end if P[133] then materialBatch[#materialBatch+1] = {Part = P[133], Material = Enum.Material.Slate} end if P[2628] then materialBatch[#materialBatch+1] = {Part = P[2628], Material = Enum.Material.Wood} end if P[3246] then materialBatch[#materialBatch+1] = {Part = P[3246], Material = Enum.Material.Glass} end if P[3352] then materialBatch[#materialBatch+1] = {Part = P[3352], Material = Enum.Material.Glass} end if P[2566] then materialBatch[#materialBatch+1] = {Part = P[2566], Material = Enum.Material.Wood} end if P[3247] then materialBatch[#materialBatch+1] = {Part = P[3247], Material = Enum.Material.Glass} end if P[3259] then materialBatch[#materialBatch+1] = {Part = P[3259], Material = Enum.Material.Neon} end if P[3377] then materialBatch[#materialBatch+1] = {Part = P[3377], Material = Enum.Material.Glass} end if P[3253] then materialBatch[#materialBatch+1] = {Part = P[3253], Material = Enum.Material.Glass} end if P[2096] then materialBatch[#materialBatch+1] = {Part = P[2096], Material = Enum.Material.Metal} end if P[3249] then materialBatch[#materialBatch+1] = {Part = P[3249], Material = Enum.Material.Neon} end if P[3265] then materialBatch[#materialBatch+1] = {Part = P[3265], Material = Enum.Material.Neon} end if P[2292] then materialBatch[#materialBatch+1] = {Part = P[2292], Material = Enum.Material.Glass} end if P[938] then materialBatch[#materialBatch+1] = {Part = P[938], Material = Enum.Material.Slate} end if P[3236] then materialBatch[#materialBatch+1] = {Part = P[3236], Material = Enum.Material.Glass} end if P[3737] then materialBatch[#materialBatch+1] = {Part = P[3737], Material = Enum.Material.Glass} end if P[3299] then materialBatch[#materialBatch+1] = {Part = P[3299], Material = Enum.Material.Neon} end if P[3099] then materialBatch[#materialBatch+1] = {Part = P[3099], Material = Enum.Material.Wood} end if P[49] then materialBatch[#materialBatch+1] = {Part = P[49], Material = Enum.Material.Foil} end if P[2463] then materialBatch[#materialBatch+1] = {Part = P[2463], Material = Enum.Material.Wood} end if P[3238] then materialBatch[#materialBatch+1] = {Part = P[3238], Material = Enum.Material.Glass} end if P[2798] then materialBatch[#materialBatch+1] = {Part = P[2798], Material = Enum.Material.Wood} end if P[2296] then materialBatch[#materialBatch+1] = {Part = P[2296], Material = Enum.Material.Glass} end if P[2197] then materialBatch[#materialBatch+1] = {Part = P[2197], Material = Enum.Material.Neon} end if P[2128] then materialBatch[#materialBatch+1] = {Part = P[2128], Material = Enum.Material.Glass} end if P[2673] then materialBatch[#materialBatch+1] = {Part = P[2673], Material = Enum.Material.Wood} end if P[2441] then materialBatch[#materialBatch+1] = {Part = P[2441], Material = Enum.Material.Wood} end if P[3237] then materialBatch[#materialBatch+1] = {Part = P[3237], Material = Enum.Material.Glass} end if P[3244] then materialBatch[#materialBatch+1] = {Part = P[3244], Material = Enum.Material.Glass} end if P[3291] then materialBatch[#materialBatch+1] = {Part = P[3291], Material = Enum.Material.Neon} end if P[2524] then materialBatch[#materialBatch+1] = {Part = P[2524], Material = Enum.Material.Wood} end if P[1992] then materialBatch[#materialBatch+1] = {Part = P[1992], Material = Enum.Material.Neon} end if P[3234] then materialBatch[#materialBatch+1] = {Part = P[3234], Material = Enum.Material.Glass} end if P[1935] then materialBatch[#materialBatch+1] = {Part = P[1935], Material = Enum.Material.Glass} end if P[2425] then materialBatch[#materialBatch+1] = {Part = P[2425], Material = Enum.Material.Wood} end if P[2262] then materialBatch[#materialBatch+1] = {Part = P[2262], Material = Enum.Material.Glass} end if P[3231] then materialBatch[#materialBatch+1] = {Part = P[3231], Material = Enum.Material.Glass} end if P[1978] then materialBatch[#materialBatch+1] = {Part = P[1978], Material = Enum.Material.Glass} end if P[3150] then materialBatch[#materialBatch+1] = {Part = P[3150], Material = Enum.Material.Wood} end if P[2911] then materialBatch[#materialBatch+1] = {Part = P[2911], Material = Enum.Material.Wood} end if P[2288] then materialBatch[#materialBatch+1] = {Part = P[2288], Material = Enum.Material.Glass} end if P[2577] then materialBatch[#materialBatch+1] = {Part = P[2577], Material = Enum.Material.Wood} end if P[400] then materialBatch[#materialBatch+1] = {Part = P[400], Material = Enum.Material.Slate} end if P[2270] then materialBatch[#materialBatch+1] = {Part = P[2270], Material = Enum.Material.Glass} end if P[2706] then materialBatch[#materialBatch+1] = {Part = P[2706], Material = Enum.Material.Wood} end if P[3224] then materialBatch[#materialBatch+1] = {Part = P[3224], Material = Enum.Material.Glass} end if P[2105] then materialBatch[#materialBatch+1] = {Part = P[2105], Material = Enum.Material.Glass} end if P[1210] then materialBatch[#materialBatch+1] = {Part = P[1210], Material = Enum.Material.Slate} end if P[2516] then materialBatch[#materialBatch+1] = {Part = P[2516], Material = Enum.Material.Wood} end if P[2949] then materialBatch[#materialBatch+1] = {Part = P[2949], Material = Enum.Material.Wood} end if P[3334] then materialBatch[#materialBatch+1] = {Part = P[3334], Material = Enum.Material.Glass} end if P[3220] then materialBatch[#materialBatch+1] = {Part = P[3220], Material = Enum.Material.Glass} end if P[3678] then materialBatch[#materialBatch+1] = {Part = P[3678], Material = Enum.Material.Cobblestone} end if P[3218] then materialBatch[#materialBatch+1] = {Part = P[3218], Material = Enum.Material.Glass} end if P[3435] then materialBatch[#materialBatch+1] = {Part = P[3435], Material = Enum.Material.Limestone} end if P[3614] then materialBatch[#materialBatch+1] = {Part = P[3614], Material = Enum.Material.Glass} end if P[3212] then materialBatch[#materialBatch+1] = {Part = P[3212], Material = Enum.Material.Neon} end if P[2014] then materialBatch[#materialBatch+1] = {Part = P[2014], Material = Enum.Material.Neon} end if P[3210] then materialBatch[#materialBatch+1] = {Part = P[3210], Material = Enum.Material.Wood} end if P[704] then materialBatch[#materialBatch+1] = {Part = P[704], Material = Enum.Material.Slate} end if P[3921] then materialBatch[#materialBatch+1] = {Part = P[3921], Material = Enum.Material.Cobblestone} end if P[3207] then materialBatch[#materialBatch+1] = {Part = P[3207], Material = Enum.Material.Wood} end if P[3282] then materialBatch[#materialBatch+1] = {Part = P[3282], Material = Enum.Material.Glass} end if P[3199] then materialBatch[#materialBatch+1] = {Part = P[3199], Material = Enum.Material.SmoothPlastic} end if P[3198] then materialBatch[#materialBatch+1] = {Part = P[3198], Material = Enum.Material.Wood} end if P[455] then materialBatch[#materialBatch+1] = {Part = P[455], Material = Enum.Material.Slate} end if P[2382] then materialBatch[#materialBatch+1] = {Part = P[2382], Material = Enum.Material.Wood} end if P[61] then materialBatch[#materialBatch+1] = {Part = P[61], Material = Enum.Material.Slate} end if P[2783] then materialBatch[#materialBatch+1] = {Part = P[2783], Material = Enum.Material.Wood} end if P[3191] then materialBatch[#materialBatch+1] = {Part = P[3191], Material = Enum.Material.Wood} end if P[2075] then materialBatch[#materialBatch+1] = {Part = P[2075], Material = Enum.Material.Wood} end if P[3190] then materialBatch[#materialBatch+1] = {Part = P[3190], Material = Enum.Material.Wood} end if P[3187] then materialBatch[#materialBatch+1] = {Part = P[3187], Material = Enum.Material.Wood} end if P[3185] then materialBatch[#materialBatch+1] = {Part = P[3185], Material = Enum.Material.Wood} end if P[3182] then materialBatch[#materialBatch+1] = {Part = P[3182], Material = Enum.Material.Wood} end if P[3070] then materialBatch[#materialBatch+1] = {Part = P[3070], Material = Enum.Material.Wood} end if P[2316] then materialBatch[#materialBatch+1] = {Part = P[2316], Material = Enum.Material.Glass} end if P[3180] then materialBatch[#materialBatch+1] = {Part = P[3180], Material = Enum.Material.Wood} end if P[3386] then materialBatch[#materialBatch+1] = {Part = P[3386], Material = Enum.Material.Limestone} end if P[3076] then materialBatch[#materialBatch+1] = {Part = P[3076], Material = Enum.Material.Wood} end if P[3111] then materialBatch[#materialBatch+1] = {Part = P[3111], Material = Enum.Material.Wood} end if P[3177] then materialBatch[#materialBatch+1] = {Part = P[3177], Material = Enum.Material.Wood} end if P[2182] then materialBatch[#materialBatch+1] = {Part = P[2182], Material = Enum.Material.Snow} end if P[2028] then materialBatch[#materialBatch+1] = {Part = P[2028], Material = Enum.Material.Glass} end if P[3174] then materialBatch[#materialBatch+1] = {Part = P[3174], Material = Enum.Material.Wood} end if P[3176] then materialBatch[#materialBatch+1] = {Part = P[3176], Material = Enum.Material.Wood} end if P[3172] then materialBatch[#materialBatch+1] = {Part = P[3172], Material = Enum.Material.Wood} end if P[2201] then materialBatch[#materialBatch+1] = {Part = P[2201], Material = Enum.Material.Glass} end if P[2488] then materialBatch[#materialBatch+1] = {Part = P[2488], Material = Enum.Material.Wood} end if P[2407] then materialBatch[#materialBatch+1] = {Part = P[2407], Material = Enum.Material.Wood} end if P[2948] then materialBatch[#materialBatch+1] = {Part = P[2948], Material = Enum.Material.Wood} end if P[3157] then materialBatch[#materialBatch+1] = {Part = P[3157], Material = Enum.Material.Wood} end if P[3154] then materialBatch[#materialBatch+1] = {Part = P[3154], Material = Enum.Material.Wood} end if P[3153] then materialBatch[#materialBatch+1] = {Part = P[3153], Material = Enum.Material.Wood} end if P[3858] then materialBatch[#materialBatch+1] = {Part = P[3858], Material = Enum.Material.Metal} end if P[739] then materialBatch[#materialBatch+1] = {Part = P[739], Material = Enum.Material.Slate} end if P[3228] then materialBatch[#materialBatch+1] = {Part = P[3228], Material = Enum.Material.Glass} end if P[3147] then materialBatch[#materialBatch+1] = {Part = P[3147], Material = Enum.Material.Wood} end if P[182] then materialBatch[#materialBatch+1] = {Part = P[182], Material = Enum.Material.Slate} end if P[2605] then materialBatch[#materialBatch+1] = {Part = P[2605], Material = Enum.Material.Wood} end if P[3143] then materialBatch[#materialBatch+1] = {Part = P[3143], Material = Enum.Material.Wood} end if P[3800] then materialBatch[#materialBatch+1] = {Part = P[3800], Material = Enum.Material.Limestone} end if P[3140] then materialBatch[#materialBatch+1] = {Part = P[3140], Material = Enum.Material.Wood} end if P[3139] then materialBatch[#materialBatch+1] = {Part = P[3139], Material = Enum.Material.Wood} end if P[2792] then materialBatch[#materialBatch+1] = {Part = P[2792], Material = Enum.Material.Wood} end if P[2066] then materialBatch[#materialBatch+1] = {Part = P[2066], Material = Enum.Material.Wood} end if P[3137] then materialBatch[#materialBatch+1] = {Part = P[3137], Material = Enum.Material.Wood} end if P[16] then materialBatch[#materialBatch+1] = {Part = P[16], Material = Enum.Material.Concrete} end if P[3087] then materialBatch[#materialBatch+1] = {Part = P[3087], Material = Enum.Material.Wood} end if P[444] then materialBatch[#materialBatch+1] = {Part = P[444], Material = Enum.Material.Slate} end if P[1454] then materialBatch[#materialBatch+1] = {Part = P[1454], Material = Enum.Material.Plastic} end if P[3501] then materialBatch[#materialBatch+1] = {Part = P[3501], Material = Enum.Material.Glass} end if P[2562] then materialBatch[#materialBatch+1] = {Part = P[2562], Material = Enum.Material.Wood} end if P[3130] then materialBatch[#materialBatch+1] = {Part = P[3130], Material = Enum.Material.Wood} end if P[3129] then materialBatch[#materialBatch+1] = {Part = P[3129], Material = Enum.Material.Wood} end if P[3128] then materialBatch[#materialBatch+1] = {Part = P[3128], Material = Enum.Material.Wood} end if P[3096] then materialBatch[#materialBatch+1] = {Part = P[3096], Material = Enum.Material.Wood} end if P[931] then materialBatch[#materialBatch+1] = {Part = P[931], Material = Enum.Material.Slate} end if P[98] then materialBatch[#materialBatch+1] = {Part = P[98], Material = Enum.Material.Slate} end if P[3122] then materialBatch[#materialBatch+1] = {Part = P[3122], Material = Enum.Material.Wood} end if P[348] then materialBatch[#materialBatch+1] = {Part = P[348], Material = Enum.Material.Slate} end if P[3120] then materialBatch[#materialBatch+1] = {Part = P[3120], Material = Enum.Material.Wood} end if P[3119] then materialBatch[#materialBatch+1] = {Part = P[3119], Material = Enum.Material.Wood} end if P[3932] then materialBatch[#materialBatch+1] = {Part = P[3932], Material = Enum.Material.Cobblestone} end if P[3557] then materialBatch[#materialBatch+1] = {Part = P[3557], Material = Enum.Material.Limestone} end if P[2020] then materialBatch[#materialBatch+1] = {Part = P[2020], Material = Enum.Material.Glass} end if P[3391] then materialBatch[#materialBatch+1] = {Part = P[3391], Material = Enum.Material.Snow} end if P[631] then materialBatch[#materialBatch+1] = {Part = P[631], Material = Enum.Material.Slate} end if P[2172] then materialBatch[#materialBatch+1] = {Part = P[2172], Material = Enum.Material.Glass} end if P[3872] then materialBatch[#materialBatch+1] = {Part = P[3872], Material = Enum.Material.Metal} end if P[1052] then materialBatch[#materialBatch+1] = {Part = P[1052], Material = Enum.Material.Slate} end if P[3101] then materialBatch[#materialBatch+1] = {Part = P[3101], Material = Enum.Material.Wood} end if P[3100] then materialBatch[#materialBatch+1] = {Part = P[3100], Material = Enum.Material.Wood} end if P[3376] then materialBatch[#materialBatch+1] = {Part = P[3376], Material = Enum.Material.Glass} end if P[2761] then materialBatch[#materialBatch+1] = {Part = P[2761], Material = Enum.Material.Wood} end if P[2397] then materialBatch[#materialBatch+1] = {Part = P[2397], Material = Enum.Material.Wood} end if P[1974] then materialBatch[#materialBatch+1] = {Part = P[1974], Material = Enum.Material.Glass} end if P[2900] then materialBatch[#materialBatch+1] = {Part = P[2900], Material = Enum.Material.Wood} end if P[3126] then materialBatch[#materialBatch+1] = {Part = P[3126], Material = Enum.Material.Wood} end if P[1431] then materialBatch[#materialBatch+1] = {Part = P[1431], Material = Enum.Material.Plastic} end if P[2950] then materialBatch[#materialBatch+1] = {Part = P[2950], Material = Enum.Material.Wood} end if P[1936] then materialBatch[#materialBatch+1] = {Part = P[1936], Material = Enum.Material.Glass} end if P[3095] then materialBatch[#materialBatch+1] = {Part = P[3095], Material = Enum.Material.Wood} end if P[2311] then materialBatch[#materialBatch+1] = {Part = P[2311], Material = Enum.Material.Glass} end if P[3428] then materialBatch[#materialBatch+1] = {Part = P[3428], Material = Enum.Material.Limestone} end if P[3050] then materialBatch[#materialBatch+1] = {Part = P[3050], Material = Enum.Material.Wood} end if P[3741] then materialBatch[#materialBatch+1] = {Part = P[3741], Material = Enum.Material.Snow} end if P[3081] then materialBatch[#materialBatch+1] = {Part = P[3081], Material = Enum.Material.Wood} end if P[2849] then materialBatch[#materialBatch+1] = {Part = P[2849], Material = Enum.Material.Wood} end if P[3178] then materialBatch[#materialBatch+1] = {Part = P[3178], Material = Enum.Material.Wood} end if P[3071] then materialBatch[#materialBatch+1] = {Part = P[3071], Material = Enum.Material.Wood} end if P[3181] then materialBatch[#materialBatch+1] = {Part = P[3181], Material = Enum.Material.Wood} end if P[2429] then materialBatch[#materialBatch+1] = {Part = P[2429], Material = Enum.Material.Wood} end if P[3688] then materialBatch[#materialBatch+1] = {Part = P[3688], Material = Enum.Material.Cobblestone} end if P[3914] then materialBatch[#materialBatch+1] = {Part = P[3914], Material = Enum.Material.Pavement} end if P[3062] then materialBatch[#materialBatch+1] = {Part = P[3062], Material = Enum.Material.Wood} end if P[147] then materialBatch[#materialBatch+1] = {Part = P[147], Material = Enum.Material.Slate} end if P[3056] then materialBatch[#materialBatch+1] = {Part = P[3056], Material = Enum.Material.SmoothPlastic} end if P[4037] then materialBatch[#materialBatch+1] = {Part = P[4037], Material = Enum.Material.SmoothPlastic} end if P[3690] then materialBatch[#materialBatch+1] = {Part = P[3690], Material = Enum.Material.Cobblestone} end if P[3051] then materialBatch[#materialBatch+1] = {Part = P[3051], Material = Enum.Material.Wood} end if P[3086] then materialBatch[#materialBatch+1] = {Part = P[3086], Material = Enum.Material.Wood} end if P[2534] then materialBatch[#materialBatch+1] = {Part = P[2534], Material = Enum.Material.Wood} end if P[2373] then materialBatch[#materialBatch+1] = {Part = P[2373], Material = Enum.Material.Wood} end if P[3047] then materialBatch[#materialBatch+1] = {Part = P[3047], Material = Enum.Material.Wood} end if P[2955] then materialBatch[#materialBatch+1] = {Part = P[2955], Material = Enum.Material.Wood} end if P[3854] then materialBatch[#materialBatch+1] = {Part = P[3854], Material = Enum.Material.Metal} end if P[3038] then materialBatch[#materialBatch+1] = {Part = P[3038], Material = Enum.Material.Wood} end if P[3695] then materialBatch[#materialBatch+1] = {Part = P[3695], Material = Enum.Material.Cobblestone} end if P[2016] then materialBatch[#materialBatch+1] = {Part = P[2016], Material = Enum.Material.Neon} end if P[3028] then materialBatch[#materialBatch+1] = {Part = P[3028], Material = Enum.Material.Wood} end if P[2836] then materialBatch[#materialBatch+1] = {Part = P[2836], Material = Enum.Material.Wood} end if P[3018] then materialBatch[#materialBatch+1] = {Part = P[3018], Material = Enum.Material.Wood} end if P[3649] then materialBatch[#materialBatch+1] = {Part = P[3649], Material = Enum.Material.Limestone} end if P[2312] then materialBatch[#materialBatch+1] = {Part = P[2312], Material = Enum.Material.Glass} end if P[3014] then materialBatch[#materialBatch+1] = {Part = P[3014], Material = Enum.Material.Wood} end if P[1942] then materialBatch[#materialBatch+1] = {Part = P[1942], Material = Enum.Material.Glass} end if P[3013] then materialBatch[#materialBatch+1] = {Part = P[3013], Material = Enum.Material.Wood} end if P[872] then materialBatch[#materialBatch+1] = {Part = P[872], Material = Enum.Material.Slate} end if P[2169] then materialBatch[#materialBatch+1] = {Part = P[2169], Material = Enum.Material.Glass} end if P[3542] then materialBatch[#materialBatch+1] = {Part = P[3542], Material = Enum.Material.Glass} end if P[3822] then materialBatch[#materialBatch+1] = {Part = P[3822], Material = Enum.Material.Limestone} end if P[3005] then materialBatch[#materialBatch+1] = {Part = P[3005], Material = Enum.Material.Wood} end if P[3683] then materialBatch[#materialBatch+1] = {Part = P[3683], Material = Enum.Material.Rock} end if P[2071] then materialBatch[#materialBatch+1] = {Part = P[2071], Material = Enum.Material.Wood} end if P[2997] then materialBatch[#materialBatch+1] = {Part = P[2997], Material = Enum.Material.Wood} end if P[2988] then materialBatch[#materialBatch+1] = {Part = P[2988], Material = Enum.Material.Wood} end if P[2913] then materialBatch[#materialBatch+1] = {Part = P[2913], Material = Enum.Material.Wood} end if P[1138] then materialBatch[#materialBatch+1] = {Part = P[1138], Material = Enum.Material.Slate} end if P[2466] then materialBatch[#materialBatch+1] = {Part = P[2466], Material = Enum.Material.Wood} end if P[2987] then materialBatch[#materialBatch+1] = {Part = P[2987], Material = Enum.Material.Wood} end if P[3703] then materialBatch[#materialBatch+1] = {Part = P[3703], Material = Enum.Material.Rock} end if P[2985] then materialBatch[#materialBatch+1] = {Part = P[2985], Material = Enum.Material.Wood} end if P[2109] then materialBatch[#materialBatch+1] = {Part = P[2109], Material = Enum.Material.Glass} end if P[1069] then materialBatch[#materialBatch+1] = {Part = P[1069], Material = Enum.Material.Slate} end if P[1952] then materialBatch[#materialBatch+1] = {Part = P[1952], Material = Enum.Material.Glass} end if P[681] then materialBatch[#materialBatch+1] = {Part = P[681], Material = Enum.Material.Slate} end if P[1932] then materialBatch[#materialBatch+1] = {Part = P[1932], Material = Enum.Material.Glass} end if P[2530] then materialBatch[#materialBatch+1] = {Part = P[2530], Material = Enum.Material.Wood} end if P[1839] then materialBatch[#materialBatch+1] = {Part = P[1839], Material = Enum.Material.Plastic} end if P[2392] then materialBatch[#materialBatch+1] = {Part = P[2392], Material = Enum.Material.Wood} end if P[2825] then materialBatch[#materialBatch+1] = {Part = P[2825], Material = Enum.Material.Wood} end if P[2976] then materialBatch[#materialBatch+1] = {Part = P[2976], Material = Enum.Material.Wood} end if P[2975] then materialBatch[#materialBatch+1] = {Part = P[2975], Material = Enum.Material.Wood} end if P[2974] then materialBatch[#materialBatch+1] = {Part = P[2974], Material = Enum.Material.Wood} end if P[3658] then materialBatch[#materialBatch+1] = {Part = P[3658], Material = Enum.Material.Limestone} end if P[2968] then materialBatch[#materialBatch+1] = {Part = P[2968], Material = Enum.Material.Wood} end if P[2378] then materialBatch[#materialBatch+1] = {Part = P[2378], Material = Enum.Material.Wood} end if P[2967] then materialBatch[#materialBatch+1] = {Part = P[2967], Material = Enum.Material.Wood} end if P[2965] then materialBatch[#materialBatch+1] = {Part = P[2965], Material = Enum.Material.Wood} end if P[2559] then materialBatch[#materialBatch+1] = {Part = P[2559], Material = Enum.Material.Wood} end if P[2963] then materialBatch[#materialBatch+1] = {Part = P[2963], Material = Enum.Material.Wood} end if P[2033] then materialBatch[#materialBatch+1] = {Part = P[2033], Material = Enum.Material.Glass} end if P[3043] then materialBatch[#materialBatch+1] = {Part = P[3043], Material = Enum.Material.Wood} end if P[2520] then materialBatch[#materialBatch+1] = {Part = P[2520], Material = Enum.Material.Wood} end if P[3692] then materialBatch[#materialBatch+1] = {Part = P[3692], Material = Enum.Material.Cobblestone} end if P[2522] then materialBatch[#materialBatch+1] = {Part = P[2522], Material = Enum.Material.Wood} end if P[3223] then materialBatch[#materialBatch+1] = {Part = P[3223], Material = Enum.Material.Glass} end if P[3158] then materialBatch[#materialBatch+1] = {Part = P[3158], Material = Enum.Material.SmoothPlastic} end if P[2941] then materialBatch[#materialBatch+1] = {Part = P[2941], Material = Enum.Material.Wood} end if P[3603] then materialBatch[#materialBatch+1] = {Part = P[3603], Material = Enum.Material.Glass} end if P[2937] then materialBatch[#materialBatch+1] = {Part = P[2937], Material = Enum.Material.Wood} end if P[462] then materialBatch[#materialBatch+1] = {Part = P[462], Material = Enum.Material.Slate} end if P[2707] then materialBatch[#materialBatch+1] = {Part = P[2707], Material = Enum.Material.Wood} end if P[2934] then materialBatch[#materialBatch+1] = {Part = P[2934], Material = Enum.Material.Wood} end if P[1368] then materialBatch[#materialBatch+1] = {Part = P[1368], Material = Enum.Material.Slate} end if P[1322] then materialBatch[#materialBatch+1] = {Part = P[1322], Material = Enum.Material.Slate} end if P[2930] then materialBatch[#materialBatch+1] = {Part = P[2930], Material = Enum.Material.Wood} end if P[2611] then materialBatch[#materialBatch+1] = {Part = P[2611], Material = Enum.Material.Wood} end if P[1105] then materialBatch[#materialBatch+1] = {Part = P[1105], Material = Enum.Material.Foil} end if P[3882] then materialBatch[#materialBatch+1] = {Part = P[3882], Material = Enum.Material.Metal} end if P[2190] then materialBatch[#materialBatch+1] = {Part = P[2190], Material = Enum.Material.Glass} end if P[3717] then materialBatch[#materialBatch+1] = {Part = P[3717], Material = Enum.Material.Glass} end if P[2773] then materialBatch[#materialBatch+1] = {Part = P[2773], Material = Enum.Material.Wood} end if P[2917] then materialBatch[#materialBatch+1] = {Part = P[2917], Material = Enum.Material.SmoothPlastic} end if P[2916] then materialBatch[#materialBatch+1] = {Part = P[2916], Material = Enum.Material.Wood} end if P[2915] then materialBatch[#materialBatch+1] = {Part = P[2915], Material = Enum.Material.Wood} end if P[3152] then materialBatch[#materialBatch+1] = {Part = P[3152], Material = Enum.Material.Wood} end if P[2912] then materialBatch[#materialBatch+1] = {Part = P[2912], Material = Enum.Material.Wood} end if P[2621] then materialBatch[#materialBatch+1] = {Part = P[2621], Material = Enum.Material.Wood} end if P[910] then materialBatch[#materialBatch+1] = {Part = P[910], Material = Enum.Material.Slate} end if P[39] then materialBatch[#materialBatch+1] = {Part = P[39], Material = Enum.Material.Foil} end if P[616] then materialBatch[#materialBatch+1] = {Part = P[616], Material = Enum.Material.Wood} end if P[2909] then materialBatch[#materialBatch+1] = {Part = P[2909], Material = Enum.Material.Wood} end if P[2031] then materialBatch[#materialBatch+1] = {Part = P[2031], Material = Enum.Material.Neon} end if P[2908] then materialBatch[#materialBatch+1] = {Part = P[2908], Material = Enum.Material.Wood} end if P[3420] then materialBatch[#materialBatch+1] = {Part = P[3420], Material = Enum.Material.Limestone} end if P[863] then materialBatch[#materialBatch+1] = {Part = P[863], Material = Enum.Material.Slate} end if P[2448] then materialBatch[#materialBatch+1] = {Part = P[2448], Material = Enum.Material.Wood} end if P[2747] then materialBatch[#materialBatch+1] = {Part = P[2747], Material = Enum.Material.Wood} end if P[2906] then materialBatch[#materialBatch+1] = {Part = P[2906], Material = Enum.Material.Wood} end if P[154] then materialBatch[#materialBatch+1] = {Part = P[154], Material = Enum.Material.Slate} end if P[2799] then materialBatch[#materialBatch+1] = {Part = P[2799], Material = Enum.Material.Wood} end if P[2360] then materialBatch[#materialBatch+1] = {Part = P[2360], Material = Enum.Material.Glass} end if P[3442] then materialBatch[#materialBatch+1] = {Part = P[3442], Material = Enum.Material.Snow} end if P[3540] then materialBatch[#materialBatch+1] = {Part = P[3540], Material = Enum.Material.Snow} end if P[2741] then materialBatch[#materialBatch+1] = {Part = P[2741], Material = Enum.Material.Wood} end if P[2503] then materialBatch[#materialBatch+1] = {Part = P[2503], Material = Enum.Material.Wood} end if P[2631] then materialBatch[#materialBatch+1] = {Part = P[2631], Material = Enum.Material.Wood} end if P[2413] then materialBatch[#materialBatch+1] = {Part = P[2413], Material = Enum.Material.Wood} end if P[1958] then materialBatch[#materialBatch+1] = {Part = P[1958], Material = Enum.Material.Glass} end if P[3381] then materialBatch[#materialBatch+1] = {Part = P[3381], Material = Enum.Material.Glass} end if P[2005] then materialBatch[#materialBatch+1] = {Part = P[2005], Material = Enum.Material.Glass} end if P[2541] then materialBatch[#materialBatch+1] = {Part = P[2541], Material = Enum.Material.Wood} end if P[3929] then materialBatch[#materialBatch+1] = {Part = P[3929], Material = Enum.Material.Concrete} end if P[3446] then materialBatch[#materialBatch+1] = {Part = P[3446], Material = Enum.Material.Cobblestone} end if P[2895] then materialBatch[#materialBatch+1] = {Part = P[2895], Material = Enum.Material.Wood} end if P[2451] then materialBatch[#materialBatch+1] = {Part = P[2451], Material = Enum.Material.Wood} end if P[2492] then materialBatch[#materialBatch+1] = {Part = P[2492], Material = Enum.Material.Wood} end if P[2249] then materialBatch[#materialBatch+1] = {Part = P[2249], Material = Enum.Material.Glass} end if P[2893] then materialBatch[#materialBatch+1] = {Part = P[2893], Material = Enum.Material.Wood} end if P[2142] then materialBatch[#materialBatch+1] = {Part = P[2142], Material = Enum.Material.Rock} end if P[3433] then materialBatch[#materialBatch+1] = {Part = P[3433], Material = Enum.Material.Limestone} end if P[3233] then materialBatch[#materialBatch+1] = {Part = P[3233], Material = Enum.Material.Glass} end if P[3032] then materialBatch[#materialBatch+1] = {Part = P[3032], Material = Enum.Material.Wood} end if P[77] then materialBatch[#materialBatch+1] = {Part = P[77], Material = Enum.Material.Slate} end if P[2268] then materialBatch[#materialBatch+1] = {Part = P[2268], Material = Enum.Material.Glass} end if P[1077] then materialBatch[#materialBatch+1] = {Part = P[1077], Material = Enum.Material.Slate} end if P[1858] then materialBatch[#materialBatch+1] = {Part = P[1858], Material = Enum.Material.Plastic} end if P[2660] then materialBatch[#materialBatch+1] = {Part = P[2660], Material = Enum.Material.Wood} end if P[2877] then materialBatch[#materialBatch+1] = {Part = P[2877], Material = Enum.Material.Wood} end if P[2012] then materialBatch[#materialBatch+1] = {Part = P[2012], Material = Enum.Material.Glass} end if P[2984] then materialBatch[#materialBatch+1] = {Part = P[2984], Material = Enum.Material.Wood} end if P[2335] then materialBatch[#materialBatch+1] = {Part = P[2335], Material = Enum.Material.Glass} end if P[2330] then materialBatch[#materialBatch+1] = {Part = P[2330], Material = Enum.Material.Glass} end if P[2383] then materialBatch[#materialBatch+1] = {Part = P[2383], Material = Enum.Material.Wood} end if P[2867] then materialBatch[#materialBatch+1] = {Part = P[2867], Material = Enum.Material.Wood} end if P[2115] then materialBatch[#materialBatch+1] = {Part = P[2115], Material = Enum.Material.Glass} end if P[1062] then materialBatch[#materialBatch+1] = {Part = P[1062], Material = Enum.Material.Slate} end if P[2526] then materialBatch[#materialBatch+1] = {Part = P[2526], Material = Enum.Material.Wood} end if P[3440] then materialBatch[#materialBatch+1] = {Part = P[3440], Material = Enum.Material.Snow} end if P[393] then materialBatch[#materialBatch+1] = {Part = P[393], Material = Enum.Material.Slate} end if P[3429] then materialBatch[#materialBatch+1] = {Part = P[3429], Material = Enum.Material.Limestone} end if P[2863] then materialBatch[#materialBatch+1] = {Part = P[2863], Material = Enum.Material.Wood} end if P[1145] then materialBatch[#materialBatch+1] = {Part = P[1145], Material = Enum.Material.Slate} end if P[2858] then materialBatch[#materialBatch+1] = {Part = P[2858], Material = Enum.Material.Wood} end if P[1245] then materialBatch[#materialBatch+1] = {Part = P[1245], Material = Enum.Material.Slate} end if P[826] then materialBatch[#materialBatch+1] = {Part = P[826], Material = Enum.Material.Slate} end if P[3531] then materialBatch[#materialBatch+1] = {Part = P[3531], Material = Enum.Material.Snow} end if P[1586] then materialBatch[#materialBatch+1] = {Part = P[1586], Material = Enum.Material.Plastic} end if P[2123] then materialBatch[#materialBatch+1] = {Part = P[2123], Material = Enum.Material.Glass} end if P[3251] then materialBatch[#materialBatch+1] = {Part = P[3251], Material = Enum.Material.Glass} end if P[2393] then materialBatch[#materialBatch+1] = {Part = P[2393], Material = Enum.Material.Wood} end if P[1330] then materialBatch[#materialBatch+1] = {Part = P[1330], Material = Enum.Material.Plastic} end if P[2511] then materialBatch[#materialBatch+1] = {Part = P[2511], Material = Enum.Material.Wood} end if P[2403] then materialBatch[#materialBatch+1] = {Part = P[2403], Material = Enum.Material.Wood} end if P[391] then materialBatch[#materialBatch+1] = {Part = P[391], Material = Enum.Material.Slate} end if P[4050] then materialBatch[#materialBatch+1] = {Part = P[4050], Material = Enum.Material.Slate} end if P[28] then materialBatch[#materialBatch+1] = {Part = P[28], Material = Enum.Material.Concrete} end if P[3673] then materialBatch[#materialBatch+1] = {Part = P[3673], Material = Enum.Material.Rock} end if P[1889] then materialBatch[#materialBatch+1] = {Part = P[1889], Material = Enum.Material.Plastic} end if P[2848] then materialBatch[#materialBatch+1] = {Part = P[2848], Material = Enum.Material.Wood} end if P[3245] then materialBatch[#materialBatch+1] = {Part = P[3245], Material = Enum.Material.Glass} end if P[2290] then materialBatch[#materialBatch+1] = {Part = P[2290], Material = Enum.Material.Neon} end if P[3845] then materialBatch[#materialBatch+1] = {Part = P[3845], Material = Enum.Material.Cobblestone} end if P[1231] then materialBatch[#materialBatch+1] = {Part = P[1231], Material = Enum.Material.Slate} end if P[4055] then materialBatch[#materialBatch+1] = {Part = P[4055], Material = Enum.Material.Slate} end if P[2104] then materialBatch[#materialBatch+1] = {Part = P[2104], Material = Enum.Material.Glass} end if P[3066] then materialBatch[#materialBatch+1] = {Part = P[3066], Material = Enum.Material.Wood} end if P[2515] then materialBatch[#materialBatch+1] = {Part = P[2515], Material = Enum.Material.Wood} end if P[2837] then materialBatch[#materialBatch+1] = {Part = P[2837], Material = Enum.Material.Wood} end if P[3024] then materialBatch[#materialBatch+1] = {Part = P[3024], Material = Enum.Material.Wood} end if P[2255] then materialBatch[#materialBatch+1] = {Part = P[2255], Material = Enum.Material.Glass} end if P[1695] then materialBatch[#materialBatch+1] = {Part = P[1695], Material = Enum.Material.Plastic} end if P[2828] then materialBatch[#materialBatch+1] = {Part = P[2828], Material = Enum.Material.SmoothPlastic} end if P[3383] then materialBatch[#materialBatch+1] = {Part = P[3383], Material = Enum.Material.Glass} end if P[711] then materialBatch[#materialBatch+1] = {Part = P[711], Material = Enum.Material.Slate} end if P[2980] then materialBatch[#materialBatch+1] = {Part = P[2980], Material = Enum.Material.Wood} end if P[2248] then materialBatch[#materialBatch+1] = {Part = P[2248], Material = Enum.Material.Glass} end if P[2864] then materialBatch[#materialBatch+1] = {Part = P[2864], Material = Enum.Material.Wood} end if P[2486] then materialBatch[#materialBatch+1] = {Part = P[2486], Material = Enum.Material.Wood} end if P[2601] then materialBatch[#materialBatch+1] = {Part = P[2601], Material = Enum.Material.Wood} end if P[59] then materialBatch[#materialBatch+1] = {Part = P[59], Material = Enum.Material.Foil} end if P[1900] then materialBatch[#materialBatch+1] = {Part = P[1900], Material = Enum.Material.Snow} end if P[3958] then materialBatch[#materialBatch+1] = {Part = P[3958], Material = Enum.Material.Fabric} end if P[2120] then materialBatch[#materialBatch+1] = {Part = P[2120], Material = Enum.Material.Glass} end if P[975] then materialBatch[#materialBatch+1] = {Part = P[975], Material = Enum.Material.Slate} end if P[2728] then materialBatch[#materialBatch+1] = {Part = P[2728], Material = Enum.Material.SmoothPlastic} end if P[3375] then materialBatch[#materialBatch+1] = {Part = P[3375], Material = Enum.Material.Glass} end if P[2069] then materialBatch[#materialBatch+1] = {Part = P[2069], Material = Enum.Material.Wood} end if P[3480] then materialBatch[#materialBatch+1] = {Part = P[3480], Material = Enum.Material.Cobblestone} end if P[1737] then materialBatch[#materialBatch+1] = {Part = P[1737], Material = Enum.Material.Plastic} end if P[2888] then materialBatch[#materialBatch+1] = {Part = P[2888], Material = Enum.Material.Wood} end if P[2780] then materialBatch[#materialBatch+1] = {Part = P[2780], Material = Enum.Material.Wood} end if P[3219] then materialBatch[#materialBatch+1] = {Part = P[3219], Material = Enum.Material.Glass} end if P[917] then materialBatch[#materialBatch+1] = {Part = P[917], Material = Enum.Material.Slate} end if P[1136] then materialBatch[#materialBatch+1] = {Part = P[1136], Material = Enum.Material.Slate} end if P[2607] then materialBatch[#materialBatch+1] = {Part = P[2607], Material = Enum.Material.Wood} end if P[2564] then materialBatch[#materialBatch+1] = {Part = P[2564], Material = Enum.Material.Wood} end if P[1491] then materialBatch[#materialBatch+1] = {Part = P[1491], Material = Enum.Material.Plastic} end if P[1946] then materialBatch[#materialBatch+1] = {Part = P[1946], Material = Enum.Material.Neon} end if P[3427] then materialBatch[#materialBatch+1] = {Part = P[3427], Material = Enum.Material.Limestone} end if P[2529] then materialBatch[#materialBatch+1] = {Part = P[2529], Material = Enum.Material.Wood} end if P[2817] then materialBatch[#materialBatch+1] = {Part = P[2817], Material = Enum.Material.Wood} end if P[3610] then materialBatch[#materialBatch+1] = {Part = P[3610], Material = Enum.Material.Glass} end if P[1773] then materialBatch[#materialBatch+1] = {Part = P[1773], Material = Enum.Material.Plastic} end if P[2986] then materialBatch[#materialBatch+1] = {Part = P[2986], Material = Enum.Material.Wood} end if P[2811] then materialBatch[#materialBatch+1] = {Part = P[2811], Material = Enum.Material.Wood} end if P[3951] then materialBatch[#materialBatch+1] = {Part = P[3951], Material = Enum.Material.Cobblestone} end if P[3507] then materialBatch[#materialBatch+1] = {Part = P[3507], Material = Enum.Material.Glass} end if P[2681] then materialBatch[#materialBatch+1] = {Part = P[2681], Material = Enum.Material.Wood} end if P[2676] then materialBatch[#materialBatch+1] = {Part = P[2676], Material = Enum.Material.Wood} end if P[3479] then materialBatch[#materialBatch+1] = {Part = P[3479], Material = Enum.Material.Cobblestone} end if P[2804] then materialBatch[#materialBatch+1] = {Part = P[2804], Material = Enum.Material.Wood} end if P[2801] then materialBatch[#materialBatch+1] = {Part = P[2801], Material = Enum.Material.Wood} end if P[1962] then materialBatch[#materialBatch+1] = {Part = P[1962], Material = Enum.Material.Glass} end if P[746] then materialBatch[#materialBatch+1] = {Part = P[746], Material = Enum.Material.Slate} end if P[3462] then materialBatch[#materialBatch+1] = {Part = P[3462], Material = Enum.Material.Cobblestone} end if P[2623] then materialBatch[#materialBatch+1] = {Part = P[2623], Material = Enum.Material.Wood} end if P[2796] then materialBatch[#materialBatch+1] = {Part = P[2796], Material = Enum.Material.Wood} end if P[3578] then materialBatch[#materialBatch+1] = {Part = P[3578], Material = Enum.Material.Rock} end if P[3138] then materialBatch[#materialBatch+1] = {Part = P[3138], Material = Enum.Material.Wood} end if P[2253] then materialBatch[#materialBatch+1] = {Part = P[2253], Material = Enum.Material.Glass} end if P[1153] then materialBatch[#materialBatch+1] = {Part = P[1153], Material = Enum.Material.Slate} end if P[539] then materialBatch[#materialBatch+1] = {Part = P[539], Material = Enum.Material.Slate} end if P[2791] then materialBatch[#materialBatch+1] = {Part = P[2791], Material = Enum.Material.Wood} end if P[870] then materialBatch[#materialBatch+1] = {Part = P[870], Material = Enum.Material.Slate} end if P[2176] then materialBatch[#materialBatch+1] = {Part = P[2176], Material = Enum.Material.Glass} end if P[1683] then materialBatch[#materialBatch+1] = {Part = P[1683], Material = Enum.Material.Plastic} end if P[2785] then materialBatch[#materialBatch+1] = {Part = P[2785], Material = Enum.Material.Wood} end if P[3192] then materialBatch[#materialBatch+1] = {Part = P[3192], Material = Enum.Material.Wood} end if P[3312] then materialBatch[#materialBatch+1] = {Part = P[3312], Material = Enum.Material.Glass} end if P[3525] then materialBatch[#materialBatch+1] = {Part = P[3525], Material = Enum.Material.Glass} end if P[3597] then materialBatch[#materialBatch+1] = {Part = P[3597], Material = Enum.Material.Glass} end if P[617] then materialBatch[#materialBatch+1] = {Part = P[617], Material = Enum.Material.Slate} end if P[3229] then materialBatch[#materialBatch+1] = {Part = P[3229], Material = Enum.Material.Glass} end if P[2922] then materialBatch[#materialBatch+1] = {Part = P[2922], Material = Enum.Material.Wood} end if P[2293] then materialBatch[#materialBatch+1] = {Part = P[2293], Material = Enum.Material.Glass} end if P[3707] then materialBatch[#materialBatch+1] = {Part = P[3707], Material = Enum.Material.Cobblestone} end if P[1308] then materialBatch[#materialBatch+1] = {Part = P[1308], Material = Enum.Material.Slate} end if P[1217] then materialBatch[#materialBatch+1] = {Part = P[1217], Material = Enum.Material.Slate} end if P[3617] then materialBatch[#materialBatch+1] = {Part = P[3617], Material = Enum.Material.Glass} end if P[2770] then materialBatch[#materialBatch+1] = {Part = P[2770], Material = Enum.Material.Wood} end if P[3538] then materialBatch[#materialBatch+1] = {Part = P[3538], Material = Enum.Material.Snow} end if P[2688] then materialBatch[#materialBatch+1] = {Part = P[2688], Material = Enum.Material.Wood} end if P[1961] then materialBatch[#materialBatch+1] = {Part = P[1961], Material = Enum.Material.Glass} end if P[2758] then materialBatch[#materialBatch+1] = {Part = P[2758], Material = Enum.Material.Wood} end if P[1870] then materialBatch[#materialBatch+1] = {Part = P[1870], Material = Enum.Material.Plastic} end if P[161] then materialBatch[#materialBatch+1] = {Part = P[161], Material = Enum.Material.Slate} end if P[3151] then materialBatch[#materialBatch+1] = {Part = P[3151], Material = Enum.Material.Wood} end if P[2757] then materialBatch[#materialBatch+1] = {Part = P[2757], Material = Enum.Material.Wood} end if P[887] then materialBatch[#materialBatch+1] = {Part = P[887], Material = Enum.Material.Slate} end if P[308] then materialBatch[#materialBatch+1] = {Part = P[308], Material = Enum.Material.Slate} end if P[560] then materialBatch[#materialBatch+1] = {Part = P[560], Material = Enum.Material.Slate} end if P[2420] then materialBatch[#materialBatch+1] = {Part = P[2420], Material = Enum.Material.Wood} end if P[497] then materialBatch[#materialBatch+1] = {Part = P[497], Material = Enum.Material.Slate} end if P[2790] then materialBatch[#materialBatch+1] = {Part = P[2790], Material = Enum.Material.Wood} end if P[54] then materialBatch[#materialBatch+1] = {Part = P[54], Material = Enum.Material.Concrete} end if P[1329] then materialBatch[#materialBatch+1] = {Part = P[1329], Material = Enum.Material.Foil} end if P[2754] then materialBatch[#materialBatch+1] = {Part = P[2754], Material = Enum.Material.Wood} end if P[2347] then materialBatch[#materialBatch+1] = {Part = P[2347], Material = Enum.Material.Glass} end if P[2487] then materialBatch[#materialBatch+1] = {Part = P[2487], Material = Enum.Material.Wood} end if P[2422] then materialBatch[#materialBatch+1] = {Part = P[2422], Material = Enum.Material.Wood} end if P[310] then materialBatch[#materialBatch+1] = {Part = P[310], Material = Enum.Material.Slate} end if P[2748] then materialBatch[#materialBatch+1] = {Part = P[2748], Material = Enum.Material.Wood} end if P[3606] then materialBatch[#materialBatch+1] = {Part = P[3606], Material = Enum.Material.Glass} end if P[2367] then materialBatch[#materialBatch+1] = {Part = P[2367], Material = Enum.Material.Wood} end if P[2177] then materialBatch[#materialBatch+1] = {Part = P[2177], Material = Enum.Material.Glass} end if P[2736] then materialBatch[#materialBatch+1] = {Part = P[2736], Material = Enum.Material.Wood} end if P[2734] then materialBatch[#materialBatch+1] = {Part = P[2734], Material = Enum.Material.Wood} end if P[2404] then materialBatch[#materialBatch+1] = {Part = P[2404], Material = Enum.Material.Wood} end if P[2044] then materialBatch[#materialBatch+1] = {Part = P[2044], Material = Enum.Material.Neon} end if P[1584] then materialBatch[#materialBatch+1] = {Part = P[1584], Material = Enum.Material.Plastic} end if P[2727] then materialBatch[#materialBatch+1] = {Part = P[2727], Material = Enum.Material.Wood} end if P[2723] then materialBatch[#materialBatch+1] = {Part = P[2723], Material = Enum.Material.Wood} end if P[3194] then materialBatch[#materialBatch+1] = {Part = P[3194], Material = Enum.Material.Wood} end if P[2366] then materialBatch[#materialBatch+1] = {Part = P[2366], Material = Enum.Material.Wood} end if P[2199] then materialBatch[#materialBatch+1] = {Part = P[2199], Material = Enum.Material.Neon} end if P[1845] then materialBatch[#materialBatch+1] = {Part = P[1845], Material = Enum.Material.Plastic} end if P[2715] then materialBatch[#materialBatch+1] = {Part = P[2715], Material = Enum.Material.Wood} end if P[231] then materialBatch[#materialBatch+1] = {Part = P[231], Material = Enum.Material.Slate} end if P[2505] then materialBatch[#materialBatch+1] = {Part = P[2505], Material = Enum.Material.Wood} end if P[3631] then materialBatch[#materialBatch+1] = {Part = P[3631], Material = Enum.Material.Snow} end if P[2021] then materialBatch[#materialBatch+1] = {Part = P[2021], Material = Enum.Material.Glass} end if P[2395] then materialBatch[#materialBatch+1] = {Part = P[2395], Material = Enum.Material.Wood} end if P[894] then materialBatch[#materialBatch+1] = {Part = P[894], Material = Enum.Material.Slate} end if P[2616] then materialBatch[#materialBatch+1] = {Part = P[2616], Material = Enum.Material.Wood} end if P[3956] then materialBatch[#materialBatch+1] = {Part = P[3956], Material = Enum.Material.Cobblestone} end if P[3179] then materialBatch[#materialBatch+1] = {Part = P[3179], Material = Enum.Material.Wood} end if P[1929] then materialBatch[#materialBatch+1] = {Part = P[1929], Material = Enum.Material.Neon} end if P[2329] then materialBatch[#materialBatch+1] = {Part = P[2329], Material = Enum.Material.Glass} end if P[2693] then materialBatch[#materialBatch+1] = {Part = P[2693], Material = Enum.Material.Wood} end if P[2760] then materialBatch[#materialBatch+1] = {Part = P[2760], Material = Enum.Material.Wood} end if P[3338] then materialBatch[#materialBatch+1] = {Part = P[3338], Material = Enum.Material.Glass} end if P[924] then materialBatch[#materialBatch+1] = {Part = P[924], Material = Enum.Material.Slate} end if P[3277] then materialBatch[#materialBatch+1] = {Part = P[3277], Material = Enum.Material.Glass} end if P[3488] then materialBatch[#materialBatch+1] = {Part = P[3488], Material = Enum.Material.Snow} end if P[3619] then materialBatch[#materialBatch+1] = {Part = P[3619], Material = Enum.Material.Glass} end if P[2417] then materialBatch[#materialBatch+1] = {Part = P[2417], Material = Enum.Material.Wood} end if P[1897] then materialBatch[#materialBatch+1] = {Part = P[1897], Material = Enum.Material.Snow} end if P[1919] then materialBatch[#materialBatch+1] = {Part = P[1919], Material = Enum.Material.Cobblestone} end if P[2160] then materialBatch[#materialBatch+1] = {Part = P[2160], Material = Enum.Material.Glass} end if P[2674] then materialBatch[#materialBatch+1] = {Part = P[2674], Material = Enum.Material.Wood} end if P[574] then materialBatch[#materialBatch+1] = {Part = P[574], Material = Enum.Material.Slate} end if P[3850] then materialBatch[#materialBatch+1] = {Part = P[3850], Material = Enum.Material.Metal} end if P[2823] then materialBatch[#materialBatch+1] = {Part = P[2823], Material = Enum.Material.Wood} end if P[2560] then materialBatch[#materialBatch+1] = {Part = P[2560], Material = Enum.Material.Wood} end if P[1872] then materialBatch[#materialBatch+1] = {Part = P[1872], Material = Enum.Material.Plastic} end if P[2668] then materialBatch[#materialBatch+1] = {Part = P[2668], Material = Enum.Material.Wood} end if P[2667] then materialBatch[#materialBatch+1] = {Part = P[2667], Material = Enum.Material.Wood} end if P[1948] then materialBatch[#materialBatch+1] = {Part = P[1948], Material = Enum.Material.Neon} end if P[2026] then materialBatch[#materialBatch+1] = {Part = P[2026], Material = Enum.Material.Glass} end if P[2665] then materialBatch[#materialBatch+1] = {Part = P[2665], Material = Enum.Material.Wood} end if P[645] then materialBatch[#materialBatch+1] = {Part = P[645], Material = Enum.Material.Slate} end if P[2168] then materialBatch[#materialBatch+1] = {Part = P[2168], Material = Enum.Material.Glass} end if P[57] then materialBatch[#materialBatch+1] = {Part = P[57], Material = Enum.Material.Plastic} end if P[1965] then materialBatch[#materialBatch+1] = {Part = P[1965], Material = Enum.Material.Glass} end if P[2659] then materialBatch[#materialBatch+1] = {Part = P[2659], Material = Enum.Material.Wood} end if P[2657] then materialBatch[#materialBatch+1] = {Part = P[2657], Material = Enum.Material.Wood} end if P[2574] then materialBatch[#materialBatch+1] = {Part = P[2574], Material = Enum.Material.Wood} end if P[2437] then materialBatch[#materialBatch+1] = {Part = P[2437], Material = Enum.Material.Wood} end if P[697] then materialBatch[#materialBatch+1] = {Part = P[697], Material = Enum.Material.Slate} end if P[760] then materialBatch[#materialBatch+1] = {Part = P[760], Material = Enum.Material.Slate} end if P[294] then materialBatch[#materialBatch+1] = {Part = P[294], Material = Enum.Material.Slate} end if P[3720] then materialBatch[#materialBatch+1] = {Part = P[3720], Material = Enum.Material.Glass} end if P[3955] then materialBatch[#materialBatch+1] = {Part = P[3955], Material = Enum.Material.Cobblestone} end if P[2635] then materialBatch[#materialBatch+1] = {Part = P[2635], Material = Enum.Material.SmoothPlastic} end if P[2583] then materialBatch[#materialBatch+1] = {Part = P[2583], Material = Enum.Material.Wood} end if P[1916] then materialBatch[#materialBatch+1] = {Part = P[1916], Material = Enum.Material.Rock} end if P[4049] then materialBatch[#materialBatch+1] = {Part = P[4049], Material = Enum.Material.Slate} end if P[317] then materialBatch[#materialBatch+1] = {Part = P[317], Material = Enum.Material.Slate} end if P[370] then materialBatch[#materialBatch+1] = {Part = P[370], Material = Enum.Material.Slate} end if P[3679] then materialBatch[#materialBatch+1] = {Part = P[3679], Material = Enum.Material.Cobblestone} end if P[12] then materialBatch[#materialBatch+1] = {Part = P[12], Material = Enum.Material.Concrete} end if P[674] then materialBatch[#materialBatch+1] = {Part = P[674], Material = Enum.Material.Slate} end if P[2622] then materialBatch[#materialBatch+1] = {Part = P[2622], Material = Enum.Material.Wood} end if P[4182] then materialBatch[#materialBatch+1] = {Part = P[4182], Material = Enum.Material.Plastic} end if P[3851] then materialBatch[#materialBatch+1] = {Part = P[3851], Material = Enum.Material.Metal} end if P[2617] then materialBatch[#materialBatch+1] = {Part = P[2617], Material = Enum.Material.Wood} end if P[4120] then materialBatch[#materialBatch+1] = {Part = P[4120], Material = Enum.Material.Plastic} end if P[2051] then materialBatch[#materialBatch+1] = {Part = P[2051], Material = Enum.Material.SmoothPlastic} end if P[22] then materialBatch[#materialBatch+1] = {Part = P[22], Material = Enum.Material.Foil} end if P[2582] then materialBatch[#materialBatch+1] = {Part = P[2582], Material = Enum.Material.Wood} end if P[2581] then materialBatch[#materialBatch+1] = {Part = P[2581], Material = Enum.Material.Wood} end if P[3818] then materialBatch[#materialBatch+1] = {Part = P[3818], Material = Enum.Material.Limestone} end if P[2039] then materialBatch[#materialBatch+1] = {Part = P[2039], Material = Enum.Material.Wood} end if P[2569] then materialBatch[#materialBatch+1] = {Part = P[2569], Material = Enum.Material.Wood} end if P[835] then materialBatch[#materialBatch+1] = {Part = P[835], Material = Enum.Material.Slate} end if P[3734] then materialBatch[#materialBatch+1] = {Part = P[3734], Material = Enum.Material.Glass} end if P[1530] then materialBatch[#materialBatch+1] = {Part = P[1530], Material = Enum.Material.Plastic} end if P[2999] then materialBatch[#materialBatch+1] = {Part = P[2999], Material = Enum.Material.Wood} end if P[3628] then materialBatch[#materialBatch+1] = {Part = P[3628], Material = Enum.Material.Snow} end if P[437] then materialBatch[#materialBatch+1] = {Part = P[437], Material = Enum.Material.Slate} end if P[2114] then materialBatch[#materialBatch+1] = {Part = P[2114], Material = Enum.Material.Glass} end if P[718] then materialBatch[#materialBatch+1] = {Part = P[718], Material = Enum.Material.Slate} end if P[2257] then materialBatch[#materialBatch+1] = {Part = P[2257], Material = Enum.Material.Glass} end if P[2532] then materialBatch[#materialBatch+1] = {Part = P[2532], Material = Enum.Material.Wood} end if P[3746] then materialBatch[#materialBatch+1] = {Part = P[3746], Material = Enum.Material.Snow} end if P[259] then materialBatch[#materialBatch+1] = {Part = P[259], Material = Enum.Material.Slate} end if P[2610] then materialBatch[#materialBatch+1] = {Part = P[2610], Material = Enum.Material.Wood} end if P[3109] then materialBatch[#materialBatch+1] = {Part = P[3109], Material = Enum.Material.Wood} end if P[2733] then materialBatch[#materialBatch+1] = {Part = P[2733], Material = Enum.Material.Wood} end if P[3432] then materialBatch[#materialBatch+1] = {Part = P[3432], Material = Enum.Material.Limestone} end if P[2518] then materialBatch[#materialBatch+1] = {Part = P[2518], Material = Enum.Material.Wood} end if P[2289] then materialBatch[#materialBatch+1] = {Part = P[2289], Material = Enum.Material.Glass} end if P[2504] then materialBatch[#materialBatch+1] = {Part = P[2504], Material = Enum.Material.Wood} end if P[3486] then materialBatch[#materialBatch+1] = {Part = P[3486], Material = Enum.Material.Snow} end if P[2494] then materialBatch[#materialBatch+1] = {Part = P[2494], Material = Enum.Material.Wood} end if P[2625] then materialBatch[#materialBatch+1] = {Part = P[2625], Material = Enum.Material.Wood} end if P[2068] then materialBatch[#materialBatch+1] = {Part = P[2068], Material = Enum.Material.Glass} end if P[3511] then materialBatch[#materialBatch+1] = {Part = P[3511], Material = Enum.Material.Glass} end if P[3923] then materialBatch[#materialBatch+1] = {Part = P[3923], Material = Enum.Material.Cobblestone} end if P[2264] then materialBatch[#materialBatch+1] = {Part = P[2264], Material = Enum.Material.Glass} end if P[3760] then materialBatch[#materialBatch+1] = {Part = P[3760], Material = Enum.Material.Snow} end if P[2351] then materialBatch[#materialBatch+1] = {Part = P[2351], Material = Enum.Material.Glass} end if P[2377] then materialBatch[#materialBatch+1] = {Part = P[2377], Material = Enum.Material.Wood} end if P[2447] then materialBatch[#materialBatch+1] = {Part = P[2447], Material = Enum.Material.Wood} end if P[2111] then materialBatch[#materialBatch+1] = {Part = P[2111], Material = Enum.Material.Glass} end if P[2165] then materialBatch[#materialBatch+1] = {Part = P[2165], Material = Enum.Material.Glass} end if P[2432] then materialBatch[#materialBatch+1] = {Part = P[2432], Material = Enum.Material.Wood} end if P[2315] then materialBatch[#materialBatch+1] = {Part = P[2315], Material = Enum.Material.Glass} end if P[3957] then materialBatch[#materialBatch+1] = {Part = P[3957], Material = Enum.Material.Cobblestone} end if P[3107] then materialBatch[#materialBatch+1] = {Part = P[3107], Material = Enum.Material.Wood} end if P[2419] then materialBatch[#materialBatch+1] = {Part = P[2419], Material = Enum.Material.Wood} end if P[1175] then materialBatch[#materialBatch+1] = {Part = P[1175], Material = Enum.Material.Slate} end if P[2405] then materialBatch[#materialBatch+1] = {Part = P[2405], Material = Enum.Material.Wood} end if P[18] then materialBatch[#materialBatch+1] = {Part = P[18], Material = Enum.Material.Concrete} end if P[2309] then materialBatch[#materialBatch+1] = {Part = P[2309], Material = Enum.Material.Glass} end if P[2389] then materialBatch[#materialBatch+1] = {Part = P[2389], Material = Enum.Material.Wood} end if P[1416] then materialBatch[#materialBatch+1] = {Part = P[1416], Material = Enum.Material.Plastic} end if P[2489] then materialBatch[#materialBatch+1] = {Part = P[2489], Material = Enum.Material.Wood} end if P[3814] then materialBatch[#materialBatch+1] = {Part = P[3814], Material = Enum.Material.Limestone} end if P[2821] then materialBatch[#materialBatch+1] = {Part = P[2821], Material = Enum.Material.Wood} end if P[8] then materialBatch[#materialBatch+1] = {Part = P[8], Material = Enum.Material.Plastic} end if P[1203] then materialBatch[#materialBatch+1] = {Part = P[1203], Material = Enum.Material.Slate} end if P[688] then materialBatch[#materialBatch+1] = {Part = P[688], Material = Enum.Material.Slate} end if P[2914] then materialBatch[#materialBatch+1] = {Part = P[2914], Material = Enum.Material.Wood} end if P[2007] then materialBatch[#materialBatch+1] = {Part = P[2007], Material = Enum.Material.Glass} end if P[3563] then materialBatch[#materialBatch+1] = {Part = P[3563], Material = Enum.Material.Limestone} end if P[2342] then materialBatch[#materialBatch+1] = {Part = P[2342], Material = Enum.Material.Glass} end if P[2868] then materialBatch[#materialBatch+1] = {Part = P[2868], Material = Enum.Material.Wood} end if P[3033] then materialBatch[#materialBatch+1] = {Part = P[3033], Material = Enum.Material.Wood} end if P[3092] then materialBatch[#materialBatch+1] = {Part = P[3092], Material = Enum.Material.Wood} end if P[2049] then materialBatch[#materialBatch+1] = {Part = P[2049], Material = Enum.Material.Fabric} end if P[2297] then materialBatch[#materialBatch+1] = {Part = P[2297], Material = Enum.Material.Glass} end if P[2675] then materialBatch[#materialBatch+1] = {Part = P[2675], Material = Enum.Material.Wood} end if P[2266] then materialBatch[#materialBatch+1] = {Part = P[2266], Material = Enum.Material.Glass} end if P[1346] then materialBatch[#materialBatch+1] = {Part = P[1346], Material = Enum.Material.Slate} end if P[3865] then materialBatch[#materialBatch+1] = {Part = P[3865], Material = Enum.Material.Metal} end if P[3696] then materialBatch[#materialBatch+1] = {Part = P[3696], Material = Enum.Material.Cobblestone} end if P[1911] then materialBatch[#materialBatch+1] = {Part = P[1911], Material = Enum.Material.Snow} end if P[3713] then materialBatch[#materialBatch+1] = {Part = P[3713], Material = Enum.Material.Glass} end if P[84] then materialBatch[#materialBatch+1] = {Part = P[84], Material = Enum.Material.Slate} end if P[140] then materialBatch[#materialBatch+1] = {Part = P[140], Material = Enum.Material.Slate} end if P[1972] then materialBatch[#materialBatch+1] = {Part = P[1972], Material = Enum.Material.Neon} end if P[3807] then materialBatch[#materialBatch+1] = {Part = P[3807], Material = Enum.Material.Limestone} end if P[2220] then materialBatch[#materialBatch+1] = {Part = P[2220], Material = Enum.Material.Neon} end if P[35] then materialBatch[#materialBatch+1] = {Part = P[35], Material = Enum.Material.Concrete} end if P[2465] then materialBatch[#materialBatch+1] = {Part = P[2465], Material = Enum.Material.Wood} end if P[2193] then materialBatch[#materialBatch+1] = {Part = P[2193], Material = Enum.Material.Neon} end if P[287] then materialBatch[#materialBatch+1] = {Part = P[287], Material = Enum.Material.Slate} end if P[798] then materialBatch[#materialBatch+1] = {Part = P[798], Material = Enum.Material.Slate} end if P[2375] then materialBatch[#materialBatch+1] = {Part = P[2375], Material = Enum.Material.Wood} end if P[2147] then materialBatch[#materialBatch+1] = {Part = P[2147], Material = Enum.Material.Cobblestone} end if P[2155] then materialBatch[#materialBatch+1] = {Part = P[2155], Material = Enum.Material.Glass} end if P[1375] then materialBatch[#materialBatch+1] = {Part = P[1375], Material = Enum.Material.Slate} end if P[732] then materialBatch[#materialBatch+1] = {Part = P[732], Material = Enum.Material.Slate} end if P[2570] then materialBatch[#materialBatch+1] = {Part = P[2570], Material = Enum.Material.Wood} end if P[3439] then materialBatch[#materialBatch+1] = {Part = P[3439], Material = Enum.Material.Snow} end if P[507] then materialBatch[#materialBatch+1] = {Part = P[507], Material = Enum.Material.Slate} end if P[2561] then materialBatch[#materialBatch+1] = {Part = P[2561], Material = Enum.Material.Wood} end if P[2352] then materialBatch[#materialBatch+1] = {Part = P[2352], Material = Enum.Material.Glass} end if P[3393] then materialBatch[#materialBatch+1] = {Part = P[3393], Material = Enum.Material.Snow} end if P[3114] then materialBatch[#materialBatch+1] = {Part = P[3114], Material = Enum.Material.Wood} end if P[1979] then materialBatch[#materialBatch+1] = {Part = P[1979], Material = Enum.Material.Neon} end if P[3920] then materialBatch[#materialBatch+1] = {Part = P[3920], Material = Enum.Material.Pavement} end if P[1998] then materialBatch[#materialBatch+1] = {Part = P[1998], Material = Enum.Material.Neon} end if P[1527] then materialBatch[#materialBatch+1] = {Part = P[1527], Material = Enum.Material.Plastic} end batchMaterial(endpoint, materialBatch) local transparencyBatch = {} if P[3621] then transparencyBatch[#transparencyBatch+1] = {Part = P[3621], Transparency = 0.4000000059604645} end if P[4177] then transparencyBatch[#transparencyBatch+1] = {Part = P[4177], Transparency = 1} end if P[3328] then transparencyBatch[#transparencyBatch+1] = {Part = P[3328], Transparency = 0.4000000059604645} end if P[2229] then transparencyBatch[#transparencyBatch+1] = {Part = P[2229], Transparency = 0.5} end if P[3353] then transparencyBatch[#transparencyBatch+1] = {Part = P[3353], Transparency = 0.3999999761581421} end if P[2224] then transparencyBatch[#transparencyBatch+1] = {Part = P[2224], Transparency = 0.5} end if P[3272] then transparencyBatch[#transparencyBatch+1] = {Part = P[3272], Transparency = 0.5} end if P[1983] then transparencyBatch[#transparencyBatch+1] = {Part = P[1983], Transparency = 0.5} end if P[2121] then transparencyBatch[#transparencyBatch+1] = {Part = P[2121], Transparency = 0.3999999761581421} end if P[1994] then transparencyBatch[#transparencyBatch+1] = {Part = P[1994], Transparency = 0.5} end if P[3363] then transparencyBatch[#transparencyBatch+1] = {Part = P[3363], Transparency = 0.4000000059604645} end if P[3295] then transparencyBatch[#transparencyBatch+1] = {Part = P[3295], Transparency = 0.5} end if P[3263] then transparencyBatch[#transparencyBatch+1] = {Part = P[3263], Transparency = 0.5} end if P[2118] then transparencyBatch[#transparencyBatch+1] = {Part = P[2118], Transparency = 0.4000000059604645} end if P[2166] then transparencyBatch[#transparencyBatch+1] = {Part = P[2166], Transparency = 0.4000000059604645} end if P[2307] then transparencyBatch[#transparencyBatch+1] = {Part = P[2307], Transparency = 0.4000000059604645} end if P[2321] then transparencyBatch[#transparencyBatch+1] = {Part = P[2321], Transparency = 0.4000000059604645} end if P[3335] then transparencyBatch[#transparencyBatch+1] = {Part = P[3335], Transparency = 0.4000000059604645} end if P[2171] then transparencyBatch[#transparencyBatch+1] = {Part = P[2171], Transparency = 0.3999999761581421} end if P[3365] then transparencyBatch[#transparencyBatch+1] = {Part = P[3365], Transparency = 0.4000000059604645} end if P[1996] then transparencyBatch[#transparencyBatch+1] = {Part = P[1996], Transparency = 0.5} end if P[2784] then transparencyBatch[#transparencyBatch+1] = {Part = P[2784], Transparency = 1} end if P[2110] then transparencyBatch[#transparencyBatch+1] = {Part = P[2110], Transparency = 0.4000000059604645} end if P[2103] then transparencyBatch[#transparencyBatch+1] = {Part = P[2103], Transparency = 0.4000000059604645} end if P[3055] then transparencyBatch[#transparencyBatch+1] = {Part = P[3055], Transparency = 1} end if P[2164] then transparencyBatch[#transparencyBatch+1] = {Part = P[2164], Transparency = 0.4000000059604645} end if P[3343] then transparencyBatch[#transparencyBatch+1] = {Part = P[3343], Transparency = 0.3999999761581421} end if P[2113] then transparencyBatch[#transparencyBatch+1] = {Part = P[2113], Transparency = 0.4000000059604645} end if P[3330] then transparencyBatch[#transparencyBatch+1] = {Part = P[3330], Transparency = 0.4000000059604645} end if P[2310] then transparencyBatch[#transparencyBatch+1] = {Part = P[2310], Transparency = 0.4000000059604645} end if P[2726] then transparencyBatch[#transparencyBatch+1] = {Part = P[2726], Transparency = 1} end if P[2173] then transparencyBatch[#transparencyBatch+1] = {Part = P[2173], Transparency = 0.4000000059604645} end if P[2358] then transparencyBatch[#transparencyBatch+1] = {Part = P[2358], Transparency = 0.4000000059604645} end if P[3721] then transparencyBatch[#transparencyBatch+1] = {Part = P[3721], Transparency = 0.4000000059604645} end if P[2640] then transparencyBatch[#transparencyBatch+1] = {Part = P[2640], Transparency = 1} end if P[3598] then transparencyBatch[#transparencyBatch+1] = {Part = P[3598], Transparency = 0.4000000059604645} end if P[3500] then transparencyBatch[#transparencyBatch+1] = {Part = P[3500], Transparency = 0.4000000059604645} end if P[3510] then transparencyBatch[#transparencyBatch+1] = {Part = P[3510], Transparency = 0.3999999761581421} end if P[3293] then transparencyBatch[#transparencyBatch+1] = {Part = P[3293], Transparency = 0.5} end if P[2306] then transparencyBatch[#transparencyBatch+1] = {Part = P[2306], Transparency = 0.4000000059604645} end if P[1990] then transparencyBatch[#transparencyBatch+1] = {Part = P[1990], Transparency = 0.5} end if P[3351] then transparencyBatch[#transparencyBatch+1] = {Part = P[3351], Transparency = 0.4000000059604645} end if P[2208] then transparencyBatch[#transparencyBatch+1] = {Part = P[2208], Transparency = 0.5} end if P[2170] then transparencyBatch[#transparencyBatch+1] = {Part = P[2170], Transparency = 0.4000000059604645} end if P[2175] then transparencyBatch[#transparencyBatch+1] = {Part = P[2175], Transparency = 0.4000000059604645} end if P[2345] then transparencyBatch[#transparencyBatch+1] = {Part = P[2345], Transparency = 0.4000000059604645} end if P[2590] then transparencyBatch[#transparencyBatch+1] = {Part = P[2590], Transparency = 1} end if P[1692] then transparencyBatch[#transparencyBatch+1] = {Part = P[1692], Transparency = 1} end if P[2344] then transparencyBatch[#transparencyBatch+1] = {Part = P[2344], Transparency = 0.4000000059604645} end if P[2545] then transparencyBatch[#transparencyBatch+1] = {Part = P[2545], Transparency = 1} end if P[2396] then transparencyBatch[#transparencyBatch+1] = {Part = P[2396], Transparency = 1} end if P[3302] then transparencyBatch[#transparencyBatch+1] = {Part = P[3302], Transparency = 0.5} end if P[2357] then transparencyBatch[#transparencyBatch+1] = {Part = P[2357], Transparency = 0.3999999761581421} end if P[1509] then transparencyBatch[#transparencyBatch+1] = {Part = P[1509], Transparency = 1} end if P[1604] then transparencyBatch[#transparencyBatch+1] = {Part = P[1604], Transparency = 1} end if P[2326] then transparencyBatch[#transparencyBatch+1] = {Part = P[2326], Transparency = 0.3999999761581421} end if P[2317] then transparencyBatch[#transparencyBatch+1] = {Part = P[2317], Transparency = 0.4000000059604645} end if P[3017] then transparencyBatch[#transparencyBatch+1] = {Part = P[3017], Transparency = 1} end if P[2163] then transparencyBatch[#transparencyBatch+1] = {Part = P[2163], Transparency = 0.4000000059604645} end if P[3727] then transparencyBatch[#transparencyBatch+1] = {Part = P[3727], Transparency = 0.4000000059604645} end if P[4180] then transparencyBatch[#transparencyBatch+1] = {Part = P[4180], Transparency = 999} end if P[4173] then transparencyBatch[#transparencyBatch+1] = {Part = P[4173], Transparency = 999} end if P[4175] then transparencyBatch[#transparencyBatch+1] = {Part = P[4175], Transparency = 999} end if P[3523] then transparencyBatch[#transparencyBatch+1] = {Part = P[3523], Transparency = 0.4000000059604645} end if P[2491] then transparencyBatch[#transparencyBatch+1] = {Part = P[2491], Transparency = 1} end if P[2206] then transparencyBatch[#transparencyBatch+1] = {Part = P[2206], Transparency = 0.5} end if P[4162] then transparencyBatch[#transparencyBatch+1] = {Part = P[4162], Transparency = 1} end if P[4156] then transparencyBatch[#transparencyBatch+1] = {Part = P[4156], Transparency = 1} end if P[4159] then transparencyBatch[#transparencyBatch+1] = {Part = P[4159], Transparency = 1} end if P[3712] then transparencyBatch[#transparencyBatch+1] = {Part = P[3712], Transparency = 0.4000000059604645} end if P[3369] then transparencyBatch[#transparencyBatch+1] = {Part = P[3369], Transparency = 0.4000000059604645} end if P[4152] then transparencyBatch[#transparencyBatch+1] = {Part = P[4152], Transparency = 1} end if P[4150] then transparencyBatch[#transparencyBatch+1] = {Part = P[4150], Transparency = 999} end if P[3715] then transparencyBatch[#transparencyBatch+1] = {Part = P[3715], Transparency = 0.4000000059604645} end if P[4147] then transparencyBatch[#transparencyBatch+1] = {Part = P[4147], Transparency = 1} end if P[4138] then transparencyBatch[#transparencyBatch+1] = {Part = P[4138], Transparency = 1} end if P[2240] then transparencyBatch[#transparencyBatch+1] = {Part = P[2240], Transparency = 0.5} end if P[3257] then transparencyBatch[#transparencyBatch+1] = {Part = P[3257], Transparency = 0.5} end if P[4130] then transparencyBatch[#transparencyBatch+1] = {Part = P[4130], Transparency = 1} end if P[2327] then transparencyBatch[#transparencyBatch+1] = {Part = P[2327], Transparency = 0.4000000059604645} end if P[2084] then transparencyBatch[#transparencyBatch+1] = {Part = P[2084], Transparency = 1} end if P[3309] then transparencyBatch[#transparencyBatch+1] = {Part = P[3309], Transparency = 0.5} end if P[3280] then transparencyBatch[#transparencyBatch+1] = {Part = P[3280], Transparency = 0.5} end if P[3524] then transparencyBatch[#transparencyBatch+1] = {Part = P[3524], Transparency = 0.4000000059604645} end if P[3314] then transparencyBatch[#transparencyBatch+1] = {Part = P[3314], Transparency = 0.5} end if P[2178] then transparencyBatch[#transparencyBatch+1] = {Part = P[2178], Transparency = 0.3999999761581421} end if P[4031] then transparencyBatch[#transparencyBatch+1] = {Part = P[4031], Transparency = 1} end if P[2543] then transparencyBatch[#transparencyBatch+1] = {Part = P[2543], Transparency = 1} end if P[2246] then transparencyBatch[#transparencyBatch+1] = {Part = P[2246], Transparency = 0.5} end if P[2320] then transparencyBatch[#transparencyBatch+1] = {Part = P[2320], Transparency = 0.4000000059604645} end if P[2677] then transparencyBatch[#transparencyBatch+1] = {Part = P[2677], Transparency = 1} end if P[2337] then transparencyBatch[#transparencyBatch+1] = {Part = P[2337], Transparency = 0.4000000059604645} end if P[3204] then transparencyBatch[#transparencyBatch+1] = {Part = P[3204], Transparency = 1} end if P[3373] then transparencyBatch[#transparencyBatch+1] = {Part = P[3373], Transparency = 0.4000000059604645} end if P[2125] then transparencyBatch[#transparencyBatch+1] = {Part = P[2125], Transparency = 0.4000000059604645} end if P[2218] then transparencyBatch[#transparencyBatch+1] = {Part = P[2218], Transparency = 0.5} end if P[2340] then transparencyBatch[#transparencyBatch+1] = {Part = P[2340], Transparency = 0.4000000059604645} end if P[1689] then transparencyBatch[#transparencyBatch+1] = {Part = P[1689], Transparency = 1} end if P[3112] then transparencyBatch[#transparencyBatch+1] = {Part = P[3112], Transparency = 1} end if P[2156] then transparencyBatch[#transparencyBatch+1] = {Part = P[2156], Transparency = 0.4000000059604645} end if P[3616] then transparencyBatch[#transparencyBatch+1] = {Part = P[3616], Transparency = 0.4000000059604645} end if P[2336] then transparencyBatch[#transparencyBatch+1] = {Part = P[2336], Transparency = 0.4000000059604645} end if P[2119] then transparencyBatch[#transparencyBatch+1] = {Part = P[2119], Transparency = 0.4000000059604645} end if P[1060] then transparencyBatch[#transparencyBatch+1] = {Part = P[1060], Transparency = 0.0009999871253967285} end if P[2034] then transparencyBatch[#transparencyBatch+1] = {Part = P[2034], Transparency = 0.5} end if P[3329] then transparencyBatch[#transparencyBatch+1] = {Part = P[3329], Transparency = 0.4000000059604645} end if P[3209] then transparencyBatch[#transparencyBatch+1] = {Part = P[3209], Transparency = 1} end if P[1968] then transparencyBatch[#transparencyBatch+1] = {Part = P[1968], Transparency = 0.5} end if P[3064] then transparencyBatch[#transparencyBatch+1] = {Part = P[3064], Transparency = 1} end if P[2542] then transparencyBatch[#transparencyBatch+1] = {Part = P[2542], Transparency = 1} end if P[2024] then transparencyBatch[#transparencyBatch+1] = {Part = P[2024], Transparency = 0.5} end if P[3612] then transparencyBatch[#transparencyBatch+1] = {Part = P[3612], Transparency = 0.4000000059604645} end if P[2238] then transparencyBatch[#transparencyBatch+1] = {Part = P[2238], Transparency = 0.5} end if P[2869] then transparencyBatch[#transparencyBatch+1] = {Part = P[2869], Transparency = 1} end if P[4165] then transparencyBatch[#transparencyBatch+1] = {Part = P[4165], Transparency = 999} end if P[2127] then transparencyBatch[#transparencyBatch+1] = {Part = P[2127], Transparency = 0.4000000059604645} end if P[2323] then transparencyBatch[#transparencyBatch+1] = {Part = P[2323], Transparency = 0.4000000059604645} end if P[2339] then transparencyBatch[#transparencyBatch+1] = {Part = P[2339], Transparency = 0.3999999761581421} end if P[1775] then transparencyBatch[#transparencyBatch+1] = {Part = P[1775], Transparency = 1} end if P[1686] then transparencyBatch[#transparencyBatch+1] = {Part = P[1686], Transparency = 1} end if P[2592] then transparencyBatch[#transparencyBatch+1] = {Part = P[2592], Transparency = 1} end if P[2354] then transparencyBatch[#transparencyBatch+1] = {Part = P[2354], Transparency = 0.4000000059604645} end if P[3242] then transparencyBatch[#transparencyBatch+1] = {Part = P[3242], Transparency = 0.5} end if P[2158] then transparencyBatch[#transparencyBatch+1] = {Part = P[2158], Transparency = 0.4000000059604645} end if P[2212] then transparencyBatch[#transparencyBatch+1] = {Part = P[2212], Transparency = 0.5} end if P[2214] then transparencyBatch[#transparencyBatch+1] = {Part = P[2214], Transparency = 0.5} end if P[4144] then transparencyBatch[#transparencyBatch+1] = {Part = P[4144], Transparency = 1} end if P[2242] then transparencyBatch[#transparencyBatch+1] = {Part = P[2242], Transparency = 0.5} end if P[3622] then transparencyBatch[#transparencyBatch+1] = {Part = P[3622], Transparency = 0.3999999761581421} end if P[3604] then transparencyBatch[#transparencyBatch+1] = {Part = P[3604], Transparency = 0.4000000059604645} end if P[2122] then transparencyBatch[#transparencyBatch+1] = {Part = P[2122], Transparency = 0.4000000059604645} end if P[3615] then transparencyBatch[#transparencyBatch+1] = {Part = P[3615], Transparency = 0.3999999761581421} end if P[2210] then transparencyBatch[#transparencyBatch+1] = {Part = P[2210], Transparency = 0.5} end if P[3729] then transparencyBatch[#transparencyBatch+1] = {Part = P[3729], Transparency = 0.3999999761581421} end if P[3505] then transparencyBatch[#transparencyBatch+1] = {Part = P[3505], Transparency = 0.4000000059604645} end if P[2112] then transparencyBatch[#transparencyBatch+1] = {Part = P[2112], Transparency = 0.4000000059604645} end if P[2000] then transparencyBatch[#transparencyBatch+1] = {Part = P[2000], Transparency = 0.5} end if P[3368] then transparencyBatch[#transparencyBatch+1] = {Part = P[3368], Transparency = 0.4000000059604645} end if P[2452] then transparencyBatch[#transparencyBatch+1] = {Part = P[2452], Transparency = 1} end if P[2966] then transparencyBatch[#transparencyBatch+1] = {Part = P[2966], Transparency = 1} end if P[2108] then transparencyBatch[#transparencyBatch+1] = {Part = P[2108], Transparency = 0.3999999761581421} end if P[2216] then transparencyBatch[#transparencyBatch+1] = {Part = P[2216], Transparency = 0.5} end if P[2827] then transparencyBatch[#transparencyBatch+1] = {Part = P[2827], Transparency = 1} end if P[2632] then transparencyBatch[#transparencyBatch+1] = {Part = P[2632], Transparency = 1} end if P[2630] then transparencyBatch[#transparencyBatch+1] = {Part = P[2630], Transparency = 1} end if P[2343] then transparencyBatch[#transparencyBatch+1] = {Part = P[2343], Transparency = 0.4000000059604645} end if P[3513] then transparencyBatch[#transparencyBatch+1] = {Part = P[3513], Transparency = 0.4000000059604645} end if P[2251] then transparencyBatch[#transparencyBatch+1] = {Part = P[2251], Transparency = 0.5} end if P[3736] then transparencyBatch[#transparencyBatch+1] = {Part = P[3736], Transparency = 0.4000000059604645} end if P[1966] then transparencyBatch[#transparencyBatch+1] = {Part = P[1966], Transparency = 0.5} end if P[3732] then transparencyBatch[#transparencyBatch+1] = {Part = P[3732], Transparency = 0.4000000059604645} end if P[3731] then transparencyBatch[#transparencyBatch+1] = {Part = P[3731], Transparency = 0.4000000059604645} end if P[3730] then transparencyBatch[#transparencyBatch+1] = {Part = P[3730], Transparency = 0.3999999761581421} end if P[3728] then transparencyBatch[#transparencyBatch+1] = {Part = P[3728], Transparency = 0.4000000059604645} end if P[3208] then transparencyBatch[#transparencyBatch+1] = {Part = P[3208], Transparency = 1} end if P[3725] then transparencyBatch[#transparencyBatch+1] = {Part = P[3725], Transparency = 0.4000000059604645} end if P[2271] then transparencyBatch[#transparencyBatch+1] = {Part = P[2271], Transparency = 0.5} end if P[3724] then transparencyBatch[#transparencyBatch+1] = {Part = P[3724], Transparency = 0.4000000059604645} end if P[3723] then transparencyBatch[#transparencyBatch+1] = {Part = P[3723], Transparency = 0.4000000059604645} end if P[2680] then transparencyBatch[#transparencyBatch+1] = {Part = P[2680], Transparency = 1} end if P[3722] then transparencyBatch[#transparencyBatch+1] = {Part = P[3722], Transparency = 0.4000000059604645} end if P[3719] then transparencyBatch[#transparencyBatch+1] = {Part = P[3719], Transparency = 0.4000000059604645} end if P[3718] then transparencyBatch[#transparencyBatch+1] = {Part = P[3718], Transparency = 0.3999999761581421} end if P[3350] then transparencyBatch[#transparencyBatch+1] = {Part = P[3350], Transparency = 0.4000000059604645} end if P[2924] then transparencyBatch[#transparencyBatch+1] = {Part = P[2924], Transparency = 1} end if P[3714] then transparencyBatch[#transparencyBatch+1] = {Part = P[3714], Transparency = 0.4000000059604645} end if P[2236] then transparencyBatch[#transparencyBatch+1] = {Part = P[2236], Transparency = 0.5} end if P[2126] then transparencyBatch[#transparencyBatch+1] = {Part = P[2126], Transparency = 0.3999999761581421} end if P[3366] then transparencyBatch[#transparencyBatch+1] = {Part = P[3366], Transparency = 0.3999999761581421} end if P[2195] then transparencyBatch[#transparencyBatch+1] = {Part = P[2195], Transparency = 0.5} end if P[2319] then transparencyBatch[#transparencyBatch+1] = {Part = P[2319], Transparency = 0.3999999761581421} end if P[2969] then transparencyBatch[#transparencyBatch+1] = {Part = P[2969], Transparency = 1} end if P[3065] then transparencyBatch[#transparencyBatch+1] = {Part = P[3065], Transparency = 1} end if P[1842] then transparencyBatch[#transparencyBatch+1] = {Part = P[1842], Transparency = 1} end if P[2820] then transparencyBatch[#transparencyBatch+1] = {Part = P[2820], Transparency = 1} end if P[3522] then transparencyBatch[#transparencyBatch+1] = {Part = P[3522], Transparency = 0.3999999761581421} end if P[1988] then transparencyBatch[#transparencyBatch+1] = {Part = P[1988], Transparency = 0.5} end if P[2222] then transparencyBatch[#transparencyBatch+1] = {Part = P[2222], Transparency = 0.5} end if P[2153] then transparencyBatch[#transparencyBatch+1] = {Part = P[2153], Transparency = 0.4000000059604645} end if P[2725] then transparencyBatch[#transparencyBatch+1] = {Part = P[2725], Transparency = 1} end if P[2540] then transparencyBatch[#transparencyBatch+1] = {Part = P[2540], Transparency = 1} end if P[2450] then transparencyBatch[#transparencyBatch+1] = {Part = P[2450], Transparency = 1} end if P[2970] then transparencyBatch[#transparencyBatch+1] = {Part = P[2970], Transparency = 1} end if P[2313] then transparencyBatch[#transparencyBatch+1] = {Part = P[2313], Transparency = 0.4000000059604645} end if P[2359] then transparencyBatch[#transparencyBatch+1] = {Part = P[2359], Transparency = 0.3999999761581421} end if P[3502] then transparencyBatch[#transparencyBatch+1] = {Part = P[3502], Transparency = 0.4000000059604645} end if P[2304] then transparencyBatch[#transparencyBatch+1] = {Part = P[2304], Transparency = 0.4000000059604645} end if P[3620] then transparencyBatch[#transparencyBatch+1] = {Part = P[3620], Transparency = 0.4000000059604645} end if P[2449] then transparencyBatch[#transparencyBatch+1] = {Part = P[2449], Transparency = 1} end if P[3344] then transparencyBatch[#transparencyBatch+1] = {Part = P[3344], Transparency = 0.3999999761581421} end if P[3609] then transparencyBatch[#transparencyBatch+1] = {Part = P[3609], Transparency = 0.4000000059604645} end if P[3608] then transparencyBatch[#transparencyBatch+1] = {Part = P[3608], Transparency = 0.4000000059604645} end if P[3605] then transparencyBatch[#transparencyBatch+1] = {Part = P[3605], Transparency = 0.4000000059604645} end if P[3316] then transparencyBatch[#transparencyBatch+1] = {Part = P[3316], Transparency = 0.5} end if P[3600] then transparencyBatch[#transparencyBatch+1] = {Part = P[3600], Transparency = 0.4000000059604645} end if P[3599] then transparencyBatch[#transparencyBatch+1] = {Part = P[3599], Transparency = 0.4000000059604645} end if P[1975] then transparencyBatch[#transparencyBatch+1] = {Part = P[1975], Transparency = 0.5} end if P[2349] then transparencyBatch[#transparencyBatch+1] = {Part = P[2349], Transparency = 0.3999999761581421} end if P[3345] then transparencyBatch[#transparencyBatch+1] = {Part = P[3345], Transparency = 0.4000000059604645} end if P[3380] then transparencyBatch[#transparencyBatch+1] = {Part = P[3380], Transparency = 0.4000000059604645} end if P[3061] then transparencyBatch[#transparencyBatch+1] = {Part = P[3061], Transparency = 1} end if P[1808] then transparencyBatch[#transparencyBatch+1] = {Part = P[1808], Transparency = 0.8999999761581421} end if P[2353] then transparencyBatch[#transparencyBatch+1] = {Part = P[2353], Transparency = 0.4000000059604645} end if P[1986] then transparencyBatch[#transparencyBatch+1] = {Part = P[1986], Transparency = 0.5} end if P[3113] then transparencyBatch[#transparencyBatch+1] = {Part = P[3113], Transparency = 1} end if P[2350] then transparencyBatch[#transparencyBatch+1] = {Part = P[2350], Transparency = 0.4000000059604645} end if P[3007] then transparencyBatch[#transparencyBatch+1] = {Part = P[3007], Transparency = 1} end if P[3333] then transparencyBatch[#transparencyBatch+1] = {Part = P[3333], Transparency = 0.4000000059604645} end if P[2283] then transparencyBatch[#transparencyBatch+1] = {Part = P[2283], Transparency = 0.5} end if P[1659] then transparencyBatch[#transparencyBatch+1] = {Part = P[1659], Transparency = 1} end if P[3520] then transparencyBatch[#transparencyBatch+1] = {Part = P[3520], Transparency = 0.4000000059604645} end if P[3519] then transparencyBatch[#transparencyBatch+1] = {Part = P[3519], Transparency = 0.4000000059604645} end if P[3518] then transparencyBatch[#transparencyBatch+1] = {Part = P[3518], Transparency = 0.4000000059604645} end if P[1953] then transparencyBatch[#transparencyBatch+1] = {Part = P[1953], Transparency = 0.5} end if P[3517] then transparencyBatch[#transparencyBatch+1] = {Part = P[3517], Transparency = 0.4000000059604645} end if P[3516] then transparencyBatch[#transparencyBatch+1] = {Part = P[3516], Transparency = 0.3999999761581421} end if P[2106] then transparencyBatch[#transparencyBatch+1] = {Part = P[2106], Transparency = 0.4000000059604645} end if P[3382] then transparencyBatch[#transparencyBatch+1] = {Part = P[3382], Transparency = 0.3999999761581421} end if P[2341] then transparencyBatch[#transparencyBatch+1] = {Part = P[2341], Transparency = 0.4000000059604645} end if P[3512] then transparencyBatch[#transparencyBatch+1] = {Part = P[3512], Transparency = 0.4000000059604645} end if P[2334] then transparencyBatch[#transparencyBatch+1] = {Part = P[2334], Transparency = 0.4000000059604645} end if P[3508] then transparencyBatch[#transparencyBatch+1] = {Part = P[3508], Transparency = 0.4000000059604645} end if P[3506] then transparencyBatch[#transparencyBatch+1] = {Part = P[3506], Transparency = 0.4000000059604645} end if P[3503] then transparencyBatch[#transparencyBatch+1] = {Part = P[3503], Transparency = 0.4000000059604645} end if P[1780] then transparencyBatch[#transparencyBatch+1] = {Part = P[1780], Transparency = 0.8999999761581421} end if P[3305] then transparencyBatch[#transparencyBatch+1] = {Part = P[3305], Transparency = 0.5} end if P[3361] then transparencyBatch[#transparencyBatch+1] = {Part = P[3361], Transparency = 0.4000000059604645} end if P[2453] then transparencyBatch[#transparencyBatch+1] = {Part = P[2453], Transparency = 1} end if P[1981] then transparencyBatch[#transparencyBatch+1] = {Part = P[1981], Transparency = 0.5} end if P[1848] then transparencyBatch[#transparencyBatch+1] = {Part = P[1848], Transparency = 1} end if P[1943] then transparencyBatch[#transparencyBatch+1] = {Part = P[1943], Transparency = 0.5} end if P[2678] then transparencyBatch[#transparencyBatch+1] = {Part = P[2678], Transparency = 1} end if P[2162] then transparencyBatch[#transparencyBatch+1] = {Part = P[2162], Transparency = 0.4000000059604645} end if P[2159] then transparencyBatch[#transparencyBatch+1] = {Part = P[2159], Transparency = 0.4000000059604645} end if P[2294] then transparencyBatch[#transparencyBatch+1] = {Part = P[2294], Transparency = 0.5} end if P[3215] then transparencyBatch[#transparencyBatch+1] = {Part = P[3215], Transparency = 0.5} end if P[2305] then transparencyBatch[#transparencyBatch+1] = {Part = P[2305], Transparency = 0.4000000059604645} end if P[2629] then transparencyBatch[#transparencyBatch+1] = {Part = P[2629], Transparency = 1} end if P[2009] then transparencyBatch[#transparencyBatch+1] = {Part = P[2009], Transparency = 0.5} end if P[2273] then transparencyBatch[#transparencyBatch+1] = {Part = P[2273], Transparency = 0.5} end if P[2154] then transparencyBatch[#transparencyBatch+1] = {Part = P[2154], Transparency = 0.4000000059604645} end if P[3509] then transparencyBatch[#transparencyBatch+1] = {Part = P[3509], Transparency = 0.4000000059604645} end if P[2822] then transparencyBatch[#transparencyBatch+1] = {Part = P[2822], Transparency = 1} end if P[2328] then transparencyBatch[#transparencyBatch+1] = {Part = P[2328], Transparency = 0.4000000059604645} end if P[2589] then transparencyBatch[#transparencyBatch+1] = {Part = P[2589], Transparency = 1} end if P[3515] then transparencyBatch[#transparencyBatch+1] = {Part = P[3515], Transparency = 0.3999999761581421} end if P[3607] then transparencyBatch[#transparencyBatch+1] = {Part = P[3607], Transparency = 0.4000000059604645} end if P[3319] then transparencyBatch[#transparencyBatch+1] = {Part = P[3319], Transparency = 0.5} end if P[3347] then transparencyBatch[#transparencyBatch+1] = {Part = P[3347], Transparency = 0.4000000059604645} end if P[3370] then transparencyBatch[#transparencyBatch+1] = {Part = P[3370], Transparency = 0.4000000059604645} end if P[2356] then transparencyBatch[#transparencyBatch+1] = {Part = P[2356], Transparency = 0.4000000059604645} end if P[3378] then transparencyBatch[#transparencyBatch+1] = {Part = P[3378], Transparency = 0.3999999761581421} end if P[3255] then transparencyBatch[#transparencyBatch+1] = {Part = P[3255], Transparency = 0.5} end if P[2161] then transparencyBatch[#transparencyBatch+1] = {Part = P[2161], Transparency = 0.3999999761581421} end if P[3374] then transparencyBatch[#transparencyBatch+1] = {Part = P[3374], Transparency = 0.4000000059604645} end if P[3371] then transparencyBatch[#transparencyBatch+1] = {Part = P[3371], Transparency = 0.4000000059604645} end if P[3367] then transparencyBatch[#transparencyBatch+1] = {Part = P[3367], Transparency = 0.4000000059604645} end if P[3364] then transparencyBatch[#transparencyBatch+1] = {Part = P[3364], Transparency = 0.4000000059604645} end if P[3348] then transparencyBatch[#transparencyBatch+1] = {Part = P[3348], Transparency = 0.4000000059604645} end if P[1436] then transparencyBatch[#transparencyBatch+1] = {Part = P[1436], Transparency = 1} end if P[3360] then transparencyBatch[#transparencyBatch+1] = {Part = P[3360], Transparency = 0.4000000059604645} end if P[3359] then transparencyBatch[#transparencyBatch+1] = {Part = P[3359], Transparency = 0.4000000059604645} end if P[3358] then transparencyBatch[#transparencyBatch+1] = {Part = P[3358], Transparency = 0.4000000059604645} end if P[3261] then transparencyBatch[#transparencyBatch+1] = {Part = P[3261], Transparency = 0.5} end if P[3346] then transparencyBatch[#transparencyBatch+1] = {Part = P[3346], Transparency = 0.4000000059604645} end if P[3613] then transparencyBatch[#transparencyBatch+1] = {Part = P[3613], Transparency = 0.3999999761581421} end if P[3341] then transparencyBatch[#transparencyBatch+1] = {Part = P[3341], Transparency = 0.4000000059604645} end if P[3340] then transparencyBatch[#transparencyBatch+1] = {Part = P[3340], Transparency = 0.3999999761581421} end if P[3339] then transparencyBatch[#transparencyBatch+1] = {Part = P[3339], Transparency = 0.4000000059604645} end if P[3337] then transparencyBatch[#transparencyBatch+1] = {Part = P[3337], Transparency = 0.4000000059604645} end if P[3221] then transparencyBatch[#transparencyBatch+1] = {Part = P[3221], Transparency = 0.5} end if P[3063] then transparencyBatch[#transparencyBatch+1] = {Part = P[3063], Transparency = 1} end if P[3331] then transparencyBatch[#transparencyBatch+1] = {Part = P[3331], Transparency = 0.4000000059604645} end if P[2346] then transparencyBatch[#transparencyBatch+1] = {Part = P[2346], Transparency = 0.4000000059604645} end if P[3602] then transparencyBatch[#transparencyBatch+1] = {Part = P[3602], Transparency = 0.4000000059604645} end if P[2782] then transparencyBatch[#transparencyBatch+1] = {Part = P[2782], Transparency = 1} end if P[2544] then transparencyBatch[#transparencyBatch+1] = {Part = P[2544], Transparency = 1} end if P[2964] then transparencyBatch[#transparencyBatch+1] = {Part = P[2964], Transparency = 1} end if P[2634] then transparencyBatch[#transparencyBatch+1] = {Part = P[2634], Transparency = 1} end if P[2314] then transparencyBatch[#transparencyBatch+1] = {Part = P[2314], Transparency = 0.4000000059604645} end if P[2116] then transparencyBatch[#transparencyBatch+1] = {Part = P[2116], Transparency = 0.4000000059604645} end if P[3289] then transparencyBatch[#transparencyBatch+1] = {Part = P[3289], Transparency = 0.5} end if P[2322] then transparencyBatch[#transparencyBatch+1] = {Part = P[2322], Transparency = 0.3999999761581421} end if P[3735] then transparencyBatch[#transparencyBatch+1] = {Part = P[3735], Transparency = 0.3999999761581421} end if P[2878] then transparencyBatch[#transparencyBatch+1] = {Part = P[2878], Transparency = 1} end if P[2324] then transparencyBatch[#transparencyBatch+1] = {Part = P[2324], Transparency = 0.4000000059604645} end if P[3336] then transparencyBatch[#transparencyBatch+1] = {Part = P[3336], Transparency = 0.4000000059604645} end if P[3205] then transparencyBatch[#transparencyBatch+1] = {Part = P[3205], Transparency = 1} end if P[3155] then transparencyBatch[#transparencyBatch+1] = {Part = P[3155], Transparency = 1} end if P[2876] then transparencyBatch[#transparencyBatch+1] = {Part = P[2876], Transparency = 1} end if P[1836] then transparencyBatch[#transparencyBatch+1] = {Part = P[1836], Transparency = 1} end if P[3269] then transparencyBatch[#transparencyBatch+1] = {Part = P[3269], Transparency = 0.5} end if P[2072] then transparencyBatch[#transparencyBatch+1] = {Part = P[2072], Transparency = 0.8500000238418579} end if P[3267] then transparencyBatch[#transparencyBatch+1] = {Part = P[3267], Transparency = 0.5} end if P[3352] then transparencyBatch[#transparencyBatch+1] = {Part = P[3352], Transparency = 0.3999999761581421} end if P[3259] then transparencyBatch[#transparencyBatch+1] = {Part = P[3259], Transparency = 0.5} end if P[3377] then transparencyBatch[#transparencyBatch+1] = {Part = P[3377], Transparency = 0.4000000059604645} end if P[3249] then transparencyBatch[#transparencyBatch+1] = {Part = P[3249], Transparency = 0.5} end if P[3265] then transparencyBatch[#transparencyBatch+1] = {Part = P[3265], Transparency = 0.5} end if P[3737] then transparencyBatch[#transparencyBatch+1] = {Part = P[3737], Transparency = 0.3999999761581421} end if P[3299] then transparencyBatch[#transparencyBatch+1] = {Part = P[3299], Transparency = 0.5} end if P[2197] then transparencyBatch[#transparencyBatch+1] = {Part = P[2197], Transparency = 0.5} end if P[2128] then transparencyBatch[#transparencyBatch+1] = {Part = P[2128], Transparency = 0.3999999761581421} end if P[3291] then transparencyBatch[#transparencyBatch+1] = {Part = P[3291], Transparency = 0.5} end if P[1992] then transparencyBatch[#transparencyBatch+1] = {Part = P[1992], Transparency = 0.5} end if P[2105] then transparencyBatch[#transparencyBatch+1] = {Part = P[2105], Transparency = 0.4000000059604645} end if P[3334] then transparencyBatch[#transparencyBatch+1] = {Part = P[3334], Transparency = 0.4000000059604645} end if P[3614] then transparencyBatch[#transparencyBatch+1] = {Part = P[3614], Transparency = 0.4000000059604645} end if P[3212] then transparencyBatch[#transparencyBatch+1] = {Part = P[3212], Transparency = 0.5} end if P[2014] then transparencyBatch[#transparencyBatch+1] = {Part = P[2014], Transparency = 0.5} end if P[3198] then transparencyBatch[#transparencyBatch+1] = {Part = P[3198], Transparency = 1} end if P[2783] then transparencyBatch[#transparencyBatch+1] = {Part = P[2783], Transparency = 1} end if P[2316] then transparencyBatch[#transparencyBatch+1] = {Part = P[2316], Transparency = 0.4000000059604645} end if P[3111] then transparencyBatch[#transparencyBatch+1] = {Part = P[3111], Transparency = 1} end if P[2488] then transparencyBatch[#transparencyBatch+1] = {Part = P[2488], Transparency = 1} end if P[3157] then transparencyBatch[#transparencyBatch+1] = {Part = P[3157], Transparency = 1} end if P[3154] then transparencyBatch[#transparencyBatch+1] = {Part = P[3154], Transparency = 1} end if P[3153] then transparencyBatch[#transparencyBatch+1] = {Part = P[3153], Transparency = 1} end if P[3501] then transparencyBatch[#transparencyBatch+1] = {Part = P[3501], Transparency = 0.4000000059604645} end if P[2172] then transparencyBatch[#transparencyBatch+1] = {Part = P[2172], Transparency = 0.3999999761581421} end if P[3376] then transparencyBatch[#transparencyBatch+1] = {Part = P[3376], Transparency = 0.3999999761581421} end if P[2397] then transparencyBatch[#transparencyBatch+1] = {Part = P[2397], Transparency = 1} end if P[2311] then transparencyBatch[#transparencyBatch+1] = {Part = P[2311], Transparency = 0.4000000059604645} end if P[4037] then transparencyBatch[#transparencyBatch+1] = {Part = P[4037], Transparency = 1} end if P[2016] then transparencyBatch[#transparencyBatch+1] = {Part = P[2016], Transparency = 0.5} end if P[3018] then transparencyBatch[#transparencyBatch+1] = {Part = P[3018], Transparency = 1} end if P[2312] then transparencyBatch[#transparencyBatch+1] = {Part = P[2312], Transparency = 0.4000000059604645} end if P[3014] then transparencyBatch[#transparencyBatch+1] = {Part = P[3014], Transparency = 1} end if P[3013] then transparencyBatch[#transparencyBatch+1] = {Part = P[3013], Transparency = 1} end if P[2169] then transparencyBatch[#transparencyBatch+1] = {Part = P[2169], Transparency = 0.4000000059604645} end if P[2109] then transparencyBatch[#transparencyBatch+1] = {Part = P[2109], Transparency = 0.4000000059604645} end if P[1839] then transparencyBatch[#transparencyBatch+1] = {Part = P[1839], Transparency = 1} end if P[2825] then transparencyBatch[#transparencyBatch+1] = {Part = P[2825], Transparency = 1} end if P[2963] then transparencyBatch[#transparencyBatch+1] = {Part = P[2963], Transparency = 1} end if P[3603] then transparencyBatch[#transparencyBatch+1] = {Part = P[3603], Transparency = 0.4000000059604645} end if P[3717] then transparencyBatch[#transparencyBatch+1] = {Part = P[3717], Transparency = 0.4000000059604645} end if P[2773] then transparencyBatch[#transparencyBatch+1] = {Part = P[2773], Transparency = 1} end if P[2916] then transparencyBatch[#transparencyBatch+1] = {Part = P[2916], Transparency = 1} end if P[3152] then transparencyBatch[#transparencyBatch+1] = {Part = P[3152], Transparency = 1} end if P[2912] then transparencyBatch[#transparencyBatch+1] = {Part = P[2912], Transparency = 1} end if P[2031] then transparencyBatch[#transparencyBatch+1] = {Part = P[2031], Transparency = 0.5} end if P[3381] then transparencyBatch[#transparencyBatch+1] = {Part = P[3381], Transparency = 0.4000000059604645} end if P[2492] then transparencyBatch[#transparencyBatch+1] = {Part = P[2492], Transparency = 1} end if P[2335] then transparencyBatch[#transparencyBatch+1] = {Part = P[2335], Transparency = 0.4000000059604645} end if P[2867] then transparencyBatch[#transparencyBatch+1] = {Part = P[2867], Transparency = 1} end if P[2115] then transparencyBatch[#transparencyBatch+1] = {Part = P[2115], Transparency = 0.4000000059604645} end if P[2123] then transparencyBatch[#transparencyBatch+1] = {Part = P[2123], Transparency = 0.3999999761581421} end if P[2403] then transparencyBatch[#transparencyBatch+1] = {Part = P[2403], Transparency = 1} end if P[1889] then transparencyBatch[#transparencyBatch+1] = {Part = P[1889], Transparency = 1} end if P[2290] then transparencyBatch[#transparencyBatch+1] = {Part = P[2290], Transparency = 0.5} end if P[2104] then transparencyBatch[#transparencyBatch+1] = {Part = P[2104], Transparency = 0.4000000059604645} end if P[1695] then transparencyBatch[#transparencyBatch+1] = {Part = P[1695], Transparency = 1} end if P[3383] then transparencyBatch[#transparencyBatch+1] = {Part = P[3383], Transparency = 0.3999999761581421} end if P[2120] then transparencyBatch[#transparencyBatch+1] = {Part = P[2120], Transparency = 0.4000000059604645} end if P[3375] then transparencyBatch[#transparencyBatch+1] = {Part = P[3375], Transparency = 0.4000000059604645} end if P[2780] then transparencyBatch[#transparencyBatch+1] = {Part = P[2780], Transparency = 1} end if P[1946] then transparencyBatch[#transparencyBatch+1] = {Part = P[1946], Transparency = 0.5} end if P[3610] then transparencyBatch[#transparencyBatch+1] = {Part = P[3610], Transparency = 0.3999999761581421} end if P[3507] then transparencyBatch[#transparencyBatch+1] = {Part = P[3507], Transparency = 0.4000000059604645} end if P[2681] then transparencyBatch[#transparencyBatch+1] = {Part = P[2681], Transparency = 1} end if P[2176] then transparencyBatch[#transparencyBatch+1] = {Part = P[2176], Transparency = 0.4000000059604645} end if P[1683] then transparencyBatch[#transparencyBatch+1] = {Part = P[1683], Transparency = 1} end if P[3525] then transparencyBatch[#transparencyBatch+1] = {Part = P[3525], Transparency = 0.3999999761581421} end if P[3597] then transparencyBatch[#transparencyBatch+1] = {Part = P[3597], Transparency = 0.4000000059604645} end if P[2922] then transparencyBatch[#transparencyBatch+1] = {Part = P[2922], Transparency = 1} end if P[3617] then transparencyBatch[#transparencyBatch+1] = {Part = P[3617], Transparency = 0.4000000059604645} end if P[2688] then transparencyBatch[#transparencyBatch+1] = {Part = P[2688], Transparency = 1} end if P[2347] then transparencyBatch[#transparencyBatch+1] = {Part = P[2347], Transparency = 0.4000000059604645} end if P[2487] then transparencyBatch[#transparencyBatch+1] = {Part = P[2487], Transparency = 1} end if P[3606] then transparencyBatch[#transparencyBatch+1] = {Part = P[3606], Transparency = 0.4000000059604645} end if P[2177] then transparencyBatch[#transparencyBatch+1] = {Part = P[2177], Transparency = 0.3999999761581421} end if P[2736] then transparencyBatch[#transparencyBatch+1] = {Part = P[2736], Transparency = 1} end if P[2734] then transparencyBatch[#transparencyBatch+1] = {Part = P[2734], Transparency = 1} end if P[2404] then transparencyBatch[#transparencyBatch+1] = {Part = P[2404], Transparency = 1} end if P[2044] then transparencyBatch[#transparencyBatch+1] = {Part = P[2044], Transparency = 1} end if P[2727] then transparencyBatch[#transparencyBatch+1] = {Part = P[2727], Transparency = 1} end if P[2199] then transparencyBatch[#transparencyBatch+1] = {Part = P[2199], Transparency = 0.5} end if P[1845] then transparencyBatch[#transparencyBatch+1] = {Part = P[1845], Transparency = 1} end if P[1929] then transparencyBatch[#transparencyBatch+1] = {Part = P[1929], Transparency = 0.5} end if P[2329] then transparencyBatch[#transparencyBatch+1] = {Part = P[2329], Transparency = 0.3999999761581421} end if P[3338] then transparencyBatch[#transparencyBatch+1] = {Part = P[3338], Transparency = 0.4000000059604645} end if P[3619] then transparencyBatch[#transparencyBatch+1] = {Part = P[3619], Transparency = 0.3999999761581421} end if P[2160] then transparencyBatch[#transparencyBatch+1] = {Part = P[2160], Transparency = 0.4000000059604645} end if P[2823] then transparencyBatch[#transparencyBatch+1] = {Part = P[2823], Transparency = 1} end if P[1948] then transparencyBatch[#transparencyBatch+1] = {Part = P[1948], Transparency = 0.5} end if P[2168] then transparencyBatch[#transparencyBatch+1] = {Part = P[2168], Transparency = 0.4000000059604645} end if P[57] then transparencyBatch[#transparencyBatch+1] = {Part = P[57], Transparency = 0.0009999871253967285} end if P[3720] then transparencyBatch[#transparencyBatch+1] = {Part = P[3720], Transparency = 0.4000000059604645} end if P[4182] then transparencyBatch[#transparencyBatch+1] = {Part = P[4182], Transparency = 999} end if P[2582] then transparencyBatch[#transparencyBatch+1] = {Part = P[2582], Transparency = 1} end if P[2581] then transparencyBatch[#transparencyBatch+1] = {Part = P[2581], Transparency = 1} end if P[3734] then transparencyBatch[#transparencyBatch+1] = {Part = P[3734], Transparency = 0.4000000059604645} end if P[2114] then transparencyBatch[#transparencyBatch+1] = {Part = P[2114], Transparency = 0.4000000059604645} end if P[2494] then transparencyBatch[#transparencyBatch+1] = {Part = P[2494], Transparency = 1} end if P[2068] then transparencyBatch[#transparencyBatch+1] = {Part = P[2068], Transparency = 0.8500000238418579} end if P[3511] then transparencyBatch[#transparencyBatch+1] = {Part = P[3511], Transparency = 0.4000000059604645} end if P[2351] then transparencyBatch[#transparencyBatch+1] = {Part = P[2351], Transparency = 0.3999999761581421} end if P[2447] then transparencyBatch[#transparencyBatch+1] = {Part = P[2447], Transparency = 1} end if P[2111] then transparencyBatch[#transparencyBatch+1] = {Part = P[2111], Transparency = 0.4000000059604645} end if P[2165] then transparencyBatch[#transparencyBatch+1] = {Part = P[2165], Transparency = 0.4000000059604645} end if P[2315] then transparencyBatch[#transparencyBatch+1] = {Part = P[2315], Transparency = 0.4000000059604645} end if P[3107] then transparencyBatch[#transparencyBatch+1] = {Part = P[3107], Transparency = 1} end if P[2405] then transparencyBatch[#transparencyBatch+1] = {Part = P[2405], Transparency = 1} end if P[2309] then transparencyBatch[#transparencyBatch+1] = {Part = P[2309], Transparency = 0.3999999761581421} end if P[8] then transparencyBatch[#transparencyBatch+1] = {Part = P[8], Transparency = 0.0009999871253967285} end if P[2914] then transparencyBatch[#transparencyBatch+1] = {Part = P[2914], Transparency = 1} end if P[2342] then transparencyBatch[#transparencyBatch+1] = {Part = P[2342], Transparency = 0.4000000059604645} end if P[2868] then transparencyBatch[#transparencyBatch+1] = {Part = P[2868], Transparency = 1} end if P[3713] then transparencyBatch[#transparencyBatch+1] = {Part = P[3713], Transparency = 0.4000000059604645} end if P[1972] then transparencyBatch[#transparencyBatch+1] = {Part = P[1972], Transparency = 0.5} end if P[2220] then transparencyBatch[#transparencyBatch+1] = {Part = P[2220], Transparency = 0.5} end if P[2193] then transparencyBatch[#transparencyBatch+1] = {Part = P[2193], Transparency = 0.5} end if P[2155] then transparencyBatch[#transparencyBatch+1] = {Part = P[2155], Transparency = 0.4000000059604645} end if P[2352] then transparencyBatch[#transparencyBatch+1] = {Part = P[2352], Transparency = 0.4000000059604645} end if P[3114] then transparencyBatch[#transparencyBatch+1] = {Part = P[3114], Transparency = 1} end if P[1979] then transparencyBatch[#transparencyBatch+1] = {Part = P[1979], Transparency = 0.5} end if P[1998] then transparencyBatch[#transparencyBatch+1] = {Part = P[1998], Transparency = 0.5} end batchMaterial(endpoint, transparencyBatch) local reflectanceBatch = {} if P[2784] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2784], Reflectance = 0.20000000298023224} end if P[3055] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3055], Reflectance = 0.20000000298023224} end if P[2726] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2726], Reflectance = 0.20000000298023224} end if P[2640] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2640], Reflectance = 0.20000000298023224} end if P[2590] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2590], Reflectance = 0.20000000298023224} end if P[2545] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2545], Reflectance = 0.20000000298023224} end if P[2396] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2396], Reflectance = 0.20000000298023224} end if P[4070] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4070], Reflectance = 0.4000000059604645} end if P[3017] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3017], Reflectance = 0.20000000298023224} end if P[2491] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2491], Reflectance = 0.20000000298023224} end if P[4064] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4064], Reflectance = 0.4000000059604645} end if P[4068] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4068], Reflectance = 0.4000000059604645} end if P[4066] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4066], Reflectance = 0.4000000059604645} end if P[2543] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2543], Reflectance = 0.20000000298023224} end if P[2677] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2677], Reflectance = 0.20000000298023224} end if P[3204] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3204], Reflectance = 0.20000000298023224} end if P[3112] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3112], Reflectance = 0.20000000298023224} end if P[3209] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3209], Reflectance = 0.20000000298023224} end if P[3064] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3064], Reflectance = 0.20000000298023224} end if P[2542] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2542], Reflectance = 0.20000000298023224} end if P[4062] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4062], Reflectance = 0.4000000059604645} end if P[2869] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2869], Reflectance = 0.20000000298023224} end if P[2592] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2592], Reflectance = 0.20000000298023224} end if P[2452] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2452], Reflectance = 0.20000000298023224} end if P[2966] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2966], Reflectance = 0.20000000298023224} end if P[2827] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2827], Reflectance = 0.20000000298023224} end if P[2632] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2632], Reflectance = 0.20000000298023224} end if P[2630] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2630], Reflectance = 0.20000000298023224} end if P[3208] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3208], Reflectance = 0.20000000298023224} end if P[2680] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2680], Reflectance = 0.20000000298023224} end if P[2924] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2924], Reflectance = 0.20000000298023224} end if P[2969] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2969], Reflectance = 0.20000000298023224} end if P[3065] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3065], Reflectance = 0.20000000298023224} end if P[2820] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2820], Reflectance = 0.20000000298023224} end if P[2725] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2725], Reflectance = 0.20000000298023224} end if P[2540] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2540], Reflectance = 0.20000000298023224} end if P[2450] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2450], Reflectance = 0.20000000298023224} end if P[2970] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2970], Reflectance = 0.20000000298023224} end if P[2449] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2449], Reflectance = 0.20000000298023224} end if P[3061] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3061], Reflectance = 0.20000000298023224} end if P[3113] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3113], Reflectance = 0.20000000298023224} end if P[3007] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3007], Reflectance = 0.20000000298023224} end if P[2453] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2453], Reflectance = 0.20000000298023224} end if P[2678] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2678], Reflectance = 0.20000000298023224} end if P[2629] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2629], Reflectance = 0.20000000298023224} end if P[2822] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2822], Reflectance = 0.20000000298023224} end if P[2589] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2589], Reflectance = 0.20000000298023224} end if P[3063] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3063], Reflectance = 0.20000000298023224} end if P[2782] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2782], Reflectance = 0.20000000298023224} end if P[2544] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2544], Reflectance = 0.20000000298023224} end if P[2964] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2964], Reflectance = 0.20000000298023224} end if P[2634] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2634], Reflectance = 0.20000000298023224} end if P[2878] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2878], Reflectance = 0.20000000298023224} end if P[3205] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3205], Reflectance = 0.20000000298023224} end if P[3155] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3155], Reflectance = 0.20000000298023224} end if P[2876] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2876], Reflectance = 0.20000000298023224} end if P[4072] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[4072], Reflectance = 0.4000000059604645} end if P[3198] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3198], Reflectance = 0.20000000298023224} end if P[2783] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2783], Reflectance = 0.20000000298023224} end if P[3111] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3111], Reflectance = 0.20000000298023224} end if P[2488] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2488], Reflectance = 0.20000000298023224} end if P[3157] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3157], Reflectance = 0.20000000298023224} end if P[3154] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3154], Reflectance = 0.20000000298023224} end if P[3153] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3153], Reflectance = 0.20000000298023224} end if P[2397] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2397], Reflectance = 0.20000000298023224} end if P[3018] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3018], Reflectance = 0.20000000298023224} end if P[3014] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3014], Reflectance = 0.20000000298023224} end if P[3013] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3013], Reflectance = 0.20000000298023224} end if P[2825] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2825], Reflectance = 0.20000000298023224} end if P[2963] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2963], Reflectance = 0.20000000298023224} end if P[2773] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2773], Reflectance = 0.20000000298023224} end if P[2916] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2916], Reflectance = 0.20000000298023224} end if P[3152] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3152], Reflectance = 0.20000000298023224} end if P[2912] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2912], Reflectance = 0.20000000298023224} end if P[2492] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2492], Reflectance = 0.20000000298023224} end if P[2867] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2867], Reflectance = 0.20000000298023224} end if P[1330] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[1330], Reflectance = 0.30000001192092896} end if P[2403] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2403], Reflectance = 0.20000000298023224} end if P[2780] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2780], Reflectance = 0.20000000298023224} end if P[2681] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2681], Reflectance = 0.20000000298023224} end if P[2922] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2922], Reflectance = 0.20000000298023224} end if P[2688] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2688], Reflectance = 0.20000000298023224} end if P[2487] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2487], Reflectance = 0.20000000298023224} end if P[2736] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2736], Reflectance = 0.20000000298023224} end if P[2734] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2734], Reflectance = 0.20000000298023224} end if P[2404] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2404], Reflectance = 0.20000000298023224} end if P[2727] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2727], Reflectance = 0.20000000298023224} end if P[2823] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2823], Reflectance = 0.20000000298023224} end if P[2582] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2582], Reflectance = 0.20000000298023224} end if P[2581] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2581], Reflectance = 0.20000000298023224} end if P[2494] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2494], Reflectance = 0.20000000298023224} end if P[2447] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2447], Reflectance = 0.20000000298023224} end if P[3107] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3107], Reflectance = 0.20000000298023224} end if P[2405] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2405], Reflectance = 0.20000000298023224} end if P[2914] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2914], Reflectance = 0.20000000298023224} end if P[2868] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[2868], Reflectance = 0.20000000298023224} end if P[3114] then reflectanceBatch[#reflectanceBatch+1] = {Part = P[3114], Reflectance = 0.20000000298023224} end batchMaterial(endpoint, reflectanceBatch) local colorBatch = {} if P[3621] then colorBatch[#colorBatch+1] = {Part = P[3621], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[3491] then colorBatch[#colorBatch+1] = {Part = P[3491], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1964] then colorBatch[#colorBatch+1] = {Part = P[1964], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[4177] then colorBatch[#colorBatch+1] = {Part = P[4177], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4104] then colorBatch[#colorBatch+1] = {Part = P[4104], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3328] then colorBatch[#colorBatch+1] = {Part = P[3328], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[3650] then colorBatch[#colorBatch+1] = {Part = P[3650], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3816] then colorBatch[#colorBatch+1] = {Part = P[3816], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2229] then colorBatch[#colorBatch+1] = {Part = P[2229], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3353] then colorBatch[#colorBatch+1] = {Part = P[3353], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[252] then colorBatch[#colorBatch+1] = {Part = P[252], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1680] then colorBatch[#colorBatch+1] = {Part = P[1680], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[4114] then colorBatch[#colorBatch+1] = {Part = P[4114], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1196] then colorBatch[#colorBatch+1] = {Part = P[1196], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2958] then colorBatch[#colorBatch+1] = {Part = P[2958], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2802] then colorBatch[#colorBatch+1] = {Part = P[2802], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2132] then colorBatch[#colorBatch+1] = {Part = P[2132], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2957] then colorBatch[#colorBatch+1] = {Part = P[2957], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2775] then colorBatch[#colorBatch+1] = {Part = P[2775], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2857] then colorBatch[#colorBatch+1] = {Part = P[2857], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2224] then colorBatch[#colorBatch+1] = {Part = P[2224], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2477] then colorBatch[#colorBatch+1] = {Part = P[2477], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2602] then colorBatch[#colorBatch+1] = {Part = P[2602], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[435] then colorBatch[#colorBatch+1] = {Part = P[435], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[105] then colorBatch[#colorBatch+1] = {Part = P[105], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2018] then colorBatch[#colorBatch+1] = {Part = P[2018], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3272] then colorBatch[#colorBatch+1] = {Part = P[3272], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3489] then colorBatch[#colorBatch+1] = {Part = P[3489], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2258] then colorBatch[#colorBatch+1] = {Part = P[2258], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2029] then colorBatch[#colorBatch+1] = {Part = P[2029], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1983] then colorBatch[#colorBatch+1] = {Part = P[1983], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2121] then colorBatch[#colorBatch+1] = {Part = P[2121], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3148] then colorBatch[#colorBatch+1] = {Part = P[3148], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1959] then colorBatch[#colorBatch+1] = {Part = P[1959], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1994] then colorBatch[#colorBatch+1] = {Part = P[1994], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3363] then colorBatch[#colorBatch+1] = {Part = P[3363], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[3441] then colorBatch[#colorBatch+1] = {Part = P[3441], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1971] then colorBatch[#colorBatch+1] = {Part = P[1971], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2430] then colorBatch[#colorBatch+1] = {Part = P[2430], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2089] then colorBatch[#colorBatch+1] = {Part = P[2089], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[212] then colorBatch[#colorBatch+1] = {Part = P[212], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2890] then colorBatch[#colorBatch+1] = {Part = P[2890], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2188] then colorBatch[#colorBatch+1] = {Part = P[2188], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2144] then colorBatch[#colorBatch+1] = {Part = P[2144], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2862] then colorBatch[#colorBatch+1] = {Part = P[2862], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3016] then colorBatch[#colorBatch+1] = {Part = P[3016], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[2416] then colorBatch[#colorBatch+1] = {Part = P[2416], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3295] then colorBatch[#colorBatch+1] = {Part = P[3295], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2991] then colorBatch[#colorBatch+1] = {Part = P[2991], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2278] then colorBatch[#colorBatch+1] = {Part = P[2278], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2814] then colorBatch[#colorBatch+1] = {Part = P[2814], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3263] then colorBatch[#colorBatch+1] = {Part = P[3263], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2655] then colorBatch[#colorBatch+1] = {Part = P[2655], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2816] then colorBatch[#colorBatch+1] = {Part = P[2816], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[553] then colorBatch[#colorBatch+1] = {Part = P[553], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2118] then colorBatch[#colorBatch+1] = {Part = P[2118], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2166] then colorBatch[#colorBatch+1] = {Part = P[2166], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2307] then colorBatch[#colorBatch+1] = {Part = P[2307], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[2743] then colorBatch[#colorBatch+1] = {Part = P[2743], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2321] then colorBatch[#colorBatch+1] = {Part = P[2321], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3335] then colorBatch[#colorBatch+1] = {Part = P[3335], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2614] then colorBatch[#colorBatch+1] = {Part = P[2614], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3549] then colorBatch[#colorBatch+1] = {Part = P[3549], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2394] then colorBatch[#colorBatch+1] = {Part = P[2394], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3313] then colorBatch[#colorBatch+1] = {Part = P[3313], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3811] then colorBatch[#colorBatch+1] = {Part = P[3811], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2171] then colorBatch[#colorBatch+1] = {Part = P[2171], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3411] then colorBatch[#colorBatch+1] = {Part = P[3411], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[812] then colorBatch[#colorBatch+1] = {Part = P[812], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3365] then colorBatch[#colorBatch+1] = {Part = P[3365], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1996] then colorBatch[#colorBatch+1] = {Part = P[1996], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3660] then colorBatch[#colorBatch+1] = {Part = P[3660], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2936] then colorBatch[#colorBatch+1] = {Part = P[2936], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2784] then colorBatch[#colorBatch+1] = {Part = P[2784], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[14] then colorBatch[#colorBatch+1] = {Part = P[14], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2892] then colorBatch[#colorBatch+1] = {Part = P[2892], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2232] then colorBatch[#colorBatch+1] = {Part = P[2232], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2110] then colorBatch[#colorBatch+1] = {Part = P[2110], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1280] then colorBatch[#colorBatch+1] = {Part = P[1280], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3837] then colorBatch[#colorBatch+1] = {Part = P[3837], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1107] then colorBatch[#colorBatch+1] = {Part = P[1107], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1920] then colorBatch[#colorBatch+1] = {Part = P[1920], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[227] then colorBatch[#colorBatch+1] = {Part = P[227], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2103] then colorBatch[#colorBatch+1] = {Part = P[2103], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3055] then colorBatch[#colorBatch+1] = {Part = P[3055], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3297] then colorBatch[#colorBatch+1] = {Part = P[3297], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3661] then colorBatch[#colorBatch+1] = {Part = P[3661], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3167] then colorBatch[#colorBatch+1] = {Part = P[3167], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2164] then colorBatch[#colorBatch+1] = {Part = P[2164], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2650] then colorBatch[#colorBatch+1] = {Part = P[2650], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2509] then colorBatch[#colorBatch+1] = {Part = P[2509], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4043] then colorBatch[#colorBatch+1] = {Part = P[4043], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3674] then colorBatch[#colorBatch+1] = {Part = P[3674], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3343] then colorBatch[#colorBatch+1] = {Part = P[3343], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3474] then colorBatch[#colorBatch+1] = {Part = P[3474], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2113] then colorBatch[#colorBatch+1] = {Part = P[2113], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2855] then colorBatch[#colorBatch+1] = {Part = P[2855], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[47] then colorBatch[#colorBatch+1] = {Part = P[47], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3330] then colorBatch[#colorBatch+1] = {Part = P[3330], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[2478] then colorBatch[#colorBatch+1] = {Part = P[2478], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2310] then colorBatch[#colorBatch+1] = {Part = P[2310], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3952] then colorBatch[#colorBatch+1] = {Part = P[3952], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2943] then colorBatch[#colorBatch+1] = {Part = P[2943], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2061] then colorBatch[#colorBatch+1] = {Part = P[2061], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2726] then colorBatch[#colorBatch+1] = {Part = P[2726], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2173] then colorBatch[#colorBatch+1] = {Part = P[2173], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2379] then colorBatch[#colorBatch+1] = {Part = P[2379], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2947] then colorBatch[#colorBatch+1] = {Part = P[2947], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2023] then colorBatch[#colorBatch+1] = {Part = P[2023], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3271] then colorBatch[#colorBatch+1] = {Part = P[3271], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2996] then colorBatch[#colorBatch+1] = {Part = P[2996], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2358] then colorBatch[#colorBatch+1] = {Part = P[2358], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2894] then colorBatch[#colorBatch+1] = {Part = P[2894], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3036] then colorBatch[#colorBatch+1] = {Part = P[3036], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3721] then colorBatch[#colorBatch+1] = {Part = P[3721], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2842] then colorBatch[#colorBatch+1] = {Part = P[2842], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[624] then colorBatch[#colorBatch+1] = {Part = P[624], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3656] then colorBatch[#colorBatch+1] = {Part = P[3656], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2640] then colorBatch[#colorBatch+1] = {Part = P[2640], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1182] then colorBatch[#colorBatch+1] = {Part = P[1182], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2073] then colorBatch[#colorBatch+1] = {Part = P[2073], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3598] then colorBatch[#colorBatch+1] = {Part = P[3598], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[2279] then colorBatch[#colorBatch+1] = {Part = P[2279], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3860] then colorBatch[#colorBatch+1] = {Part = P[3860], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2081] then colorBatch[#colorBatch+1] = {Part = P[2081], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[273] then colorBatch[#colorBatch+1] = {Part = P[273], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[10] then colorBatch[#colorBatch+1] = {Part = P[10], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3146] then colorBatch[#colorBatch+1] = {Part = P[3146], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3080] then colorBatch[#colorBatch+1] = {Part = P[3080], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3500] then colorBatch[#colorBatch+1] = {Part = P[3500], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3510] then colorBatch[#colorBatch+1] = {Part = P[3510], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2710] then colorBatch[#colorBatch+1] = {Part = P[2710], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1985] then colorBatch[#colorBatch+1] = {Part = P[1985], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1937] then colorBatch[#colorBatch+1] = {Part = P[1937], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1189] then colorBatch[#colorBatch+1] = {Part = P[1189], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3293] then colorBatch[#colorBatch+1] = {Part = P[3293], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[4045] then colorBatch[#colorBatch+1] = {Part = P[4045], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[50] then colorBatch[#colorBatch+1] = {Part = P[50], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3464] then colorBatch[#colorBatch+1] = {Part = P[3464], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2300] then colorBatch[#colorBatch+1] = {Part = P[2300], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2306] then colorBatch[#colorBatch+1] = {Part = P[2306], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[1955] then colorBatch[#colorBatch+1] = {Part = P[1955], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1990] then colorBatch[#colorBatch+1] = {Part = P[1990], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1084] then colorBatch[#colorBatch+1] = {Part = P[1084], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[588] then colorBatch[#colorBatch+1] = {Part = P[588], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1641] then colorBatch[#colorBatch+1] = {Part = P[1641], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[856] then colorBatch[#colorBatch+1] = {Part = P[856], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2490] then colorBatch[#colorBatch+1] = {Part = P[2490], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3351] then colorBatch[#colorBatch+1] = {Part = P[3351], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[3436] then colorBatch[#colorBatch+1] = {Part = P[3436], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2584] then colorBatch[#colorBatch+1] = {Part = P[2584], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2003] then colorBatch[#colorBatch+1] = {Part = P[2003], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[546] then colorBatch[#colorBatch+1] = {Part = P[546], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3847] then colorBatch[#colorBatch+1] = {Part = P[3847], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2208] then colorBatch[#colorBatch+1] = {Part = P[2208], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2170] then colorBatch[#colorBatch+1] = {Part = P[2170], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2771] then colorBatch[#colorBatch+1] = {Part = P[2771], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2175] then colorBatch[#colorBatch+1] = {Part = P[2175], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2269] then colorBatch[#colorBatch+1] = {Part = P[2269], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[791] then colorBatch[#colorBatch+1] = {Part = P[791], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3638] then colorBatch[#colorBatch+1] = {Part = P[3638], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2689] then colorBatch[#colorBatch+1] = {Part = P[2689], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2724] then colorBatch[#colorBatch+1] = {Part = P[2724], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3037] then colorBatch[#colorBatch+1] = {Part = P[3037], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2345] then colorBatch[#colorBatch+1] = {Part = P[2345], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2722] then colorBatch[#colorBatch+1] = {Part = P[2722], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2590] then colorBatch[#colorBatch+1] = {Part = P[2590], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[506] then colorBatch[#colorBatch+1] = {Part = P[506], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2185] then colorBatch[#colorBatch+1] = {Part = P[2185], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1692] then colorBatch[#colorBatch+1] = {Part = P[1692], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[3466] then colorBatch[#colorBatch+1] = {Part = P[3466], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[324] then colorBatch[#colorBatch+1] = {Part = P[324], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2597] then colorBatch[#colorBatch+1] = {Part = P[2597], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1504] then colorBatch[#colorBatch+1] = {Part = P[1504], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[2245] then colorBatch[#colorBatch+1] = {Part = P[2245], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2608] then colorBatch[#colorBatch+1] = {Part = P[2608], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[43] then colorBatch[#colorBatch+1] = {Part = P[43], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2480] then colorBatch[#colorBatch+1] = {Part = P[2480], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1016] then colorBatch[#colorBatch+1] = {Part = P[1016], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3288] then colorBatch[#colorBatch+1] = {Part = P[3288], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2712] then colorBatch[#colorBatch+1] = {Part = P[2712], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3875] then colorBatch[#colorBatch+1] = {Part = P[3875], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2883] then colorBatch[#colorBatch+1] = {Part = P[2883], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3094] then colorBatch[#colorBatch+1] = {Part = P[3094], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2344] then colorBatch[#colorBatch+1] = {Part = P[2344], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2982] then colorBatch[#colorBatch+1] = {Part = P[2982], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3654] then colorBatch[#colorBatch+1] = {Part = P[3654], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3279] then colorBatch[#colorBatch+1] = {Part = P[3279], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2388] then colorBatch[#colorBatch+1] = {Part = P[2388], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2626] then colorBatch[#colorBatch+1] = {Part = P[2626], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2545] then colorBatch[#colorBatch+1] = {Part = P[2545], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2533] then colorBatch[#colorBatch+1] = {Part = P[2533], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2440] then colorBatch[#colorBatch+1] = {Part = P[2440], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2396] then colorBatch[#colorBatch+1] = {Part = P[2396], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[4070] then colorBatch[#colorBatch+1] = {Part = P[4070], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[2593] then colorBatch[#colorBatch+1] = {Part = P[2593], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[3783] then colorBatch[#colorBatch+1] = {Part = P[3783], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2995] then colorBatch[#colorBatch+1] = {Part = P[2995], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2139] then colorBatch[#colorBatch+1] = {Part = P[2139], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2093] then colorBatch[#colorBatch+1] = {Part = P[2093], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2380] then colorBatch[#colorBatch+1] = {Part = P[2380], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1770] then colorBatch[#colorBatch+1] = {Part = P[1770], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[266] then colorBatch[#colorBatch+1] = {Part = P[266], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2467] then colorBatch[#colorBatch+1] = {Part = P[2467], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[428] then colorBatch[#colorBatch+1] = {Part = P[428], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[903] then colorBatch[#colorBatch+1] = {Part = P[903], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1854] then colorBatch[#colorBatch+1] = {Part = P[1854], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2818] then colorBatch[#colorBatch+1] = {Part = P[2818], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3302] then colorBatch[#colorBatch+1] = {Part = P[3302], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2718] then colorBatch[#colorBatch+1] = {Part = P[2718], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2357] then colorBatch[#colorBatch+1] = {Part = P[2357], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[1509] then colorBatch[#colorBatch+1] = {Part = P[1509], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2671] then colorBatch[#colorBatch+1] = {Part = P[2671], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4106] then colorBatch[#colorBatch+1] = {Part = P[4106], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3633] then colorBatch[#colorBatch+1] = {Part = P[3633], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1927] then colorBatch[#colorBatch+1] = {Part = P[1927], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1604] then colorBatch[#colorBatch+1] = {Part = P[1604], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2250] then colorBatch[#colorBatch+1] = {Part = P[2250], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2568] then colorBatch[#colorBatch+1] = {Part = P[2568], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3566] then colorBatch[#colorBatch+1] = {Part = P[3566], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2641] then colorBatch[#colorBatch+1] = {Part = P[2641], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[309] then colorBatch[#colorBatch+1] = {Part = P[309], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2326] then colorBatch[#colorBatch+1] = {Part = P[2326], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2679] then colorBatch[#colorBatch+1] = {Part = P[2679], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[3912] then colorBatch[#colorBatch+1] = {Part = P[3912], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2317] then colorBatch[#colorBatch+1] = {Part = P[2317], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[1657] then colorBatch[#colorBatch+1] = {Part = P[1657], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2227] then colorBatch[#colorBatch+1] = {Part = P[2227], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3945] then colorBatch[#colorBatch+1] = {Part = P[3945], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3452] then colorBatch[#colorBatch+1] = {Part = P[3452], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2189] then colorBatch[#colorBatch+1] = {Part = P[2189], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3794] then colorBatch[#colorBatch+1] = {Part = P[3794], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[873] then colorBatch[#colorBatch+1] = {Part = P[873], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3017] then colorBatch[#colorBatch+1] = {Part = P[3017], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2179] then colorBatch[#colorBatch+1] = {Part = P[2179], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3166] then colorBatch[#colorBatch+1] = {Part = P[3166], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3444] then colorBatch[#colorBatch+1] = {Part = P[3444], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2579] then colorBatch[#colorBatch+1] = {Part = P[2579], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3023] then colorBatch[#colorBatch+1] = {Part = P[3023], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2365] then colorBatch[#colorBatch+1] = {Part = P[2365], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2163] then colorBatch[#colorBatch+1] = {Part = P[2163], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3727] then colorBatch[#colorBatch+1] = {Part = P[3727], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2476] then colorBatch[#colorBatch+1] = {Part = P[2476], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[384] then colorBatch[#colorBatch+1] = {Part = P[384], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[196] then colorBatch[#colorBatch+1] = {Part = P[196], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3635] then colorBatch[#colorBatch+1] = {Part = P[3635], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[567] then colorBatch[#colorBatch+1] = {Part = P[567], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1914] then colorBatch[#colorBatch+1] = {Part = P[1914], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[4184] then colorBatch[#colorBatch+1] = {Part = P[4184], Color = Color3.new(0.3529411852359772,0.2980392277240753,0.25882354378700256), UnionColoring = false} end if P[3090] then colorBatch[#colorBatch+1] = {Part = P[3090], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2148] then colorBatch[#colorBatch+1] = {Part = P[2148], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[4180] then colorBatch[#colorBatch+1] = {Part = P[4180], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4173] then colorBatch[#colorBatch+1] = {Part = P[4173], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3301] then colorBatch[#colorBatch+1] = {Part = P[3301], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[4175] then colorBatch[#colorBatch+1] = {Part = P[4175], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[476] then colorBatch[#colorBatch+1] = {Part = P[476], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2259] then colorBatch[#colorBatch+1] = {Part = P[2259], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3928] then colorBatch[#colorBatch+1] = {Part = P[3928], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3959] then colorBatch[#colorBatch+1] = {Part = P[3959], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3659] then colorBatch[#colorBatch+1] = {Part = P[3659], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2578] then colorBatch[#colorBatch+1] = {Part = P[2578], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3559] then colorBatch[#colorBatch+1] = {Part = P[3559], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[954] then colorBatch[#colorBatch+1] = {Part = P[954], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3494] then colorBatch[#colorBatch+1] = {Part = P[3494], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3523] then colorBatch[#colorBatch+1] = {Part = P[3523], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[4169] then colorBatch[#colorBatch+1] = {Part = P[4169], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[4167] then colorBatch[#colorBatch+1] = {Part = P[4167], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[2080] then colorBatch[#colorBatch+1] = {Part = P[2080], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1700] then colorBatch[#colorBatch+1] = {Part = P[1700], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2491] then colorBatch[#colorBatch+1] = {Part = P[2491], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3878] then colorBatch[#colorBatch+1] = {Part = P[3878], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[40] then colorBatch[#colorBatch+1] = {Part = P[40], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1970] then colorBatch[#colorBatch+1] = {Part = P[1970], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2070] then colorBatch[#colorBatch+1] = {Part = P[2070], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2206] then colorBatch[#colorBatch+1] = {Part = P[2206], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[91] then colorBatch[#colorBatch+1] = {Part = P[91], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4162] then colorBatch[#colorBatch+1] = {Part = P[4162], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4156] then colorBatch[#colorBatch+1] = {Part = P[4156], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4159] then colorBatch[#colorBatch+1] = {Part = P[4159], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3712] then colorBatch[#colorBatch+1] = {Part = P[3712], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3913] then colorBatch[#colorBatch+1] = {Part = P[3913], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2457] then colorBatch[#colorBatch+1] = {Part = P[2457], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1925] then colorBatch[#colorBatch+1] = {Part = P[1925], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2525] then colorBatch[#colorBatch+1] = {Part = P[2525], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3369] then colorBatch[#colorBatch+1] = {Part = P[3369], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[4152] then colorBatch[#colorBatch+1] = {Part = P[4152], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4150] then colorBatch[#colorBatch+1] = {Part = P[4150], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3942] then colorBatch[#colorBatch+1] = {Part = P[3942], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3715] then colorBatch[#colorBatch+1] = {Part = P[3715], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[4147] then colorBatch[#colorBatch+1] = {Part = P[4147], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3790] then colorBatch[#colorBatch+1] = {Part = P[3790], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1928] then colorBatch[#colorBatch+1] = {Part = P[1928], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3455] then colorBatch[#colorBatch+1] = {Part = P[3455], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2565] then colorBatch[#colorBatch+1] = {Part = P[2565], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4138] then colorBatch[#colorBatch+1] = {Part = P[4138], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[2240] then colorBatch[#colorBatch+1] = {Part = P[2240], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3257] then colorBatch[#colorBatch+1] = {Part = P[3257], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[4130] then colorBatch[#colorBatch+1] = {Part = P[4130], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[4126] then colorBatch[#colorBatch+1] = {Part = P[4126], Color = Color3.new(0.5960784554481506,0.5960784554481506,0.5960784554481506), UnionColoring = false} end if P[4124] then colorBatch[#colorBatch+1] = {Part = P[4124], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4122] then colorBatch[#colorBatch+1] = {Part = P[4122], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[238] then colorBatch[#colorBatch+1] = {Part = P[238], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4118] then colorBatch[#colorBatch+1] = {Part = P[4118], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4116] then colorBatch[#colorBatch+1] = {Part = P[4116], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2875] then colorBatch[#colorBatch+1] = {Part = P[2875], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4112] then colorBatch[#colorBatch+1] = {Part = P[4112], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2433] then colorBatch[#colorBatch+1] = {Part = P[2433], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4110] then colorBatch[#colorBatch+1] = {Part = P[4110], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4108] then colorBatch[#colorBatch+1] = {Part = P[4108], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4102] then colorBatch[#colorBatch+1] = {Part = P[4102], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4064] then colorBatch[#colorBatch+1] = {Part = P[4064], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[3354] then colorBatch[#colorBatch+1] = {Part = P[3354], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[753] then colorBatch[#colorBatch+1] = {Part = P[753], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2074] then colorBatch[#colorBatch+1] = {Part = P[2074], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2619] then colorBatch[#colorBatch+1] = {Part = P[2619], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2485] then colorBatch[#colorBatch+1] = {Part = P[2485], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4098] then colorBatch[#colorBatch+1] = {Part = P[4098], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3698] then colorBatch[#colorBatch+1] = {Part = P[3698], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2573] then colorBatch[#colorBatch+1] = {Part = P[2573], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2493] then colorBatch[#colorBatch+1] = {Part = P[2493], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3569] then colorBatch[#colorBatch+1] = {Part = P[3569], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[774] then colorBatch[#colorBatch+1] = {Part = P[774], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4090] then colorBatch[#colorBatch+1] = {Part = P[4090], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[4087] then colorBatch[#colorBatch+1] = {Part = P[4087], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2327] then colorBatch[#colorBatch+1] = {Part = P[2327], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[2387] then colorBatch[#colorBatch+1] = {Part = P[2387], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[945] then colorBatch[#colorBatch+1] = {Part = P[945], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1162] then colorBatch[#colorBatch+1] = {Part = P[1162], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[3789] then colorBatch[#colorBatch+1] = {Part = P[3789], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[483] then colorBatch[#colorBatch+1] = {Part = P[483], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3626] then colorBatch[#colorBatch+1] = {Part = P[3626], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2084] then colorBatch[#colorBatch+1] = {Part = P[2084], Color = Color3.new(1,1,0), UnionColoring = false} end if P[3883] then colorBatch[#colorBatch+1] = {Part = P[3883], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[4081] then colorBatch[#colorBatch+1] = {Part = P[4081], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[4078] then colorBatch[#colorBatch+1] = {Part = P[4078], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[4075] then colorBatch[#colorBatch+1] = {Part = P[4075], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3309] then colorBatch[#colorBatch+1] = {Part = P[3309], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3280] then colorBatch[#colorBatch+1] = {Part = P[3280], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2713] then colorBatch[#colorBatch+1] = {Part = P[2713], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4068] then colorBatch[#colorBatch+1] = {Part = P[4068], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[4056] then colorBatch[#colorBatch+1] = {Part = P[4056], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[953] then colorBatch[#colorBatch+1] = {Part = P[953], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[4066] then colorBatch[#colorBatch+1] = {Part = P[4066], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[4100] then colorBatch[#colorBatch+1] = {Part = P[4100], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3910] then colorBatch[#colorBatch+1] = {Part = P[3910], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[4010] then colorBatch[#colorBatch+1] = {Part = P[4010], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[3684] then colorBatch[#colorBatch+1] = {Part = P[3684], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2027] then colorBatch[#colorBatch+1] = {Part = P[2027], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1122] then colorBatch[#colorBatch+1] = {Part = P[1122], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4058] then colorBatch[#colorBatch+1] = {Part = P[4058], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3685] then colorBatch[#colorBatch+1] = {Part = P[3685], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2841] then colorBatch[#colorBatch+1] = {Part = P[2841], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3645] then colorBatch[#colorBatch+1] = {Part = P[3645], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[4053] then colorBatch[#colorBatch+1] = {Part = P[4053], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[4052] then colorBatch[#colorBatch+1] = {Part = P[4052], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2661] then colorBatch[#colorBatch+1] = {Part = P[2661], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2905] then colorBatch[#colorBatch+1] = {Part = P[2905], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3524] then colorBatch[#colorBatch+1] = {Part = P[3524], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2468] then colorBatch[#colorBatch+1] = {Part = P[2468], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2052] then colorBatch[#colorBatch+1] = {Part = P[2052], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[4051] then colorBatch[#colorBatch+1] = {Part = P[4051], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[168] then colorBatch[#colorBatch+1] = {Part = P[168], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3639] then colorBatch[#colorBatch+1] = {Part = P[3639], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2435] then colorBatch[#colorBatch+1] = {Part = P[2435], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3314] then colorBatch[#colorBatch+1] = {Part = P[3314], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2483] then colorBatch[#colorBatch+1] = {Part = P[2483], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[695] then colorBatch[#colorBatch+1] = {Part = P[695], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3593] then colorBatch[#colorBatch+1] = {Part = P[3593], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1301] then colorBatch[#colorBatch+1] = {Part = P[1301], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2633] then colorBatch[#colorBatch+1] = {Part = P[2633], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1252] then colorBatch[#colorBatch+1] = {Part = P[1252], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4048] then colorBatch[#colorBatch+1] = {Part = P[4048], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2705] then colorBatch[#colorBatch+1] = {Part = P[2705], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4047] then colorBatch[#colorBatch+1] = {Part = P[4047], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3156] then colorBatch[#colorBatch+1] = {Part = P[3156], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[1950] then colorBatch[#colorBatch+1] = {Part = P[1950], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[4046] then colorBatch[#colorBatch+1] = {Part = P[4046], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2998] then colorBatch[#colorBatch+1] = {Part = P[2998], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4044] then colorBatch[#colorBatch+1] = {Part = P[4044], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2442] then colorBatch[#colorBatch+1] = {Part = P[2442], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[667] then colorBatch[#colorBatch+1] = {Part = P[667], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4042] then colorBatch[#colorBatch+1] = {Part = P[4042], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3054] then colorBatch[#colorBatch+1] = {Part = P[3054], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3763] then colorBatch[#colorBatch+1] = {Part = P[3763], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2178] then colorBatch[#colorBatch+1] = {Part = P[2178], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[4031] then colorBatch[#colorBatch+1] = {Part = P[4031], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[4029] then colorBatch[#colorBatch+1] = {Part = P[4029], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2543] then colorBatch[#colorBatch+1] = {Part = P[2543], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1951] then colorBatch[#colorBatch+1] = {Part = P[1951], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2246] then colorBatch[#colorBatch+1] = {Part = P[2246], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[2202] then colorBatch[#colorBatch+1] = {Part = P[2202], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[4026] then colorBatch[#colorBatch+1] = {Part = P[4026], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end if P[2079] then colorBatch[#colorBatch+1] = {Part = P[2079], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2484] then colorBatch[#colorBatch+1] = {Part = P[2484], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2320] then colorBatch[#colorBatch+1] = {Part = P[2320], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3759] then colorBatch[#colorBatch+1] = {Part = P[3759], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2698] then colorBatch[#colorBatch+1] = {Part = P[2698], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2076] then colorBatch[#colorBatch+1] = {Part = P[2076], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3583] then colorBatch[#colorBatch+1] = {Part = P[3583], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2423] then colorBatch[#colorBatch+1] = {Part = P[2423], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2677] then colorBatch[#colorBatch+1] = {Part = P[2677], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1757] then colorBatch[#colorBatch+1] = {Part = P[1757], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[1353] then colorBatch[#colorBatch+1] = {Part = P[1353], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2337] then colorBatch[#colorBatch+1] = {Part = P[2337], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3204] then colorBatch[#colorBatch+1] = {Part = P[3204], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2751] then colorBatch[#colorBatch+1] = {Part = P[2751], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3118] then colorBatch[#colorBatch+1] = {Part = P[3118], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2205] then colorBatch[#colorBatch+1] = {Part = P[2205], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3954] then colorBatch[#colorBatch+1] = {Part = P[3954], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2030] then colorBatch[#colorBatch+1] = {Part = P[2030], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3953] then colorBatch[#colorBatch+1] = {Part = P[3953], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3917] then colorBatch[#colorBatch+1] = {Part = P[3917], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3905] then colorBatch[#colorBatch+1] = {Part = P[3905], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[3239] then colorBatch[#colorBatch+1] = {Part = P[3239], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3373] then colorBatch[#colorBatch+1] = {Part = P[3373], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[1224] then colorBatch[#colorBatch+1] = {Part = P[1224], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3780] then colorBatch[#colorBatch+1] = {Part = P[3780], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[24] then colorBatch[#colorBatch+1] = {Part = P[24], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1931] then colorBatch[#colorBatch+1] = {Part = P[1931], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1507] then colorBatch[#colorBatch+1] = {Part = P[1507], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[3950] then colorBatch[#colorBatch+1] = {Part = P[3950], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[788] then colorBatch[#colorBatch+1] = {Part = P[788], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3949] then colorBatch[#colorBatch+1] = {Part = P[3949], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3625] then colorBatch[#colorBatch+1] = {Part = P[3625], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2990] then colorBatch[#colorBatch+1] = {Part = P[2990], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3947] then colorBatch[#colorBatch+1] = {Part = P[3947], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2656] then colorBatch[#colorBatch+1] = {Part = P[2656], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3946] then colorBatch[#colorBatch+1] = {Part = P[3946], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2807] then colorBatch[#colorBatch+1] = {Part = P[2807], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2267] then colorBatch[#colorBatch+1] = {Part = P[2267], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3490] then colorBatch[#colorBatch+1] = {Part = P[3490], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2125] then colorBatch[#colorBatch+1] = {Part = P[2125], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[3254] then colorBatch[#colorBatch+1] = {Part = P[3254], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3944] then colorBatch[#colorBatch+1] = {Part = P[3944], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2851] then colorBatch[#colorBatch+1] = {Part = P[2851], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[952] then colorBatch[#colorBatch+1] = {Part = P[952], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[3548] then colorBatch[#colorBatch+1] = {Part = P[3548], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2613] then colorBatch[#colorBatch+1] = {Part = P[2613], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[509] then colorBatch[#colorBatch+1] = {Part = P[509], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3941] then colorBatch[#colorBatch+1] = {Part = P[3941], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3940] then colorBatch[#colorBatch+1] = {Part = P[3940], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3939] then colorBatch[#colorBatch+1] = {Part = P[3939], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3938] then colorBatch[#colorBatch+1] = {Part = P[3938], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2218] then colorBatch[#colorBatch+1] = {Part = P[2218], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2721] then colorBatch[#colorBatch+1] = {Part = P[2721], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3767] then colorBatch[#colorBatch+1] = {Part = P[3767], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2699] then colorBatch[#colorBatch+1] = {Part = P[2699], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3937] then colorBatch[#colorBatch+1] = {Part = P[3937], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2340] then colorBatch[#colorBatch+1] = {Part = P[2340], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1689] then colorBatch[#colorBatch+1] = {Part = P[1689], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1898] then colorBatch[#colorBatch+1] = {Part = P[1898], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2287] then colorBatch[#colorBatch+1] = {Part = P[2287], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3936] then colorBatch[#colorBatch+1] = {Part = P[3936], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2756] then colorBatch[#colorBatch+1] = {Part = P[2756], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[659] then colorBatch[#colorBatch+1] = {Part = P[659], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3424] then colorBatch[#colorBatch+1] = {Part = P[3424], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3934] then colorBatch[#colorBatch+1] = {Part = P[3934], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2735] then colorBatch[#colorBatch+1] = {Part = P[2735], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3039] then colorBatch[#colorBatch+1] = {Part = P[3039], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3933] then colorBatch[#colorBatch+1] = {Part = P[3933], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[490] then colorBatch[#colorBatch+1] = {Part = P[490], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2474] then colorBatch[#colorBatch+1] = {Part = P[2474], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2137] then colorBatch[#colorBatch+1] = {Part = P[2137], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[880] then colorBatch[#colorBatch+1] = {Part = P[880], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3132] then colorBatch[#colorBatch+1] = {Part = P[3132], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3112] then colorBatch[#colorBatch+1] = {Part = P[3112], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[781] then colorBatch[#colorBatch+1] = {Part = P[781], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2156] then colorBatch[#colorBatch+1] = {Part = P[2156], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2762] then colorBatch[#colorBatch+1] = {Part = P[2762], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3475] then colorBatch[#colorBatch+1] = {Part = P[3475], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3616] then colorBatch[#colorBatch+1] = {Part = P[3616], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3418] then colorBatch[#colorBatch+1] = {Part = P[3418], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3931] then colorBatch[#colorBatch+1] = {Part = P[3931], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2946] then colorBatch[#colorBatch+1] = {Part = P[2946], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3930] then colorBatch[#colorBatch+1] = {Part = P[3930], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2275] then colorBatch[#colorBatch+1] = {Part = P[2275], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[901] then colorBatch[#colorBatch+1] = {Part = P[901], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2055] then colorBatch[#colorBatch+1] = {Part = P[2055], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2885] then colorBatch[#colorBatch+1] = {Part = P[2885], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2336] then colorBatch[#colorBatch+1] = {Part = P[2336], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[1945] then colorBatch[#colorBatch+1] = {Part = P[1945], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2899] then colorBatch[#colorBatch+1] = {Part = P[2899], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3927] then colorBatch[#colorBatch+1] = {Part = P[3927], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3762] then colorBatch[#colorBatch+1] = {Part = P[3762], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1287] then colorBatch[#colorBatch+1] = {Part = P[1287], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2286] then colorBatch[#colorBatch+1] = {Part = P[2286], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2119] then colorBatch[#colorBatch+1] = {Part = P[2119], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3856] then colorBatch[#colorBatch+1] = {Part = P[3856], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1060] then colorBatch[#colorBatch+1] = {Part = P[1060], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[2058] then colorBatch[#colorBatch+1] = {Part = P[2058], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2034] then colorBatch[#colorBatch+1] = {Part = P[2034], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3926] then colorBatch[#colorBatch+1] = {Part = P[3926], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3467] then colorBatch[#colorBatch+1] = {Part = P[3467], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3329] then colorBatch[#colorBatch+1] = {Part = P[3329], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[1957] then colorBatch[#colorBatch+1] = {Part = P[1957], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3888] then colorBatch[#colorBatch+1] = {Part = P[3888], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2472] then colorBatch[#colorBatch+1] = {Part = P[2472], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3922] then colorBatch[#colorBatch+1] = {Part = P[3922], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3663] then colorBatch[#colorBatch+1] = {Part = P[3663], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2749] then colorBatch[#colorBatch+1] = {Part = P[2749], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3209] then colorBatch[#colorBatch+1] = {Part = P[3209], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1968] then colorBatch[#colorBatch+1] = {Part = P[1968], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2244] then colorBatch[#colorBatch+1] = {Part = P[2244], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3919] then colorBatch[#colorBatch+1] = {Part = P[3919], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2854] then colorBatch[#colorBatch+1] = {Part = P[2854], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3918] then colorBatch[#colorBatch+1] = {Part = P[3918], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3643] then colorBatch[#colorBatch+1] = {Part = P[3643], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3915] then colorBatch[#colorBatch+1] = {Part = P[3915], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3064] then colorBatch[#colorBatch+1] = {Part = P[3064], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3911] then colorBatch[#colorBatch+1] = {Part = P[3911], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2542] then colorBatch[#colorBatch+1] = {Part = P[2542], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2024] then colorBatch[#colorBatch+1] = {Part = P[2024], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3836] then colorBatch[#colorBatch+1] = {Part = P[3836], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[4062] then colorBatch[#colorBatch+1] = {Part = P[4062], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[3612] then colorBatch[#colorBatch+1] = {Part = P[3612], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3908] then colorBatch[#colorBatch+1] = {Part = P[3908], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3666] then colorBatch[#colorBatch+1] = {Part = P[3666], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2037] then colorBatch[#colorBatch+1] = {Part = P[2037], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2840] then colorBatch[#colorBatch+1] = {Part = P[2840], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3493] then colorBatch[#colorBatch+1] = {Part = P[3493], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[213] then colorBatch[#colorBatch+1] = {Part = P[213], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3904] then colorBatch[#colorBatch+1] = {Part = P[3904], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3903] then colorBatch[#colorBatch+1] = {Part = P[3903], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3902] then colorBatch[#colorBatch+1] = {Part = P[3902], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3784] then colorBatch[#colorBatch+1] = {Part = P[3784], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[968] then colorBatch[#colorBatch+1] = {Part = P[968], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3900] then colorBatch[#colorBatch+1] = {Part = P[3900], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3899] then colorBatch[#colorBatch+1] = {Part = P[3899], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3570] then colorBatch[#colorBatch+1] = {Part = P[3570], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3897] then colorBatch[#colorBatch+1] = {Part = P[3897], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1662] then colorBatch[#colorBatch+1] = {Part = P[1662], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3896] then colorBatch[#colorBatch+1] = {Part = P[3896], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3881] then colorBatch[#colorBatch+1] = {Part = P[3881], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3133] then colorBatch[#colorBatch+1] = {Part = P[3133], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4059] then colorBatch[#colorBatch+1] = {Part = P[4059], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3893] then colorBatch[#colorBatch+1] = {Part = P[3893], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3892] then colorBatch[#colorBatch+1] = {Part = P[3892], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3891] then colorBatch[#colorBatch+1] = {Part = P[3891], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3890] then colorBatch[#colorBatch+1] = {Part = P[3890], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2019] then colorBatch[#colorBatch+1] = {Part = P[2019], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2938] then colorBatch[#colorBatch+1] = {Part = P[2938], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3529] then colorBatch[#colorBatch+1] = {Part = P[3529], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2866] then colorBatch[#colorBatch+1] = {Part = P[2866], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[2701] then colorBatch[#colorBatch+1] = {Part = P[2701], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3889] then colorBatch[#colorBatch+1] = {Part = P[3889], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3924] then colorBatch[#colorBatch+1] = {Part = P[3924], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3886] then colorBatch[#colorBatch+1] = {Part = P[3886], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2238] then colorBatch[#colorBatch+1] = {Part = P[2238], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3885] then colorBatch[#colorBatch+1] = {Part = P[3885], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3742] then colorBatch[#colorBatch+1] = {Part = P[3742], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2928] then colorBatch[#colorBatch+1] = {Part = P[2928], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1009] then colorBatch[#colorBatch+1] = {Part = P[1009], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3895] then colorBatch[#colorBatch+1] = {Part = P[3895], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3880] then colorBatch[#colorBatch+1] = {Part = P[3880], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3879] then colorBatch[#colorBatch+1] = {Part = P[3879], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2002] then colorBatch[#colorBatch+1] = {Part = P[2002], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3093] then colorBatch[#colorBatch+1] = {Part = P[3093], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2514] then colorBatch[#colorBatch+1] = {Part = P[2514], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1752] then colorBatch[#colorBatch+1] = {Part = P[1752], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end if P[2869] then colorBatch[#colorBatch+1] = {Part = P[2869], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[4165] then colorBatch[#colorBatch+1] = {Part = P[4165], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2752] then colorBatch[#colorBatch+1] = {Part = P[2752], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3877] then colorBatch[#colorBatch+1] = {Part = P[3877], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2127] then colorBatch[#colorBatch+1] = {Part = P[2127], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[3806] then colorBatch[#colorBatch+1] = {Part = P[3806], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3437] then colorBatch[#colorBatch+1] = {Part = P[3437], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2391] then colorBatch[#colorBatch+1] = {Part = P[2391], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3468] then colorBatch[#colorBatch+1] = {Part = P[3468], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3873] then colorBatch[#colorBatch+1] = {Part = P[3873], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1861] then colorBatch[#colorBatch+1] = {Part = P[1861], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1896] then colorBatch[#colorBatch+1] = {Part = P[1896], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1755] then colorBatch[#colorBatch+1] = {Part = P[1755], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[1602] then colorBatch[#colorBatch+1] = {Part = P[1602], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2323] then colorBatch[#colorBatch+1] = {Part = P[2323], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2697] then colorBatch[#colorBatch+1] = {Part = P[2697], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1940] then colorBatch[#colorBatch+1] = {Part = P[1940], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2339] then colorBatch[#colorBatch+1] = {Part = P[2339], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3871] then colorBatch[#colorBatch+1] = {Part = P[3871], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3870] then colorBatch[#colorBatch+1] = {Part = P[3870], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3869] then colorBatch[#colorBatch+1] = {Part = P[3869], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1775] then colorBatch[#colorBatch+1] = {Part = P[1775], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1686] then colorBatch[#colorBatch+1] = {Part = P[1686], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2592] then colorBatch[#colorBatch+1] = {Part = P[2592], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3868] then colorBatch[#colorBatch+1] = {Part = P[3868], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3867] then colorBatch[#colorBatch+1] = {Part = P[3867], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3866] then colorBatch[#colorBatch+1] = {Part = P[3866], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3304] then colorBatch[#colorBatch+1] = {Part = P[3304], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2097] then colorBatch[#colorBatch+1] = {Part = P[2097], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end if P[1921] then colorBatch[#colorBatch+1] = {Part = P[1921], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3864] then colorBatch[#colorBatch+1] = {Part = P[3864], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3863] then colorBatch[#colorBatch+1] = {Part = P[3863], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3862] then colorBatch[#colorBatch+1] = {Part = P[3862], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3859] then colorBatch[#colorBatch+1] = {Part = P[3859], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[205] then colorBatch[#colorBatch+1] = {Part = P[205], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2354] then colorBatch[#colorBatch+1] = {Part = P[2354], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2993] then colorBatch[#colorBatch+1] = {Part = P[2993], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[280] then colorBatch[#colorBatch+1] = {Part = P[280], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3857] then colorBatch[#colorBatch+1] = {Part = P[3857], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1512] then colorBatch[#colorBatch+1] = {Part = P[1512], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[819] then colorBatch[#colorBatch+1] = {Part = P[819], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3078] then colorBatch[#colorBatch+1] = {Part = P[3078], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3748] then colorBatch[#colorBatch+1] = {Part = P[3748], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3242] then colorBatch[#colorBatch+1] = {Part = P[3242], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2226] then colorBatch[#colorBatch+1] = {Part = P[2226], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1938] then colorBatch[#colorBatch+1] = {Part = P[1938], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1002] then colorBatch[#colorBatch+1] = {Part = P[1002], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3042] then colorBatch[#colorBatch+1] = {Part = P[3042], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3853] then colorBatch[#colorBatch+1] = {Part = P[3853], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2847] then colorBatch[#colorBatch+1] = {Part = P[2847], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3852] then colorBatch[#colorBatch+1] = {Part = P[3852], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3195] then colorBatch[#colorBatch+1] = {Part = P[3195], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3831] then colorBatch[#colorBatch+1] = {Part = P[3831], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2385] then colorBatch[#colorBatch+1] = {Part = P[2385], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4084] then colorBatch[#colorBatch+1] = {Part = P[4084], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[220] then colorBatch[#colorBatch+1] = {Part = P[220], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[229] then colorBatch[#colorBatch+1] = {Part = P[229], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3694] then colorBatch[#colorBatch+1] = {Part = P[3694], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3773] then colorBatch[#colorBatch+1] = {Part = P[3773], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3849] then colorBatch[#colorBatch+1] = {Part = P[3849], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3786] then colorBatch[#colorBatch+1] = {Part = P[3786], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3846] then colorBatch[#colorBatch+1] = {Part = P[3846], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2845] then colorBatch[#colorBatch+1] = {Part = P[2845], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2158] then colorBatch[#colorBatch+1] = {Part = P[2158], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2143] then colorBatch[#colorBatch+1] = {Part = P[2143], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3842] then colorBatch[#colorBatch+1] = {Part = P[3842], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3186] then colorBatch[#colorBatch+1] = {Part = P[3186], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2134] then colorBatch[#colorBatch+1] = {Part = P[2134], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3841] then colorBatch[#colorBatch+1] = {Part = P[3841], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[356] then colorBatch[#colorBatch+1] = {Part = P[356], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[961] then colorBatch[#colorBatch+1] = {Part = P[961], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3840] then colorBatch[#colorBatch+1] = {Part = P[3840], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2212] then colorBatch[#colorBatch+1] = {Part = P[2212], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3835] then colorBatch[#colorBatch+1] = {Part = P[3835], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2214] then colorBatch[#colorBatch+1] = {Part = P[2214], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[1934] then colorBatch[#colorBatch+1] = {Part = P[1934], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3832] then colorBatch[#colorBatch+1] = {Part = P[3832], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2865] then colorBatch[#colorBatch+1] = {Part = P[2865], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2234] then colorBatch[#colorBatch+1] = {Part = P[2234], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3668] then colorBatch[#colorBatch+1] = {Part = P[3668], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[4144] then colorBatch[#colorBatch+1] = {Part = P[4144], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3708] then colorBatch[#colorBatch+1] = {Part = P[3708], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2242] then colorBatch[#colorBatch+1] = {Part = P[2242], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3189] then colorBatch[#colorBatch+1] = {Part = P[3189], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3622] then colorBatch[#colorBatch+1] = {Part = P[3622], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[3232] then colorBatch[#colorBatch+1] = {Part = P[3232], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3824] then colorBatch[#colorBatch+1] = {Part = P[3824], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3089] then colorBatch[#colorBatch+1] = {Part = P[3089], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3006] then colorBatch[#colorBatch+1] = {Part = P[3006], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3821] then colorBatch[#colorBatch+1] = {Part = P[3821], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3604] then colorBatch[#colorBatch+1] = {Part = P[3604], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[3820] then colorBatch[#colorBatch+1] = {Part = P[3820], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3819] then colorBatch[#colorBatch+1] = {Part = P[3819], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[523] then colorBatch[#colorBatch+1] = {Part = P[523], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1259] then colorBatch[#colorBatch+1] = {Part = P[1259], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[334] then colorBatch[#colorBatch+1] = {Part = P[334], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3817] then colorBatch[#colorBatch+1] = {Part = P[3817], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2122] then colorBatch[#colorBatch+1] = {Part = P[2122], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2013] then colorBatch[#colorBatch+1] = {Part = P[2013], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3615] then colorBatch[#colorBatch+1] = {Part = P[3615], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1956] then colorBatch[#colorBatch+1] = {Part = P[1956], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3669] then colorBatch[#colorBatch+1] = {Part = P[3669], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[1855] then colorBatch[#colorBatch+1] = {Part = P[1855], Color = Color3.new(0.6431372761726379,0.7411764860153198,0.27843138575553894), UnionColoring = false} end if P[2210] then colorBatch[#colorBatch+1] = {Part = P[2210], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[52] then colorBatch[#colorBatch+1] = {Part = P[52], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3813] then colorBatch[#colorBatch+1] = {Part = P[3813], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[516] then colorBatch[#colorBatch+1] = {Part = P[516], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1960] then colorBatch[#colorBatch+1] = {Part = P[1960], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3729] then colorBatch[#colorBatch+1] = {Part = P[3729], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3810] then colorBatch[#colorBatch+1] = {Part = P[3810], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3743] then colorBatch[#colorBatch+1] = {Part = P[3743], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3505] then colorBatch[#colorBatch+1] = {Part = P[3505], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1045] then colorBatch[#colorBatch+1] = {Part = P[1045], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2112] then colorBatch[#colorBatch+1] = {Part = P[2112], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1677] then colorBatch[#colorBatch+1] = {Part = P[1677], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end if P[2523] then colorBatch[#colorBatch+1] = {Part = P[2523], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2000] then colorBatch[#colorBatch+1] = {Part = P[2000], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3805] then colorBatch[#colorBatch+1] = {Part = P[3805], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[327] then colorBatch[#colorBatch+1] = {Part = P[327], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1360] then colorBatch[#colorBatch+1] = {Part = P[1360], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3804] then colorBatch[#colorBatch+1] = {Part = P[3804], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3368] then colorBatch[#colorBatch+1] = {Part = P[3368], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1332] then colorBatch[#colorBatch+1] = {Part = P[1332], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2011] then colorBatch[#colorBatch+1] = {Part = P[2011], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2452] then colorBatch[#colorBatch+1] = {Part = P[2452], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3384] then colorBatch[#colorBatch+1] = {Part = P[3384], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2184] then colorBatch[#colorBatch+1] = {Part = P[2184], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3046] then colorBatch[#colorBatch+1] = {Part = P[3046], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3803] then colorBatch[#colorBatch+1] = {Part = P[3803], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2557] then colorBatch[#colorBatch+1] = {Part = P[2557], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3651] then colorBatch[#colorBatch+1] = {Part = P[3651], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3801] then colorBatch[#colorBatch+1] = {Part = P[3801], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3142] then colorBatch[#colorBatch+1] = {Part = P[3142], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3796] then colorBatch[#colorBatch+1] = {Part = P[3796], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2966] then colorBatch[#colorBatch+1] = {Part = P[2966], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3795] then colorBatch[#colorBatch+1] = {Part = P[3795], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3793] then colorBatch[#colorBatch+1] = {Part = P[3793], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3791] then colorBatch[#colorBatch+1] = {Part = P[3791], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3788] then colorBatch[#colorBatch+1] = {Part = P[3788], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3785] then colorBatch[#colorBatch+1] = {Part = P[3785], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2108] then colorBatch[#colorBatch+1] = {Part = P[2108], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3901] then colorBatch[#colorBatch+1] = {Part = P[3901], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3779] then colorBatch[#colorBatch+1] = {Part = P[3779], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3052] then colorBatch[#colorBatch+1] = {Part = P[3052], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3778] then colorBatch[#colorBatch+1] = {Part = P[3778], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2774] then colorBatch[#colorBatch+1] = {Part = P[2774], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2149] then colorBatch[#colorBatch+1] = {Part = P[2149], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3495] then colorBatch[#colorBatch+1] = {Part = P[3495], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3775] then colorBatch[#colorBatch+1] = {Part = P[3775], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2261] then colorBatch[#colorBatch+1] = {Part = P[2261], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3774] then colorBatch[#colorBatch+1] = {Part = P[3774], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2008] then colorBatch[#colorBatch+1] = {Part = P[2008], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2421] then colorBatch[#colorBatch+1] = {Part = P[2421], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3770] then colorBatch[#colorBatch+1] = {Part = P[3770], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2406] then colorBatch[#colorBatch+1] = {Part = P[2406], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3769] then colorBatch[#colorBatch+1] = {Part = P[3769], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3768] then colorBatch[#colorBatch+1] = {Part = P[3768], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3765] then colorBatch[#colorBatch+1] = {Part = P[3765], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2276] then colorBatch[#colorBatch+1] = {Part = P[2276], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3764] then colorBatch[#colorBatch+1] = {Part = P[3764], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2183] then colorBatch[#colorBatch+1] = {Part = P[2183], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[4034] then colorBatch[#colorBatch+1] = {Part = P[4034], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[790] then colorBatch[#colorBatch+1] = {Part = P[790], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2216] then colorBatch[#colorBatch+1] = {Part = P[2216], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2827] then colorBatch[#colorBatch+1] = {Part = P[2827], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2632] then colorBatch[#colorBatch+1] = {Part = P[2632], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3274] then colorBatch[#colorBatch+1] = {Part = P[3274], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3750] then colorBatch[#colorBatch+1] = {Part = P[3750], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1164] then colorBatch[#colorBatch+1] = {Part = P[1164], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2630] then colorBatch[#colorBatch+1] = {Part = P[2630], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3995] then colorBatch[#colorBatch+1] = {Part = P[3995], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2479] then colorBatch[#colorBatch+1] = {Part = P[2479], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3567] then colorBatch[#colorBatch+1] = {Part = P[3567], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[414] then colorBatch[#colorBatch+1] = {Part = P[414], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3168] then colorBatch[#colorBatch+1] = {Part = P[3168], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3758] then colorBatch[#colorBatch+1] = {Part = P[3758], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2343] then colorBatch[#colorBatch+1] = {Part = P[2343], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2022] then colorBatch[#colorBatch+1] = {Part = P[2022], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2549] then colorBatch[#colorBatch+1] = {Part = P[2549], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[377] then colorBatch[#colorBatch+1] = {Part = P[377], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3757] then colorBatch[#colorBatch+1] = {Part = P[3757], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3754] then colorBatch[#colorBatch+1] = {Part = P[3754], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3753] then colorBatch[#colorBatch+1] = {Part = P[3753], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3513] then colorBatch[#colorBatch+1] = {Part = P[3513], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3752] then colorBatch[#colorBatch+1] = {Part = P[3752], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[532] then colorBatch[#colorBatch+1] = {Part = P[532], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3022] then colorBatch[#colorBatch+1] = {Part = P[3022], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3004] then colorBatch[#colorBatch+1] = {Part = P[3004], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3855] then colorBatch[#colorBatch+1] = {Part = P[3855], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3747] then colorBatch[#colorBatch+1] = {Part = P[3747], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2531] then colorBatch[#colorBatch+1] = {Part = P[2531], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2256] then colorBatch[#colorBatch+1] = {Part = P[2256], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[638] then colorBatch[#colorBatch+1] = {Part = P[638], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3809] then colorBatch[#colorBatch+1] = {Part = P[3809], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[1873] then colorBatch[#colorBatch+1] = {Part = P[1873], Color = Color3.new(0.35686275362968445,0.6039215922355652,0.2980392277240753), UnionColoring = false} end if P[3884] then colorBatch[#colorBatch+1] = {Part = P[3884], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3083] then colorBatch[#colorBatch+1] = {Part = P[3083], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[245] then colorBatch[#colorBatch+1] = {Part = P[245], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3740] then colorBatch[#colorBatch+1] = {Part = P[3740], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2251] then colorBatch[#colorBatch+1] = {Part = P[2251], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3751] then colorBatch[#colorBatch+1] = {Part = P[3751], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3736] then colorBatch[#colorBatch+1] = {Part = P[3736], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[3826] then colorBatch[#colorBatch+1] = {Part = P[3826], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[1966] then colorBatch[#colorBatch+1] = {Part = P[1966], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3732] then colorBatch[#colorBatch+1] = {Part = P[3732], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3731] then colorBatch[#colorBatch+1] = {Part = P[3731], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[3730] then colorBatch[#colorBatch+1] = {Part = P[3730], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3108] then colorBatch[#colorBatch+1] = {Part = P[3108], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3812] then colorBatch[#colorBatch+1] = {Part = P[3812], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2527] then colorBatch[#colorBatch+1] = {Part = P[2527], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3728] then colorBatch[#colorBatch+1] = {Part = P[3728], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[4190] then colorBatch[#colorBatch+1] = {Part = P[4190], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[1091] then colorBatch[#colorBatch+1] = {Part = P[1091], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[326] then colorBatch[#colorBatch+1] = {Part = P[326], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[3208] then colorBatch[#colorBatch+1] = {Part = P[3208], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3725] then colorBatch[#colorBatch+1] = {Part = P[3725], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2280] then colorBatch[#colorBatch+1] = {Part = P[2280], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2271] then colorBatch[#colorBatch+1] = {Part = P[2271], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3724] then colorBatch[#colorBatch+1] = {Part = P[3724], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[26] then colorBatch[#colorBatch+1] = {Part = P[26], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3196] then colorBatch[#colorBatch+1] = {Part = P[3196], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3723] then colorBatch[#colorBatch+1] = {Part = P[3723], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2680] then colorBatch[#colorBatch+1] = {Part = P[2680], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2824] then colorBatch[#colorBatch+1] = {Part = P[2824], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3722] then colorBatch[#colorBatch+1] = {Part = P[3722], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2651] then colorBatch[#colorBatch+1] = {Part = P[2651], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3048] then colorBatch[#colorBatch+1] = {Part = P[3048], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[602] then colorBatch[#colorBatch+1] = {Part = P[602], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3719] then colorBatch[#colorBatch+1] = {Part = P[3719], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2412] then colorBatch[#colorBatch+1] = {Part = P[2412], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2233] then colorBatch[#colorBatch+1] = {Part = P[2233], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3718] then colorBatch[#colorBatch+1] = {Part = P[3718], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2439] then colorBatch[#colorBatch+1] = {Part = P[2439], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2580] then colorBatch[#colorBatch+1] = {Part = P[2580], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3350] then colorBatch[#colorBatch+1] = {Part = P[3350], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[70] then colorBatch[#colorBatch+1] = {Part = P[70], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2924] then colorBatch[#colorBatch+1] = {Part = P[2924], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3714] then colorBatch[#colorBatch+1] = {Part = P[3714], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[2236] then colorBatch[#colorBatch+1] = {Part = P[2236], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[4155] then colorBatch[#colorBatch+1] = {Part = P[4155], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3825] then colorBatch[#colorBatch+1] = {Part = P[3825], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[56] then colorBatch[#colorBatch+1] = {Part = P[56], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2860] then colorBatch[#colorBatch+1] = {Part = P[2860], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1963] then colorBatch[#colorBatch+1] = {Part = P[1963], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2203] then colorBatch[#colorBatch+1] = {Part = P[2203], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2368] then colorBatch[#colorBatch+1] = {Part = P[2368], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2687] then colorBatch[#colorBatch+1] = {Part = P[2687], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3706] then colorBatch[#colorBatch+1] = {Part = P[3706], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1434] then colorBatch[#colorBatch+1] = {Part = P[1434], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[1856] then colorBatch[#colorBatch+1] = {Part = P[1856], Color = Color3.new(0.6431372761726379,0.7411764860153198,0.27843138575553894), UnionColoring = false} end if P[995] then colorBatch[#colorBatch+1] = {Part = P[995], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2954] then colorBatch[#colorBatch+1] = {Part = P[2954], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3745] then colorBatch[#colorBatch+1] = {Part = P[3745], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3227] then colorBatch[#colorBatch+1] = {Part = P[3227], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3702] then colorBatch[#colorBatch+1] = {Part = P[3702], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1238] then colorBatch[#colorBatch+1] = {Part = P[1238], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2126] then colorBatch[#colorBatch+1] = {Part = P[2126], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2082] then colorBatch[#colorBatch+1] = {Part = P[2082], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3366] then colorBatch[#colorBatch+1] = {Part = P[3366], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2853] then colorBatch[#colorBatch+1] = {Part = P[2853], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3701] then colorBatch[#colorBatch+1] = {Part = P[3701], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3697] then colorBatch[#colorBatch+1] = {Part = P[3697], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1867] then colorBatch[#colorBatch+1] = {Part = P[1867], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[32] then colorBatch[#colorBatch+1] = {Part = P[32], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2195] then colorBatch[#colorBatch+1] = {Part = P[2195], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2319] then colorBatch[#colorBatch+1] = {Part = P[2319], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3693] then colorBatch[#colorBatch+1] = {Part = P[3693], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1599] then colorBatch[#colorBatch+1] = {Part = P[1599], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[2951] then colorBatch[#colorBatch+1] = {Part = P[2951], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1977] then colorBatch[#colorBatch+1] = {Part = P[1977], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3225] then colorBatch[#colorBatch+1] = {Part = P[3225], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[198] then colorBatch[#colorBatch+1] = {Part = P[198], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3053] then colorBatch[#colorBatch+1] = {Part = P[3053], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1882] then colorBatch[#colorBatch+1] = {Part = P[1882], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2969] then colorBatch[#colorBatch+1] = {Part = P[2969], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1857] then colorBatch[#colorBatch+1] = {Part = P[1857], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2658] then colorBatch[#colorBatch+1] = {Part = P[2658], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3045] then colorBatch[#colorBatch+1] = {Part = P[3045], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3689] then colorBatch[#colorBatch+1] = {Part = P[3689], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3065] then colorBatch[#colorBatch+1] = {Part = P[3065], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[4057] then colorBatch[#colorBatch+1] = {Part = P[4057], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2763] then colorBatch[#colorBatch+1] = {Part = P[2763], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3894] then colorBatch[#colorBatch+1] = {Part = P[3894], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1842] then colorBatch[#colorBatch+1] = {Part = P[1842], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[1155] then colorBatch[#colorBatch+1] = {Part = P[1155], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2717] then colorBatch[#colorBatch+1] = {Part = P[2717], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2192] then colorBatch[#colorBatch+1] = {Part = P[2192], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3484] then colorBatch[#colorBatch+1] = {Part = P[3484], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3002] then colorBatch[#colorBatch+1] = {Part = P[3002], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1926] then colorBatch[#colorBatch+1] = {Part = P[1926], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3680] then colorBatch[#colorBatch+1] = {Part = P[3680], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3422] then colorBatch[#colorBatch+1] = {Part = P[3422], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2277] then colorBatch[#colorBatch+1] = {Part = P[2277], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2627] then colorBatch[#colorBatch+1] = {Part = P[2627], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1933] then colorBatch[#colorBatch+1] = {Part = P[1933], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2820] then colorBatch[#colorBatch+1] = {Part = P[2820], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[805] then colorBatch[#colorBatch+1] = {Part = P[805], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3530] then colorBatch[#colorBatch+1] = {Part = P[3530], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3522] then colorBatch[#colorBatch+1] = {Part = P[3522], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[1418] then colorBatch[#colorBatch+1] = {Part = P[1418], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[3675] then colorBatch[#colorBatch+1] = {Part = P[3675], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3008] then colorBatch[#colorBatch+1] = {Part = P[3008], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2850] then colorBatch[#colorBatch+1] = {Part = P[2850], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3276] then colorBatch[#colorBatch+1] = {Part = P[3276], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2956] then colorBatch[#colorBatch+1] = {Part = P[2956], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[581] then colorBatch[#colorBatch+1] = {Part = P[581], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1988] then colorBatch[#colorBatch+1] = {Part = P[1988], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3667] then colorBatch[#colorBatch+1] = {Part = P[3667], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2910] then colorBatch[#colorBatch+1] = {Part = P[2910], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[37] then colorBatch[#colorBatch+1] = {Part = P[37], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2808] then colorBatch[#colorBatch+1] = {Part = P[2808], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1654] then colorBatch[#colorBatch+1] = {Part = P[1654], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[2222] then colorBatch[#colorBatch+1] = {Part = P[2222], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[2153] then colorBatch[#colorBatch+1] = {Part = P[2153], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[3907] then colorBatch[#colorBatch+1] = {Part = P[3907], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2795] then colorBatch[#colorBatch+1] = {Part = P[2795], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2265] then colorBatch[#colorBatch+1] = {Part = P[2265], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2098] then colorBatch[#colorBatch+1] = {Part = P[2098], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2725] then colorBatch[#colorBatch+1] = {Part = P[2725], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3214] then colorBatch[#colorBatch+1] = {Part = P[3214], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3662] then colorBatch[#colorBatch+1] = {Part = P[3662], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2540] then colorBatch[#colorBatch+1] = {Part = P[2540], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[4171] then colorBatch[#colorBatch+1] = {Part = P[4171], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[2450] then colorBatch[#colorBatch+1] = {Part = P[2450], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[20] then colorBatch[#colorBatch+1] = {Part = P[20], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2970] then colorBatch[#colorBatch+1] = {Part = P[2970], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2620] then colorBatch[#colorBatch+1] = {Part = P[2620], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3657] then colorBatch[#colorBatch+1] = {Part = P[3657], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3655] then colorBatch[#colorBatch+1] = {Part = P[3655], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2313] then colorBatch[#colorBatch+1] = {Part = P[2313], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2666] then colorBatch[#colorBatch+1] = {Part = P[2666], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3653] then colorBatch[#colorBatch+1] = {Part = P[3653], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3652] then colorBatch[#colorBatch+1] = {Part = P[3652], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[41] then colorBatch[#colorBatch+1] = {Part = P[41], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3802] then colorBatch[#colorBatch+1] = {Part = P[3802], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2714] then colorBatch[#colorBatch+1] = {Part = P[2714], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3015] then colorBatch[#colorBatch+1] = {Part = P[3015], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3035] then colorBatch[#colorBatch+1] = {Part = P[3035], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3648] then colorBatch[#colorBatch+1] = {Part = P[3648], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3323] then colorBatch[#colorBatch+1] = {Part = P[3323], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2653] then colorBatch[#colorBatch+1] = {Part = P[2653], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2359] then colorBatch[#colorBatch+1] = {Part = P[2359], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[3528] then colorBatch[#colorBatch+1] = {Part = P[3528], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3646] then colorBatch[#colorBatch+1] = {Part = P[3646], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[4054] then colorBatch[#colorBatch+1] = {Part = P[4054], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3644] then colorBatch[#colorBatch+1] = {Part = P[3644], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3916] then colorBatch[#colorBatch+1] = {Part = P[3916], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3637] then colorBatch[#colorBatch+1] = {Part = P[3637], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3457] then colorBatch[#colorBatch+1] = {Part = P[3457], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3632] then colorBatch[#colorBatch+1] = {Part = P[3632], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1273] then colorBatch[#colorBatch+1] = {Part = P[1273], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1023] then colorBatch[#colorBatch+1] = {Part = P[1023], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[341] then colorBatch[#colorBatch+1] = {Part = P[341], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3502] then colorBatch[#colorBatch+1] = {Part = P[3502], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[469] then colorBatch[#colorBatch+1] = {Part = P[469], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2884] then colorBatch[#colorBatch+1] = {Part = P[2884], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2304] then colorBatch[#colorBatch+1] = {Part = P[2304], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3630] then colorBatch[#colorBatch+1] = {Part = P[3630], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[4013] then colorBatch[#colorBatch+1] = {Part = P[4013], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[3627] then colorBatch[#colorBatch+1] = {Part = P[3627], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3003] then colorBatch[#colorBatch+1] = {Part = P[3003], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3948] then colorBatch[#colorBatch+1] = {Part = P[3948], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3620] then colorBatch[#colorBatch+1] = {Part = P[3620], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[112] then colorBatch[#colorBatch+1] = {Part = P[112], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2772] then colorBatch[#colorBatch+1] = {Part = P[2772], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[767] then colorBatch[#colorBatch+1] = {Part = P[767], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3815] then colorBatch[#colorBatch+1] = {Part = P[3815], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3664] then colorBatch[#colorBatch+1] = {Part = P[3664], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2449] then colorBatch[#colorBatch+1] = {Part = P[2449], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3344] then colorBatch[#colorBatch+1] = {Part = P[3344], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3909] then colorBatch[#colorBatch+1] = {Part = P[3909], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1566] then colorBatch[#colorBatch+1] = {Part = P[1566], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3609] then colorBatch[#colorBatch+1] = {Part = P[3609], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1294] then colorBatch[#colorBatch+1] = {Part = P[1294], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3608] then colorBatch[#colorBatch+1] = {Part = P[3608], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2901] then colorBatch[#colorBatch+1] = {Part = P[2901], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[175] then colorBatch[#colorBatch+1] = {Part = P[175], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2903] then colorBatch[#colorBatch+1] = {Part = P[2903], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3605] then colorBatch[#colorBatch+1] = {Part = P[3605], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2940] then colorBatch[#colorBatch+1] = {Part = P[2940], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3316] then colorBatch[#colorBatch+1] = {Part = P[3316], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3600] then colorBatch[#colorBatch+1] = {Part = P[3600], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[2535] then colorBatch[#colorBatch+1] = {Part = P[2535], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[3599] then colorBatch[#colorBatch+1] = {Part = P[3599], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[1975] then colorBatch[#colorBatch+1] = {Part = P[1975], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3592] then colorBatch[#colorBatch+1] = {Part = P[3592], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2709] then colorBatch[#colorBatch+1] = {Part = P[2709], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2349] then colorBatch[#colorBatch+1] = {Part = P[2349], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2716] then colorBatch[#colorBatch+1] = {Part = P[2716], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3591] then colorBatch[#colorBatch+1] = {Part = P[3591], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[407] then colorBatch[#colorBatch+1] = {Part = P[407], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3588] then colorBatch[#colorBatch+1] = {Part = P[3588], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3587] then colorBatch[#colorBatch+1] = {Part = P[3587], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2703] then colorBatch[#colorBatch+1] = {Part = P[2703], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3586] then colorBatch[#colorBatch+1] = {Part = P[3586], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3582] then colorBatch[#colorBatch+1] = {Part = P[3582], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2765] then colorBatch[#colorBatch+1] = {Part = P[2765], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[986] then colorBatch[#colorBatch+1] = {Part = P[986], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3581] then colorBatch[#colorBatch+1] = {Part = P[3581], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1339] then colorBatch[#colorBatch+1] = {Part = P[1339], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3665] then colorBatch[#colorBatch+1] = {Part = P[3665], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[609] then colorBatch[#colorBatch+1] = {Part = P[609], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3345] then colorBatch[#colorBatch+1] = {Part = P[3345], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[1315] then colorBatch[#colorBatch+1] = {Part = P[1315], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2945] then colorBatch[#colorBatch+1] = {Part = P[2945], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3560] then colorBatch[#colorBatch+1] = {Part = P[3560], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3576] then colorBatch[#colorBatch+1] = {Part = P[3576], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1581] then colorBatch[#colorBatch+1] = {Part = P[1581], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end if P[3197] then colorBatch[#colorBatch+1] = {Part = P[3197], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3380] then colorBatch[#colorBatch+1] = {Part = P[3380], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[3572] then colorBatch[#colorBatch+1] = {Part = P[3572], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3403] then colorBatch[#colorBatch+1] = {Part = P[3403], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2942] then colorBatch[#colorBatch+1] = {Part = P[2942], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3898] then colorBatch[#colorBatch+1] = {Part = P[3898], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3414] then colorBatch[#colorBatch+1] = {Part = P[3414], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[4093] then colorBatch[#colorBatch+1] = {Part = P[4093], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2896] then colorBatch[#colorBatch+1] = {Part = P[2896], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3061] then colorBatch[#colorBatch+1] = {Part = P[3061], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[355] then colorBatch[#colorBatch+1] = {Part = P[355], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[1808] then colorBatch[#colorBatch+1] = {Part = P[1808], Color = Color3.new(1,0,0), UnionColoring = false} end if P[2859] then colorBatch[#colorBatch+1] = {Part = P[2859], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3568] then colorBatch[#colorBatch+1] = {Part = P[3568], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3565] then colorBatch[#colorBatch+1] = {Part = P[3565], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3564] then colorBatch[#colorBatch+1] = {Part = P[3564], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2129] then colorBatch[#colorBatch+1] = {Part = P[2129], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2353] then colorBatch[#colorBatch+1] = {Part = P[2353], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[1986] then colorBatch[#colorBatch+1] = {Part = P[1986], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3562] then colorBatch[#colorBatch+1] = {Part = P[3562], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3561] then colorBatch[#colorBatch+1] = {Part = P[3561], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3577] then colorBatch[#colorBatch+1] = {Part = P[3577], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2260] then colorBatch[#colorBatch+1] = {Part = P[2260], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3558] then colorBatch[#colorBatch+1] = {Part = P[3558], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2800] then colorBatch[#colorBatch+1] = {Part = P[2800], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2813] then colorBatch[#colorBatch+1] = {Part = P[2813], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2138] then colorBatch[#colorBatch+1] = {Part = P[2138], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2299] then colorBatch[#colorBatch+1] = {Part = P[2299], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2186] then colorBatch[#colorBatch+1] = {Part = P[2186], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3113] then colorBatch[#colorBatch+1] = {Part = P[3113], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3298] then colorBatch[#colorBatch+1] = {Part = P[3298], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2462] then colorBatch[#colorBatch+1] = {Part = P[2462], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3555] then colorBatch[#colorBatch+1] = {Part = P[3555], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3407] then colorBatch[#colorBatch+1] = {Part = P[3407], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3553] then colorBatch[#colorBatch+1] = {Part = P[3553], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3552] then colorBatch[#colorBatch+1] = {Part = P[3552], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3149] then colorBatch[#colorBatch+1] = {Part = P[3149], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[31] then colorBatch[#colorBatch+1] = {Part = P[31], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[3551] then colorBatch[#colorBatch+1] = {Part = P[3551], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2350] then colorBatch[#colorBatch+1] = {Part = P[2350], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3550] then colorBatch[#colorBatch+1] = {Part = P[3550], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3943] then colorBatch[#colorBatch+1] = {Part = P[3943], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3547] then colorBatch[#colorBatch+1] = {Part = P[3547], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3546] then colorBatch[#colorBatch+1] = {Part = P[3546], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3007] then colorBatch[#colorBatch+1] = {Part = P[3007], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3333] then colorBatch[#colorBatch+1] = {Part = P[3333], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3541] then colorBatch[#colorBatch+1] = {Part = P[3541], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1899] then colorBatch[#colorBatch+1] = {Part = P[1899], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[725] then colorBatch[#colorBatch+1] = {Part = P[725], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3285] then colorBatch[#colorBatch+1] = {Part = P[3285], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2235] then colorBatch[#colorBatch+1] = {Part = P[2235], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2767] then colorBatch[#colorBatch+1] = {Part = P[2767], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2283] then colorBatch[#colorBatch+1] = {Part = P[2283], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3536] then colorBatch[#colorBatch+1] = {Part = P[3536], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1659] then colorBatch[#colorBatch+1] = {Part = P[1659], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3535] then colorBatch[#colorBatch+1] = {Part = P[3535], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3534] then colorBatch[#colorBatch+1] = {Part = P[3534], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3533] then colorBatch[#colorBatch+1] = {Part = P[3533], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[126] then colorBatch[#colorBatch+1] = {Part = P[126], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3647] then colorBatch[#colorBatch+1] = {Part = P[3647], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2181] then colorBatch[#colorBatch+1] = {Part = P[2181], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2781] then colorBatch[#colorBatch+1] = {Part = P[2781], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2809] then colorBatch[#colorBatch+1] = {Part = P[2809], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3520] then colorBatch[#colorBatch+1] = {Part = P[3520], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[3519] then colorBatch[#colorBatch+1] = {Part = P[3519], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3518] then colorBatch[#colorBatch+1] = {Part = P[3518], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2458] then colorBatch[#colorBatch+1] = {Part = P[2458], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1953] then colorBatch[#colorBatch+1] = {Part = P[1953], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3517] then colorBatch[#colorBatch+1] = {Part = P[3517], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2755] then colorBatch[#colorBatch+1] = {Part = P[2755], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3516] then colorBatch[#colorBatch+1] = {Part = P[3516], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2106] then colorBatch[#colorBatch+1] = {Part = P[2106], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[3382] then colorBatch[#colorBatch+1] = {Part = P[3382], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2341] then colorBatch[#colorBatch+1] = {Part = P[2341], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2228] then colorBatch[#colorBatch+1] = {Part = P[2228], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2191] then colorBatch[#colorBatch+1] = {Part = P[2191], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3512] then colorBatch[#colorBatch+1] = {Part = P[3512], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2469] then colorBatch[#colorBatch+1] = {Part = P[2469], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3110] then colorBatch[#colorBatch+1] = {Part = P[3110], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[2334] then colorBatch[#colorBatch+1] = {Part = P[2334], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[2411] then colorBatch[#colorBatch+1] = {Part = P[2411], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3508] then colorBatch[#colorBatch+1] = {Part = P[3508], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2041] then colorBatch[#colorBatch+1] = {Part = P[2041], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3506] then colorBatch[#colorBatch+1] = {Part = P[3506], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2704] then colorBatch[#colorBatch+1] = {Part = P[2704], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1868] then colorBatch[#colorBatch+1] = {Part = P[1868], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1923] then colorBatch[#colorBatch+1] = {Part = P[1923], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2604] then colorBatch[#colorBatch+1] = {Part = P[2604], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3808] then colorBatch[#colorBatch+1] = {Part = P[3808], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[842] then colorBatch[#colorBatch+1] = {Part = P[842], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3503] then colorBatch[#colorBatch+1] = {Part = P[3503], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[3134] then colorBatch[#colorBatch+1] = {Part = P[3134], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1780] then colorBatch[#colorBatch+1] = {Part = P[1780], Color = Color3.new(1,0,0), UnionColoring = false} end if P[3305] then colorBatch[#colorBatch+1] = {Part = P[3305], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[1941] then colorBatch[#colorBatch+1] = {Part = P[1941], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3906] then colorBatch[#colorBatch+1] = {Part = P[3906], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2231] then colorBatch[#colorBatch+1] = {Part = P[2231], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2495] then colorBatch[#colorBatch+1] = {Part = P[2495], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[3485] then colorBatch[#colorBatch+1] = {Part = P[3485], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[660] then colorBatch[#colorBatch+1] = {Part = P[660], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3483] then colorBatch[#colorBatch+1] = {Part = P[3483], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2371] then colorBatch[#colorBatch+1] = {Part = P[2371], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2805] then colorBatch[#colorBatch+1] = {Part = P[2805], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3478] then colorBatch[#colorBatch+1] = {Part = P[3478], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3473] then colorBatch[#colorBatch+1] = {Part = P[3473], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3470] then colorBatch[#colorBatch+1] = {Part = P[3470], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3451] then colorBatch[#colorBatch+1] = {Part = P[3451], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3469] then colorBatch[#colorBatch+1] = {Part = P[3469], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3925] then colorBatch[#colorBatch+1] = {Part = P[3925], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3465] then colorBatch[#colorBatch+1] = {Part = P[3465], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2374] then colorBatch[#colorBatch+1] = {Part = P[2374], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2931] then colorBatch[#colorBatch+1] = {Part = P[2931], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3361] then colorBatch[#colorBatch+1] = {Part = P[3361], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[2737] then colorBatch[#colorBatch+1] = {Part = P[2737], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3460] then colorBatch[#colorBatch+1] = {Part = P[3460], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2929] then colorBatch[#colorBatch+1] = {Part = P[2929], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3636] then colorBatch[#colorBatch+1] = {Part = P[3636], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3456] then colorBatch[#colorBatch+1] = {Part = P[3456], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[652] then colorBatch[#colorBatch+1] = {Part = P[652], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2133] then colorBatch[#colorBatch+1] = {Part = P[2133], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2067] then colorBatch[#colorBatch+1] = {Part = P[2067], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2844] then colorBatch[#colorBatch+1] = {Part = P[2844], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4142] then colorBatch[#colorBatch+1] = {Part = P[4142], Color = Color3.new(0.5490196347236633,0.35686275362968445,0.6235294342041016), UnionColoring = false} end if P[3450] then colorBatch[#colorBatch+1] = {Part = P[3450], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3406] then colorBatch[#colorBatch+1] = {Part = P[3406], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2453] then colorBatch[#colorBatch+1] = {Part = P[2453], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3448] then colorBatch[#colorBatch+1] = {Part = P[3448], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1174] then colorBatch[#colorBatch+1] = {Part = P[1174], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[3447] then colorBatch[#colorBatch+1] = {Part = P[3447], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2649] then colorBatch[#colorBatch+1] = {Part = P[2649], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1981] then colorBatch[#colorBatch+1] = {Part = P[1981], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3226] then colorBatch[#colorBatch+1] = {Part = P[3226], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2897] then colorBatch[#colorBatch+1] = {Part = P[2897], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[30] then colorBatch[#colorBatch+1] = {Part = P[30], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[3443] then colorBatch[#colorBatch+1] = {Part = P[3443], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2431] then colorBatch[#colorBatch+1] = {Part = P[2431], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2645] then colorBatch[#colorBatch+1] = {Part = P[2645], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2904] then colorBatch[#colorBatch+1] = {Part = P[2904], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3830] then colorBatch[#colorBatch+1] = {Part = P[3830], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1037] then colorBatch[#colorBatch+1] = {Part = P[1037], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2438] then colorBatch[#colorBatch+1] = {Part = P[2438], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2078] then colorBatch[#colorBatch+1] = {Part = P[2078], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1848] then colorBatch[#colorBatch+1] = {Part = P[1848], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3000] then colorBatch[#colorBatch+1] = {Part = P[3000], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3041] then colorBatch[#colorBatch+1] = {Part = P[3041], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[421] then colorBatch[#colorBatch+1] = {Part = P[421], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3131] then colorBatch[#colorBatch+1] = {Part = P[3131], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3876] then colorBatch[#colorBatch+1] = {Part = P[3876], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2384] then colorBatch[#colorBatch+1] = {Part = P[2384], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2513] then colorBatch[#colorBatch+1] = {Part = P[2513], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3217] then colorBatch[#colorBatch+1] = {Part = P[3217], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3434] then colorBatch[#colorBatch+1] = {Part = P[3434], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2870] then colorBatch[#colorBatch+1] = {Part = P[2870], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[1943] then colorBatch[#colorBatch+1] = {Part = P[1943], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3431] then colorBatch[#colorBatch+1] = {Part = P[3431], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2506] then colorBatch[#colorBatch+1] = {Part = P[2506], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3430] then colorBatch[#colorBatch+1] = {Part = P[3430], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3230] then colorBatch[#colorBatch+1] = {Part = P[3230], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2678] then colorBatch[#colorBatch+1] = {Part = P[2678], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[45] then colorBatch[#colorBatch+1] = {Part = P[45], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2162] then colorBatch[#colorBatch+1] = {Part = P[2162], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2159] then colorBatch[#colorBatch+1] = {Part = P[2159], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[3823] then colorBatch[#colorBatch+1] = {Part = P[3823], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3248] then colorBatch[#colorBatch+1] = {Part = P[3248], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1129] then colorBatch[#colorBatch+1] = {Part = P[1129], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2682] then colorBatch[#colorBatch+1] = {Part = P[2682], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[3426] then colorBatch[#colorBatch+1] = {Part = P[3426], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2764] then colorBatch[#colorBatch+1] = {Part = P[2764], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2281] then colorBatch[#colorBatch+1] = {Part = P[2281], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3252] then colorBatch[#colorBatch+1] = {Part = P[3252], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2294] then colorBatch[#colorBatch+1] = {Part = P[2294], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3215] then colorBatch[#colorBatch+1] = {Part = P[3215], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3425] then colorBatch[#colorBatch+1] = {Part = P[3425], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3935] then colorBatch[#colorBatch+1] = {Part = P[3935], Color = Color3.new(0.4117647111415863,0.4000000059604645,0.3607843220233917), UnionColoring = false} end if P[3423] then colorBatch[#colorBatch+1] = {Part = P[3423], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3240] then colorBatch[#colorBatch+1] = {Part = P[3240], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3421] then colorBatch[#colorBatch+1] = {Part = P[3421], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2285] then colorBatch[#colorBatch+1] = {Part = P[2285], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3085] then colorBatch[#colorBatch+1] = {Part = P[3085], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2062] then colorBatch[#colorBatch+1] = {Part = P[2062], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2091] then colorBatch[#colorBatch+1] = {Part = P[2091], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[453] then colorBatch[#colorBatch+1] = {Part = P[453], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2470] then colorBatch[#colorBatch+1] = {Part = P[2470], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2042] then colorBatch[#colorBatch+1] = {Part = P[2042], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2077] then colorBatch[#colorBatch+1] = {Part = P[2077], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2481] then colorBatch[#colorBatch+1] = {Part = P[2481], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2428] then colorBatch[#colorBatch+1] = {Part = P[2428], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3419] then colorBatch[#colorBatch+1] = {Part = P[3419], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3417] then colorBatch[#colorBatch+1] = {Part = P[3417], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3416] then colorBatch[#colorBatch+1] = {Part = P[3416], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3415] then colorBatch[#colorBatch+1] = {Part = P[3415], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3413] then colorBatch[#colorBatch+1] = {Part = P[3413], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[119] then colorBatch[#colorBatch+1] = {Part = P[119], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2064] then colorBatch[#colorBatch+1] = {Part = P[2064], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[530] then colorBatch[#colorBatch+1] = {Part = P[530], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2305] then colorBatch[#colorBatch+1] = {Part = P[2305], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[3412] then colorBatch[#colorBatch+1] = {Part = P[3412], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3554] then colorBatch[#colorBatch+1] = {Part = P[3554], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3449] then colorBatch[#colorBatch+1] = {Part = P[3449], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3405] then colorBatch[#colorBatch+1] = {Part = P[3405], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3404] then colorBatch[#colorBatch+1] = {Part = P[3404], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2629] then colorBatch[#colorBatch+1] = {Part = P[2629], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3206] then colorBatch[#colorBatch+1] = {Part = P[3206], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3571] then colorBatch[#colorBatch+1] = {Part = P[3571], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2009] then colorBatch[#colorBatch+1] = {Part = P[2009], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3402] then colorBatch[#colorBatch+1] = {Part = P[3402], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3400] then colorBatch[#colorBatch+1] = {Part = P[3400], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2553] then colorBatch[#colorBatch+1] = {Part = P[2553], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3399] then colorBatch[#colorBatch+1] = {Part = P[3399], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1172] then colorBatch[#colorBatch+1] = {Part = P[1172], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2273] then colorBatch[#colorBatch+1] = {Part = P[2273], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3398] then colorBatch[#colorBatch+1] = {Part = P[3398], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3397] then colorBatch[#colorBatch+1] = {Part = P[3397], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3396] then colorBatch[#colorBatch+1] = {Part = P[3396], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1939] then colorBatch[#colorBatch+1] = {Part = P[1939], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[1778] then colorBatch[#colorBatch+1] = {Part = P[1778], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3395] then colorBatch[#colorBatch+1] = {Part = P[3395], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2282] then colorBatch[#colorBatch+1] = {Part = P[2282], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[363] then colorBatch[#colorBatch+1] = {Part = P[363], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[189] then colorBatch[#colorBatch+1] = {Part = P[189], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2154] then colorBatch[#colorBatch+1] = {Part = P[2154], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[3392] then colorBatch[#colorBatch+1] = {Part = P[3392], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3509] then colorBatch[#colorBatch+1] = {Part = P[3509], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3390] then colorBatch[#colorBatch+1] = {Part = P[3390], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2822] then colorBatch[#colorBatch+1] = {Part = P[2822], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3389] then colorBatch[#colorBatch+1] = {Part = P[3389], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3388] then colorBatch[#colorBatch+1] = {Part = P[3388], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2328] then colorBatch[#colorBatch+1] = {Part = P[2328], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[3030] then colorBatch[#colorBatch+1] = {Part = P[3030], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2819] then colorBatch[#colorBatch+1] = {Part = P[2819], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2550] then colorBatch[#colorBatch+1] = {Part = P[2550], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2826] then colorBatch[#colorBatch+1] = {Part = P[2826], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3102] then colorBatch[#colorBatch+1] = {Part = P[3102], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2589] then colorBatch[#colorBatch+1] = {Part = P[2589], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3084] then colorBatch[#colorBatch+1] = {Part = P[3084], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1098] then colorBatch[#colorBatch+1] = {Part = P[1098], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3515] then colorBatch[#colorBatch+1] = {Part = P[3515], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3607] then colorBatch[#colorBatch+1] = {Part = P[3607], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3319] then colorBatch[#colorBatch+1] = {Part = P[3319], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3347] then colorBatch[#colorBatch+1] = {Part = P[3347], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[3072] then colorBatch[#colorBatch+1] = {Part = P[3072], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3370] then colorBatch[#colorBatch+1] = {Part = P[3370], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2356] then colorBatch[#colorBatch+1] = {Part = P[2356], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[3378] then colorBatch[#colorBatch+1] = {Part = P[3378], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[2424] then colorBatch[#colorBatch+1] = {Part = P[2424], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2571] then colorBatch[#colorBatch+1] = {Part = P[2571], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3255] then colorBatch[#colorBatch+1] = {Part = P[3255], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3098] then colorBatch[#colorBatch+1] = {Part = P[3098], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2161] then colorBatch[#colorBatch+1] = {Part = P[2161], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3374] then colorBatch[#colorBatch+1] = {Part = P[3374], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[1862] then colorBatch[#colorBatch+1] = {Part = P[1862], Color = Color3.new(0.37254902720451355,0,0), UnionColoring = false} end if P[595] then colorBatch[#colorBatch+1] = {Part = P[595], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3371] then colorBatch[#colorBatch+1] = {Part = P[3371], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3367] then colorBatch[#colorBatch+1] = {Part = P[3367], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3364] then colorBatch[#colorBatch+1] = {Part = P[3364], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[3348] then colorBatch[#colorBatch+1] = {Part = P[3348], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[2263] then colorBatch[#colorBatch+1] = {Part = P[2263], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1436] then colorBatch[#colorBatch+1] = {Part = P[1436], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3461] then colorBatch[#colorBatch+1] = {Part = P[3461], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1915] then colorBatch[#colorBatch+1] = {Part = P[1915], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2812] then colorBatch[#colorBatch+1] = {Part = P[2812], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3360] then colorBatch[#colorBatch+1] = {Part = P[3360], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[1115] then colorBatch[#colorBatch+1] = {Part = P[1115], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3359] then colorBatch[#colorBatch+1] = {Part = P[3359], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3358] then colorBatch[#colorBatch+1] = {Part = P[3358], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[3261] then colorBatch[#colorBatch+1] = {Part = P[3261], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[2664] then colorBatch[#colorBatch+1] = {Part = P[2664], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2517] then colorBatch[#colorBatch+1] = {Part = P[2517], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3346] then colorBatch[#colorBatch+1] = {Part = P[3346], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2612] then colorBatch[#colorBatch+1] = {Part = P[2612], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2204] then colorBatch[#colorBatch+1] = {Part = P[2204], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3613] then colorBatch[#colorBatch+1] = {Part = P[3613], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3341] then colorBatch[#colorBatch+1] = {Part = P[3341], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[3340] then colorBatch[#colorBatch+1] = {Part = P[3340], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3339] then colorBatch[#colorBatch+1] = {Part = P[3339], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2053] then colorBatch[#colorBatch+1] = {Part = P[2053], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1108] then colorBatch[#colorBatch+1] = {Part = P[1108], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2882] then colorBatch[#colorBatch+1] = {Part = P[2882], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3337] then colorBatch[#colorBatch+1] = {Part = P[3337], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1439] then colorBatch[#colorBatch+1] = {Part = P[1439], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2591] then colorBatch[#colorBatch+1] = {Part = P[2591], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3283] then colorBatch[#colorBatch+1] = {Part = P[3283], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[15] then colorBatch[#colorBatch+1] = {Part = P[15], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[3221] then colorBatch[#colorBatch+1] = {Part = P[3221], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3063] then colorBatch[#colorBatch+1] = {Part = P[3063], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3331] then colorBatch[#colorBatch+1] = {Part = P[3331], Color = Color3.new(0.15294118225574493,0.27450981736183167,0.1764705926179886), UnionColoring = false} end if P[3324] then colorBatch[#colorBatch+1] = {Part = P[3324], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3141] then colorBatch[#colorBatch+1] = {Part = P[3141], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2346] then colorBatch[#colorBatch+1] = {Part = P[2346], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2572] then colorBatch[#colorBatch+1] = {Part = P[2572], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3321] then colorBatch[#colorBatch+1] = {Part = P[3321], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[1361] then colorBatch[#colorBatch+1] = {Part = P[1361], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[451] then colorBatch[#colorBatch+1] = {Part = P[451], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[3318] then colorBatch[#colorBatch+1] = {Part = P[3318], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[1266] then colorBatch[#colorBatch+1] = {Part = P[1266], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3602] then colorBatch[#colorBatch+1] = {Part = P[3602], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2782] then colorBatch[#colorBatch+1] = {Part = P[2782], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2065] then colorBatch[#colorBatch+1] = {Part = P[2065], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3311] then colorBatch[#colorBatch+1] = {Part = P[3311], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3308] then colorBatch[#colorBatch+1] = {Part = P[3308], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2398] then colorBatch[#colorBatch+1] = {Part = P[2398], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2544] then colorBatch[#colorBatch+1] = {Part = P[2544], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3307] then colorBatch[#colorBatch+1] = {Part = P[3307], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3496] then colorBatch[#colorBatch+1] = {Part = P[3496], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3241] then colorBatch[#colorBatch+1] = {Part = P[3241], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[849] then colorBatch[#colorBatch+1] = {Part = P[849], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2964] then colorBatch[#colorBatch+1] = {Part = P[2964], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2634] then colorBatch[#colorBatch+1] = {Part = P[2634], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3556] then colorBatch[#colorBatch+1] = {Part = P[3556], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2314] then colorBatch[#colorBatch+1] = {Part = P[2314], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3235] then colorBatch[#colorBatch+1] = {Part = P[3235], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2116] then colorBatch[#colorBatch+1] = {Part = P[2116], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3289] then colorBatch[#colorBatch+1] = {Part = P[3289], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[2322] then colorBatch[#colorBatch+1] = {Part = P[2322], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[63] then colorBatch[#colorBatch+1] = {Part = P[63], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[828] then colorBatch[#colorBatch+1] = {Part = P[828], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3287] then colorBatch[#colorBatch+1] = {Part = P[3287], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[301] then colorBatch[#colorBatch+1] = {Part = P[301], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[985] then colorBatch[#colorBatch+1] = {Part = P[985], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2551] then colorBatch[#colorBatch+1] = {Part = P[2551], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3735] then colorBatch[#colorBatch+1] = {Part = P[3735], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2461] then colorBatch[#colorBatch+1] = {Part = P[2461], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2878] then colorBatch[#colorBatch+1] = {Part = P[2878], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1030] then colorBatch[#colorBatch+1] = {Part = P[1030], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3539] then colorBatch[#colorBatch+1] = {Part = P[3539], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3284] then colorBatch[#colorBatch+1] = {Part = P[3284], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2670] then colorBatch[#colorBatch+1] = {Part = P[2670], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2324] then colorBatch[#colorBatch+1] = {Part = P[2324], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2006] then colorBatch[#colorBatch+1] = {Part = P[2006], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3336] then colorBatch[#colorBatch+1] = {Part = P[3336], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3205] then colorBatch[#colorBatch+1] = {Part = P[3205], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3155] then colorBatch[#colorBatch+1] = {Part = P[3155], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2876] then colorBatch[#colorBatch+1] = {Part = P[2876], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1836] then colorBatch[#colorBatch+1] = {Part = P[1836], Color = Color3.new(1,0.6901960968971252,0), UnionColoring = false} end if P[2063] then colorBatch[#colorBatch+1] = {Part = P[2063], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[4072] then colorBatch[#colorBatch+1] = {Part = P[4072], Color = Color3.new(0.4156862795352936,0.2235294133424759,0.03529411926865578), UnionColoring = false} end if P[3278] then colorBatch[#colorBatch+1] = {Part = P[3278], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3286] then colorBatch[#colorBatch+1] = {Part = P[3286], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3275] then colorBatch[#colorBatch+1] = {Part = P[3275], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2769] then colorBatch[#colorBatch+1] = {Part = P[2769], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1924] then colorBatch[#colorBatch+1] = {Part = P[1924], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2298] then colorBatch[#colorBatch+1] = {Part = P[2298], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3269] then colorBatch[#colorBatch+1] = {Part = P[3269], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[504] then colorBatch[#colorBatch+1] = {Part = P[504], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2072] then colorBatch[#colorBatch+1] = {Part = P[2072], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3267] then colorBatch[#colorBatch+1] = {Part = P[3267], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2923] then colorBatch[#colorBatch+1] = {Part = P[2923], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[133] then colorBatch[#colorBatch+1] = {Part = P[133], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2628] then colorBatch[#colorBatch+1] = {Part = P[2628], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3246] then colorBatch[#colorBatch+1] = {Part = P[3246], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3352] then colorBatch[#colorBatch+1] = {Part = P[3352], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2566] then colorBatch[#colorBatch+1] = {Part = P[2566], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3247] then colorBatch[#colorBatch+1] = {Part = P[3247], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3259] then colorBatch[#colorBatch+1] = {Part = P[3259], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3377] then colorBatch[#colorBatch+1] = {Part = P[3377], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3253] then colorBatch[#colorBatch+1] = {Part = P[3253], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2096] then colorBatch[#colorBatch+1] = {Part = P[2096], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3249] then colorBatch[#colorBatch+1] = {Part = P[3249], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3265] then colorBatch[#colorBatch+1] = {Part = P[3265], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[2292] then colorBatch[#colorBatch+1] = {Part = P[2292], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[938] then colorBatch[#colorBatch+1] = {Part = P[938], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3236] then colorBatch[#colorBatch+1] = {Part = P[3236], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3737] then colorBatch[#colorBatch+1] = {Part = P[3737], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[3299] then colorBatch[#colorBatch+1] = {Part = P[3299], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[3099] then colorBatch[#colorBatch+1] = {Part = P[3099], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[49] then colorBatch[#colorBatch+1] = {Part = P[49], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2463] then colorBatch[#colorBatch+1] = {Part = P[2463], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3238] then colorBatch[#colorBatch+1] = {Part = P[3238], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2798] then colorBatch[#colorBatch+1] = {Part = P[2798], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2296] then colorBatch[#colorBatch+1] = {Part = P[2296], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2197] then colorBatch[#colorBatch+1] = {Part = P[2197], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2128] then colorBatch[#colorBatch+1] = {Part = P[2128], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2673] then colorBatch[#colorBatch+1] = {Part = P[2673], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2441] then colorBatch[#colorBatch+1] = {Part = P[2441], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[3237] then colorBatch[#colorBatch+1] = {Part = P[3237], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3244] then colorBatch[#colorBatch+1] = {Part = P[3244], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3291] then colorBatch[#colorBatch+1] = {Part = P[3291], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[2524] then colorBatch[#colorBatch+1] = {Part = P[2524], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1992] then colorBatch[#colorBatch+1] = {Part = P[1992], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[3234] then colorBatch[#colorBatch+1] = {Part = P[3234], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1935] then colorBatch[#colorBatch+1] = {Part = P[1935], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2425] then colorBatch[#colorBatch+1] = {Part = P[2425], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2262] then colorBatch[#colorBatch+1] = {Part = P[2262], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3231] then colorBatch[#colorBatch+1] = {Part = P[3231], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1978] then colorBatch[#colorBatch+1] = {Part = P[1978], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3150] then colorBatch[#colorBatch+1] = {Part = P[3150], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2911] then colorBatch[#colorBatch+1] = {Part = P[2911], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2288] then colorBatch[#colorBatch+1] = {Part = P[2288], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2577] then colorBatch[#colorBatch+1] = {Part = P[2577], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[400] then colorBatch[#colorBatch+1] = {Part = P[400], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2270] then colorBatch[#colorBatch+1] = {Part = P[2270], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2706] then colorBatch[#colorBatch+1] = {Part = P[2706], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3224] then colorBatch[#colorBatch+1] = {Part = P[3224], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2105] then colorBatch[#colorBatch+1] = {Part = P[2105], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[1210] then colorBatch[#colorBatch+1] = {Part = P[1210], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2516] then colorBatch[#colorBatch+1] = {Part = P[2516], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2949] then colorBatch[#colorBatch+1] = {Part = P[2949], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3334] then colorBatch[#colorBatch+1] = {Part = P[3334], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[3220] then colorBatch[#colorBatch+1] = {Part = P[3220], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3678] then colorBatch[#colorBatch+1] = {Part = P[3678], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3218] then colorBatch[#colorBatch+1] = {Part = P[3218], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3435] then colorBatch[#colorBatch+1] = {Part = P[3435], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3614] then colorBatch[#colorBatch+1] = {Part = P[3614], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[3212] then colorBatch[#colorBatch+1] = {Part = P[3212], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2014] then colorBatch[#colorBatch+1] = {Part = P[2014], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3210] then colorBatch[#colorBatch+1] = {Part = P[3210], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[704] then colorBatch[#colorBatch+1] = {Part = P[704], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3921] then colorBatch[#colorBatch+1] = {Part = P[3921], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3207] then colorBatch[#colorBatch+1] = {Part = P[3207], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3282] then colorBatch[#colorBatch+1] = {Part = P[3282], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3199] then colorBatch[#colorBatch+1] = {Part = P[3199], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[3198] then colorBatch[#colorBatch+1] = {Part = P[3198], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[455] then colorBatch[#colorBatch+1] = {Part = P[455], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2382] then colorBatch[#colorBatch+1] = {Part = P[2382], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[61] then colorBatch[#colorBatch+1] = {Part = P[61], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2783] then colorBatch[#colorBatch+1] = {Part = P[2783], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3191] then colorBatch[#colorBatch+1] = {Part = P[3191], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2075] then colorBatch[#colorBatch+1] = {Part = P[2075], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3190] then colorBatch[#colorBatch+1] = {Part = P[3190], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3187] then colorBatch[#colorBatch+1] = {Part = P[3187], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3185] then colorBatch[#colorBatch+1] = {Part = P[3185], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3182] then colorBatch[#colorBatch+1] = {Part = P[3182], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3070] then colorBatch[#colorBatch+1] = {Part = P[3070], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2316] then colorBatch[#colorBatch+1] = {Part = P[2316], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[3180] then colorBatch[#colorBatch+1] = {Part = P[3180], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3386] then colorBatch[#colorBatch+1] = {Part = P[3386], Color = Color3.new(0.9372549057006836,0.7215686440467834,0.21960784494876862), UnionColoring = false} end if P[3076] then colorBatch[#colorBatch+1] = {Part = P[3076], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3111] then colorBatch[#colorBatch+1] = {Part = P[3111], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3177] then colorBatch[#colorBatch+1] = {Part = P[3177], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2182] then colorBatch[#colorBatch+1] = {Part = P[2182], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2028] then colorBatch[#colorBatch+1] = {Part = P[2028], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3174] then colorBatch[#colorBatch+1] = {Part = P[3174], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3176] then colorBatch[#colorBatch+1] = {Part = P[3176], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3172] then colorBatch[#colorBatch+1] = {Part = P[3172], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2201] then colorBatch[#colorBatch+1] = {Part = P[2201], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2488] then colorBatch[#colorBatch+1] = {Part = P[2488], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2407] then colorBatch[#colorBatch+1] = {Part = P[2407], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2948] then colorBatch[#colorBatch+1] = {Part = P[2948], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3157] then colorBatch[#colorBatch+1] = {Part = P[3157], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3154] then colorBatch[#colorBatch+1] = {Part = P[3154], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3153] then colorBatch[#colorBatch+1] = {Part = P[3153], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3858] then colorBatch[#colorBatch+1] = {Part = P[3858], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[739] then colorBatch[#colorBatch+1] = {Part = P[739], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3228] then colorBatch[#colorBatch+1] = {Part = P[3228], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3147] then colorBatch[#colorBatch+1] = {Part = P[3147], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[182] then colorBatch[#colorBatch+1] = {Part = P[182], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2605] then colorBatch[#colorBatch+1] = {Part = P[2605], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3143] then colorBatch[#colorBatch+1] = {Part = P[3143], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3800] then colorBatch[#colorBatch+1] = {Part = P[3800], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3140] then colorBatch[#colorBatch+1] = {Part = P[3140], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3139] then colorBatch[#colorBatch+1] = {Part = P[3139], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2792] then colorBatch[#colorBatch+1] = {Part = P[2792], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2066] then colorBatch[#colorBatch+1] = {Part = P[2066], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3137] then colorBatch[#colorBatch+1] = {Part = P[3137], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[16] then colorBatch[#colorBatch+1] = {Part = P[16], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3087] then colorBatch[#colorBatch+1] = {Part = P[3087], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[444] then colorBatch[#colorBatch+1] = {Part = P[444], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1454] then colorBatch[#colorBatch+1] = {Part = P[1454], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end if P[3501] then colorBatch[#colorBatch+1] = {Part = P[3501], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[2562] then colorBatch[#colorBatch+1] = {Part = P[2562], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3130] then colorBatch[#colorBatch+1] = {Part = P[3130], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3129] then colorBatch[#colorBatch+1] = {Part = P[3129], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3128] then colorBatch[#colorBatch+1] = {Part = P[3128], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3096] then colorBatch[#colorBatch+1] = {Part = P[3096], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[931] then colorBatch[#colorBatch+1] = {Part = P[931], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[98] then colorBatch[#colorBatch+1] = {Part = P[98], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3122] then colorBatch[#colorBatch+1] = {Part = P[3122], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[348] then colorBatch[#colorBatch+1] = {Part = P[348], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3120] then colorBatch[#colorBatch+1] = {Part = P[3120], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3119] then colorBatch[#colorBatch+1] = {Part = P[3119], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3932] then colorBatch[#colorBatch+1] = {Part = P[3932], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3557] then colorBatch[#colorBatch+1] = {Part = P[3557], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2020] then colorBatch[#colorBatch+1] = {Part = P[2020], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3391] then colorBatch[#colorBatch+1] = {Part = P[3391], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[631] then colorBatch[#colorBatch+1] = {Part = P[631], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2172] then colorBatch[#colorBatch+1] = {Part = P[2172], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3872] then colorBatch[#colorBatch+1] = {Part = P[3872], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[1052] then colorBatch[#colorBatch+1] = {Part = P[1052], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3101] then colorBatch[#colorBatch+1] = {Part = P[3101], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3100] then colorBatch[#colorBatch+1] = {Part = P[3100], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3376] then colorBatch[#colorBatch+1] = {Part = P[3376], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[2761] then colorBatch[#colorBatch+1] = {Part = P[2761], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2397] then colorBatch[#colorBatch+1] = {Part = P[2397], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1974] then colorBatch[#colorBatch+1] = {Part = P[1974], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2900] then colorBatch[#colorBatch+1] = {Part = P[2900], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3126] then colorBatch[#colorBatch+1] = {Part = P[3126], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1431] then colorBatch[#colorBatch+1] = {Part = P[1431], Color = Color3.new(0.9960784316062927,0.0117647061124444,0.0117647061124444), UnionColoring = false} end if P[2950] then colorBatch[#colorBatch+1] = {Part = P[2950], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1936] then colorBatch[#colorBatch+1] = {Part = P[1936], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3095] then colorBatch[#colorBatch+1] = {Part = P[3095], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2311] then colorBatch[#colorBatch+1] = {Part = P[2311], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3428] then colorBatch[#colorBatch+1] = {Part = P[3428], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3050] then colorBatch[#colorBatch+1] = {Part = P[3050], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3741] then colorBatch[#colorBatch+1] = {Part = P[3741], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3081] then colorBatch[#colorBatch+1] = {Part = P[3081], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2849] then colorBatch[#colorBatch+1] = {Part = P[2849], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3178] then colorBatch[#colorBatch+1] = {Part = P[3178], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3071] then colorBatch[#colorBatch+1] = {Part = P[3071], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3181] then colorBatch[#colorBatch+1] = {Part = P[3181], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2429] then colorBatch[#colorBatch+1] = {Part = P[2429], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3688] then colorBatch[#colorBatch+1] = {Part = P[3688], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3914] then colorBatch[#colorBatch+1] = {Part = P[3914], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[3062] then colorBatch[#colorBatch+1] = {Part = P[3062], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[147] then colorBatch[#colorBatch+1] = {Part = P[147], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3056] then colorBatch[#colorBatch+1] = {Part = P[3056], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[4037] then colorBatch[#colorBatch+1] = {Part = P[4037], Color = Color3.new(0.9725490212440491,0.9725490212440491,0.9725490212440491), UnionColoring = false} end if P[3690] then colorBatch[#colorBatch+1] = {Part = P[3690], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3051] then colorBatch[#colorBatch+1] = {Part = P[3051], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3086] then colorBatch[#colorBatch+1] = {Part = P[3086], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2534] then colorBatch[#colorBatch+1] = {Part = P[2534], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[2373] then colorBatch[#colorBatch+1] = {Part = P[2373], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3047] then colorBatch[#colorBatch+1] = {Part = P[3047], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2955] then colorBatch[#colorBatch+1] = {Part = P[2955], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3854] then colorBatch[#colorBatch+1] = {Part = P[3854], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3038] then colorBatch[#colorBatch+1] = {Part = P[3038], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3695] then colorBatch[#colorBatch+1] = {Part = P[3695], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2016] then colorBatch[#colorBatch+1] = {Part = P[2016], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3028] then colorBatch[#colorBatch+1] = {Part = P[3028], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2836] then colorBatch[#colorBatch+1] = {Part = P[2836], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3018] then colorBatch[#colorBatch+1] = {Part = P[3018], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3649] then colorBatch[#colorBatch+1] = {Part = P[3649], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2312] then colorBatch[#colorBatch+1] = {Part = P[2312], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3014] then colorBatch[#colorBatch+1] = {Part = P[3014], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1942] then colorBatch[#colorBatch+1] = {Part = P[1942], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3013] then colorBatch[#colorBatch+1] = {Part = P[3013], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[872] then colorBatch[#colorBatch+1] = {Part = P[872], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2169] then colorBatch[#colorBatch+1] = {Part = P[2169], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3542] then colorBatch[#colorBatch+1] = {Part = P[3542], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3822] then colorBatch[#colorBatch+1] = {Part = P[3822], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3005] then colorBatch[#colorBatch+1] = {Part = P[3005], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3683] then colorBatch[#colorBatch+1] = {Part = P[3683], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2071] then colorBatch[#colorBatch+1] = {Part = P[2071], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2997] then colorBatch[#colorBatch+1] = {Part = P[2997], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2988] then colorBatch[#colorBatch+1] = {Part = P[2988], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2913] then colorBatch[#colorBatch+1] = {Part = P[2913], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[1138] then colorBatch[#colorBatch+1] = {Part = P[1138], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2466] then colorBatch[#colorBatch+1] = {Part = P[2466], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2987] then colorBatch[#colorBatch+1] = {Part = P[2987], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3703] then colorBatch[#colorBatch+1] = {Part = P[3703], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[2985] then colorBatch[#colorBatch+1] = {Part = P[2985], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2109] then colorBatch[#colorBatch+1] = {Part = P[2109], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[1069] then colorBatch[#colorBatch+1] = {Part = P[1069], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1952] then colorBatch[#colorBatch+1] = {Part = P[1952], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[681] then colorBatch[#colorBatch+1] = {Part = P[681], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1932] then colorBatch[#colorBatch+1] = {Part = P[1932], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2530] then colorBatch[#colorBatch+1] = {Part = P[2530], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1839] then colorBatch[#colorBatch+1] = {Part = P[1839], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2392] then colorBatch[#colorBatch+1] = {Part = P[2392], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2825] then colorBatch[#colorBatch+1] = {Part = P[2825], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2976] then colorBatch[#colorBatch+1] = {Part = P[2976], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2975] then colorBatch[#colorBatch+1] = {Part = P[2975], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2974] then colorBatch[#colorBatch+1] = {Part = P[2974], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3658] then colorBatch[#colorBatch+1] = {Part = P[3658], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2968] then colorBatch[#colorBatch+1] = {Part = P[2968], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2378] then colorBatch[#colorBatch+1] = {Part = P[2378], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2967] then colorBatch[#colorBatch+1] = {Part = P[2967], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2965] then colorBatch[#colorBatch+1] = {Part = P[2965], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[2559] then colorBatch[#colorBatch+1] = {Part = P[2559], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2963] then colorBatch[#colorBatch+1] = {Part = P[2963], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2033] then colorBatch[#colorBatch+1] = {Part = P[2033], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3043] then colorBatch[#colorBatch+1] = {Part = P[3043], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2520] then colorBatch[#colorBatch+1] = {Part = P[2520], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3692] then colorBatch[#colorBatch+1] = {Part = P[3692], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2522] then colorBatch[#colorBatch+1] = {Part = P[2522], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3223] then colorBatch[#colorBatch+1] = {Part = P[3223], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3158] then colorBatch[#colorBatch+1] = {Part = P[3158], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2941] then colorBatch[#colorBatch+1] = {Part = P[2941], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3603] then colorBatch[#colorBatch+1] = {Part = P[3603], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2937] then colorBatch[#colorBatch+1] = {Part = P[2937], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[462] then colorBatch[#colorBatch+1] = {Part = P[462], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2707] then colorBatch[#colorBatch+1] = {Part = P[2707], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2934] then colorBatch[#colorBatch+1] = {Part = P[2934], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1368] then colorBatch[#colorBatch+1] = {Part = P[1368], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1322] then colorBatch[#colorBatch+1] = {Part = P[1322], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2930] then colorBatch[#colorBatch+1] = {Part = P[2930], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2611] then colorBatch[#colorBatch+1] = {Part = P[2611], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1105] then colorBatch[#colorBatch+1] = {Part = P[1105], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3882] then colorBatch[#colorBatch+1] = {Part = P[3882], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2190] then colorBatch[#colorBatch+1] = {Part = P[2190], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3717] then colorBatch[#colorBatch+1] = {Part = P[3717], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2773] then colorBatch[#colorBatch+1] = {Part = P[2773], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2917] then colorBatch[#colorBatch+1] = {Part = P[2917], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2916] then colorBatch[#colorBatch+1] = {Part = P[2916], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2915] then colorBatch[#colorBatch+1] = {Part = P[2915], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3152] then colorBatch[#colorBatch+1] = {Part = P[3152], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2912] then colorBatch[#colorBatch+1] = {Part = P[2912], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2621] then colorBatch[#colorBatch+1] = {Part = P[2621], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[910] then colorBatch[#colorBatch+1] = {Part = P[910], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[39] then colorBatch[#colorBatch+1] = {Part = P[39], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[616] then colorBatch[#colorBatch+1] = {Part = P[616], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2909] then colorBatch[#colorBatch+1] = {Part = P[2909], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2031] then colorBatch[#colorBatch+1] = {Part = P[2031], Color = Color3.new(0.9450980424880981,0.8156862854957581,0.4274509847164154), UnionColoring = false} end if P[2908] then colorBatch[#colorBatch+1] = {Part = P[2908], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3420] then colorBatch[#colorBatch+1] = {Part = P[3420], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[863] then colorBatch[#colorBatch+1] = {Part = P[863], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2448] then colorBatch[#colorBatch+1] = {Part = P[2448], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2747] then colorBatch[#colorBatch+1] = {Part = P[2747], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2906] then colorBatch[#colorBatch+1] = {Part = P[2906], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[154] then colorBatch[#colorBatch+1] = {Part = P[154], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2799] then colorBatch[#colorBatch+1] = {Part = P[2799], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2360] then colorBatch[#colorBatch+1] = {Part = P[2360], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[3442] then colorBatch[#colorBatch+1] = {Part = P[3442], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3540] then colorBatch[#colorBatch+1] = {Part = P[3540], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2741] then colorBatch[#colorBatch+1] = {Part = P[2741], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2503] then colorBatch[#colorBatch+1] = {Part = P[2503], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2631] then colorBatch[#colorBatch+1] = {Part = P[2631], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[2413] then colorBatch[#colorBatch+1] = {Part = P[2413], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1958] then colorBatch[#colorBatch+1] = {Part = P[1958], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3381] then colorBatch[#colorBatch+1] = {Part = P[3381], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2005] then colorBatch[#colorBatch+1] = {Part = P[2005], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2541] then colorBatch[#colorBatch+1] = {Part = P[2541], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3929] then colorBatch[#colorBatch+1] = {Part = P[3929], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3446] then colorBatch[#colorBatch+1] = {Part = P[3446], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2895] then colorBatch[#colorBatch+1] = {Part = P[2895], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2451] then colorBatch[#colorBatch+1] = {Part = P[2451], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2492] then colorBatch[#colorBatch+1] = {Part = P[2492], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2249] then colorBatch[#colorBatch+1] = {Part = P[2249], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[2893] then colorBatch[#colorBatch+1] = {Part = P[2893], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2142] then colorBatch[#colorBatch+1] = {Part = P[2142], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3433] then colorBatch[#colorBatch+1] = {Part = P[3433], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[3233] then colorBatch[#colorBatch+1] = {Part = P[3233], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3032] then colorBatch[#colorBatch+1] = {Part = P[3032], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[77] then colorBatch[#colorBatch+1] = {Part = P[77], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2268] then colorBatch[#colorBatch+1] = {Part = P[2268], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1077] then colorBatch[#colorBatch+1] = {Part = P[1077], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1858] then colorBatch[#colorBatch+1] = {Part = P[1858], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2660] then colorBatch[#colorBatch+1] = {Part = P[2660], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2877] then colorBatch[#colorBatch+1] = {Part = P[2877], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2012] then colorBatch[#colorBatch+1] = {Part = P[2012], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2984] then colorBatch[#colorBatch+1] = {Part = P[2984], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2335] then colorBatch[#colorBatch+1] = {Part = P[2335], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[2330] then colorBatch[#colorBatch+1] = {Part = P[2330], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2383] then colorBatch[#colorBatch+1] = {Part = P[2383], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2867] then colorBatch[#colorBatch+1] = {Part = P[2867], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2115] then colorBatch[#colorBatch+1] = {Part = P[2115], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1062] then colorBatch[#colorBatch+1] = {Part = P[1062], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2526] then colorBatch[#colorBatch+1] = {Part = P[2526], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3440] then colorBatch[#colorBatch+1] = {Part = P[3440], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[393] then colorBatch[#colorBatch+1] = {Part = P[393], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3429] then colorBatch[#colorBatch+1] = {Part = P[3429], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2863] then colorBatch[#colorBatch+1] = {Part = P[2863], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1145] then colorBatch[#colorBatch+1] = {Part = P[1145], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2858] then colorBatch[#colorBatch+1] = {Part = P[2858], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1245] then colorBatch[#colorBatch+1] = {Part = P[1245], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[826] then colorBatch[#colorBatch+1] = {Part = P[826], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[3531] then colorBatch[#colorBatch+1] = {Part = P[3531], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1586] then colorBatch[#colorBatch+1] = {Part = P[1586], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[2123] then colorBatch[#colorBatch+1] = {Part = P[2123], Color = Color3.new(0.05098039284348488,0.4117647111415863,0.6745098233222961), UnionColoring = false} end if P[3251] then colorBatch[#colorBatch+1] = {Part = P[3251], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2393] then colorBatch[#colorBatch+1] = {Part = P[2393], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1330] then colorBatch[#colorBatch+1] = {Part = P[1330], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2511] then colorBatch[#colorBatch+1] = {Part = P[2511], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2403] then colorBatch[#colorBatch+1] = {Part = P[2403], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[391] then colorBatch[#colorBatch+1] = {Part = P[391], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[4050] then colorBatch[#colorBatch+1] = {Part = P[4050], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[28] then colorBatch[#colorBatch+1] = {Part = P[28], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3673] then colorBatch[#colorBatch+1] = {Part = P[3673], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[1889] then colorBatch[#colorBatch+1] = {Part = P[1889], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[2848] then colorBatch[#colorBatch+1] = {Part = P[2848], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3245] then colorBatch[#colorBatch+1] = {Part = P[3245], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2290] then colorBatch[#colorBatch+1] = {Part = P[2290], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3845] then colorBatch[#colorBatch+1] = {Part = P[3845], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1231] then colorBatch[#colorBatch+1] = {Part = P[1231], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[4055] then colorBatch[#colorBatch+1] = {Part = P[4055], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[2104] then colorBatch[#colorBatch+1] = {Part = P[2104], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[3066] then colorBatch[#colorBatch+1] = {Part = P[3066], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[2515] then colorBatch[#colorBatch+1] = {Part = P[2515], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2837] then colorBatch[#colorBatch+1] = {Part = P[2837], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3024] then colorBatch[#colorBatch+1] = {Part = P[3024], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2255] then colorBatch[#colorBatch+1] = {Part = P[2255], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1695] then colorBatch[#colorBatch+1] = {Part = P[1695], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2828] then colorBatch[#colorBatch+1] = {Part = P[2828], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[3383] then colorBatch[#colorBatch+1] = {Part = P[3383], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[711] then colorBatch[#colorBatch+1] = {Part = P[711], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2980] then colorBatch[#colorBatch+1] = {Part = P[2980], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2248] then colorBatch[#colorBatch+1] = {Part = P[2248], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2864] then colorBatch[#colorBatch+1] = {Part = P[2864], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2486] then colorBatch[#colorBatch+1] = {Part = P[2486], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2601] then colorBatch[#colorBatch+1] = {Part = P[2601], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[59] then colorBatch[#colorBatch+1] = {Part = P[59], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[1900] then colorBatch[#colorBatch+1] = {Part = P[1900], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3958] then colorBatch[#colorBatch+1] = {Part = P[3958], Color = Color3.new(0.6392157077789307,0.29411765933036804,0.29411765933036804), UnionColoring = false} end if P[2120] then colorBatch[#colorBatch+1] = {Part = P[2120], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[975] then colorBatch[#colorBatch+1] = {Part = P[975], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2728] then colorBatch[#colorBatch+1] = {Part = P[2728], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[3375] then colorBatch[#colorBatch+1] = {Part = P[3375], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2069] then colorBatch[#colorBatch+1] = {Part = P[2069], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3480] then colorBatch[#colorBatch+1] = {Part = P[3480], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1737] then colorBatch[#colorBatch+1] = {Part = P[1737], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2888] then colorBatch[#colorBatch+1] = {Part = P[2888], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2780] then colorBatch[#colorBatch+1] = {Part = P[2780], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3219] then colorBatch[#colorBatch+1] = {Part = P[3219], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[917] then colorBatch[#colorBatch+1] = {Part = P[917], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1136] then colorBatch[#colorBatch+1] = {Part = P[1136], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2607] then colorBatch[#colorBatch+1] = {Part = P[2607], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2564] then colorBatch[#colorBatch+1] = {Part = P[2564], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1491] then colorBatch[#colorBatch+1] = {Part = P[1491], Color = Color3.new(0.9647058844566345,0.0235294122248888,0.0235294122248888), UnionColoring = false} end if P[1946] then colorBatch[#colorBatch+1] = {Part = P[1946], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3427] then colorBatch[#colorBatch+1] = {Part = P[3427], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2529] then colorBatch[#colorBatch+1] = {Part = P[2529], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2817] then colorBatch[#colorBatch+1] = {Part = P[2817], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3610] then colorBatch[#colorBatch+1] = {Part = P[3610], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[1773] then colorBatch[#colorBatch+1] = {Part = P[1773], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2986] then colorBatch[#colorBatch+1] = {Part = P[2986], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2811] then colorBatch[#colorBatch+1] = {Part = P[2811], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3951] then colorBatch[#colorBatch+1] = {Part = P[3951], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3507] then colorBatch[#colorBatch+1] = {Part = P[3507], Color = Color3.new(0.33725491166114807,0.1411764770746231,0.1411764770746231), UnionColoring = false} end if P[2681] then colorBatch[#colorBatch+1] = {Part = P[2681], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2676] then colorBatch[#colorBatch+1] = {Part = P[2676], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3479] then colorBatch[#colorBatch+1] = {Part = P[3479], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2804] then colorBatch[#colorBatch+1] = {Part = P[2804], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2801] then colorBatch[#colorBatch+1] = {Part = P[2801], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1962] then colorBatch[#colorBatch+1] = {Part = P[1962], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[746] then colorBatch[#colorBatch+1] = {Part = P[746], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3462] then colorBatch[#colorBatch+1] = {Part = P[3462], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2623] then colorBatch[#colorBatch+1] = {Part = P[2623], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2796] then colorBatch[#colorBatch+1] = {Part = P[2796], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3578] then colorBatch[#colorBatch+1] = {Part = P[3578], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[3138] then colorBatch[#colorBatch+1] = {Part = P[3138], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2253] then colorBatch[#colorBatch+1] = {Part = P[2253], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[1153] then colorBatch[#colorBatch+1] = {Part = P[1153], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[539] then colorBatch[#colorBatch+1] = {Part = P[539], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2791] then colorBatch[#colorBatch+1] = {Part = P[2791], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[870] then colorBatch[#colorBatch+1] = {Part = P[870], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2176] then colorBatch[#colorBatch+1] = {Part = P[2176], Color = Color3.new(0.8274509906768799,0.7450980544090271,0.5882353186607361), UnionColoring = false} end if P[1683] then colorBatch[#colorBatch+1] = {Part = P[1683], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2785] then colorBatch[#colorBatch+1] = {Part = P[2785], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[3192] then colorBatch[#colorBatch+1] = {Part = P[3192], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3312] then colorBatch[#colorBatch+1] = {Part = P[3312], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3525] then colorBatch[#colorBatch+1] = {Part = P[3525], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[3597] then colorBatch[#colorBatch+1] = {Part = P[3597], Color = Color3.new(0.12156862765550613,0.501960813999176,0.11372549086809158), UnionColoring = false} end if P[617] then colorBatch[#colorBatch+1] = {Part = P[617], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3229] then colorBatch[#colorBatch+1] = {Part = P[3229], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2922] then colorBatch[#colorBatch+1] = {Part = P[2922], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2293] then colorBatch[#colorBatch+1] = {Part = P[2293], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3707] then colorBatch[#colorBatch+1] = {Part = P[3707], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1308] then colorBatch[#colorBatch+1] = {Part = P[1308], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1217] then colorBatch[#colorBatch+1] = {Part = P[1217], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3617] then colorBatch[#colorBatch+1] = {Part = P[3617], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[2770] then colorBatch[#colorBatch+1] = {Part = P[2770], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3538] then colorBatch[#colorBatch+1] = {Part = P[3538], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2688] then colorBatch[#colorBatch+1] = {Part = P[2688], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1961] then colorBatch[#colorBatch+1] = {Part = P[1961], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2758] then colorBatch[#colorBatch+1] = {Part = P[2758], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1870] then colorBatch[#colorBatch+1] = {Part = P[1870], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[161] then colorBatch[#colorBatch+1] = {Part = P[161], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3151] then colorBatch[#colorBatch+1] = {Part = P[3151], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2757] then colorBatch[#colorBatch+1] = {Part = P[2757], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[887] then colorBatch[#colorBatch+1] = {Part = P[887], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[308] then colorBatch[#colorBatch+1] = {Part = P[308], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[560] then colorBatch[#colorBatch+1] = {Part = P[560], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2420] then colorBatch[#colorBatch+1] = {Part = P[2420], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[497] then colorBatch[#colorBatch+1] = {Part = P[497], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2790] then colorBatch[#colorBatch+1] = {Part = P[2790], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[54] then colorBatch[#colorBatch+1] = {Part = P[54], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1329] then colorBatch[#colorBatch+1] = {Part = P[1329], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2754] then colorBatch[#colorBatch+1] = {Part = P[2754], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2347] then colorBatch[#colorBatch+1] = {Part = P[2347], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2487] then colorBatch[#colorBatch+1] = {Part = P[2487], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2422] then colorBatch[#colorBatch+1] = {Part = P[2422], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[310] then colorBatch[#colorBatch+1] = {Part = P[310], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2748] then colorBatch[#colorBatch+1] = {Part = P[2748], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3606] then colorBatch[#colorBatch+1] = {Part = P[3606], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2367] then colorBatch[#colorBatch+1] = {Part = P[2367], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2177] then colorBatch[#colorBatch+1] = {Part = P[2177], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2736] then colorBatch[#colorBatch+1] = {Part = P[2736], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2734] then colorBatch[#colorBatch+1] = {Part = P[2734], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2404] then colorBatch[#colorBatch+1] = {Part = P[2404], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2044] then colorBatch[#colorBatch+1] = {Part = P[2044], Color = Color3.new(1,1,0), UnionColoring = false} end if P[1584] then colorBatch[#colorBatch+1] = {Part = P[1584], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2727] then colorBatch[#colorBatch+1] = {Part = P[2727], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2723] then colorBatch[#colorBatch+1] = {Part = P[2723], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3194] then colorBatch[#colorBatch+1] = {Part = P[3194], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2366] then colorBatch[#colorBatch+1] = {Part = P[2366], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2199] then colorBatch[#colorBatch+1] = {Part = P[2199], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[1845] then colorBatch[#colorBatch+1] = {Part = P[1845], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2715] then colorBatch[#colorBatch+1] = {Part = P[2715], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[231] then colorBatch[#colorBatch+1] = {Part = P[231], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2505] then colorBatch[#colorBatch+1] = {Part = P[2505], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3631] then colorBatch[#colorBatch+1] = {Part = P[3631], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2021] then colorBatch[#colorBatch+1] = {Part = P[2021], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2395] then colorBatch[#colorBatch+1] = {Part = P[2395], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[894] then colorBatch[#colorBatch+1] = {Part = P[894], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2616] then colorBatch[#colorBatch+1] = {Part = P[2616], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3956] then colorBatch[#colorBatch+1] = {Part = P[3956], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3179] then colorBatch[#colorBatch+1] = {Part = P[3179], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1929] then colorBatch[#colorBatch+1] = {Part = P[1929], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2329] then colorBatch[#colorBatch+1] = {Part = P[2329], Color = Color3.new(0.886274516582489,0.6078431606292725,0.250980406999588), UnionColoring = false} end if P[2693] then colorBatch[#colorBatch+1] = {Part = P[2693], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2760] then colorBatch[#colorBatch+1] = {Part = P[2760], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3338] then colorBatch[#colorBatch+1] = {Part = P[3338], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[924] then colorBatch[#colorBatch+1] = {Part = P[924], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3277] then colorBatch[#colorBatch+1] = {Part = P[3277], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[3488] then colorBatch[#colorBatch+1] = {Part = P[3488], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3619] then colorBatch[#colorBatch+1] = {Part = P[3619], Color = Color3.new(0.9960784316062927,0.9529411792755127,0.7333333492279053), UnionColoring = false} end if P[2417] then colorBatch[#colorBatch+1] = {Part = P[2417], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1897] then colorBatch[#colorBatch+1] = {Part = P[1897], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1919] then colorBatch[#colorBatch+1] = {Part = P[1919], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2160] then colorBatch[#colorBatch+1] = {Part = P[2160], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2674] then colorBatch[#colorBatch+1] = {Part = P[2674], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[574] then colorBatch[#colorBatch+1] = {Part = P[574], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3850] then colorBatch[#colorBatch+1] = {Part = P[3850], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2823] then colorBatch[#colorBatch+1] = {Part = P[2823], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2560] then colorBatch[#colorBatch+1] = {Part = P[2560], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1872] then colorBatch[#colorBatch+1] = {Part = P[1872], Color = Color3.new(0.12941177189350128,0.3294117748737335,0.7254902124404907), UnionColoring = false} end if P[2668] then colorBatch[#colorBatch+1] = {Part = P[2668], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2667] then colorBatch[#colorBatch+1] = {Part = P[2667], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1948] then colorBatch[#colorBatch+1] = {Part = P[1948], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[2026] then colorBatch[#colorBatch+1] = {Part = P[2026], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2665] then colorBatch[#colorBatch+1] = {Part = P[2665], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[645] then colorBatch[#colorBatch+1] = {Part = P[645], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2168] then colorBatch[#colorBatch+1] = {Part = P[2168], Color = Color3.new(0.32156863808631897,0.48627451062202454,0.6823529601097107), UnionColoring = false} end if P[57] then colorBatch[#colorBatch+1] = {Part = P[57], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1965] then colorBatch[#colorBatch+1] = {Part = P[1965], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2659] then colorBatch[#colorBatch+1] = {Part = P[2659], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2657] then colorBatch[#colorBatch+1] = {Part = P[2657], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2574] then colorBatch[#colorBatch+1] = {Part = P[2574], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2437] then colorBatch[#colorBatch+1] = {Part = P[2437], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[697] then colorBatch[#colorBatch+1] = {Part = P[697], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[760] then colorBatch[#colorBatch+1] = {Part = P[760], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[294] then colorBatch[#colorBatch+1] = {Part = P[294], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3720] then colorBatch[#colorBatch+1] = {Part = P[3720], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[3955] then colorBatch[#colorBatch+1] = {Part = P[3955], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2635] then colorBatch[#colorBatch+1] = {Part = P[2635], Color = Color3.new(0.1725490242242813,0.10980392247438431,0.23137255012989044), UnionColoring = false} end if P[2583] then colorBatch[#colorBatch+1] = {Part = P[2583], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1916] then colorBatch[#colorBatch+1] = {Part = P[1916], Color = Color3.new(0.33725491166114807,0.25882354378700256,0.21176470816135406), UnionColoring = false} end if P[4049] then colorBatch[#colorBatch+1] = {Part = P[4049], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[317] then colorBatch[#colorBatch+1] = {Part = P[317], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[370] then colorBatch[#colorBatch+1] = {Part = P[370], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3679] then colorBatch[#colorBatch+1] = {Part = P[3679], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[12] then colorBatch[#colorBatch+1] = {Part = P[12], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[674] then colorBatch[#colorBatch+1] = {Part = P[674], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2622] then colorBatch[#colorBatch+1] = {Part = P[2622], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4182] then colorBatch[#colorBatch+1] = {Part = P[4182], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[3851] then colorBatch[#colorBatch+1] = {Part = P[3851], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[2617] then colorBatch[#colorBatch+1] = {Part = P[2617], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[4120] then colorBatch[#colorBatch+1] = {Part = P[4120], Color = Color3.new(0.6392157077789307,0.6352941393852234,0.6470588445663452), UnionColoring = false} end if P[2051] then colorBatch[#colorBatch+1] = {Part = P[2051], Color = Color3.new(0.6705882549285889,0.658823549747467,0.6196078658103943), UnionColoring = false} end if P[22] then colorBatch[#colorBatch+1] = {Part = P[22], Color = Color3.new(0.9607843160629272,0.8039215803146362,0.1882352977991104), UnionColoring = false} end if P[2582] then colorBatch[#colorBatch+1] = {Part = P[2582], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2581] then colorBatch[#colorBatch+1] = {Part = P[2581], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3818] then colorBatch[#colorBatch+1] = {Part = P[3818], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2039] then colorBatch[#colorBatch+1] = {Part = P[2039], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2569] then colorBatch[#colorBatch+1] = {Part = P[2569], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[835] then colorBatch[#colorBatch+1] = {Part = P[835], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3734] then colorBatch[#colorBatch+1] = {Part = P[3734], Color = Color3.new(1,0.800000011920929,0.6000000238418579), UnionColoring = false} end if P[1530] then colorBatch[#colorBatch+1] = {Part = P[1530], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2999] then colorBatch[#colorBatch+1] = {Part = P[2999], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3628] then colorBatch[#colorBatch+1] = {Part = P[3628], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[437] then colorBatch[#colorBatch+1] = {Part = P[437], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2114] then colorBatch[#colorBatch+1] = {Part = P[2114], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[718] then colorBatch[#colorBatch+1] = {Part = P[718], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2257] then colorBatch[#colorBatch+1] = {Part = P[2257], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2532] then colorBatch[#colorBatch+1] = {Part = P[2532], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3746] then colorBatch[#colorBatch+1] = {Part = P[3746], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[259] then colorBatch[#colorBatch+1] = {Part = P[259], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2610] then colorBatch[#colorBatch+1] = {Part = P[2610], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3109] then colorBatch[#colorBatch+1] = {Part = P[3109], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2733] then colorBatch[#colorBatch+1] = {Part = P[2733], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[3432] then colorBatch[#colorBatch+1] = {Part = P[3432], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2518] then colorBatch[#colorBatch+1] = {Part = P[2518], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2289] then colorBatch[#colorBatch+1] = {Part = P[2289], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2504] then colorBatch[#colorBatch+1] = {Part = P[2504], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3486] then colorBatch[#colorBatch+1] = {Part = P[3486], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2494] then colorBatch[#colorBatch+1] = {Part = P[2494], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2625] then colorBatch[#colorBatch+1] = {Part = P[2625], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2068] then colorBatch[#colorBatch+1] = {Part = P[2068], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3511] then colorBatch[#colorBatch+1] = {Part = P[3511], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[3923] then colorBatch[#colorBatch+1] = {Part = P[3923], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2264] then colorBatch[#colorBatch+1] = {Part = P[2264], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3760] then colorBatch[#colorBatch+1] = {Part = P[3760], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2351] then colorBatch[#colorBatch+1] = {Part = P[2351], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[2377] then colorBatch[#colorBatch+1] = {Part = P[2377], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2447] then colorBatch[#colorBatch+1] = {Part = P[2447], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2111] then colorBatch[#colorBatch+1] = {Part = P[2111], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[2165] then colorBatch[#colorBatch+1] = {Part = P[2165], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2432] then colorBatch[#colorBatch+1] = {Part = P[2432], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2315] then colorBatch[#colorBatch+1] = {Part = P[2315], Color = Color3.new(0.4588235318660736,0,0), UnionColoring = false} end if P[3957] then colorBatch[#colorBatch+1] = {Part = P[3957], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3107] then colorBatch[#colorBatch+1] = {Part = P[3107], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2419] then colorBatch[#colorBatch+1] = {Part = P[2419], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1175] then colorBatch[#colorBatch+1] = {Part = P[1175], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2405] then colorBatch[#colorBatch+1] = {Part = P[2405], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[18] then colorBatch[#colorBatch+1] = {Part = P[18], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2309] then colorBatch[#colorBatch+1] = {Part = P[2309], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2389] then colorBatch[#colorBatch+1] = {Part = P[2389], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[1416] then colorBatch[#colorBatch+1] = {Part = P[1416], Color = Color3.new(0.2705882489681244,0.11764705926179886,0.3176470696926117), UnionColoring = false} end if P[2489] then colorBatch[#colorBatch+1] = {Part = P[2489], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[3814] then colorBatch[#colorBatch+1] = {Part = P[3814], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2821] then colorBatch[#colorBatch+1] = {Part = P[2821], Color = Color3.new(0.4117647111415863,0.20392157137393951,0.08627451211214066), UnionColoring = false} end if P[8] then colorBatch[#colorBatch+1] = {Part = P[8], Color = Color3.new(0.8039215803146362,0.8039215803146362,0.8039215803146362), UnionColoring = false} end if P[1203] then colorBatch[#colorBatch+1] = {Part = P[1203], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[688] then colorBatch[#colorBatch+1] = {Part = P[688], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2914] then colorBatch[#colorBatch+1] = {Part = P[2914], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[2007] then colorBatch[#colorBatch+1] = {Part = P[2007], Color = Color3.new(0.7568627595901489,0.6431372761726379,0.45490196347236633), UnionColoring = false} end if P[3563] then colorBatch[#colorBatch+1] = {Part = P[3563], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2342] then colorBatch[#colorBatch+1] = {Part = P[2342], Color = Color3.new(0.5921568870544434,0,0), UnionColoring = false} end if P[2868] then colorBatch[#colorBatch+1] = {Part = P[2868], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[3033] then colorBatch[#colorBatch+1] = {Part = P[3033], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3092] then colorBatch[#colorBatch+1] = {Part = P[3092], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2049] then colorBatch[#colorBatch+1] = {Part = P[2049], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2297] then colorBatch[#colorBatch+1] = {Part = P[2297], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[2675] then colorBatch[#colorBatch+1] = {Part = P[2675], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2266] then colorBatch[#colorBatch+1] = {Part = P[2266], Color = Color3.new(0.9450980424880981,0.843137264251709,0.6000000238418579), UnionColoring = false} end if P[1346] then colorBatch[#colorBatch+1] = {Part = P[1346], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[3865] then colorBatch[#colorBatch+1] = {Part = P[3865], Color = Color3.new(0.06666667014360428,0.06666667014360428,0.06666667014360428), UnionColoring = false} end if P[3696] then colorBatch[#colorBatch+1] = {Part = P[3696], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[1911] then colorBatch[#colorBatch+1] = {Part = P[1911], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3713] then colorBatch[#colorBatch+1] = {Part = P[3713], Color = Color3.new(0.48627451062202454,0.6117647290229797,0.41960784792900085), UnionColoring = false} end if P[84] then colorBatch[#colorBatch+1] = {Part = P[84], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[140] then colorBatch[#colorBatch+1] = {Part = P[140], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[1972] then colorBatch[#colorBatch+1] = {Part = P[1972], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3807] then colorBatch[#colorBatch+1] = {Part = P[3807], Color = Color3.new(0.4941176474094391,0.40784314274787903,0.24705882370471954), UnionColoring = false} end if P[2220] then colorBatch[#colorBatch+1] = {Part = P[2220], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[35] then colorBatch[#colorBatch+1] = {Part = P[35], Color = Color3.new(0.10588235408067703,0.16470588743686676,0.2078431397676468), UnionColoring = false} end if P[2465] then colorBatch[#colorBatch+1] = {Part = P[2465], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2193] then colorBatch[#colorBatch+1] = {Part = P[2193], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[287] then colorBatch[#colorBatch+1] = {Part = P[287], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[798] then colorBatch[#colorBatch+1] = {Part = P[798], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2375] then colorBatch[#colorBatch+1] = {Part = P[2375], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2147] then colorBatch[#colorBatch+1] = {Part = P[2147], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[2155] then colorBatch[#colorBatch+1] = {Part = P[2155], Color = Color3.new(0.1725490242242813,0.3960784375667572,0.11372549086809158), UnionColoring = false} end if P[1375] then colorBatch[#colorBatch+1] = {Part = P[1375], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[732] then colorBatch[#colorBatch+1] = {Part = P[732], Color = Color3.new(0.5843137502670288,0.4745098054409027,0.46666666865348816), UnionColoring = false} end if P[2570] then colorBatch[#colorBatch+1] = {Part = P[2570], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[3439] then colorBatch[#colorBatch+1] = {Part = P[3439], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[507] then colorBatch[#colorBatch+1] = {Part = P[507], Color = Color3.new(0.501960813999176,0.7333333492279053,0.8588235378265381), UnionColoring = false} end if P[2561] then colorBatch[#colorBatch+1] = {Part = P[2561], Color = Color3.new(0.6666666865348816,0.3333333432674408,0), UnionColoring = false} end if P[2352] then colorBatch[#colorBatch+1] = {Part = P[2352], Color = Color3.new(0.01568627543747425,0.686274528503418,0.9254902005195618), UnionColoring = false} end if P[3393] then colorBatch[#colorBatch+1] = {Part = P[3393], Color = Color3.new(0.42352941632270813,0.3450980484485626,0.29411765933036804), UnionColoring = false} end if P[3114] then colorBatch[#colorBatch+1] = {Part = P[3114], Color = Color3.new(0.4117647111415863,0.250980406999588,0.1568627506494522), UnionColoring = false} end if P[1979] then colorBatch[#colorBatch+1] = {Part = P[1979], Color = Color3.new(0.9450980424880981,0.9058823585510254,0.7803921699523926), UnionColoring = false} end if P[3920] then colorBatch[#colorBatch+1] = {Part = P[3920], Color = Color3.new(0.38823530077934265,0.37254902720451355,0.3843137323856354), UnionColoring = false} end if P[1998] then colorBatch[#colorBatch+1] = {Part = P[1998], Color = Color3.new(0.9921568632125854,0.9176470637321472,0.5529412031173706), UnionColoring = false} end if P[1527] then colorBatch[#colorBatch+1] = {Part = P[1527], Color = Color3.new(0.9803921580314636,0.03921568766236305,0.03921568766236305), UnionColoring = false} end batchColor(endpoint, colorBatch) local collisionBatch = {} if P[3621] then collisionBatch[#collisionBatch+1] = {Part = P[3621], CanCollide = true} end if P[3491] then collisionBatch[#collisionBatch+1] = {Part = P[3491], CanCollide = true} end if P[1964] then collisionBatch[#collisionBatch+1] = {Part = P[1964], CanCollide = true} end if P[4177] then collisionBatch[#collisionBatch+1] = {Part = P[4177], CanCollide = true} end if P[4104] then collisionBatch[#collisionBatch+1] = {Part = P[4104], CanCollide = false} end if P[3328] then collisionBatch[#collisionBatch+1] = {Part = P[3328], CanCollide = true} end if P[3650] then collisionBatch[#collisionBatch+1] = {Part = P[3650], CanCollide = true} end if P[3816] then collisionBatch[#collisionBatch+1] = {Part = P[3816], CanCollide = true} end if P[2229] then collisionBatch[#collisionBatch+1] = {Part = P[2229], CanCollide = true} end if P[3353] then collisionBatch[#collisionBatch+1] = {Part = P[3353], CanCollide = true} end if P[252] then collisionBatch[#collisionBatch+1] = {Part = P[252], CanCollide = true} end if P[1680] then collisionBatch[#collisionBatch+1] = {Part = P[1680], CanCollide = true} end if P[4114] then collisionBatch[#collisionBatch+1] = {Part = P[4114], CanCollide = false} end if P[1196] then collisionBatch[#collisionBatch+1] = {Part = P[1196], CanCollide = true} end if P[2958] then collisionBatch[#collisionBatch+1] = {Part = P[2958], CanCollide = true} end if P[2802] then collisionBatch[#collisionBatch+1] = {Part = P[2802], CanCollide = true} end if P[2132] then collisionBatch[#collisionBatch+1] = {Part = P[2132], CanCollide = true} end if P[2957] then collisionBatch[#collisionBatch+1] = {Part = P[2957], CanCollide = true} end if P[2775] then collisionBatch[#collisionBatch+1] = {Part = P[2775], CanCollide = true} end if P[2857] then collisionBatch[#collisionBatch+1] = {Part = P[2857], CanCollide = true} end if P[2224] then collisionBatch[#collisionBatch+1] = {Part = P[2224], CanCollide = true} end if P[2477] then collisionBatch[#collisionBatch+1] = {Part = P[2477], CanCollide = true} end if P[2602] then collisionBatch[#collisionBatch+1] = {Part = P[2602], CanCollide = true} end if P[435] then collisionBatch[#collisionBatch+1] = {Part = P[435], CanCollide = true} end if P[105] then collisionBatch[#collisionBatch+1] = {Part = P[105], CanCollide = true} end if P[2018] then collisionBatch[#collisionBatch+1] = {Part = P[2018], CanCollide = true} end if P[3272] then collisionBatch[#collisionBatch+1] = {Part = P[3272], CanCollide = true} end if P[3489] then collisionBatch[#collisionBatch+1] = {Part = P[3489], CanCollide = true} end if P[2258] then collisionBatch[#collisionBatch+1] = {Part = P[2258], CanCollide = true} end if P[2029] then collisionBatch[#collisionBatch+1] = {Part = P[2029], CanCollide = true} end if P[1983] then collisionBatch[#collisionBatch+1] = {Part = P[1983], CanCollide = true} end if P[2121] then collisionBatch[#collisionBatch+1] = {Part = P[2121], CanCollide = true} end if P[3148] then collisionBatch[#collisionBatch+1] = {Part = P[3148], CanCollide = true} end if P[1959] then collisionBatch[#collisionBatch+1] = {Part = P[1959], CanCollide = true} end if P[1994] then collisionBatch[#collisionBatch+1] = {Part = P[1994], CanCollide = true} end if P[3363] then collisionBatch[#collisionBatch+1] = {Part = P[3363], CanCollide = true} end if P[3441] then collisionBatch[#collisionBatch+1] = {Part = P[3441], CanCollide = true} end if P[1971] then collisionBatch[#collisionBatch+1] = {Part = P[1971], CanCollide = true} end if P[2430] then collisionBatch[#collisionBatch+1] = {Part = P[2430], CanCollide = true} end if P[2089] then collisionBatch[#collisionBatch+1] = {Part = P[2089], CanCollide = true} end if P[212] then collisionBatch[#collisionBatch+1] = {Part = P[212], CanCollide = true} end if P[2890] then collisionBatch[#collisionBatch+1] = {Part = P[2890], CanCollide = true} end if P[2188] then collisionBatch[#collisionBatch+1] = {Part = P[2188], CanCollide = true} end if P[2144] then collisionBatch[#collisionBatch+1] = {Part = P[2144], CanCollide = true} end if P[2862] then collisionBatch[#collisionBatch+1] = {Part = P[2862], CanCollide = true} end if P[3016] then collisionBatch[#collisionBatch+1] = {Part = P[3016], CanCollide = true} end if P[2416] then collisionBatch[#collisionBatch+1] = {Part = P[2416], CanCollide = true} end if P[3295] then collisionBatch[#collisionBatch+1] = {Part = P[3295], CanCollide = true} end if P[2991] then collisionBatch[#collisionBatch+1] = {Part = P[2991], CanCollide = true} end if P[2278] then collisionBatch[#collisionBatch+1] = {Part = P[2278], CanCollide = true} end if P[2814] then collisionBatch[#collisionBatch+1] = {Part = P[2814], CanCollide = true} end if P[3263] then collisionBatch[#collisionBatch+1] = {Part = P[3263], CanCollide = true} end if P[2655] then collisionBatch[#collisionBatch+1] = {Part = P[2655], CanCollide = true} end if P[2816] then collisionBatch[#collisionBatch+1] = {Part = P[2816], CanCollide = true} end if P[553] then collisionBatch[#collisionBatch+1] = {Part = P[553], CanCollide = true} end if P[2118] then collisionBatch[#collisionBatch+1] = {Part = P[2118], CanCollide = true} end if P[2166] then collisionBatch[#collisionBatch+1] = {Part = P[2166], CanCollide = true} end if P[2307] then collisionBatch[#collisionBatch+1] = {Part = P[2307], CanCollide = true} end if P[2743] then collisionBatch[#collisionBatch+1] = {Part = P[2743], CanCollide = true} end if P[2321] then collisionBatch[#collisionBatch+1] = {Part = P[2321], CanCollide = true} end if P[3335] then collisionBatch[#collisionBatch+1] = {Part = P[3335], CanCollide = true} end if P[2614] then collisionBatch[#collisionBatch+1] = {Part = P[2614], CanCollide = true} end if P[3549] then collisionBatch[#collisionBatch+1] = {Part = P[3549], CanCollide = true} end if P[2394] then collisionBatch[#collisionBatch+1] = {Part = P[2394], CanCollide = true} end if P[3313] then collisionBatch[#collisionBatch+1] = {Part = P[3313], CanCollide = true} end if P[3811] then collisionBatch[#collisionBatch+1] = {Part = P[3811], CanCollide = true} end if P[2171] then collisionBatch[#collisionBatch+1] = {Part = P[2171], CanCollide = true} end if P[3411] then collisionBatch[#collisionBatch+1] = {Part = P[3411], CanCollide = true} end if P[812] then collisionBatch[#collisionBatch+1] = {Part = P[812], CanCollide = true} end if P[3365] then collisionBatch[#collisionBatch+1] = {Part = P[3365], CanCollide = true} end if P[1996] then collisionBatch[#collisionBatch+1] = {Part = P[1996], CanCollide = true} end if P[3660] then collisionBatch[#collisionBatch+1] = {Part = P[3660], CanCollide = true} end if P[2936] then collisionBatch[#collisionBatch+1] = {Part = P[2936], CanCollide = true} end if P[2784] then collisionBatch[#collisionBatch+1] = {Part = P[2784], CanCollide = true} end if P[14] then collisionBatch[#collisionBatch+1] = {Part = P[14], CanCollide = true} end if P[2892] then collisionBatch[#collisionBatch+1] = {Part = P[2892], CanCollide = true} end if P[2232] then collisionBatch[#collisionBatch+1] = {Part = P[2232], CanCollide = true} end if P[2110] then collisionBatch[#collisionBatch+1] = {Part = P[2110], CanCollide = true} end if P[1280] then collisionBatch[#collisionBatch+1] = {Part = P[1280], CanCollide = true} end if P[3837] then collisionBatch[#collisionBatch+1] = {Part = P[3837], CanCollide = true} end if P[1107] then collisionBatch[#collisionBatch+1] = {Part = P[1107], CanCollide = true} end if P[1920] then collisionBatch[#collisionBatch+1] = {Part = P[1920], CanCollide = true} end if P[227] then collisionBatch[#collisionBatch+1] = {Part = P[227], CanCollide = true} end if P[2103] then collisionBatch[#collisionBatch+1] = {Part = P[2103], CanCollide = true} end if P[3055] then collisionBatch[#collisionBatch+1] = {Part = P[3055], CanCollide = true} end if P[3297] then collisionBatch[#collisionBatch+1] = {Part = P[3297], CanCollide = true} end if P[3661] then collisionBatch[#collisionBatch+1] = {Part = P[3661], CanCollide = true} end if P[3167] then collisionBatch[#collisionBatch+1] = {Part = P[3167], CanCollide = true} end if P[2164] then collisionBatch[#collisionBatch+1] = {Part = P[2164], CanCollide = true} end if P[2650] then collisionBatch[#collisionBatch+1] = {Part = P[2650], CanCollide = true} end if P[2509] then collisionBatch[#collisionBatch+1] = {Part = P[2509], CanCollide = true} end if P[4043] then collisionBatch[#collisionBatch+1] = {Part = P[4043], CanCollide = true} end if P[3674] then collisionBatch[#collisionBatch+1] = {Part = P[3674], CanCollide = true} end if P[3343] then collisionBatch[#collisionBatch+1] = {Part = P[3343], CanCollide = true} end if P[3474] then collisionBatch[#collisionBatch+1] = {Part = P[3474], CanCollide = true} end if P[2113] then collisionBatch[#collisionBatch+1] = {Part = P[2113], CanCollide = true} end if P[2855] then collisionBatch[#collisionBatch+1] = {Part = P[2855], CanCollide = true} end if P[47] then collisionBatch[#collisionBatch+1] = {Part = P[47], CanCollide = true} end if P[3330] then collisionBatch[#collisionBatch+1] = {Part = P[3330], CanCollide = true} end if P[2478] then collisionBatch[#collisionBatch+1] = {Part = P[2478], CanCollide = true} end if P[2310] then collisionBatch[#collisionBatch+1] = {Part = P[2310], CanCollide = true} end if P[3952] then collisionBatch[#collisionBatch+1] = {Part = P[3952], CanCollide = true} end if P[2943] then collisionBatch[#collisionBatch+1] = {Part = P[2943], CanCollide = true} end if P[2061] then collisionBatch[#collisionBatch+1] = {Part = P[2061], CanCollide = true} end if P[2726] then collisionBatch[#collisionBatch+1] = {Part = P[2726], CanCollide = true} end if P[2173] then collisionBatch[#collisionBatch+1] = {Part = P[2173], CanCollide = true} end if P[2379] then collisionBatch[#collisionBatch+1] = {Part = P[2379], CanCollide = true} end if P[2947] then collisionBatch[#collisionBatch+1] = {Part = P[2947], CanCollide = true} end if P[2023] then collisionBatch[#collisionBatch+1] = {Part = P[2023], CanCollide = true} end if P[3271] then collisionBatch[#collisionBatch+1] = {Part = P[3271], CanCollide = true} end if P[2996] then collisionBatch[#collisionBatch+1] = {Part = P[2996], CanCollide = true} end if P[2358] then collisionBatch[#collisionBatch+1] = {Part = P[2358], CanCollide = true} end if P[2894] then collisionBatch[#collisionBatch+1] = {Part = P[2894], CanCollide = true} end if P[3036] then collisionBatch[#collisionBatch+1] = {Part = P[3036], CanCollide = true} end if P[3721] then collisionBatch[#collisionBatch+1] = {Part = P[3721], CanCollide = true} end if P[2842] then collisionBatch[#collisionBatch+1] = {Part = P[2842], CanCollide = true} end if P[624] then collisionBatch[#collisionBatch+1] = {Part = P[624], CanCollide = true} end if P[3656] then collisionBatch[#collisionBatch+1] = {Part = P[3656], CanCollide = true} end if P[2640] then collisionBatch[#collisionBatch+1] = {Part = P[2640], CanCollide = true} end if P[1182] then collisionBatch[#collisionBatch+1] = {Part = P[1182], CanCollide = true} end if P[2073] then collisionBatch[#collisionBatch+1] = {Part = P[2073], CanCollide = true} end if P[3598] then collisionBatch[#collisionBatch+1] = {Part = P[3598], CanCollide = true} end if P[2279] then collisionBatch[#collisionBatch+1] = {Part = P[2279], CanCollide = true} end if P[3860] then collisionBatch[#collisionBatch+1] = {Part = P[3860], CanCollide = true} end if P[2081] then collisionBatch[#collisionBatch+1] = {Part = P[2081], CanCollide = true} end if P[273] then collisionBatch[#collisionBatch+1] = {Part = P[273], CanCollide = true} end if P[10] then collisionBatch[#collisionBatch+1] = {Part = P[10], CanCollide = true} end if P[3146] then collisionBatch[#collisionBatch+1] = {Part = P[3146], CanCollide = true} end if P[3080] then collisionBatch[#collisionBatch+1] = {Part = P[3080], CanCollide = true} end if P[3500] then collisionBatch[#collisionBatch+1] = {Part = P[3500], CanCollide = true} end if P[3510] then collisionBatch[#collisionBatch+1] = {Part = P[3510], CanCollide = true} end if P[2710] then collisionBatch[#collisionBatch+1] = {Part = P[2710], CanCollide = true} end if P[1985] then collisionBatch[#collisionBatch+1] = {Part = P[1985], CanCollide = true} end if P[1937] then collisionBatch[#collisionBatch+1] = {Part = P[1937], CanCollide = true} end if P[1189] then collisionBatch[#collisionBatch+1] = {Part = P[1189], CanCollide = true} end if P[3293] then collisionBatch[#collisionBatch+1] = {Part = P[3293], CanCollide = true} end if P[4045] then collisionBatch[#collisionBatch+1] = {Part = P[4045], CanCollide = true} end if P[50] then collisionBatch[#collisionBatch+1] = {Part = P[50], CanCollide = true} end if P[3464] then collisionBatch[#collisionBatch+1] = {Part = P[3464], CanCollide = true} end if P[2300] then collisionBatch[#collisionBatch+1] = {Part = P[2300], CanCollide = true} end if P[2306] then collisionBatch[#collisionBatch+1] = {Part = P[2306], CanCollide = true} end if P[1955] then collisionBatch[#collisionBatch+1] = {Part = P[1955], CanCollide = true} end if P[1990] then collisionBatch[#collisionBatch+1] = {Part = P[1990], CanCollide = true} end if P[1084] then collisionBatch[#collisionBatch+1] = {Part = P[1084], CanCollide = true} end if P[588] then collisionBatch[#collisionBatch+1] = {Part = P[588], CanCollide = true} end if P[1641] then collisionBatch[#collisionBatch+1] = {Part = P[1641], CanCollide = true} end if P[856] then collisionBatch[#collisionBatch+1] = {Part = P[856], CanCollide = true} end if P[2490] then collisionBatch[#collisionBatch+1] = {Part = P[2490], CanCollide = true} end if P[3351] then collisionBatch[#collisionBatch+1] = {Part = P[3351], CanCollide = true} end if P[3436] then collisionBatch[#collisionBatch+1] = {Part = P[3436], CanCollide = true} end if P[2584] then collisionBatch[#collisionBatch+1] = {Part = P[2584], CanCollide = true} end if P[2003] then collisionBatch[#collisionBatch+1] = {Part = P[2003], CanCollide = true} end if P[546] then collisionBatch[#collisionBatch+1] = {Part = P[546], CanCollide = true} end if P[3847] then collisionBatch[#collisionBatch+1] = {Part = P[3847], CanCollide = true} end if P[2208] then collisionBatch[#collisionBatch+1] = {Part = P[2208], CanCollide = true} end if P[2170] then collisionBatch[#collisionBatch+1] = {Part = P[2170], CanCollide = true} end if P[2771] then collisionBatch[#collisionBatch+1] = {Part = P[2771], CanCollide = true} end if P[2175] then collisionBatch[#collisionBatch+1] = {Part = P[2175], CanCollide = true} end if P[2269] then collisionBatch[#collisionBatch+1] = {Part = P[2269], CanCollide = true} end if P[791] then collisionBatch[#collisionBatch+1] = {Part = P[791], CanCollide = true} end if P[3638] then collisionBatch[#collisionBatch+1] = {Part = P[3638], CanCollide = true} end if P[2689] then collisionBatch[#collisionBatch+1] = {Part = P[2689], CanCollide = true} end if P[2724] then collisionBatch[#collisionBatch+1] = {Part = P[2724], CanCollide = true} end if P[3037] then collisionBatch[#collisionBatch+1] = {Part = P[3037], CanCollide = true} end if P[2345] then collisionBatch[#collisionBatch+1] = {Part = P[2345], CanCollide = true} end if P[2722] then collisionBatch[#collisionBatch+1] = {Part = P[2722], CanCollide = true} end if P[2590] then collisionBatch[#collisionBatch+1] = {Part = P[2590], CanCollide = true} end if P[506] then collisionBatch[#collisionBatch+1] = {Part = P[506], CanCollide = true} end if P[2185] then collisionBatch[#collisionBatch+1] = {Part = P[2185], CanCollide = true} end if P[1692] then collisionBatch[#collisionBatch+1] = {Part = P[1692], CanCollide = true} end if P[3466] then collisionBatch[#collisionBatch+1] = {Part = P[3466], CanCollide = true} end if P[324] then collisionBatch[#collisionBatch+1] = {Part = P[324], CanCollide = true} end if P[2597] then collisionBatch[#collisionBatch+1] = {Part = P[2597], CanCollide = true} end if P[1504] then collisionBatch[#collisionBatch+1] = {Part = P[1504], CanCollide = false} end if P[2245] then collisionBatch[#collisionBatch+1] = {Part = P[2245], CanCollide = true} end if P[2608] then collisionBatch[#collisionBatch+1] = {Part = P[2608], CanCollide = true} end if P[43] then collisionBatch[#collisionBatch+1] = {Part = P[43], CanCollide = true} end if P[2480] then collisionBatch[#collisionBatch+1] = {Part = P[2480], CanCollide = true} end if P[1016] then collisionBatch[#collisionBatch+1] = {Part = P[1016], CanCollide = true} end if P[3288] then collisionBatch[#collisionBatch+1] = {Part = P[3288], CanCollide = true} end if P[2712] then collisionBatch[#collisionBatch+1] = {Part = P[2712], CanCollide = true} end if P[3875] then collisionBatch[#collisionBatch+1] = {Part = P[3875], CanCollide = true} end if P[2883] then collisionBatch[#collisionBatch+1] = {Part = P[2883], CanCollide = true} end if P[3094] then collisionBatch[#collisionBatch+1] = {Part = P[3094], CanCollide = true} end if P[2344] then collisionBatch[#collisionBatch+1] = {Part = P[2344], CanCollide = true} end if P[2982] then collisionBatch[#collisionBatch+1] = {Part = P[2982], CanCollide = true} end if P[3654] then collisionBatch[#collisionBatch+1] = {Part = P[3654], CanCollide = true} end if P[3279] then collisionBatch[#collisionBatch+1] = {Part = P[3279], CanCollide = true} end if P[2388] then collisionBatch[#collisionBatch+1] = {Part = P[2388], CanCollide = true} end if P[2626] then collisionBatch[#collisionBatch+1] = {Part = P[2626], CanCollide = true} end if P[2545] then collisionBatch[#collisionBatch+1] = {Part = P[2545], CanCollide = true} end if P[2533] then collisionBatch[#collisionBatch+1] = {Part = P[2533], CanCollide = true} end if P[2440] then collisionBatch[#collisionBatch+1] = {Part = P[2440], CanCollide = true} end if P[2396] then collisionBatch[#collisionBatch+1] = {Part = P[2396], CanCollide = true} end if P[4070] then collisionBatch[#collisionBatch+1] = {Part = P[4070], CanCollide = true} end if P[2593] then collisionBatch[#collisionBatch+1] = {Part = P[2593], CanCollide = true} end if P[3783] then collisionBatch[#collisionBatch+1] = {Part = P[3783], CanCollide = true} end if P[2995] then collisionBatch[#collisionBatch+1] = {Part = P[2995], CanCollide = true} end if P[2139] then collisionBatch[#collisionBatch+1] = {Part = P[2139], CanCollide = true} end if P[2093] then collisionBatch[#collisionBatch+1] = {Part = P[2093], CanCollide = true} end if P[2380] then collisionBatch[#collisionBatch+1] = {Part = P[2380], CanCollide = true} end if P[1770] then collisionBatch[#collisionBatch+1] = {Part = P[1770], CanCollide = true} end if P[266] then collisionBatch[#collisionBatch+1] = {Part = P[266], CanCollide = true} end if P[2467] then collisionBatch[#collisionBatch+1] = {Part = P[2467], CanCollide = true} end if P[428] then collisionBatch[#collisionBatch+1] = {Part = P[428], CanCollide = true} end if P[903] then collisionBatch[#collisionBatch+1] = {Part = P[903], CanCollide = true} end if P[1854] then collisionBatch[#collisionBatch+1] = {Part = P[1854], CanCollide = true} end if P[2818] then collisionBatch[#collisionBatch+1] = {Part = P[2818], CanCollide = true} end if P[3302] then collisionBatch[#collisionBatch+1] = {Part = P[3302], CanCollide = true} end if P[2718] then collisionBatch[#collisionBatch+1] = {Part = P[2718], CanCollide = true} end if P[2357] then collisionBatch[#collisionBatch+1] = {Part = P[2357], CanCollide = true} end if P[1509] then collisionBatch[#collisionBatch+1] = {Part = P[1509], CanCollide = false} end if P[2671] then collisionBatch[#collisionBatch+1] = {Part = P[2671], CanCollide = true} end if P[4106] then collisionBatch[#collisionBatch+1] = {Part = P[4106], CanCollide = false} end if P[3633] then collisionBatch[#collisionBatch+1] = {Part = P[3633], CanCollide = true} end if P[1927] then collisionBatch[#collisionBatch+1] = {Part = P[1927], CanCollide = true} end if P[1604] then collisionBatch[#collisionBatch+1] = {Part = P[1604], CanCollide = false} end if P[2250] then collisionBatch[#collisionBatch+1] = {Part = P[2250], CanCollide = true} end if P[2568] then collisionBatch[#collisionBatch+1] = {Part = P[2568], CanCollide = true} end if P[3566] then collisionBatch[#collisionBatch+1] = {Part = P[3566], CanCollide = true} end if P[2641] then collisionBatch[#collisionBatch+1] = {Part = P[2641], CanCollide = true} end if P[309] then collisionBatch[#collisionBatch+1] = {Part = P[309], CanCollide = true} end if P[2326] then collisionBatch[#collisionBatch+1] = {Part = P[2326], CanCollide = true} end if P[2679] then collisionBatch[#collisionBatch+1] = {Part = P[2679], CanCollide = true} end if P[3912] then collisionBatch[#collisionBatch+1] = {Part = P[3912], CanCollide = true} end if P[2317] then collisionBatch[#collisionBatch+1] = {Part = P[2317], CanCollide = true} end if P[1657] then collisionBatch[#collisionBatch+1] = {Part = P[1657], CanCollide = true} end if P[2227] then collisionBatch[#collisionBatch+1] = {Part = P[2227], CanCollide = true} end if P[3945] then collisionBatch[#collisionBatch+1] = {Part = P[3945], CanCollide = true} end if P[3452] then collisionBatch[#collisionBatch+1] = {Part = P[3452], CanCollide = true} end if P[2189] then collisionBatch[#collisionBatch+1] = {Part = P[2189], CanCollide = true} end if P[3794] then collisionBatch[#collisionBatch+1] = {Part = P[3794], CanCollide = true} end if P[873] then collisionBatch[#collisionBatch+1] = {Part = P[873], CanCollide = true} end if P[3017] then collisionBatch[#collisionBatch+1] = {Part = P[3017], CanCollide = true} end if P[2179] then collisionBatch[#collisionBatch+1] = {Part = P[2179], CanCollide = true} end if P[3166] then collisionBatch[#collisionBatch+1] = {Part = P[3166], CanCollide = true} end if P[3444] then collisionBatch[#collisionBatch+1] = {Part = P[3444], CanCollide = true} end if P[2579] then collisionBatch[#collisionBatch+1] = {Part = P[2579], CanCollide = true} end if P[3023] then collisionBatch[#collisionBatch+1] = {Part = P[3023], CanCollide = true} end if P[2365] then collisionBatch[#collisionBatch+1] = {Part = P[2365], CanCollide = true} end if P[2163] then collisionBatch[#collisionBatch+1] = {Part = P[2163], CanCollide = true} end if P[3727] then collisionBatch[#collisionBatch+1] = {Part = P[3727], CanCollide = true} end if P[2476] then collisionBatch[#collisionBatch+1] = {Part = P[2476], CanCollide = true} end if P[384] then collisionBatch[#collisionBatch+1] = {Part = P[384], CanCollide = true} end if P[196] then collisionBatch[#collisionBatch+1] = {Part = P[196], CanCollide = true} end if P[3635] then collisionBatch[#collisionBatch+1] = {Part = P[3635], CanCollide = true} end if P[567] then collisionBatch[#collisionBatch+1] = {Part = P[567], CanCollide = true} end if P[1914] then collisionBatch[#collisionBatch+1] = {Part = P[1914], CanCollide = true} end if P[4184] then collisionBatch[#collisionBatch+1] = {Part = P[4184], CanCollide = true} end if P[3090] then collisionBatch[#collisionBatch+1] = {Part = P[3090], CanCollide = true} end if P[2148] then collisionBatch[#collisionBatch+1] = {Part = P[2148], CanCollide = true} end if P[4180] then collisionBatch[#collisionBatch+1] = {Part = P[4180], CanCollide = false} end if P[4173] then collisionBatch[#collisionBatch+1] = {Part = P[4173], CanCollide = false} end if P[3301] then collisionBatch[#collisionBatch+1] = {Part = P[3301], CanCollide = true} end if P[4175] then collisionBatch[#collisionBatch+1] = {Part = P[4175], CanCollide = false} end if P[476] then collisionBatch[#collisionBatch+1] = {Part = P[476], CanCollide = true} end if P[2259] then collisionBatch[#collisionBatch+1] = {Part = P[2259], CanCollide = true} end if P[3928] then collisionBatch[#collisionBatch+1] = {Part = P[3928], CanCollide = true} end if P[3959] then collisionBatch[#collisionBatch+1] = {Part = P[3959], CanCollide = true} end if P[3659] then collisionBatch[#collisionBatch+1] = {Part = P[3659], CanCollide = true} end if P[2578] then collisionBatch[#collisionBatch+1] = {Part = P[2578], CanCollide = true} end if P[3559] then collisionBatch[#collisionBatch+1] = {Part = P[3559], CanCollide = true} end if P[954] then collisionBatch[#collisionBatch+1] = {Part = P[954], CanCollide = true} end if P[3494] then collisionBatch[#collisionBatch+1] = {Part = P[3494], CanCollide = true} end if P[3523] then collisionBatch[#collisionBatch+1] = {Part = P[3523], CanCollide = true} end if P[4169] then collisionBatch[#collisionBatch+1] = {Part = P[4169], CanCollide = true} end if P[4167] then collisionBatch[#collisionBatch+1] = {Part = P[4167], CanCollide = true} end if P[2080] then collisionBatch[#collisionBatch+1] = {Part = P[2080], CanCollide = true} end if P[1700] then collisionBatch[#collisionBatch+1] = {Part = P[1700], CanCollide = true} end if P[2491] then collisionBatch[#collisionBatch+1] = {Part = P[2491], CanCollide = true} end if P[3878] then collisionBatch[#collisionBatch+1] = {Part = P[3878], CanCollide = true} end if P[40] then collisionBatch[#collisionBatch+1] = {Part = P[40], CanCollide = true} end if P[1970] then collisionBatch[#collisionBatch+1] = {Part = P[1970], CanCollide = true} end if P[2070] then collisionBatch[#collisionBatch+1] = {Part = P[2070], CanCollide = true} end if P[2206] then collisionBatch[#collisionBatch+1] = {Part = P[2206], CanCollide = true} end if P[91] then collisionBatch[#collisionBatch+1] = {Part = P[91], CanCollide = true} end if P[4162] then collisionBatch[#collisionBatch+1] = {Part = P[4162], CanCollide = true} end if P[4156] then collisionBatch[#collisionBatch+1] = {Part = P[4156], CanCollide = true} end if P[4159] then collisionBatch[#collisionBatch+1] = {Part = P[4159], CanCollide = true} end if P[3712] then collisionBatch[#collisionBatch+1] = {Part = P[3712], CanCollide = true} end if P[3913] then collisionBatch[#collisionBatch+1] = {Part = P[3913], CanCollide = true} end if P[2457] then collisionBatch[#collisionBatch+1] = {Part = P[2457], CanCollide = true} end if P[1925] then collisionBatch[#collisionBatch+1] = {Part = P[1925], CanCollide = true} end if P[2525] then collisionBatch[#collisionBatch+1] = {Part = P[2525], CanCollide = true} end if P[3369] then collisionBatch[#collisionBatch+1] = {Part = P[3369], CanCollide = true} end if P[4152] then collisionBatch[#collisionBatch+1] = {Part = P[4152], CanCollide = true} end if P[4150] then collisionBatch[#collisionBatch+1] = {Part = P[4150], CanCollide = false} end if P[3942] then collisionBatch[#collisionBatch+1] = {Part = P[3942], CanCollide = true} end if P[3715] then collisionBatch[#collisionBatch+1] = {Part = P[3715], CanCollide = true} end if P[4147] then collisionBatch[#collisionBatch+1] = {Part = P[4147], CanCollide = true} end if P[3790] then collisionBatch[#collisionBatch+1] = {Part = P[3790], CanCollide = true} end if P[1928] then collisionBatch[#collisionBatch+1] = {Part = P[1928], CanCollide = true} end if P[3455] then collisionBatch[#collisionBatch+1] = {Part = P[3455], CanCollide = true} end if P[2565] then collisionBatch[#collisionBatch+1] = {Part = P[2565], CanCollide = true} end if P[4138] then collisionBatch[#collisionBatch+1] = {Part = P[4138], CanCollide = true} end if P[2240] then collisionBatch[#collisionBatch+1] = {Part = P[2240], CanCollide = true} end if P[3257] then collisionBatch[#collisionBatch+1] = {Part = P[3257], CanCollide = true} end if P[4130] then collisionBatch[#collisionBatch+1] = {Part = P[4130], CanCollide = false} end if P[4126] then collisionBatch[#collisionBatch+1] = {Part = P[4126], CanCollide = true} end if P[4124] then collisionBatch[#collisionBatch+1] = {Part = P[4124], CanCollide = false} end if P[4122] then collisionBatch[#collisionBatch+1] = {Part = P[4122], CanCollide = false} end if P[238] then collisionBatch[#collisionBatch+1] = {Part = P[238], CanCollide = true} end if P[4118] then collisionBatch[#collisionBatch+1] = {Part = P[4118], CanCollide = false} end if P[4116] then collisionBatch[#collisionBatch+1] = {Part = P[4116], CanCollide = false} end if P[2875] then collisionBatch[#collisionBatch+1] = {Part = P[2875], CanCollide = true} end if P[4112] then collisionBatch[#collisionBatch+1] = {Part = P[4112], CanCollide = false} end if P[2433] then collisionBatch[#collisionBatch+1] = {Part = P[2433], CanCollide = true} end if P[4110] then collisionBatch[#collisionBatch+1] = {Part = P[4110], CanCollide = false} end if P[4108] then collisionBatch[#collisionBatch+1] = {Part = P[4108], CanCollide = false} end if P[4102] then collisionBatch[#collisionBatch+1] = {Part = P[4102], CanCollide = false} end if P[4064] then collisionBatch[#collisionBatch+1] = {Part = P[4064], CanCollide = true} end if P[3354] then collisionBatch[#collisionBatch+1] = {Part = P[3354], CanCollide = true} end if P[753] then collisionBatch[#collisionBatch+1] = {Part = P[753], CanCollide = true} end if P[2074] then collisionBatch[#collisionBatch+1] = {Part = P[2074], CanCollide = true} end if P[2619] then collisionBatch[#collisionBatch+1] = {Part = P[2619], CanCollide = true} end if P[2485] then collisionBatch[#collisionBatch+1] = {Part = P[2485], CanCollide = true} end if P[4098] then collisionBatch[#collisionBatch+1] = {Part = P[4098], CanCollide = false} end if P[3698] then collisionBatch[#collisionBatch+1] = {Part = P[3698], CanCollide = true} end if P[2573] then collisionBatch[#collisionBatch+1] = {Part = P[2573], CanCollide = true} end if P[2493] then collisionBatch[#collisionBatch+1] = {Part = P[2493], CanCollide = true} end if P[3569] then collisionBatch[#collisionBatch+1] = {Part = P[3569], CanCollide = true} end if P[774] then collisionBatch[#collisionBatch+1] = {Part = P[774], CanCollide = true} end if P[4090] then collisionBatch[#collisionBatch+1] = {Part = P[4090], CanCollide = false} end if P[4087] then collisionBatch[#collisionBatch+1] = {Part = P[4087], CanCollide = false} end if P[2327] then collisionBatch[#collisionBatch+1] = {Part = P[2327], CanCollide = true} end if P[2387] then collisionBatch[#collisionBatch+1] = {Part = P[2387], CanCollide = true} end if P[945] then collisionBatch[#collisionBatch+1] = {Part = P[945], CanCollide = true} end if P[1162] then collisionBatch[#collisionBatch+1] = {Part = P[1162], CanCollide = true} end if P[3789] then collisionBatch[#collisionBatch+1] = {Part = P[3789], CanCollide = true} end if P[483] then collisionBatch[#collisionBatch+1] = {Part = P[483], CanCollide = true} end if P[3626] then collisionBatch[#collisionBatch+1] = {Part = P[3626], CanCollide = true} end if P[2084] then collisionBatch[#collisionBatch+1] = {Part = P[2084], CanCollide = false} end if P[3883] then collisionBatch[#collisionBatch+1] = {Part = P[3883], CanCollide = true} end if P[4081] then collisionBatch[#collisionBatch+1] = {Part = P[4081], CanCollide = false} end if P[4078] then collisionBatch[#collisionBatch+1] = {Part = P[4078], CanCollide = false} end if P[4075] then collisionBatch[#collisionBatch+1] = {Part = P[4075], CanCollide = false} end if P[3309] then collisionBatch[#collisionBatch+1] = {Part = P[3309], CanCollide = true} end if P[3280] then collisionBatch[#collisionBatch+1] = {Part = P[3280], CanCollide = true} end if P[2713] then collisionBatch[#collisionBatch+1] = {Part = P[2713], CanCollide = true} end if P[4068] then collisionBatch[#collisionBatch+1] = {Part = P[4068], CanCollide = true} end if P[4056] then collisionBatch[#collisionBatch+1] = {Part = P[4056], CanCollide = true} end if P[953] then collisionBatch[#collisionBatch+1] = {Part = P[953], CanCollide = true} end if P[4066] then collisionBatch[#collisionBatch+1] = {Part = P[4066], CanCollide = true} end if P[4100] then collisionBatch[#collisionBatch+1] = {Part = P[4100], CanCollide = false} end if P[3910] then collisionBatch[#collisionBatch+1] = {Part = P[3910], CanCollide = true} end if P[4010] then collisionBatch[#collisionBatch+1] = {Part = P[4010], CanCollide = true} end if P[3684] then collisionBatch[#collisionBatch+1] = {Part = P[3684], CanCollide = true} end if P[2027] then collisionBatch[#collisionBatch+1] = {Part = P[2027], CanCollide = true} end if P[1122] then collisionBatch[#collisionBatch+1] = {Part = P[1122], CanCollide = true} end if P[4058] then collisionBatch[#collisionBatch+1] = {Part = P[4058], CanCollide = true} end if P[3685] then collisionBatch[#collisionBatch+1] = {Part = P[3685], CanCollide = true} end if P[2841] then collisionBatch[#collisionBatch+1] = {Part = P[2841], CanCollide = true} end if P[3645] then collisionBatch[#collisionBatch+1] = {Part = P[3645], CanCollide = true} end if P[4053] then collisionBatch[#collisionBatch+1] = {Part = P[4053], CanCollide = true} end if P[4052] then collisionBatch[#collisionBatch+1] = {Part = P[4052], CanCollide = true} end if P[2661] then collisionBatch[#collisionBatch+1] = {Part = P[2661], CanCollide = true} end if P[2905] then collisionBatch[#collisionBatch+1] = {Part = P[2905], CanCollide = true} end if P[3524] then collisionBatch[#collisionBatch+1] = {Part = P[3524], CanCollide = true} end if P[2468] then collisionBatch[#collisionBatch+1] = {Part = P[2468], CanCollide = true} end if P[2052] then collisionBatch[#collisionBatch+1] = {Part = P[2052], CanCollide = true} end if P[4051] then collisionBatch[#collisionBatch+1] = {Part = P[4051], CanCollide = true} end if P[168] then collisionBatch[#collisionBatch+1] = {Part = P[168], CanCollide = true} end if P[3639] then collisionBatch[#collisionBatch+1] = {Part = P[3639], CanCollide = true} end if P[2435] then collisionBatch[#collisionBatch+1] = {Part = P[2435], CanCollide = true} end if P[3314] then collisionBatch[#collisionBatch+1] = {Part = P[3314], CanCollide = true} end if P[2483] then collisionBatch[#collisionBatch+1] = {Part = P[2483], CanCollide = true} end if P[695] then collisionBatch[#collisionBatch+1] = {Part = P[695], CanCollide = true} end if P[3593] then collisionBatch[#collisionBatch+1] = {Part = P[3593], CanCollide = true} end if P[1301] then collisionBatch[#collisionBatch+1] = {Part = P[1301], CanCollide = true} end if P[2633] then collisionBatch[#collisionBatch+1] = {Part = P[2633], CanCollide = true} end if P[1252] then collisionBatch[#collisionBatch+1] = {Part = P[1252], CanCollide = true} end if P[4048] then collisionBatch[#collisionBatch+1] = {Part = P[4048], CanCollide = true} end if P[2705] then collisionBatch[#collisionBatch+1] = {Part = P[2705], CanCollide = true} end if P[4047] then collisionBatch[#collisionBatch+1] = {Part = P[4047], CanCollide = true} end if P[3156] then collisionBatch[#collisionBatch+1] = {Part = P[3156], CanCollide = true} end if P[1950] then collisionBatch[#collisionBatch+1] = {Part = P[1950], CanCollide = true} end if P[4046] then collisionBatch[#collisionBatch+1] = {Part = P[4046], CanCollide = true} end if P[2998] then collisionBatch[#collisionBatch+1] = {Part = P[2998], CanCollide = true} end if P[4044] then collisionBatch[#collisionBatch+1] = {Part = P[4044], CanCollide = true} end if P[2442] then collisionBatch[#collisionBatch+1] = {Part = P[2442], CanCollide = true} end if P[667] then collisionBatch[#collisionBatch+1] = {Part = P[667], CanCollide = true} end if P[4042] then collisionBatch[#collisionBatch+1] = {Part = P[4042], CanCollide = true} end if P[3054] then collisionBatch[#collisionBatch+1] = {Part = P[3054], CanCollide = true} end if P[3763] then collisionBatch[#collisionBatch+1] = {Part = P[3763], CanCollide = true} end if P[2178] then collisionBatch[#collisionBatch+1] = {Part = P[2178], CanCollide = true} end if P[4031] then collisionBatch[#collisionBatch+1] = {Part = P[4031], CanCollide = false} end if P[4029] then collisionBatch[#collisionBatch+1] = {Part = P[4029], CanCollide = true} end if P[2543] then collisionBatch[#collisionBatch+1] = {Part = P[2543], CanCollide = true} end if P[1951] then collisionBatch[#collisionBatch+1] = {Part = P[1951], CanCollide = true} end if P[2246] then collisionBatch[#collisionBatch+1] = {Part = P[2246], CanCollide = true} end if P[2202] then collisionBatch[#collisionBatch+1] = {Part = P[2202], CanCollide = true} end if P[4026] then collisionBatch[#collisionBatch+1] = {Part = P[4026], CanCollide = true} end if P[2079] then collisionBatch[#collisionBatch+1] = {Part = P[2079], CanCollide = true} end if P[2484] then collisionBatch[#collisionBatch+1] = {Part = P[2484], CanCollide = true} end if P[2320] then collisionBatch[#collisionBatch+1] = {Part = P[2320], CanCollide = true} end if P[3759] then collisionBatch[#collisionBatch+1] = {Part = P[3759], CanCollide = true} end if P[2698] then collisionBatch[#collisionBatch+1] = {Part = P[2698], CanCollide = true} end if P[2076] then collisionBatch[#collisionBatch+1] = {Part = P[2076], CanCollide = true} end if P[3583] then collisionBatch[#collisionBatch+1] = {Part = P[3583], CanCollide = true} end if P[2423] then collisionBatch[#collisionBatch+1] = {Part = P[2423], CanCollide = true} end if P[2677] then collisionBatch[#collisionBatch+1] = {Part = P[2677], CanCollide = true} end if P[1757] then collisionBatch[#collisionBatch+1] = {Part = P[1757], CanCollide = true} end if P[1353] then collisionBatch[#collisionBatch+1] = {Part = P[1353], CanCollide = true} end if P[2337] then collisionBatch[#collisionBatch+1] = {Part = P[2337], CanCollide = true} end if P[3204] then collisionBatch[#collisionBatch+1] = {Part = P[3204], CanCollide = true} end if P[2751] then collisionBatch[#collisionBatch+1] = {Part = P[2751], CanCollide = true} end if P[3118] then collisionBatch[#collisionBatch+1] = {Part = P[3118], CanCollide = true} end if P[2205] then collisionBatch[#collisionBatch+1] = {Part = P[2205], CanCollide = true} end if P[3954] then collisionBatch[#collisionBatch+1] = {Part = P[3954], CanCollide = true} end if P[2030] then collisionBatch[#collisionBatch+1] = {Part = P[2030], CanCollide = true} end if P[3953] then collisionBatch[#collisionBatch+1] = {Part = P[3953], CanCollide = true} end if P[3917] then collisionBatch[#collisionBatch+1] = {Part = P[3917], CanCollide = true} end if P[3905] then collisionBatch[#collisionBatch+1] = {Part = P[3905], CanCollide = true} end if P[3239] then collisionBatch[#collisionBatch+1] = {Part = P[3239], CanCollide = true} end if P[3373] then collisionBatch[#collisionBatch+1] = {Part = P[3373], CanCollide = true} end if P[1224] then collisionBatch[#collisionBatch+1] = {Part = P[1224], CanCollide = true} end if P[3780] then collisionBatch[#collisionBatch+1] = {Part = P[3780], CanCollide = true} end if P[24] then collisionBatch[#collisionBatch+1] = {Part = P[24], CanCollide = true} end if P[1931] then collisionBatch[#collisionBatch+1] = {Part = P[1931], CanCollide = true} end if P[1507] then collisionBatch[#collisionBatch+1] = {Part = P[1507], CanCollide = false} end if P[3950] then collisionBatch[#collisionBatch+1] = {Part = P[3950], CanCollide = true} end if P[788] then collisionBatch[#collisionBatch+1] = {Part = P[788], CanCollide = true} end if P[3949] then collisionBatch[#collisionBatch+1] = {Part = P[3949], CanCollide = true} end if P[3625] then collisionBatch[#collisionBatch+1] = {Part = P[3625], CanCollide = true} end if P[2990] then collisionBatch[#collisionBatch+1] = {Part = P[2990], CanCollide = true} end if P[3947] then collisionBatch[#collisionBatch+1] = {Part = P[3947], CanCollide = true} end if P[2656] then collisionBatch[#collisionBatch+1] = {Part = P[2656], CanCollide = true} end if P[3946] then collisionBatch[#collisionBatch+1] = {Part = P[3946], CanCollide = true} end if P[2807] then collisionBatch[#collisionBatch+1] = {Part = P[2807], CanCollide = true} end if P[2267] then collisionBatch[#collisionBatch+1] = {Part = P[2267], CanCollide = true} end if P[3490] then collisionBatch[#collisionBatch+1] = {Part = P[3490], CanCollide = true} end if P[2125] then collisionBatch[#collisionBatch+1] = {Part = P[2125], CanCollide = true} end if P[3254] then collisionBatch[#collisionBatch+1] = {Part = P[3254], CanCollide = true} end if P[3944] then collisionBatch[#collisionBatch+1] = {Part = P[3944], CanCollide = true} end if P[2851] then collisionBatch[#collisionBatch+1] = {Part = P[2851], CanCollide = true} end if P[952] then collisionBatch[#collisionBatch+1] = {Part = P[952], CanCollide = true} end if P[3548] then collisionBatch[#collisionBatch+1] = {Part = P[3548], CanCollide = true} end if P[2613] then collisionBatch[#collisionBatch+1] = {Part = P[2613], CanCollide = true} end if P[509] then collisionBatch[#collisionBatch+1] = {Part = P[509], CanCollide = true} end if P[3941] then collisionBatch[#collisionBatch+1] = {Part = P[3941], CanCollide = true} end if P[3940] then collisionBatch[#collisionBatch+1] = {Part = P[3940], CanCollide = true} end if P[3939] then collisionBatch[#collisionBatch+1] = {Part = P[3939], CanCollide = true} end if P[3938] then collisionBatch[#collisionBatch+1] = {Part = P[3938], CanCollide = true} end if P[2218] then collisionBatch[#collisionBatch+1] = {Part = P[2218], CanCollide = true} end if P[2721] then collisionBatch[#collisionBatch+1] = {Part = P[2721], CanCollide = true} end if P[3767] then collisionBatch[#collisionBatch+1] = {Part = P[3767], CanCollide = true} end if P[2699] then collisionBatch[#collisionBatch+1] = {Part = P[2699], CanCollide = true} end if P[3937] then collisionBatch[#collisionBatch+1] = {Part = P[3937], CanCollide = true} end if P[2340] then collisionBatch[#collisionBatch+1] = {Part = P[2340], CanCollide = true} end if P[1689] then collisionBatch[#collisionBatch+1] = {Part = P[1689], CanCollide = true} end if P[1898] then collisionBatch[#collisionBatch+1] = {Part = P[1898], CanCollide = true} end if P[2287] then collisionBatch[#collisionBatch+1] = {Part = P[2287], CanCollide = true} end if P[3936] then collisionBatch[#collisionBatch+1] = {Part = P[3936], CanCollide = true} end if P[2756] then collisionBatch[#collisionBatch+1] = {Part = P[2756], CanCollide = true} end if P[659] then collisionBatch[#collisionBatch+1] = {Part = P[659], CanCollide = true} end if P[3424] then collisionBatch[#collisionBatch+1] = {Part = P[3424], CanCollide = true} end if P[3934] then collisionBatch[#collisionBatch+1] = {Part = P[3934], CanCollide = true} end if P[2735] then collisionBatch[#collisionBatch+1] = {Part = P[2735], CanCollide = true} end if P[3039] then collisionBatch[#collisionBatch+1] = {Part = P[3039], CanCollide = true} end if P[3933] then collisionBatch[#collisionBatch+1] = {Part = P[3933], CanCollide = true} end if P[490] then collisionBatch[#collisionBatch+1] = {Part = P[490], CanCollide = true} end if P[2474] then collisionBatch[#collisionBatch+1] = {Part = P[2474], CanCollide = true} end if P[2137] then collisionBatch[#collisionBatch+1] = {Part = P[2137], CanCollide = true} end if P[880] then collisionBatch[#collisionBatch+1] = {Part = P[880], CanCollide = true} end if P[3132] then collisionBatch[#collisionBatch+1] = {Part = P[3132], CanCollide = true} end if P[3112] then collisionBatch[#collisionBatch+1] = {Part = P[3112], CanCollide = true} end if P[781] then collisionBatch[#collisionBatch+1] = {Part = P[781], CanCollide = true} end if P[2156] then collisionBatch[#collisionBatch+1] = {Part = P[2156], CanCollide = true} end if P[2762] then collisionBatch[#collisionBatch+1] = {Part = P[2762], CanCollide = true} end if P[3475] then collisionBatch[#collisionBatch+1] = {Part = P[3475], CanCollide = true} end if P[3616] then collisionBatch[#collisionBatch+1] = {Part = P[3616], CanCollide = true} end if P[3418] then collisionBatch[#collisionBatch+1] = {Part = P[3418], CanCollide = true} end if P[3931] then collisionBatch[#collisionBatch+1] = {Part = P[3931], CanCollide = true} end if P[2946] then collisionBatch[#collisionBatch+1] = {Part = P[2946], CanCollide = true} end if P[3930] then collisionBatch[#collisionBatch+1] = {Part = P[3930], CanCollide = true} end if P[2275] then collisionBatch[#collisionBatch+1] = {Part = P[2275], CanCollide = true} end if P[901] then collisionBatch[#collisionBatch+1] = {Part = P[901], CanCollide = true} end if P[2055] then collisionBatch[#collisionBatch+1] = {Part = P[2055], CanCollide = true} end if P[2885] then collisionBatch[#collisionBatch+1] = {Part = P[2885], CanCollide = true} end if P[2336] then collisionBatch[#collisionBatch+1] = {Part = P[2336], CanCollide = true} end if P[1945] then collisionBatch[#collisionBatch+1] = {Part = P[1945], CanCollide = true} end if P[2899] then collisionBatch[#collisionBatch+1] = {Part = P[2899], CanCollide = true} end if P[3927] then collisionBatch[#collisionBatch+1] = {Part = P[3927], CanCollide = true} end if P[3762] then collisionBatch[#collisionBatch+1] = {Part = P[3762], CanCollide = true} end if P[1287] then collisionBatch[#collisionBatch+1] = {Part = P[1287], CanCollide = true} end if P[2286] then collisionBatch[#collisionBatch+1] = {Part = P[2286], CanCollide = true} end if P[2119] then collisionBatch[#collisionBatch+1] = {Part = P[2119], CanCollide = true} end if P[3856] then collisionBatch[#collisionBatch+1] = {Part = P[3856], CanCollide = true} end if P[1060] then collisionBatch[#collisionBatch+1] = {Part = P[1060], CanCollide = true} end if P[2058] then collisionBatch[#collisionBatch+1] = {Part = P[2058], CanCollide = true} end if P[2034] then collisionBatch[#collisionBatch+1] = {Part = P[2034], CanCollide = true} end if P[3926] then collisionBatch[#collisionBatch+1] = {Part = P[3926], CanCollide = true} end if P[3467] then collisionBatch[#collisionBatch+1] = {Part = P[3467], CanCollide = true} end if P[3329] then collisionBatch[#collisionBatch+1] = {Part = P[3329], CanCollide = true} end if P[1957] then collisionBatch[#collisionBatch+1] = {Part = P[1957], CanCollide = true} end if P[3888] then collisionBatch[#collisionBatch+1] = {Part = P[3888], CanCollide = true} end if P[2472] then collisionBatch[#collisionBatch+1] = {Part = P[2472], CanCollide = true} end if P[3922] then collisionBatch[#collisionBatch+1] = {Part = P[3922], CanCollide = true} end if P[3663] then collisionBatch[#collisionBatch+1] = {Part = P[3663], CanCollide = true} end if P[2749] then collisionBatch[#collisionBatch+1] = {Part = P[2749], CanCollide = true} end if P[3209] then collisionBatch[#collisionBatch+1] = {Part = P[3209], CanCollide = true} end if P[1968] then collisionBatch[#collisionBatch+1] = {Part = P[1968], CanCollide = true} end if P[2244] then collisionBatch[#collisionBatch+1] = {Part = P[2244], CanCollide = true} end if P[3919] then collisionBatch[#collisionBatch+1] = {Part = P[3919], CanCollide = true} end if P[2854] then collisionBatch[#collisionBatch+1] = {Part = P[2854], CanCollide = true} end if P[3918] then collisionBatch[#collisionBatch+1] = {Part = P[3918], CanCollide = true} end if P[3643] then collisionBatch[#collisionBatch+1] = {Part = P[3643], CanCollide = true} end if P[3915] then collisionBatch[#collisionBatch+1] = {Part = P[3915], CanCollide = true} end if P[3064] then collisionBatch[#collisionBatch+1] = {Part = P[3064], CanCollide = true} end if P[3911] then collisionBatch[#collisionBatch+1] = {Part = P[3911], CanCollide = true} end if P[2542] then collisionBatch[#collisionBatch+1] = {Part = P[2542], CanCollide = true} end if P[2024] then collisionBatch[#collisionBatch+1] = {Part = P[2024], CanCollide = true} end if P[3836] then collisionBatch[#collisionBatch+1] = {Part = P[3836], CanCollide = true} end if P[4062] then collisionBatch[#collisionBatch+1] = {Part = P[4062], CanCollide = true} end if P[3612] then collisionBatch[#collisionBatch+1] = {Part = P[3612], CanCollide = true} end if P[3908] then collisionBatch[#collisionBatch+1] = {Part = P[3908], CanCollide = true} end if P[3666] then collisionBatch[#collisionBatch+1] = {Part = P[3666], CanCollide = true} end if P[2037] then collisionBatch[#collisionBatch+1] = {Part = P[2037], CanCollide = true} end if P[2840] then collisionBatch[#collisionBatch+1] = {Part = P[2840], CanCollide = true} end if P[3493] then collisionBatch[#collisionBatch+1] = {Part = P[3493], CanCollide = true} end if P[213] then collisionBatch[#collisionBatch+1] = {Part = P[213], CanCollide = true} end if P[3904] then collisionBatch[#collisionBatch+1] = {Part = P[3904], CanCollide = true} end if P[3903] then collisionBatch[#collisionBatch+1] = {Part = P[3903], CanCollide = true} end if P[3902] then collisionBatch[#collisionBatch+1] = {Part = P[3902], CanCollide = true} end if P[3784] then collisionBatch[#collisionBatch+1] = {Part = P[3784], CanCollide = true} end if P[968] then collisionBatch[#collisionBatch+1] = {Part = P[968], CanCollide = true} end if P[3900] then collisionBatch[#collisionBatch+1] = {Part = P[3900], CanCollide = true} end if P[3899] then collisionBatch[#collisionBatch+1] = {Part = P[3899], CanCollide = true} end if P[3570] then collisionBatch[#collisionBatch+1] = {Part = P[3570], CanCollide = true} end if P[3897] then collisionBatch[#collisionBatch+1] = {Part = P[3897], CanCollide = true} end if P[1662] then collisionBatch[#collisionBatch+1] = {Part = P[1662], CanCollide = true} end if P[3896] then collisionBatch[#collisionBatch+1] = {Part = P[3896], CanCollide = true} end if P[3881] then collisionBatch[#collisionBatch+1] = {Part = P[3881], CanCollide = true} end if P[3133] then collisionBatch[#collisionBatch+1] = {Part = P[3133], CanCollide = true} end if P[4059] then collisionBatch[#collisionBatch+1] = {Part = P[4059], CanCollide = true} end if P[3893] then collisionBatch[#collisionBatch+1] = {Part = P[3893], CanCollide = true} end if P[3892] then collisionBatch[#collisionBatch+1] = {Part = P[3892], CanCollide = true} end if P[3891] then collisionBatch[#collisionBatch+1] = {Part = P[3891], CanCollide = true} end if P[3890] then collisionBatch[#collisionBatch+1] = {Part = P[3890], CanCollide = true} end if P[2019] then collisionBatch[#collisionBatch+1] = {Part = P[2019], CanCollide = true} end if P[2938] then collisionBatch[#collisionBatch+1] = {Part = P[2938], CanCollide = true} end if P[3529] then collisionBatch[#collisionBatch+1] = {Part = P[3529], CanCollide = true} end if P[2866] then collisionBatch[#collisionBatch+1] = {Part = P[2866], CanCollide = true} end if P[2701] then collisionBatch[#collisionBatch+1] = {Part = P[2701], CanCollide = true} end if P[3889] then collisionBatch[#collisionBatch+1] = {Part = P[3889], CanCollide = true} end if P[3924] then collisionBatch[#collisionBatch+1] = {Part = P[3924], CanCollide = true} end if P[3886] then collisionBatch[#collisionBatch+1] = {Part = P[3886], CanCollide = true} end if P[2238] then collisionBatch[#collisionBatch+1] = {Part = P[2238], CanCollide = true} end if P[3885] then collisionBatch[#collisionBatch+1] = {Part = P[3885], CanCollide = true} end if P[3742] then collisionBatch[#collisionBatch+1] = {Part = P[3742], CanCollide = true} end if P[2928] then collisionBatch[#collisionBatch+1] = {Part = P[2928], CanCollide = true} end if P[1009] then collisionBatch[#collisionBatch+1] = {Part = P[1009], CanCollide = true} end if P[3895] then collisionBatch[#collisionBatch+1] = {Part = P[3895], CanCollide = true} end if P[3880] then collisionBatch[#collisionBatch+1] = {Part = P[3880], CanCollide = true} end if P[3879] then collisionBatch[#collisionBatch+1] = {Part = P[3879], CanCollide = true} end if P[2002] then collisionBatch[#collisionBatch+1] = {Part = P[2002], CanCollide = true} end if P[3093] then collisionBatch[#collisionBatch+1] = {Part = P[3093], CanCollide = true} end if P[2514] then collisionBatch[#collisionBatch+1] = {Part = P[2514], CanCollide = true} end if P[1752] then collisionBatch[#collisionBatch+1] = {Part = P[1752], CanCollide = true} end if P[2869] then collisionBatch[#collisionBatch+1] = {Part = P[2869], CanCollide = true} end if P[4165] then collisionBatch[#collisionBatch+1] = {Part = P[4165], CanCollide = false} end if P[2752] then collisionBatch[#collisionBatch+1] = {Part = P[2752], CanCollide = true} end if P[3877] then collisionBatch[#collisionBatch+1] = {Part = P[3877], CanCollide = true} end if P[2127] then collisionBatch[#collisionBatch+1] = {Part = P[2127], CanCollide = true} end if P[3806] then collisionBatch[#collisionBatch+1] = {Part = P[3806], CanCollide = true} end if P[3437] then collisionBatch[#collisionBatch+1] = {Part = P[3437], CanCollide = true} end if P[2391] then collisionBatch[#collisionBatch+1] = {Part = P[2391], CanCollide = true} end if P[3468] then collisionBatch[#collisionBatch+1] = {Part = P[3468], CanCollide = true} end if P[3873] then collisionBatch[#collisionBatch+1] = {Part = P[3873], CanCollide = true} end if P[1861] then collisionBatch[#collisionBatch+1] = {Part = P[1861], CanCollide = true} end if P[1896] then collisionBatch[#collisionBatch+1] = {Part = P[1896], CanCollide = true} end if P[1755] then collisionBatch[#collisionBatch+1] = {Part = P[1755], CanCollide = true} end if P[1602] then collisionBatch[#collisionBatch+1] = {Part = P[1602], CanCollide = false} end if P[2323] then collisionBatch[#collisionBatch+1] = {Part = P[2323], CanCollide = true} end if P[2697] then collisionBatch[#collisionBatch+1] = {Part = P[2697], CanCollide = true} end if P[1940] then collisionBatch[#collisionBatch+1] = {Part = P[1940], CanCollide = true} end if P[2339] then collisionBatch[#collisionBatch+1] = {Part = P[2339], CanCollide = true} end if P[3871] then collisionBatch[#collisionBatch+1] = {Part = P[3871], CanCollide = true} end if P[3870] then collisionBatch[#collisionBatch+1] = {Part = P[3870], CanCollide = true} end if P[3869] then collisionBatch[#collisionBatch+1] = {Part = P[3869], CanCollide = true} end if P[1775] then collisionBatch[#collisionBatch+1] = {Part = P[1775], CanCollide = false} end if P[1686] then collisionBatch[#collisionBatch+1] = {Part = P[1686], CanCollide = true} end if P[2592] then collisionBatch[#collisionBatch+1] = {Part = P[2592], CanCollide = true} end if P[3868] then collisionBatch[#collisionBatch+1] = {Part = P[3868], CanCollide = true} end if P[3867] then collisionBatch[#collisionBatch+1] = {Part = P[3867], CanCollide = true} end if P[3866] then collisionBatch[#collisionBatch+1] = {Part = P[3866], CanCollide = true} end if P[3304] then collisionBatch[#collisionBatch+1] = {Part = P[3304], CanCollide = true} end if P[2097] then collisionBatch[#collisionBatch+1] = {Part = P[2097], CanCollide = true} end if P[1921] then collisionBatch[#collisionBatch+1] = {Part = P[1921], CanCollide = true} end if P[3864] then collisionBatch[#collisionBatch+1] = {Part = P[3864], CanCollide = true} end if P[3863] then collisionBatch[#collisionBatch+1] = {Part = P[3863], CanCollide = true} end if P[3862] then collisionBatch[#collisionBatch+1] = {Part = P[3862], CanCollide = true} end if P[3859] then collisionBatch[#collisionBatch+1] = {Part = P[3859], CanCollide = true} end if P[205] then collisionBatch[#collisionBatch+1] = {Part = P[205], CanCollide = true} end if P[2354] then collisionBatch[#collisionBatch+1] = {Part = P[2354], CanCollide = true} end if P[2993] then collisionBatch[#collisionBatch+1] = {Part = P[2993], CanCollide = true} end if P[280] then collisionBatch[#collisionBatch+1] = {Part = P[280], CanCollide = true} end if P[3857] then collisionBatch[#collisionBatch+1] = {Part = P[3857], CanCollide = true} end if P[1512] then collisionBatch[#collisionBatch+1] = {Part = P[1512], CanCollide = true} end if P[819] then collisionBatch[#collisionBatch+1] = {Part = P[819], CanCollide = true} end if P[3078] then collisionBatch[#collisionBatch+1] = {Part = P[3078], CanCollide = true} end if P[3748] then collisionBatch[#collisionBatch+1] = {Part = P[3748], CanCollide = true} end if P[3242] then collisionBatch[#collisionBatch+1] = {Part = P[3242], CanCollide = true} end if P[2226] then collisionBatch[#collisionBatch+1] = {Part = P[2226], CanCollide = true} end if P[1938] then collisionBatch[#collisionBatch+1] = {Part = P[1938], CanCollide = true} end if P[1002] then collisionBatch[#collisionBatch+1] = {Part = P[1002], CanCollide = true} end if P[3042] then collisionBatch[#collisionBatch+1] = {Part = P[3042], CanCollide = true} end if P[3853] then collisionBatch[#collisionBatch+1] = {Part = P[3853], CanCollide = true} end if P[2847] then collisionBatch[#collisionBatch+1] = {Part = P[2847], CanCollide = true} end if P[3852] then collisionBatch[#collisionBatch+1] = {Part = P[3852], CanCollide = true} end if P[3195] then collisionBatch[#collisionBatch+1] = {Part = P[3195], CanCollide = true} end if P[3831] then collisionBatch[#collisionBatch+1] = {Part = P[3831], CanCollide = true} end if P[2385] then collisionBatch[#collisionBatch+1] = {Part = P[2385], CanCollide = true} end if P[4084] then collisionBatch[#collisionBatch+1] = {Part = P[4084], CanCollide = false} end if P[220] then collisionBatch[#collisionBatch+1] = {Part = P[220], CanCollide = true} end if P[229] then collisionBatch[#collisionBatch+1] = {Part = P[229], CanCollide = true} end if P[3694] then collisionBatch[#collisionBatch+1] = {Part = P[3694], CanCollide = true} end if P[3773] then collisionBatch[#collisionBatch+1] = {Part = P[3773], CanCollide = true} end if P[3849] then collisionBatch[#collisionBatch+1] = {Part = P[3849], CanCollide = true} end if P[3786] then collisionBatch[#collisionBatch+1] = {Part = P[3786], CanCollide = true} end if P[3846] then collisionBatch[#collisionBatch+1] = {Part = P[3846], CanCollide = true} end if P[2845] then collisionBatch[#collisionBatch+1] = {Part = P[2845], CanCollide = true} end if P[2158] then collisionBatch[#collisionBatch+1] = {Part = P[2158], CanCollide = true} end if P[2143] then collisionBatch[#collisionBatch+1] = {Part = P[2143], CanCollide = true} end if P[3842] then collisionBatch[#collisionBatch+1] = {Part = P[3842], CanCollide = true} end if P[3186] then collisionBatch[#collisionBatch+1] = {Part = P[3186], CanCollide = true} end if P[2134] then collisionBatch[#collisionBatch+1] = {Part = P[2134], CanCollide = true} end if P[3841] then collisionBatch[#collisionBatch+1] = {Part = P[3841], CanCollide = true} end if P[356] then collisionBatch[#collisionBatch+1] = {Part = P[356], CanCollide = true} end if P[961] then collisionBatch[#collisionBatch+1] = {Part = P[961], CanCollide = true} end if P[3840] then collisionBatch[#collisionBatch+1] = {Part = P[3840], CanCollide = true} end if P[2212] then collisionBatch[#collisionBatch+1] = {Part = P[2212], CanCollide = true} end if P[3835] then collisionBatch[#collisionBatch+1] = {Part = P[3835], CanCollide = true} end if P[2214] then collisionBatch[#collisionBatch+1] = {Part = P[2214], CanCollide = true} end if P[1934] then collisionBatch[#collisionBatch+1] = {Part = P[1934], CanCollide = true} end if P[3832] then collisionBatch[#collisionBatch+1] = {Part = P[3832], CanCollide = true} end if P[2865] then collisionBatch[#collisionBatch+1] = {Part = P[2865], CanCollide = true} end if P[2234] then collisionBatch[#collisionBatch+1] = {Part = P[2234], CanCollide = true} end if P[3668] then collisionBatch[#collisionBatch+1] = {Part = P[3668], CanCollide = true} end if P[4144] then collisionBatch[#collisionBatch+1] = {Part = P[4144], CanCollide = true} end if P[3708] then collisionBatch[#collisionBatch+1] = {Part = P[3708], CanCollide = true} end if P[2242] then collisionBatch[#collisionBatch+1] = {Part = P[2242], CanCollide = true} end if P[3189] then collisionBatch[#collisionBatch+1] = {Part = P[3189], CanCollide = true} end if P[3622] then collisionBatch[#collisionBatch+1] = {Part = P[3622], CanCollide = true} end if P[3232] then collisionBatch[#collisionBatch+1] = {Part = P[3232], CanCollide = true} end if P[3824] then collisionBatch[#collisionBatch+1] = {Part = P[3824], CanCollide = true} end if P[3089] then collisionBatch[#collisionBatch+1] = {Part = P[3089], CanCollide = true} end if P[3006] then collisionBatch[#collisionBatch+1] = {Part = P[3006], CanCollide = true} end if P[3821] then collisionBatch[#collisionBatch+1] = {Part = P[3821], CanCollide = true} end if P[3604] then collisionBatch[#collisionBatch+1] = {Part = P[3604], CanCollide = true} end if P[3820] then collisionBatch[#collisionBatch+1] = {Part = P[3820], CanCollide = true} end if P[3819] then collisionBatch[#collisionBatch+1] = {Part = P[3819], CanCollide = true} end if P[523] then collisionBatch[#collisionBatch+1] = {Part = P[523], CanCollide = true} end if P[1259] then collisionBatch[#collisionBatch+1] = {Part = P[1259], CanCollide = true} end if P[334] then collisionBatch[#collisionBatch+1] = {Part = P[334], CanCollide = true} end if P[3817] then collisionBatch[#collisionBatch+1] = {Part = P[3817], CanCollide = true} end if P[2122] then collisionBatch[#collisionBatch+1] = {Part = P[2122], CanCollide = true} end if P[2013] then collisionBatch[#collisionBatch+1] = {Part = P[2013], CanCollide = true} end if P[3615] then collisionBatch[#collisionBatch+1] = {Part = P[3615], CanCollide = true} end if P[1956] then collisionBatch[#collisionBatch+1] = {Part = P[1956], CanCollide = true} end if P[3669] then collisionBatch[#collisionBatch+1] = {Part = P[3669], CanCollide = true} end if P[1855] then collisionBatch[#collisionBatch+1] = {Part = P[1855], CanCollide = true} end if P[2210] then collisionBatch[#collisionBatch+1] = {Part = P[2210], CanCollide = true} end if P[52] then collisionBatch[#collisionBatch+1] = {Part = P[52], CanCollide = true} end if P[3813] then collisionBatch[#collisionBatch+1] = {Part = P[3813], CanCollide = true} end if P[516] then collisionBatch[#collisionBatch+1] = {Part = P[516], CanCollide = true} end if P[1960] then collisionBatch[#collisionBatch+1] = {Part = P[1960], CanCollide = true} end if P[3729] then collisionBatch[#collisionBatch+1] = {Part = P[3729], CanCollide = true} end if P[3810] then collisionBatch[#collisionBatch+1] = {Part = P[3810], CanCollide = true} end if P[3743] then collisionBatch[#collisionBatch+1] = {Part = P[3743], CanCollide = true} end if P[3505] then collisionBatch[#collisionBatch+1] = {Part = P[3505], CanCollide = true} end if P[1045] then collisionBatch[#collisionBatch+1] = {Part = P[1045], CanCollide = true} end if P[2112] then collisionBatch[#collisionBatch+1] = {Part = P[2112], CanCollide = true} end if P[1677] then collisionBatch[#collisionBatch+1] = {Part = P[1677], CanCollide = true} end if P[2523] then collisionBatch[#collisionBatch+1] = {Part = P[2523], CanCollide = true} end if P[2000] then collisionBatch[#collisionBatch+1] = {Part = P[2000], CanCollide = true} end if P[3805] then collisionBatch[#collisionBatch+1] = {Part = P[3805], CanCollide = true} end if P[327] then collisionBatch[#collisionBatch+1] = {Part = P[327], CanCollide = true} end if P[1360] then collisionBatch[#collisionBatch+1] = {Part = P[1360], CanCollide = true} end if P[3804] then collisionBatch[#collisionBatch+1] = {Part = P[3804], CanCollide = true} end if P[3368] then collisionBatch[#collisionBatch+1] = {Part = P[3368], CanCollide = true} end if P[1332] then collisionBatch[#collisionBatch+1] = {Part = P[1332], CanCollide = true} end if P[2011] then collisionBatch[#collisionBatch+1] = {Part = P[2011], CanCollide = true} end if P[2452] then collisionBatch[#collisionBatch+1] = {Part = P[2452], CanCollide = true} end if P[3384] then collisionBatch[#collisionBatch+1] = {Part = P[3384], CanCollide = true} end if P[2184] then collisionBatch[#collisionBatch+1] = {Part = P[2184], CanCollide = true} end if P[3046] then collisionBatch[#collisionBatch+1] = {Part = P[3046], CanCollide = true} end if P[3803] then collisionBatch[#collisionBatch+1] = {Part = P[3803], CanCollide = true} end if P[2557] then collisionBatch[#collisionBatch+1] = {Part = P[2557], CanCollide = true} end if P[3651] then collisionBatch[#collisionBatch+1] = {Part = P[3651], CanCollide = true} end if P[3801] then collisionBatch[#collisionBatch+1] = {Part = P[3801], CanCollide = true} end if P[3142] then collisionBatch[#collisionBatch+1] = {Part = P[3142], CanCollide = true} end if P[3796] then collisionBatch[#collisionBatch+1] = {Part = P[3796], CanCollide = true} end if P[2966] then collisionBatch[#collisionBatch+1] = {Part = P[2966], CanCollide = true} end if P[3795] then collisionBatch[#collisionBatch+1] = {Part = P[3795], CanCollide = true} end if P[3793] then collisionBatch[#collisionBatch+1] = {Part = P[3793], CanCollide = true} end if P[3791] then collisionBatch[#collisionBatch+1] = {Part = P[3791], CanCollide = true} end if P[3788] then collisionBatch[#collisionBatch+1] = {Part = P[3788], CanCollide = true} end if P[3785] then collisionBatch[#collisionBatch+1] = {Part = P[3785], CanCollide = true} end if P[2108] then collisionBatch[#collisionBatch+1] = {Part = P[2108], CanCollide = true} end if P[3901] then collisionBatch[#collisionBatch+1] = {Part = P[3901], CanCollide = true} end if P[3779] then collisionBatch[#collisionBatch+1] = {Part = P[3779], CanCollide = true} end if P[3052] then collisionBatch[#collisionBatch+1] = {Part = P[3052], CanCollide = true} end if P[3778] then collisionBatch[#collisionBatch+1] = {Part = P[3778], CanCollide = true} end if P[2774] then collisionBatch[#collisionBatch+1] = {Part = P[2774], CanCollide = true} end if P[2149] then collisionBatch[#collisionBatch+1] = {Part = P[2149], CanCollide = true} end if P[3495] then collisionBatch[#collisionBatch+1] = {Part = P[3495], CanCollide = true} end if P[3775] then collisionBatch[#collisionBatch+1] = {Part = P[3775], CanCollide = true} end if P[2261] then collisionBatch[#collisionBatch+1] = {Part = P[2261], CanCollide = true} end if P[3774] then collisionBatch[#collisionBatch+1] = {Part = P[3774], CanCollide = true} end if P[2008] then collisionBatch[#collisionBatch+1] = {Part = P[2008], CanCollide = true} end if P[2421] then collisionBatch[#collisionBatch+1] = {Part = P[2421], CanCollide = true} end if P[3770] then collisionBatch[#collisionBatch+1] = {Part = P[3770], CanCollide = true} end if P[2406] then collisionBatch[#collisionBatch+1] = {Part = P[2406], CanCollide = true} end if P[3769] then collisionBatch[#collisionBatch+1] = {Part = P[3769], CanCollide = true} end if P[3768] then collisionBatch[#collisionBatch+1] = {Part = P[3768], CanCollide = true} end if P[3765] then collisionBatch[#collisionBatch+1] = {Part = P[3765], CanCollide = true} end if P[2276] then collisionBatch[#collisionBatch+1] = {Part = P[2276], CanCollide = true} end if P[3764] then collisionBatch[#collisionBatch+1] = {Part = P[3764], CanCollide = true} end if P[2183] then collisionBatch[#collisionBatch+1] = {Part = P[2183], CanCollide = true} end if P[4034] then collisionBatch[#collisionBatch+1] = {Part = P[4034], CanCollide = true} end if P[790] then collisionBatch[#collisionBatch+1] = {Part = P[790], CanCollide = true} end if P[2216] then collisionBatch[#collisionBatch+1] = {Part = P[2216], CanCollide = true} end if P[2827] then collisionBatch[#collisionBatch+1] = {Part = P[2827], CanCollide = true} end if P[2632] then collisionBatch[#collisionBatch+1] = {Part = P[2632], CanCollide = true} end if P[3274] then collisionBatch[#collisionBatch+1] = {Part = P[3274], CanCollide = true} end if P[3750] then collisionBatch[#collisionBatch+1] = {Part = P[3750], CanCollide = true} end if P[1164] then collisionBatch[#collisionBatch+1] = {Part = P[1164], CanCollide = true} end if P[2630] then collisionBatch[#collisionBatch+1] = {Part = P[2630], CanCollide = true} end if P[3995] then collisionBatch[#collisionBatch+1] = {Part = P[3995], CanCollide = true} end if P[2479] then collisionBatch[#collisionBatch+1] = {Part = P[2479], CanCollide = true} end if P[3567] then collisionBatch[#collisionBatch+1] = {Part = P[3567], CanCollide = true} end if P[414] then collisionBatch[#collisionBatch+1] = {Part = P[414], CanCollide = true} end if P[3168] then collisionBatch[#collisionBatch+1] = {Part = P[3168], CanCollide = true} end if P[3758] then collisionBatch[#collisionBatch+1] = {Part = P[3758], CanCollide = true} end if P[2343] then collisionBatch[#collisionBatch+1] = {Part = P[2343], CanCollide = true} end if P[2022] then collisionBatch[#collisionBatch+1] = {Part = P[2022], CanCollide = true} end if P[2549] then collisionBatch[#collisionBatch+1] = {Part = P[2549], CanCollide = true} end if P[377] then collisionBatch[#collisionBatch+1] = {Part = P[377], CanCollide = true} end if P[3757] then collisionBatch[#collisionBatch+1] = {Part = P[3757], CanCollide = true} end if P[3754] then collisionBatch[#collisionBatch+1] = {Part = P[3754], CanCollide = true} end if P[3753] then collisionBatch[#collisionBatch+1] = {Part = P[3753], CanCollide = true} end if P[3513] then collisionBatch[#collisionBatch+1] = {Part = P[3513], CanCollide = true} end if P[3752] then collisionBatch[#collisionBatch+1] = {Part = P[3752], CanCollide = true} end if P[532] then collisionBatch[#collisionBatch+1] = {Part = P[532], CanCollide = true} end if P[3022] then collisionBatch[#collisionBatch+1] = {Part = P[3022], CanCollide = true} end if P[3004] then collisionBatch[#collisionBatch+1] = {Part = P[3004], CanCollide = true} end if P[3855] then collisionBatch[#collisionBatch+1] = {Part = P[3855], CanCollide = true} end if P[3747] then collisionBatch[#collisionBatch+1] = {Part = P[3747], CanCollide = true} end if P[2531] then collisionBatch[#collisionBatch+1] = {Part = P[2531], CanCollide = true} end if P[2256] then collisionBatch[#collisionBatch+1] = {Part = P[2256], CanCollide = true} end if P[638] then collisionBatch[#collisionBatch+1] = {Part = P[638], CanCollide = true} end if P[3809] then collisionBatch[#collisionBatch+1] = {Part = P[3809], CanCollide = true} end if P[1873] then collisionBatch[#collisionBatch+1] = {Part = P[1873], CanCollide = true} end if P[3884] then collisionBatch[#collisionBatch+1] = {Part = P[3884], CanCollide = true} end if P[3083] then collisionBatch[#collisionBatch+1] = {Part = P[3083], CanCollide = true} end if P[245] then collisionBatch[#collisionBatch+1] = {Part = P[245], CanCollide = true} end if P[3740] then collisionBatch[#collisionBatch+1] = {Part = P[3740], CanCollide = true} end if P[2251] then collisionBatch[#collisionBatch+1] = {Part = P[2251], CanCollide = true} end if P[3751] then collisionBatch[#collisionBatch+1] = {Part = P[3751], CanCollide = true} end if P[3736] then collisionBatch[#collisionBatch+1] = {Part = P[3736], CanCollide = true} end if P[3826] then collisionBatch[#collisionBatch+1] = {Part = P[3826], CanCollide = true} end if P[1966] then collisionBatch[#collisionBatch+1] = {Part = P[1966], CanCollide = true} end if P[3732] then collisionBatch[#collisionBatch+1] = {Part = P[3732], CanCollide = true} end if P[3731] then collisionBatch[#collisionBatch+1] = {Part = P[3731], CanCollide = true} end if P[3730] then collisionBatch[#collisionBatch+1] = {Part = P[3730], CanCollide = true} end if P[3108] then collisionBatch[#collisionBatch+1] = {Part = P[3108], CanCollide = true} end if P[3812] then collisionBatch[#collisionBatch+1] = {Part = P[3812], CanCollide = true} end if P[2527] then collisionBatch[#collisionBatch+1] = {Part = P[2527], CanCollide = true} end if P[3728] then collisionBatch[#collisionBatch+1] = {Part = P[3728], CanCollide = true} end if P[4190] then collisionBatch[#collisionBatch+1] = {Part = P[4190], CanCollide = true} end if P[1091] then collisionBatch[#collisionBatch+1] = {Part = P[1091], CanCollide = true} end if P[326] then collisionBatch[#collisionBatch+1] = {Part = P[326], CanCollide = true} end if P[3208] then collisionBatch[#collisionBatch+1] = {Part = P[3208], CanCollide = true} end if P[3725] then collisionBatch[#collisionBatch+1] = {Part = P[3725], CanCollide = true} end if P[2280] then collisionBatch[#collisionBatch+1] = {Part = P[2280], CanCollide = true} end if P[2271] then collisionBatch[#collisionBatch+1] = {Part = P[2271], CanCollide = true} end if P[3724] then collisionBatch[#collisionBatch+1] = {Part = P[3724], CanCollide = true} end if P[26] then collisionBatch[#collisionBatch+1] = {Part = P[26], CanCollide = true} end if P[3196] then collisionBatch[#collisionBatch+1] = {Part = P[3196], CanCollide = true} end if P[3723] then collisionBatch[#collisionBatch+1] = {Part = P[3723], CanCollide = true} end if P[2680] then collisionBatch[#collisionBatch+1] = {Part = P[2680], CanCollide = true} end if P[2824] then collisionBatch[#collisionBatch+1] = {Part = P[2824], CanCollide = true} end if P[3722] then collisionBatch[#collisionBatch+1] = {Part = P[3722], CanCollide = true} end if P[2651] then collisionBatch[#collisionBatch+1] = {Part = P[2651], CanCollide = true} end if P[3048] then collisionBatch[#collisionBatch+1] = {Part = P[3048], CanCollide = true} end if P[602] then collisionBatch[#collisionBatch+1] = {Part = P[602], CanCollide = true} end if P[3719] then collisionBatch[#collisionBatch+1] = {Part = P[3719], CanCollide = true} end if P[2412] then collisionBatch[#collisionBatch+1] = {Part = P[2412], CanCollide = true} end if P[2233] then collisionBatch[#collisionBatch+1] = {Part = P[2233], CanCollide = true} end if P[3718] then collisionBatch[#collisionBatch+1] = {Part = P[3718], CanCollide = true} end if P[2439] then collisionBatch[#collisionBatch+1] = {Part = P[2439], CanCollide = true} end if P[2580] then collisionBatch[#collisionBatch+1] = {Part = P[2580], CanCollide = true} end if P[3350] then collisionBatch[#collisionBatch+1] = {Part = P[3350], CanCollide = true} end if P[70] then collisionBatch[#collisionBatch+1] = {Part = P[70], CanCollide = true} end if P[2924] then collisionBatch[#collisionBatch+1] = {Part = P[2924], CanCollide = true} end if P[3714] then collisionBatch[#collisionBatch+1] = {Part = P[3714], CanCollide = true} end if P[2236] then collisionBatch[#collisionBatch+1] = {Part = P[2236], CanCollide = true} end if P[4155] then collisionBatch[#collisionBatch+1] = {Part = P[4155], CanCollide = true} end if P[3825] then collisionBatch[#collisionBatch+1] = {Part = P[3825], CanCollide = true} end if P[56] then collisionBatch[#collisionBatch+1] = {Part = P[56], CanCollide = true} end if P[2860] then collisionBatch[#collisionBatch+1] = {Part = P[2860], CanCollide = true} end if P[1963] then collisionBatch[#collisionBatch+1] = {Part = P[1963], CanCollide = true} end if P[2203] then collisionBatch[#collisionBatch+1] = {Part = P[2203], CanCollide = true} end if P[2368] then collisionBatch[#collisionBatch+1] = {Part = P[2368], CanCollide = true} end if P[2687] then collisionBatch[#collisionBatch+1] = {Part = P[2687], CanCollide = true} end if P[3706] then collisionBatch[#collisionBatch+1] = {Part = P[3706], CanCollide = true} end if P[1434] then collisionBatch[#collisionBatch+1] = {Part = P[1434], CanCollide = false} end if P[1856] then collisionBatch[#collisionBatch+1] = {Part = P[1856], CanCollide = true} end if P[995] then collisionBatch[#collisionBatch+1] = {Part = P[995], CanCollide = true} end if P[2954] then collisionBatch[#collisionBatch+1] = {Part = P[2954], CanCollide = true} end if P[3745] then collisionBatch[#collisionBatch+1] = {Part = P[3745], CanCollide = true} end if P[3227] then collisionBatch[#collisionBatch+1] = {Part = P[3227], CanCollide = true} end if P[3702] then collisionBatch[#collisionBatch+1] = {Part = P[3702], CanCollide = true} end if P[1238] then collisionBatch[#collisionBatch+1] = {Part = P[1238], CanCollide = true} end if P[2126] then collisionBatch[#collisionBatch+1] = {Part = P[2126], CanCollide = true} end if P[2082] then collisionBatch[#collisionBatch+1] = {Part = P[2082], CanCollide = true} end if P[3366] then collisionBatch[#collisionBatch+1] = {Part = P[3366], CanCollide = true} end if P[2853] then collisionBatch[#collisionBatch+1] = {Part = P[2853], CanCollide = true} end if P[3701] then collisionBatch[#collisionBatch+1] = {Part = P[3701], CanCollide = true} end if P[3697] then collisionBatch[#collisionBatch+1] = {Part = P[3697], CanCollide = true} end if P[1867] then collisionBatch[#collisionBatch+1] = {Part = P[1867], CanCollide = false} end if P[32] then collisionBatch[#collisionBatch+1] = {Part = P[32], CanCollide = true} end if P[2195] then collisionBatch[#collisionBatch+1] = {Part = P[2195], CanCollide = true} end if P[2319] then collisionBatch[#collisionBatch+1] = {Part = P[2319], CanCollide = true} end if P[3693] then collisionBatch[#collisionBatch+1] = {Part = P[3693], CanCollide = true} end if P[1599] then collisionBatch[#collisionBatch+1] = {Part = P[1599], CanCollide = false} end if P[2951] then collisionBatch[#collisionBatch+1] = {Part = P[2951], CanCollide = true} end if P[1977] then collisionBatch[#collisionBatch+1] = {Part = P[1977], CanCollide = true} end if P[3225] then collisionBatch[#collisionBatch+1] = {Part = P[3225], CanCollide = true} end if P[198] then collisionBatch[#collisionBatch+1] = {Part = P[198], CanCollide = true} end if P[3053] then collisionBatch[#collisionBatch+1] = {Part = P[3053], CanCollide = true} end if P[1882] then collisionBatch[#collisionBatch+1] = {Part = P[1882], CanCollide = true} end if P[2969] then collisionBatch[#collisionBatch+1] = {Part = P[2969], CanCollide = true} end if P[1857] then collisionBatch[#collisionBatch+1] = {Part = P[1857], CanCollide = true} end if P[2658] then collisionBatch[#collisionBatch+1] = {Part = P[2658], CanCollide = true} end if P[3045] then collisionBatch[#collisionBatch+1] = {Part = P[3045], CanCollide = true} end if P[3689] then collisionBatch[#collisionBatch+1] = {Part = P[3689], CanCollide = true} end if P[3065] then collisionBatch[#collisionBatch+1] = {Part = P[3065], CanCollide = true} end if P[4057] then collisionBatch[#collisionBatch+1] = {Part = P[4057], CanCollide = true} end if P[2763] then collisionBatch[#collisionBatch+1] = {Part = P[2763], CanCollide = true} end if P[3894] then collisionBatch[#collisionBatch+1] = {Part = P[3894], CanCollide = true} end if P[1842] then collisionBatch[#collisionBatch+1] = {Part = P[1842], CanCollide = true} end if P[1155] then collisionBatch[#collisionBatch+1] = {Part = P[1155], CanCollide = true} end if P[2717] then collisionBatch[#collisionBatch+1] = {Part = P[2717], CanCollide = true} end if P[2192] then collisionBatch[#collisionBatch+1] = {Part = P[2192], CanCollide = true} end if P[3484] then collisionBatch[#collisionBatch+1] = {Part = P[3484], CanCollide = true} end if P[3002] then collisionBatch[#collisionBatch+1] = {Part = P[3002], CanCollide = true} end if P[1926] then collisionBatch[#collisionBatch+1] = {Part = P[1926], CanCollide = true} end if P[3680] then collisionBatch[#collisionBatch+1] = {Part = P[3680], CanCollide = true} end if P[3422] then collisionBatch[#collisionBatch+1] = {Part = P[3422], CanCollide = true} end if P[2277] then collisionBatch[#collisionBatch+1] = {Part = P[2277], CanCollide = true} end if P[2627] then collisionBatch[#collisionBatch+1] = {Part = P[2627], CanCollide = true} end if P[1933] then collisionBatch[#collisionBatch+1] = {Part = P[1933], CanCollide = true} end if P[2820] then collisionBatch[#collisionBatch+1] = {Part = P[2820], CanCollide = true} end if P[805] then collisionBatch[#collisionBatch+1] = {Part = P[805], CanCollide = true} end if P[3530] then collisionBatch[#collisionBatch+1] = {Part = P[3530], CanCollide = true} end if P[3522] then collisionBatch[#collisionBatch+1] = {Part = P[3522], CanCollide = true} end if P[1418] then collisionBatch[#collisionBatch+1] = {Part = P[1418], CanCollide = true} end if P[3675] then collisionBatch[#collisionBatch+1] = {Part = P[3675], CanCollide = true} end if P[3008] then collisionBatch[#collisionBatch+1] = {Part = P[3008], CanCollide = true} end if P[2850] then collisionBatch[#collisionBatch+1] = {Part = P[2850], CanCollide = true} end if P[3276] then collisionBatch[#collisionBatch+1] = {Part = P[3276], CanCollide = true} end if P[2956] then collisionBatch[#collisionBatch+1] = {Part = P[2956], CanCollide = true} end if P[581] then collisionBatch[#collisionBatch+1] = {Part = P[581], CanCollide = true} end if P[1988] then collisionBatch[#collisionBatch+1] = {Part = P[1988], CanCollide = true} end if P[3667] then collisionBatch[#collisionBatch+1] = {Part = P[3667], CanCollide = true} end if P[2910] then collisionBatch[#collisionBatch+1] = {Part = P[2910], CanCollide = true} end if P[37] then collisionBatch[#collisionBatch+1] = {Part = P[37], CanCollide = true} end if P[2808] then collisionBatch[#collisionBatch+1] = {Part = P[2808], CanCollide = true} end if P[1654] then collisionBatch[#collisionBatch+1] = {Part = P[1654], CanCollide = true} end if P[2222] then collisionBatch[#collisionBatch+1] = {Part = P[2222], CanCollide = true} end if P[2153] then collisionBatch[#collisionBatch+1] = {Part = P[2153], CanCollide = true} end if P[3907] then collisionBatch[#collisionBatch+1] = {Part = P[3907], CanCollide = true} end if P[2795] then collisionBatch[#collisionBatch+1] = {Part = P[2795], CanCollide = true} end if P[2265] then collisionBatch[#collisionBatch+1] = {Part = P[2265], CanCollide = true} end if P[2098] then collisionBatch[#collisionBatch+1] = {Part = P[2098], CanCollide = false} end if P[2725] then collisionBatch[#collisionBatch+1] = {Part = P[2725], CanCollide = true} end if P[3214] then collisionBatch[#collisionBatch+1] = {Part = P[3214], CanCollide = true} end if P[3662] then collisionBatch[#collisionBatch+1] = {Part = P[3662], CanCollide = true} end if P[2540] then collisionBatch[#collisionBatch+1] = {Part = P[2540], CanCollide = true} end if P[4171] then collisionBatch[#collisionBatch+1] = {Part = P[4171], CanCollide = true} end if P[2450] then collisionBatch[#collisionBatch+1] = {Part = P[2450], CanCollide = true} end if P[20] then collisionBatch[#collisionBatch+1] = {Part = P[20], CanCollide = true} end if P[2970] then collisionBatch[#collisionBatch+1] = {Part = P[2970], CanCollide = true} end if P[2620] then collisionBatch[#collisionBatch+1] = {Part = P[2620], CanCollide = true} end if P[3657] then collisionBatch[#collisionBatch+1] = {Part = P[3657], CanCollide = true} end if P[3655] then collisionBatch[#collisionBatch+1] = {Part = P[3655], CanCollide = true} end if P[2313] then collisionBatch[#collisionBatch+1] = {Part = P[2313], CanCollide = true} end if P[2666] then collisionBatch[#collisionBatch+1] = {Part = P[2666], CanCollide = true} end if P[3653] then collisionBatch[#collisionBatch+1] = {Part = P[3653], CanCollide = true} end if P[3652] then collisionBatch[#collisionBatch+1] = {Part = P[3652], CanCollide = true} end if P[41] then collisionBatch[#collisionBatch+1] = {Part = P[41], CanCollide = true} end if P[3802] then collisionBatch[#collisionBatch+1] = {Part = P[3802], CanCollide = true} end if P[2714] then collisionBatch[#collisionBatch+1] = {Part = P[2714], CanCollide = true} end if P[3015] then collisionBatch[#collisionBatch+1] = {Part = P[3015], CanCollide = true} end if P[3035] then collisionBatch[#collisionBatch+1] = {Part = P[3035], CanCollide = true} end if P[3648] then collisionBatch[#collisionBatch+1] = {Part = P[3648], CanCollide = true} end if P[3323] then collisionBatch[#collisionBatch+1] = {Part = P[3323], CanCollide = true} end if P[2653] then collisionBatch[#collisionBatch+1] = {Part = P[2653], CanCollide = true} end if P[2359] then collisionBatch[#collisionBatch+1] = {Part = P[2359], CanCollide = true} end if P[3528] then collisionBatch[#collisionBatch+1] = {Part = P[3528], CanCollide = true} end if P[3646] then collisionBatch[#collisionBatch+1] = {Part = P[3646], CanCollide = true} end if P[4054] then collisionBatch[#collisionBatch+1] = {Part = P[4054], CanCollide = true} end if P[3644] then collisionBatch[#collisionBatch+1] = {Part = P[3644], CanCollide = true} end if P[3916] then collisionBatch[#collisionBatch+1] = {Part = P[3916], CanCollide = true} end if P[3637] then collisionBatch[#collisionBatch+1] = {Part = P[3637], CanCollide = true} end if P[3457] then collisionBatch[#collisionBatch+1] = {Part = P[3457], CanCollide = true} end if P[3632] then collisionBatch[#collisionBatch+1] = {Part = P[3632], CanCollide = true} end if P[1273] then collisionBatch[#collisionBatch+1] = {Part = P[1273], CanCollide = true} end if P[1023] then collisionBatch[#collisionBatch+1] = {Part = P[1023], CanCollide = true} end if P[341] then collisionBatch[#collisionBatch+1] = {Part = P[341], CanCollide = true} end if P[3502] then collisionBatch[#collisionBatch+1] = {Part = P[3502], CanCollide = true} end if P[469] then collisionBatch[#collisionBatch+1] = {Part = P[469], CanCollide = true} end if P[2884] then collisionBatch[#collisionBatch+1] = {Part = P[2884], CanCollide = true} end if P[2304] then collisionBatch[#collisionBatch+1] = {Part = P[2304], CanCollide = true} end if P[3630] then collisionBatch[#collisionBatch+1] = {Part = P[3630], CanCollide = true} end if P[4013] then collisionBatch[#collisionBatch+1] = {Part = P[4013], CanCollide = true} end if P[3627] then collisionBatch[#collisionBatch+1] = {Part = P[3627], CanCollide = true} end if P[3003] then collisionBatch[#collisionBatch+1] = {Part = P[3003], CanCollide = true} end if P[3948] then collisionBatch[#collisionBatch+1] = {Part = P[3948], CanCollide = true} end if P[3620] then collisionBatch[#collisionBatch+1] = {Part = P[3620], CanCollide = true} end if P[112] then collisionBatch[#collisionBatch+1] = {Part = P[112], CanCollide = true} end if P[2772] then collisionBatch[#collisionBatch+1] = {Part = P[2772], CanCollide = true} end if P[767] then collisionBatch[#collisionBatch+1] = {Part = P[767], CanCollide = true} end if P[3815] then collisionBatch[#collisionBatch+1] = {Part = P[3815], CanCollide = true} end if P[3664] then collisionBatch[#collisionBatch+1] = {Part = P[3664], CanCollide = true} end if P[2449] then collisionBatch[#collisionBatch+1] = {Part = P[2449], CanCollide = true} end if P[3344] then collisionBatch[#collisionBatch+1] = {Part = P[3344], CanCollide = true} end if P[3909] then collisionBatch[#collisionBatch+1] = {Part = P[3909], CanCollide = true} end if P[1566] then collisionBatch[#collisionBatch+1] = {Part = P[1566], CanCollide = true} end if P[3609] then collisionBatch[#collisionBatch+1] = {Part = P[3609], CanCollide = true} end if P[1294] then collisionBatch[#collisionBatch+1] = {Part = P[1294], CanCollide = true} end if P[3608] then collisionBatch[#collisionBatch+1] = {Part = P[3608], CanCollide = true} end if P[2901] then collisionBatch[#collisionBatch+1] = {Part = P[2901], CanCollide = true} end if P[175] then collisionBatch[#collisionBatch+1] = {Part = P[175], CanCollide = true} end if P[2903] then collisionBatch[#collisionBatch+1] = {Part = P[2903], CanCollide = true} end if P[3605] then collisionBatch[#collisionBatch+1] = {Part = P[3605], CanCollide = true} end if P[2940] then collisionBatch[#collisionBatch+1] = {Part = P[2940], CanCollide = true} end if P[3316] then collisionBatch[#collisionBatch+1] = {Part = P[3316], CanCollide = true} end if P[3600] then collisionBatch[#collisionBatch+1] = {Part = P[3600], CanCollide = true} end if P[2535] then collisionBatch[#collisionBatch+1] = {Part = P[2535], CanCollide = true} end if P[3599] then collisionBatch[#collisionBatch+1] = {Part = P[3599], CanCollide = true} end if P[1975] then collisionBatch[#collisionBatch+1] = {Part = P[1975], CanCollide = true} end if P[3592] then collisionBatch[#collisionBatch+1] = {Part = P[3592], CanCollide = true} end if P[2709] then collisionBatch[#collisionBatch+1] = {Part = P[2709], CanCollide = true} end if P[2349] then collisionBatch[#collisionBatch+1] = {Part = P[2349], CanCollide = true} end if P[2716] then collisionBatch[#collisionBatch+1] = {Part = P[2716], CanCollide = true} end if P[3591] then collisionBatch[#collisionBatch+1] = {Part = P[3591], CanCollide = true} end if P[407] then collisionBatch[#collisionBatch+1] = {Part = P[407], CanCollide = true} end if P[3588] then collisionBatch[#collisionBatch+1] = {Part = P[3588], CanCollide = true} end if P[3587] then collisionBatch[#collisionBatch+1] = {Part = P[3587], CanCollide = true} end if P[2703] then collisionBatch[#collisionBatch+1] = {Part = P[2703], CanCollide = true} end if P[3586] then collisionBatch[#collisionBatch+1] = {Part = P[3586], CanCollide = true} end if P[3582] then collisionBatch[#collisionBatch+1] = {Part = P[3582], CanCollide = true} end if P[2765] then collisionBatch[#collisionBatch+1] = {Part = P[2765], CanCollide = true} end if P[986] then collisionBatch[#collisionBatch+1] = {Part = P[986], CanCollide = true} end if P[3581] then collisionBatch[#collisionBatch+1] = {Part = P[3581], CanCollide = true} end if P[1339] then collisionBatch[#collisionBatch+1] = {Part = P[1339], CanCollide = true} end if P[3665] then collisionBatch[#collisionBatch+1] = {Part = P[3665], CanCollide = true} end if P[609] then collisionBatch[#collisionBatch+1] = {Part = P[609], CanCollide = true} end if P[3345] then collisionBatch[#collisionBatch+1] = {Part = P[3345], CanCollide = true} end if P[1315] then collisionBatch[#collisionBatch+1] = {Part = P[1315], CanCollide = true} end if P[2945] then collisionBatch[#collisionBatch+1] = {Part = P[2945], CanCollide = true} end if P[3560] then collisionBatch[#collisionBatch+1] = {Part = P[3560], CanCollide = true} end if P[3576] then collisionBatch[#collisionBatch+1] = {Part = P[3576], CanCollide = true} end if P[1581] then collisionBatch[#collisionBatch+1] = {Part = P[1581], CanCollide = false} end if P[3197] then collisionBatch[#collisionBatch+1] = {Part = P[3197], CanCollide = true} end if P[3380] then collisionBatch[#collisionBatch+1] = {Part = P[3380], CanCollide = true} end if P[3572] then collisionBatch[#collisionBatch+1] = {Part = P[3572], CanCollide = true} end if P[3403] then collisionBatch[#collisionBatch+1] = {Part = P[3403], CanCollide = true} end if P[2942] then collisionBatch[#collisionBatch+1] = {Part = P[2942], CanCollide = true} end if P[3898] then collisionBatch[#collisionBatch+1] = {Part = P[3898], CanCollide = true} end if P[3414] then collisionBatch[#collisionBatch+1] = {Part = P[3414], CanCollide = true} end if P[4093] then collisionBatch[#collisionBatch+1] = {Part = P[4093], CanCollide = false} end if P[2896] then collisionBatch[#collisionBatch+1] = {Part = P[2896], CanCollide = true} end if P[3061] then collisionBatch[#collisionBatch+1] = {Part = P[3061], CanCollide = true} end if P[355] then collisionBatch[#collisionBatch+1] = {Part = P[355], CanCollide = true} end if P[1808] then collisionBatch[#collisionBatch+1] = {Part = P[1808], CanCollide = false} end if P[2859] then collisionBatch[#collisionBatch+1] = {Part = P[2859], CanCollide = true} end if P[3568] then collisionBatch[#collisionBatch+1] = {Part = P[3568], CanCollide = true} end if P[3565] then collisionBatch[#collisionBatch+1] = {Part = P[3565], CanCollide = true} end if P[3564] then collisionBatch[#collisionBatch+1] = {Part = P[3564], CanCollide = true} end if P[2129] then collisionBatch[#collisionBatch+1] = {Part = P[2129], CanCollide = true} end if P[2353] then collisionBatch[#collisionBatch+1] = {Part = P[2353], CanCollide = true} end if P[1986] then collisionBatch[#collisionBatch+1] = {Part = P[1986], CanCollide = true} end if P[3562] then collisionBatch[#collisionBatch+1] = {Part = P[3562], CanCollide = true} end if P[3561] then collisionBatch[#collisionBatch+1] = {Part = P[3561], CanCollide = true} end if P[3577] then collisionBatch[#collisionBatch+1] = {Part = P[3577], CanCollide = true} end if P[2260] then collisionBatch[#collisionBatch+1] = {Part = P[2260], CanCollide = true} end if P[3558] then collisionBatch[#collisionBatch+1] = {Part = P[3558], CanCollide = true} end if P[2800] then collisionBatch[#collisionBatch+1] = {Part = P[2800], CanCollide = true} end if P[2813] then collisionBatch[#collisionBatch+1] = {Part = P[2813], CanCollide = true} end if P[2138] then collisionBatch[#collisionBatch+1] = {Part = P[2138], CanCollide = true} end if P[2299] then collisionBatch[#collisionBatch+1] = {Part = P[2299], CanCollide = true} end if P[2186] then collisionBatch[#collisionBatch+1] = {Part = P[2186], CanCollide = true} end if P[3113] then collisionBatch[#collisionBatch+1] = {Part = P[3113], CanCollide = true} end if P[3298] then collisionBatch[#collisionBatch+1] = {Part = P[3298], CanCollide = true} end if P[2462] then collisionBatch[#collisionBatch+1] = {Part = P[2462], CanCollide = true} end if P[3555] then collisionBatch[#collisionBatch+1] = {Part = P[3555], CanCollide = true} end if P[3407] then collisionBatch[#collisionBatch+1] = {Part = P[3407], CanCollide = true} end if P[3553] then collisionBatch[#collisionBatch+1] = {Part = P[3553], CanCollide = true} end if P[3552] then collisionBatch[#collisionBatch+1] = {Part = P[3552], CanCollide = true} end if P[3149] then collisionBatch[#collisionBatch+1] = {Part = P[3149], CanCollide = true} end if P[31] then collisionBatch[#collisionBatch+1] = {Part = P[31], CanCollide = true} end if P[3551] then collisionBatch[#collisionBatch+1] = {Part = P[3551], CanCollide = true} end if P[2350] then collisionBatch[#collisionBatch+1] = {Part = P[2350], CanCollide = true} end if P[3550] then collisionBatch[#collisionBatch+1] = {Part = P[3550], CanCollide = true} end if P[3943] then collisionBatch[#collisionBatch+1] = {Part = P[3943], CanCollide = true} end if P[3547] then collisionBatch[#collisionBatch+1] = {Part = P[3547], CanCollide = true} end if P[3546] then collisionBatch[#collisionBatch+1] = {Part = P[3546], CanCollide = true} end if P[3007] then collisionBatch[#collisionBatch+1] = {Part = P[3007], CanCollide = true} end if P[3333] then collisionBatch[#collisionBatch+1] = {Part = P[3333], CanCollide = true} end if P[3541] then collisionBatch[#collisionBatch+1] = {Part = P[3541], CanCollide = true} end if P[1899] then collisionBatch[#collisionBatch+1] = {Part = P[1899], CanCollide = true} end if P[725] then collisionBatch[#collisionBatch+1] = {Part = P[725], CanCollide = true} end if P[3285] then collisionBatch[#collisionBatch+1] = {Part = P[3285], CanCollide = true} end if P[2235] then collisionBatch[#collisionBatch+1] = {Part = P[2235], CanCollide = true} end if P[2767] then collisionBatch[#collisionBatch+1] = {Part = P[2767], CanCollide = true} end if P[2283] then collisionBatch[#collisionBatch+1] = {Part = P[2283], CanCollide = true} end if P[3536] then collisionBatch[#collisionBatch+1] = {Part = P[3536], CanCollide = true} end if P[1659] then collisionBatch[#collisionBatch+1] = {Part = P[1659], CanCollide = false} end if P[3535] then collisionBatch[#collisionBatch+1] = {Part = P[3535], CanCollide = true} end if P[3534] then collisionBatch[#collisionBatch+1] = {Part = P[3534], CanCollide = true} end if P[3533] then collisionBatch[#collisionBatch+1] = {Part = P[3533], CanCollide = true} end if P[126] then collisionBatch[#collisionBatch+1] = {Part = P[126], CanCollide = true} end if P[3647] then collisionBatch[#collisionBatch+1] = {Part = P[3647], CanCollide = true} end if P[2181] then collisionBatch[#collisionBatch+1] = {Part = P[2181], CanCollide = true} end if P[2781] then collisionBatch[#collisionBatch+1] = {Part = P[2781], CanCollide = true} end if P[2809] then collisionBatch[#collisionBatch+1] = {Part = P[2809], CanCollide = true} end if P[3520] then collisionBatch[#collisionBatch+1] = {Part = P[3520], CanCollide = true} end if P[3519] then collisionBatch[#collisionBatch+1] = {Part = P[3519], CanCollide = true} end if P[3518] then collisionBatch[#collisionBatch+1] = {Part = P[3518], CanCollide = true} end if P[2458] then collisionBatch[#collisionBatch+1] = {Part = P[2458], CanCollide = true} end if P[1953] then collisionBatch[#collisionBatch+1] = {Part = P[1953], CanCollide = true} end if P[3517] then collisionBatch[#collisionBatch+1] = {Part = P[3517], CanCollide = true} end if P[2755] then collisionBatch[#collisionBatch+1] = {Part = P[2755], CanCollide = true} end if P[3516] then collisionBatch[#collisionBatch+1] = {Part = P[3516], CanCollide = true} end if P[2106] then collisionBatch[#collisionBatch+1] = {Part = P[2106], CanCollide = true} end if P[3382] then collisionBatch[#collisionBatch+1] = {Part = P[3382], CanCollide = true} end if P[2341] then collisionBatch[#collisionBatch+1] = {Part = P[2341], CanCollide = true} end if P[2228] then collisionBatch[#collisionBatch+1] = {Part = P[2228], CanCollide = true} end if P[2191] then collisionBatch[#collisionBatch+1] = {Part = P[2191], CanCollide = true} end if P[3512] then collisionBatch[#collisionBatch+1] = {Part = P[3512], CanCollide = true} end if P[2469] then collisionBatch[#collisionBatch+1] = {Part = P[2469], CanCollide = true} end if P[3110] then collisionBatch[#collisionBatch+1] = {Part = P[3110], CanCollide = true} end if P[2334] then collisionBatch[#collisionBatch+1] = {Part = P[2334], CanCollide = true} end if P[2411] then collisionBatch[#collisionBatch+1] = {Part = P[2411], CanCollide = true} end if P[3508] then collisionBatch[#collisionBatch+1] = {Part = P[3508], CanCollide = true} end if P[2041] then collisionBatch[#collisionBatch+1] = {Part = P[2041], CanCollide = true} end if P[3506] then collisionBatch[#collisionBatch+1] = {Part = P[3506], CanCollide = true} end if P[2704] then collisionBatch[#collisionBatch+1] = {Part = P[2704], CanCollide = true} end if P[1868] then collisionBatch[#collisionBatch+1] = {Part = P[1868], CanCollide = false} end if P[1923] then collisionBatch[#collisionBatch+1] = {Part = P[1923], CanCollide = true} end if P[2604] then collisionBatch[#collisionBatch+1] = {Part = P[2604], CanCollide = true} end if P[3808] then collisionBatch[#collisionBatch+1] = {Part = P[3808], CanCollide = true} end if P[842] then collisionBatch[#collisionBatch+1] = {Part = P[842], CanCollide = true} end if P[3503] then collisionBatch[#collisionBatch+1] = {Part = P[3503], CanCollide = true} end if P[3134] then collisionBatch[#collisionBatch+1] = {Part = P[3134], CanCollide = true} end if P[1780] then collisionBatch[#collisionBatch+1] = {Part = P[1780], CanCollide = false} end if P[3305] then collisionBatch[#collisionBatch+1] = {Part = P[3305], CanCollide = true} end if P[1941] then collisionBatch[#collisionBatch+1] = {Part = P[1941], CanCollide = true} end if P[3906] then collisionBatch[#collisionBatch+1] = {Part = P[3906], CanCollide = true} end if P[2231] then collisionBatch[#collisionBatch+1] = {Part = P[2231], CanCollide = true} end if P[2495] then collisionBatch[#collisionBatch+1] = {Part = P[2495], CanCollide = true} end if P[3485] then collisionBatch[#collisionBatch+1] = {Part = P[3485], CanCollide = true} end if P[660] then collisionBatch[#collisionBatch+1] = {Part = P[660], CanCollide = true} end if P[3483] then collisionBatch[#collisionBatch+1] = {Part = P[3483], CanCollide = true} end if P[2371] then collisionBatch[#collisionBatch+1] = {Part = P[2371], CanCollide = true} end if P[2805] then collisionBatch[#collisionBatch+1] = {Part = P[2805], CanCollide = true} end if P[3478] then collisionBatch[#collisionBatch+1] = {Part = P[3478], CanCollide = true} end if P[3473] then collisionBatch[#collisionBatch+1] = {Part = P[3473], CanCollide = true} end if P[3470] then collisionBatch[#collisionBatch+1] = {Part = P[3470], CanCollide = true} end if P[3451] then collisionBatch[#collisionBatch+1] = {Part = P[3451], CanCollide = true} end if P[3469] then collisionBatch[#collisionBatch+1] = {Part = P[3469], CanCollide = true} end if P[3925] then collisionBatch[#collisionBatch+1] = {Part = P[3925], CanCollide = true} end if P[3465] then collisionBatch[#collisionBatch+1] = {Part = P[3465], CanCollide = true} end if P[2374] then collisionBatch[#collisionBatch+1] = {Part = P[2374], CanCollide = true} end if P[2931] then collisionBatch[#collisionBatch+1] = {Part = P[2931], CanCollide = true} end if P[3361] then collisionBatch[#collisionBatch+1] = {Part = P[3361], CanCollide = true} end if P[2737] then collisionBatch[#collisionBatch+1] = {Part = P[2737], CanCollide = true} end if P[3460] then collisionBatch[#collisionBatch+1] = {Part = P[3460], CanCollide = true} end if P[2929] then collisionBatch[#collisionBatch+1] = {Part = P[2929], CanCollide = true} end if P[3636] then collisionBatch[#collisionBatch+1] = {Part = P[3636], CanCollide = true} end if P[3456] then collisionBatch[#collisionBatch+1] = {Part = P[3456], CanCollide = true} end if P[652] then collisionBatch[#collisionBatch+1] = {Part = P[652], CanCollide = true} end if P[2133] then collisionBatch[#collisionBatch+1] = {Part = P[2133], CanCollide = true} end if P[2067] then collisionBatch[#collisionBatch+1] = {Part = P[2067], CanCollide = true} end if P[2844] then collisionBatch[#collisionBatch+1] = {Part = P[2844], CanCollide = true} end if P[4142] then collisionBatch[#collisionBatch+1] = {Part = P[4142], CanCollide = true} end if P[3450] then collisionBatch[#collisionBatch+1] = {Part = P[3450], CanCollide = true} end if P[3406] then collisionBatch[#collisionBatch+1] = {Part = P[3406], CanCollide = true} end if P[2453] then collisionBatch[#collisionBatch+1] = {Part = P[2453], CanCollide = true} end if P[3448] then collisionBatch[#collisionBatch+1] = {Part = P[3448], CanCollide = true} end if P[1174] then collisionBatch[#collisionBatch+1] = {Part = P[1174], CanCollide = true} end if P[3447] then collisionBatch[#collisionBatch+1] = {Part = P[3447], CanCollide = true} end if P[2649] then collisionBatch[#collisionBatch+1] = {Part = P[2649], CanCollide = true} end if P[1981] then collisionBatch[#collisionBatch+1] = {Part = P[1981], CanCollide = true} end if P[3226] then collisionBatch[#collisionBatch+1] = {Part = P[3226], CanCollide = true} end if P[2897] then collisionBatch[#collisionBatch+1] = {Part = P[2897], CanCollide = true} end if P[30] then collisionBatch[#collisionBatch+1] = {Part = P[30], CanCollide = true} end if P[3443] then collisionBatch[#collisionBatch+1] = {Part = P[3443], CanCollide = true} end if P[2431] then collisionBatch[#collisionBatch+1] = {Part = P[2431], CanCollide = true} end if P[2645] then collisionBatch[#collisionBatch+1] = {Part = P[2645], CanCollide = true} end if P[2904] then collisionBatch[#collisionBatch+1] = {Part = P[2904], CanCollide = true} end if P[3830] then collisionBatch[#collisionBatch+1] = {Part = P[3830], CanCollide = true} end if P[1037] then collisionBatch[#collisionBatch+1] = {Part = P[1037], CanCollide = true} end if P[2438] then collisionBatch[#collisionBatch+1] = {Part = P[2438], CanCollide = true} end if P[2078] then collisionBatch[#collisionBatch+1] = {Part = P[2078], CanCollide = true} end if P[1848] then collisionBatch[#collisionBatch+1] = {Part = P[1848], CanCollide = true} end if P[3000] then collisionBatch[#collisionBatch+1] = {Part = P[3000], CanCollide = true} end if P[3041] then collisionBatch[#collisionBatch+1] = {Part = P[3041], CanCollide = true} end if P[421] then collisionBatch[#collisionBatch+1] = {Part = P[421], CanCollide = true} end if P[3131] then collisionBatch[#collisionBatch+1] = {Part = P[3131], CanCollide = true} end if P[3876] then collisionBatch[#collisionBatch+1] = {Part = P[3876], CanCollide = true} end if P[2384] then collisionBatch[#collisionBatch+1] = {Part = P[2384], CanCollide = true} end if P[2513] then collisionBatch[#collisionBatch+1] = {Part = P[2513], CanCollide = true} end if P[3217] then collisionBatch[#collisionBatch+1] = {Part = P[3217], CanCollide = true} end if P[3434] then collisionBatch[#collisionBatch+1] = {Part = P[3434], CanCollide = true} end if P[2870] then collisionBatch[#collisionBatch+1] = {Part = P[2870], CanCollide = true} end if P[1943] then collisionBatch[#collisionBatch+1] = {Part = P[1943], CanCollide = true} end if P[3431] then collisionBatch[#collisionBatch+1] = {Part = P[3431], CanCollide = true} end if P[2506] then collisionBatch[#collisionBatch+1] = {Part = P[2506], CanCollide = true} end if P[3430] then collisionBatch[#collisionBatch+1] = {Part = P[3430], CanCollide = true} end if P[3230] then collisionBatch[#collisionBatch+1] = {Part = P[3230], CanCollide = true} end if P[2678] then collisionBatch[#collisionBatch+1] = {Part = P[2678], CanCollide = true} end if P[45] then collisionBatch[#collisionBatch+1] = {Part = P[45], CanCollide = true} end if P[2162] then collisionBatch[#collisionBatch+1] = {Part = P[2162], CanCollide = true} end if P[2159] then collisionBatch[#collisionBatch+1] = {Part = P[2159], CanCollide = true} end if P[3823] then collisionBatch[#collisionBatch+1] = {Part = P[3823], CanCollide = true} end if P[3248] then collisionBatch[#collisionBatch+1] = {Part = P[3248], CanCollide = true} end if P[1129] then collisionBatch[#collisionBatch+1] = {Part = P[1129], CanCollide = true} end if P[2682] then collisionBatch[#collisionBatch+1] = {Part = P[2682], CanCollide = true} end if P[3426] then collisionBatch[#collisionBatch+1] = {Part = P[3426], CanCollide = true} end if P[2764] then collisionBatch[#collisionBatch+1] = {Part = P[2764], CanCollide = true} end if P[2281] then collisionBatch[#collisionBatch+1] = {Part = P[2281], CanCollide = true} end if P[3252] then collisionBatch[#collisionBatch+1] = {Part = P[3252], CanCollide = true} end if P[2294] then collisionBatch[#collisionBatch+1] = {Part = P[2294], CanCollide = true} end if P[3215] then collisionBatch[#collisionBatch+1] = {Part = P[3215], CanCollide = true} end if P[3425] then collisionBatch[#collisionBatch+1] = {Part = P[3425], CanCollide = true} end if P[3935] then collisionBatch[#collisionBatch+1] = {Part = P[3935], CanCollide = true} end if P[3423] then collisionBatch[#collisionBatch+1] = {Part = P[3423], CanCollide = true} end if P[3240] then collisionBatch[#collisionBatch+1] = {Part = P[3240], CanCollide = true} end if P[3421] then collisionBatch[#collisionBatch+1] = {Part = P[3421], CanCollide = true} end if P[2285] then collisionBatch[#collisionBatch+1] = {Part = P[2285], CanCollide = true} end if P[3085] then collisionBatch[#collisionBatch+1] = {Part = P[3085], CanCollide = true} end if P[2062] then collisionBatch[#collisionBatch+1] = {Part = P[2062], CanCollide = true} end if P[2091] then collisionBatch[#collisionBatch+1] = {Part = P[2091], CanCollide = true} end if P[453] then collisionBatch[#collisionBatch+1] = {Part = P[453], CanCollide = true} end if P[2470] then collisionBatch[#collisionBatch+1] = {Part = P[2470], CanCollide = true} end if P[2042] then collisionBatch[#collisionBatch+1] = {Part = P[2042], CanCollide = true} end if P[2077] then collisionBatch[#collisionBatch+1] = {Part = P[2077], CanCollide = true} end if P[2481] then collisionBatch[#collisionBatch+1] = {Part = P[2481], CanCollide = true} end if P[2428] then collisionBatch[#collisionBatch+1] = {Part = P[2428], CanCollide = true} end if P[3419] then collisionBatch[#collisionBatch+1] = {Part = P[3419], CanCollide = true} end if P[3417] then collisionBatch[#collisionBatch+1] = {Part = P[3417], CanCollide = true} end if P[3416] then collisionBatch[#collisionBatch+1] = {Part = P[3416], CanCollide = true} end if P[3415] then collisionBatch[#collisionBatch+1] = {Part = P[3415], CanCollide = true} end if P[3413] then collisionBatch[#collisionBatch+1] = {Part = P[3413], CanCollide = true} end if P[119] then collisionBatch[#collisionBatch+1] = {Part = P[119], CanCollide = true} end if P[2064] then collisionBatch[#collisionBatch+1] = {Part = P[2064], CanCollide = true} end if P[530] then collisionBatch[#collisionBatch+1] = {Part = P[530], CanCollide = true} end if P[2305] then collisionBatch[#collisionBatch+1] = {Part = P[2305], CanCollide = true} end if P[3412] then collisionBatch[#collisionBatch+1] = {Part = P[3412], CanCollide = true} end if P[3554] then collisionBatch[#collisionBatch+1] = {Part = P[3554], CanCollide = true} end if P[3449] then collisionBatch[#collisionBatch+1] = {Part = P[3449], CanCollide = true} end if P[3405] then collisionBatch[#collisionBatch+1] = {Part = P[3405], CanCollide = true} end if P[3404] then collisionBatch[#collisionBatch+1] = {Part = P[3404], CanCollide = true} end if P[2629] then collisionBatch[#collisionBatch+1] = {Part = P[2629], CanCollide = true} end if P[3206] then collisionBatch[#collisionBatch+1] = {Part = P[3206], CanCollide = true} end if P[3571] then collisionBatch[#collisionBatch+1] = {Part = P[3571], CanCollide = true} end if P[2009] then collisionBatch[#collisionBatch+1] = {Part = P[2009], CanCollide = true} end if P[3402] then collisionBatch[#collisionBatch+1] = {Part = P[3402], CanCollide = true} end if P[3400] then collisionBatch[#collisionBatch+1] = {Part = P[3400], CanCollide = true} end if P[2553] then collisionBatch[#collisionBatch+1] = {Part = P[2553], CanCollide = true} end if P[3399] then collisionBatch[#collisionBatch+1] = {Part = P[3399], CanCollide = true} end if P[1172] then collisionBatch[#collisionBatch+1] = {Part = P[1172], CanCollide = true} end if P[2273] then collisionBatch[#collisionBatch+1] = {Part = P[2273], CanCollide = true} end if P[3398] then collisionBatch[#collisionBatch+1] = {Part = P[3398], CanCollide = true} end if P[3397] then collisionBatch[#collisionBatch+1] = {Part = P[3397], CanCollide = true} end if P[3396] then collisionBatch[#collisionBatch+1] = {Part = P[3396], CanCollide = true} end if P[1939] then collisionBatch[#collisionBatch+1] = {Part = P[1939], CanCollide = true} end if P[1778] then collisionBatch[#collisionBatch+1] = {Part = P[1778], CanCollide = true} end if P[3395] then collisionBatch[#collisionBatch+1] = {Part = P[3395], CanCollide = true} end if P[2282] then collisionBatch[#collisionBatch+1] = {Part = P[2282], CanCollide = true} end if P[363] then collisionBatch[#collisionBatch+1] = {Part = P[363], CanCollide = true} end if P[189] then collisionBatch[#collisionBatch+1] = {Part = P[189], CanCollide = true} end if P[2154] then collisionBatch[#collisionBatch+1] = {Part = P[2154], CanCollide = true} end if P[3392] then collisionBatch[#collisionBatch+1] = {Part = P[3392], CanCollide = true} end if P[3509] then collisionBatch[#collisionBatch+1] = {Part = P[3509], CanCollide = true} end if P[3390] then collisionBatch[#collisionBatch+1] = {Part = P[3390], CanCollide = true} end if P[2822] then collisionBatch[#collisionBatch+1] = {Part = P[2822], CanCollide = true} end if P[3389] then collisionBatch[#collisionBatch+1] = {Part = P[3389], CanCollide = true} end if P[3388] then collisionBatch[#collisionBatch+1] = {Part = P[3388], CanCollide = true} end if P[2328] then collisionBatch[#collisionBatch+1] = {Part = P[2328], CanCollide = true} end if P[3030] then collisionBatch[#collisionBatch+1] = {Part = P[3030], CanCollide = true} end if P[2819] then collisionBatch[#collisionBatch+1] = {Part = P[2819], CanCollide = true} end if P[2550] then collisionBatch[#collisionBatch+1] = {Part = P[2550], CanCollide = true} end if P[2826] then collisionBatch[#collisionBatch+1] = {Part = P[2826], CanCollide = true} end if P[3102] then collisionBatch[#collisionBatch+1] = {Part = P[3102], CanCollide = true} end if P[2589] then collisionBatch[#collisionBatch+1] = {Part = P[2589], CanCollide = true} end if P[3084] then collisionBatch[#collisionBatch+1] = {Part = P[3084], CanCollide = true} end if P[1098] then collisionBatch[#collisionBatch+1] = {Part = P[1098], CanCollide = true} end if P[3515] then collisionBatch[#collisionBatch+1] = {Part = P[3515], CanCollide = true} end if P[3607] then collisionBatch[#collisionBatch+1] = {Part = P[3607], CanCollide = true} end if P[3319] then collisionBatch[#collisionBatch+1] = {Part = P[3319], CanCollide = true} end if P[3347] then collisionBatch[#collisionBatch+1] = {Part = P[3347], CanCollide = true} end if P[3072] then collisionBatch[#collisionBatch+1] = {Part = P[3072], CanCollide = true} end if P[3370] then collisionBatch[#collisionBatch+1] = {Part = P[3370], CanCollide = true} end if P[2356] then collisionBatch[#collisionBatch+1] = {Part = P[2356], CanCollide = true} end if P[3378] then collisionBatch[#collisionBatch+1] = {Part = P[3378], CanCollide = true} end if P[2424] then collisionBatch[#collisionBatch+1] = {Part = P[2424], CanCollide = true} end if P[2571] then collisionBatch[#collisionBatch+1] = {Part = P[2571], CanCollide = true} end if P[3255] then collisionBatch[#collisionBatch+1] = {Part = P[3255], CanCollide = true} end if P[3098] then collisionBatch[#collisionBatch+1] = {Part = P[3098], CanCollide = true} end if P[2161] then collisionBatch[#collisionBatch+1] = {Part = P[2161], CanCollide = true} end if P[3374] then collisionBatch[#collisionBatch+1] = {Part = P[3374], CanCollide = true} end if P[1862] then collisionBatch[#collisionBatch+1] = {Part = P[1862], CanCollide = true} end if P[595] then collisionBatch[#collisionBatch+1] = {Part = P[595], CanCollide = true} end if P[3371] then collisionBatch[#collisionBatch+1] = {Part = P[3371], CanCollide = true} end if P[3367] then collisionBatch[#collisionBatch+1] = {Part = P[3367], CanCollide = true} end if P[3364] then collisionBatch[#collisionBatch+1] = {Part = P[3364], CanCollide = true} end if P[3348] then collisionBatch[#collisionBatch+1] = {Part = P[3348], CanCollide = true} end if P[2263] then collisionBatch[#collisionBatch+1] = {Part = P[2263], CanCollide = true} end if P[1436] then collisionBatch[#collisionBatch+1] = {Part = P[1436], CanCollide = false} end if P[3461] then collisionBatch[#collisionBatch+1] = {Part = P[3461], CanCollide = true} end if P[1915] then collisionBatch[#collisionBatch+1] = {Part = P[1915], CanCollide = true} end if P[2812] then collisionBatch[#collisionBatch+1] = {Part = P[2812], CanCollide = true} end if P[3360] then collisionBatch[#collisionBatch+1] = {Part = P[3360], CanCollide = true} end if P[1115] then collisionBatch[#collisionBatch+1] = {Part = P[1115], CanCollide = true} end if P[3359] then collisionBatch[#collisionBatch+1] = {Part = P[3359], CanCollide = true} end if P[3358] then collisionBatch[#collisionBatch+1] = {Part = P[3358], CanCollide = true} end if P[3261] then collisionBatch[#collisionBatch+1] = {Part = P[3261], CanCollide = true} end if P[2664] then collisionBatch[#collisionBatch+1] = {Part = P[2664], CanCollide = true} end if P[2517] then collisionBatch[#collisionBatch+1] = {Part = P[2517], CanCollide = true} end if P[3346] then collisionBatch[#collisionBatch+1] = {Part = P[3346], CanCollide = true} end if P[2612] then collisionBatch[#collisionBatch+1] = {Part = P[2612], CanCollide = true} end if P[2204] then collisionBatch[#collisionBatch+1] = {Part = P[2204], CanCollide = true} end if P[3613] then collisionBatch[#collisionBatch+1] = {Part = P[3613], CanCollide = true} end if P[3341] then collisionBatch[#collisionBatch+1] = {Part = P[3341], CanCollide = true} end if P[3340] then collisionBatch[#collisionBatch+1] = {Part = P[3340], CanCollide = true} end if P[3339] then collisionBatch[#collisionBatch+1] = {Part = P[3339], CanCollide = true} end if P[2053] then collisionBatch[#collisionBatch+1] = {Part = P[2053], CanCollide = true} end if P[1108] then collisionBatch[#collisionBatch+1] = {Part = P[1108], CanCollide = true} end if P[2882] then collisionBatch[#collisionBatch+1] = {Part = P[2882], CanCollide = true} end if P[3337] then collisionBatch[#collisionBatch+1] = {Part = P[3337], CanCollide = true} end if P[1439] then collisionBatch[#collisionBatch+1] = {Part = P[1439], CanCollide = true} end if P[2591] then collisionBatch[#collisionBatch+1] = {Part = P[2591], CanCollide = true} end if P[3283] then collisionBatch[#collisionBatch+1] = {Part = P[3283], CanCollide = true} end if P[15] then collisionBatch[#collisionBatch+1] = {Part = P[15], CanCollide = true} end if P[3221] then collisionBatch[#collisionBatch+1] = {Part = P[3221], CanCollide = true} end if P[3063] then collisionBatch[#collisionBatch+1] = {Part = P[3063], CanCollide = true} end if P[3331] then collisionBatch[#collisionBatch+1] = {Part = P[3331], CanCollide = true} end if P[3324] then collisionBatch[#collisionBatch+1] = {Part = P[3324], CanCollide = true} end if P[3141] then collisionBatch[#collisionBatch+1] = {Part = P[3141], CanCollide = true} end if P[2346] then collisionBatch[#collisionBatch+1] = {Part = P[2346], CanCollide = true} end if P[2572] then collisionBatch[#collisionBatch+1] = {Part = P[2572], CanCollide = true} end if P[3321] then collisionBatch[#collisionBatch+1] = {Part = P[3321], CanCollide = true} end if P[1361] then collisionBatch[#collisionBatch+1] = {Part = P[1361], CanCollide = true} end if P[451] then collisionBatch[#collisionBatch+1] = {Part = P[451], CanCollide = true} end if P[3318] then collisionBatch[#collisionBatch+1] = {Part = P[3318], CanCollide = true} end if P[1266] then collisionBatch[#collisionBatch+1] = {Part = P[1266], CanCollide = true} end if P[3602] then collisionBatch[#collisionBatch+1] = {Part = P[3602], CanCollide = true} end if P[2782] then collisionBatch[#collisionBatch+1] = {Part = P[2782], CanCollide = true} end if P[2065] then collisionBatch[#collisionBatch+1] = {Part = P[2065], CanCollide = true} end if P[3311] then collisionBatch[#collisionBatch+1] = {Part = P[3311], CanCollide = true} end if P[3308] then collisionBatch[#collisionBatch+1] = {Part = P[3308], CanCollide = true} end if P[2398] then collisionBatch[#collisionBatch+1] = {Part = P[2398], CanCollide = true} end if P[2544] then collisionBatch[#collisionBatch+1] = {Part = P[2544], CanCollide = true} end if P[3307] then collisionBatch[#collisionBatch+1] = {Part = P[3307], CanCollide = true} end if P[3496] then collisionBatch[#collisionBatch+1] = {Part = P[3496], CanCollide = true} end if P[3241] then collisionBatch[#collisionBatch+1] = {Part = P[3241], CanCollide = true} end if P[849] then collisionBatch[#collisionBatch+1] = {Part = P[849], CanCollide = true} end if P[2964] then collisionBatch[#collisionBatch+1] = {Part = P[2964], CanCollide = true} end if P[2634] then collisionBatch[#collisionBatch+1] = {Part = P[2634], CanCollide = true} end if P[3556] then collisionBatch[#collisionBatch+1] = {Part = P[3556], CanCollide = true} end if P[2314] then collisionBatch[#collisionBatch+1] = {Part = P[2314], CanCollide = true} end if P[3235] then collisionBatch[#collisionBatch+1] = {Part = P[3235], CanCollide = true} end if P[2116] then collisionBatch[#collisionBatch+1] = {Part = P[2116], CanCollide = true} end if P[3289] then collisionBatch[#collisionBatch+1] = {Part = P[3289], CanCollide = true} end if P[2322] then collisionBatch[#collisionBatch+1] = {Part = P[2322], CanCollide = true} end if P[63] then collisionBatch[#collisionBatch+1] = {Part = P[63], CanCollide = true} end if P[828] then collisionBatch[#collisionBatch+1] = {Part = P[828], CanCollide = true} end if P[3287] then collisionBatch[#collisionBatch+1] = {Part = P[3287], CanCollide = true} end if P[301] then collisionBatch[#collisionBatch+1] = {Part = P[301], CanCollide = true} end if P[985] then collisionBatch[#collisionBatch+1] = {Part = P[985], CanCollide = true} end if P[2551] then collisionBatch[#collisionBatch+1] = {Part = P[2551], CanCollide = true} end if P[3735] then collisionBatch[#collisionBatch+1] = {Part = P[3735], CanCollide = true} end if P[2461] then collisionBatch[#collisionBatch+1] = {Part = P[2461], CanCollide = true} end if P[2878] then collisionBatch[#collisionBatch+1] = {Part = P[2878], CanCollide = true} end if P[1030] then collisionBatch[#collisionBatch+1] = {Part = P[1030], CanCollide = true} end if P[3539] then collisionBatch[#collisionBatch+1] = {Part = P[3539], CanCollide = true} end if P[3284] then collisionBatch[#collisionBatch+1] = {Part = P[3284], CanCollide = true} end if P[2670] then collisionBatch[#collisionBatch+1] = {Part = P[2670], CanCollide = true} end if P[2324] then collisionBatch[#collisionBatch+1] = {Part = P[2324], CanCollide = true} end if P[2006] then collisionBatch[#collisionBatch+1] = {Part = P[2006], CanCollide = true} end if P[3336] then collisionBatch[#collisionBatch+1] = {Part = P[3336], CanCollide = true} end if P[3205] then collisionBatch[#collisionBatch+1] = {Part = P[3205], CanCollide = true} end if P[3155] then collisionBatch[#collisionBatch+1] = {Part = P[3155], CanCollide = true} end if P[2876] then collisionBatch[#collisionBatch+1] = {Part = P[2876], CanCollide = true} end if P[1836] then collisionBatch[#collisionBatch+1] = {Part = P[1836], CanCollide = true} end if P[2063] then collisionBatch[#collisionBatch+1] = {Part = P[2063], CanCollide = true} end if P[4072] then collisionBatch[#collisionBatch+1] = {Part = P[4072], CanCollide = true} end if P[3278] then collisionBatch[#collisionBatch+1] = {Part = P[3278], CanCollide = true} end if P[3286] then collisionBatch[#collisionBatch+1] = {Part = P[3286], CanCollide = true} end if P[3275] then collisionBatch[#collisionBatch+1] = {Part = P[3275], CanCollide = true} end if P[2769] then collisionBatch[#collisionBatch+1] = {Part = P[2769], CanCollide = true} end if P[1924] then collisionBatch[#collisionBatch+1] = {Part = P[1924], CanCollide = true} end if P[2298] then collisionBatch[#collisionBatch+1] = {Part = P[2298], CanCollide = true} end if P[3269] then collisionBatch[#collisionBatch+1] = {Part = P[3269], CanCollide = true} end if P[504] then collisionBatch[#collisionBatch+1] = {Part = P[504], CanCollide = true} end if P[2072] then collisionBatch[#collisionBatch+1] = {Part = P[2072], CanCollide = true} end if P[3267] then collisionBatch[#collisionBatch+1] = {Part = P[3267], CanCollide = true} end if P[2923] then collisionBatch[#collisionBatch+1] = {Part = P[2923], CanCollide = true} end if P[133] then collisionBatch[#collisionBatch+1] = {Part = P[133], CanCollide = true} end if P[2628] then collisionBatch[#collisionBatch+1] = {Part = P[2628], CanCollide = true} end if P[3246] then collisionBatch[#collisionBatch+1] = {Part = P[3246], CanCollide = true} end if P[3352] then collisionBatch[#collisionBatch+1] = {Part = P[3352], CanCollide = true} end if P[2566] then collisionBatch[#collisionBatch+1] = {Part = P[2566], CanCollide = true} end if P[3247] then collisionBatch[#collisionBatch+1] = {Part = P[3247], CanCollide = true} end if P[3259] then collisionBatch[#collisionBatch+1] = {Part = P[3259], CanCollide = true} end if P[3377] then collisionBatch[#collisionBatch+1] = {Part = P[3377], CanCollide = true} end if P[3253] then collisionBatch[#collisionBatch+1] = {Part = P[3253], CanCollide = true} end if P[2096] then collisionBatch[#collisionBatch+1] = {Part = P[2096], CanCollide = true} end if P[3249] then collisionBatch[#collisionBatch+1] = {Part = P[3249], CanCollide = true} end if P[3265] then collisionBatch[#collisionBatch+1] = {Part = P[3265], CanCollide = true} end if P[2292] then collisionBatch[#collisionBatch+1] = {Part = P[2292], CanCollide = true} end if P[938] then collisionBatch[#collisionBatch+1] = {Part = P[938], CanCollide = true} end if P[3236] then collisionBatch[#collisionBatch+1] = {Part = P[3236], CanCollide = true} end if P[3737] then collisionBatch[#collisionBatch+1] = {Part = P[3737], CanCollide = true} end if P[3299] then collisionBatch[#collisionBatch+1] = {Part = P[3299], CanCollide = true} end if P[3099] then collisionBatch[#collisionBatch+1] = {Part = P[3099], CanCollide = true} end if P[49] then collisionBatch[#collisionBatch+1] = {Part = P[49], CanCollide = true} end if P[2463] then collisionBatch[#collisionBatch+1] = {Part = P[2463], CanCollide = true} end if P[3238] then collisionBatch[#collisionBatch+1] = {Part = P[3238], CanCollide = true} end if P[2798] then collisionBatch[#collisionBatch+1] = {Part = P[2798], CanCollide = true} end if P[2296] then collisionBatch[#collisionBatch+1] = {Part = P[2296], CanCollide = true} end if P[2197] then collisionBatch[#collisionBatch+1] = {Part = P[2197], CanCollide = true} end if P[2128] then collisionBatch[#collisionBatch+1] = {Part = P[2128], CanCollide = true} end if P[2673] then collisionBatch[#collisionBatch+1] = {Part = P[2673], CanCollide = true} end if P[2441] then collisionBatch[#collisionBatch+1] = {Part = P[2441], CanCollide = true} end if P[3237] then collisionBatch[#collisionBatch+1] = {Part = P[3237], CanCollide = true} end if P[3244] then collisionBatch[#collisionBatch+1] = {Part = P[3244], CanCollide = true} end if P[3291] then collisionBatch[#collisionBatch+1] = {Part = P[3291], CanCollide = true} end if P[2524] then collisionBatch[#collisionBatch+1] = {Part = P[2524], CanCollide = true} end if P[1992] then collisionBatch[#collisionBatch+1] = {Part = P[1992], CanCollide = true} end if P[3234] then collisionBatch[#collisionBatch+1] = {Part = P[3234], CanCollide = true} end if P[1935] then collisionBatch[#collisionBatch+1] = {Part = P[1935], CanCollide = true} end if P[2425] then collisionBatch[#collisionBatch+1] = {Part = P[2425], CanCollide = true} end if P[2262] then collisionBatch[#collisionBatch+1] = {Part = P[2262], CanCollide = true} end if P[3231] then collisionBatch[#collisionBatch+1] = {Part = P[3231], CanCollide = true} end if P[1978] then collisionBatch[#collisionBatch+1] = {Part = P[1978], CanCollide = true} end if P[3150] then collisionBatch[#collisionBatch+1] = {Part = P[3150], CanCollide = true} end if P[2911] then collisionBatch[#collisionBatch+1] = {Part = P[2911], CanCollide = true} end if P[2288] then collisionBatch[#collisionBatch+1] = {Part = P[2288], CanCollide = true} end if P[2577] then collisionBatch[#collisionBatch+1] = {Part = P[2577], CanCollide = true} end if P[400] then collisionBatch[#collisionBatch+1] = {Part = P[400], CanCollide = true} end if P[2270] then collisionBatch[#collisionBatch+1] = {Part = P[2270], CanCollide = true} end if P[2706] then collisionBatch[#collisionBatch+1] = {Part = P[2706], CanCollide = true} end if P[3224] then collisionBatch[#collisionBatch+1] = {Part = P[3224], CanCollide = true} end if P[2105] then collisionBatch[#collisionBatch+1] = {Part = P[2105], CanCollide = true} end if P[1210] then collisionBatch[#collisionBatch+1] = {Part = P[1210], CanCollide = true} end if P[2516] then collisionBatch[#collisionBatch+1] = {Part = P[2516], CanCollide = true} end if P[2949] then collisionBatch[#collisionBatch+1] = {Part = P[2949], CanCollide = true} end if P[3334] then collisionBatch[#collisionBatch+1] = {Part = P[3334], CanCollide = true} end if P[3220] then collisionBatch[#collisionBatch+1] = {Part = P[3220], CanCollide = true} end if P[3678] then collisionBatch[#collisionBatch+1] = {Part = P[3678], CanCollide = true} end if P[3218] then collisionBatch[#collisionBatch+1] = {Part = P[3218], CanCollide = true} end if P[3435] then collisionBatch[#collisionBatch+1] = {Part = P[3435], CanCollide = true} end if P[3614] then collisionBatch[#collisionBatch+1] = {Part = P[3614], CanCollide = true} end if P[3212] then collisionBatch[#collisionBatch+1] = {Part = P[3212], CanCollide = true} end if P[2014] then collisionBatch[#collisionBatch+1] = {Part = P[2014], CanCollide = true} end if P[3210] then collisionBatch[#collisionBatch+1] = {Part = P[3210], CanCollide = true} end if P[704] then collisionBatch[#collisionBatch+1] = {Part = P[704], CanCollide = true} end if P[3921] then collisionBatch[#collisionBatch+1] = {Part = P[3921], CanCollide = true} end if P[3207] then collisionBatch[#collisionBatch+1] = {Part = P[3207], CanCollide = true} end if P[3282] then collisionBatch[#collisionBatch+1] = {Part = P[3282], CanCollide = true} end if P[3199] then collisionBatch[#collisionBatch+1] = {Part = P[3199], CanCollide = true} end if P[3198] then collisionBatch[#collisionBatch+1] = {Part = P[3198], CanCollide = true} end if P[455] then collisionBatch[#collisionBatch+1] = {Part = P[455], CanCollide = true} end if P[2382] then collisionBatch[#collisionBatch+1] = {Part = P[2382], CanCollide = true} end if P[61] then collisionBatch[#collisionBatch+1] = {Part = P[61], CanCollide = true} end if P[2783] then collisionBatch[#collisionBatch+1] = {Part = P[2783], CanCollide = true} end if P[3191] then collisionBatch[#collisionBatch+1] = {Part = P[3191], CanCollide = true} end if P[2075] then collisionBatch[#collisionBatch+1] = {Part = P[2075], CanCollide = true} end if P[3190] then collisionBatch[#collisionBatch+1] = {Part = P[3190], CanCollide = true} end if P[3187] then collisionBatch[#collisionBatch+1] = {Part = P[3187], CanCollide = true} end if P[3185] then collisionBatch[#collisionBatch+1] = {Part = P[3185], CanCollide = true} end if P[3182] then collisionBatch[#collisionBatch+1] = {Part = P[3182], CanCollide = true} end if P[3070] then collisionBatch[#collisionBatch+1] = {Part = P[3070], CanCollide = true} end if P[2316] then collisionBatch[#collisionBatch+1] = {Part = P[2316], CanCollide = true} end if P[3180] then collisionBatch[#collisionBatch+1] = {Part = P[3180], CanCollide = true} end if P[3386] then collisionBatch[#collisionBatch+1] = {Part = P[3386], CanCollide = true} end if P[3076] then collisionBatch[#collisionBatch+1] = {Part = P[3076], CanCollide = true} end if P[3111] then collisionBatch[#collisionBatch+1] = {Part = P[3111], CanCollide = true} end if P[3177] then collisionBatch[#collisionBatch+1] = {Part = P[3177], CanCollide = true} end if P[2182] then collisionBatch[#collisionBatch+1] = {Part = P[2182], CanCollide = true} end if P[2028] then collisionBatch[#collisionBatch+1] = {Part = P[2028], CanCollide = true} end if P[3174] then collisionBatch[#collisionBatch+1] = {Part = P[3174], CanCollide = true} end if P[3176] then collisionBatch[#collisionBatch+1] = {Part = P[3176], CanCollide = true} end if P[3172] then collisionBatch[#collisionBatch+1] = {Part = P[3172], CanCollide = true} end if P[2201] then collisionBatch[#collisionBatch+1] = {Part = P[2201], CanCollide = true} end if P[2488] then collisionBatch[#collisionBatch+1] = {Part = P[2488], CanCollide = true} end if P[2407] then collisionBatch[#collisionBatch+1] = {Part = P[2407], CanCollide = true} end if P[2948] then collisionBatch[#collisionBatch+1] = {Part = P[2948], CanCollide = true} end if P[3157] then collisionBatch[#collisionBatch+1] = {Part = P[3157], CanCollide = true} end if P[3154] then collisionBatch[#collisionBatch+1] = {Part = P[3154], CanCollide = true} end if P[3153] then collisionBatch[#collisionBatch+1] = {Part = P[3153], CanCollide = true} end if P[3858] then collisionBatch[#collisionBatch+1] = {Part = P[3858], CanCollide = true} end if P[739] then collisionBatch[#collisionBatch+1] = {Part = P[739], CanCollide = true} end if P[3228] then collisionBatch[#collisionBatch+1] = {Part = P[3228], CanCollide = true} end if P[3147] then collisionBatch[#collisionBatch+1] = {Part = P[3147], CanCollide = true} end if P[182] then collisionBatch[#collisionBatch+1] = {Part = P[182], CanCollide = true} end if P[2605] then collisionBatch[#collisionBatch+1] = {Part = P[2605], CanCollide = true} end if P[3143] then collisionBatch[#collisionBatch+1] = {Part = P[3143], CanCollide = true} end if P[3800] then collisionBatch[#collisionBatch+1] = {Part = P[3800], CanCollide = true} end if P[3140] then collisionBatch[#collisionBatch+1] = {Part = P[3140], CanCollide = true} end if P[3139] then collisionBatch[#collisionBatch+1] = {Part = P[3139], CanCollide = true} end if P[2792] then collisionBatch[#collisionBatch+1] = {Part = P[2792], CanCollide = true} end if P[2066] then collisionBatch[#collisionBatch+1] = {Part = P[2066], CanCollide = true} end if P[3137] then collisionBatch[#collisionBatch+1] = {Part = P[3137], CanCollide = true} end if P[16] then collisionBatch[#collisionBatch+1] = {Part = P[16], CanCollide = true} end if P[3087] then collisionBatch[#collisionBatch+1] = {Part = P[3087], CanCollide = true} end if P[444] then collisionBatch[#collisionBatch+1] = {Part = P[444], CanCollide = true} end if P[1454] then collisionBatch[#collisionBatch+1] = {Part = P[1454], CanCollide = false} end if P[3501] then collisionBatch[#collisionBatch+1] = {Part = P[3501], CanCollide = true} end if P[2562] then collisionBatch[#collisionBatch+1] = {Part = P[2562], CanCollide = true} end if P[3130] then collisionBatch[#collisionBatch+1] = {Part = P[3130], CanCollide = true} end if P[3129] then collisionBatch[#collisionBatch+1] = {Part = P[3129], CanCollide = true} end if P[3128] then collisionBatch[#collisionBatch+1] = {Part = P[3128], CanCollide = true} end if P[3096] then collisionBatch[#collisionBatch+1] = {Part = P[3096], CanCollide = true} end if P[931] then collisionBatch[#collisionBatch+1] = {Part = P[931], CanCollide = true} end if P[98] then collisionBatch[#collisionBatch+1] = {Part = P[98], CanCollide = true} end if P[3122] then collisionBatch[#collisionBatch+1] = {Part = P[3122], CanCollide = true} end if P[348] then collisionBatch[#collisionBatch+1] = {Part = P[348], CanCollide = true} end if P[3120] then collisionBatch[#collisionBatch+1] = {Part = P[3120], CanCollide = true} end if P[3119] then collisionBatch[#collisionBatch+1] = {Part = P[3119], CanCollide = true} end if P[3932] then collisionBatch[#collisionBatch+1] = {Part = P[3932], CanCollide = true} end if P[3557] then collisionBatch[#collisionBatch+1] = {Part = P[3557], CanCollide = true} end if P[2020] then collisionBatch[#collisionBatch+1] = {Part = P[2020], CanCollide = true} end if P[3391] then collisionBatch[#collisionBatch+1] = {Part = P[3391], CanCollide = true} end if P[631] then collisionBatch[#collisionBatch+1] = {Part = P[631], CanCollide = true} end if P[2172] then collisionBatch[#collisionBatch+1] = {Part = P[2172], CanCollide = true} end if P[3872] then collisionBatch[#collisionBatch+1] = {Part = P[3872], CanCollide = true} end if P[1052] then collisionBatch[#collisionBatch+1] = {Part = P[1052], CanCollide = true} end if P[3101] then collisionBatch[#collisionBatch+1] = {Part = P[3101], CanCollide = true} end if P[3100] then collisionBatch[#collisionBatch+1] = {Part = P[3100], CanCollide = true} end if P[3376] then collisionBatch[#collisionBatch+1] = {Part = P[3376], CanCollide = true} end if P[2761] then collisionBatch[#collisionBatch+1] = {Part = P[2761], CanCollide = true} end if P[2397] then collisionBatch[#collisionBatch+1] = {Part = P[2397], CanCollide = true} end if P[1974] then collisionBatch[#collisionBatch+1] = {Part = P[1974], CanCollide = true} end if P[2900] then collisionBatch[#collisionBatch+1] = {Part = P[2900], CanCollide = true} end if P[3126] then collisionBatch[#collisionBatch+1] = {Part = P[3126], CanCollide = true} end if P[1431] then collisionBatch[#collisionBatch+1] = {Part = P[1431], CanCollide = false} end if P[2950] then collisionBatch[#collisionBatch+1] = {Part = P[2950], CanCollide = true} end if P[1936] then collisionBatch[#collisionBatch+1] = {Part = P[1936], CanCollide = true} end if P[3095] then collisionBatch[#collisionBatch+1] = {Part = P[3095], CanCollide = true} end if P[2311] then collisionBatch[#collisionBatch+1] = {Part = P[2311], CanCollide = true} end if P[3428] then collisionBatch[#collisionBatch+1] = {Part = P[3428], CanCollide = true} end if P[3050] then collisionBatch[#collisionBatch+1] = {Part = P[3050], CanCollide = true} end if P[3741] then collisionBatch[#collisionBatch+1] = {Part = P[3741], CanCollide = true} end if P[3081] then collisionBatch[#collisionBatch+1] = {Part = P[3081], CanCollide = true} end if P[2849] then collisionBatch[#collisionBatch+1] = {Part = P[2849], CanCollide = true} end if P[3178] then collisionBatch[#collisionBatch+1] = {Part = P[3178], CanCollide = true} end if P[3071] then collisionBatch[#collisionBatch+1] = {Part = P[3071], CanCollide = true} end if P[3181] then collisionBatch[#collisionBatch+1] = {Part = P[3181], CanCollide = true} end if P[2429] then collisionBatch[#collisionBatch+1] = {Part = P[2429], CanCollide = true} end if P[3688] then collisionBatch[#collisionBatch+1] = {Part = P[3688], CanCollide = true} end if P[3914] then collisionBatch[#collisionBatch+1] = {Part = P[3914], CanCollide = true} end if P[3062] then collisionBatch[#collisionBatch+1] = {Part = P[3062], CanCollide = true} end if P[147] then collisionBatch[#collisionBatch+1] = {Part = P[147], CanCollide = true} end if P[3056] then collisionBatch[#collisionBatch+1] = {Part = P[3056], CanCollide = true} end if P[4037] then collisionBatch[#collisionBatch+1] = {Part = P[4037], CanCollide = true} end if P[3690] then collisionBatch[#collisionBatch+1] = {Part = P[3690], CanCollide = true} end if P[3051] then collisionBatch[#collisionBatch+1] = {Part = P[3051], CanCollide = true} end if P[3086] then collisionBatch[#collisionBatch+1] = {Part = P[3086], CanCollide = true} end if P[2534] then collisionBatch[#collisionBatch+1] = {Part = P[2534], CanCollide = true} end if P[2373] then collisionBatch[#collisionBatch+1] = {Part = P[2373], CanCollide = true} end if P[3047] then collisionBatch[#collisionBatch+1] = {Part = P[3047], CanCollide = true} end if P[2955] then collisionBatch[#collisionBatch+1] = {Part = P[2955], CanCollide = true} end if P[3854] then collisionBatch[#collisionBatch+1] = {Part = P[3854], CanCollide = true} end if P[3038] then collisionBatch[#collisionBatch+1] = {Part = P[3038], CanCollide = true} end if P[3695] then collisionBatch[#collisionBatch+1] = {Part = P[3695], CanCollide = true} end if P[2016] then collisionBatch[#collisionBatch+1] = {Part = P[2016], CanCollide = true} end if P[3028] then collisionBatch[#collisionBatch+1] = {Part = P[3028], CanCollide = true} end if P[2836] then collisionBatch[#collisionBatch+1] = {Part = P[2836], CanCollide = true} end if P[3018] then collisionBatch[#collisionBatch+1] = {Part = P[3018], CanCollide = true} end if P[3649] then collisionBatch[#collisionBatch+1] = {Part = P[3649], CanCollide = true} end if P[2312] then collisionBatch[#collisionBatch+1] = {Part = P[2312], CanCollide = true} end if P[3014] then collisionBatch[#collisionBatch+1] = {Part = P[3014], CanCollide = true} end if P[1942] then collisionBatch[#collisionBatch+1] = {Part = P[1942], CanCollide = true} end if P[3013] then collisionBatch[#collisionBatch+1] = {Part = P[3013], CanCollide = true} end if P[872] then collisionBatch[#collisionBatch+1] = {Part = P[872], CanCollide = true} end if P[2169] then collisionBatch[#collisionBatch+1] = {Part = P[2169], CanCollide = true} end if P[3542] then collisionBatch[#collisionBatch+1] = {Part = P[3542], CanCollide = true} end if P[3822] then collisionBatch[#collisionBatch+1] = {Part = P[3822], CanCollide = true} end if P[3005] then collisionBatch[#collisionBatch+1] = {Part = P[3005], CanCollide = true} end if P[3683] then collisionBatch[#collisionBatch+1] = {Part = P[3683], CanCollide = true} end if P[2071] then collisionBatch[#collisionBatch+1] = {Part = P[2071], CanCollide = true} end if P[2997] then collisionBatch[#collisionBatch+1] = {Part = P[2997], CanCollide = true} end if P[2988] then collisionBatch[#collisionBatch+1] = {Part = P[2988], CanCollide = true} end if P[2913] then collisionBatch[#collisionBatch+1] = {Part = P[2913], CanCollide = true} end if P[1138] then collisionBatch[#collisionBatch+1] = {Part = P[1138], CanCollide = true} end if P[2466] then collisionBatch[#collisionBatch+1] = {Part = P[2466], CanCollide = true} end if P[2987] then collisionBatch[#collisionBatch+1] = {Part = P[2987], CanCollide = true} end if P[3703] then collisionBatch[#collisionBatch+1] = {Part = P[3703], CanCollide = true} end if P[2985] then collisionBatch[#collisionBatch+1] = {Part = P[2985], CanCollide = true} end if P[2109] then collisionBatch[#collisionBatch+1] = {Part = P[2109], CanCollide = true} end if P[1069] then collisionBatch[#collisionBatch+1] = {Part = P[1069], CanCollide = true} end if P[1952] then collisionBatch[#collisionBatch+1] = {Part = P[1952], CanCollide = true} end if P[681] then collisionBatch[#collisionBatch+1] = {Part = P[681], CanCollide = true} end if P[1932] then collisionBatch[#collisionBatch+1] = {Part = P[1932], CanCollide = true} end if P[2530] then collisionBatch[#collisionBatch+1] = {Part = P[2530], CanCollide = true} end if P[1839] then collisionBatch[#collisionBatch+1] = {Part = P[1839], CanCollide = true} end if P[2392] then collisionBatch[#collisionBatch+1] = {Part = P[2392], CanCollide = true} end if P[2825] then collisionBatch[#collisionBatch+1] = {Part = P[2825], CanCollide = true} end if P[2976] then collisionBatch[#collisionBatch+1] = {Part = P[2976], CanCollide = true} end if P[2975] then collisionBatch[#collisionBatch+1] = {Part = P[2975], CanCollide = true} end if P[2974] then collisionBatch[#collisionBatch+1] = {Part = P[2974], CanCollide = true} end if P[3658] then collisionBatch[#collisionBatch+1] = {Part = P[3658], CanCollide = true} end if P[2968] then collisionBatch[#collisionBatch+1] = {Part = P[2968], CanCollide = true} end if P[2378] then collisionBatch[#collisionBatch+1] = {Part = P[2378], CanCollide = true} end if P[2967] then collisionBatch[#collisionBatch+1] = {Part = P[2967], CanCollide = true} end if P[2965] then collisionBatch[#collisionBatch+1] = {Part = P[2965], CanCollide = true} end if P[2559] then collisionBatch[#collisionBatch+1] = {Part = P[2559], CanCollide = true} end if P[2963] then collisionBatch[#collisionBatch+1] = {Part = P[2963], CanCollide = true} end if P[2033] then collisionBatch[#collisionBatch+1] = {Part = P[2033], CanCollide = true} end if P[3043] then collisionBatch[#collisionBatch+1] = {Part = P[3043], CanCollide = true} end if P[2520] then collisionBatch[#collisionBatch+1] = {Part = P[2520], CanCollide = true} end if P[3692] then collisionBatch[#collisionBatch+1] = {Part = P[3692], CanCollide = true} end if P[2522] then collisionBatch[#collisionBatch+1] = {Part = P[2522], CanCollide = true} end if P[3223] then collisionBatch[#collisionBatch+1] = {Part = P[3223], CanCollide = true} end if P[3158] then collisionBatch[#collisionBatch+1] = {Part = P[3158], CanCollide = true} end if P[2941] then collisionBatch[#collisionBatch+1] = {Part = P[2941], CanCollide = true} end if P[3603] then collisionBatch[#collisionBatch+1] = {Part = P[3603], CanCollide = true} end if P[2937] then collisionBatch[#collisionBatch+1] = {Part = P[2937], CanCollide = true} end if P[462] then collisionBatch[#collisionBatch+1] = {Part = P[462], CanCollide = true} end if P[2707] then collisionBatch[#collisionBatch+1] = {Part = P[2707], CanCollide = true} end if P[2934] then collisionBatch[#collisionBatch+1] = {Part = P[2934], CanCollide = true} end if P[1368] then collisionBatch[#collisionBatch+1] = {Part = P[1368], CanCollide = true} end if P[1322] then collisionBatch[#collisionBatch+1] = {Part = P[1322], CanCollide = true} end if P[2930] then collisionBatch[#collisionBatch+1] = {Part = P[2930], CanCollide = true} end if P[2611] then collisionBatch[#collisionBatch+1] = {Part = P[2611], CanCollide = true} end if P[1105] then collisionBatch[#collisionBatch+1] = {Part = P[1105], CanCollide = true} end if P[3882] then collisionBatch[#collisionBatch+1] = {Part = P[3882], CanCollide = true} end if P[2190] then collisionBatch[#collisionBatch+1] = {Part = P[2190], CanCollide = true} end if P[3717] then collisionBatch[#collisionBatch+1] = {Part = P[3717], CanCollide = true} end if P[2773] then collisionBatch[#collisionBatch+1] = {Part = P[2773], CanCollide = true} end if P[2917] then collisionBatch[#collisionBatch+1] = {Part = P[2917], CanCollide = true} end if P[2916] then collisionBatch[#collisionBatch+1] = {Part = P[2916], CanCollide = true} end if P[2915] then collisionBatch[#collisionBatch+1] = {Part = P[2915], CanCollide = true} end if P[3152] then collisionBatch[#collisionBatch+1] = {Part = P[3152], CanCollide = true} end if P[2912] then collisionBatch[#collisionBatch+1] = {Part = P[2912], CanCollide = true} end if P[2621] then collisionBatch[#collisionBatch+1] = {Part = P[2621], CanCollide = true} end if P[910] then collisionBatch[#collisionBatch+1] = {Part = P[910], CanCollide = true} end if P[39] then collisionBatch[#collisionBatch+1] = {Part = P[39], CanCollide = true} end if P[616] then collisionBatch[#collisionBatch+1] = {Part = P[616], CanCollide = true} end if P[2909] then collisionBatch[#collisionBatch+1] = {Part = P[2909], CanCollide = true} end if P[2031] then collisionBatch[#collisionBatch+1] = {Part = P[2031], CanCollide = true} end if P[2908] then collisionBatch[#collisionBatch+1] = {Part = P[2908], CanCollide = true} end if P[3420] then collisionBatch[#collisionBatch+1] = {Part = P[3420], CanCollide = true} end if P[863] then collisionBatch[#collisionBatch+1] = {Part = P[863], CanCollide = true} end if P[2448] then collisionBatch[#collisionBatch+1] = {Part = P[2448], CanCollide = true} end if P[2747] then collisionBatch[#collisionBatch+1] = {Part = P[2747], CanCollide = true} end if P[2906] then collisionBatch[#collisionBatch+1] = {Part = P[2906], CanCollide = true} end if P[154] then collisionBatch[#collisionBatch+1] = {Part = P[154], CanCollide = true} end if P[2799] then collisionBatch[#collisionBatch+1] = {Part = P[2799], CanCollide = true} end if P[2360] then collisionBatch[#collisionBatch+1] = {Part = P[2360], CanCollide = true} end if P[3442] then collisionBatch[#collisionBatch+1] = {Part = P[3442], CanCollide = true} end if P[3540] then collisionBatch[#collisionBatch+1] = {Part = P[3540], CanCollide = true} end if P[2741] then collisionBatch[#collisionBatch+1] = {Part = P[2741], CanCollide = true} end if P[2503] then collisionBatch[#collisionBatch+1] = {Part = P[2503], CanCollide = true} end if P[2631] then collisionBatch[#collisionBatch+1] = {Part = P[2631], CanCollide = true} end if P[2413] then collisionBatch[#collisionBatch+1] = {Part = P[2413], CanCollide = true} end if P[1958] then collisionBatch[#collisionBatch+1] = {Part = P[1958], CanCollide = true} end if P[3381] then collisionBatch[#collisionBatch+1] = {Part = P[3381], CanCollide = true} end if P[2005] then collisionBatch[#collisionBatch+1] = {Part = P[2005], CanCollide = true} end if P[2541] then collisionBatch[#collisionBatch+1] = {Part = P[2541], CanCollide = true} end if P[3929] then collisionBatch[#collisionBatch+1] = {Part = P[3929], CanCollide = true} end if P[3446] then collisionBatch[#collisionBatch+1] = {Part = P[3446], CanCollide = true} end if P[2895] then collisionBatch[#collisionBatch+1] = {Part = P[2895], CanCollide = true} end if P[2451] then collisionBatch[#collisionBatch+1] = {Part = P[2451], CanCollide = true} end if P[2492] then collisionBatch[#collisionBatch+1] = {Part = P[2492], CanCollide = true} end if P[2249] then collisionBatch[#collisionBatch+1] = {Part = P[2249], CanCollide = true} end if P[2893] then collisionBatch[#collisionBatch+1] = {Part = P[2893], CanCollide = true} end if P[2142] then collisionBatch[#collisionBatch+1] = {Part = P[2142], CanCollide = true} end if P[3433] then collisionBatch[#collisionBatch+1] = {Part = P[3433], CanCollide = true} end if P[3233] then collisionBatch[#collisionBatch+1] = {Part = P[3233], CanCollide = true} end if P[3032] then collisionBatch[#collisionBatch+1] = {Part = P[3032], CanCollide = true} end if P[77] then collisionBatch[#collisionBatch+1] = {Part = P[77], CanCollide = true} end if P[2268] then collisionBatch[#collisionBatch+1] = {Part = P[2268], CanCollide = true} end if P[1077] then collisionBatch[#collisionBatch+1] = {Part = P[1077], CanCollide = true} end if P[1858] then collisionBatch[#collisionBatch+1] = {Part = P[1858], CanCollide = true} end if P[2660] then collisionBatch[#collisionBatch+1] = {Part = P[2660], CanCollide = true} end if P[2877] then collisionBatch[#collisionBatch+1] = {Part = P[2877], CanCollide = true} end if P[2012] then collisionBatch[#collisionBatch+1] = {Part = P[2012], CanCollide = true} end if P[2984] then collisionBatch[#collisionBatch+1] = {Part = P[2984], CanCollide = true} end if P[2335] then collisionBatch[#collisionBatch+1] = {Part = P[2335], CanCollide = true} end if P[2330] then collisionBatch[#collisionBatch+1] = {Part = P[2330], CanCollide = true} end if P[2383] then collisionBatch[#collisionBatch+1] = {Part = P[2383], CanCollide = true} end if P[2867] then collisionBatch[#collisionBatch+1] = {Part = P[2867], CanCollide = true} end if P[2115] then collisionBatch[#collisionBatch+1] = {Part = P[2115], CanCollide = true} end if P[1062] then collisionBatch[#collisionBatch+1] = {Part = P[1062], CanCollide = true} end if P[2526] then collisionBatch[#collisionBatch+1] = {Part = P[2526], CanCollide = true} end if P[3440] then collisionBatch[#collisionBatch+1] = {Part = P[3440], CanCollide = true} end if P[393] then collisionBatch[#collisionBatch+1] = {Part = P[393], CanCollide = true} end if P[3429] then collisionBatch[#collisionBatch+1] = {Part = P[3429], CanCollide = true} end if P[2863] then collisionBatch[#collisionBatch+1] = {Part = P[2863], CanCollide = true} end if P[1145] then collisionBatch[#collisionBatch+1] = {Part = P[1145], CanCollide = true} end if P[2858] then collisionBatch[#collisionBatch+1] = {Part = P[2858], CanCollide = true} end if P[1245] then collisionBatch[#collisionBatch+1] = {Part = P[1245], CanCollide = true} end if P[826] then collisionBatch[#collisionBatch+1] = {Part = P[826], CanCollide = true} end if P[3531] then collisionBatch[#collisionBatch+1] = {Part = P[3531], CanCollide = true} end if P[1586] then collisionBatch[#collisionBatch+1] = {Part = P[1586], CanCollide = true} end if P[2123] then collisionBatch[#collisionBatch+1] = {Part = P[2123], CanCollide = true} end if P[3251] then collisionBatch[#collisionBatch+1] = {Part = P[3251], CanCollide = true} end if P[2393] then collisionBatch[#collisionBatch+1] = {Part = P[2393], CanCollide = true} end if P[1330] then collisionBatch[#collisionBatch+1] = {Part = P[1330], CanCollide = true} end if P[2511] then collisionBatch[#collisionBatch+1] = {Part = P[2511], CanCollide = true} end if P[2403] then collisionBatch[#collisionBatch+1] = {Part = P[2403], CanCollide = true} end if P[391] then collisionBatch[#collisionBatch+1] = {Part = P[391], CanCollide = true} end if P[4050] then collisionBatch[#collisionBatch+1] = {Part = P[4050], CanCollide = true} end if P[28] then collisionBatch[#collisionBatch+1] = {Part = P[28], CanCollide = true} end if P[3673] then collisionBatch[#collisionBatch+1] = {Part = P[3673], CanCollide = true} end if P[1889] then collisionBatch[#collisionBatch+1] = {Part = P[1889], CanCollide = false} end if P[2848] then collisionBatch[#collisionBatch+1] = {Part = P[2848], CanCollide = true} end if P[3245] then collisionBatch[#collisionBatch+1] = {Part = P[3245], CanCollide = true} end if P[2290] then collisionBatch[#collisionBatch+1] = {Part = P[2290], CanCollide = true} end if P[3845] then collisionBatch[#collisionBatch+1] = {Part = P[3845], CanCollide = true} end if P[1231] then collisionBatch[#collisionBatch+1] = {Part = P[1231], CanCollide = true} end if P[4055] then collisionBatch[#collisionBatch+1] = {Part = P[4055], CanCollide = true} end if P[2104] then collisionBatch[#collisionBatch+1] = {Part = P[2104], CanCollide = true} end if P[3066] then collisionBatch[#collisionBatch+1] = {Part = P[3066], CanCollide = true} end if P[2515] then collisionBatch[#collisionBatch+1] = {Part = P[2515], CanCollide = true} end if P[2837] then collisionBatch[#collisionBatch+1] = {Part = P[2837], CanCollide = true} end if P[3024] then collisionBatch[#collisionBatch+1] = {Part = P[3024], CanCollide = true} end if P[2255] then collisionBatch[#collisionBatch+1] = {Part = P[2255], CanCollide = true} end if P[1695] then collisionBatch[#collisionBatch+1] = {Part = P[1695], CanCollide = true} end if P[2828] then collisionBatch[#collisionBatch+1] = {Part = P[2828], CanCollide = true} end if P[3383] then collisionBatch[#collisionBatch+1] = {Part = P[3383], CanCollide = true} end if P[711] then collisionBatch[#collisionBatch+1] = {Part = P[711], CanCollide = true} end if P[2980] then collisionBatch[#collisionBatch+1] = {Part = P[2980], CanCollide = true} end if P[2248] then collisionBatch[#collisionBatch+1] = {Part = P[2248], CanCollide = true} end if P[2864] then collisionBatch[#collisionBatch+1] = {Part = P[2864], CanCollide = true} end if P[2486] then collisionBatch[#collisionBatch+1] = {Part = P[2486], CanCollide = true} end if P[2601] then collisionBatch[#collisionBatch+1] = {Part = P[2601], CanCollide = true} end if P[59] then collisionBatch[#collisionBatch+1] = {Part = P[59], CanCollide = true} end if P[1900] then collisionBatch[#collisionBatch+1] = {Part = P[1900], CanCollide = true} end if P[3958] then collisionBatch[#collisionBatch+1] = {Part = P[3958], CanCollide = true} end if P[2120] then collisionBatch[#collisionBatch+1] = {Part = P[2120], CanCollide = true} end if P[975] then collisionBatch[#collisionBatch+1] = {Part = P[975], CanCollide = true} end if P[2728] then collisionBatch[#collisionBatch+1] = {Part = P[2728], CanCollide = true} end if P[3375] then collisionBatch[#collisionBatch+1] = {Part = P[3375], CanCollide = true} end if P[2069] then collisionBatch[#collisionBatch+1] = {Part = P[2069], CanCollide = true} end if P[3480] then collisionBatch[#collisionBatch+1] = {Part = P[3480], CanCollide = true} end if P[1737] then collisionBatch[#collisionBatch+1] = {Part = P[1737], CanCollide = true} end if P[2888] then collisionBatch[#collisionBatch+1] = {Part = P[2888], CanCollide = true} end if P[2780] then collisionBatch[#collisionBatch+1] = {Part = P[2780], CanCollide = true} end if P[3219] then collisionBatch[#collisionBatch+1] = {Part = P[3219], CanCollide = true} end if P[917] then collisionBatch[#collisionBatch+1] = {Part = P[917], CanCollide = true} end if P[1136] then collisionBatch[#collisionBatch+1] = {Part = P[1136], CanCollide = true} end if P[2607] then collisionBatch[#collisionBatch+1] = {Part = P[2607], CanCollide = true} end if P[2564] then collisionBatch[#collisionBatch+1] = {Part = P[2564], CanCollide = true} end if P[1491] then collisionBatch[#collisionBatch+1] = {Part = P[1491], CanCollide = true} end if P[1946] then collisionBatch[#collisionBatch+1] = {Part = P[1946], CanCollide = true} end if P[3427] then collisionBatch[#collisionBatch+1] = {Part = P[3427], CanCollide = true} end if P[2529] then collisionBatch[#collisionBatch+1] = {Part = P[2529], CanCollide = true} end if P[2817] then collisionBatch[#collisionBatch+1] = {Part = P[2817], CanCollide = true} end if P[3610] then collisionBatch[#collisionBatch+1] = {Part = P[3610], CanCollide = true} end if P[1773] then collisionBatch[#collisionBatch+1] = {Part = P[1773], CanCollide = true} end if P[2986] then collisionBatch[#collisionBatch+1] = {Part = P[2986], CanCollide = true} end if P[2811] then collisionBatch[#collisionBatch+1] = {Part = P[2811], CanCollide = true} end if P[3951] then collisionBatch[#collisionBatch+1] = {Part = P[3951], CanCollide = true} end if P[3507] then collisionBatch[#collisionBatch+1] = {Part = P[3507], CanCollide = true} end if P[2681] then collisionBatch[#collisionBatch+1] = {Part = P[2681], CanCollide = true} end if P[2676] then collisionBatch[#collisionBatch+1] = {Part = P[2676], CanCollide = true} end if P[3479] then collisionBatch[#collisionBatch+1] = {Part = P[3479], CanCollide = true} end if P[2804] then collisionBatch[#collisionBatch+1] = {Part = P[2804], CanCollide = true} end if P[2801] then collisionBatch[#collisionBatch+1] = {Part = P[2801], CanCollide = true} end if P[1962] then collisionBatch[#collisionBatch+1] = {Part = P[1962], CanCollide = true} end if P[746] then collisionBatch[#collisionBatch+1] = {Part = P[746], CanCollide = true} end if P[3462] then collisionBatch[#collisionBatch+1] = {Part = P[3462], CanCollide = true} end if P[2623] then collisionBatch[#collisionBatch+1] = {Part = P[2623], CanCollide = true} end if P[2796] then collisionBatch[#collisionBatch+1] = {Part = P[2796], CanCollide = true} end if P[3578] then collisionBatch[#collisionBatch+1] = {Part = P[3578], CanCollide = true} end if P[3138] then collisionBatch[#collisionBatch+1] = {Part = P[3138], CanCollide = true} end if P[2253] then collisionBatch[#collisionBatch+1] = {Part = P[2253], CanCollide = true} end if P[1153] then collisionBatch[#collisionBatch+1] = {Part = P[1153], CanCollide = true} end if P[539] then collisionBatch[#collisionBatch+1] = {Part = P[539], CanCollide = true} end if P[2791] then collisionBatch[#collisionBatch+1] = {Part = P[2791], CanCollide = true} end if P[870] then collisionBatch[#collisionBatch+1] = {Part = P[870], CanCollide = true} end if P[2176] then collisionBatch[#collisionBatch+1] = {Part = P[2176], CanCollide = true} end if P[1683] then collisionBatch[#collisionBatch+1] = {Part = P[1683], CanCollide = true} end if P[2785] then collisionBatch[#collisionBatch+1] = {Part = P[2785], CanCollide = true} end if P[3192] then collisionBatch[#collisionBatch+1] = {Part = P[3192], CanCollide = true} end if P[3312] then collisionBatch[#collisionBatch+1] = {Part = P[3312], CanCollide = true} end if P[3525] then collisionBatch[#collisionBatch+1] = {Part = P[3525], CanCollide = true} end if P[3597] then collisionBatch[#collisionBatch+1] = {Part = P[3597], CanCollide = true} end if P[617] then collisionBatch[#collisionBatch+1] = {Part = P[617], CanCollide = true} end if P[3229] then collisionBatch[#collisionBatch+1] = {Part = P[3229], CanCollide = true} end if P[2922] then collisionBatch[#collisionBatch+1] = {Part = P[2922], CanCollide = true} end if P[2293] then collisionBatch[#collisionBatch+1] = {Part = P[2293], CanCollide = true} end if P[3707] then collisionBatch[#collisionBatch+1] = {Part = P[3707], CanCollide = true} end if P[1308] then collisionBatch[#collisionBatch+1] = {Part = P[1308], CanCollide = true} end if P[1217] then collisionBatch[#collisionBatch+1] = {Part = P[1217], CanCollide = true} end if P[3617] then collisionBatch[#collisionBatch+1] = {Part = P[3617], CanCollide = true} end if P[2770] then collisionBatch[#collisionBatch+1] = {Part = P[2770], CanCollide = true} end if P[3538] then collisionBatch[#collisionBatch+1] = {Part = P[3538], CanCollide = true} end if P[2688] then collisionBatch[#collisionBatch+1] = {Part = P[2688], CanCollide = true} end if P[1961] then collisionBatch[#collisionBatch+1] = {Part = P[1961], CanCollide = true} end if P[2758] then collisionBatch[#collisionBatch+1] = {Part = P[2758], CanCollide = true} end if P[1870] then collisionBatch[#collisionBatch+1] = {Part = P[1870], CanCollide = false} end if P[161] then collisionBatch[#collisionBatch+1] = {Part = P[161], CanCollide = true} end if P[3151] then collisionBatch[#collisionBatch+1] = {Part = P[3151], CanCollide = true} end if P[2757] then collisionBatch[#collisionBatch+1] = {Part = P[2757], CanCollide = true} end if P[887] then collisionBatch[#collisionBatch+1] = {Part = P[887], CanCollide = true} end if P[308] then collisionBatch[#collisionBatch+1] = {Part = P[308], CanCollide = true} end if P[560] then collisionBatch[#collisionBatch+1] = {Part = P[560], CanCollide = true} end if P[2420] then collisionBatch[#collisionBatch+1] = {Part = P[2420], CanCollide = true} end if P[497] then collisionBatch[#collisionBatch+1] = {Part = P[497], CanCollide = true} end if P[2790] then collisionBatch[#collisionBatch+1] = {Part = P[2790], CanCollide = true} end if P[54] then collisionBatch[#collisionBatch+1] = {Part = P[54], CanCollide = true} end if P[1329] then collisionBatch[#collisionBatch+1] = {Part = P[1329], CanCollide = true} end if P[2754] then collisionBatch[#collisionBatch+1] = {Part = P[2754], CanCollide = true} end if P[2347] then collisionBatch[#collisionBatch+1] = {Part = P[2347], CanCollide = true} end if P[2487] then collisionBatch[#collisionBatch+1] = {Part = P[2487], CanCollide = true} end if P[2422] then collisionBatch[#collisionBatch+1] = {Part = P[2422], CanCollide = true} end if P[310] then collisionBatch[#collisionBatch+1] = {Part = P[310], CanCollide = true} end if P[2748] then collisionBatch[#collisionBatch+1] = {Part = P[2748], CanCollide = true} end if P[3606] then collisionBatch[#collisionBatch+1] = {Part = P[3606], CanCollide = true} end if P[2367] then collisionBatch[#collisionBatch+1] = {Part = P[2367], CanCollide = true} end if P[2177] then collisionBatch[#collisionBatch+1] = {Part = P[2177], CanCollide = true} end if P[2736] then collisionBatch[#collisionBatch+1] = {Part = P[2736], CanCollide = true} end if P[2734] then collisionBatch[#collisionBatch+1] = {Part = P[2734], CanCollide = true} end if P[2404] then collisionBatch[#collisionBatch+1] = {Part = P[2404], CanCollide = true} end if P[2044] then collisionBatch[#collisionBatch+1] = {Part = P[2044], CanCollide = false} end if P[1584] then collisionBatch[#collisionBatch+1] = {Part = P[1584], CanCollide = false} end if P[2727] then collisionBatch[#collisionBatch+1] = {Part = P[2727], CanCollide = true} end if P[2723] then collisionBatch[#collisionBatch+1] = {Part = P[2723], CanCollide = true} end if P[3194] then collisionBatch[#collisionBatch+1] = {Part = P[3194], CanCollide = true} end if P[2366] then collisionBatch[#collisionBatch+1] = {Part = P[2366], CanCollide = true} end if P[2199] then collisionBatch[#collisionBatch+1] = {Part = P[2199], CanCollide = true} end if P[1845] then collisionBatch[#collisionBatch+1] = {Part = P[1845], CanCollide = true} end if P[2715] then collisionBatch[#collisionBatch+1] = {Part = P[2715], CanCollide = true} end if P[231] then collisionBatch[#collisionBatch+1] = {Part = P[231], CanCollide = true} end if P[2505] then collisionBatch[#collisionBatch+1] = {Part = P[2505], CanCollide = true} end if P[3631] then collisionBatch[#collisionBatch+1] = {Part = P[3631], CanCollide = true} end if P[2021] then collisionBatch[#collisionBatch+1] = {Part = P[2021], CanCollide = true} end if P[2395] then collisionBatch[#collisionBatch+1] = {Part = P[2395], CanCollide = true} end if P[894] then collisionBatch[#collisionBatch+1] = {Part = P[894], CanCollide = true} end if P[2616] then collisionBatch[#collisionBatch+1] = {Part = P[2616], CanCollide = true} end if P[3956] then collisionBatch[#collisionBatch+1] = {Part = P[3956], CanCollide = true} end if P[3179] then collisionBatch[#collisionBatch+1] = {Part = P[3179], CanCollide = true} end if P[1929] then collisionBatch[#collisionBatch+1] = {Part = P[1929], CanCollide = true} end if P[2329] then collisionBatch[#collisionBatch+1] = {Part = P[2329], CanCollide = true} end if P[2693] then collisionBatch[#collisionBatch+1] = {Part = P[2693], CanCollide = true} end if P[2760] then collisionBatch[#collisionBatch+1] = {Part = P[2760], CanCollide = true} end if P[3338] then collisionBatch[#collisionBatch+1] = {Part = P[3338], CanCollide = true} end if P[924] then collisionBatch[#collisionBatch+1] = {Part = P[924], CanCollide = true} end if P[3277] then collisionBatch[#collisionBatch+1] = {Part = P[3277], CanCollide = true} end if P[3488] then collisionBatch[#collisionBatch+1] = {Part = P[3488], CanCollide = true} end if P[3619] then collisionBatch[#collisionBatch+1] = {Part = P[3619], CanCollide = true} end if P[2417] then collisionBatch[#collisionBatch+1] = {Part = P[2417], CanCollide = true} end if P[1897] then collisionBatch[#collisionBatch+1] = {Part = P[1897], CanCollide = true} end if P[1919] then collisionBatch[#collisionBatch+1] = {Part = P[1919], CanCollide = true} end if P[2160] then collisionBatch[#collisionBatch+1] = {Part = P[2160], CanCollide = true} end if P[2674] then collisionBatch[#collisionBatch+1] = {Part = P[2674], CanCollide = true} end if P[574] then collisionBatch[#collisionBatch+1] = {Part = P[574], CanCollide = true} end if P[3850] then collisionBatch[#collisionBatch+1] = {Part = P[3850], CanCollide = true} end if P[2823] then collisionBatch[#collisionBatch+1] = {Part = P[2823], CanCollide = true} end if P[2560] then collisionBatch[#collisionBatch+1] = {Part = P[2560], CanCollide = true} end if P[1872] then collisionBatch[#collisionBatch+1] = {Part = P[1872], CanCollide = false} end if P[2668] then collisionBatch[#collisionBatch+1] = {Part = P[2668], CanCollide = true} end if P[2667] then collisionBatch[#collisionBatch+1] = {Part = P[2667], CanCollide = true} end if P[1948] then collisionBatch[#collisionBatch+1] = {Part = P[1948], CanCollide = true} end if P[2026] then collisionBatch[#collisionBatch+1] = {Part = P[2026], CanCollide = true} end if P[2665] then collisionBatch[#collisionBatch+1] = {Part = P[2665], CanCollide = true} end if P[645] then collisionBatch[#collisionBatch+1] = {Part = P[645], CanCollide = true} end if P[2168] then collisionBatch[#collisionBatch+1] = {Part = P[2168], CanCollide = true} end if P[57] then collisionBatch[#collisionBatch+1] = {Part = P[57], CanCollide = true} end if P[1965] then collisionBatch[#collisionBatch+1] = {Part = P[1965], CanCollide = true} end if P[2659] then collisionBatch[#collisionBatch+1] = {Part = P[2659], CanCollide = true} end if P[2657] then collisionBatch[#collisionBatch+1] = {Part = P[2657], CanCollide = true} end if P[2574] then collisionBatch[#collisionBatch+1] = {Part = P[2574], CanCollide = true} end if P[2437] then collisionBatch[#collisionBatch+1] = {Part = P[2437], CanCollide = true} end if P[697] then collisionBatch[#collisionBatch+1] = {Part = P[697], CanCollide = true} end if P[760] then collisionBatch[#collisionBatch+1] = {Part = P[760], CanCollide = true} end if P[294] then collisionBatch[#collisionBatch+1] = {Part = P[294], CanCollide = true} end if P[3720] then collisionBatch[#collisionBatch+1] = {Part = P[3720], CanCollide = true} end if P[3955] then collisionBatch[#collisionBatch+1] = {Part = P[3955], CanCollide = true} end if P[2635] then collisionBatch[#collisionBatch+1] = {Part = P[2635], CanCollide = true} end if P[2583] then collisionBatch[#collisionBatch+1] = {Part = P[2583], CanCollide = true} end if P[1916] then collisionBatch[#collisionBatch+1] = {Part = P[1916], CanCollide = true} end if P[4049] then collisionBatch[#collisionBatch+1] = {Part = P[4049], CanCollide = true} end if P[317] then collisionBatch[#collisionBatch+1] = {Part = P[317], CanCollide = true} end if P[370] then collisionBatch[#collisionBatch+1] = {Part = P[370], CanCollide = true} end if P[3679] then collisionBatch[#collisionBatch+1] = {Part = P[3679], CanCollide = true} end if P[12] then collisionBatch[#collisionBatch+1] = {Part = P[12], CanCollide = true} end if P[674] then collisionBatch[#collisionBatch+1] = {Part = P[674], CanCollide = true} end if P[2622] then collisionBatch[#collisionBatch+1] = {Part = P[2622], CanCollide = true} end if P[4182] then collisionBatch[#collisionBatch+1] = {Part = P[4182], CanCollide = false} end if P[3851] then collisionBatch[#collisionBatch+1] = {Part = P[3851], CanCollide = true} end if P[2617] then collisionBatch[#collisionBatch+1] = {Part = P[2617], CanCollide = true} end if P[4120] then collisionBatch[#collisionBatch+1] = {Part = P[4120], CanCollide = false} end if P[2051] then collisionBatch[#collisionBatch+1] = {Part = P[2051], CanCollide = true} end if P[22] then collisionBatch[#collisionBatch+1] = {Part = P[22], CanCollide = true} end if P[2582] then collisionBatch[#collisionBatch+1] = {Part = P[2582], CanCollide = true} end if P[2581] then collisionBatch[#collisionBatch+1] = {Part = P[2581], CanCollide = true} end if P[3818] then collisionBatch[#collisionBatch+1] = {Part = P[3818], CanCollide = true} end if P[2039] then collisionBatch[#collisionBatch+1] = {Part = P[2039], CanCollide = true} end if P[2569] then collisionBatch[#collisionBatch+1] = {Part = P[2569], CanCollide = true} end if P[835] then collisionBatch[#collisionBatch+1] = {Part = P[835], CanCollide = true} end if P[3734] then collisionBatch[#collisionBatch+1] = {Part = P[3734], CanCollide = true} end if P[1530] then collisionBatch[#collisionBatch+1] = {Part = P[1530], CanCollide = false} end if P[2999] then collisionBatch[#collisionBatch+1] = {Part = P[2999], CanCollide = true} end if P[3628] then collisionBatch[#collisionBatch+1] = {Part = P[3628], CanCollide = true} end if P[437] then collisionBatch[#collisionBatch+1] = {Part = P[437], CanCollide = true} end if P[2114] then collisionBatch[#collisionBatch+1] = {Part = P[2114], CanCollide = true} end if P[718] then collisionBatch[#collisionBatch+1] = {Part = P[718], CanCollide = true} end if P[2257] then collisionBatch[#collisionBatch+1] = {Part = P[2257], CanCollide = true} end if P[2532] then collisionBatch[#collisionBatch+1] = {Part = P[2532], CanCollide = true} end if P[3746] then collisionBatch[#collisionBatch+1] = {Part = P[3746], CanCollide = true} end if P[259] then collisionBatch[#collisionBatch+1] = {Part = P[259], CanCollide = true} end if P[2610] then collisionBatch[#collisionBatch+1] = {Part = P[2610], CanCollide = true} end if P[3109] then collisionBatch[#collisionBatch+1] = {Part = P[3109], CanCollide = true} end if P[2733] then collisionBatch[#collisionBatch+1] = {Part = P[2733], CanCollide = true} end if P[3432] then collisionBatch[#collisionBatch+1] = {Part = P[3432], CanCollide = true} end if P[2518] then collisionBatch[#collisionBatch+1] = {Part = P[2518], CanCollide = true} end if P[2289] then collisionBatch[#collisionBatch+1] = {Part = P[2289], CanCollide = true} end if P[2504] then collisionBatch[#collisionBatch+1] = {Part = P[2504], CanCollide = true} end if P[3486] then collisionBatch[#collisionBatch+1] = {Part = P[3486], CanCollide = true} end if P[2494] then collisionBatch[#collisionBatch+1] = {Part = P[2494], CanCollide = true} end if P[2625] then collisionBatch[#collisionBatch+1] = {Part = P[2625], CanCollide = true} end if P[2068] then collisionBatch[#collisionBatch+1] = {Part = P[2068], CanCollide = true} end if P[3511] then collisionBatch[#collisionBatch+1] = {Part = P[3511], CanCollide = true} end if P[3923] then collisionBatch[#collisionBatch+1] = {Part = P[3923], CanCollide = true} end if P[2264] then collisionBatch[#collisionBatch+1] = {Part = P[2264], CanCollide = true} end if P[3760] then collisionBatch[#collisionBatch+1] = {Part = P[3760], CanCollide = true} end if P[2351] then collisionBatch[#collisionBatch+1] = {Part = P[2351], CanCollide = true} end if P[2377] then collisionBatch[#collisionBatch+1] = {Part = P[2377], CanCollide = true} end if P[2447] then collisionBatch[#collisionBatch+1] = {Part = P[2447], CanCollide = true} end if P[2111] then collisionBatch[#collisionBatch+1] = {Part = P[2111], CanCollide = true} end if P[2165] then collisionBatch[#collisionBatch+1] = {Part = P[2165], CanCollide = true} end if P[2432] then collisionBatch[#collisionBatch+1] = {Part = P[2432], CanCollide = true} end if P[2315] then collisionBatch[#collisionBatch+1] = {Part = P[2315], CanCollide = true} end if P[3957] then collisionBatch[#collisionBatch+1] = {Part = P[3957], CanCollide = true} end if P[3107] then collisionBatch[#collisionBatch+1] = {Part = P[3107], CanCollide = true} end if P[2419] then collisionBatch[#collisionBatch+1] = {Part = P[2419], CanCollide = true} end if P[1175] then collisionBatch[#collisionBatch+1] = {Part = P[1175], CanCollide = true} end if P[2405] then collisionBatch[#collisionBatch+1] = {Part = P[2405], CanCollide = true} end if P[18] then collisionBatch[#collisionBatch+1] = {Part = P[18], CanCollide = true} end if P[2309] then collisionBatch[#collisionBatch+1] = {Part = P[2309], CanCollide = true} end if P[2389] then collisionBatch[#collisionBatch+1] = {Part = P[2389], CanCollide = true} end if P[1416] then collisionBatch[#collisionBatch+1] = {Part = P[1416], CanCollide = false} end if P[2489] then collisionBatch[#collisionBatch+1] = {Part = P[2489], CanCollide = true} end if P[3814] then collisionBatch[#collisionBatch+1] = {Part = P[3814], CanCollide = true} end if P[2821] then collisionBatch[#collisionBatch+1] = {Part = P[2821], CanCollide = true} end if P[8] then collisionBatch[#collisionBatch+1] = {Part = P[8], CanCollide = true} end if P[1203] then collisionBatch[#collisionBatch+1] = {Part = P[1203], CanCollide = true} end if P[688] then collisionBatch[#collisionBatch+1] = {Part = P[688], CanCollide = true} end if P[2914] then collisionBatch[#collisionBatch+1] = {Part = P[2914], CanCollide = true} end if P[2007] then collisionBatch[#collisionBatch+1] = {Part = P[2007], CanCollide = true} end if P[3563] then collisionBatch[#collisionBatch+1] = {Part = P[3563], CanCollide = true} end if P[2342] then collisionBatch[#collisionBatch+1] = {Part = P[2342], CanCollide = true} end if P[2868] then collisionBatch[#collisionBatch+1] = {Part = P[2868], CanCollide = true} end if P[3033] then collisionBatch[#collisionBatch+1] = {Part = P[3033], CanCollide = true} end if P[3092] then collisionBatch[#collisionBatch+1] = {Part = P[3092], CanCollide = true} end if P[2049] then collisionBatch[#collisionBatch+1] = {Part = P[2049], CanCollide = false} end if P[2297] then collisionBatch[#collisionBatch+1] = {Part = P[2297], CanCollide = true} end if P[2675] then collisionBatch[#collisionBatch+1] = {Part = P[2675], CanCollide = true} end if P[2266] then collisionBatch[#collisionBatch+1] = {Part = P[2266], CanCollide = true} end if P[1346] then collisionBatch[#collisionBatch+1] = {Part = P[1346], CanCollide = true} end if P[3865] then collisionBatch[#collisionBatch+1] = {Part = P[3865], CanCollide = true} end if P[3696] then collisionBatch[#collisionBatch+1] = {Part = P[3696], CanCollide = true} end if P[1911] then collisionBatch[#collisionBatch+1] = {Part = P[1911], CanCollide = true} end if P[3713] then collisionBatch[#collisionBatch+1] = {Part = P[3713], CanCollide = true} end if P[84] then collisionBatch[#collisionBatch+1] = {Part = P[84], CanCollide = true} end if P[140] then collisionBatch[#collisionBatch+1] = {Part = P[140], CanCollide = true} end if P[1972] then collisionBatch[#collisionBatch+1] = {Part = P[1972], CanCollide = true} end if P[3807] then collisionBatch[#collisionBatch+1] = {Part = P[3807], CanCollide = true} end if P[2220] then collisionBatch[#collisionBatch+1] = {Part = P[2220], CanCollide = true} end if P[35] then collisionBatch[#collisionBatch+1] = {Part = P[35], CanCollide = true} end if P[2465] then collisionBatch[#collisionBatch+1] = {Part = P[2465], CanCollide = true} end if P[2193] then collisionBatch[#collisionBatch+1] = {Part = P[2193], CanCollide = true} end if P[287] then collisionBatch[#collisionBatch+1] = {Part = P[287], CanCollide = true} end if P[798] then collisionBatch[#collisionBatch+1] = {Part = P[798], CanCollide = true} end if P[2375] then collisionBatch[#collisionBatch+1] = {Part = P[2375], CanCollide = true} end if P[2147] then collisionBatch[#collisionBatch+1] = {Part = P[2147], CanCollide = true} end if P[2155] then collisionBatch[#collisionBatch+1] = {Part = P[2155], CanCollide = true} end if P[1375] then collisionBatch[#collisionBatch+1] = {Part = P[1375], CanCollide = true} end if P[732] then collisionBatch[#collisionBatch+1] = {Part = P[732], CanCollide = true} end if P[2570] then collisionBatch[#collisionBatch+1] = {Part = P[2570], CanCollide = true} end if P[3439] then collisionBatch[#collisionBatch+1] = {Part = P[3439], CanCollide = true} end if P[507] then collisionBatch[#collisionBatch+1] = {Part = P[507], CanCollide = true} end if P[2561] then collisionBatch[#collisionBatch+1] = {Part = P[2561], CanCollide = true} end if P[2352] then collisionBatch[#collisionBatch+1] = {Part = P[2352], CanCollide = true} end if P[3393] then collisionBatch[#collisionBatch+1] = {Part = P[3393], CanCollide = true} end if P[3114] then collisionBatch[#collisionBatch+1] = {Part = P[3114], CanCollide = true} end if P[1979] then collisionBatch[#collisionBatch+1] = {Part = P[1979], CanCollide = true} end if P[3920] then collisionBatch[#collisionBatch+1] = {Part = P[3920], CanCollide = true} end if P[1998] then collisionBatch[#collisionBatch+1] = {Part = P[1998], CanCollide = true} end if P[1527] then collisionBatch[#collisionBatch+1] = {Part = P[1527], CanCollide = false} end batchCollision(endpoint, collisionBatch) local lockTasks, nameTasks = {}, {} if P[3621] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3621], true) end) end if P[3491] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3491], true) end) end if P[3491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3491], "Union") end) end if P[1964] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1964], true) end) end if P[1964] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1964], "MeshPart") end) end if P[4177] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4177], true) end) end if P[4177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4177], "Sign") end) end if P[4104] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4104], "Stick") end) end if P[3328] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3328], true) end) end if P[3650] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3650], true) end) end if P[3816] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3816], true) end) end if P[2229] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2229], true) end) end if P[2229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2229], "Meshes/Funnel Connector 1") end) end if P[3353] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3353], true) end) end if P[3353] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3353], "Color 5") end) end if P[252] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[252], true) end) end if P[252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[252], "Textureli rampa") end) end if P[1680] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1680], true) end) end if P[1680] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1680], "Right Leg") end) end if P[4114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4114], "Stick") end) end if P[1196] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1196], true) end) end if P[1196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1196], "BeveledGreyTilesTexture") end) end if P[2958] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2958], true) end) end if P[2958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2958], "Union") end) end if P[2802] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2802], true) end) end if P[2132] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2132], true) end) end if P[2957] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2957], true) end) end if P[2775] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2775], true) end) end if P[2775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2775], "Union") end) end if P[2857] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2857], true) end) end if P[2224] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2224], true) end) end if P[2224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2224], "Meshes/Funnel Connector 1") end) end if P[2477] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2477], true) end) end if P[2602] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2602], true) end) end if P[2602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2602], "Union") end) end if P[435] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[435], true) end) end if P[435] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[435], "Brick") end) end if P[105] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[105], true) end) end if P[105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[105], "Textureli rampa") end) end if P[2018] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2018], true) end) end if P[2018] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2018], "Meshes/Funnel Connector 1") end) end if P[3272] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3272], true) end) end if P[3272] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3272], "Meshes/Funnel Connector 1") end) end if P[3489] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3489], true) end) end if P[2258] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2258], true) end) end if P[2258] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2258], "Meshes/Funnel Connector 1") end) end if P[2029] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2029], true) end) end if P[2029] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2029], "Meshes/Funnel Connector 1") end) end if P[1983] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1983], true) end) end if P[1983] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1983], "Meshes/Funnel Connector 1") end) end if P[2121] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2121], true) end) end if P[2121] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2121], "Union") end) end if P[3148] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3148], true) end) end if P[3148] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3148], "Union") end) end if P[1959] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1959], true) end) end if P[1959] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1959], "MeshPart") end) end if P[1994] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1994], true) end) end if P[1994] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1994], "Meshes/Funnel Connector 1") end) end if P[3363] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3363], true) end) end if P[3441] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3441], true) end) end if P[1971] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1971], true) end) end if P[1971] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1971], "Meshes/Funnel Connector 1") end) end if P[2430] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2430], true) end) end if P[2089] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2089], true) end) end if P[2089] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2089], "Union") end) end if P[212] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[212], true) end) end if P[2890] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2890], true) end) end if P[2188] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2188], true) end) end if P[2188] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2188], "MeshPart") end) end if P[2144] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2144], true) end) end if P[2862] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2862], true) end) end if P[2862] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2862], "Union") end) end if P[3016] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3016], true) end) end if P[2416] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2416], true) end) end if P[2416] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2416], "Union") end) end if P[3295] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3295], true) end) end if P[3295] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3295], "Meshes/Funnel Connector 1") end) end if P[2991] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2991], true) end) end if P[2278] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2278], true) end) end if P[2278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2278], "MeshPart") end) end if P[2814] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2814], true) end) end if P[2814] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2814], "Wedge") end) end if P[3263] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3263], true) end) end if P[3263] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3263], "Meshes/Funnel Connector 1") end) end if P[2655] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2655], true) end) end if P[2816] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2816], true) end) end if P[553] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[553], true) end) end if P[553] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[553], "BeveledGreyTilesTexture") end) end if P[2118] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2118], true) end) end if P[2166] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2166], true) end) end if P[2307] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2307], true) end) end if P[2743] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2743], true) end) end if P[2743] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2743], "Union") end) end if P[2321] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2321], true) end) end if P[3335] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3335], true) end) end if P[2614] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2614], true) end) end if P[3549] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3549], true) end) end if P[2394] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2394], true) end) end if P[2394] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2394], "Union") end) end if P[3313] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3313], true) end) end if P[3313] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3313], "Meshes/Funnel Connector 1") end) end if P[3811] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3811], true) end) end if P[2171] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2171], true) end) end if P[2171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2171], "Union") end) end if P[3411] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3411], true) end) end if P[812] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[812], true) end) end if P[812] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[812], "BeveledGreyTilesTexture") end) end if P[3365] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3365], true) end) end if P[1996] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1996], true) end) end if P[1996] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1996], "Meshes/Funnel Connector 1") end) end if P[3660] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3660], true) end) end if P[2936] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2936], true) end) end if P[2784] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2784], true) end) end if P[2784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2784], "Seat") end) end if P[14] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[14], true) end) end if P[14] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[14], "WhiteBlock") end) end if P[2892] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2892], true) end) end if P[2232] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2232], true) end) end if P[2232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2232], "MeshPart") end) end if P[2110] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2110], true) end) end if P[1280] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1280], true) end) end if P[1280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1280], "Textureli rampa") end) end if P[3837] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3837], true) end) end if P[1107] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1107], true) end) end if P[1920] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1920], true) end) end if P[227] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[227], true) end) end if P[2103] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2103], true) end) end if P[3055] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3055], true) end) end if P[3055] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3055], "Seat") end) end if P[3297] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3297], true) end) end if P[3297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3297], "MeshPart") end) end if P[3661] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3661], true) end) end if P[3167] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3167], true) end) end if P[2164] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2164], true) end) end if P[2650] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2650], true) end) end if P[2509] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2509], true) end) end if P[2509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2509], "Union") end) end if P[4043] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4043], "Union") end) end if P[3674] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3674], true) end) end if P[3343] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3343], true) end) end if P[3343] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3343], "Union") end) end if P[3474] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3474], true) end) end if P[2113] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2113], true) end) end if P[2855] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2855], true) end) end if P[47] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[47], true) end) end if P[47] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[47], "WhiteBlock") end) end if P[3330] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3330], true) end) end if P[2478] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2478], true) end) end if P[2310] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2310], true) end) end if P[3952] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3952], true) end) end if P[2943] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2943], true) end) end if P[2943] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2943], "Wedge") end) end if P[2061] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2061], true) end) end if P[2726] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2726], true) end) end if P[2726] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2726], "Seat") end) end if P[2173] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2173], true) end) end if P[2379] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2379], true) end) end if P[2379] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2379], "Wedge") end) end if P[2947] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2947], true) end) end if P[2023] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2023], true) end) end if P[2023] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2023], "Meshes/Funnel Connector 1") end) end if P[3271] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3271], true) end) end if P[3271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3271], "MeshPart") end) end if P[2996] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2996], true) end) end if P[2358] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2358], true) end) end if P[2894] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2894], true) end) end if P[3036] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3036], true) end) end if P[3721] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3721], true) end) end if P[2842] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2842], true) end) end if P[2842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2842], "Union") end) end if P[624] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[624], true) end) end if P[624] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[624], "BeveledGreyTilesTexture") end) end if P[3656] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3656], true) end) end if P[2640] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2640], true) end) end if P[2640] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2640], "Seat") end) end if P[1182] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1182], true) end) end if P[1182] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1182], "BeveledGreyTilesTexture") end) end if P[2073] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2073], true) end) end if P[3598] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3598], true) end) end if P[2279] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2279], true) end) end if P[2279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2279], "Meshes/Funnel Connector 1") end) end if P[3860] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3860], true) end) end if P[2081] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2081], true) end) end if P[273] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[273], true) end) end if P[273] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[273], "BeveledGreyTilesTexture") end) end if P[10] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[10], true) end) end if P[10] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[10], "WhiteBlock") end) end if P[3146] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3146], true) end) end if P[3146] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3146], "Union") end) end if P[3080] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3080], true) end) end if P[3500] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3500], true) end) end if P[3510] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3510], true) end) end if P[3510] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3510], "Union") end) end if P[2710] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2710], true) end) end if P[1985] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1985], true) end) end if P[1985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1985], "Meshes/Funnel Connector 1") end) end if P[1937] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1937], true) end) end if P[1937] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1937], "MeshPart") end) end if P[1189] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1189], true) end) end if P[1189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1189], "Textureli rampa") end) end if P[3293] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3293], true) end) end if P[3293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3293], "Meshes/Funnel Connector 1") end) end if P[4045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4045], "Rock") end) end if P[50] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[50], true) end) end if P[50] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[50], "WhiteBlock") end) end if P[3464] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3464], true) end) end if P[2300] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2300], true) end) end if P[2300] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2300], "MeshPart") end) end if P[2306] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2306], true) end) end if P[1955] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1955], true) end) end if P[1955] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1955], "Meshes/Funnel Connector 1") end) end if P[1990] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1990], true) end) end if P[1990] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1990], "Meshes/Funnel Connector 1") end) end if P[1084] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1084], true) end) end if P[1084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1084], "BeveledGreyTilesTexture") end) end if P[588] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[588], true) end) end if P[588] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[588], "BeveledGreyTilesTexture") end) end if P[1641] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1641], true) end) end if P[1641] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1641], "Head") end) end if P[856] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[856], true) end) end if P[856] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[856], "BeveledGreyTilesTexture") end) end if P[2490] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2490], true) end) end if P[3351] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3351], true) end) end if P[3436] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3436], true) end) end if P[2584] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2584], true) end) end if P[2584] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2584], "Union") end) end if P[2003] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2003], true) end) end if P[2003] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2003], "Meshes/Funnel Connector 1") end) end if P[546] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[546], true) end) end if P[546] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[546], "Textureli rampa") end) end if P[3847] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3847], true) end) end if P[2208] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2208], true) end) end if P[2208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2208], "Meshes/Funnel Connector 1") end) end if P[2170] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2170], true) end) end if P[2771] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2771], true) end) end if P[2175] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2175], true) end) end if P[2269] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2269], true) end) end if P[2269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2269], "Meshes/Funnel Connector 1") end) end if P[791] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[791], true) end) end if P[791] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[791], "BeveledGreyTilesTexture") end) end if P[3638] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3638], true) end) end if P[3638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3638], "Union") end) end if P[2689] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2689], true) end) end if P[2724] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2724], true) end) end if P[3037] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3037], true) end) end if P[2345] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2345], true) end) end if P[2722] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2722], true) end) end if P[2722] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2722], "Union") end) end if P[2590] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2590], true) end) end if P[2590] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2590], "Seat") end) end if P[506] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[506], true) end) end if P[2185] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2185], true) end) end if P[1692] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1692], true) end) end if P[1692] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1692], " TrapPart") end) end if P[3466] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3466], true) end) end if P[324] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[324], true) end) end if P[324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[324], "BeveledGreyTilesTexture") end) end if P[2597] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2597], true) end) end if P[2597] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2597], "Union") end) end if P[1504] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1504], true) end) end if P[1504] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1504], "Left Arm") end) end if P[2245] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2245], true) end) end if P[2245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2245], "MeshPart") end) end if P[2608] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2608], true) end) end if P[43] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[43], true) end) end if P[43] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[43], "WhiteBlock") end) end if P[2480] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2480], true) end) end if P[1016] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1016], true) end) end if P[1016] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1016], "BeveledGreyTilesTexture") end) end if P[3288] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3288], true) end) end if P[3288] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3288], "Meshes/Funnel Connector 1") end) end if P[2712] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2712], true) end) end if P[3875] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3875], true) end) end if P[2883] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2883], true) end) end if P[3094] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3094], true) end) end if P[2344] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2344], true) end) end if P[2982] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2982], true) end) end if P[2982] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2982], "Union") end) end if P[3654] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3654], true) end) end if P[3279] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3279], true) end) end if P[3279] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3279], "MeshPart") end) end if P[2388] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2388], true) end) end if P[2626] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2626], true) end) end if P[2626] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2626], "Union") end) end if P[2545] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2545], true) end) end if P[2545] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2545], "Seat") end) end if P[2533] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2533], true) end) end if P[2440] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2440], true) end) end if P[2396] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2396], true) end) end if P[2396] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2396], "Seat") end) end if P[4070] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4070], "Stick") end) end if P[2593] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2593], true) end) end if P[3783] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3783], true) end) end if P[3783] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3783], "Union") end) end if P[2995] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2995], true) end) end if P[2995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2995], "Wedge") end) end if P[2139] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2139], true) end) end if P[2093] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2093], true) end) end if P[2093] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2093], "Union") end) end if P[2380] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2380], true) end) end if P[1770] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1770], true) end) end if P[1770] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1770], "Left Arm") end) end if P[266] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[266], true) end) end if P[266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[266], "BeveledGreyTilesTexture") end) end if P[2467] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2467], true) end) end if P[428] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[428], true) end) end if P[428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[428], "Textureli rampa") end) end if P[903] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[903], true) end) end if P[903] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[903], "Textureli rampa") end) end if P[1854] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1854], true) end) end if P[1854] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1854], "Left Arm") end) end if P[2818] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2818], true) end) end if P[2818] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2818], "Union") end) end if P[3302] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3302], true) end) end if P[3302] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3302], "Meshes/Funnel Connector 1") end) end if P[2718] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2718], true) end) end if P[2357] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2357], true) end) end if P[2357] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2357], "Union") end) end if P[1509] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1509], true) end) end if P[1509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1509], "HumanoidRootPart") end) end if P[2671] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2671], true) end) end if P[4106] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4106], "Stick") end) end if P[3633] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3633], true) end) end if P[3633] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3633], "Union") end) end if P[1927] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1927], true) end) end if P[1927] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1927], "Meshes/Funnel Connector 1") end) end if P[1604] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1604], true) end) end if P[1604] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1604], "HumanoidRootPart") end) end if P[2250] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2250], true) end) end if P[2250] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2250], "MeshPart") end) end if P[2568] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2568], true) end) end if P[3566] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3566], true) end) end if P[2641] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2641], true) end) end if P[309] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[309], true) end) end if P[309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[309], "CornerWedge") end) end if P[2326] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2326], true) end) end if P[2326] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2326], "Union") end) end if P[2679] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2679], true) end) end if P[3912] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3912], true) end) end if P[2317] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2317], true) end) end if P[1657] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1657], true) end) end if P[1657] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1657], "Left Leg") end) end if P[2227] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2227], true) end) end if P[2227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2227], "MeshPart") end) end if P[3945] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3945], true) end) end if P[3452] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3452], true) end) end if P[2189] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2189], true) end) end if P[2189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2189], "Meshes/Funnel Connector 1") end) end if P[3794] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3794], true) end) end if P[3794] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3794], "Union") end) end if P[873] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[873], true) end) end if P[873] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[873], "Textureli rampa") end) end if P[3017] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3017], true) end) end if P[3017] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3017], "Seat") end) end if P[2179] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2179], true) end) end if P[2179] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2179], "Frame") end) end if P[3166] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3166], true) end) end if P[3444] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3444], true) end) end if P[2579] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2579], true) end) end if P[3023] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3023], true) end) end if P[2365] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2365], true) end) end if P[2163] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2163], true) end) end if P[3727] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3727], true) end) end if P[2476] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2476], true) end) end if P[384] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[384], true) end) end if P[384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[384], "Textureli rampa") end) end if P[196] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[196], true) end) end if P[196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[196], "BeveledGreyTilesTexture") end) end if P[3635] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3635], true) end) end if P[567] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[567], true) end) end if P[567] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[567], "BeveledGreyTilesTexture") end) end if P[1914] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1914], true) end) end if P[4184] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4184], "Box") end) end if P[3090] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3090], true) end) end if P[2148] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2148], true) end) end if P[4180] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4180], "SpawnLocation") end) end if P[4173] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4173], true) end) end if P[4173] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4173], "SpawnLocation") end) end if P[3301] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3301], true) end) end if P[3301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3301], "Meshes/Funnel Connector 1") end) end if P[4175] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4175], true) end) end if P[4175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4175], "SpawnLocation") end) end if P[476] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[476], true) end) end if P[476] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[476], "Textureli rampa") end) end if P[2259] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2259], true) end) end if P[2259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2259], "MeshPart") end) end if P[3928] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3928], true) end) end if P[3959] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3959], true) end) end if P[3659] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3659], true) end) end if P[2578] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2578], true) end) end if P[2578] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2578], "Union") end) end if P[3559] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3559], true) end) end if P[954] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[954], true) end) end if P[954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[954], "Textureli rampa") end) end if P[3494] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3494], true) end) end if P[3494] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3494], "Union") end) end if P[3523] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3523], true) end) end if P[4169] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4169], true) end) end if P[4169] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4169], "Prayer Mat") end) end if P[4167] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4167], true) end) end if P[4167] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4167], "Prayer Mat") end) end if P[2080] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2080], true) end) end if P[1700] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1700], true) end) end if P[2491] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2491], true) end) end if P[2491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2491], "Seat") end) end if P[3878] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3878], true) end) end if P[40] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[40], true) end) end if P[40] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[40], "WhiteBlock") end) end if P[1970] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1970], true) end) end if P[1970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1970], "MeshPart") end) end if P[2070] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2070], true) end) end if P[2206] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2206], true) end) end if P[2206] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2206], "Meshes/Funnel Connector 1") end) end if P[91] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[91], true) end) end if P[91] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[91], "BeveledGreyTilesTexture") end) end if P[4162] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4162], true) end) end if P[4162] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4162], "Realistic Fire") end) end if P[4156] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4156], "Sign") end) end if P[4159] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4159], true) end) end if P[4159] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4159], "Realistic Fire") end) end if P[3712] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3712], true) end) end if P[3913] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3913], true) end) end if P[2457] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2457], true) end) end if P[1925] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1925], true) end) end if P[1925] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1925], "MeshPart") end) end if P[2525] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2525], true) end) end if P[3369] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3369], true) end) end if P[4152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4152], "Sign") end) end if P[4150] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4150], "SpawnLocation") end) end if P[3942] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3942], true) end) end if P[3715] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3715], true) end) end if P[4147] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4147], "Sign") end) end if P[3790] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3790], true) end) end if P[1928] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1928], true) end) end if P[1928] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1928], "MeshPart") end) end if P[3455] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3455], true) end) end if P[2565] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2565], true) end) end if P[2565] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2565], "Wedge") end) end if P[4138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4138], "Fire") end) end if P[2240] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2240], true) end) end if P[2240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2240], "Meshes/Funnel Connector 1") end) end if P[3257] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3257], true) end) end if P[3257] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3257], "Meshes/Funnel Connector 1") end) end if P[4130] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4130], "Fire") end) end if P[4126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4126], "Ash") end) end if P[4124] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4124], "Stick") end) end if P[4122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4122], "Stick") end) end if P[238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[238], true) end) end if P[238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[238], "BeveledGreyTilesTexture") end) end if P[4118] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4118], "Stick") end) end if P[4116] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4116], "Stick") end) end if P[2875] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2875], true) end) end if P[2875] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2875], "Union") end) end if P[4112] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4112], "Stick") end) end if P[2433] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2433], true) end) end if P[4110] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4110], "Stick") end) end if P[4108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4108], "Stick") end) end if P[4102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4102], "Stick") end) end if P[4064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4064], "Stick") end) end if P[3354] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3354], true) end) end if P[3354] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3354], "Frame") end) end if P[753] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[753], true) end) end if P[753] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[753], "BeveledGreyTilesTexture") end) end if P[2074] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2074], true) end) end if P[2074] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2074], "Table Leg") end) end if P[2619] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2619], true) end) end if P[2485] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2485], true) end) end if P[2485] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2485], "Union") end) end if P[4098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4098], "Stick") end) end if P[3698] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3698], true) end) end if P[2573] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2573], true) end) end if P[2493] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2493], true) end) end if P[2493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2493], "Union") end) end if P[3569] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3569], true) end) end if P[774] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[774], true) end) end if P[774] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[774], "Textureli rampa") end) end if P[4090] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4090], "Stick") end) end if P[4087] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4087], "Stick") end) end if P[2327] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2327], true) end) end if P[2387] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2387], true) end) end if P[945] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[945], true) end) end if P[945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[945], "BeveledGreyTilesTexture") end) end if P[1162] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1162], true) end) end if P[3789] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3789], true) end) end if P[3789] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3789], "Union") end) end if P[483] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[483], true) end) end if P[483] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[483], "BeveledGreyTilesTexture") end) end if P[3626] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3626], true) end) end if P[2084] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2084], true) end) end if P[2084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2084], "Flame") end) end if P[3883] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3883], true) end) end if P[4081] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4081], "Stick") end) end if P[4078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4078], "Stick") end) end if P[4075] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4075], "Stick") end) end if P[3309] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3309], true) end) end if P[3309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3309], "Meshes/Funnel Connector 1") end) end if P[3280] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3280], true) end) end if P[3280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3280], "Meshes/Funnel Connector 1") end) end if P[2713] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2713], true) end) end if P[2713] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2713], "Wedge") end) end if P[4068] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4068], "Stick") end) end if P[4056] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4056], "Union") end) end if P[953] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[953], true) end) end if P[953] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[953], "WhiteBlock") end) end if P[4066] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4066], "Stick") end) end if P[4100] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4100], "Stick") end) end if P[3910] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3910], true) end) end if P[4010] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4010], "Left Arm") end) end if P[3684] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3684], true) end) end if P[2027] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2027], true) end) end if P[2027] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2027], "Meshes/Funnel Connector 1") end) end if P[1122] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1122], true) end) end if P[1122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1122], "Textureli rampa") end) end if P[4058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4058], "Rock") end) end if P[3685] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3685], true) end) end if P[2841] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2841], true) end) end if P[2841] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2841], "Union") end) end if P[3645] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3645], true) end) end if P[4053] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4053], "Rock") end) end if P[4052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4052], "Union") end) end if P[2661] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2661], true) end) end if P[2905] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2905], true) end) end if P[3524] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3524], true) end) end if P[2468] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2468], true) end) end if P[2052] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2052], true) end) end if P[2052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2052], "Union") end) end if P[4051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4051], "Rock") end) end if P[168] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[168], true) end) end if P[168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[168], "Textureli rampa") end) end if P[3639] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3639], true) end) end if P[3639] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3639], "Frame") end) end if P[2435] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2435], true) end) end if P[3314] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3314], true) end) end if P[3314] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3314], "Meshes/Funnel Connector 1") end) end if P[2483] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2483], true) end) end if P[695] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[695], true) end) end if P[695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[695], "Textureli rampa") end) end if P[3593] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3593], true) end) end if P[1301] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1301], true) end) end if P[1301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1301], "BeveledGreyTilesTexture") end) end if P[2633] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2633], true) end) end if P[2633] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2633], "Union") end) end if P[1252] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1252], true) end) end if P[1252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1252], "Textureli rampa") end) end if P[4048] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4048], "Rock") end) end if P[2705] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2705], true) end) end if P[4047] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4047], "Rock") end) end if P[3156] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3156], true) end) end if P[1950] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1950], true) end) end if P[1950] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1950], "Meshes/Funnel Connector 1") end) end if P[4046] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4046], "Rock") end) end if P[2998] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2998], true) end) end if P[4044] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4044], "Rock") end) end if P[2442] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2442], true) end) end if P[2442] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2442], "Union") end) end if P[667] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[667], true) end) end if P[667] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[667], "BeveledGreyTilesTexture") end) end if P[4042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4042], "Union") end) end if P[3054] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3054], true) end) end if P[3763] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3763], true) end) end if P[2178] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2178], true) end) end if P[2178] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2178], "Color 5") end) end if P[4031] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4031], "HumanoidRootPart") end) end if P[4029] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4029], "Left Leg") end) end if P[2543] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2543], true) end) end if P[2543] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2543], "Seat") end) end if P[1951] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1951], true) end) end if P[1951] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1951], "Meshes/Funnel Connector 1") end) end if P[2246] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2246], true) end) end if P[2246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2246], "Meshes/Funnel Connector 1") end) end if P[2202] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2202], true) end) end if P[2202] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2202], "Meshes/Funnel Connector 1") end) end if P[4026] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4026], "Right Arm") end) end if P[2079] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2079], true) end) end if P[2484] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2484], true) end) end if P[2484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2484], "Union") end) end if P[2320] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2320], true) end) end if P[3759] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3759], true) end) end if P[3759] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3759], "Union") end) end if P[2698] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2698], true) end) end if P[2076] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2076], true) end) end if P[3583] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3583], true) end) end if P[2423] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2423], true) end) end if P[2677] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2677], true) end) end if P[2677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2677], "Seat") end) end if P[1757] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1757], true) end) end if P[1757] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1757], "Head") end) end if P[1353] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1353], true) end) end if P[1353] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1353], "Textureli rampa") end) end if P[2337] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2337], true) end) end if P[3204] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3204], true) end) end if P[3204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3204], "Seat") end) end if P[2751] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2751], true) end) end if P[3118] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3118], true) end) end if P[2205] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2205], true) end) end if P[2205] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2205], "MeshPart") end) end if P[3954] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3954], true) end) end if P[3954] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3954], "Corner Curve Prism") end) end if P[2030] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2030], true) end) end if P[2030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2030], "Meshes/Funnel Connector 1") end) end if P[3953] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3953], true) end) end if P[3917] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3917], true) end) end if P[3905] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3905], true) end) end if P[3905] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3905], "Union") end) end if P[3239] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3239], true) end) end if P[3239] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3239], "MeshPart") end) end if P[3373] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3373], true) end) end if P[1224] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1224], true) end) end if P[1224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1224], "BeveledGreyTilesTexture") end) end if P[3780] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3780], true) end) end if P[24] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[24], true) end) end if P[24] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[24], "WhiteBlock") end) end if P[1931] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1931], true) end) end if P[1931] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1931], "Meshes/Funnel Connector 1") end) end if P[1507] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1507], true) end) end if P[1507] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1507], "Left Leg") end) end if P[3950] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3950], true) end) end if P[788] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[788], true) end) end if P[788] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[788], "BeveledGreyTilesTexture") end) end if P[3949] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3949], true) end) end if P[3625] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3625], true) end) end if P[3625] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3625], "Union") end) end if P[2990] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2990], true) end) end if P[3947] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3947], true) end) end if P[2656] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2656], true) end) end if P[2656] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2656], "Wedge") end) end if P[3946] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3946], true) end) end if P[2807] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2807], true) end) end if P[2267] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2267], true) end) end if P[2267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2267], "Meshes/Funnel Connector 1") end) end if P[3490] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3490], true) end) end if P[2125] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2125], true) end) end if P[3254] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3254], true) end) end if P[3254] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3254], "Meshes/Funnel Connector 1") end) end if P[3944] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3944], true) end) end if P[2851] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2851], true) end) end if P[952] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[952], true) end) end if P[952] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[952], "WhiteBlock") end) end if P[3548] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3548], true) end) end if P[2613] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2613], true) end) end if P[509] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[509], true) end) end if P[509] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[509], "Textureli rampa") end) end if P[3941] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3941], true) end) end if P[3940] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3940], true) end) end if P[3939] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3939], true) end) end if P[3938] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3938], true) end) end if P[2218] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2218], true) end) end if P[2218] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2218], "Meshes/Funnel Connector 1") end) end if P[2721] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2721], true) end) end if P[3767] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3767], true) end) end if P[3767] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3767], "Union") end) end if P[2699] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2699], true) end) end if P[2699] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2699], "Union") end) end if P[3937] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3937], true) end) end if P[2340] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2340], true) end) end if P[1689] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1689], true) end) end if P[1689] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1689], "Realistic Fire") end) end if P[1898] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1898], true) end) end if P[2287] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2287], true) end) end if P[2287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2287], "MeshPart") end) end if P[3936] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3936], true) end) end if P[2756] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2756], true) end) end if P[659] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[659], true) end) end if P[659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[659], "CornerWedge") end) end if P[3424] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3424], true) end) end if P[3934] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3934], true) end) end if P[2735] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2735], true) end) end if P[2735] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2735], "Union") end) end if P[3039] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3039], true) end) end if P[3933] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3933], true) end) end if P[490] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[490], true) end) end if P[490] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[490], "Textureli rampa") end) end if P[2474] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2474], true) end) end if P[2137] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2137], true) end) end if P[880] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[880], true) end) end if P[880] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[880], "Textureli rampa") end) end if P[3132] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3132], true) end) end if P[3112] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3112], true) end) end if P[3112] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3112], "Seat") end) end if P[781] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[781], true) end) end if P[781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[781], "BeveledGreyTilesTexture") end) end if P[2156] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2156], true) end) end if P[2762] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2762], true) end) end if P[3475] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3475], true) end) end if P[3616] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3616], true) end) end if P[3418] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3418], true) end) end if P[3931] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3931], true) end) end if P[3931] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3931], "Stairs") end) end if P[2946] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2946], true) end) end if P[2946] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2946], "Wedge") end) end if P[3930] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3930], true) end) end if P[3930] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3930], "Stairs") end) end if P[2275] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2275], true) end) end if P[2275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2275], "MeshPart") end) end if P[901] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[901], true) end) end if P[2055] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2055], true) end) end if P[2055] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2055], "Union") end) end if P[2885] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2885], true) end) end if P[2885] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2885], "Union") end) end if P[2336] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2336], true) end) end if P[1945] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1945], true) end) end if P[1945] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1945], "MeshPart") end) end if P[2899] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2899], true) end) end if P[3927] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3927], true) end) end if P[3762] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3762], true) end) end if P[3762] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3762], "Union") end) end if P[1287] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1287], true) end) end if P[1287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1287], "Textureli rampa") end) end if P[2286] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2286], true) end) end if P[2286] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2286], "MeshPart") end) end if P[2119] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2119], true) end) end if P[3856] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3856], true) end) end if P[1060] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1060], true) end) end if P[1060] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1060], "Gold Crescent") end) end if P[2058] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2058], true) end) end if P[2058] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2058], "Union") end) end if P[2034] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2034], true) end) end if P[2034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2034], "Meshes/Funnel Connector 1") end) end if P[3926] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3926], true) end) end if P[3467] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3467], true) end) end if P[3329] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3329], true) end) end if P[1957] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1957], true) end) end if P[1957] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1957], "MeshPart") end) end if P[3888] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3888], true) end) end if P[2472] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2472], true) end) end if P[3922] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3922], true) end) end if P[3663] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3663], true) end) end if P[2749] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2749], true) end) end if P[2749] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2749], "Union") end) end if P[3209] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3209], true) end) end if P[3209] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3209], "Seat") end) end if P[1968] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1968], true) end) end if P[1968] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1968], "Meshes/Funnel Connector 1") end) end if P[2244] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2244], true) end) end if P[2244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2244], "Meshes/Funnel Connector 1") end) end if P[3919] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3919], true) end) end if P[2854] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2854], true) end) end if P[3918] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3918], true) end) end if P[3643] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3643], true) end) end if P[3915] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3915], true) end) end if P[3064] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3064], true) end) end if P[3064] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3064], "Seat") end) end if P[3911] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3911], true) end) end if P[2542] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2542], true) end) end if P[2542] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2542], "Seat") end) end if P[2024] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2024], true) end) end if P[2024] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2024], "Meshes/Funnel Connector 1") end) end if P[3836] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3836], true) end) end if P[4062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4062], "Stick") end) end if P[3612] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3612], true) end) end if P[3908] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3908], true) end) end if P[3666] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3666], true) end) end if P[2037] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2037], true) end) end if P[2840] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2840], true) end) end if P[3493] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3493], true) end) end if P[3493] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3493], "Union") end) end if P[213] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[213], true) end) end if P[213] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[213], "Textureli rampa") end) end if P[3904] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3904], true) end) end if P[3903] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3903], true) end) end if P[3902] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3902], true) end) end if P[3784] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3784], true) end) end if P[3784] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3784], "Union") end) end if P[968] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[968], true) end) end if P[968] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[968], "Textureli rampa") end) end if P[3900] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3900], true) end) end if P[3899] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3899], true) end) end if P[3570] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3570], true) end) end if P[3897] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3897], true) end) end if P[1662] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1662], true) end) end if P[1662] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1662], "Torso") end) end if P[3896] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3896], true) end) end if P[3881] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3881], true) end) end if P[3133] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3133], true) end) end if P[4059] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4059], "Rock") end) end if P[3893] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3893], true) end) end if P[3892] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3892], true) end) end if P[3891] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3891], true) end) end if P[3890] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3890], true) end) end if P[2019] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2019], true) end) end if P[2019] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2019], "Meshes/Funnel Connector 1") end) end if P[2938] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2938], true) end) end if P[3529] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3529], true) end) end if P[2866] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2866], true) end) end if P[2701] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2701], true) end) end if P[2701] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2701], "Union") end) end if P[3889] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3889], true) end) end if P[3924] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3924], true) end) end if P[3886] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3886], true) end) end if P[2238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2238], true) end) end if P[2238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2238], "Meshes/Funnel Connector 1") end) end if P[3885] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3885], true) end) end if P[3742] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3742], true) end) end if P[2928] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2928], true) end) end if P[1009] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1009], true) end) end if P[1009] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1009], "BeveledGreyTilesTexture") end) end if P[3895] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3895], true) end) end if P[3880] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3880], true) end) end if P[3879] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3879], true) end) end if P[2002] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2002], true) end) end if P[2002] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2002], "MeshPart") end) end if P[3093] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3093], true) end) end if P[2514] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2514], true) end) end if P[1752] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1752], true) end) end if P[1752] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1752], "Right Arm") end) end if P[2869] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2869], true) end) end if P[2869] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2869], "Seat") end) end if P[4165] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4165], true) end) end if P[4165] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4165], "SpawnLocation") end) end if P[2752] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2752], true) end) end if P[3877] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3877], true) end) end if P[2127] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2127], true) end) end if P[3806] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3806], true) end) end if P[3437] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3437], true) end) end if P[2391] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2391], true) end) end if P[3468] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3468], true) end) end if P[3873] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3873], true) end) end if P[1861] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1861], true) end) end if P[1861] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1861], "Torso") end) end if P[1896] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1896], true) end) end if P[1755] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1755], true) end) end if P[1755] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1755], "Right Leg") end) end if P[1602] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1602], true) end) end if P[1602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1602], "Left Leg") end) end if P[2323] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2323], true) end) end if P[2697] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2697], true) end) end if P[1940] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1940], true) end) end if P[1940] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1940], "Meshes/Funnel Connector 1") end) end if P[2339] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2339], true) end) end if P[2339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2339], "Union") end) end if P[3871] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3871], true) end) end if P[3870] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3870], true) end) end if P[3869] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3869], true) end) end if P[1775] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1775], true) end) end if P[1775] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1775], "HumanoidRootPart") end) end if P[1686] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1686], true) end) end if P[1686] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1686], "Realistic Fire") end) end if P[2592] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2592], true) end) end if P[2592] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2592], "Seat") end) end if P[3868] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3868], true) end) end if P[3867] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3867], true) end) end if P[3866] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3866], true) end) end if P[3304] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3304], true) end) end if P[3304] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3304], "Meshes/Funnel Connector 1") end) end if P[2097] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2097], true) end) end if P[2097] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2097], "Candle") end) end if P[1921] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1921], true) end) end if P[3864] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3864], true) end) end if P[3863] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3863], true) end) end if P[3862] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3862], true) end) end if P[3859] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3859], true) end) end if P[205] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[205], true) end) end if P[205] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[205], "BeveledGreyTilesTexture") end) end if P[2354] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2354], true) end) end if P[2993] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2993], true) end) end if P[280] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[280], true) end) end if P[280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[280], "Textureli rampa") end) end if P[3857] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3857], true) end) end if P[1512] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1512], true) end) end if P[1512] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1512], "Torso") end) end if P[819] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[819], true) end) end if P[819] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[819], "Textureli rampa") end) end if P[3078] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3078], true) end) end if P[3078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3078], "Union") end) end if P[3748] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3748], true) end) end if P[3242] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3242], true) end) end if P[3242] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3242], "Meshes/Funnel Connector 1") end) end if P[2226] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2226], true) end) end if P[2226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2226], "Meshes/Funnel Connector 1") end) end if P[1938] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1938], true) end) end if P[1938] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1938], "Meshes/Funnel Connector 1") end) end if P[1002] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1002], true) end) end if P[1002] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1002], "Textureli rampa") end) end if P[3042] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3042], true) end) end if P[3042] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3042], "Wedge") end) end if P[3853] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3853], true) end) end if P[2847] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2847], true) end) end if P[3852] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3852], true) end) end if P[3195] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3195], true) end) end if P[3831] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3831], true) end) end if P[2385] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2385], true) end) end if P[4084] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4084], "Stick") end) end if P[220] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[220], true) end) end if P[220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[220], "BeveledGreyTilesTexture") end) end if P[229] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[229], true) end) end if P[229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[229], "BeveledGreyTilesTexture") end) end if P[3694] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3694], true) end) end if P[3773] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3773], true) end) end if P[3849] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3849], true) end) end if P[3786] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3786], true) end) end if P[3846] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3846], true) end) end if P[2845] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2845], true) end) end if P[2158] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2158], true) end) end if P[2143] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2143], true) end) end if P[3842] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3842], true) end) end if P[3186] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3186], true) end) end if P[2134] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2134], true) end) end if P[3841] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3841], true) end) end if P[356] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[356], true) end) end if P[356] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[356], "Textureli rampa") end) end if P[961] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[961], true) end) end if P[961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[961], "BeveledGreyTilesTexture") end) end if P[3840] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3840], true) end) end if P[2212] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2212], true) end) end if P[2212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2212], "Meshes/Funnel Connector 1") end) end if P[3835] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3835], true) end) end if P[2214] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2214], true) end) end if P[2214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2214], "Meshes/Funnel Connector 1") end) end if P[1934] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1934], true) end) end if P[1934] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1934], "Meshes/Funnel Connector 1") end) end if P[3832] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3832], true) end) end if P[2865] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2865], true) end) end if P[2234] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2234], true) end) end if P[2234] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2234], "MeshPart") end) end if P[3668] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3668], true) end) end if P[4144] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4144], "Sign") end) end if P[3708] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3708], true) end) end if P[2242] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2242], true) end) end if P[2242] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2242], "Meshes/Funnel Connector 1") end) end if P[3189] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3189], true) end) end if P[3622] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3622], true) end) end if P[3622] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3622], "Color 5") end) end if P[3232] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3232], true) end) end if P[3232] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3232], "MeshPart") end) end if P[3824] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3824], true) end) end if P[3089] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3089], true) end) end if P[3006] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3006], true) end) end if P[3006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3006], "Union") end) end if P[3821] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3821], true) end) end if P[3604] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3604], true) end) end if P[3820] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3820], true) end) end if P[3819] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3819], true) end) end if P[523] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[523], true) end) end if P[523] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[523], "BeveledGreyTilesTexture") end) end if P[1259] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1259], true) end) end if P[1259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1259], "BeveledGreyTilesTexture") end) end if P[334] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[334], true) end) end if P[334] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[334], "Textureli rampa") end) end if P[3817] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3817], true) end) end if P[2122] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2122], true) end) end if P[2013] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2013], true) end) end if P[2013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2013], "MeshPart") end) end if P[3615] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3615], true) end) end if P[3615] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3615], "Union") end) end if P[1956] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1956], true) end) end if P[1956] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1956], "Meshes/Funnel Connector 1") end) end if P[3669] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3669], true) end) end if P[1855] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1855], true) end) end if P[1855] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1855], "Right Leg") end) end if P[2210] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2210], true) end) end if P[2210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2210], "Meshes/Funnel Connector 1") end) end if P[52] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[52], true) end) end if P[52] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[52], "WhiteBlock") end) end if P[3813] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3813], true) end) end if P[516] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[516], true) end) end if P[516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[516], "Textureli rampa") end) end if P[1960] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1960], true) end) end if P[1960] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1960], "MeshPart") end) end if P[3729] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3729], true) end) end if P[3729] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3729], "Union") end) end if P[3810] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3810], true) end) end if P[3743] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3743], true) end) end if P[3743] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3743], "Union") end) end if P[3505] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3505], true) end) end if P[1045] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1045], true) end) end if P[1045] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1045], "Textureli rampa") end) end if P[2112] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2112], true) end) end if P[1677] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1677], true) end) end if P[1677] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1677], "Right Arm") end) end if P[2523] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2523], true) end) end if P[2000] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2000], true) end) end if P[2000] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2000], "Meshes/Funnel Connector 1") end) end if P[3805] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3805], true) end) end if P[327] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[327], true) end) end if P[327] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[327], "BeveledGreyTilesTexture") end) end if P[1360] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1360], true) end) end if P[1360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1360], "CornerWedge") end) end if P[3804] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3804], true) end) end if P[3368] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3368], true) end) end if P[1332] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1332], true) end) end if P[1332] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1332], "Textureli rampa") end) end if P[2011] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2011], true) end) end if P[2011] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2011], "Meshes/Funnel Connector 1") end) end if P[2452] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2452], true) end) end if P[2452] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2452], "Seat") end) end if P[3384] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3384], true) end) end if P[3384] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3384], "Frame") end) end if P[2184] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2184], true) end) end if P[3046] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3046], true) end) end if P[3803] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3803], true) end) end if P[2557] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2557], true) end) end if P[2557] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2557], "Union") end) end if P[3651] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3651], true) end) end if P[3801] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3801], true) end) end if P[3142] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3142], true) end) end if P[3796] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3796], true) end) end if P[2966] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2966], true) end) end if P[2966] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2966], "Seat") end) end if P[3795] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3795], true) end) end if P[3793] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3793], true) end) end if P[3793] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3793], "Union") end) end if P[3791] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3791], true) end) end if P[3791] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3791], "Union") end) end if P[3788] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3788], true) end) end if P[3785] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3785], true) end) end if P[2108] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2108], true) end) end if P[2108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2108], "Union") end) end if P[3901] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3901], true) end) end if P[3779] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3779], true) end) end if P[3052] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3052], true) end) end if P[3052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3052], "Union") end) end if P[3778] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3778], true) end) end if P[2774] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2774], true) end) end if P[2149] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2149], true) end) end if P[3495] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3495], true) end) end if P[3775] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3775], true) end) end if P[2261] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2261], true) end) end if P[2261] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2261], "Meshes/Funnel Connector 1") end) end if P[3774] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3774], true) end) end if P[2008] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2008], true) end) end if P[2008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2008], "Meshes/Funnel Connector 1") end) end if P[2421] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2421], true) end) end if P[3770] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3770], true) end) end if P[2406] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2406], true) end) end if P[3769] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3769], true) end) end if P[3768] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3768], true) end) end if P[3768] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3768], "Union") end) end if P[3765] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3765], true) end) end if P[3765] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3765], "Union") end) end if P[2276] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2276], true) end) end if P[2276] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2276], "Meshes/Funnel Connector 1") end) end if P[3764] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3764], true) end) end if P[2183] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2183], true) end) end if P[4034] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4034], "Right Leg") end) end if P[790] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[790], true) end) end if P[2216] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2216], true) end) end if P[2216] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2216], "Meshes/Funnel Connector 1") end) end if P[2827] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2827], true) end) end if P[2827] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2827], "Seat") end) end if P[2632] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2632], true) end) end if P[2632] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2632], "Seat") end) end if P[3274] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3274], true) end) end if P[3274] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3274], "Meshes/Funnel Connector 1") end) end if P[3750] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3750], true) end) end if P[1164] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1164], true) end) end if P[1164] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1164], "BeveledGreyTilesTexture") end) end if P[2630] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2630], true) end) end if P[2630] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2630], "Seat") end) end if P[3995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3995], "Torso") end) end if P[2479] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2479], true) end) end if P[3567] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3567], true) end) end if P[414] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[414], true) end) end if P[414] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[414], "Textureli rampa") end) end if P[3168] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3168], true) end) end if P[3168] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3168], "Union") end) end if P[3758] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3758], true) end) end if P[3758] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3758], "Union") end) end if P[2343] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2343], true) end) end if P[2022] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2022], true) end) end if P[2022] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2022], "MeshPart") end) end if P[2549] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2549], true) end) end if P[377] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[377], true) end) end if P[377] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[377], "Textureli rampa") end) end if P[3757] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3757], true) end) end if P[3754] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3754], true) end) end if P[3754] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3754], "Frame") end) end if P[3753] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3753], true) end) end if P[3513] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3513], true) end) end if P[3752] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3752], true) end) end if P[3752] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3752], "Union") end) end if P[532] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[532], true) end) end if P[532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[532], "Textureli rampa") end) end if P[3022] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3022], true) end) end if P[3004] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3004], true) end) end if P[3004] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3004], "Union") end) end if P[3855] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3855], true) end) end if P[3747] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3747], true) end) end if P[3747] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3747], "Union") end) end if P[2531] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2531], true) end) end if P[2256] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2256], true) end) end if P[2256] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2256], "Meshes/Funnel Connector 1") end) end if P[638] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[638], true) end) end if P[638] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[638], "BeveledGreyTilesTexture") end) end if P[3809] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3809], true) end) end if P[1873] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1873], true) end) end if P[1873] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1873], "Torso") end) end if P[3884] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3884], true) end) end if P[3083] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3083], true) end) end if P[245] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[245], true) end) end if P[245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[245], "Textureli rampa") end) end if P[3740] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3740], true) end) end if P[3740] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3740], "Union") end) end if P[2251] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2251], true) end) end if P[2251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2251], "Meshes/Funnel Connector 1") end) end if P[3751] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3751], true) end) end if P[3751] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3751], "Union") end) end if P[3736] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3736], true) end) end if P[3826] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3826], true) end) end if P[1966] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1966], true) end) end if P[1966] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1966], "Meshes/Funnel Connector 1") end) end if P[3732] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3732], true) end) end if P[3731] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3731], true) end) end if P[3730] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3730], true) end) end if P[3730] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3730], "Union") end) end if P[3108] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3108], true) end) end if P[3108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3108], "Union") end) end if P[3812] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3812], true) end) end if P[2527] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2527], true) end) end if P[3728] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3728], true) end) end if P[4190] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4190], true) end) end if P[4190] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4190], "Prayer Mat") end) end if P[1091] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1091], true) end) end if P[1091] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1091], "Textureli rampa") end) end if P[326] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[326], true) end) end if P[3208] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3208], true) end) end if P[3208] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3208], "Seat") end) end if P[3725] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3725], true) end) end if P[2280] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2280], true) end) end if P[2280] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2280], "MeshPart") end) end if P[2271] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2271], true) end) end if P[2271] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2271], "Meshes/Funnel Connector 1") end) end if P[3724] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3724], true) end) end if P[26] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[26], true) end) end if P[26] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[26], "WhiteBlock") end) end if P[3196] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3196], true) end) end if P[3196] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3196], "Union") end) end if P[3723] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3723], true) end) end if P[2680] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2680], true) end) end if P[2680] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2680], "Seat") end) end if P[2824] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2824], true) end) end if P[3722] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3722], true) end) end if P[2651] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2651], true) end) end if P[2651] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2651], "Union") end) end if P[3048] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3048], true) end) end if P[602] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[602], true) end) end if P[602] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[602], "Textureli rampa") end) end if P[3719] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3719], true) end) end if P[2412] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2412], true) end) end if P[2233] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2233], true) end) end if P[2233] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2233], "Meshes/Funnel Connector 1") end) end if P[3718] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3718], true) end) end if P[3718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3718], "Union") end) end if P[2439] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2439], true) end) end if P[2580] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2580], true) end) end if P[2580] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2580], "Union") end) end if P[3350] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3350], true) end) end if P[70] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[70], true) end) end if P[70] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[70], "BeveledGreyTilesTexture") end) end if P[2924] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2924], true) end) end if P[2924] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2924], "Seat") end) end if P[3714] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3714], true) end) end if P[2236] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2236], true) end) end if P[2236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2236], "Meshes/Funnel Connector 1") end) end if P[4155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4155], "Union") end) end if P[3825] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3825], true) end) end if P[56] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[56], true) end) end if P[56] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[56], "WhiteBlock") end) end if P[2860] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2860], true) end) end if P[1963] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1963], true) end) end if P[1963] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1963], "MeshPart") end) end if P[2203] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2203], true) end) end if P[2203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2203], "Meshes/Funnel Connector 1") end) end if P[2368] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2368], true) end) end if P[2368] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2368], "Union") end) end if P[2687] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2687], true) end) end if P[2687] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2687], "Union") end) end if P[3706] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3706], true) end) end if P[1434] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1434], true) end) end if P[1434] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1434], "Left Leg") end) end if P[1856] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1856], true) end) end if P[1856] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1856], "Left Leg") end) end if P[995] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[995], true) end) end if P[995] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[995], "BeveledGreyTilesTexture") end) end if P[2954] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2954], true) end) end if P[3745] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3745], true) end) end if P[3227] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3227], true) end) end if P[3227] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3227], "MeshPart") end) end if P[3702] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3702], true) end) end if P[1238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1238], true) end) end if P[1238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1238], "BeveledGreyTilesTexture") end) end if P[2126] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2126], true) end) end if P[2126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2126], "Union") end) end if P[2082] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2082], true) end) end if P[3366] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3366], true) end) end if P[3366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3366], "Union") end) end if P[2853] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2853], true) end) end if P[2853] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2853], "Wedge") end) end if P[3701] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3701], true) end) end if P[3697] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3697], true) end) end if P[1867] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1867], true) end) end if P[1867] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1867], "Left Leg") end) end if P[32] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[32], true) end) end if P[32] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[32], "WhiteBlock") end) end if P[2195] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2195], true) end) end if P[2195] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2195], "Meshes/Funnel Connector 1") end) end if P[2319] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2319], true) end) end if P[2319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2319], "Union") end) end if P[3693] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3693], true) end) end if P[1599] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1599], true) end) end if P[1599] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1599], "Left Arm") end) end if P[2951] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2951], true) end) end if P[1977] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1977], true) end) end if P[1977] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1977], "Meshes/Funnel Connector 1") end) end if P[3225] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3225], true) end) end if P[3225] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3225], "Meshes/Funnel Connector 1") end) end if P[198] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[198], true) end) end if P[198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[198], "Textureli rampa") end) end if P[3053] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3053], true) end) end if P[1882] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1882], true) end) end if P[1882] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1882], "Head") end) end if P[2969] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2969], true) end) end if P[2969] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2969], "Seat") end) end if P[1857] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1857], true) end) end if P[1857] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1857], "Right Arm") end) end if P[2658] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2658], true) end) end if P[3045] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3045], true) end) end if P[3689] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3689], true) end) end if P[3065] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3065], true) end) end if P[3065] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3065], "Seat") end) end if P[4057] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4057], "Rock") end) end if P[2763] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2763], true) end) end if P[3894] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3894], true) end) end if P[1842] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1842], true) end) end if P[1842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1842], "Realistic Fire") end) end if P[1155] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1155], true) end) end if P[1155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1155], "BeveledGreyTilesTexture") end) end if P[2717] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2717], true) end) end if P[2192] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2192], true) end) end if P[2192] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2192], "MeshPart") end) end if P[3484] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3484], true) end) end if P[3484] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3484], "Union") end) end if P[3002] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3002], true) end) end if P[3002] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3002], "Union") end) end if P[1926] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1926], true) end) end if P[1926] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1926], "MeshPart") end) end if P[3680] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3680], true) end) end if P[3422] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3422], true) end) end if P[2277] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2277], true) end) end if P[2277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2277], "Meshes/Funnel Connector 1") end) end if P[2627] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2627], true) end) end if P[2627] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2627], "Union") end) end if P[1933] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1933], true) end) end if P[1933] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1933], "Meshes/Funnel Connector 1") end) end if P[2820] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2820], true) end) end if P[2820] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2820], "Seat") end) end if P[805] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[805], true) end) end if P[805] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[805], "Textureli rampa") end) end if P[3530] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3530], true) end) end if P[3530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3530], "Union") end) end if P[3522] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3522], true) end) end if P[3522] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3522], "Union") end) end if P[1418] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1418], true) end) end if P[1418] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1418], "Head") end) end if P[3675] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3675], true) end) end if P[3008] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3008], true) end) end if P[3008] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3008], "Union") end) end if P[2850] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2850], true) end) end if P[3276] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3276], true) end) end if P[3276] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3276], "MeshPart") end) end if P[2956] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2956], true) end) end if P[2956] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2956], "Union") end) end if P[581] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[581], true) end) end if P[581] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[581], "BeveledGreyTilesTexture") end) end if P[1988] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1988], true) end) end if P[1988] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1988], "Meshes/Funnel Connector 1") end) end if P[3667] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3667], true) end) end if P[2910] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2910], true) end) end if P[37] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[37], true) end) end if P[37] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[37], "WhiteBlock") end) end if P[2808] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2808], true) end) end if P[1654] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1654], true) end) end if P[1654] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1654], "Left Arm") end) end if P[2222] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2222], true) end) end if P[2222] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2222], "Meshes/Funnel Connector 1") end) end if P[2153] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2153], true) end) end if P[3907] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3907], true) end) end if P[2795] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2795], true) end) end if P[2265] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2265], true) end) end if P[2265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2265], "MeshPart") end) end if P[2098] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2098], true) end) end if P[2098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2098], "Wick") end) end if P[2725] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2725], true) end) end if P[2725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2725], "Seat") end) end if P[3214] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3214], true) end) end if P[3214] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3214], "Meshes/Funnel Connector 1") end) end if P[3662] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3662], true) end) end if P[2540] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2540], true) end) end if P[2540] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2540], "Seat") end) end if P[4171] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[4171], true) end) end if P[4171] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4171], "Prayer Mat") end) end if P[2450] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2450], true) end) end if P[2450] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2450], "Seat") end) end if P[20] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[20], true) end) end if P[20] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[20], "WhiteBlock") end) end if P[2970] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2970], true) end) end if P[2970] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2970], "Seat") end) end if P[2620] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2620], true) end) end if P[3657] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3657], true) end) end if P[3655] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3655], true) end) end if P[2313] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2313], true) end) end if P[2666] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2666], true) end) end if P[3653] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3653], true) end) end if P[3652] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3652], true) end) end if P[41] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[41], true) end) end if P[41] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[41], "WhiteBlock") end) end if P[3802] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3802], true) end) end if P[2714] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2714], true) end) end if P[3015] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3015], true) end) end if P[3035] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3035], true) end) end if P[3648] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3648], true) end) end if P[3323] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3323], true) end) end if P[3323] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3323], "MeshPart") end) end if P[2653] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2653], true) end) end if P[2653] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2653], "Union") end) end if P[2359] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2359], true) end) end if P[2359] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2359], "Color 5") end) end if P[3528] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3528], true) end) end if P[3528] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3528], "Union") end) end if P[3646] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3646], true) end) end if P[4054] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4054], "Union") end) end if P[3644] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3644], true) end) end if P[3916] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3916], true) end) end if P[3637] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3637], true) end) end if P[3457] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3457], true) end) end if P[3632] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3632], true) end) end if P[3632] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3632], "Union") end) end if P[1273] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1273], true) end) end if P[1273] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1273], "Textureli rampa") end) end if P[1023] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1023], true) end) end if P[1023] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1023], "BeveledGreyTilesTexture") end) end if P[341] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[341], true) end) end if P[341] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[341], "Textureli rampa") end) end if P[3502] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3502], true) end) end if P[469] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[469], true) end) end if P[469] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[469], "Textureli rampa") end) end if P[2884] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2884], true) end) end if P[2304] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2304], true) end) end if P[3630] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3630], true) end) end if P[4013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4013], "Head") end) end if P[3627] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3627], true) end) end if P[3627] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3627], "Union") end) end if P[3003] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3003], true) end) end if P[3948] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3948], true) end) end if P[3620] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3620], true) end) end if P[112] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[112], true) end) end if P[112] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[112], "BeveledGreyTilesTexture") end) end if P[2772] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2772], true) end) end if P[2772] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2772], "Union") end) end if P[767] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[767], true) end) end if P[767] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[767], "Textureli rampa") end) end if P[3815] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3815], true) end) end if P[3664] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3664], true) end) end if P[2449] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2449], true) end) end if P[2449] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2449], "Seat") end) end if P[3344] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3344], true) end) end if P[3344] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3344], "Union") end) end if P[3909] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3909], true) end) end if P[1566] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1566], true) end) end if P[1566] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1566], "Torso") end) end if P[3609] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3609], true) end) end if P[1294] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1294], true) end) end if P[1294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1294], "Textureli rampa") end) end if P[3608] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3608], true) end) end if P[2901] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2901], true) end) end if P[175] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[175], true) end) end if P[175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[175], "BeveledGreyTilesTexture") end) end if P[2903] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2903], true) end) end if P[3605] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3605], true) end) end if P[2940] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2940], true) end) end if P[3316] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3316], true) end) end if P[3316] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3316], "Meshes/Funnel Connector 1") end) end if P[3600] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3600], true) end) end if P[2535] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2535], true) end) end if P[2535] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2535], "Union") end) end if P[3599] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3599], true) end) end if P[1975] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1975], true) end) end if P[1975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1975], "Meshes/Funnel Connector 1") end) end if P[3592] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3592], true) end) end if P[2709] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2709], true) end) end if P[2349] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2349], true) end) end if P[2349] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2349], "Union") end) end if P[2716] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2716], true) end) end if P[3591] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3591], true) end) end if P[407] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[407], true) end) end if P[407] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[407], "BeveledGreyTilesTexture") end) end if P[3588] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3588], true) end) end if P[3587] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3587], true) end) end if P[2703] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2703], true) end) end if P[2703] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2703], "Wedge") end) end if P[3586] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3586], true) end) end if P[3582] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3582], true) end) end if P[2765] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2765], true) end) end if P[986] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[986], true) end) end if P[986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[986], "Textureli rampa") end) end if P[3581] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3581], true) end) end if P[1339] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1339], true) end) end if P[1339] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1339], "BeveledGreyTilesTexture") end) end if P[3665] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3665], true) end) end if P[609] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[609], true) end) end if P[609] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[609], "BeveledGreyTilesTexture") end) end if P[3345] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3345], true) end) end if P[1315] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1315], true) end) end if P[1315] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1315], "BeveledGreyTilesTexture") end) end if P[2945] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2945], true) end) end if P[3560] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3560], true) end) end if P[3576] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3576], true) end) end if P[1581] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1581], true) end) end if P[1581] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1581], "Right Arm") end) end if P[3197] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3197], true) end) end if P[3380] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3380], true) end) end if P[3572] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3572], true) end) end if P[3403] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3403], true) end) end if P[2942] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2942], true) end) end if P[3898] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3898], true) end) end if P[3414] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3414], true) end) end if P[4093] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4093], "Stick") end) end if P[2896] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2896], true) end) end if P[3061] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3061], true) end) end if P[3061] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3061], "Seat") end) end if P[355] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[355], true) end) end if P[1808] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1808], true) end) end if P[1808] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1808], "anne.Part") end) end if P[2859] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2859], true) end) end if P[3568] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3568], true) end) end if P[3565] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3565], true) end) end if P[3564] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3564], true) end) end if P[2129] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2129], true) end) end if P[2129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2129], "Frame") end) end if P[2353] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2353], true) end) end if P[1986] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1986], true) end) end if P[1986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1986], "Meshes/Funnel Connector 1") end) end if P[3562] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3562], true) end) end if P[3561] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3561], true) end) end if P[3577] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3577], true) end) end if P[2260] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2260], true) end) end if P[2260] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2260], "MeshPart") end) end if P[3558] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3558], true) end) end if P[2800] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2800], true) end) end if P[2800] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2800], "Wedge") end) end if P[2813] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2813], true) end) end if P[2138] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2138], true) end) end if P[2299] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2299], true) end) end if P[2299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2299], "Meshes/Funnel Connector 1") end) end if P[2186] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2186], true) end) end if P[3113] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3113], true) end) end if P[3113] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3113], "Seat") end) end if P[3298] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3298], true) end) end if P[3298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3298], "Meshes/Funnel Connector 1") end) end if P[2462] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2462], true) end) end if P[2462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2462], "Union") end) end if P[3555] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3555], true) end) end if P[3407] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3407], true) end) end if P[3553] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3553], true) end) end if P[3552] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3552], true) end) end if P[3149] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3149], true) end) end if P[31] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[31], true) end) end if P[31] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[31], "WhiteBlock") end) end if P[3551] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3551], true) end) end if P[2350] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2350], true) end) end if P[3550] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3550], true) end) end if P[3943] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3943], true) end) end if P[3547] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3547], true) end) end if P[3546] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3546], true) end) end if P[3007] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3007], true) end) end if P[3007] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3007], "Seat") end) end if P[3333] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3333], true) end) end if P[3541] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3541], true) end) end if P[1899] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1899], true) end) end if P[725] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[725], true) end) end if P[725] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[725], "Textureli rampa") end) end if P[3285] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3285], true) end) end if P[3285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3285], "Meshes/Funnel Connector 1") end) end if P[2235] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2235], true) end) end if P[2235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2235], "MeshPart") end) end if P[2767] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2767], true) end) end if P[2283] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2283], true) end) end if P[2283] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2283], "Meshes/Funnel Connector 1") end) end if P[3536] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3536], true) end) end if P[1659] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1659], true) end) end if P[1659] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1659], "HumanoidRootPart") end) end if P[3535] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3535], true) end) end if P[3534] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3534], true) end) end if P[3534] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3534], "Union") end) end if P[3533] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3533], true) end) end if P[3533] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3533], "Union") end) end if P[126] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[126], true) end) end if P[126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[126], "Textureli rampa") end) end if P[3647] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3647], true) end) end if P[2181] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2181], true) end) end if P[2781] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2781], true) end) end if P[2781] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2781], "Union") end) end if P[2809] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2809], true) end) end if P[3520] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3520], true) end) end if P[3519] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3519], true) end) end if P[3518] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3518], true) end) end if P[2458] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2458], true) end) end if P[2458] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2458], "Union") end) end if P[1953] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1953], true) end) end if P[1953] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1953], "Meshes/Funnel Connector 1") end) end if P[3517] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3517], true) end) end if P[2755] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2755], true) end) end if P[2755] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2755], "Wedge") end) end if P[3516] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3516], true) end) end if P[3516] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3516], "Union") end) end if P[2106] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2106], true) end) end if P[3382] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3382], true) end) end if P[3382] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3382], "Union") end) end if P[2341] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2341], true) end) end if P[2228] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2228], true) end) end if P[2228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2228], "Meshes/Funnel Connector 1") end) end if P[2191] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2191], true) end) end if P[2191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2191], "Meshes/Funnel Connector 1") end) end if P[3512] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3512], true) end) end if P[2469] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2469], true) end) end if P[3110] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3110], true) end) end if P[2334] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2334], true) end) end if P[2411] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2411], true) end) end if P[3508] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3508], true) end) end if P[2041] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2041], true) end) end if P[3506] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3506], true) end) end if P[2704] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2704], true) end) end if P[1868] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1868], true) end) end if P[1868] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1868], "Right Arm") end) end if P[1923] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1923], true) end) end if P[1923] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1923], "MeshPart") end) end if P[2604] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2604], true) end) end if P[3808] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3808], true) end) end if P[842] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[842], true) end) end if P[842] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[842], "Textureli rampa") end) end if P[3503] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3503], true) end) end if P[3134] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3134], true) end) end if P[1780] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1780], true) end) end if P[1780] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1780], "anne.Part") end) end if P[3305] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3305], true) end) end if P[3305] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3305], "Meshes/Funnel Connector 1") end) end if P[1941] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1941], true) end) end if P[1941] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1941], "MeshPart") end) end if P[3906] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3906], true) end) end if P[2231] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2231], true) end) end if P[2231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2231], "Meshes/Funnel Connector 1") end) end if P[2495] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2495], true) end) end if P[2495] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2495], "Union") end) end if P[3485] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3485], true) end) end if P[3485] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3485], "Union") end) end if P[660] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[660], true) end) end if P[660] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[660], "Textureli rampa") end) end if P[3483] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3483], true) end) end if P[2371] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2371], true) end) end if P[2371] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2371], "Union") end) end if P[2805] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2805], true) end) end if P[3478] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3478], true) end) end if P[3473] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3473], true) end) end if P[3470] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3470], true) end) end if P[3451] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3451], true) end) end if P[3469] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3469], true) end) end if P[3925] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3925], true) end) end if P[3465] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3465], true) end) end if P[2374] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2374], true) end) end if P[2931] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2931], true) end) end if P[2931] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2931], "Union") end) end if P[3361] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3361], true) end) end if P[2737] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2737], true) end) end if P[3460] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3460], true) end) end if P[2929] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2929], true) end) end if P[3636] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3636], true) end) end if P[3636] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3636], "Union") end) end if P[3456] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3456], true) end) end if P[652] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[652], true) end) end if P[652] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[652], "Textureli rampa") end) end if P[2133] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2133], true) end) end if P[2067] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2067], true) end) end if P[2844] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2844], true) end) end if P[4142] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4142], "Prayer Mat") end) end if P[3450] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3450], true) end) end if P[3406] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3406], true) end) end if P[2453] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2453], true) end) end if P[2453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2453], "Seat") end) end if P[3448] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3448], true) end) end if P[1174] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1174], true) end) end if P[1174] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1174], "WhiteBlock") end) end if P[3447] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3447], true) end) end if P[2649] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2649], true) end) end if P[1981] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1981], true) end) end if P[1981] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1981], "Meshes/Funnel Connector 1") end) end if P[3226] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3226], true) end) end if P[3226] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3226], "MeshPart") end) end if P[2897] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2897], true) end) end if P[30] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[30], true) end) end if P[30] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[30], "WhiteBlock") end) end if P[3443] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3443], true) end) end if P[2431] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2431], true) end) end if P[2645] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2645], true) end) end if P[2645] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2645], "Union") end) end if P[2904] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2904], true) end) end if P[3830] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3830], true) end) end if P[1037] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1037], true) end) end if P[1037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1037], "BeveledGreyTilesTexture") end) end if P[2438] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2438], true) end) end if P[2438] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2438], "Union") end) end if P[2078] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2078], true) end) end if P[2078] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2078], "Union") end) end if P[1848] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1848], true) end) end if P[1848] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1848], "Realistic Fire") end) end if P[3000] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3000], true) end) end if P[3041] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3041], true) end) end if P[421] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[421], true) end) end if P[421] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[421], "Textureli rampa") end) end if P[3131] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3131], true) end) end if P[3876] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3876], true) end) end if P[2384] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2384], true) end) end if P[2513] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2513], true) end) end if P[3217] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3217], true) end) end if P[3217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3217], "Meshes/Funnel Connector 1") end) end if P[3434] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3434], true) end) end if P[2870] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2870], true) end) end if P[2870] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2870], "Union") end) end if P[1943] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1943], true) end) end if P[1943] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1943], "Meshes/Funnel Connector 1") end) end if P[3431] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3431], true) end) end if P[2506] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2506], true) end) end if P[2506] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2506], "Union") end) end if P[3430] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3430], true) end) end if P[3230] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3230], true) end) end if P[3230] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3230], "MeshPart") end) end if P[2678] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2678], true) end) end if P[2678] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2678], "Seat") end) end if P[45] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[45], true) end) end if P[45] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[45], "WhiteBlock") end) end if P[2162] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2162], true) end) end if P[2159] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2159], true) end) end if P[3823] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3823], true) end) end if P[3248] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3248], true) end) end if P[3248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3248], "MeshPart") end) end if P[1129] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1129], true) end) end if P[1129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1129], "Textureli rampa") end) end if P[2682] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2682], true) end) end if P[2682] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2682], "Union") end) end if P[3426] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3426], true) end) end if P[2764] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2764], true) end) end if P[2281] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2281], true) end) end if P[2281] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2281], "Meshes/Funnel Connector 1") end) end if P[3252] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3252], true) end) end if P[3252] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3252], "Meshes/Funnel Connector 1") end) end if P[2294] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2294], true) end) end if P[2294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2294], "Meshes/Funnel Connector 1") end) end if P[3215] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3215], true) end) end if P[3215] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3215], "Meshes/Funnel Connector 1") end) end if P[3425] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3425], true) end) end if P[3935] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3935], true) end) end if P[3935] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3935], "Handle") end) end if P[3423] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3423], true) end) end if P[3240] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3240], true) end) end if P[3240] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3240], "Meshes/Funnel Connector 1") end) end if P[3421] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3421], true) end) end if P[2285] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2285], true) end) end if P[2285] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2285], "Meshes/Funnel Connector 1") end) end if P[3085] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3085], true) end) end if P[2062] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2062], true) end) end if P[2091] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2091], true) end) end if P[2091] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2091], "Union") end) end if P[453] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[453], true) end) end if P[453] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[453], "Textureli rampa") end) end if P[2470] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2470], true) end) end if P[2042] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2042], true) end) end if P[2077] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2077], true) end) end if P[2481] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2481], true) end) end if P[2481] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2481], "Wedge") end) end if P[2428] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2428], true) end) end if P[2428] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2428], "Wedge") end) end if P[3419] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3419], true) end) end if P[3417] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3417], true) end) end if P[3416] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3416], true) end) end if P[3415] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3415], true) end) end if P[3413] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3413], true) end) end if P[119] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[119], true) end) end if P[119] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[119], "BeveledGreyTilesTexture") end) end if P[2064] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2064], true) end) end if P[530] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[530], true) end) end if P[2305] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2305], true) end) end if P[3412] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3412], true) end) end if P[3554] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3554], true) end) end if P[3449] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3449], true) end) end if P[3405] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3405], true) end) end if P[3404] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3404], true) end) end if P[2629] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2629], true) end) end if P[2629] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2629], "Seat") end) end if P[3206] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3206], true) end) end if P[3571] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3571], true) end) end if P[2009] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2009], true) end) end if P[2009] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2009], "Meshes/Funnel Connector 1") end) end if P[3402] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3402], true) end) end if P[3400] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3400], true) end) end if P[2553] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2553], true) end) end if P[2553] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2553], "Union") end) end if P[3399] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3399], true) end) end if P[1172] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1172], true) end) end if P[2273] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2273], true) end) end if P[2273] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2273], "Meshes/Funnel Connector 1") end) end if P[3398] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3398], true) end) end if P[3397] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3397], true) end) end if P[3396] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3396], true) end) end if P[1939] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1939], true) end) end if P[1939] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1939], "Meshes/Funnel Connector 1") end) end if P[1778] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1778], true) end) end if P[3395] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3395], true) end) end if P[2282] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2282], true) end) end if P[2282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2282], "Meshes/Funnel Connector 1") end) end if P[363] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[363], true) end) end if P[363] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[363], "Textureli rampa") end) end if P[189] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[189], true) end) end if P[189] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[189], "BeveledGreyTilesTexture") end) end if P[2154] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2154], true) end) end if P[3392] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3392], true) end) end if P[3509] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3509], true) end) end if P[3390] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3390], true) end) end if P[2822] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2822], true) end) end if P[2822] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2822], "Seat") end) end if P[3389] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3389], true) end) end if P[3388] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3388], true) end) end if P[2328] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2328], true) end) end if P[3030] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3030], true) end) end if P[3030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3030], "Union") end) end if P[2819] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2819], true) end) end if P[2550] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2550], true) end) end if P[2826] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2826], true) end) end if P[2826] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2826], "Union") end) end if P[3102] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3102], true) end) end if P[3102] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3102], "Union") end) end if P[2589] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2589], true) end) end if P[2589] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2589], "Seat") end) end if P[3084] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3084], true) end) end if P[1098] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1098], true) end) end if P[1098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1098], "Textureli rampa") end) end if P[3515] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3515], true) end) end if P[3515] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3515], "Union") end) end if P[3607] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3607], true) end) end if P[3319] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3319], true) end) end if P[3319] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3319], "Meshes/Funnel Connector 1") end) end if P[3347] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3347], true) end) end if P[3072] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3072], true) end) end if P[3072] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3072], "Union") end) end if P[3370] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3370], true) end) end if P[2356] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2356], true) end) end if P[3378] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3378], true) end) end if P[3378] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3378], "Union") end) end if P[2424] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2424], true) end) end if P[2571] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2571], true) end) end if P[3255] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3255], true) end) end if P[3255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3255], "Meshes/Funnel Connector 1") end) end if P[3098] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3098], true) end) end if P[3098] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3098], "Union") end) end if P[2161] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2161], true) end) end if P[2161] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2161], "Union") end) end if P[3374] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3374], true) end) end if P[1862] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1862], true) end) end if P[1862] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1862], "Cartoony Blood Puddle") end) end if P[595] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[595], true) end) end if P[595] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[595], "Textureli rampa") end) end if P[3371] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3371], true) end) end if P[3367] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3367], true) end) end if P[3364] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3364], true) end) end if P[3348] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3348], true) end) end if P[2263] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2263], true) end) end if P[2263] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2263], "MeshPart") end) end if P[1436] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1436], true) end) end if P[1436] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1436], "HumanoidRootPart") end) end if P[3461] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3461], true) end) end if P[1915] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1915], true) end) end if P[2812] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2812], true) end) end if P[3360] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3360], true) end) end if P[1115] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1115], true) end) end if P[1115] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1115], "Textureli rampa") end) end if P[3359] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3359], true) end) end if P[3358] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3358], true) end) end if P[3261] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3261], true) end) end if P[3261] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3261], "Meshes/Funnel Connector 1") end) end if P[2664] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2664], true) end) end if P[2517] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2517], true) end) end if P[2517] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2517], "Wedge") end) end if P[3346] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3346], true) end) end if P[2612] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2612], true) end) end if P[2612] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2612], "Wedge") end) end if P[2204] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2204], true) end) end if P[2204] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2204], "Meshes/Funnel Connector 1") end) end if P[3613] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3613], true) end) end if P[3613] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3613], "Union") end) end if P[3341] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3341], true) end) end if P[3340] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3340], true) end) end if P[3340] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3340], "Union") end) end if P[3339] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3339], true) end) end if P[2053] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2053], true) end) end if P[2053] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2053], "Union") end) end if P[1108] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1108], true) end) end if P[1108] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1108], "Textureli rampa") end) end if P[2882] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2882], true) end) end if P[2882] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2882], "Union") end) end if P[3337] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3337], true) end) end if P[1439] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1439], true) end) end if P[1439] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1439], "Torso") end) end if P[2591] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2591], true) end) end if P[2591] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2591], "Union") end) end if P[3283] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3283], true) end) end if P[3283] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3283], "Meshes/Funnel Connector 1") end) end if P[15] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[15], true) end) end if P[15] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[15], "WhiteBlock") end) end if P[3221] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3221], true) end) end if P[3221] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3221], "Meshes/Funnel Connector 1") end) end if P[3063] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3063], true) end) end if P[3063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3063], "Seat") end) end if P[3331] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3331], true) end) end if P[3324] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3324], true) end) end if P[3324] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3324], "Meshes/Funnel Connector 1") end) end if P[3141] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3141], true) end) end if P[2346] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2346], true) end) end if P[2572] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2572], true) end) end if P[3321] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3321], true) end) end if P[3321] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3321], "Meshes/Funnel Connector 1") end) end if P[1361] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1361], true) end) end if P[1361] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1361], "Textureli rampa") end) end if P[451] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[451], true) end) end if P[3318] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3318], true) end) end if P[3318] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3318], "Meshes/Funnel Connector 1") end) end if P[1266] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1266], true) end) end if P[1266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1266], "Textureli rampa") end) end if P[3602] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3602], true) end) end if P[2782] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2782], true) end) end if P[2782] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2782], "Seat") end) end if P[2065] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2065], true) end) end if P[3311] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3311], true) end) end if P[3311] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3311], "MeshPart") end) end if P[3308] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3308], true) end) end if P[3308] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3308], "MeshPart") end) end if P[2398] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2398], true) end) end if P[2398] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2398], "Union") end) end if P[2544] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2544], true) end) end if P[2544] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2544], "Seat") end) end if P[3307] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3307], true) end) end if P[3307] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3307], "MeshPart") end) end if P[3496] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3496], true) end) end if P[3241] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3241], true) end) end if P[3241] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3241], "Meshes/Funnel Connector 1") end) end if P[849] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[849], true) end) end if P[849] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[849], "Textureli rampa") end) end if P[2964] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2964], true) end) end if P[2964] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2964], "Seat") end) end if P[2634] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2634], true) end) end if P[2634] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2634], "Seat") end) end if P[3556] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3556], true) end) end if P[2314] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2314], true) end) end if P[3235] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3235], true) end) end if P[3235] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3235], "Meshes/Funnel Connector 1") end) end if P[2116] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2116], true) end) end if P[3289] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3289], true) end) end if P[3289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3289], "Meshes/Funnel Connector 1") end) end if P[2322] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2322], true) end) end if P[2322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2322], "Union") end) end if P[63] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[63], true) end) end if P[63] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[63], "BeveledGreyTilesTexture") end) end if P[828] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[828], true) end) end if P[828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[828], "Textureli rampa") end) end if P[3287] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3287], true) end) end if P[3287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3287], "Meshes/Funnel Connector 1") end) end if P[301] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[301], true) end) end if P[301] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[301], "BeveledGreyTilesTexture") end) end if P[985] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[985], true) end) end if P[985] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[985], "CornerWedge") end) end if P[2551] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2551], true) end) end if P[2551] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2551], "Union") end) end if P[3735] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3735], true) end) end if P[3735] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3735], "Union") end) end if P[2461] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2461], true) end) end if P[2878] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2878], true) end) end if P[2878] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2878], "Seat") end) end if P[1030] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1030], true) end) end if P[1030] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1030], "Textureli rampa") end) end if P[3539] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3539], true) end) end if P[3539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3539], "Union") end) end if P[3284] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3284], true) end) end if P[3284] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3284], "MeshPart") end) end if P[2670] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2670], true) end) end if P[2324] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2324], true) end) end if P[2006] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2006], true) end) end if P[2006] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2006], "Meshes/Funnel Connector 1") end) end if P[3336] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3336], true) end) end if P[3205] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3205], true) end) end if P[3205] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3205], "Seat") end) end if P[3155] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3155], true) end) end if P[3155] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3155], "Seat") end) end if P[2876] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2876], true) end) end if P[2876] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2876], "Seat") end) end if P[1836] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1836], true) end) end if P[1836] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1836], " TrapPart") end) end if P[2063] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2063], true) end) end if P[2063] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2063], "Table Leg") end) end if P[4072] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4072], "Stick") end) end if P[3278] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3278], true) end) end if P[3278] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3278], "MeshPart") end) end if P[3286] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3286], true) end) end if P[3286] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3286], "MeshPart") end) end if P[3275] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3275], true) end) end if P[3275] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3275], "MeshPart") end) end if P[2769] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2769], true) end) end if P[2769] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2769], "Union") end) end if P[1924] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1924], true) end) end if P[1924] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1924], "Meshes/Funnel Connector 1") end) end if P[2298] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2298], true) end) end if P[2298] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2298], "Meshes/Funnel Connector 1") end) end if P[3269] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3269], true) end) end if P[3269] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3269], "Meshes/Funnel Connector 1") end) end if P[504] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[504], true) end) end if P[2072] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2072], true) end) end if P[3267] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3267], true) end) end if P[3267] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3267], "Meshes/Funnel Connector 1") end) end if P[2923] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2923], true) end) end if P[2923] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2923], "Union") end) end if P[133] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[133], true) end) end if P[133] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[133], "BeveledGreyTilesTexture") end) end if P[2628] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2628], true) end) end if P[3246] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3246], true) end) end if P[3246] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3246], "MeshPart") end) end if P[3352] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3352], true) end) end if P[3352] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3352], "Union") end) end if P[2566] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2566], true) end) end if P[3247] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3247], true) end) end if P[3247] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3247], "Meshes/Funnel Connector 1") end) end if P[3259] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3259], true) end) end if P[3259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3259], "Meshes/Funnel Connector 1") end) end if P[3377] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3377], true) end) end if P[3253] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3253], true) end) end if P[3253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3253], "MeshPart") end) end if P[2096] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2096], true) end) end if P[2096] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2096], "Union") end) end if P[3249] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3249], true) end) end if P[3249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3249], "Meshes/Funnel Connector 1") end) end if P[3265] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3265], true) end) end if P[3265] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3265], "Meshes/Funnel Connector 1") end) end if P[2292] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2292], true) end) end if P[2292] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2292], "Meshes/Funnel Connector 1") end) end if P[938] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[938], true) end) end if P[938] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[938], "Textureli rampa") end) end if P[3236] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3236], true) end) end if P[3236] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3236], "Meshes/Funnel Connector 1") end) end if P[3737] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3737], true) end) end if P[3737] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3737], "Color 5") end) end if P[3299] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3299], true) end) end if P[3299] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3299], "Meshes/Funnel Connector 1") end) end if P[3099] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3099], true) end) end if P[3099] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3099], "Union") end) end if P[49] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[49], true) end) end if P[49] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[49], "WhiteBlock") end) end if P[2463] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2463], true) end) end if P[2463] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2463], "Union") end) end if P[3238] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3238], true) end) end if P[3238] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3238], "Meshes/Funnel Connector 1") end) end if P[2798] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2798], true) end) end if P[2296] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2296], true) end) end if P[2296] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2296], "Meshes/Funnel Connector 1") end) end if P[2197] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2197], true) end) end if P[2197] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2197], "Meshes/Funnel Connector 1") end) end if P[2128] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2128], true) end) end if P[2128] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2128], "Color 5") end) end if P[2673] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2673], true) end) end if P[2441] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2441], true) end) end if P[3237] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3237], true) end) end if P[3237] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3237], "Meshes/Funnel Connector 1") end) end if P[3244] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3244], true) end) end if P[3244] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3244], "Meshes/Funnel Connector 1") end) end if P[3291] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3291], true) end) end if P[3291] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3291], "Meshes/Funnel Connector 1") end) end if P[2524] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2524], true) end) end if P[2524] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2524], "Wedge") end) end if P[1992] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1992], true) end) end if P[1992] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1992], "Meshes/Funnel Connector 1") end) end if P[3234] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3234], true) end) end if P[3234] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3234], "Meshes/Funnel Connector 1") end) end if P[1935] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1935], true) end) end if P[1935] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1935], "Meshes/Funnel Connector 1") end) end if P[2425] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2425], true) end) end if P[2262] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2262], true) end) end if P[2262] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2262], "MeshPart") end) end if P[3231] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3231], true) end) end if P[3231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3231], "Meshes/Funnel Connector 1") end) end if P[1978] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1978], true) end) end if P[1978] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1978], "MeshPart") end) end if P[3150] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3150], true) end) end if P[3150] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3150], "Union") end) end if P[2911] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2911], true) end) end if P[2911] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2911], "Union") end) end if P[2288] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2288], true) end) end if P[2288] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2288], "Meshes/Funnel Connector 1") end) end if P[2577] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2577], true) end) end if P[400] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[400], true) end) end if P[400] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[400], "BeveledGreyTilesTexture") end) end if P[2270] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2270], true) end) end if P[2270] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2270], "MeshPart") end) end if P[2706] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2706], true) end) end if P[3224] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3224], true) end) end if P[3224] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3224], "Meshes/Funnel Connector 1") end) end if P[2105] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2105], true) end) end if P[1210] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1210], true) end) end if P[1210] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1210], "BeveledGreyTilesTexture") end) end if P[2516] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2516], true) end) end if P[2949] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2949], true) end) end if P[3334] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3334], true) end) end if P[3220] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3220], true) end) end if P[3220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3220], "MeshPart") end) end if P[3678] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3678], true) end) end if P[3218] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3218], true) end) end if P[3218] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3218], "Meshes/Funnel Connector 1") end) end if P[3435] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3435], true) end) end if P[3614] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3614], true) end) end if P[3212] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3212], true) end) end if P[3212] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3212], "Meshes/Funnel Connector 1") end) end if P[2014] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2014], true) end) end if P[2014] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2014], "Meshes/Funnel Connector 1") end) end if P[3210] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3210], true) end) end if P[704] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[704], true) end) end if P[704] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[704], "Textureli rampa") end) end if P[3921] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3921], true) end) end if P[3207] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3207], true) end) end if P[3207] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3207], "Union") end) end if P[3282] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3282], true) end) end if P[3282] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3282], "MeshPart") end) end if P[3199] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3199], true) end) end if P[3199] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3199], "Union") end) end if P[3198] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3198], true) end) end if P[3198] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3198], "Seat") end) end if P[455] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[455], true) end) end if P[455] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[455], "BeveledGreyTilesTexture") end) end if P[2382] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2382], true) end) end if P[61] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[61], true) end) end if P[2783] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2783], true) end) end if P[2783] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2783], "Seat") end) end if P[3191] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3191], true) end) end if P[3191] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3191], "Wedge") end) end if P[2075] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2075], true) end) end if P[3190] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3190], true) end) end if P[3187] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3187], true) end) end if P[3185] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3185], true) end) end if P[3182] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3182], true) end) end if P[3070] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3070], true) end) end if P[2316] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2316], true) end) end if P[3180] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3180], true) end) end if P[3386] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3386], true) end) end if P[3386] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3386], "Group38647") end) end if P[3076] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3076], true) end) end if P[3076] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3076], "Union") end) end if P[3111] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3111], true) end) end if P[3111] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3111], "Seat") end) end if P[3177] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3177], true) end) end if P[3177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3177], "Wedge") end) end if P[2182] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2182], true) end) end if P[2028] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2028], true) end) end if P[2028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2028], "MeshPart") end) end if P[3174] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3174], true) end) end if P[3174] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3174], "Union") end) end if P[3176] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3176], true) end) end if P[3172] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3172], true) end) end if P[3172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3172], "Union") end) end if P[2201] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2201], true) end) end if P[2201] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2201], "Meshes/Funnel Connector 1") end) end if P[2488] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2488], true) end) end if P[2488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2488], "Seat") end) end if P[2407] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2407], true) end) end if P[2407] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2407], "Union") end) end if P[2948] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2948], true) end) end if P[3157] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3157], true) end) end if P[3157] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3157], "Seat") end) end if P[3154] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3154], true) end) end if P[3154] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3154], "Seat") end) end if P[3153] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3153], true) end) end if P[3153] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3153], "Seat") end) end if P[3858] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3858], true) end) end if P[739] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[739], true) end) end if P[739] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[739], "Textureli rampa") end) end if P[3228] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3228], true) end) end if P[3228] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3228], "MeshPart") end) end if P[3147] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3147], true) end) end if P[182] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[182], true) end) end if P[182] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[182], "BeveledGreyTilesTexture") end) end if P[2605] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2605], true) end) end if P[2605] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2605], "Union") end) end if P[3143] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3143], true) end) end if P[3800] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3800], true) end) end if P[3140] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3140], true) end) end if P[3139] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3139], true) end) end if P[2792] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2792], true) end) end if P[2792] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2792], "Union") end) end if P[2066] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2066], true) end) end if P[2066] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2066], "Table Leg") end) end if P[3137] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3137], true) end) end if P[16] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[16], true) end) end if P[16] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[16], "WhiteBlock") end) end if P[3087] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3087], true) end) end if P[3087] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3087], "Wedge") end) end if P[444] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[444], true) end) end if P[444] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[444], "BeveledGreyTilesTexture") end) end if P[1454] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1454], true) end) end if P[1454] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1454], "Right Arm") end) end if P[3501] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3501], true) end) end if P[2562] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2562], true) end) end if P[3130] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3130], true) end) end if P[3129] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3129], true) end) end if P[3129] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3129], "Wedge") end) end if P[3128] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3128], true) end) end if P[3096] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3096], true) end) end if P[931] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[931], true) end) end if P[931] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[931], "BeveledGreyTilesTexture") end) end if P[98] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[98], true) end) end if P[98] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[98], "BeveledGreyTilesTexture") end) end if P[3122] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3122], true) end) end if P[3122] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3122], "Union") end) end if P[348] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[348], true) end) end if P[348] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[348], "Textureli rampa") end) end if P[3120] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3120], true) end) end if P[3120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3120], "Union") end) end if P[3119] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3119], true) end) end if P[3932] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3932], true) end) end if P[3932] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3932], "Corner Curve Prism") end) end if P[3557] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3557], true) end) end if P[2020] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2020], true) end) end if P[2020] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2020], "MeshPart") end) end if P[3391] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3391], true) end) end if P[631] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[631], true) end) end if P[631] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[631], "BeveledGreyTilesTexture") end) end if P[2172] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2172], true) end) end if P[2172] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2172], "Union") end) end if P[3872] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3872], true) end) end if P[1052] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1052], true) end) end if P[1052] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1052], "BeveledGreyTilesTexture") end) end if P[3101] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3101], true) end) end if P[3100] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3100], true) end) end if P[3376] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3376], true) end) end if P[3376] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3376], "Union") end) end if P[2761] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2761], true) end) end if P[2761] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2761], "Wedge") end) end if P[2397] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2397], true) end) end if P[2397] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2397], "Seat") end) end if P[1974] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1974], true) end) end if P[1974] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1974], "Meshes/Funnel Connector 1") end) end if P[2900] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2900], true) end) end if P[3126] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3126], true) end) end if P[3126] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3126], "Union") end) end if P[1431] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1431], true) end) end if P[1431] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1431], "Left Arm") end) end if P[2950] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2950], true) end) end if P[1936] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1936], true) end) end if P[1936] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1936], "MeshPart") end) end if P[3095] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3095], true) end) end if P[3095] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3095], "Wedge") end) end if P[2311] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2311], true) end) end if P[3428] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3428], true) end) end if P[3050] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3050], true) end) end if P[3741] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3741], true) end) end if P[3081] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3081], true) end) end if P[2849] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2849], true) end) end if P[2849] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2849], "Wedge") end) end if P[3178] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3178], true) end) end if P[3071] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3071], true) end) end if P[3181] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3181], true) end) end if P[2429] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2429], true) end) end if P[3688] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3688], true) end) end if P[3914] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3914], true) end) end if P[3062] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3062], true) end) end if P[3062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3062], "Union") end) end if P[147] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[147], true) end) end if P[147] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[147], "BeveledGreyTilesTexture") end) end if P[3056] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3056], true) end) end if P[3056] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3056], "Union") end) end if P[4037] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4037], "Fire") end) end if P[3690] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3690], true) end) end if P[3051] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3051], true) end) end if P[3051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3051], "Union") end) end if P[3086] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3086], true) end) end if P[2534] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2534], true) end) end if P[2373] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2373], true) end) end if P[3047] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3047], true) end) end if P[2955] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2955], true) end) end if P[2955] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2955], "Union") end) end if P[3854] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3854], true) end) end if P[3038] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3038], true) end) end if P[3038] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3038], "Wedge") end) end if P[3695] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3695], true) end) end if P[2016] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2016], true) end) end if P[2016] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2016], "Meshes/Funnel Connector 1") end) end if P[3028] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3028], true) end) end if P[3028] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3028], "Union") end) end if P[2836] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2836], true) end) end if P[3018] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3018], true) end) end if P[3018] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3018], "Seat") end) end if P[3649] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3649], true) end) end if P[2312] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2312], true) end) end if P[3014] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3014], true) end) end if P[3014] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3014], "Seat") end) end if P[1942] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1942], true) end) end if P[1942] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1942], "Meshes/Funnel Connector 1") end) end if P[3013] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3013], true) end) end if P[3013] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3013], "Seat") end) end if P[872] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[872], true) end) end if P[2169] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2169], true) end) end if P[3542] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3542], true) end) end if P[3542] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3542], "Frame") end) end if P[3822] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3822], true) end) end if P[3005] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3005], true) end) end if P[3683] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3683], true) end) end if P[2071] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2071], true) end) end if P[2071] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2071], "Union") end) end if P[2997] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2997], true) end) end if P[2988] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2988], true) end) end if P[2913] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2913], true) end) end if P[1138] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1138], true) end) end if P[1138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1138], "Textureli rampa") end) end if P[2466] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2466], true) end) end if P[2466] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2466], "Wedge") end) end if P[2987] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2987], true) end) end if P[3703] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3703], true) end) end if P[2985] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2985], true) end) end if P[2109] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2109], true) end) end if P[1069] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1069], true) end) end if P[1069] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1069], "BeveledGreyTilesTexture") end) end if P[1952] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1952], true) end) end if P[1952] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1952], "Meshes/Funnel Connector 1") end) end if P[681] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[681], true) end) end if P[681] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[681], "BeveledGreyTilesTexture") end) end if P[1932] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1932], true) end) end if P[1932] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1932], "MeshPart") end) end if P[2530] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2530], true) end) end if P[2530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2530], "Union") end) end if P[1839] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1839], true) end) end if P[1839] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1839], "Realistic Fire") end) end if P[2392] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2392], true) end) end if P[2825] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2825], true) end) end if P[2825] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2825], "Seat") end) end if P[2976] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2976], true) end) end if P[2976] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2976], "Union") end) end if P[2975] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2975], true) end) end if P[2974] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2974], true) end) end if P[3658] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3658], true) end) end if P[2968] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2968], true) end) end if P[2968] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2968], "Union") end) end if P[2378] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2378], true) end) end if P[2967] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2967], true) end) end if P[2965] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2965], true) end) end if P[2559] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2559], true) end) end if P[2963] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2963], true) end) end if P[2963] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2963], "Seat") end) end if P[2033] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2033], true) end) end if P[2033] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2033], "MeshPart") end) end if P[3043] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3043], true) end) end if P[2520] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2520], true) end) end if P[3692] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3692], true) end) end if P[2522] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2522], true) end) end if P[3223] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3223], true) end) end if P[3223] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3223], "MeshPart") end) end if P[3158] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3158], true) end) end if P[3158] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3158], "Union") end) end if P[2941] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2941], true) end) end if P[3603] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3603], true) end) end if P[2937] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2937], true) end) end if P[462] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[462], true) end) end if P[462] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[462], "Textureli rampa") end) end if P[2707] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2707], true) end) end if P[2934] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2934], true) end) end if P[2934] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2934], "Union") end) end if P[1368] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1368], true) end) end if P[1368] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1368], "BeveledGreyTilesTexture") end) end if P[1322] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1322], true) end) end if P[1322] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1322], "BeveledGreyTilesTexture") end) end if P[2930] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2930], true) end) end if P[2930] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2930], "Union") end) end if P[2611] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2611], true) end) end if P[1105] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1105], true) end) end if P[1105] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1105], "WhiteBlock") end) end if P[3882] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3882], true) end) end if P[2190] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2190], true) end) end if P[2190] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2190], "MeshPart") end) end if P[3717] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3717], true) end) end if P[2773] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2773], true) end) end if P[2773] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2773], "Seat") end) end if P[2917] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2917], true) end) end if P[2917] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2917], "Union") end) end if P[2916] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2916], true) end) end if P[2916] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2916], "Seat") end) end if P[2915] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2915], true) end) end if P[3152] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3152], true) end) end if P[3152] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3152], "Seat") end) end if P[2912] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2912], true) end) end if P[2912] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2912], "Seat") end) end if P[2621] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2621], true) end) end if P[910] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[910], true) end) end if P[910] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[910], "Textureli rampa") end) end if P[39] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[39], true) end) end if P[39] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[39], "WhiteBlock") end) end if P[616] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[616], true) end) end if P[2909] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2909], true) end) end if P[2031] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2031], true) end) end if P[2031] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2031], "Meshes/Funnel Connector 1") end) end if P[2908] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2908], true) end) end if P[2908] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2908], "Union") end) end if P[3420] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3420], true) end) end if P[863] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[863], true) end) end if P[863] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[863], "BeveledGreyTilesTexture") end) end if P[2448] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2448], true) end) end if P[2747] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2747], true) end) end if P[2906] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2906], true) end) end if P[2906] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2906], "Wedge") end) end if P[154] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[154], true) end) end if P[154] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[154], "Textureli rampa") end) end if P[2799] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2799], true) end) end if P[2360] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2360], true) end) end if P[2360] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2360], "Frame") end) end if P[3442] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3442], true) end) end if P[3540] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3540], true) end) end if P[2741] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2741], true) end) end if P[2741] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2741], "Union") end) end if P[2503] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2503], true) end) end if P[2631] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2631], true) end) end if P[2413] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2413], true) end) end if P[2413] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2413], "Union") end) end if P[1958] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1958], true) end) end if P[1958] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1958], "Meshes/Funnel Connector 1") end) end if P[3381] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3381], true) end) end if P[2005] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2005], true) end) end if P[2005] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2005], "Meshes/Funnel Connector 1") end) end if P[2541] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2541], true) end) end if P[2541] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2541], "Union") end) end if P[3929] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3929], true) end) end if P[3929] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3929], "Stairs") end) end if P[3446] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3446], true) end) end if P[2895] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2895], true) end) end if P[2895] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2895], "Wedge") end) end if P[2451] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2451], true) end) end if P[2451] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2451], "Union") end) end if P[2492] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2492], true) end) end if P[2492] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2492], "Seat") end) end if P[2249] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2249], true) end) end if P[2249] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2249], "Meshes/Funnel Connector 1") end) end if P[2893] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2893], true) end) end if P[2142] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2142], true) end) end if P[3433] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3433], true) end) end if P[3233] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3233], true) end) end if P[3233] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3233], "Meshes/Funnel Connector 1") end) end if P[3032] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3032], true) end) end if P[77] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[77], true) end) end if P[77] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[77], "BeveledGreyTilesTexture") end) end if P[2268] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2268], true) end) end if P[2268] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2268], "MeshPart") end) end if P[1077] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1077], true) end) end if P[1077] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1077], "Textureli rampa") end) end if P[1858] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1858], true) end) end if P[1858] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1858], "Head") end) end if P[2660] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2660], true) end) end if P[2877] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2877], true) end) end if P[2012] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2012], true) end) end if P[2012] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2012], "MeshPart") end) end if P[2984] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2984], true) end) end if P[2335] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2335], true) end) end if P[2330] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2330], true) end) end if P[2330] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2330], "Frame") end) end if P[2383] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2383], true) end) end if P[2383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2383], "Wedge") end) end if P[2867] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2867], true) end) end if P[2867] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2867], "Seat") end) end if P[2115] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2115], true) end) end if P[1062] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1062], true) end) end if P[1062] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1062], "BeveledGreyTilesTexture") end) end if P[2526] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2526], true) end) end if P[3440] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3440], true) end) end if P[393] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[393], true) end) end if P[393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[393], "Textureli rampa") end) end if P[3429] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3429], true) end) end if P[2863] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2863], true) end) end if P[1145] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1145], true) end) end if P[1145] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1145], "Textureli rampa") end) end if P[2858] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2858], true) end) end if P[1245] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1245], true) end) end if P[1245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1245], "Textureli rampa") end) end if P[826] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[826], true) end) end if P[3531] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3531], true) end) end if P[1586] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1586], true) end) end if P[1586] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1586], "Head") end) end if P[2123] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2123], true) end) end if P[2123] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2123], "Union") end) end if P[3251] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3251], true) end) end if P[3251] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3251], "MeshPart") end) end if P[2393] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2393], true) end) end if P[2393] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2393], "Union") end) end if P[1330] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1330], true) end) end if P[2511] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2511], true) end) end if P[2403] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2403], true) end) end if P[2403] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2403], "Seat") end) end if P[391] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[391], true) end) end if P[4050] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4050], "Rock") end) end if P[28] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[28], true) end) end if P[28] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[28], "WhiteBlock") end) end if P[3673] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3673], true) end) end if P[1889] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1889], true) end) end if P[1889] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1889], "HumanoidRootPart") end) end if P[2848] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2848], true) end) end if P[3245] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3245], true) end) end if P[3245] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3245], "MeshPart") end) end if P[2290] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2290], true) end) end if P[2290] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2290], "Meshes/Funnel Connector 1") end) end if P[3845] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3845], true) end) end if P[1231] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1231], true) end) end if P[1231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1231], "Textureli rampa") end) end if P[4055] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4055], "Union") end) end if P[2104] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2104], true) end) end if P[3066] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3066], true) end) end if P[2515] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2515], true) end) end if P[2837] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2837], true) end) end if P[2837] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2837], "Union") end) end if P[3024] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3024], true) end) end if P[3024] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3024], "Union") end) end if P[2255] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2255], true) end) end if P[2255] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2255], "Meshes/Funnel Connector 1") end) end if P[1695] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1695], true) end) end if P[1695] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1695], "Realistic Fire") end) end if P[2828] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2828], true) end) end if P[2828] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2828], "Union") end) end if P[3383] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3383], true) end) end if P[3383] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3383], "Color 5") end) end if P[711] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[711], true) end) end if P[711] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[711], "Textureli rampa") end) end if P[2980] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2980], true) end) end if P[2980] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2980], "Union") end) end if P[2248] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2248], true) end) end if P[2248] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2248], "Meshes/Funnel Connector 1") end) end if P[2864] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2864], true) end) end if P[2864] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2864], "Union") end) end if P[2486] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2486], true) end) end if P[2601] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2601], true) end) end if P[59] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[59], true) end) end if P[59] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[59], "WhiteBlock") end) end if P[1900] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1900], true) end) end if P[3958] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3958], true) end) end if P[2120] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2120], true) end) end if P[975] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[975], true) end) end if P[975] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[975], "Textureli rampa") end) end if P[2728] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2728], true) end) end if P[2728] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2728], "Union") end) end if P[3375] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3375], true) end) end if P[2069] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2069], true) end) end if P[2069] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2069], "Table Leg") end) end if P[3480] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3480], true) end) end if P[1737] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1737], true) end) end if P[1737] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1737], "Torso") end) end if P[2888] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2888], true) end) end if P[2888] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2888], "Union") end) end if P[2780] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2780], true) end) end if P[2780] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2780], "Seat") end) end if P[3219] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3219], true) end) end if P[3219] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3219], "Meshes/Funnel Connector 1") end) end if P[917] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[917], true) end) end if P[917] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[917], "Textureli rampa") end) end if P[1136] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1136], true) end) end if P[2607] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2607], true) end) end if P[2564] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2564], true) end) end if P[1491] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1491], true) end) end if P[1491] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1491], "Head") end) end if P[1946] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1946], true) end) end if P[1946] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1946], "Meshes/Funnel Connector 1") end) end if P[3427] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3427], true) end) end if P[2529] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2529], true) end) end if P[2817] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2817], true) end) end if P[2817] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2817], "Union") end) end if P[3610] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3610], true) end) end if P[3610] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3610], "Union") end) end if P[1773] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1773], true) end) end if P[1773] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1773], "Left Leg") end) end if P[2986] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2986], true) end) end if P[2986] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2986], "Wedge") end) end if P[2811] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2811], true) end) end if P[3951] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3951], true) end) end if P[3507] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3507], true) end) end if P[2681] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2681], true) end) end if P[2681] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2681], "Seat") end) end if P[2676] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2676], true) end) end if P[3479] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3479], true) end) end if P[2804] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2804], true) end) end if P[2801] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2801], true) end) end if P[1962] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1962], true) end) end if P[1962] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1962], "Meshes/Funnel Connector 1") end) end if P[746] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[746], true) end) end if P[746] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[746], "BeveledGreyTilesTexture") end) end if P[3462] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3462], true) end) end if P[2623] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2623], true) end) end if P[2623] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2623], "Wedge") end) end if P[2796] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2796], true) end) end if P[2796] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2796], "Union") end) end if P[3578] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3578], true) end) end if P[3138] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3138], true) end) end if P[3138] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3138], "Wedge") end) end if P[2253] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2253], true) end) end if P[2253] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2253], "Meshes/Funnel Connector 1") end) end if P[1153] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1153], true) end) end if P[539] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[539], true) end) end if P[539] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[539], "BeveledGreyTilesTexture") end) end if P[2791] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2791], true) end) end if P[870] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[870], true) end) end if P[2176] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2176], true) end) end if P[1683] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1683], true) end) end if P[1683] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1683], "Realistic Fire") end) end if P[2785] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2785], true) end) end if P[3192] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3192], true) end) end if P[3312] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3312], true) end) end if P[3312] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3312], "Meshes/Funnel Connector 1") end) end if P[3525] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3525], true) end) end if P[3525] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3525], "Color 5") end) end if P[3597] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3597], true) end) end if P[617] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[617], true) end) end if P[617] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[617], "BeveledGreyTilesTexture") end) end if P[3229] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3229], true) end) end if P[3229] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3229], "MeshPart") end) end if P[2922] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2922], true) end) end if P[2922] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2922], "Seat") end) end if P[2293] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2293], true) end) end if P[2293] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2293], "MeshPart") end) end if P[3707] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3707], true) end) end if P[1308] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1308], true) end) end if P[1308] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1308], "Textureli rampa") end) end if P[1217] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1217], true) end) end if P[1217] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1217], "Textureli rampa") end) end if P[3617] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3617], true) end) end if P[2770] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2770], true) end) end if P[3538] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3538], true) end) end if P[3538] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3538], "Union") end) end if P[2688] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2688], true) end) end if P[2688] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2688], "Seat") end) end if P[1961] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1961], true) end) end if P[1961] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1961], "Meshes/Funnel Connector 1") end) end if P[2758] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2758], true) end) end if P[1870] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1870], true) end) end if P[1870] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1870], "Left Arm") end) end if P[161] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[161], true) end) end if P[161] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[161], "BeveledGreyTilesTexture") end) end if P[3151] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3151], true) end) end if P[2757] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2757], true) end) end if P[887] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[887], true) end) end if P[887] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[887], "BeveledGreyTilesTexture") end) end if P[308] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[308], true) end) end if P[308] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[308], "BeveledGreyTilesTexture") end) end if P[560] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[560], true) end) end if P[560] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[560], "Textureli rampa") end) end if P[2420] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2420], true) end) end if P[2420] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2420], "Wedge") end) end if P[497] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[497], true) end) end if P[497] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[497], "BeveledGreyTilesTexture") end) end if P[2790] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2790], true) end) end if P[2790] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2790], "Union") end) end if P[54] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[54], true) end) end if P[54] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[54], "WhiteBlock") end) end if P[1329] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1329], true) end) end if P[1329] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1329], "WhiteBlock") end) end if P[2754] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2754], true) end) end if P[2347] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2347], true) end) end if P[2487] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2487], true) end) end if P[2487] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2487], "Seat") end) end if P[2422] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2422], true) end) end if P[310] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[310], true) end) end if P[310] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[310], "BeveledGreyTilesTexture") end) end if P[2748] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2748], true) end) end if P[3606] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3606], true) end) end if P[2367] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2367], true) end) end if P[2177] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2177], true) end) end if P[2177] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2177], "Union") end) end if P[2736] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2736], true) end) end if P[2736] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2736], "Seat") end) end if P[2734] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2734], true) end) end if P[2734] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2734], "Seat") end) end if P[2404] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2404], true) end) end if P[2404] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2404], "Seat") end) end if P[2044] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2044], true) end) end if P[2044] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2044], "Flame") end) end if P[1584] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1584], true) end) end if P[1584] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1584], "Right Leg") end) end if P[2727] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2727], true) end) end if P[2727] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2727], "Seat") end) end if P[2723] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2723], true) end) end if P[2723] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2723], "Union") end) end if P[3194] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3194], true) end) end if P[3194] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3194], "Union") end) end if P[2366] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2366], true) end) end if P[2366] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2366], "Union") end) end if P[2199] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2199], true) end) end if P[2199] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2199], "Meshes/Funnel Connector 1") end) end if P[1845] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1845], true) end) end if P[1845] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1845], "Realistic Fire") end) end if P[2715] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2715], true) end) end if P[231] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[231], true) end) end if P[231] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[231], "Textureli rampa") end) end if P[2505] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2505], true) end) end if P[2505] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2505], "Union") end) end if P[3631] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3631], true) end) end if P[2021] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2021], true) end) end if P[2021] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2021], "MeshPart") end) end if P[2395] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2395], true) end) end if P[894] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[894], true) end) end if P[894] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[894], "BeveledGreyTilesTexture") end) end if P[2616] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2616], true) end) end if P[3956] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3956], true) end) end if P[3179] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3179], true) end) end if P[1929] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1929], true) end) end if P[1929] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1929], "Meshes/Funnel Connector 1") end) end if P[2329] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2329], true) end) end if P[2329] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2329], "Color 5") end) end if P[2693] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2693], true) end) end if P[2693] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2693], "Union") end) end if P[2760] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2760], true) end) end if P[3338] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3338], true) end) end if P[924] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[924], true) end) end if P[924] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[924], "Textureli rampa") end) end if P[3277] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3277], true) end) end if P[3277] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3277], "Meshes/Funnel Connector 1") end) end if P[3488] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3488], true) end) end if P[3488] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3488], "Union") end) end if P[3619] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3619], true) end) end if P[3619] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3619], "Union") end) end if P[2417] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2417], true) end) end if P[2417] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2417], "Union") end) end if P[1897] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1897], true) end) end if P[1919] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1919], true) end) end if P[2160] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2160], true) end) end if P[2674] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2674], true) end) end if P[2674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2674], "Union") end) end if P[574] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[574], true) end) end if P[574] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[574], "BeveledGreyTilesTexture") end) end if P[3850] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3850], true) end) end if P[2823] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2823], true) end) end if P[2823] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2823], "Seat") end) end if P[2560] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2560], true) end) end if P[1872] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1872], true) end) end if P[1872] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1872], "Right Leg") end) end if P[2668] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2668], true) end) end if P[2667] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2667], true) end) end if P[1948] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1948], true) end) end if P[1948] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1948], "Meshes/Funnel Connector 1") end) end if P[2026] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2026], true) end) end if P[2026] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2026], "MeshPart") end) end if P[2665] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2665], true) end) end if P[2665] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2665], "Wedge") end) end if P[645] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[645], true) end) end if P[645] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[645], "Textureli rampa") end) end if P[2168] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2168], true) end) end if P[57] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[57], true) end) end if P[57] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[57], "Gold Crescent") end) end if P[1965] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1965], true) end) end if P[1965] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1965], "MeshPart") end) end if P[2659] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2659], true) end) end if P[2657] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2657], true) end) end if P[2574] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2574], true) end) end if P[2437] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2437], true) end) end if P[2437] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2437], "Union") end) end if P[697] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[697], true) end) end if P[697] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[697], "Textureli rampa") end) end if P[760] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[760], true) end) end if P[760] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[760], "BeveledGreyTilesTexture") end) end if P[294] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[294], true) end) end if P[294] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[294], "BeveledGreyTilesTexture") end) end if P[3720] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3720], true) end) end if P[3955] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3955], true) end) end if P[2635] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2635], true) end) end if P[2635] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2635], "Union") end) end if P[2583] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2583], true) end) end if P[1916] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1916], true) end) end if P[4049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4049], "Rock") end) end if P[317] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[317], true) end) end if P[317] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[317], "BeveledGreyTilesTexture") end) end if P[370] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[370], true) end) end if P[370] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[370], "Textureli rampa") end) end if P[3679] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3679], true) end) end if P[12] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[12], true) end) end if P[12] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[12], "WhiteBlock") end) end if P[674] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[674], true) end) end if P[674] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[674], "BeveledGreyTilesTexture") end) end if P[2622] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2622], true) end) end if P[4182] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4182], "SpawnLocation") end) end if P[3851] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3851], true) end) end if P[2617] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2617], true) end) end if P[4120] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[4120], "Stick") end) end if P[2051] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2051], true) end) end if P[2051] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2051], "Candle") end) end if P[22] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[22], true) end) end if P[22] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[22], "WhiteBlock") end) end if P[2582] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2582], true) end) end if P[2582] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2582], "Seat") end) end if P[2581] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2581], true) end) end if P[2581] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2581], "Seat") end) end if P[3818] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3818], true) end) end if P[2039] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2039], true) end) end if P[2569] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2569], true) end) end if P[835] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[835], true) end) end if P[835] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[835], "BeveledGreyTilesTexture") end) end if P[3734] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3734], true) end) end if P[1530] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1530], true) end) end if P[1530] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1530], "Right Leg") end) end if P[2999] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2999], true) end) end if P[3628] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3628], true) end) end if P[437] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[437], true) end) end if P[437] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[437], "BeveledGreyTilesTexture") end) end if P[2114] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2114], true) end) end if P[718] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[718], true) end) end if P[718] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[718], "Textureli rampa") end) end if P[2257] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2257], true) end) end if P[2257] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2257], "Meshes/Funnel Connector 1") end) end if P[2532] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2532], true) end) end if P[2532] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2532], "Union") end) end if P[3746] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3746], true) end) end if P[3746] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3746], "Union") end) end if P[259] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[259], true) end) end if P[259] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[259], "BeveledGreyTilesTexture") end) end if P[2610] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2610], true) end) end if P[3109] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3109], true) end) end if P[2733] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2733], true) end) end if P[3432] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3432], true) end) end if P[2518] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2518], true) end) end if P[2289] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2289], true) end) end if P[2289] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2289], "MeshPart") end) end if P[2504] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2504], true) end) end if P[3486] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3486], true) end) end if P[2494] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2494], true) end) end if P[2494] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2494], "Seat") end) end if P[2625] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2625], true) end) end if P[2068] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2068], true) end) end if P[3511] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3511], true) end) end if P[3923] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3923], true) end) end if P[2264] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2264], true) end) end if P[2264] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2264], "Meshes/Funnel Connector 1") end) end if P[3760] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3760], true) end) end if P[2351] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2351], true) end) end if P[2351] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2351], "Union") end) end if P[2377] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2377], true) end) end if P[2447] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2447], true) end) end if P[2447] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2447], "Seat") end) end if P[2111] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2111], true) end) end if P[2165] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2165], true) end) end if P[2432] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2432], true) end) end if P[2315] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2315], true) end) end if P[3957] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3957], true) end) end if P[3107] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3107], true) end) end if P[3107] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3107], "Seat") end) end if P[2419] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2419], true) end) end if P[1175] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1175], true) end) end if P[1175] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1175], "BeveledGreyTilesTexture") end) end if P[2405] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2405], true) end) end if P[2405] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2405], "Seat") end) end if P[18] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[18], true) end) end if P[18] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[18], "WhiteBlock") end) end if P[2309] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2309], true) end) end if P[2309] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2309], "Union") end) end if P[2389] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2389], true) end) end if P[1416] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1416], true) end) end if P[1416] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1416], "Right Leg") end) end if P[2489] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2489], true) end) end if P[3814] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3814], true) end) end if P[2821] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2821], true) end) end if P[8] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[8], true) end) end if P[8] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[8], "Gold Crescent") end) end if P[1203] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1203], true) end) end if P[1203] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1203], "BeveledGreyTilesTexture") end) end if P[688] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[688], true) end) end if P[688] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[688], "Textureli rampa") end) end if P[2914] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2914], true) end) end if P[2914] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2914], "Seat") end) end if P[2007] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2007], true) end) end if P[2007] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2007], "MeshPart") end) end if P[3563] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3563], true) end) end if P[2342] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2342], true) end) end if P[2868] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2868], true) end) end if P[2868] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2868], "Seat") end) end if P[3033] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3033], true) end) end if P[3092] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3092], true) end) end if P[2049] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2049], true) end) end if P[2049] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2049], "Wick") end) end if P[2297] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2297], true) end) end if P[2297] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2297], "MeshPart") end) end if P[2675] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2675], true) end) end if P[2675] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2675], "Union") end) end if P[2266] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2266], true) end) end if P[2266] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2266], "MeshPart") end) end if P[1346] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1346], true) end) end if P[1346] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1346], "BeveledGreyTilesTexture") end) end if P[3865] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3865], true) end) end if P[3696] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3696], true) end) end if P[1911] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1911], true) end) end if P[3713] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3713], true) end) end if P[84] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[84], true) end) end if P[84] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[84], "BeveledGreyTilesTexture") end) end if P[140] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[140], true) end) end if P[140] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[140], "BeveledGreyTilesTexture") end) end if P[1972] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1972], true) end) end if P[1972] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1972], "Meshes/Funnel Connector 1") end) end if P[3807] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3807], true) end) end if P[2220] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2220], true) end) end if P[2220] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2220], "Meshes/Funnel Connector 1") end) end if P[35] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[35], true) end) end if P[35] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[35], "WhiteBlock") end) end if P[2465] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2465], true) end) end if P[2193] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2193], true) end) end if P[2193] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2193], "Meshes/Funnel Connector 1") end) end if P[287] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[287], true) end) end if P[287] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[287], "BeveledGreyTilesTexture") end) end if P[798] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[798], true) end) end if P[798] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[798], "Textureli rampa") end) end if P[2375] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2375], true) end) end if P[2147] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2147], true) end) end if P[2155] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2155], true) end) end if P[1375] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1375], true) end) end if P[1375] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1375], "BeveledGreyTilesTexture") end) end if P[732] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[732], true) end) end if P[732] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[732], "BeveledGreyTilesTexture") end) end if P[2570] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2570], true) end) end if P[2570] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[2570], "Wedge") end) end if P[3439] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3439], true) end) end if P[507] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[507], true) end) end if P[2561] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2561], true) end) end if P[2352] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[2352], true) end) end if P[3393] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3393], true) end) end if P[3114] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3114], true) end) end if P[3114] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3114], "Seat") end) end if P[1979] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1979], true) end) end if P[1979] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1979], "Meshes/Funnel Connector 1") end) end if P[3920] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[3920], true) end) end if P[3920] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[3920], "Union") end) end if P[1998] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1998], true) end) end if P[1998] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1998], "Meshes/Funnel Connector 1") end) end if P[1527] then lockTasks[#lockTasks+1] = task.spawn(function() setLocked(endpoint, P[1527], true) end) end if P[1527] then nameTasks[#nameTasks+1] = task.spawn(function() setName(endpoint, P[1527], "Right Arm") end) end task.wait(0.2) if P[8] then task.spawn(function() createMesh(endpoint, P[8]) syncMeshType(endpoint, P[8], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[8], Vector3.new(4.300000190734863,4.300000190734863,4.300000190734863)) syncMeshOffset(endpoint, P[8], Vector3.new(0,0,0)) syncMeshId(endpoint, P[8], "http://www.roblox.com/asset/?id=65514292 ") syncMeshTexture(endpoint, P[8], "http://www.roblox.com/asset/?id=101387275") end) end if P[10] then task.spawn(function() createMesh(endpoint, P[10]) syncMeshType(endpoint, P[10], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[10], Vector3.new(5,55,5)) syncMeshOffset(endpoint, P[10], Vector3.new(0,0,0)) syncMeshId(endpoint, P[10], "http://www.roblox.com/asset/?id=1033714") end) end if P[18] then task.spawn(function() createMesh(endpoint, P[18]) syncMeshType(endpoint, P[18], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[18], Vector3.new(10,10,5)) syncMeshOffset(endpoint, P[18], Vector3.new(0,0,0)) syncMeshId(endpoint, P[18], "http://www.roblox.com/asset/?id=3270017") end) end if P[20] then task.spawn(function() createMesh(endpoint, P[20]) syncMeshType(endpoint, P[20], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[20], Vector3.new(15,15,25)) syncMeshOffset(endpoint, P[20], Vector3.new(0,0,0)) syncMeshId(endpoint, P[20], "http://www.roblox.com/asset/?id=3270017") end) end if P[22] then task.spawn(function() createMesh(endpoint, P[22]) syncMeshType(endpoint, P[22], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[22], Vector3.new(0.30000001192092896,10,0.30000001192092896)) syncMeshOffset(endpoint, P[22], Vector3.new(0,0,0)) syncMeshId(endpoint, P[22], "http://www.roblox.com/asset/?id=15720044") end) end if P[28] then task.spawn(function() createMesh(endpoint, P[28]) syncMeshType(endpoint, P[28], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[28], Vector3.new(15,15,25)) syncMeshOffset(endpoint, P[28], Vector3.new(0,0,0)) syncMeshId(endpoint, P[28], "http://www.roblox.com/asset/?id=3270017") end) end if P[35] then task.spawn(function() createMesh(endpoint, P[35]) syncMeshType(endpoint, P[35], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[35], Vector3.new(5,55,5)) syncMeshOffset(endpoint, P[35], Vector3.new(0,0,0)) syncMeshId(endpoint, P[35], "http://www.roblox.com/asset/?id=1033714") end) end if P[37] then task.spawn(function() createMesh(endpoint, P[37]) syncMeshType(endpoint, P[37], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[37], Vector3.new(15,15,25)) syncMeshOffset(endpoint, P[37], Vector3.new(0,0,0)) syncMeshId(endpoint, P[37], "http://www.roblox.com/asset/?id=3270017") end) end if P[50] then task.spawn(function() createMesh(endpoint, P[50]) syncMeshType(endpoint, P[50], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[50], Vector3.new(10,10,5)) syncMeshOffset(endpoint, P[50], Vector3.new(0,0,0)) syncMeshId(endpoint, P[50], "http://www.roblox.com/asset/?id=3270017") end) end if P[54] then task.spawn(function() createMesh(endpoint, P[54]) syncMeshType(endpoint, P[54], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[54], Vector3.new(15,15,25)) syncMeshOffset(endpoint, P[54], Vector3.new(0,0,0)) syncMeshId(endpoint, P[54], "http://www.roblox.com/asset/?id=3270017") end) end if P[57] then task.spawn(function() createMesh(endpoint, P[57]) syncMeshType(endpoint, P[57], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[57], Vector3.new(4.300000190734863,4.300000190734863,4.300000190734863)) syncMeshOffset(endpoint, P[57], Vector3.new(0,0,0)) syncMeshId(endpoint, P[57], "http://www.roblox.com/asset/?id=65514292 ") syncMeshTexture(endpoint, P[57], "http://www.roblox.com/asset/?id=101387275") end) end if P[59] then task.spawn(function() createMesh(endpoint, P[59]) syncMeshType(endpoint, P[59], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[59], Vector3.new(0.30000001192092896,10,0.30000001192092896)) syncMeshOffset(endpoint, P[59], Vector3.new(0,0,0)) syncMeshId(endpoint, P[59], "http://www.roblox.com/asset/?id=15720044") end) end if P[435] then task.spawn(function() createMesh(endpoint, P[435]) syncMeshType(endpoint, P[435], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[435], Vector3.new(55,28,55)) syncMeshOffset(endpoint, P[435], Vector3.new(0,0,0)) syncMeshId(endpoint, P[435], "http://www.roblox.com/asset/?id=19380188") syncMeshTexture(endpoint, P[435], "http://www.roblox.com/asset/?id=42065740") end) end if P[1060] then task.spawn(function() createMesh(endpoint, P[1060]) syncMeshType(endpoint, P[1060], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1060], Vector3.new(8,8,8)) syncMeshOffset(endpoint, P[1060], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1060], "http://www.roblox.com/asset/?id=65514292 ") syncMeshTexture(endpoint, P[1060], "http://www.roblox.com/asset/?id=101387275") end) end if P[1105] then task.spawn(function() createMesh(endpoint, P[1105]) syncMeshType(endpoint, P[1105], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1105], Vector3.new(0.6000000238418579,10,0.6000000238418579)) syncMeshOffset(endpoint, P[1105], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1105], "http://www.roblox.com/asset/?id=15720044") end) end if P[1330] then task.spawn(function() createMesh(endpoint, P[1330]) syncMeshType(endpoint, P[1330], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1330], Vector3.new(7,0.5,7)) syncMeshOffset(endpoint, P[1330], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1330], "http://www.roblox.com/Asset/?id=10207677") syncMeshTexture(endpoint, P[1330], "http://www.roblox.com/asset/?id=42065740") end) end if P[1418] then task.spawn(function() createMesh(endpoint, P[1418]) syncMeshType(endpoint, P[1418], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1418], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1418], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1418], "https://www.roblox.com/asset/?id=5560742556") end) end if P[1491] then task.spawn(function() createMesh(endpoint, P[1491]) syncMeshType(endpoint, P[1491], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1491], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1491], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1491], "https://www.roblox.com/asset/?id=5560742556") end) end if P[1586] then task.spawn(function() createMesh(endpoint, P[1586]) syncMeshType(endpoint, P[1586], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1586], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1586], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1586], "https://www.roblox.com/asset/?id=5560742556") end) end if P[1641] then task.spawn(function() createMesh(endpoint, P[1641]) syncMeshType(endpoint, P[1641], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1641], Vector3.new(1,1,1)) syncMeshOffset(endpoint, P[1641], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1641], "https://www.roblox.com/asset/?id=5560742556") end) end if P[1757] then task.spawn(function() createMesh(endpoint, P[1757]) syncMeshType(endpoint, P[1757], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[1757], Vector3.new(4.04956579208374,4.04956579208374,4.04956579208374)) syncMeshOffset(endpoint, P[1757], Vector3.new(0,0,0)) syncMeshId(endpoint, P[1757], "https://www.roblox.com/asset/?id=5560742556") end) end if P[1858] then task.spawn(function() createMesh(endpoint, P[1858]) syncMeshType(endpoint, P[1858], Enum.MeshType.Head) syncMeshScale(endpoint, P[1858], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[1858], Vector3.new(0,0,0)) end) end if P[1882] then task.spawn(function() createMesh(endpoint, P[1882]) syncMeshType(endpoint, P[1882], Enum.MeshType.Head) syncMeshScale(endpoint, P[1882], Vector3.new(1.25,1.25,1.25)) syncMeshOffset(endpoint, P[1882], Vector3.new(0,0,0)) end) end if P[4013] then task.spawn(function() createMesh(endpoint, P[4013]) syncMeshType(endpoint, P[4013], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4013], Vector3.new(4.102952003479004,4.102952003479004,4.102952003479004)) syncMeshOffset(endpoint, P[4013], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4013], "https://www.roblox.com/asset/?id=5560742556") end) end if P[4062] then task.spawn(function() createMesh(endpoint, P[4062]) syncMeshType(endpoint, P[4062], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4062], Vector3.new(0.10000000149011612,0.10000000149011612,0.07124999910593033)) syncMeshOffset(endpoint, P[4062], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4062], "rbxassetid://927048928") syncMeshTexture(endpoint, P[4062], "rbxassetid://1668393064") end) end if P[4064] then task.spawn(function() createMesh(endpoint, P[4064]) syncMeshType(endpoint, P[4064], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4064], Vector3.new(0.10000000149011612,0.10000000149011612,0.08375000208616257)) syncMeshOffset(endpoint, P[4064], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4064], "rbxassetid://927048928") syncMeshTexture(endpoint, P[4064], "rbxassetid://1668393064") end) end if P[4066] then task.spawn(function() createMesh(endpoint, P[4066]) syncMeshType(endpoint, P[4066], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4066], Vector3.new(0.10000000149011612,0.10000000149011612,0.07124999910593033)) syncMeshOffset(endpoint, P[4066], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4066], "rbxassetid://927048928") syncMeshTexture(endpoint, P[4066], "rbxassetid://1668393064") end) end if P[4068] then task.spawn(function() createMesh(endpoint, P[4068]) syncMeshType(endpoint, P[4068], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4068], Vector3.new(0.10000000149011612,0.10000000149011612,0.07500000298023224)) syncMeshOffset(endpoint, P[4068], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4068], "rbxassetid://927048928") syncMeshTexture(endpoint, P[4068], "rbxassetid://1668393064") end) end if P[4070] then task.spawn(function() createMesh(endpoint, P[4070]) syncMeshType(endpoint, P[4070], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4070], Vector3.new(0.10000000149011612,0.10000000149011612,0.08375000208616257)) syncMeshOffset(endpoint, P[4070], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4070], "rbxassetid://927048928") syncMeshTexture(endpoint, P[4070], "rbxassetid://1668393064") end) end if P[4072] then task.spawn(function() createMesh(endpoint, P[4072]) syncMeshType(endpoint, P[4072], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4072], Vector3.new(0.10000000149011612,0.10000000149011612,0.07124999910593033)) syncMeshOffset(endpoint, P[4072], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4072], "rbxassetid://927048928") syncMeshTexture(endpoint, P[4072], "rbxassetid://1668393064") end) end if P[4075] then task.spawn(function() createMesh(endpoint, P[4075]) syncMeshType(endpoint, P[4075], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4075], Vector3.new(1.451125979423523,0.6819793581962585,1.451125979423523)) syncMeshOffset(endpoint, P[4075], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4075], "http://www.roblox.com/asset/?id=123968188") syncMeshTexture(endpoint, P[4075], "rbxassetid://0") end) end if P[4078] then task.spawn(function() createMesh(endpoint, P[4078]) syncMeshType(endpoint, P[4078], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4078], Vector3.new(1.451125979423523,0.6819793581962585,1.451125979423523)) syncMeshOffset(endpoint, P[4078], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4078], "http://www.roblox.com/asset/?id=123968188") syncMeshTexture(endpoint, P[4078], "rbxassetid://0") end) end if P[4081] then task.spawn(function() createMesh(endpoint, P[4081]) syncMeshType(endpoint, P[4081], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4081], Vector3.new(1.451125979423523,0.6819793581962585,1.451125979423523)) syncMeshOffset(endpoint, P[4081], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4081], "http://www.roblox.com/asset/?id=123968188") syncMeshTexture(endpoint, P[4081], "rbxassetid://0") end) end if P[4084] then task.spawn(function() createMesh(endpoint, P[4084]) syncMeshType(endpoint, P[4084], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4084], Vector3.new(1.451125979423523,0.6819793581962585,1.451125979423523)) syncMeshOffset(endpoint, P[4084], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4084], "http://www.roblox.com/asset/?id=123968188") syncMeshTexture(endpoint, P[4084], "rbxassetid://0") end) end if P[4087] then task.spawn(function() createMesh(endpoint, P[4087]) syncMeshType(endpoint, P[4087], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4087], Vector3.new(1.451125979423523,0.6819793581962585,1.451125979423523)) syncMeshOffset(endpoint, P[4087], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4087], "http://www.roblox.com/asset/?id=123968188") syncMeshTexture(endpoint, P[4087], "rbxassetid://0") end) end if P[4090] then task.spawn(function() createMesh(endpoint, P[4090]) syncMeshType(endpoint, P[4090], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4090], Vector3.new(1.451125979423523,0.6819793581962585,1.451125979423523)) syncMeshOffset(endpoint, P[4090], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4090], "http://www.roblox.com/asset/?id=123968188") syncMeshTexture(endpoint, P[4090], "rbxassetid://0") end) end if P[4093] then task.spawn(function() createMesh(endpoint, P[4093]) syncMeshType(endpoint, P[4093], Enum.MeshType.FileMesh) syncMeshScale(endpoint, P[4093], Vector3.new(1.451125979423523,0.6819793581962585,1.451125979423523)) syncMeshOffset(endpoint, P[4093], Vector3.new(0,0,0)) syncMeshId(endpoint, P[4093], "http://www.roblox.com/asset/?id=123968188") syncMeshTexture(endpoint, P[4093], "rbxassetid://0") end) end task.wait(0.3) if P[63] then task.spawn(function() createDecal(endpoint, P[63], Enum.NormalId.Back) setDecalTexture(endpoint, P[63], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[63] then task.spawn(function() createDecal(endpoint, P[63], Enum.NormalId.Left) setDecalTexture(endpoint, P[63], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[63] then task.spawn(function() createDecal(endpoint, P[63], Enum.NormalId.Right) setDecalTexture(endpoint, P[63], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[63] then task.spawn(function() createDecal(endpoint, P[63], Enum.NormalId.Top) setDecalTexture(endpoint, P[63], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[63] then task.spawn(function() createDecal(endpoint, P[63], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[63], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[63] then task.spawn(function() createDecal(endpoint, P[63], Enum.NormalId.Front) setDecalTexture(endpoint, P[63], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[70] then task.spawn(function() createDecal(endpoint, P[70], Enum.NormalId.Top) setDecalTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[70] then task.spawn(function() createDecal(endpoint, P[70], Enum.NormalId.Back) setDecalTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[70] then task.spawn(function() createDecal(endpoint, P[70], Enum.NormalId.Left) setDecalTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[70] then task.spawn(function() createDecal(endpoint, P[70], Enum.NormalId.Right) setDecalTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[70] then task.spawn(function() createDecal(endpoint, P[70], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[70] then task.spawn(function() createDecal(endpoint, P[70], Enum.NormalId.Front) setDecalTexture(endpoint, P[70], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[77] then task.spawn(function() createDecal(endpoint, P[77], Enum.NormalId.Top) setDecalTexture(endpoint, P[77], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[77] then task.spawn(function() createDecal(endpoint, P[77], Enum.NormalId.Right) setDecalTexture(endpoint, P[77], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[77] then task.spawn(function() createDecal(endpoint, P[77], Enum.NormalId.Left) setDecalTexture(endpoint, P[77], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[77] then task.spawn(function() createDecal(endpoint, P[77], Enum.NormalId.Back) setDecalTexture(endpoint, P[77], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[77] then task.spawn(function() createDecal(endpoint, P[77], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[77], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[77] then task.spawn(function() createDecal(endpoint, P[77], Enum.NormalId.Front) setDecalTexture(endpoint, P[77], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[84] then task.spawn(function() createDecal(endpoint, P[84], Enum.NormalId.Top) setDecalTexture(endpoint, P[84], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[84] then task.spawn(function() createDecal(endpoint, P[84], Enum.NormalId.Right) setDecalTexture(endpoint, P[84], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[84] then task.spawn(function() createDecal(endpoint, P[84], Enum.NormalId.Left) setDecalTexture(endpoint, P[84], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[84] then task.spawn(function() createDecal(endpoint, P[84], Enum.NormalId.Back) setDecalTexture(endpoint, P[84], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[84] then task.spawn(function() createDecal(endpoint, P[84], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[84], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[84] then task.spawn(function() createDecal(endpoint, P[84], Enum.NormalId.Front) setDecalTexture(endpoint, P[84], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[91] then task.spawn(function() createDecal(endpoint, P[91], Enum.NormalId.Right) setDecalTexture(endpoint, P[91], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[91] then task.spawn(function() createDecal(endpoint, P[91], Enum.NormalId.Left) setDecalTexture(endpoint, P[91], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[91] then task.spawn(function() createDecal(endpoint, P[91], Enum.NormalId.Back) setDecalTexture(endpoint, P[91], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[91] then task.spawn(function() createDecal(endpoint, P[91], Enum.NormalId.Front) setDecalTexture(endpoint, P[91], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[91] then task.spawn(function() createDecal(endpoint, P[91], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[91], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[91] then task.spawn(function() createDecal(endpoint, P[91], Enum.NormalId.Top) setDecalTexture(endpoint, P[91], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[98] then task.spawn(function() createDecal(endpoint, P[98], Enum.NormalId.Top) setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[98] then task.spawn(function() createDecal(endpoint, P[98], Enum.NormalId.Left) setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[98] then task.spawn(function() createDecal(endpoint, P[98], Enum.NormalId.Back) setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[98] then task.spawn(function() createDecal(endpoint, P[98], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[98] then task.spawn(function() createDecal(endpoint, P[98], Enum.NormalId.Front) setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[98] then task.spawn(function() createDecal(endpoint, P[98], Enum.NormalId.Right) setDecalTexture(endpoint, P[98], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[105] then task.spawn(function() createDecal(endpoint, P[105], Enum.NormalId.Back) setDecalTexture(endpoint, P[105], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[105] then task.spawn(function() createDecal(endpoint, P[105], Enum.NormalId.Left) setDecalTexture(endpoint, P[105], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[105] then task.spawn(function() createDecal(endpoint, P[105], Enum.NormalId.Right) setDecalTexture(endpoint, P[105], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[105] then task.spawn(function() createDecal(endpoint, P[105], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[105], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[105] then task.spawn(function() createDecal(endpoint, P[105], Enum.NormalId.Top) setDecalTexture(endpoint, P[105], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[105] then task.spawn(function() createDecal(endpoint, P[105], Enum.NormalId.Front) setDecalTexture(endpoint, P[105], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[112] then task.spawn(function() createDecal(endpoint, P[112], Enum.NormalId.Left) setDecalTexture(endpoint, P[112], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[112] then task.spawn(function() createDecal(endpoint, P[112], Enum.NormalId.Back) setDecalTexture(endpoint, P[112], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[112] then task.spawn(function() createDecal(endpoint, P[112], Enum.NormalId.Right) setDecalTexture(endpoint, P[112], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[112] then task.spawn(function() createDecal(endpoint, P[112], Enum.NormalId.Top) setDecalTexture(endpoint, P[112], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[112] then task.spawn(function() createDecal(endpoint, P[112], Enum.NormalId.Front) setDecalTexture(endpoint, P[112], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[112] then task.spawn(function() createDecal(endpoint, P[112], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[112], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[119] then task.spawn(function() createDecal(endpoint, P[119], Enum.NormalId.Left) setDecalTexture(endpoint, P[119], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[119] then task.spawn(function() createDecal(endpoint, P[119], Enum.NormalId.Right) setDecalTexture(endpoint, P[119], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[119] then task.spawn(function() createDecal(endpoint, P[119], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[119], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[119] then task.spawn(function() createDecal(endpoint, P[119], Enum.NormalId.Front) setDecalTexture(endpoint, P[119], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[119] then task.spawn(function() createDecal(endpoint, P[119], Enum.NormalId.Top) setDecalTexture(endpoint, P[119], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[119] then task.spawn(function() createDecal(endpoint, P[119], Enum.NormalId.Back) setDecalTexture(endpoint, P[119], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Back) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Top) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Front) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Right) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[126] then task.spawn(function() createDecal(endpoint, P[126], Enum.NormalId.Left) setDecalTexture(endpoint, P[126], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[133] then task.spawn(function() createDecal(endpoint, P[133], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[133], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[133] then task.spawn(function() createDecal(endpoint, P[133], Enum.NormalId.Front) setDecalTexture(endpoint, P[133], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[133] then task.spawn(function() createDecal(endpoint, P[133], Enum.NormalId.Left) setDecalTexture(endpoint, P[133], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[133] then task.spawn(function() createDecal(endpoint, P[133], Enum.NormalId.Back) setDecalTexture(endpoint, P[133], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[133] then task.spawn(function() createDecal(endpoint, P[133], Enum.NormalId.Right) setDecalTexture(endpoint, P[133], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[133] then task.spawn(function() createDecal(endpoint, P[133], Enum.NormalId.Top) setDecalTexture(endpoint, P[133], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[140] then task.spawn(function() createDecal(endpoint, P[140], Enum.NormalId.Left) setDecalTexture(endpoint, P[140], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[140] then task.spawn(function() createDecal(endpoint, P[140], Enum.NormalId.Back) setDecalTexture(endpoint, P[140], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[140] then task.spawn(function() createDecal(endpoint, P[140], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[140], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[140] then task.spawn(function() createDecal(endpoint, P[140], Enum.NormalId.Front) setDecalTexture(endpoint, P[140], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[140] then task.spawn(function() createDecal(endpoint, P[140], Enum.NormalId.Top) setDecalTexture(endpoint, P[140], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[140] then task.spawn(function() createDecal(endpoint, P[140], Enum.NormalId.Right) setDecalTexture(endpoint, P[140], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[147] then task.spawn(function() createDecal(endpoint, P[147], Enum.NormalId.Right) setDecalTexture(endpoint, P[147], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[147] then task.spawn(function() createDecal(endpoint, P[147], Enum.NormalId.Back) setDecalTexture(endpoint, P[147], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[147] then task.spawn(function() createDecal(endpoint, P[147], Enum.NormalId.Left) setDecalTexture(endpoint, P[147], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[147] then task.spawn(function() createDecal(endpoint, P[147], Enum.NormalId.Front) setDecalTexture(endpoint, P[147], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[147] then task.spawn(function() createDecal(endpoint, P[147], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[147], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[147] then task.spawn(function() createDecal(endpoint, P[147], Enum.NormalId.Top) setDecalTexture(endpoint, P[147], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[154] then task.spawn(function() createDecal(endpoint, P[154], Enum.NormalId.Top) setDecalTexture(endpoint, P[154], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[154] then task.spawn(function() createDecal(endpoint, P[154], Enum.NormalId.Front) setDecalTexture(endpoint, P[154], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[154] then task.spawn(function() createDecal(endpoint, P[154], Enum.NormalId.Back) setDecalTexture(endpoint, P[154], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[154] then task.spawn(function() createDecal(endpoint, P[154], Enum.NormalId.Left) setDecalTexture(endpoint, P[154], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[154] then task.spawn(function() createDecal(endpoint, P[154], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[154], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[154] then task.spawn(function() createDecal(endpoint, P[154], Enum.NormalId.Right) setDecalTexture(endpoint, P[154], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[161] then task.spawn(function() createDecal(endpoint, P[161], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[161], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[161] then task.spawn(function() createDecal(endpoint, P[161], Enum.NormalId.Back) setDecalTexture(endpoint, P[161], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[161] then task.spawn(function() createDecal(endpoint, P[161], Enum.NormalId.Front) setDecalTexture(endpoint, P[161], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[161] then task.spawn(function() createDecal(endpoint, P[161], Enum.NormalId.Top) setDecalTexture(endpoint, P[161], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[161] then task.spawn(function() createDecal(endpoint, P[161], Enum.NormalId.Right) setDecalTexture(endpoint, P[161], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[161] then task.spawn(function() createDecal(endpoint, P[161], Enum.NormalId.Left) setDecalTexture(endpoint, P[161], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[168] then task.spawn(function() createDecal(endpoint, P[168], Enum.NormalId.Front) setDecalTexture(endpoint, P[168], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[168] then task.spawn(function() createDecal(endpoint, P[168], Enum.NormalId.Top) setDecalTexture(endpoint, P[168], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[168] then task.spawn(function() createDecal(endpoint, P[168], Enum.NormalId.Back) setDecalTexture(endpoint, P[168], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[168] then task.spawn(function() createDecal(endpoint, P[168], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[168], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[168] then task.spawn(function() createDecal(endpoint, P[168], Enum.NormalId.Right) setDecalTexture(endpoint, P[168], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[168] then task.spawn(function() createDecal(endpoint, P[168], Enum.NormalId.Left) setDecalTexture(endpoint, P[168], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[175] then task.spawn(function() createDecal(endpoint, P[175], Enum.NormalId.Right) setDecalTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[175] then task.spawn(function() createDecal(endpoint, P[175], Enum.NormalId.Top) setDecalTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[175] then task.spawn(function() createDecal(endpoint, P[175], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[175] then task.spawn(function() createDecal(endpoint, P[175], Enum.NormalId.Back) setDecalTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[175] then task.spawn(function() createDecal(endpoint, P[175], Enum.NormalId.Front) setDecalTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[175] then task.spawn(function() createDecal(endpoint, P[175], Enum.NormalId.Left) setDecalTexture(endpoint, P[175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[182] then task.spawn(function() createDecal(endpoint, P[182], Enum.NormalId.Top) setDecalTexture(endpoint, P[182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[182] then task.spawn(function() createDecal(endpoint, P[182], Enum.NormalId.Front) setDecalTexture(endpoint, P[182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[182] then task.spawn(function() createDecal(endpoint, P[182], Enum.NormalId.Right) setDecalTexture(endpoint, P[182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[182] then task.spawn(function() createDecal(endpoint, P[182], Enum.NormalId.Left) setDecalTexture(endpoint, P[182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[182] then task.spawn(function() createDecal(endpoint, P[182], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[182] then task.spawn(function() createDecal(endpoint, P[182], Enum.NormalId.Back) setDecalTexture(endpoint, P[182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[189] then task.spawn(function() createDecal(endpoint, P[189], Enum.NormalId.Top) setDecalTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[189] then task.spawn(function() createDecal(endpoint, P[189], Enum.NormalId.Right) setDecalTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[189] then task.spawn(function() createDecal(endpoint, P[189], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[189] then task.spawn(function() createDecal(endpoint, P[189], Enum.NormalId.Back) setDecalTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[189] then task.spawn(function() createDecal(endpoint, P[189], Enum.NormalId.Front) setDecalTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[189] then task.spawn(function() createDecal(endpoint, P[189], Enum.NormalId.Left) setDecalTexture(endpoint, P[189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[196] then task.spawn(function() createDecal(endpoint, P[196], Enum.NormalId.Back) setDecalTexture(endpoint, P[196], "http://www.roblox.com/asset/?id=42065740", Enum.NormalId.Back) end) end if P[198] then task.spawn(function() createDecal(endpoint, P[198], Enum.NormalId.Left) setDecalTexture(endpoint, P[198], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[198] then task.spawn(function() createDecal(endpoint, P[198], Enum.NormalId.Right) setDecalTexture(endpoint, P[198], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[198] then task.spawn(function() createDecal(endpoint, P[198], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[198], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[198] then task.spawn(function() createDecal(endpoint, P[198], Enum.NormalId.Back) setDecalTexture(endpoint, P[198], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[198] then task.spawn(function() createDecal(endpoint, P[198], Enum.NormalId.Top) setDecalTexture(endpoint, P[198], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[198] then task.spawn(function() createDecal(endpoint, P[198], Enum.NormalId.Front) setDecalTexture(endpoint, P[198], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Left) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Back) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Front) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Top) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[205] then task.spawn(function() createDecal(endpoint, P[205], Enum.NormalId.Right) setDecalTexture(endpoint, P[205], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[213] then task.spawn(function() createDecal(endpoint, P[213], Enum.NormalId.Top) setDecalTexture(endpoint, P[213], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[213] then task.spawn(function() createDecal(endpoint, P[213], Enum.NormalId.Back) setDecalTexture(endpoint, P[213], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[213] then task.spawn(function() createDecal(endpoint, P[213], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[213], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[213] then task.spawn(function() createDecal(endpoint, P[213], Enum.NormalId.Right) setDecalTexture(endpoint, P[213], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[213] then task.spawn(function() createDecal(endpoint, P[213], Enum.NormalId.Left) setDecalTexture(endpoint, P[213], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[213] then task.spawn(function() createDecal(endpoint, P[213], Enum.NormalId.Front) setDecalTexture(endpoint, P[213], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[220] then task.spawn(function() createDecal(endpoint, P[220], Enum.NormalId.Top) setDecalTexture(endpoint, P[220], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[220] then task.spawn(function() createDecal(endpoint, P[220], Enum.NormalId.Right) setDecalTexture(endpoint, P[220], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[220] then task.spawn(function() createDecal(endpoint, P[220], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[220], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[220] then task.spawn(function() createDecal(endpoint, P[220], Enum.NormalId.Back) setDecalTexture(endpoint, P[220], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[220] then task.spawn(function() createDecal(endpoint, P[220], Enum.NormalId.Left) setDecalTexture(endpoint, P[220], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[220] then task.spawn(function() createDecal(endpoint, P[220], Enum.NormalId.Front) setDecalTexture(endpoint, P[220], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[229] then task.spawn(function() createDecal(endpoint, P[229], Enum.NormalId.Back) setDecalTexture(endpoint, P[229], "http://www.roblox.com/asset/?id=42065740", Enum.NormalId.Back) end) end if P[231] then task.spawn(function() createDecal(endpoint, P[231], Enum.NormalId.Right) setDecalTexture(endpoint, P[231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[231] then task.spawn(function() createDecal(endpoint, P[231], Enum.NormalId.Left) setDecalTexture(endpoint, P[231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[231] then task.spawn(function() createDecal(endpoint, P[231], Enum.NormalId.Front) setDecalTexture(endpoint, P[231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[231] then task.spawn(function() createDecal(endpoint, P[231], Enum.NormalId.Top) setDecalTexture(endpoint, P[231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[231] then task.spawn(function() createDecal(endpoint, P[231], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[231] then task.spawn(function() createDecal(endpoint, P[231], Enum.NormalId.Back) setDecalTexture(endpoint, P[231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[238] then task.spawn(function() createDecal(endpoint, P[238], Enum.NormalId.Right) setDecalTexture(endpoint, P[238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[238] then task.spawn(function() createDecal(endpoint, P[238], Enum.NormalId.Top) setDecalTexture(endpoint, P[238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[238] then task.spawn(function() createDecal(endpoint, P[238], Enum.NormalId.Front) setDecalTexture(endpoint, P[238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[238] then task.spawn(function() createDecal(endpoint, P[238], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[238] then task.spawn(function() createDecal(endpoint, P[238], Enum.NormalId.Back) setDecalTexture(endpoint, P[238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[238] then task.spawn(function() createDecal(endpoint, P[238], Enum.NormalId.Left) setDecalTexture(endpoint, P[238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[245] then task.spawn(function() createDecal(endpoint, P[245], Enum.NormalId.Front) setDecalTexture(endpoint, P[245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[245] then task.spawn(function() createDecal(endpoint, P[245], Enum.NormalId.Top) setDecalTexture(endpoint, P[245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[245] then task.spawn(function() createDecal(endpoint, P[245], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[245] then task.spawn(function() createDecal(endpoint, P[245], Enum.NormalId.Back) setDecalTexture(endpoint, P[245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[245] then task.spawn(function() createDecal(endpoint, P[245], Enum.NormalId.Left) setDecalTexture(endpoint, P[245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[245] then task.spawn(function() createDecal(endpoint, P[245], Enum.NormalId.Right) setDecalTexture(endpoint, P[245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[252] then task.spawn(function() createDecal(endpoint, P[252], Enum.NormalId.Right) setDecalTexture(endpoint, P[252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[252] then task.spawn(function() createDecal(endpoint, P[252], Enum.NormalId.Left) setDecalTexture(endpoint, P[252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[252] then task.spawn(function() createDecal(endpoint, P[252], Enum.NormalId.Back) setDecalTexture(endpoint, P[252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[252] then task.spawn(function() createDecal(endpoint, P[252], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[252] then task.spawn(function() createDecal(endpoint, P[252], Enum.NormalId.Top) setDecalTexture(endpoint, P[252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[252] then task.spawn(function() createDecal(endpoint, P[252], Enum.NormalId.Front) setDecalTexture(endpoint, P[252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[259] then task.spawn(function() createDecal(endpoint, P[259], Enum.NormalId.Left) setDecalTexture(endpoint, P[259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[259] then task.spawn(function() createDecal(endpoint, P[259], Enum.NormalId.Back) setDecalTexture(endpoint, P[259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[259] then task.spawn(function() createDecal(endpoint, P[259], Enum.NormalId.Right) setDecalTexture(endpoint, P[259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[259] then task.spawn(function() createDecal(endpoint, P[259], Enum.NormalId.Top) setDecalTexture(endpoint, P[259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[259] then task.spawn(function() createDecal(endpoint, P[259], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[259] then task.spawn(function() createDecal(endpoint, P[259], Enum.NormalId.Front) setDecalTexture(endpoint, P[259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[266] then task.spawn(function() createDecal(endpoint, P[266], Enum.NormalId.Left) setDecalTexture(endpoint, P[266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[266] then task.spawn(function() createDecal(endpoint, P[266], Enum.NormalId.Right) setDecalTexture(endpoint, P[266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[266] then task.spawn(function() createDecal(endpoint, P[266], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[266] then task.spawn(function() createDecal(endpoint, P[266], Enum.NormalId.Front) setDecalTexture(endpoint, P[266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[266] then task.spawn(function() createDecal(endpoint, P[266], Enum.NormalId.Top) setDecalTexture(endpoint, P[266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[266] then task.spawn(function() createDecal(endpoint, P[266], Enum.NormalId.Back) setDecalTexture(endpoint, P[266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[273] then task.spawn(function() createDecal(endpoint, P[273], Enum.NormalId.Right) setDecalTexture(endpoint, P[273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[273] then task.spawn(function() createDecal(endpoint, P[273], Enum.NormalId.Left) setDecalTexture(endpoint, P[273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[273] then task.spawn(function() createDecal(endpoint, P[273], Enum.NormalId.Back) setDecalTexture(endpoint, P[273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[273] then task.spawn(function() createDecal(endpoint, P[273], Enum.NormalId.Front) setDecalTexture(endpoint, P[273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[273] then task.spawn(function() createDecal(endpoint, P[273], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[273] then task.spawn(function() createDecal(endpoint, P[273], Enum.NormalId.Top) setDecalTexture(endpoint, P[273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[280] then task.spawn(function() createDecal(endpoint, P[280], Enum.NormalId.Top) setDecalTexture(endpoint, P[280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[280] then task.spawn(function() createDecal(endpoint, P[280], Enum.NormalId.Back) setDecalTexture(endpoint, P[280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[280] then task.spawn(function() createDecal(endpoint, P[280], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[280] then task.spawn(function() createDecal(endpoint, P[280], Enum.NormalId.Right) setDecalTexture(endpoint, P[280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[280] then task.spawn(function() createDecal(endpoint, P[280], Enum.NormalId.Left) setDecalTexture(endpoint, P[280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[280] then task.spawn(function() createDecal(endpoint, P[280], Enum.NormalId.Front) setDecalTexture(endpoint, P[280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[287] then task.spawn(function() createDecal(endpoint, P[287], Enum.NormalId.Right) setDecalTexture(endpoint, P[287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[287] then task.spawn(function() createDecal(endpoint, P[287], Enum.NormalId.Left) setDecalTexture(endpoint, P[287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[287] then task.spawn(function() createDecal(endpoint, P[287], Enum.NormalId.Back) setDecalTexture(endpoint, P[287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[287] then task.spawn(function() createDecal(endpoint, P[287], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[287] then task.spawn(function() createDecal(endpoint, P[287], Enum.NormalId.Front) setDecalTexture(endpoint, P[287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[287] then task.spawn(function() createDecal(endpoint, P[287], Enum.NormalId.Top) setDecalTexture(endpoint, P[287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[294] then task.spawn(function() createDecal(endpoint, P[294], Enum.NormalId.Left) setDecalTexture(endpoint, P[294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[294] then task.spawn(function() createDecal(endpoint, P[294], Enum.NormalId.Top) setDecalTexture(endpoint, P[294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[294] then task.spawn(function() createDecal(endpoint, P[294], Enum.NormalId.Right) setDecalTexture(endpoint, P[294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[294] then task.spawn(function() createDecal(endpoint, P[294], Enum.NormalId.Front) setDecalTexture(endpoint, P[294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[294] then task.spawn(function() createDecal(endpoint, P[294], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[294] then task.spawn(function() createDecal(endpoint, P[294], Enum.NormalId.Back) setDecalTexture(endpoint, P[294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[301] then task.spawn(function() createDecal(endpoint, P[301], Enum.NormalId.Top) setDecalTexture(endpoint, P[301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[301] then task.spawn(function() createDecal(endpoint, P[301], Enum.NormalId.Right) setDecalTexture(endpoint, P[301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[301] then task.spawn(function() createDecal(endpoint, P[301], Enum.NormalId.Left) setDecalTexture(endpoint, P[301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[301] then task.spawn(function() createDecal(endpoint, P[301], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[301] then task.spawn(function() createDecal(endpoint, P[301], Enum.NormalId.Back) setDecalTexture(endpoint, P[301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[301] then task.spawn(function() createDecal(endpoint, P[301], Enum.NormalId.Front) setDecalTexture(endpoint, P[301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[310] then task.spawn(function() createDecal(endpoint, P[310], Enum.NormalId.Left) setDecalTexture(endpoint, P[310], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[310] then task.spawn(function() createDecal(endpoint, P[310], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[310], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[310] then task.spawn(function() createDecal(endpoint, P[310], Enum.NormalId.Back) setDecalTexture(endpoint, P[310], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[310] then task.spawn(function() createDecal(endpoint, P[310], Enum.NormalId.Front) setDecalTexture(endpoint, P[310], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[310] then task.spawn(function() createDecal(endpoint, P[310], Enum.NormalId.Top) setDecalTexture(endpoint, P[310], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[310] then task.spawn(function() createDecal(endpoint, P[310], Enum.NormalId.Right) setDecalTexture(endpoint, P[310], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[317] then task.spawn(function() createDecal(endpoint, P[317], Enum.NormalId.Right) setDecalTexture(endpoint, P[317], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[317] then task.spawn(function() createDecal(endpoint, P[317], Enum.NormalId.Back) setDecalTexture(endpoint, P[317], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[317] then task.spawn(function() createDecal(endpoint, P[317], Enum.NormalId.Left) setDecalTexture(endpoint, P[317], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[317] then task.spawn(function() createDecal(endpoint, P[317], Enum.NormalId.Front) setDecalTexture(endpoint, P[317], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[317] then task.spawn(function() createDecal(endpoint, P[317], Enum.NormalId.Top) setDecalTexture(endpoint, P[317], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[317] then task.spawn(function() createDecal(endpoint, P[317], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[317], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[324] then task.spawn(function() createDecal(endpoint, P[324], Enum.NormalId.Back) setDecalTexture(endpoint, P[324], "http://www.roblox.com/asset/?id=42065740", Enum.NormalId.Back) end) end if P[327] then task.spawn(function() createDecal(endpoint, P[327], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[327], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[327] then task.spawn(function() createDecal(endpoint, P[327], Enum.NormalId.Front) setDecalTexture(endpoint, P[327], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[327] then task.spawn(function() createDecal(endpoint, P[327], Enum.NormalId.Left) setDecalTexture(endpoint, P[327], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[327] then task.spawn(function() createDecal(endpoint, P[327], Enum.NormalId.Back) setDecalTexture(endpoint, P[327], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[327] then task.spawn(function() createDecal(endpoint, P[327], Enum.NormalId.Right) setDecalTexture(endpoint, P[327], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[327] then task.spawn(function() createDecal(endpoint, P[327], Enum.NormalId.Top) setDecalTexture(endpoint, P[327], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[334] then task.spawn(function() createDecal(endpoint, P[334], Enum.NormalId.Back) setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[334] then task.spawn(function() createDecal(endpoint, P[334], Enum.NormalId.Left) setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[334] then task.spawn(function() createDecal(endpoint, P[334], Enum.NormalId.Right) setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[334] then task.spawn(function() createDecal(endpoint, P[334], Enum.NormalId.Front) setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[334] then task.spawn(function() createDecal(endpoint, P[334], Enum.NormalId.Top) setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[334] then task.spawn(function() createDecal(endpoint, P[334], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[334], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[341] then task.spawn(function() createDecal(endpoint, P[341], Enum.NormalId.Back) setDecalTexture(endpoint, P[341], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[341] then task.spawn(function() createDecal(endpoint, P[341], Enum.NormalId.Left) setDecalTexture(endpoint, P[341], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[341] then task.spawn(function() createDecal(endpoint, P[341], Enum.NormalId.Right) setDecalTexture(endpoint, P[341], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[341] then task.spawn(function() createDecal(endpoint, P[341], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[341], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[341] then task.spawn(function() createDecal(endpoint, P[341], Enum.NormalId.Top) setDecalTexture(endpoint, P[341], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[341] then task.spawn(function() createDecal(endpoint, P[341], Enum.NormalId.Front) setDecalTexture(endpoint, P[341], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[348] then task.spawn(function() createDecal(endpoint, P[348], Enum.NormalId.Top) setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[348] then task.spawn(function() createDecal(endpoint, P[348], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[348] then task.spawn(function() createDecal(endpoint, P[348], Enum.NormalId.Left) setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[348] then task.spawn(function() createDecal(endpoint, P[348], Enum.NormalId.Right) setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[348] then task.spawn(function() createDecal(endpoint, P[348], Enum.NormalId.Back) setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[348] then task.spawn(function() createDecal(endpoint, P[348], Enum.NormalId.Front) setDecalTexture(endpoint, P[348], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[356] then task.spawn(function() createDecal(endpoint, P[356], Enum.NormalId.Front) setDecalTexture(endpoint, P[356], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[356] then task.spawn(function() createDecal(endpoint, P[356], Enum.NormalId.Top) setDecalTexture(endpoint, P[356], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[356] then task.spawn(function() createDecal(endpoint, P[356], Enum.NormalId.Back) setDecalTexture(endpoint, P[356], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[356] then task.spawn(function() createDecal(endpoint, P[356], Enum.NormalId.Left) setDecalTexture(endpoint, P[356], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[356] then task.spawn(function() createDecal(endpoint, P[356], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[356], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[356] then task.spawn(function() createDecal(endpoint, P[356], Enum.NormalId.Right) setDecalTexture(endpoint, P[356], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[363] then task.spawn(function() createDecal(endpoint, P[363], Enum.NormalId.Top) setDecalTexture(endpoint, P[363], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[363] then task.spawn(function() createDecal(endpoint, P[363], Enum.NormalId.Front) setDecalTexture(endpoint, P[363], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[363] then task.spawn(function() createDecal(endpoint, P[363], Enum.NormalId.Right) setDecalTexture(endpoint, P[363], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[363] then task.spawn(function() createDecal(endpoint, P[363], Enum.NormalId.Left) setDecalTexture(endpoint, P[363], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[363] then task.spawn(function() createDecal(endpoint, P[363], Enum.NormalId.Back) setDecalTexture(endpoint, P[363], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[363] then task.spawn(function() createDecal(endpoint, P[363], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[363], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[370] then task.spawn(function() createDecal(endpoint, P[370], Enum.NormalId.Back) setDecalTexture(endpoint, P[370], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[370] then task.spawn(function() createDecal(endpoint, P[370], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[370], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[370] then task.spawn(function() createDecal(endpoint, P[370], Enum.NormalId.Top) setDecalTexture(endpoint, P[370], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[370] then task.spawn(function() createDecal(endpoint, P[370], Enum.NormalId.Front) setDecalTexture(endpoint, P[370], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[370] then task.spawn(function() createDecal(endpoint, P[370], Enum.NormalId.Right) setDecalTexture(endpoint, P[370], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[370] then task.spawn(function() createDecal(endpoint, P[370], Enum.NormalId.Left) setDecalTexture(endpoint, P[370], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[377] then task.spawn(function() createDecal(endpoint, P[377], Enum.NormalId.Front) setDecalTexture(endpoint, P[377], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[377] then task.spawn(function() createDecal(endpoint, P[377], Enum.NormalId.Right) setDecalTexture(endpoint, P[377], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[377] then task.spawn(function() createDecal(endpoint, P[377], Enum.NormalId.Left) setDecalTexture(endpoint, P[377], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[377] then task.spawn(function() createDecal(endpoint, P[377], Enum.NormalId.Back) setDecalTexture(endpoint, P[377], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[377] then task.spawn(function() createDecal(endpoint, P[377], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[377], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[377] then task.spawn(function() createDecal(endpoint, P[377], Enum.NormalId.Top) setDecalTexture(endpoint, P[377], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[384] then task.spawn(function() createDecal(endpoint, P[384], Enum.NormalId.Front) setDecalTexture(endpoint, P[384], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[384] then task.spawn(function() createDecal(endpoint, P[384], Enum.NormalId.Top) setDecalTexture(endpoint, P[384], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[384] then task.spawn(function() createDecal(endpoint, P[384], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[384], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[384] then task.spawn(function() createDecal(endpoint, P[384], Enum.NormalId.Back) setDecalTexture(endpoint, P[384], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[384] then task.spawn(function() createDecal(endpoint, P[384], Enum.NormalId.Left) setDecalTexture(endpoint, P[384], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[384] then task.spawn(function() createDecal(endpoint, P[384], Enum.NormalId.Right) setDecalTexture(endpoint, P[384], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[393] then task.spawn(function() createDecal(endpoint, P[393], Enum.NormalId.Top) setDecalTexture(endpoint, P[393], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[393] then task.spawn(function() createDecal(endpoint, P[393], Enum.NormalId.Back) setDecalTexture(endpoint, P[393], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[393] then task.spawn(function() createDecal(endpoint, P[393], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[393], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[393] then task.spawn(function() createDecal(endpoint, P[393], Enum.NormalId.Right) setDecalTexture(endpoint, P[393], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[393] then task.spawn(function() createDecal(endpoint, P[393], Enum.NormalId.Left) setDecalTexture(endpoint, P[393], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[393] then task.spawn(function() createDecal(endpoint, P[393], Enum.NormalId.Front) setDecalTexture(endpoint, P[393], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[400] then task.spawn(function() createDecal(endpoint, P[400], Enum.NormalId.Top) setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[400] then task.spawn(function() createDecal(endpoint, P[400], Enum.NormalId.Right) setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[400] then task.spawn(function() createDecal(endpoint, P[400], Enum.NormalId.Front) setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[400] then task.spawn(function() createDecal(endpoint, P[400], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[400] then task.spawn(function() createDecal(endpoint, P[400], Enum.NormalId.Back) setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[400] then task.spawn(function() createDecal(endpoint, P[400], Enum.NormalId.Left) setDecalTexture(endpoint, P[400], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[407] then task.spawn(function() createDecal(endpoint, P[407], Enum.NormalId.Back) setDecalTexture(endpoint, P[407], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[407] then task.spawn(function() createDecal(endpoint, P[407], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[407], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[407] then task.spawn(function() createDecal(endpoint, P[407], Enum.NormalId.Front) setDecalTexture(endpoint, P[407], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[407] then task.spawn(function() createDecal(endpoint, P[407], Enum.NormalId.Right) setDecalTexture(endpoint, P[407], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[407] then task.spawn(function() createDecal(endpoint, P[407], Enum.NormalId.Left) setDecalTexture(endpoint, P[407], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[407] then task.spawn(function() createDecal(endpoint, P[407], Enum.NormalId.Top) setDecalTexture(endpoint, P[407], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[414] then task.spawn(function() createDecal(endpoint, P[414], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[414], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[414] then task.spawn(function() createDecal(endpoint, P[414], Enum.NormalId.Back) setDecalTexture(endpoint, P[414], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[414] then task.spawn(function() createDecal(endpoint, P[414], Enum.NormalId.Top) setDecalTexture(endpoint, P[414], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[414] then task.spawn(function() createDecal(endpoint, P[414], Enum.NormalId.Front) setDecalTexture(endpoint, P[414], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[414] then task.spawn(function() createDecal(endpoint, P[414], Enum.NormalId.Left) setDecalTexture(endpoint, P[414], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[414] then task.spawn(function() createDecal(endpoint, P[414], Enum.NormalId.Right) setDecalTexture(endpoint, P[414], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[421] then task.spawn(function() createDecal(endpoint, P[421], Enum.NormalId.Right) setDecalTexture(endpoint, P[421], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[421] then task.spawn(function() createDecal(endpoint, P[421], Enum.NormalId.Left) setDecalTexture(endpoint, P[421], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[421] then task.spawn(function() createDecal(endpoint, P[421], Enum.NormalId.Back) setDecalTexture(endpoint, P[421], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[421] then task.spawn(function() createDecal(endpoint, P[421], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[421], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[421] then task.spawn(function() createDecal(endpoint, P[421], Enum.NormalId.Top) setDecalTexture(endpoint, P[421], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[421] then task.spawn(function() createDecal(endpoint, P[421], Enum.NormalId.Front) setDecalTexture(endpoint, P[421], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[428] then task.spawn(function() createDecal(endpoint, P[428], Enum.NormalId.Front) setDecalTexture(endpoint, P[428], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[428] then task.spawn(function() createDecal(endpoint, P[428], Enum.NormalId.Back) setDecalTexture(endpoint, P[428], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[428] then task.spawn(function() createDecal(endpoint, P[428], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[428], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[428] then task.spawn(function() createDecal(endpoint, P[428], Enum.NormalId.Left) setDecalTexture(endpoint, P[428], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[428] then task.spawn(function() createDecal(endpoint, P[428], Enum.NormalId.Top) setDecalTexture(endpoint, P[428], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[428] then task.spawn(function() createDecal(endpoint, P[428], Enum.NormalId.Right) setDecalTexture(endpoint, P[428], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[437] then task.spawn(function() createDecal(endpoint, P[437], Enum.NormalId.Left) setDecalTexture(endpoint, P[437], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[437] then task.spawn(function() createDecal(endpoint, P[437], Enum.NormalId.Right) setDecalTexture(endpoint, P[437], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[437] then task.spawn(function() createDecal(endpoint, P[437], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[437], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[437] then task.spawn(function() createDecal(endpoint, P[437], Enum.NormalId.Front) setDecalTexture(endpoint, P[437], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[437] then task.spawn(function() createDecal(endpoint, P[437], Enum.NormalId.Top) setDecalTexture(endpoint, P[437], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[437] then task.spawn(function() createDecal(endpoint, P[437], Enum.NormalId.Back) setDecalTexture(endpoint, P[437], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Front) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Back) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Left) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Top) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[444] then task.spawn(function() createDecal(endpoint, P[444], Enum.NormalId.Right) setDecalTexture(endpoint, P[444], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[453] then task.spawn(function() createDecal(endpoint, P[453], Enum.NormalId.Top) setDecalTexture(endpoint, P[453], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[455] then task.spawn(function() createDecal(endpoint, P[455], Enum.NormalId.Top) setDecalTexture(endpoint, P[455], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[455] then task.spawn(function() createDecal(endpoint, P[455], Enum.NormalId.Left) setDecalTexture(endpoint, P[455], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[455] then task.spawn(function() createDecal(endpoint, P[455], Enum.NormalId.Back) setDecalTexture(endpoint, P[455], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[455] then task.spawn(function() createDecal(endpoint, P[455], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[455], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[455] then task.spawn(function() createDecal(endpoint, P[455], Enum.NormalId.Front) setDecalTexture(endpoint, P[455], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[455] then task.spawn(function() createDecal(endpoint, P[455], Enum.NormalId.Right) setDecalTexture(endpoint, P[455], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[462] then task.spawn(function() createDecal(endpoint, P[462], Enum.NormalId.Front) setDecalTexture(endpoint, P[462], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[462] then task.spawn(function() createDecal(endpoint, P[462], Enum.NormalId.Left) setDecalTexture(endpoint, P[462], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[462] then task.spawn(function() createDecal(endpoint, P[462], Enum.NormalId.Top) setDecalTexture(endpoint, P[462], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[462] then task.spawn(function() createDecal(endpoint, P[462], Enum.NormalId.Right) setDecalTexture(endpoint, P[462], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[462] then task.spawn(function() createDecal(endpoint, P[462], Enum.NormalId.Back) setDecalTexture(endpoint, P[462], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[462] then task.spawn(function() createDecal(endpoint, P[462], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[462], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[469] then task.spawn(function() createDecal(endpoint, P[469], Enum.NormalId.Back) setDecalTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[469] then task.spawn(function() createDecal(endpoint, P[469], Enum.NormalId.Left) setDecalTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[469] then task.spawn(function() createDecal(endpoint, P[469], Enum.NormalId.Right) setDecalTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[469] then task.spawn(function() createDecal(endpoint, P[469], Enum.NormalId.Top) setDecalTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[469] then task.spawn(function() createDecal(endpoint, P[469], Enum.NormalId.Front) setDecalTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[469] then task.spawn(function() createDecal(endpoint, P[469], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[469], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[476] then task.spawn(function() createDecal(endpoint, P[476], Enum.NormalId.Top) setDecalTexture(endpoint, P[476], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[476] then task.spawn(function() createDecal(endpoint, P[476], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[476], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[476] then task.spawn(function() createDecal(endpoint, P[476], Enum.NormalId.Front) setDecalTexture(endpoint, P[476], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[476] then task.spawn(function() createDecal(endpoint, P[476], Enum.NormalId.Back) setDecalTexture(endpoint, P[476], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[476] then task.spawn(function() createDecal(endpoint, P[476], Enum.NormalId.Right) setDecalTexture(endpoint, P[476], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[476] then task.spawn(function() createDecal(endpoint, P[476], Enum.NormalId.Left) setDecalTexture(endpoint, P[476], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[483] then task.spawn(function() createDecal(endpoint, P[483], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[483], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[483] then task.spawn(function() createDecal(endpoint, P[483], Enum.NormalId.Front) setDecalTexture(endpoint, P[483], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[483] then task.spawn(function() createDecal(endpoint, P[483], Enum.NormalId.Top) setDecalTexture(endpoint, P[483], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[483] then task.spawn(function() createDecal(endpoint, P[483], Enum.NormalId.Right) setDecalTexture(endpoint, P[483], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[483] then task.spawn(function() createDecal(endpoint, P[483], Enum.NormalId.Left) setDecalTexture(endpoint, P[483], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[483] then task.spawn(function() createDecal(endpoint, P[483], Enum.NormalId.Back) setDecalTexture(endpoint, P[483], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[490] then task.spawn(function() createDecal(endpoint, P[490], Enum.NormalId.Top) setDecalTexture(endpoint, P[490], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[490] then task.spawn(function() createDecal(endpoint, P[490], Enum.NormalId.Front) setDecalTexture(endpoint, P[490], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[490] then task.spawn(function() createDecal(endpoint, P[490], Enum.NormalId.Left) setDecalTexture(endpoint, P[490], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[490] then task.spawn(function() createDecal(endpoint, P[490], Enum.NormalId.Right) setDecalTexture(endpoint, P[490], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[490] then task.spawn(function() createDecal(endpoint, P[490], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[490], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[490] then task.spawn(function() createDecal(endpoint, P[490], Enum.NormalId.Back) setDecalTexture(endpoint, P[490], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[497] then task.spawn(function() createDecal(endpoint, P[497], Enum.NormalId.Left) setDecalTexture(endpoint, P[497], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[497] then task.spawn(function() createDecal(endpoint, P[497], Enum.NormalId.Right) setDecalTexture(endpoint, P[497], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[497] then task.spawn(function() createDecal(endpoint, P[497], Enum.NormalId.Back) setDecalTexture(endpoint, P[497], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[497] then task.spawn(function() createDecal(endpoint, P[497], Enum.NormalId.Top) setDecalTexture(endpoint, P[497], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[497] then task.spawn(function() createDecal(endpoint, P[497], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[497], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[497] then task.spawn(function() createDecal(endpoint, P[497], Enum.NormalId.Front) setDecalTexture(endpoint, P[497], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[509] then task.spawn(function() createDecal(endpoint, P[509], Enum.NormalId.Right) setDecalTexture(endpoint, P[509], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[509] then task.spawn(function() createDecal(endpoint, P[509], Enum.NormalId.Top) setDecalTexture(endpoint, P[509], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[509] then task.spawn(function() createDecal(endpoint, P[509], Enum.NormalId.Front) setDecalTexture(endpoint, P[509], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[509] then task.spawn(function() createDecal(endpoint, P[509], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[509], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[509] then task.spawn(function() createDecal(endpoint, P[509], Enum.NormalId.Left) setDecalTexture(endpoint, P[509], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[509] then task.spawn(function() createDecal(endpoint, P[509], Enum.NormalId.Back) setDecalTexture(endpoint, P[509], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[516] then task.spawn(function() createDecal(endpoint, P[516], Enum.NormalId.Top) setDecalTexture(endpoint, P[516], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[516] then task.spawn(function() createDecal(endpoint, P[516], Enum.NormalId.Back) setDecalTexture(endpoint, P[516], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[516] then task.spawn(function() createDecal(endpoint, P[516], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[516], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[516] then task.spawn(function() createDecal(endpoint, P[516], Enum.NormalId.Right) setDecalTexture(endpoint, P[516], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[516] then task.spawn(function() createDecal(endpoint, P[516], Enum.NormalId.Left) setDecalTexture(endpoint, P[516], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[516] then task.spawn(function() createDecal(endpoint, P[516], Enum.NormalId.Front) setDecalTexture(endpoint, P[516], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[523] then task.spawn(function() createDecal(endpoint, P[523], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[523], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[523] then task.spawn(function() createDecal(endpoint, P[523], Enum.NormalId.Back) setDecalTexture(endpoint, P[523], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[523] then task.spawn(function() createDecal(endpoint, P[523], Enum.NormalId.Left) setDecalTexture(endpoint, P[523], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[523] then task.spawn(function() createDecal(endpoint, P[523], Enum.NormalId.Right) setDecalTexture(endpoint, P[523], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[523] then task.spawn(function() createDecal(endpoint, P[523], Enum.NormalId.Top) setDecalTexture(endpoint, P[523], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[523] then task.spawn(function() createDecal(endpoint, P[523], Enum.NormalId.Front) setDecalTexture(endpoint, P[523], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[532] then task.spawn(function() createDecal(endpoint, P[532], Enum.NormalId.Right) setDecalTexture(endpoint, P[532], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[532] then task.spawn(function() createDecal(endpoint, P[532], Enum.NormalId.Left) setDecalTexture(endpoint, P[532], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[532] then task.spawn(function() createDecal(endpoint, P[532], Enum.NormalId.Front) setDecalTexture(endpoint, P[532], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[532] then task.spawn(function() createDecal(endpoint, P[532], Enum.NormalId.Top) setDecalTexture(endpoint, P[532], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[532] then task.spawn(function() createDecal(endpoint, P[532], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[532], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[532] then task.spawn(function() createDecal(endpoint, P[532], Enum.NormalId.Back) setDecalTexture(endpoint, P[532], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[539] then task.spawn(function() createDecal(endpoint, P[539], Enum.NormalId.Right) setDecalTexture(endpoint, P[539], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[539] then task.spawn(function() createDecal(endpoint, P[539], Enum.NormalId.Top) setDecalTexture(endpoint, P[539], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[539] then task.spawn(function() createDecal(endpoint, P[539], Enum.NormalId.Left) setDecalTexture(endpoint, P[539], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[539] then task.spawn(function() createDecal(endpoint, P[539], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[539], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[539] then task.spawn(function() createDecal(endpoint, P[539], Enum.NormalId.Back) setDecalTexture(endpoint, P[539], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[539] then task.spawn(function() createDecal(endpoint, P[539], Enum.NormalId.Front) setDecalTexture(endpoint, P[539], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[546] then task.spawn(function() createDecal(endpoint, P[546], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[546], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[546] then task.spawn(function() createDecal(endpoint, P[546], Enum.NormalId.Top) setDecalTexture(endpoint, P[546], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[546] then task.spawn(function() createDecal(endpoint, P[546], Enum.NormalId.Front) setDecalTexture(endpoint, P[546], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[546] then task.spawn(function() createDecal(endpoint, P[546], Enum.NormalId.Right) setDecalTexture(endpoint, P[546], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[546] then task.spawn(function() createDecal(endpoint, P[546], Enum.NormalId.Left) setDecalTexture(endpoint, P[546], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[546] then task.spawn(function() createDecal(endpoint, P[546], Enum.NormalId.Back) setDecalTexture(endpoint, P[546], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[553] then task.spawn(function() createDecal(endpoint, P[553], Enum.NormalId.Front) setDecalTexture(endpoint, P[553], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[553] then task.spawn(function() createDecal(endpoint, P[553], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[553], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[553] then task.spawn(function() createDecal(endpoint, P[553], Enum.NormalId.Back) setDecalTexture(endpoint, P[553], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[553] then task.spawn(function() createDecal(endpoint, P[553], Enum.NormalId.Left) setDecalTexture(endpoint, P[553], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[553] then task.spawn(function() createDecal(endpoint, P[553], Enum.NormalId.Right) setDecalTexture(endpoint, P[553], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[553] then task.spawn(function() createDecal(endpoint, P[553], Enum.NormalId.Top) setDecalTexture(endpoint, P[553], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[560] then task.spawn(function() createDecal(endpoint, P[560], Enum.NormalId.Left) setDecalTexture(endpoint, P[560], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[560] then task.spawn(function() createDecal(endpoint, P[560], Enum.NormalId.Back) setDecalTexture(endpoint, P[560], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[560] then task.spawn(function() createDecal(endpoint, P[560], Enum.NormalId.Right) setDecalTexture(endpoint, P[560], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[560] then task.spawn(function() createDecal(endpoint, P[560], Enum.NormalId.Top) setDecalTexture(endpoint, P[560], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[560] then task.spawn(function() createDecal(endpoint, P[560], Enum.NormalId.Front) setDecalTexture(endpoint, P[560], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[560] then task.spawn(function() createDecal(endpoint, P[560], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[560], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[567] then task.spawn(function() createDecal(endpoint, P[567], Enum.NormalId.Right) setDecalTexture(endpoint, P[567], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[567] then task.spawn(function() createDecal(endpoint, P[567], Enum.NormalId.Top) setDecalTexture(endpoint, P[567], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[567] then task.spawn(function() createDecal(endpoint, P[567], Enum.NormalId.Front) setDecalTexture(endpoint, P[567], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[567] then task.spawn(function() createDecal(endpoint, P[567], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[567], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[567] then task.spawn(function() createDecal(endpoint, P[567], Enum.NormalId.Back) setDecalTexture(endpoint, P[567], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[567] then task.spawn(function() createDecal(endpoint, P[567], Enum.NormalId.Left) setDecalTexture(endpoint, P[567], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[574] then task.spawn(function() createDecal(endpoint, P[574], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[574], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[574] then task.spawn(function() createDecal(endpoint, P[574], Enum.NormalId.Back) setDecalTexture(endpoint, P[574], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[574] then task.spawn(function() createDecal(endpoint, P[574], Enum.NormalId.Front) setDecalTexture(endpoint, P[574], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[574] then task.spawn(function() createDecal(endpoint, P[574], Enum.NormalId.Right) setDecalTexture(endpoint, P[574], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[574] then task.spawn(function() createDecal(endpoint, P[574], Enum.NormalId.Top) setDecalTexture(endpoint, P[574], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[574] then task.spawn(function() createDecal(endpoint, P[574], Enum.NormalId.Left) setDecalTexture(endpoint, P[574], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[581] then task.spawn(function() createDecal(endpoint, P[581], Enum.NormalId.Top) setDecalTexture(endpoint, P[581], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[581] then task.spawn(function() createDecal(endpoint, P[581], Enum.NormalId.Front) setDecalTexture(endpoint, P[581], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[581] then task.spawn(function() createDecal(endpoint, P[581], Enum.NormalId.Right) setDecalTexture(endpoint, P[581], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[581] then task.spawn(function() createDecal(endpoint, P[581], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[581], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[581] then task.spawn(function() createDecal(endpoint, P[581], Enum.NormalId.Left) setDecalTexture(endpoint, P[581], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[581] then task.spawn(function() createDecal(endpoint, P[581], Enum.NormalId.Back) setDecalTexture(endpoint, P[581], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[588] then task.spawn(function() createDecal(endpoint, P[588], Enum.NormalId.Top) setDecalTexture(endpoint, P[588], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[588] then task.spawn(function() createDecal(endpoint, P[588], Enum.NormalId.Front) setDecalTexture(endpoint, P[588], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[588] then task.spawn(function() createDecal(endpoint, P[588], Enum.NormalId.Right) setDecalTexture(endpoint, P[588], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[588] then task.spawn(function() createDecal(endpoint, P[588], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[588], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[588] then task.spawn(function() createDecal(endpoint, P[588], Enum.NormalId.Left) setDecalTexture(endpoint, P[588], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[588] then task.spawn(function() createDecal(endpoint, P[588], Enum.NormalId.Back) setDecalTexture(endpoint, P[588], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[595] then task.spawn(function() createDecal(endpoint, P[595], Enum.NormalId.Right) setDecalTexture(endpoint, P[595], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[595] then task.spawn(function() createDecal(endpoint, P[595], Enum.NormalId.Back) setDecalTexture(endpoint, P[595], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[595] then task.spawn(function() createDecal(endpoint, P[595], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[595], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[595] then task.spawn(function() createDecal(endpoint, P[595], Enum.NormalId.Left) setDecalTexture(endpoint, P[595], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[595] then task.spawn(function() createDecal(endpoint, P[595], Enum.NormalId.Top) setDecalTexture(endpoint, P[595], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[595] then task.spawn(function() createDecal(endpoint, P[595], Enum.NormalId.Front) setDecalTexture(endpoint, P[595], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[602] then task.spawn(function() createDecal(endpoint, P[602], Enum.NormalId.Top) setDecalTexture(endpoint, P[602], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[602] then task.spawn(function() createDecal(endpoint, P[602], Enum.NormalId.Front) setDecalTexture(endpoint, P[602], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[602] then task.spawn(function() createDecal(endpoint, P[602], Enum.NormalId.Right) setDecalTexture(endpoint, P[602], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[602] then task.spawn(function() createDecal(endpoint, P[602], Enum.NormalId.Back) setDecalTexture(endpoint, P[602], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[602] then task.spawn(function() createDecal(endpoint, P[602], Enum.NormalId.Left) setDecalTexture(endpoint, P[602], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[602] then task.spawn(function() createDecal(endpoint, P[602], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[602], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[609] then task.spawn(function() createDecal(endpoint, P[609], Enum.NormalId.Top) setDecalTexture(endpoint, P[609], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[609] then task.spawn(function() createDecal(endpoint, P[609], Enum.NormalId.Back) setDecalTexture(endpoint, P[609], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[609] then task.spawn(function() createDecal(endpoint, P[609], Enum.NormalId.Left) setDecalTexture(endpoint, P[609], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[609] then task.spawn(function() createDecal(endpoint, P[609], Enum.NormalId.Right) setDecalTexture(endpoint, P[609], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[609] then task.spawn(function() createDecal(endpoint, P[609], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[609], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[609] then task.spawn(function() createDecal(endpoint, P[609], Enum.NormalId.Front) setDecalTexture(endpoint, P[609], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[617] then task.spawn(function() createDecal(endpoint, P[617], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[617], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[617] then task.spawn(function() createDecal(endpoint, P[617], Enum.NormalId.Left) setDecalTexture(endpoint, P[617], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[617] then task.spawn(function() createDecal(endpoint, P[617], Enum.NormalId.Back) setDecalTexture(endpoint, P[617], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[617] then task.spawn(function() createDecal(endpoint, P[617], Enum.NormalId.Top) setDecalTexture(endpoint, P[617], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[617] then task.spawn(function() createDecal(endpoint, P[617], Enum.NormalId.Front) setDecalTexture(endpoint, P[617], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[617] then task.spawn(function() createDecal(endpoint, P[617], Enum.NormalId.Right) setDecalTexture(endpoint, P[617], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[624] then task.spawn(function() createDecal(endpoint, P[624], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[624], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[624] then task.spawn(function() createDecal(endpoint, P[624], Enum.NormalId.Back) setDecalTexture(endpoint, P[624], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[624] then task.spawn(function() createDecal(endpoint, P[624], Enum.NormalId.Left) setDecalTexture(endpoint, P[624], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[624] then task.spawn(function() createDecal(endpoint, P[624], Enum.NormalId.Front) setDecalTexture(endpoint, P[624], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[624] then task.spawn(function() createDecal(endpoint, P[624], Enum.NormalId.Top) setDecalTexture(endpoint, P[624], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[624] then task.spawn(function() createDecal(endpoint, P[624], Enum.NormalId.Right) setDecalTexture(endpoint, P[624], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[631] then task.spawn(function() createDecal(endpoint, P[631], Enum.NormalId.Front) setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[631] then task.spawn(function() createDecal(endpoint, P[631], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[631] then task.spawn(function() createDecal(endpoint, P[631], Enum.NormalId.Back) setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[631] then task.spawn(function() createDecal(endpoint, P[631], Enum.NormalId.Left) setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[631] then task.spawn(function() createDecal(endpoint, P[631], Enum.NormalId.Top) setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[631] then task.spawn(function() createDecal(endpoint, P[631], Enum.NormalId.Right) setDecalTexture(endpoint, P[631], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[638] then task.spawn(function() createDecal(endpoint, P[638], Enum.NormalId.Right) setDecalTexture(endpoint, P[638], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[638] then task.spawn(function() createDecal(endpoint, P[638], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[638], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[638] then task.spawn(function() createDecal(endpoint, P[638], Enum.NormalId.Front) setDecalTexture(endpoint, P[638], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[638] then task.spawn(function() createDecal(endpoint, P[638], Enum.NormalId.Back) setDecalTexture(endpoint, P[638], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[638] then task.spawn(function() createDecal(endpoint, P[638], Enum.NormalId.Top) setDecalTexture(endpoint, P[638], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[638] then task.spawn(function() createDecal(endpoint, P[638], Enum.NormalId.Left) setDecalTexture(endpoint, P[638], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[645] then task.spawn(function() createDecal(endpoint, P[645], Enum.NormalId.Front) setDecalTexture(endpoint, P[645], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[645] then task.spawn(function() createDecal(endpoint, P[645], Enum.NormalId.Top) setDecalTexture(endpoint, P[645], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[645] then task.spawn(function() createDecal(endpoint, P[645], Enum.NormalId.Back) setDecalTexture(endpoint, P[645], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[645] then task.spawn(function() createDecal(endpoint, P[645], Enum.NormalId.Left) setDecalTexture(endpoint, P[645], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[645] then task.spawn(function() createDecal(endpoint, P[645], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[645], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[645] then task.spawn(function() createDecal(endpoint, P[645], Enum.NormalId.Right) setDecalTexture(endpoint, P[645], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[652] then task.spawn(function() createDecal(endpoint, P[652], Enum.NormalId.Back) setDecalTexture(endpoint, P[652], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[652] then task.spawn(function() createDecal(endpoint, P[652], Enum.NormalId.Left) setDecalTexture(endpoint, P[652], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[652] then task.spawn(function() createDecal(endpoint, P[652], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[652], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[652] then task.spawn(function() createDecal(endpoint, P[652], Enum.NormalId.Top) setDecalTexture(endpoint, P[652], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[652] then task.spawn(function() createDecal(endpoint, P[652], Enum.NormalId.Front) setDecalTexture(endpoint, P[652], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[652] then task.spawn(function() createDecal(endpoint, P[652], Enum.NormalId.Right) setDecalTexture(endpoint, P[652], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[660] then task.spawn(function() createDecal(endpoint, P[660], Enum.NormalId.Front) setDecalTexture(endpoint, P[660], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[660] then task.spawn(function() createDecal(endpoint, P[660], Enum.NormalId.Right) setDecalTexture(endpoint, P[660], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[660] then task.spawn(function() createDecal(endpoint, P[660], Enum.NormalId.Left) setDecalTexture(endpoint, P[660], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[660] then task.spawn(function() createDecal(endpoint, P[660], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[660], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[660] then task.spawn(function() createDecal(endpoint, P[660], Enum.NormalId.Back) setDecalTexture(endpoint, P[660], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[660] then task.spawn(function() createDecal(endpoint, P[660], Enum.NormalId.Top) setDecalTexture(endpoint, P[660], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[667] then task.spawn(function() createDecal(endpoint, P[667], Enum.NormalId.Left) setDecalTexture(endpoint, P[667], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[667] then task.spawn(function() createDecal(endpoint, P[667], Enum.NormalId.Top) setDecalTexture(endpoint, P[667], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[667] then task.spawn(function() createDecal(endpoint, P[667], Enum.NormalId.Right) setDecalTexture(endpoint, P[667], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[667] then task.spawn(function() createDecal(endpoint, P[667], Enum.NormalId.Front) setDecalTexture(endpoint, P[667], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[667] then task.spawn(function() createDecal(endpoint, P[667], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[667], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[667] then task.spawn(function() createDecal(endpoint, P[667], Enum.NormalId.Back) setDecalTexture(endpoint, P[667], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[674] then task.spawn(function() createDecal(endpoint, P[674], Enum.NormalId.Top) setDecalTexture(endpoint, P[674], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[674] then task.spawn(function() createDecal(endpoint, P[674], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[674], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[674] then task.spawn(function() createDecal(endpoint, P[674], Enum.NormalId.Front) setDecalTexture(endpoint, P[674], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[674] then task.spawn(function() createDecal(endpoint, P[674], Enum.NormalId.Left) setDecalTexture(endpoint, P[674], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[674] then task.spawn(function() createDecal(endpoint, P[674], Enum.NormalId.Back) setDecalTexture(endpoint, P[674], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[674] then task.spawn(function() createDecal(endpoint, P[674], Enum.NormalId.Right) setDecalTexture(endpoint, P[674], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[681] then task.spawn(function() createDecal(endpoint, P[681], Enum.NormalId.Front) setDecalTexture(endpoint, P[681], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[681] then task.spawn(function() createDecal(endpoint, P[681], Enum.NormalId.Right) setDecalTexture(endpoint, P[681], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[681] then task.spawn(function() createDecal(endpoint, P[681], Enum.NormalId.Top) setDecalTexture(endpoint, P[681], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[681] then task.spawn(function() createDecal(endpoint, P[681], Enum.NormalId.Left) setDecalTexture(endpoint, P[681], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[681] then task.spawn(function() createDecal(endpoint, P[681], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[681], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[681] then task.spawn(function() createDecal(endpoint, P[681], Enum.NormalId.Back) setDecalTexture(endpoint, P[681], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[688] then task.spawn(function() createDecal(endpoint, P[688], Enum.NormalId.Top) setDecalTexture(endpoint, P[688], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[688] then task.spawn(function() createDecal(endpoint, P[688], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[688], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[688] then task.spawn(function() createDecal(endpoint, P[688], Enum.NormalId.Front) setDecalTexture(endpoint, P[688], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[688] then task.spawn(function() createDecal(endpoint, P[688], Enum.NormalId.Right) setDecalTexture(endpoint, P[688], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[688] then task.spawn(function() createDecal(endpoint, P[688], Enum.NormalId.Back) setDecalTexture(endpoint, P[688], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[688] then task.spawn(function() createDecal(endpoint, P[688], Enum.NormalId.Left) setDecalTexture(endpoint, P[688], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[695] then task.spawn(function() createDecal(endpoint, P[695], Enum.NormalId.Top) setDecalTexture(endpoint, P[695], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[697] then task.spawn(function() createDecal(endpoint, P[697], Enum.NormalId.Right) setDecalTexture(endpoint, P[697], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[697] then task.spawn(function() createDecal(endpoint, P[697], Enum.NormalId.Top) setDecalTexture(endpoint, P[697], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[697] then task.spawn(function() createDecal(endpoint, P[697], Enum.NormalId.Front) setDecalTexture(endpoint, P[697], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[697] then task.spawn(function() createDecal(endpoint, P[697], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[697], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[697] then task.spawn(function() createDecal(endpoint, P[697], Enum.NormalId.Back) setDecalTexture(endpoint, P[697], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[697] then task.spawn(function() createDecal(endpoint, P[697], Enum.NormalId.Left) setDecalTexture(endpoint, P[697], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[704] then task.spawn(function() createDecal(endpoint, P[704], Enum.NormalId.Left) setDecalTexture(endpoint, P[704], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[704] then task.spawn(function() createDecal(endpoint, P[704], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[704], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[704] then task.spawn(function() createDecal(endpoint, P[704], Enum.NormalId.Back) setDecalTexture(endpoint, P[704], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[704] then task.spawn(function() createDecal(endpoint, P[704], Enum.NormalId.Front) setDecalTexture(endpoint, P[704], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[704] then task.spawn(function() createDecal(endpoint, P[704], Enum.NormalId.Right) setDecalTexture(endpoint, P[704], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[704] then task.spawn(function() createDecal(endpoint, P[704], Enum.NormalId.Top) setDecalTexture(endpoint, P[704], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[711] then task.spawn(function() createDecal(endpoint, P[711], Enum.NormalId.Right) setDecalTexture(endpoint, P[711], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[711] then task.spawn(function() createDecal(endpoint, P[711], Enum.NormalId.Left) setDecalTexture(endpoint, P[711], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[711] then task.spawn(function() createDecal(endpoint, P[711], Enum.NormalId.Back) setDecalTexture(endpoint, P[711], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[711] then task.spawn(function() createDecal(endpoint, P[711], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[711], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[711] then task.spawn(function() createDecal(endpoint, P[711], Enum.NormalId.Top) setDecalTexture(endpoint, P[711], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[711] then task.spawn(function() createDecal(endpoint, P[711], Enum.NormalId.Front) setDecalTexture(endpoint, P[711], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[718] then task.spawn(function() createDecal(endpoint, P[718], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[718], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[718] then task.spawn(function() createDecal(endpoint, P[718], Enum.NormalId.Back) setDecalTexture(endpoint, P[718], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[718] then task.spawn(function() createDecal(endpoint, P[718], Enum.NormalId.Top) setDecalTexture(endpoint, P[718], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[718] then task.spawn(function() createDecal(endpoint, P[718], Enum.NormalId.Front) setDecalTexture(endpoint, P[718], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[718] then task.spawn(function() createDecal(endpoint, P[718], Enum.NormalId.Left) setDecalTexture(endpoint, P[718], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[718] then task.spawn(function() createDecal(endpoint, P[718], Enum.NormalId.Right) setDecalTexture(endpoint, P[718], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[725] then task.spawn(function() createDecal(endpoint, P[725], Enum.NormalId.Front) setDecalTexture(endpoint, P[725], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[725] then task.spawn(function() createDecal(endpoint, P[725], Enum.NormalId.Top) setDecalTexture(endpoint, P[725], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[725] then task.spawn(function() createDecal(endpoint, P[725], Enum.NormalId.Back) setDecalTexture(endpoint, P[725], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[725] then task.spawn(function() createDecal(endpoint, P[725], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[725], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[725] then task.spawn(function() createDecal(endpoint, P[725], Enum.NormalId.Right) setDecalTexture(endpoint, P[725], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[725] then task.spawn(function() createDecal(endpoint, P[725], Enum.NormalId.Left) setDecalTexture(endpoint, P[725], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[732] then task.spawn(function() createDecal(endpoint, P[732], Enum.NormalId.Top) setDecalTexture(endpoint, P[732], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[732] then task.spawn(function() createDecal(endpoint, P[732], Enum.NormalId.Right) setDecalTexture(endpoint, P[732], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[732] then task.spawn(function() createDecal(endpoint, P[732], Enum.NormalId.Left) setDecalTexture(endpoint, P[732], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[732] then task.spawn(function() createDecal(endpoint, P[732], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[732], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[732] then task.spawn(function() createDecal(endpoint, P[732], Enum.NormalId.Back) setDecalTexture(endpoint, P[732], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[732] then task.spawn(function() createDecal(endpoint, P[732], Enum.NormalId.Front) setDecalTexture(endpoint, P[732], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[739] then task.spawn(function() createDecal(endpoint, P[739], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[739], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[739] then task.spawn(function() createDecal(endpoint, P[739], Enum.NormalId.Left) setDecalTexture(endpoint, P[739], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[739] then task.spawn(function() createDecal(endpoint, P[739], Enum.NormalId.Top) setDecalTexture(endpoint, P[739], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[739] then task.spawn(function() createDecal(endpoint, P[739], Enum.NormalId.Front) setDecalTexture(endpoint, P[739], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[739] then task.spawn(function() createDecal(endpoint, P[739], Enum.NormalId.Right) setDecalTexture(endpoint, P[739], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[739] then task.spawn(function() createDecal(endpoint, P[739], Enum.NormalId.Back) setDecalTexture(endpoint, P[739], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[746] then task.spawn(function() createDecal(endpoint, P[746], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[746], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[746] then task.spawn(function() createDecal(endpoint, P[746], Enum.NormalId.Left) setDecalTexture(endpoint, P[746], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[746] then task.spawn(function() createDecal(endpoint, P[746], Enum.NormalId.Back) setDecalTexture(endpoint, P[746], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[746] then task.spawn(function() createDecal(endpoint, P[746], Enum.NormalId.Top) setDecalTexture(endpoint, P[746], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[746] then task.spawn(function() createDecal(endpoint, P[746], Enum.NormalId.Front) setDecalTexture(endpoint, P[746], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[746] then task.spawn(function() createDecal(endpoint, P[746], Enum.NormalId.Right) setDecalTexture(endpoint, P[746], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[753] then task.spawn(function() createDecal(endpoint, P[753], Enum.NormalId.Right) setDecalTexture(endpoint, P[753], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[753] then task.spawn(function() createDecal(endpoint, P[753], Enum.NormalId.Left) setDecalTexture(endpoint, P[753], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[753] then task.spawn(function() createDecal(endpoint, P[753], Enum.NormalId.Back) setDecalTexture(endpoint, P[753], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[753] then task.spawn(function() createDecal(endpoint, P[753], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[753], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[753] then task.spawn(function() createDecal(endpoint, P[753], Enum.NormalId.Front) setDecalTexture(endpoint, P[753], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[753] then task.spawn(function() createDecal(endpoint, P[753], Enum.NormalId.Top) setDecalTexture(endpoint, P[753], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[760] then task.spawn(function() createDecal(endpoint, P[760], Enum.NormalId.Left) setDecalTexture(endpoint, P[760], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[760] then task.spawn(function() createDecal(endpoint, P[760], Enum.NormalId.Back) setDecalTexture(endpoint, P[760], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[760] then task.spawn(function() createDecal(endpoint, P[760], Enum.NormalId.Right) setDecalTexture(endpoint, P[760], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[760] then task.spawn(function() createDecal(endpoint, P[760], Enum.NormalId.Top) setDecalTexture(endpoint, P[760], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[760] then task.spawn(function() createDecal(endpoint, P[760], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[760], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[760] then task.spawn(function() createDecal(endpoint, P[760], Enum.NormalId.Front) setDecalTexture(endpoint, P[760], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[767] then task.spawn(function() createDecal(endpoint, P[767], Enum.NormalId.Right) setDecalTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[767] then task.spawn(function() createDecal(endpoint, P[767], Enum.NormalId.Top) setDecalTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[767] then task.spawn(function() createDecal(endpoint, P[767], Enum.NormalId.Front) setDecalTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[767] then task.spawn(function() createDecal(endpoint, P[767], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[767] then task.spawn(function() createDecal(endpoint, P[767], Enum.NormalId.Back) setDecalTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[767] then task.spawn(function() createDecal(endpoint, P[767], Enum.NormalId.Left) setDecalTexture(endpoint, P[767], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[774] then task.spawn(function() createDecal(endpoint, P[774], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[774], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[774] then task.spawn(function() createDecal(endpoint, P[774], Enum.NormalId.Back) setDecalTexture(endpoint, P[774], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[774] then task.spawn(function() createDecal(endpoint, P[774], Enum.NormalId.Left) setDecalTexture(endpoint, P[774], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[774] then task.spawn(function() createDecal(endpoint, P[774], Enum.NormalId.Right) setDecalTexture(endpoint, P[774], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[774] then task.spawn(function() createDecal(endpoint, P[774], Enum.NormalId.Front) setDecalTexture(endpoint, P[774], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[774] then task.spawn(function() createDecal(endpoint, P[774], Enum.NormalId.Top) setDecalTexture(endpoint, P[774], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[781] then task.spawn(function() createDecal(endpoint, P[781], Enum.NormalId.Left) setDecalTexture(endpoint, P[781], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[781] then task.spawn(function() createDecal(endpoint, P[781], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[781], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[781] then task.spawn(function() createDecal(endpoint, P[781], Enum.NormalId.Front) setDecalTexture(endpoint, P[781], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[781] then task.spawn(function() createDecal(endpoint, P[781], Enum.NormalId.Back) setDecalTexture(endpoint, P[781], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[781] then task.spawn(function() createDecal(endpoint, P[781], Enum.NormalId.Top) setDecalTexture(endpoint, P[781], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[781] then task.spawn(function() createDecal(endpoint, P[781], Enum.NormalId.Right) setDecalTexture(endpoint, P[781], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[788] then task.spawn(function() createDecal(endpoint, P[788], Enum.NormalId.Back) setDecalTexture(endpoint, P[788], "http://www.roblox.com/asset/?id=42065740", Enum.NormalId.Back) end) end if P[791] then task.spawn(function() createDecal(endpoint, P[791], Enum.NormalId.Front) setDecalTexture(endpoint, P[791], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[791] then task.spawn(function() createDecal(endpoint, P[791], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[791], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[791] then task.spawn(function() createDecal(endpoint, P[791], Enum.NormalId.Back) setDecalTexture(endpoint, P[791], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[791] then task.spawn(function() createDecal(endpoint, P[791], Enum.NormalId.Left) setDecalTexture(endpoint, P[791], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[791] then task.spawn(function() createDecal(endpoint, P[791], Enum.NormalId.Top) setDecalTexture(endpoint, P[791], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[791] then task.spawn(function() createDecal(endpoint, P[791], Enum.NormalId.Right) setDecalTexture(endpoint, P[791], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[798] then task.spawn(function() createDecal(endpoint, P[798], Enum.NormalId.Right) setDecalTexture(endpoint, P[798], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[798] then task.spawn(function() createDecal(endpoint, P[798], Enum.NormalId.Left) setDecalTexture(endpoint, P[798], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[798] then task.spawn(function() createDecal(endpoint, P[798], Enum.NormalId.Front) setDecalTexture(endpoint, P[798], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[798] then task.spawn(function() createDecal(endpoint, P[798], Enum.NormalId.Top) setDecalTexture(endpoint, P[798], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[798] then task.spawn(function() createDecal(endpoint, P[798], Enum.NormalId.Back) setDecalTexture(endpoint, P[798], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[798] then task.spawn(function() createDecal(endpoint, P[798], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[798], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[805] then task.spawn(function() createDecal(endpoint, P[805], Enum.NormalId.Top) setDecalTexture(endpoint, P[805], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[805] then task.spawn(function() createDecal(endpoint, P[805], Enum.NormalId.Front) setDecalTexture(endpoint, P[805], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[805] then task.spawn(function() createDecal(endpoint, P[805], Enum.NormalId.Back) setDecalTexture(endpoint, P[805], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[805] then task.spawn(function() createDecal(endpoint, P[805], Enum.NormalId.Left) setDecalTexture(endpoint, P[805], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[805] then task.spawn(function() createDecal(endpoint, P[805], Enum.NormalId.Right) setDecalTexture(endpoint, P[805], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[805] then task.spawn(function() createDecal(endpoint, P[805], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[805], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[812] then task.spawn(function() createDecal(endpoint, P[812], Enum.NormalId.Right) setDecalTexture(endpoint, P[812], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[812] then task.spawn(function() createDecal(endpoint, P[812], Enum.NormalId.Left) setDecalTexture(endpoint, P[812], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[812] then task.spawn(function() createDecal(endpoint, P[812], Enum.NormalId.Back) setDecalTexture(endpoint, P[812], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[812] then task.spawn(function() createDecal(endpoint, P[812], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[812], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[812] then task.spawn(function() createDecal(endpoint, P[812], Enum.NormalId.Front) setDecalTexture(endpoint, P[812], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[812] then task.spawn(function() createDecal(endpoint, P[812], Enum.NormalId.Top) setDecalTexture(endpoint, P[812], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[819] then task.spawn(function() createDecal(endpoint, P[819], Enum.NormalId.Top) setDecalTexture(endpoint, P[819], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[819] then task.spawn(function() createDecal(endpoint, P[819], Enum.NormalId.Back) setDecalTexture(endpoint, P[819], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[819] then task.spawn(function() createDecal(endpoint, P[819], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[819], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[819] then task.spawn(function() createDecal(endpoint, P[819], Enum.NormalId.Right) setDecalTexture(endpoint, P[819], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[819] then task.spawn(function() createDecal(endpoint, P[819], Enum.NormalId.Left) setDecalTexture(endpoint, P[819], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[819] then task.spawn(function() createDecal(endpoint, P[819], Enum.NormalId.Front) setDecalTexture(endpoint, P[819], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[828] then task.spawn(function() createDecal(endpoint, P[828], Enum.NormalId.Front) setDecalTexture(endpoint, P[828], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[828] then task.spawn(function() createDecal(endpoint, P[828], Enum.NormalId.Top) setDecalTexture(endpoint, P[828], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[828] then task.spawn(function() createDecal(endpoint, P[828], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[828], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[828] then task.spawn(function() createDecal(endpoint, P[828], Enum.NormalId.Back) setDecalTexture(endpoint, P[828], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[828] then task.spawn(function() createDecal(endpoint, P[828], Enum.NormalId.Left) setDecalTexture(endpoint, P[828], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[828] then task.spawn(function() createDecal(endpoint, P[828], Enum.NormalId.Right) setDecalTexture(endpoint, P[828], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[835] then task.spawn(function() createDecal(endpoint, P[835], Enum.NormalId.Front) setDecalTexture(endpoint, P[835], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[835] then task.spawn(function() createDecal(endpoint, P[835], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[835], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[835] then task.spawn(function() createDecal(endpoint, P[835], Enum.NormalId.Top) setDecalTexture(endpoint, P[835], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[835] then task.spawn(function() createDecal(endpoint, P[835], Enum.NormalId.Right) setDecalTexture(endpoint, P[835], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[835] then task.spawn(function() createDecal(endpoint, P[835], Enum.NormalId.Left) setDecalTexture(endpoint, P[835], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[835] then task.spawn(function() createDecal(endpoint, P[835], Enum.NormalId.Back) setDecalTexture(endpoint, P[835], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[842] then task.spawn(function() createDecal(endpoint, P[842], Enum.NormalId.Right) setDecalTexture(endpoint, P[842], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[842] then task.spawn(function() createDecal(endpoint, P[842], Enum.NormalId.Left) setDecalTexture(endpoint, P[842], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[842] then task.spawn(function() createDecal(endpoint, P[842], Enum.NormalId.Back) setDecalTexture(endpoint, P[842], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[842] then task.spawn(function() createDecal(endpoint, P[842], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[842], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[842] then task.spawn(function() createDecal(endpoint, P[842], Enum.NormalId.Top) setDecalTexture(endpoint, P[842], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[842] then task.spawn(function() createDecal(endpoint, P[842], Enum.NormalId.Front) setDecalTexture(endpoint, P[842], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[849] then task.spawn(function() createDecal(endpoint, P[849], Enum.NormalId.Top) setDecalTexture(endpoint, P[849], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[849] then task.spawn(function() createDecal(endpoint, P[849], Enum.NormalId.Back) setDecalTexture(endpoint, P[849], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[849] then task.spawn(function() createDecal(endpoint, P[849], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[849], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[849] then task.spawn(function() createDecal(endpoint, P[849], Enum.NormalId.Right) setDecalTexture(endpoint, P[849], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[849] then task.spawn(function() createDecal(endpoint, P[849], Enum.NormalId.Left) setDecalTexture(endpoint, P[849], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[849] then task.spawn(function() createDecal(endpoint, P[849], Enum.NormalId.Front) setDecalTexture(endpoint, P[849], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[856] then task.spawn(function() createDecal(endpoint, P[856], Enum.NormalId.Left) setDecalTexture(endpoint, P[856], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[856] then task.spawn(function() createDecal(endpoint, P[856], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[856], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[856] then task.spawn(function() createDecal(endpoint, P[856], Enum.NormalId.Front) setDecalTexture(endpoint, P[856], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[856] then task.spawn(function() createDecal(endpoint, P[856], Enum.NormalId.Top) setDecalTexture(endpoint, P[856], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[856] then task.spawn(function() createDecal(endpoint, P[856], Enum.NormalId.Right) setDecalTexture(endpoint, P[856], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[856] then task.spawn(function() createDecal(endpoint, P[856], Enum.NormalId.Back) setDecalTexture(endpoint, P[856], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[863] then task.spawn(function() createDecal(endpoint, P[863], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[863], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[863] then task.spawn(function() createDecal(endpoint, P[863], Enum.NormalId.Front) setDecalTexture(endpoint, P[863], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[863] then task.spawn(function() createDecal(endpoint, P[863], Enum.NormalId.Left) setDecalTexture(endpoint, P[863], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[863] then task.spawn(function() createDecal(endpoint, P[863], Enum.NormalId.Back) setDecalTexture(endpoint, P[863], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[863] then task.spawn(function() createDecal(endpoint, P[863], Enum.NormalId.Right) setDecalTexture(endpoint, P[863], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[863] then task.spawn(function() createDecal(endpoint, P[863], Enum.NormalId.Top) setDecalTexture(endpoint, P[863], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[873] then task.spawn(function() createDecal(endpoint, P[873], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[873], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[873] then task.spawn(function() createDecal(endpoint, P[873], Enum.NormalId.Back) setDecalTexture(endpoint, P[873], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[873] then task.spawn(function() createDecal(endpoint, P[873], Enum.NormalId.Top) setDecalTexture(endpoint, P[873], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[873] then task.spawn(function() createDecal(endpoint, P[873], Enum.NormalId.Front) setDecalTexture(endpoint, P[873], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[873] then task.spawn(function() createDecal(endpoint, P[873], Enum.NormalId.Right) setDecalTexture(endpoint, P[873], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[873] then task.spawn(function() createDecal(endpoint, P[873], Enum.NormalId.Left) setDecalTexture(endpoint, P[873], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[880] then task.spawn(function() createDecal(endpoint, P[880], Enum.NormalId.Right) setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[880] then task.spawn(function() createDecal(endpoint, P[880], Enum.NormalId.Top) setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[880] then task.spawn(function() createDecal(endpoint, P[880], Enum.NormalId.Front) setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[880] then task.spawn(function() createDecal(endpoint, P[880], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[880] then task.spawn(function() createDecal(endpoint, P[880], Enum.NormalId.Back) setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[880] then task.spawn(function() createDecal(endpoint, P[880], Enum.NormalId.Left) setDecalTexture(endpoint, P[880], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[887] then task.spawn(function() createDecal(endpoint, P[887], Enum.NormalId.Front) setDecalTexture(endpoint, P[887], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[887] then task.spawn(function() createDecal(endpoint, P[887], Enum.NormalId.Top) setDecalTexture(endpoint, P[887], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[887] then task.spawn(function() createDecal(endpoint, P[887], Enum.NormalId.Right) setDecalTexture(endpoint, P[887], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[887] then task.spawn(function() createDecal(endpoint, P[887], Enum.NormalId.Left) setDecalTexture(endpoint, P[887], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[887] then task.spawn(function() createDecal(endpoint, P[887], Enum.NormalId.Back) setDecalTexture(endpoint, P[887], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[887] then task.spawn(function() createDecal(endpoint, P[887], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[887], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[894] then task.spawn(function() createDecal(endpoint, P[894], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[894] then task.spawn(function() createDecal(endpoint, P[894], Enum.NormalId.Back) setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[894] then task.spawn(function() createDecal(endpoint, P[894], Enum.NormalId.Left) setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[894] then task.spawn(function() createDecal(endpoint, P[894], Enum.NormalId.Right) setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[894] then task.spawn(function() createDecal(endpoint, P[894], Enum.NormalId.Top) setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[894] then task.spawn(function() createDecal(endpoint, P[894], Enum.NormalId.Front) setDecalTexture(endpoint, P[894], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[903] then task.spawn(function() createDecal(endpoint, P[903], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[903], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[903] then task.spawn(function() createDecal(endpoint, P[903], Enum.NormalId.Front) setDecalTexture(endpoint, P[903], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[903] then task.spawn(function() createDecal(endpoint, P[903], Enum.NormalId.Top) setDecalTexture(endpoint, P[903], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[903] then task.spawn(function() createDecal(endpoint, P[903], Enum.NormalId.Right) setDecalTexture(endpoint, P[903], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[903] then task.spawn(function() createDecal(endpoint, P[903], Enum.NormalId.Back) setDecalTexture(endpoint, P[903], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[903] then task.spawn(function() createDecal(endpoint, P[903], Enum.NormalId.Left) setDecalTexture(endpoint, P[903], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[910] then task.spawn(function() createDecal(endpoint, P[910], Enum.NormalId.Left) setDecalTexture(endpoint, P[910], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[910] then task.spawn(function() createDecal(endpoint, P[910], Enum.NormalId.Back) setDecalTexture(endpoint, P[910], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[910] then task.spawn(function() createDecal(endpoint, P[910], Enum.NormalId.Right) setDecalTexture(endpoint, P[910], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[910] then task.spawn(function() createDecal(endpoint, P[910], Enum.NormalId.Top) setDecalTexture(endpoint, P[910], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[910] then task.spawn(function() createDecal(endpoint, P[910], Enum.NormalId.Front) setDecalTexture(endpoint, P[910], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[910] then task.spawn(function() createDecal(endpoint, P[910], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[910], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[917] then task.spawn(function() createDecal(endpoint, P[917], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[917], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[917] then task.spawn(function() createDecal(endpoint, P[917], Enum.NormalId.Back) setDecalTexture(endpoint, P[917], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[917] then task.spawn(function() createDecal(endpoint, P[917], Enum.NormalId.Left) setDecalTexture(endpoint, P[917], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[917] then task.spawn(function() createDecal(endpoint, P[917], Enum.NormalId.Right) setDecalTexture(endpoint, P[917], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[917] then task.spawn(function() createDecal(endpoint, P[917], Enum.NormalId.Front) setDecalTexture(endpoint, P[917], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[917] then task.spawn(function() createDecal(endpoint, P[917], Enum.NormalId.Top) setDecalTexture(endpoint, P[917], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[924] then task.spawn(function() createDecal(endpoint, P[924], Enum.NormalId.Top) setDecalTexture(endpoint, P[924], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[924] then task.spawn(function() createDecal(endpoint, P[924], Enum.NormalId.Front) setDecalTexture(endpoint, P[924], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[924] then task.spawn(function() createDecal(endpoint, P[924], Enum.NormalId.Back) setDecalTexture(endpoint, P[924], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[924] then task.spawn(function() createDecal(endpoint, P[924], Enum.NormalId.Left) setDecalTexture(endpoint, P[924], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[924] then task.spawn(function() createDecal(endpoint, P[924], Enum.NormalId.Right) setDecalTexture(endpoint, P[924], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[924] then task.spawn(function() createDecal(endpoint, P[924], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[924], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[931] then task.spawn(function() createDecal(endpoint, P[931], Enum.NormalId.Left) setDecalTexture(endpoint, P[931], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[931] then task.spawn(function() createDecal(endpoint, P[931], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[931], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[931] then task.spawn(function() createDecal(endpoint, P[931], Enum.NormalId.Front) setDecalTexture(endpoint, P[931], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[931] then task.spawn(function() createDecal(endpoint, P[931], Enum.NormalId.Back) setDecalTexture(endpoint, P[931], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[931] then task.spawn(function() createDecal(endpoint, P[931], Enum.NormalId.Top) setDecalTexture(endpoint, P[931], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[931] then task.spawn(function() createDecal(endpoint, P[931], Enum.NormalId.Right) setDecalTexture(endpoint, P[931], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[938] then task.spawn(function() createDecal(endpoint, P[938], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[938] then task.spawn(function() createDecal(endpoint, P[938], Enum.NormalId.Back) setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[938] then task.spawn(function() createDecal(endpoint, P[938], Enum.NormalId.Top) setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[938] then task.spawn(function() createDecal(endpoint, P[938], Enum.NormalId.Front) setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[938] then task.spawn(function() createDecal(endpoint, P[938], Enum.NormalId.Left) setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[938] then task.spawn(function() createDecal(endpoint, P[938], Enum.NormalId.Right) setDecalTexture(endpoint, P[938], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[945] then task.spawn(function() createDecal(endpoint, P[945], Enum.NormalId.Front) setDecalTexture(endpoint, P[945], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[945] then task.spawn(function() createDecal(endpoint, P[945], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[945], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[945] then task.spawn(function() createDecal(endpoint, P[945], Enum.NormalId.Top) setDecalTexture(endpoint, P[945], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[945] then task.spawn(function() createDecal(endpoint, P[945], Enum.NormalId.Right) setDecalTexture(endpoint, P[945], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[945] then task.spawn(function() createDecal(endpoint, P[945], Enum.NormalId.Left) setDecalTexture(endpoint, P[945], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[945] then task.spawn(function() createDecal(endpoint, P[945], Enum.NormalId.Back) setDecalTexture(endpoint, P[945], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[954] then task.spawn(function() createDecal(endpoint, P[954], Enum.NormalId.Top) setDecalTexture(endpoint, P[954], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[954] then task.spawn(function() createDecal(endpoint, P[954], Enum.NormalId.Left) setDecalTexture(endpoint, P[954], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[954] then task.spawn(function() createDecal(endpoint, P[954], Enum.NormalId.Right) setDecalTexture(endpoint, P[954], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[954] then task.spawn(function() createDecal(endpoint, P[954], Enum.NormalId.Front) setDecalTexture(endpoint, P[954], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[954] then task.spawn(function() createDecal(endpoint, P[954], Enum.NormalId.Back) setDecalTexture(endpoint, P[954], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[954] then task.spawn(function() createDecal(endpoint, P[954], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[954], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[961] then task.spawn(function() createDecal(endpoint, P[961], Enum.NormalId.Back) setDecalTexture(endpoint, P[961], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[961] then task.spawn(function() createDecal(endpoint, P[961], Enum.NormalId.Left) setDecalTexture(endpoint, P[961], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[961] then task.spawn(function() createDecal(endpoint, P[961], Enum.NormalId.Front) setDecalTexture(endpoint, P[961], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[961] then task.spawn(function() createDecal(endpoint, P[961], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[961], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[961] then task.spawn(function() createDecal(endpoint, P[961], Enum.NormalId.Top) setDecalTexture(endpoint, P[961], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[961] then task.spawn(function() createDecal(endpoint, P[961], Enum.NormalId.Right) setDecalTexture(endpoint, P[961], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[968] then task.spawn(function() createDecal(endpoint, P[968], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[968], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[968] then task.spawn(function() createDecal(endpoint, P[968], Enum.NormalId.Left) setDecalTexture(endpoint, P[968], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[968] then task.spawn(function() createDecal(endpoint, P[968], Enum.NormalId.Right) setDecalTexture(endpoint, P[968], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[968] then task.spawn(function() createDecal(endpoint, P[968], Enum.NormalId.Front) setDecalTexture(endpoint, P[968], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[968] then task.spawn(function() createDecal(endpoint, P[968], Enum.NormalId.Back) setDecalTexture(endpoint, P[968], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[968] then task.spawn(function() createDecal(endpoint, P[968], Enum.NormalId.Top) setDecalTexture(endpoint, P[968], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[975] then task.spawn(function() createDecal(endpoint, P[975], Enum.NormalId.Right) setDecalTexture(endpoint, P[975], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[975] then task.spawn(function() createDecal(endpoint, P[975], Enum.NormalId.Left) setDecalTexture(endpoint, P[975], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[975] then task.spawn(function() createDecal(endpoint, P[975], Enum.NormalId.Front) setDecalTexture(endpoint, P[975], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[975] then task.spawn(function() createDecal(endpoint, P[975], Enum.NormalId.Top) setDecalTexture(endpoint, P[975], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[975] then task.spawn(function() createDecal(endpoint, P[975], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[975], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[975] then task.spawn(function() createDecal(endpoint, P[975], Enum.NormalId.Back) setDecalTexture(endpoint, P[975], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[986] then task.spawn(function() createDecal(endpoint, P[986], Enum.NormalId.Top) setDecalTexture(endpoint, P[986], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[986] then task.spawn(function() createDecal(endpoint, P[986], Enum.NormalId.Front) setDecalTexture(endpoint, P[986], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[986] then task.spawn(function() createDecal(endpoint, P[986], Enum.NormalId.Right) setDecalTexture(endpoint, P[986], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[986] then task.spawn(function() createDecal(endpoint, P[986], Enum.NormalId.Left) setDecalTexture(endpoint, P[986], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[986] then task.spawn(function() createDecal(endpoint, P[986], Enum.NormalId.Back) setDecalTexture(endpoint, P[986], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[986] then task.spawn(function() createDecal(endpoint, P[986], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[986], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[995] then task.spawn(function() createDecal(endpoint, P[995], Enum.NormalId.Right) setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[995] then task.spawn(function() createDecal(endpoint, P[995], Enum.NormalId.Top) setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[995] then task.spawn(function() createDecal(endpoint, P[995], Enum.NormalId.Front) setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[995] then task.spawn(function() createDecal(endpoint, P[995], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[995] then task.spawn(function() createDecal(endpoint, P[995], Enum.NormalId.Back) setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[995] then task.spawn(function() createDecal(endpoint, P[995], Enum.NormalId.Left) setDecalTexture(endpoint, P[995], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1002] then task.spawn(function() createDecal(endpoint, P[1002], Enum.NormalId.Back) setDecalTexture(endpoint, P[1002], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1002] then task.spawn(function() createDecal(endpoint, P[1002], Enum.NormalId.Left) setDecalTexture(endpoint, P[1002], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1002] then task.spawn(function() createDecal(endpoint, P[1002], Enum.NormalId.Right) setDecalTexture(endpoint, P[1002], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1002] then task.spawn(function() createDecal(endpoint, P[1002], Enum.NormalId.Front) setDecalTexture(endpoint, P[1002], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1002] then task.spawn(function() createDecal(endpoint, P[1002], Enum.NormalId.Top) setDecalTexture(endpoint, P[1002], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1002] then task.spawn(function() createDecal(endpoint, P[1002], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1002], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1009] then task.spawn(function() createDecal(endpoint, P[1009], Enum.NormalId.Left) setDecalTexture(endpoint, P[1009], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1009] then task.spawn(function() createDecal(endpoint, P[1009], Enum.NormalId.Right) setDecalTexture(endpoint, P[1009], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1009] then task.spawn(function() createDecal(endpoint, P[1009], Enum.NormalId.Back) setDecalTexture(endpoint, P[1009], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1009] then task.spawn(function() createDecal(endpoint, P[1009], Enum.NormalId.Front) setDecalTexture(endpoint, P[1009], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1009] then task.spawn(function() createDecal(endpoint, P[1009], Enum.NormalId.Top) setDecalTexture(endpoint, P[1009], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1009] then task.spawn(function() createDecal(endpoint, P[1009], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1009], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1016] then task.spawn(function() createDecal(endpoint, P[1016], Enum.NormalId.Front) setDecalTexture(endpoint, P[1016], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1016] then task.spawn(function() createDecal(endpoint, P[1016], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1016], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1016] then task.spawn(function() createDecal(endpoint, P[1016], Enum.NormalId.Back) setDecalTexture(endpoint, P[1016], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1016] then task.spawn(function() createDecal(endpoint, P[1016], Enum.NormalId.Left) setDecalTexture(endpoint, P[1016], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1016] then task.spawn(function() createDecal(endpoint, P[1016], Enum.NormalId.Top) setDecalTexture(endpoint, P[1016], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1016] then task.spawn(function() createDecal(endpoint, P[1016], Enum.NormalId.Right) setDecalTexture(endpoint, P[1016], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1023] then task.spawn(function() createDecal(endpoint, P[1023], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1023], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1023] then task.spawn(function() createDecal(endpoint, P[1023], Enum.NormalId.Back) setDecalTexture(endpoint, P[1023], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1023] then task.spawn(function() createDecal(endpoint, P[1023], Enum.NormalId.Left) setDecalTexture(endpoint, P[1023], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1023] then task.spawn(function() createDecal(endpoint, P[1023], Enum.NormalId.Top) setDecalTexture(endpoint, P[1023], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1023] then task.spawn(function() createDecal(endpoint, P[1023], Enum.NormalId.Right) setDecalTexture(endpoint, P[1023], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1023] then task.spawn(function() createDecal(endpoint, P[1023], Enum.NormalId.Front) setDecalTexture(endpoint, P[1023], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1030] then task.spawn(function() createDecal(endpoint, P[1030], Enum.NormalId.Top) setDecalTexture(endpoint, P[1030], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1030] then task.spawn(function() createDecal(endpoint, P[1030], Enum.NormalId.Back) setDecalTexture(endpoint, P[1030], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1030] then task.spawn(function() createDecal(endpoint, P[1030], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1030], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1030] then task.spawn(function() createDecal(endpoint, P[1030], Enum.NormalId.Right) setDecalTexture(endpoint, P[1030], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1030] then task.spawn(function() createDecal(endpoint, P[1030], Enum.NormalId.Left) setDecalTexture(endpoint, P[1030], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1030] then task.spawn(function() createDecal(endpoint, P[1030], Enum.NormalId.Front) setDecalTexture(endpoint, P[1030], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1037] then task.spawn(function() createDecal(endpoint, P[1037], Enum.NormalId.Front) setDecalTexture(endpoint, P[1037], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1037] then task.spawn(function() createDecal(endpoint, P[1037], Enum.NormalId.Back) setDecalTexture(endpoint, P[1037], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1037] then task.spawn(function() createDecal(endpoint, P[1037], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1037], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1037] then task.spawn(function() createDecal(endpoint, P[1037], Enum.NormalId.Left) setDecalTexture(endpoint, P[1037], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1037] then task.spawn(function() createDecal(endpoint, P[1037], Enum.NormalId.Top) setDecalTexture(endpoint, P[1037], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1037] then task.spawn(function() createDecal(endpoint, P[1037], Enum.NormalId.Right) setDecalTexture(endpoint, P[1037], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1045] then task.spawn(function() createDecal(endpoint, P[1045], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1045], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1045] then task.spawn(function() createDecal(endpoint, P[1045], Enum.NormalId.Back) setDecalTexture(endpoint, P[1045], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1045] then task.spawn(function() createDecal(endpoint, P[1045], Enum.NormalId.Left) setDecalTexture(endpoint, P[1045], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1045] then task.spawn(function() createDecal(endpoint, P[1045], Enum.NormalId.Right) setDecalTexture(endpoint, P[1045], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1045] then task.spawn(function() createDecal(endpoint, P[1045], Enum.NormalId.Top) setDecalTexture(endpoint, P[1045], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1045] then task.spawn(function() createDecal(endpoint, P[1045], Enum.NormalId.Front) setDecalTexture(endpoint, P[1045], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1052] then task.spawn(function() createDecal(endpoint, P[1052], Enum.NormalId.Front) setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1052] then task.spawn(function() createDecal(endpoint, P[1052], Enum.NormalId.Right) setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1052] then task.spawn(function() createDecal(endpoint, P[1052], Enum.NormalId.Top) setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1052] then task.spawn(function() createDecal(endpoint, P[1052], Enum.NormalId.Left) setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1052] then task.spawn(function() createDecal(endpoint, P[1052], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1052] then task.spawn(function() createDecal(endpoint, P[1052], Enum.NormalId.Back) setDecalTexture(endpoint, P[1052], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1062] then task.spawn(function() createDecal(endpoint, P[1062], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1062], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1062] then task.spawn(function() createDecal(endpoint, P[1062], Enum.NormalId.Front) setDecalTexture(endpoint, P[1062], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1062] then task.spawn(function() createDecal(endpoint, P[1062], Enum.NormalId.Left) setDecalTexture(endpoint, P[1062], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1062] then task.spawn(function() createDecal(endpoint, P[1062], Enum.NormalId.Back) setDecalTexture(endpoint, P[1062], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1062] then task.spawn(function() createDecal(endpoint, P[1062], Enum.NormalId.Right) setDecalTexture(endpoint, P[1062], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1062] then task.spawn(function() createDecal(endpoint, P[1062], Enum.NormalId.Top) setDecalTexture(endpoint, P[1062], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1069] then task.spawn(function() createDecal(endpoint, P[1069], Enum.NormalId.Back) setDecalTexture(endpoint, P[1069], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1069] then task.spawn(function() createDecal(endpoint, P[1069], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1069], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1069] then task.spawn(function() createDecal(endpoint, P[1069], Enum.NormalId.Front) setDecalTexture(endpoint, P[1069], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1069] then task.spawn(function() createDecal(endpoint, P[1069], Enum.NormalId.Top) setDecalTexture(endpoint, P[1069], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1069] then task.spawn(function() createDecal(endpoint, P[1069], Enum.NormalId.Right) setDecalTexture(endpoint, P[1069], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1069] then task.spawn(function() createDecal(endpoint, P[1069], Enum.NormalId.Left) setDecalTexture(endpoint, P[1069], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1077] then task.spawn(function() createDecal(endpoint, P[1077], Enum.NormalId.Right) setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1077] then task.spawn(function() createDecal(endpoint, P[1077], Enum.NormalId.Front) setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1077] then task.spawn(function() createDecal(endpoint, P[1077], Enum.NormalId.Left) setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1077] then task.spawn(function() createDecal(endpoint, P[1077], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1077] then task.spawn(function() createDecal(endpoint, P[1077], Enum.NormalId.Top) setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1077] then task.spawn(function() createDecal(endpoint, P[1077], Enum.NormalId.Back) setDecalTexture(endpoint, P[1077], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Front) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Top) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Right) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Left) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1084] then task.spawn(function() createDecal(endpoint, P[1084], Enum.NormalId.Back) setDecalTexture(endpoint, P[1084], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1091] then task.spawn(function() createDecal(endpoint, P[1091], Enum.NormalId.Right) setDecalTexture(endpoint, P[1091], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1091] then task.spawn(function() createDecal(endpoint, P[1091], Enum.NormalId.Front) setDecalTexture(endpoint, P[1091], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1091] then task.spawn(function() createDecal(endpoint, P[1091], Enum.NormalId.Top) setDecalTexture(endpoint, P[1091], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1091] then task.spawn(function() createDecal(endpoint, P[1091], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1091], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1091] then task.spawn(function() createDecal(endpoint, P[1091], Enum.NormalId.Back) setDecalTexture(endpoint, P[1091], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1091] then task.spawn(function() createDecal(endpoint, P[1091], Enum.NormalId.Left) setDecalTexture(endpoint, P[1091], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1098] then task.spawn(function() createDecal(endpoint, P[1098], Enum.NormalId.Front) setDecalTexture(endpoint, P[1098], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1098] then task.spawn(function() createDecal(endpoint, P[1098], Enum.NormalId.Left) setDecalTexture(endpoint, P[1098], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1098] then task.spawn(function() createDecal(endpoint, P[1098], Enum.NormalId.Right) setDecalTexture(endpoint, P[1098], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1098] then task.spawn(function() createDecal(endpoint, P[1098], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1098], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1098] then task.spawn(function() createDecal(endpoint, P[1098], Enum.NormalId.Back) setDecalTexture(endpoint, P[1098], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1098] then task.spawn(function() createDecal(endpoint, P[1098], Enum.NormalId.Top) setDecalTexture(endpoint, P[1098], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1108] then task.spawn(function() createDecal(endpoint, P[1108], Enum.NormalId.Back) setDecalTexture(endpoint, P[1108], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1108] then task.spawn(function() createDecal(endpoint, P[1108], Enum.NormalId.Left) setDecalTexture(endpoint, P[1108], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1108] then task.spawn(function() createDecal(endpoint, P[1108], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1108], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1108] then task.spawn(function() createDecal(endpoint, P[1108], Enum.NormalId.Top) setDecalTexture(endpoint, P[1108], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1108] then task.spawn(function() createDecal(endpoint, P[1108], Enum.NormalId.Front) setDecalTexture(endpoint, P[1108], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1108] then task.spawn(function() createDecal(endpoint, P[1108], Enum.NormalId.Right) setDecalTexture(endpoint, P[1108], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1115] then task.spawn(function() createDecal(endpoint, P[1115], Enum.NormalId.Top) setDecalTexture(endpoint, P[1115], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1115] then task.spawn(function() createDecal(endpoint, P[1115], Enum.NormalId.Front) setDecalTexture(endpoint, P[1115], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1115] then task.spawn(function() createDecal(endpoint, P[1115], Enum.NormalId.Right) setDecalTexture(endpoint, P[1115], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1115] then task.spawn(function() createDecal(endpoint, P[1115], Enum.NormalId.Left) setDecalTexture(endpoint, P[1115], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1115] then task.spawn(function() createDecal(endpoint, P[1115], Enum.NormalId.Back) setDecalTexture(endpoint, P[1115], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1115] then task.spawn(function() createDecal(endpoint, P[1115], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1115], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1122] then task.spawn(function() createDecal(endpoint, P[1122], Enum.NormalId.Back) setDecalTexture(endpoint, P[1122], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1122] then task.spawn(function() createDecal(endpoint, P[1122], Enum.NormalId.Left) setDecalTexture(endpoint, P[1122], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1122] then task.spawn(function() createDecal(endpoint, P[1122], Enum.NormalId.Right) setDecalTexture(endpoint, P[1122], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1122] then task.spawn(function() createDecal(endpoint, P[1122], Enum.NormalId.Front) setDecalTexture(endpoint, P[1122], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1122] then task.spawn(function() createDecal(endpoint, P[1122], Enum.NormalId.Top) setDecalTexture(endpoint, P[1122], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1122] then task.spawn(function() createDecal(endpoint, P[1122], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1122], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1129] then task.spawn(function() createDecal(endpoint, P[1129], Enum.NormalId.Back) setDecalTexture(endpoint, P[1129], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1129] then task.spawn(function() createDecal(endpoint, P[1129], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1129], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1129] then task.spawn(function() createDecal(endpoint, P[1129], Enum.NormalId.Right) setDecalTexture(endpoint, P[1129], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1129] then task.spawn(function() createDecal(endpoint, P[1129], Enum.NormalId.Left) setDecalTexture(endpoint, P[1129], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1129] then task.spawn(function() createDecal(endpoint, P[1129], Enum.NormalId.Front) setDecalTexture(endpoint, P[1129], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1129] then task.spawn(function() createDecal(endpoint, P[1129], Enum.NormalId.Top) setDecalTexture(endpoint, P[1129], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1138] then task.spawn(function() createDecal(endpoint, P[1138], Enum.NormalId.Front) setDecalTexture(endpoint, P[1138], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1138] then task.spawn(function() createDecal(endpoint, P[1138], Enum.NormalId.Right) setDecalTexture(endpoint, P[1138], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1138] then task.spawn(function() createDecal(endpoint, P[1138], Enum.NormalId.Left) setDecalTexture(endpoint, P[1138], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1138] then task.spawn(function() createDecal(endpoint, P[1138], Enum.NormalId.Back) setDecalTexture(endpoint, P[1138], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1138] then task.spawn(function() createDecal(endpoint, P[1138], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1138], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1138] then task.spawn(function() createDecal(endpoint, P[1138], Enum.NormalId.Top) setDecalTexture(endpoint, P[1138], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1145] then task.spawn(function() createDecal(endpoint, P[1145], Enum.NormalId.Back) setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1145] then task.spawn(function() createDecal(endpoint, P[1145], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1145] then task.spawn(function() createDecal(endpoint, P[1145], Enum.NormalId.Left) setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1145] then task.spawn(function() createDecal(endpoint, P[1145], Enum.NormalId.Top) setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1145] then task.spawn(function() createDecal(endpoint, P[1145], Enum.NormalId.Front) setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1145] then task.spawn(function() createDecal(endpoint, P[1145], Enum.NormalId.Right) setDecalTexture(endpoint, P[1145], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1155] then task.spawn(function() createDecal(endpoint, P[1155], Enum.NormalId.Left) setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1155] then task.spawn(function() createDecal(endpoint, P[1155], Enum.NormalId.Top) setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1155] then task.spawn(function() createDecal(endpoint, P[1155], Enum.NormalId.Right) setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1155] then task.spawn(function() createDecal(endpoint, P[1155], Enum.NormalId.Front) setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1155] then task.spawn(function() createDecal(endpoint, P[1155], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1155] then task.spawn(function() createDecal(endpoint, P[1155], Enum.NormalId.Back) setDecalTexture(endpoint, P[1155], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1164] then task.spawn(function() createDecal(endpoint, P[1164], Enum.NormalId.Left) setDecalTexture(endpoint, P[1164], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1164] then task.spawn(function() createDecal(endpoint, P[1164], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1164], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1164] then task.spawn(function() createDecal(endpoint, P[1164], Enum.NormalId.Back) setDecalTexture(endpoint, P[1164], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1164] then task.spawn(function() createDecal(endpoint, P[1164], Enum.NormalId.Front) setDecalTexture(endpoint, P[1164], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1164] then task.spawn(function() createDecal(endpoint, P[1164], Enum.NormalId.Right) setDecalTexture(endpoint, P[1164], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1164] then task.spawn(function() createDecal(endpoint, P[1164], Enum.NormalId.Top) setDecalTexture(endpoint, P[1164], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1175] then task.spawn(function() createDecal(endpoint, P[1175], Enum.NormalId.Back) setDecalTexture(endpoint, P[1175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1175] then task.spawn(function() createDecal(endpoint, P[1175], Enum.NormalId.Left) setDecalTexture(endpoint, P[1175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1175] then task.spawn(function() createDecal(endpoint, P[1175], Enum.NormalId.Front) setDecalTexture(endpoint, P[1175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1175] then task.spawn(function() createDecal(endpoint, P[1175], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1175] then task.spawn(function() createDecal(endpoint, P[1175], Enum.NormalId.Top) setDecalTexture(endpoint, P[1175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1175] then task.spawn(function() createDecal(endpoint, P[1175], Enum.NormalId.Right) setDecalTexture(endpoint, P[1175], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1182] then task.spawn(function() createDecal(endpoint, P[1182], Enum.NormalId.Front) setDecalTexture(endpoint, P[1182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1182] then task.spawn(function() createDecal(endpoint, P[1182], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1182] then task.spawn(function() createDecal(endpoint, P[1182], Enum.NormalId.Top) setDecalTexture(endpoint, P[1182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1182] then task.spawn(function() createDecal(endpoint, P[1182], Enum.NormalId.Right) setDecalTexture(endpoint, P[1182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1182] then task.spawn(function() createDecal(endpoint, P[1182], Enum.NormalId.Left) setDecalTexture(endpoint, P[1182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1182] then task.spawn(function() createDecal(endpoint, P[1182], Enum.NormalId.Back) setDecalTexture(endpoint, P[1182], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1189] then task.spawn(function() createDecal(endpoint, P[1189], Enum.NormalId.Top) setDecalTexture(endpoint, P[1189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1189] then task.spawn(function() createDecal(endpoint, P[1189], Enum.NormalId.Front) setDecalTexture(endpoint, P[1189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1189] then task.spawn(function() createDecal(endpoint, P[1189], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1189] then task.spawn(function() createDecal(endpoint, P[1189], Enum.NormalId.Back) setDecalTexture(endpoint, P[1189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1189] then task.spawn(function() createDecal(endpoint, P[1189], Enum.NormalId.Left) setDecalTexture(endpoint, P[1189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1189] then task.spawn(function() createDecal(endpoint, P[1189], Enum.NormalId.Right) setDecalTexture(endpoint, P[1189], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1196] then task.spawn(function() createDecal(endpoint, P[1196], Enum.NormalId.Left) setDecalTexture(endpoint, P[1196], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1196] then task.spawn(function() createDecal(endpoint, P[1196], Enum.NormalId.Back) setDecalTexture(endpoint, P[1196], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1196] then task.spawn(function() createDecal(endpoint, P[1196], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1196], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1196] then task.spawn(function() createDecal(endpoint, P[1196], Enum.NormalId.Front) setDecalTexture(endpoint, P[1196], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1196] then task.spawn(function() createDecal(endpoint, P[1196], Enum.NormalId.Top) setDecalTexture(endpoint, P[1196], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1196] then task.spawn(function() createDecal(endpoint, P[1196], Enum.NormalId.Right) setDecalTexture(endpoint, P[1196], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1203] then task.spawn(function() createDecal(endpoint, P[1203], Enum.NormalId.Front) setDecalTexture(endpoint, P[1203], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1203] then task.spawn(function() createDecal(endpoint, P[1203], Enum.NormalId.Back) setDecalTexture(endpoint, P[1203], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1203] then task.spawn(function() createDecal(endpoint, P[1203], Enum.NormalId.Top) setDecalTexture(endpoint, P[1203], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1203] then task.spawn(function() createDecal(endpoint, P[1203], Enum.NormalId.Right) setDecalTexture(endpoint, P[1203], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1203] then task.spawn(function() createDecal(endpoint, P[1203], Enum.NormalId.Left) setDecalTexture(endpoint, P[1203], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1203] then task.spawn(function() createDecal(endpoint, P[1203], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1203], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1210] then task.spawn(function() createDecal(endpoint, P[1210], Enum.NormalId.Front) setDecalTexture(endpoint, P[1210], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1210] then task.spawn(function() createDecal(endpoint, P[1210], Enum.NormalId.Back) setDecalTexture(endpoint, P[1210], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1210] then task.spawn(function() createDecal(endpoint, P[1210], Enum.NormalId.Left) setDecalTexture(endpoint, P[1210], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1210] then task.spawn(function() createDecal(endpoint, P[1210], Enum.NormalId.Right) setDecalTexture(endpoint, P[1210], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1210] then task.spawn(function() createDecal(endpoint, P[1210], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1210], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1210] then task.spawn(function() createDecal(endpoint, P[1210], Enum.NormalId.Top) setDecalTexture(endpoint, P[1210], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1217] then task.spawn(function() createDecal(endpoint, P[1217], Enum.NormalId.Right) setDecalTexture(endpoint, P[1217], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1217] then task.spawn(function() createDecal(endpoint, P[1217], Enum.NormalId.Top) setDecalTexture(endpoint, P[1217], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1217] then task.spawn(function() createDecal(endpoint, P[1217], Enum.NormalId.Front) setDecalTexture(endpoint, P[1217], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1217] then task.spawn(function() createDecal(endpoint, P[1217], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1217], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1217] then task.spawn(function() createDecal(endpoint, P[1217], Enum.NormalId.Back) setDecalTexture(endpoint, P[1217], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1217] then task.spawn(function() createDecal(endpoint, P[1217], Enum.NormalId.Left) setDecalTexture(endpoint, P[1217], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1224] then task.spawn(function() createDecal(endpoint, P[1224], Enum.NormalId.Right) setDecalTexture(endpoint, P[1224], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1224] then task.spawn(function() createDecal(endpoint, P[1224], Enum.NormalId.Left) setDecalTexture(endpoint, P[1224], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1224] then task.spawn(function() createDecal(endpoint, P[1224], Enum.NormalId.Back) setDecalTexture(endpoint, P[1224], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1224] then task.spawn(function() createDecal(endpoint, P[1224], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1224], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1224] then task.spawn(function() createDecal(endpoint, P[1224], Enum.NormalId.Front) setDecalTexture(endpoint, P[1224], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1224] then task.spawn(function() createDecal(endpoint, P[1224], Enum.NormalId.Top) setDecalTexture(endpoint, P[1224], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1231] then task.spawn(function() createDecal(endpoint, P[1231], Enum.NormalId.Top) setDecalTexture(endpoint, P[1231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1231] then task.spawn(function() createDecal(endpoint, P[1231], Enum.NormalId.Front) setDecalTexture(endpoint, P[1231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1231] then task.spawn(function() createDecal(endpoint, P[1231], Enum.NormalId.Right) setDecalTexture(endpoint, P[1231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1231] then task.spawn(function() createDecal(endpoint, P[1231], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1231] then task.spawn(function() createDecal(endpoint, P[1231], Enum.NormalId.Back) setDecalTexture(endpoint, P[1231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1231] then task.spawn(function() createDecal(endpoint, P[1231], Enum.NormalId.Left) setDecalTexture(endpoint, P[1231], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1238] then task.spawn(function() createDecal(endpoint, P[1238], Enum.NormalId.Front) setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1238] then task.spawn(function() createDecal(endpoint, P[1238], Enum.NormalId.Back) setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1238] then task.spawn(function() createDecal(endpoint, P[1238], Enum.NormalId.Top) setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1238] then task.spawn(function() createDecal(endpoint, P[1238], Enum.NormalId.Right) setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1238] then task.spawn(function() createDecal(endpoint, P[1238], Enum.NormalId.Left) setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1238] then task.spawn(function() createDecal(endpoint, P[1238], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1238], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1245] then task.spawn(function() createDecal(endpoint, P[1245], Enum.NormalId.Back) setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1245] then task.spawn(function() createDecal(endpoint, P[1245], Enum.NormalId.Left) setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1245] then task.spawn(function() createDecal(endpoint, P[1245], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1245] then task.spawn(function() createDecal(endpoint, P[1245], Enum.NormalId.Front) setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1245] then task.spawn(function() createDecal(endpoint, P[1245], Enum.NormalId.Top) setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1245] then task.spawn(function() createDecal(endpoint, P[1245], Enum.NormalId.Right) setDecalTexture(endpoint, P[1245], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1252] then task.spawn(function() createDecal(endpoint, P[1252], Enum.NormalId.Left) setDecalTexture(endpoint, P[1252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1252] then task.spawn(function() createDecal(endpoint, P[1252], Enum.NormalId.Back) setDecalTexture(endpoint, P[1252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1252] then task.spawn(function() createDecal(endpoint, P[1252], Enum.NormalId.Right) setDecalTexture(endpoint, P[1252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1252] then task.spawn(function() createDecal(endpoint, P[1252], Enum.NormalId.Top) setDecalTexture(endpoint, P[1252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1252] then task.spawn(function() createDecal(endpoint, P[1252], Enum.NormalId.Front) setDecalTexture(endpoint, P[1252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1252] then task.spawn(function() createDecal(endpoint, P[1252], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1252], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1259] then task.spawn(function() createDecal(endpoint, P[1259], Enum.NormalId.Right) setDecalTexture(endpoint, P[1259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1259] then task.spawn(function() createDecal(endpoint, P[1259], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1259] then task.spawn(function() createDecal(endpoint, P[1259], Enum.NormalId.Front) setDecalTexture(endpoint, P[1259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1259] then task.spawn(function() createDecal(endpoint, P[1259], Enum.NormalId.Back) setDecalTexture(endpoint, P[1259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1259] then task.spawn(function() createDecal(endpoint, P[1259], Enum.NormalId.Top) setDecalTexture(endpoint, P[1259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1259] then task.spawn(function() createDecal(endpoint, P[1259], Enum.NormalId.Left) setDecalTexture(endpoint, P[1259], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1266] then task.spawn(function() createDecal(endpoint, P[1266], Enum.NormalId.Back) setDecalTexture(endpoint, P[1266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1266] then task.spawn(function() createDecal(endpoint, P[1266], Enum.NormalId.Left) setDecalTexture(endpoint, P[1266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1266] then task.spawn(function() createDecal(endpoint, P[1266], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1266] then task.spawn(function() createDecal(endpoint, P[1266], Enum.NormalId.Top) setDecalTexture(endpoint, P[1266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1266] then task.spawn(function() createDecal(endpoint, P[1266], Enum.NormalId.Front) setDecalTexture(endpoint, P[1266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1266] then task.spawn(function() createDecal(endpoint, P[1266], Enum.NormalId.Right) setDecalTexture(endpoint, P[1266], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1273] then task.spawn(function() createDecal(endpoint, P[1273], Enum.NormalId.Back) setDecalTexture(endpoint, P[1273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1273] then task.spawn(function() createDecal(endpoint, P[1273], Enum.NormalId.Right) setDecalTexture(endpoint, P[1273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1273] then task.spawn(function() createDecal(endpoint, P[1273], Enum.NormalId.Left) setDecalTexture(endpoint, P[1273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1273] then task.spawn(function() createDecal(endpoint, P[1273], Enum.NormalId.Top) setDecalTexture(endpoint, P[1273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1273] then task.spawn(function() createDecal(endpoint, P[1273], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1273] then task.spawn(function() createDecal(endpoint, P[1273], Enum.NormalId.Front) setDecalTexture(endpoint, P[1273], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1280] then task.spawn(function() createDecal(endpoint, P[1280], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1280] then task.spawn(function() createDecal(endpoint, P[1280], Enum.NormalId.Left) setDecalTexture(endpoint, P[1280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1280] then task.spawn(function() createDecal(endpoint, P[1280], Enum.NormalId.Right) setDecalTexture(endpoint, P[1280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1280] then task.spawn(function() createDecal(endpoint, P[1280], Enum.NormalId.Front) setDecalTexture(endpoint, P[1280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1280] then task.spawn(function() createDecal(endpoint, P[1280], Enum.NormalId.Back) setDecalTexture(endpoint, P[1280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1280] then task.spawn(function() createDecal(endpoint, P[1280], Enum.NormalId.Top) setDecalTexture(endpoint, P[1280], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1287] then task.spawn(function() createDecal(endpoint, P[1287], Enum.NormalId.Back) setDecalTexture(endpoint, P[1287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1287] then task.spawn(function() createDecal(endpoint, P[1287], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1287] then task.spawn(function() createDecal(endpoint, P[1287], Enum.NormalId.Top) setDecalTexture(endpoint, P[1287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1287] then task.spawn(function() createDecal(endpoint, P[1287], Enum.NormalId.Front) setDecalTexture(endpoint, P[1287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1287] then task.spawn(function() createDecal(endpoint, P[1287], Enum.NormalId.Right) setDecalTexture(endpoint, P[1287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1287] then task.spawn(function() createDecal(endpoint, P[1287], Enum.NormalId.Left) setDecalTexture(endpoint, P[1287], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1294] then task.spawn(function() createDecal(endpoint, P[1294], Enum.NormalId.Right) setDecalTexture(endpoint, P[1294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1294] then task.spawn(function() createDecal(endpoint, P[1294], Enum.NormalId.Front) setDecalTexture(endpoint, P[1294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1294] then task.spawn(function() createDecal(endpoint, P[1294], Enum.NormalId.Back) setDecalTexture(endpoint, P[1294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1294] then task.spawn(function() createDecal(endpoint, P[1294], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1294] then task.spawn(function() createDecal(endpoint, P[1294], Enum.NormalId.Top) setDecalTexture(endpoint, P[1294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1294] then task.spawn(function() createDecal(endpoint, P[1294], Enum.NormalId.Left) setDecalTexture(endpoint, P[1294], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1301] then task.spawn(function() createDecal(endpoint, P[1301], Enum.NormalId.Top) setDecalTexture(endpoint, P[1301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1301] then task.spawn(function() createDecal(endpoint, P[1301], Enum.NormalId.Right) setDecalTexture(endpoint, P[1301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1301] then task.spawn(function() createDecal(endpoint, P[1301], Enum.NormalId.Left) setDecalTexture(endpoint, P[1301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1301] then task.spawn(function() createDecal(endpoint, P[1301], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1301] then task.spawn(function() createDecal(endpoint, P[1301], Enum.NormalId.Back) setDecalTexture(endpoint, P[1301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1301] then task.spawn(function() createDecal(endpoint, P[1301], Enum.NormalId.Front) setDecalTexture(endpoint, P[1301], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Left) setDecalTexture(endpoint, P[1308], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Right) setDecalTexture(endpoint, P[1308], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1308], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Back) setDecalTexture(endpoint, P[1308], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Top) setDecalTexture(endpoint, P[1308], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1308] then task.spawn(function() createDecal(endpoint, P[1308], Enum.NormalId.Front) setDecalTexture(endpoint, P[1308], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1315] then task.spawn(function() createDecal(endpoint, P[1315], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1315], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1315] then task.spawn(function() createDecal(endpoint, P[1315], Enum.NormalId.Front) setDecalTexture(endpoint, P[1315], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1315] then task.spawn(function() createDecal(endpoint, P[1315], Enum.NormalId.Back) setDecalTexture(endpoint, P[1315], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1315] then task.spawn(function() createDecal(endpoint, P[1315], Enum.NormalId.Top) setDecalTexture(endpoint, P[1315], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1315] then task.spawn(function() createDecal(endpoint, P[1315], Enum.NormalId.Right) setDecalTexture(endpoint, P[1315], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1315] then task.spawn(function() createDecal(endpoint, P[1315], Enum.NormalId.Left) setDecalTexture(endpoint, P[1315], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1322] then task.spawn(function() createDecal(endpoint, P[1322], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1322], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1322] then task.spawn(function() createDecal(endpoint, P[1322], Enum.NormalId.Back) setDecalTexture(endpoint, P[1322], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1322] then task.spawn(function() createDecal(endpoint, P[1322], Enum.NormalId.Left) setDecalTexture(endpoint, P[1322], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1322] then task.spawn(function() createDecal(endpoint, P[1322], Enum.NormalId.Front) setDecalTexture(endpoint, P[1322], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1322] then task.spawn(function() createDecal(endpoint, P[1322], Enum.NormalId.Top) setDecalTexture(endpoint, P[1322], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1322] then task.spawn(function() createDecal(endpoint, P[1322], Enum.NormalId.Right) setDecalTexture(endpoint, P[1322], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Right) setDecalTexture(endpoint, P[1332], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Left) setDecalTexture(endpoint, P[1332], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Front) setDecalTexture(endpoint, P[1332], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Top) setDecalTexture(endpoint, P[1332], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1332], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1332] then task.spawn(function() createDecal(endpoint, P[1332], Enum.NormalId.Back) setDecalTexture(endpoint, P[1332], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1339] then task.spawn(function() createDecal(endpoint, P[1339], Enum.NormalId.Right) setDecalTexture(endpoint, P[1339], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1339] then task.spawn(function() createDecal(endpoint, P[1339], Enum.NormalId.Top) setDecalTexture(endpoint, P[1339], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1339] then task.spawn(function() createDecal(endpoint, P[1339], Enum.NormalId.Left) setDecalTexture(endpoint, P[1339], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1339] then task.spawn(function() createDecal(endpoint, P[1339], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1339], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1339] then task.spawn(function() createDecal(endpoint, P[1339], Enum.NormalId.Back) setDecalTexture(endpoint, P[1339], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1339] then task.spawn(function() createDecal(endpoint, P[1339], Enum.NormalId.Front) setDecalTexture(endpoint, P[1339], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1346] then task.spawn(function() createDecal(endpoint, P[1346], Enum.NormalId.Left) setDecalTexture(endpoint, P[1346], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1346] then task.spawn(function() createDecal(endpoint, P[1346], Enum.NormalId.Top) setDecalTexture(endpoint, P[1346], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1346] then task.spawn(function() createDecal(endpoint, P[1346], Enum.NormalId.Right) setDecalTexture(endpoint, P[1346], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1346] then task.spawn(function() createDecal(endpoint, P[1346], Enum.NormalId.Front) setDecalTexture(endpoint, P[1346], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1346] then task.spawn(function() createDecal(endpoint, P[1346], Enum.NormalId.Back) setDecalTexture(endpoint, P[1346], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1346] then task.spawn(function() createDecal(endpoint, P[1346], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1346], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1353] then task.spawn(function() createDecal(endpoint, P[1353], Enum.NormalId.Back) setDecalTexture(endpoint, P[1353], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1353] then task.spawn(function() createDecal(endpoint, P[1353], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1353], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1353] then task.spawn(function() createDecal(endpoint, P[1353], Enum.NormalId.Top) setDecalTexture(endpoint, P[1353], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1353] then task.spawn(function() createDecal(endpoint, P[1353], Enum.NormalId.Front) setDecalTexture(endpoint, P[1353], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1353] then task.spawn(function() createDecal(endpoint, P[1353], Enum.NormalId.Right) setDecalTexture(endpoint, P[1353], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1353] then task.spawn(function() createDecal(endpoint, P[1353], Enum.NormalId.Left) setDecalTexture(endpoint, P[1353], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1361] then task.spawn(function() createDecal(endpoint, P[1361], Enum.NormalId.Top) setDecalTexture(endpoint, P[1361], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1361] then task.spawn(function() createDecal(endpoint, P[1361], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1361], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1361] then task.spawn(function() createDecal(endpoint, P[1361], Enum.NormalId.Back) setDecalTexture(endpoint, P[1361], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1361] then task.spawn(function() createDecal(endpoint, P[1361], Enum.NormalId.Right) setDecalTexture(endpoint, P[1361], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1361] then task.spawn(function() createDecal(endpoint, P[1361], Enum.NormalId.Left) setDecalTexture(endpoint, P[1361], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1361] then task.spawn(function() createDecal(endpoint, P[1361], Enum.NormalId.Front) setDecalTexture(endpoint, P[1361], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1368] then task.spawn(function() createDecal(endpoint, P[1368], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1368], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1368] then task.spawn(function() createDecal(endpoint, P[1368], Enum.NormalId.Back) setDecalTexture(endpoint, P[1368], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1368] then task.spawn(function() createDecal(endpoint, P[1368], Enum.NormalId.Front) setDecalTexture(endpoint, P[1368], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1368] then task.spawn(function() createDecal(endpoint, P[1368], Enum.NormalId.Right) setDecalTexture(endpoint, P[1368], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1368] then task.spawn(function() createDecal(endpoint, P[1368], Enum.NormalId.Top) setDecalTexture(endpoint, P[1368], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1368] then task.spawn(function() createDecal(endpoint, P[1368], Enum.NormalId.Left) setDecalTexture(endpoint, P[1368], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1375] then task.spawn(function() createDecal(endpoint, P[1375], Enum.NormalId.Right) setDecalTexture(endpoint, P[1375], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Right) end) end if P[1375] then task.spawn(function() createDecal(endpoint, P[1375], Enum.NormalId.Top) setDecalTexture(endpoint, P[1375], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Top) end) end if P[1375] then task.spawn(function() createDecal(endpoint, P[1375], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[1375], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Bottom) end) end if P[1375] then task.spawn(function() createDecal(endpoint, P[1375], Enum.NormalId.Front) setDecalTexture(endpoint, P[1375], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Front) end) end if P[1375] then task.spawn(function() createDecal(endpoint, P[1375], Enum.NormalId.Left) setDecalTexture(endpoint, P[1375], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Left) end) end if P[1375] then task.spawn(function() createDecal(endpoint, P[1375], Enum.NormalId.Back) setDecalTexture(endpoint, P[1375], "http://www.roblox.com/asset/?id=27897921", Enum.NormalId.Back) end) end if P[1418] then task.spawn(function() createDecal(endpoint, P[1418], Enum.NormalId.Front) setDecalTexture(endpoint, P[1418], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[1439] then task.spawn(function() createDecal(endpoint, P[1439], Enum.NormalId.Front) end) end if P[1491] then task.spawn(function() createDecal(endpoint, P[1491], Enum.NormalId.Front) setDecalTexture(endpoint, P[1491], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[1512] then task.spawn(function() createDecal(endpoint, P[1512], Enum.NormalId.Front) end) end if P[1566] then task.spawn(function() createDecal(endpoint, P[1566], Enum.NormalId.Front) end) end if P[1586] then task.spawn(function() createDecal(endpoint, P[1586], Enum.NormalId.Front) setDecalTexture(endpoint, P[1586], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[1641] then task.spawn(function() createDecal(endpoint, P[1641], Enum.NormalId.Front) setDecalTexture(endpoint, P[1641], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[1662] then task.spawn(function() createDecal(endpoint, P[1662], Enum.NormalId.Front) end) end if P[1700] then task.spawn(function() createDecal(endpoint, P[1700], Enum.NormalId.Right) setDecalTexture(endpoint, P[1700], "http://www.roblox.com/asset/?id=600772727", Enum.NormalId.Right) end) end if P[1700] then task.spawn(function() createDecal(endpoint, P[1700], Enum.NormalId.Left) setDecalTexture(endpoint, P[1700], "http://www.roblox.com/asset/?id=601579575", Enum.NormalId.Left) end) end if P[1737] then task.spawn(function() createDecal(endpoint, P[1737], Enum.NormalId.Front) end) end if P[1757] then task.spawn(function() createDecal(endpoint, P[1757], Enum.NormalId.Front) setDecalTexture(endpoint, P[1757], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[1780] then task.spawn(function() createDecal(endpoint, P[1780], Enum.NormalId.Front) setDecalTexture(endpoint, P[1780], "http://www.roblox.com/Asset?ID=12892524422", Enum.NormalId.Front) setDecalTransparency(endpoint, P[1780], 1, Enum.NormalId.Front) end) end if P[1808] then task.spawn(function() createDecal(endpoint, P[1808], Enum.NormalId.Front) setDecalTexture(endpoint, P[1808], "http://www.roblox.com/Asset?ID=12892524422", Enum.NormalId.Front) setDecalTransparency(endpoint, P[1808], 1, Enum.NormalId.Front) end) end if P[1858] then task.spawn(function() createDecal(endpoint, P[1858], Enum.NormalId.Front) setDecalTexture(endpoint, P[1858], "http://www.roblox.com/asset/?id=2201698722", Enum.NormalId.Front) end) end if P[1882] then task.spawn(function() createDecal(endpoint, P[1882], Enum.NormalId.Front) setDecalTexture(endpoint, P[1882], "http://www.roblox.com/asset/?id=2824088285", Enum.NormalId.Front) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2398], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Back) setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2398], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Front) setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2398], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2398] then task.spawn(function() createDecal(endpoint, P[2398], Enum.NormalId.Top) setDecalTexture(endpoint, P[2398], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2398], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2442] then task.spawn(function() createDecal(endpoint, P[2442], Enum.NormalId.Back) setDecalTexture(endpoint, P[2442], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2442], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2442] then task.spawn(function() createDecal(endpoint, P[2442], Enum.NormalId.Top) setDecalTexture(endpoint, P[2442], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2442], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2442] then task.spawn(function() createDecal(endpoint, P[2442], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2442], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2442], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2442] then task.spawn(function() createDecal(endpoint, P[2442], Enum.NormalId.Front) setDecalTexture(endpoint, P[2442], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2442], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Top) setDecalTexture(endpoint, P[2495], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2495], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Back) setDecalTexture(endpoint, P[2495], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2495], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Front) setDecalTexture(endpoint, P[2495], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2495], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2495] then task.spawn(function() createDecal(endpoint, P[2495], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2495], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2495], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2535] then task.spawn(function() createDecal(endpoint, P[2535], Enum.NormalId.Back) setDecalTexture(endpoint, P[2535], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2535], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2535] then task.spawn(function() createDecal(endpoint, P[2535], Enum.NormalId.Front) setDecalTexture(endpoint, P[2535], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2535], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2535] then task.spawn(function() createDecal(endpoint, P[2535], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2535], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2535], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2535] then task.spawn(function() createDecal(endpoint, P[2535], Enum.NormalId.Top) setDecalTexture(endpoint, P[2535], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2535], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2584] then task.spawn(function() createDecal(endpoint, P[2584], Enum.NormalId.Top) setDecalTexture(endpoint, P[2584], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2584], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2584] then task.spawn(function() createDecal(endpoint, P[2584], Enum.NormalId.Front) setDecalTexture(endpoint, P[2584], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2584], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2584] then task.spawn(function() createDecal(endpoint, P[2584], Enum.NormalId.Back) setDecalTexture(endpoint, P[2584], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2584], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2584] then task.spawn(function() createDecal(endpoint, P[2584], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2584], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2584], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2635] then task.spawn(function() createDecal(endpoint, P[2635], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2635], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2635], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2635] then task.spawn(function() createDecal(endpoint, P[2635], Enum.NormalId.Back) setDecalTexture(endpoint, P[2635], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2635], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2635] then task.spawn(function() createDecal(endpoint, P[2635], Enum.NormalId.Front) setDecalTexture(endpoint, P[2635], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2635], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2635] then task.spawn(function() createDecal(endpoint, P[2635], Enum.NormalId.Top) setDecalTexture(endpoint, P[2635], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2635], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2682] then task.spawn(function() createDecal(endpoint, P[2682], Enum.NormalId.Top) setDecalTexture(endpoint, P[2682], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2682], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2682] then task.spawn(function() createDecal(endpoint, P[2682], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2682], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2682], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2682] then task.spawn(function() createDecal(endpoint, P[2682], Enum.NormalId.Back) setDecalTexture(endpoint, P[2682], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2682], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2682] then task.spawn(function() createDecal(endpoint, P[2682], Enum.NormalId.Front) setDecalTexture(endpoint, P[2682], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2682], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2728] then task.spawn(function() createDecal(endpoint, P[2728], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2728], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2728], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2728] then task.spawn(function() createDecal(endpoint, P[2728], Enum.NormalId.Front) setDecalTexture(endpoint, P[2728], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2728], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2728] then task.spawn(function() createDecal(endpoint, P[2728], Enum.NormalId.Back) setDecalTexture(endpoint, P[2728], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2728], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2728] then task.spawn(function() createDecal(endpoint, P[2728], Enum.NormalId.Top) setDecalTexture(endpoint, P[2728], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2728], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2775] then task.spawn(function() createDecal(endpoint, P[2775], Enum.NormalId.Back) setDecalTexture(endpoint, P[2775], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2775], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2775] then task.spawn(function() createDecal(endpoint, P[2775], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2775], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2775], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2775] then task.spawn(function() createDecal(endpoint, P[2775], Enum.NormalId.Top) setDecalTexture(endpoint, P[2775], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2775], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2775] then task.spawn(function() createDecal(endpoint, P[2775], Enum.NormalId.Front) setDecalTexture(endpoint, P[2775], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2775], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Top) setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2828], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Back) setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2828], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Front) setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2828], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2828] then task.spawn(function() createDecal(endpoint, P[2828], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2828], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2828], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2870] then task.spawn(function() createDecal(endpoint, P[2870], Enum.NormalId.Front) setDecalTexture(endpoint, P[2870], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2870], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2870] then task.spawn(function() createDecal(endpoint, P[2870], Enum.NormalId.Back) setDecalTexture(endpoint, P[2870], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2870], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2870] then task.spawn(function() createDecal(endpoint, P[2870], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2870], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2870], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2870] then task.spawn(function() createDecal(endpoint, P[2870], Enum.NormalId.Top) setDecalTexture(endpoint, P[2870], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2870], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2917] then task.spawn(function() createDecal(endpoint, P[2917], Enum.NormalId.Top) setDecalTexture(endpoint, P[2917], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2917], 0.8999999761581421, Enum.NormalId.Top) end) end if P[2917] then task.spawn(function() createDecal(endpoint, P[2917], Enum.NormalId.Front) setDecalTexture(endpoint, P[2917], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2917], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2917] then task.spawn(function() createDecal(endpoint, P[2917], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2917], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2917], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2917] then task.spawn(function() createDecal(endpoint, P[2917], Enum.NormalId.Back) setDecalTexture(endpoint, P[2917], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2917], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2958] then task.spawn(function() createDecal(endpoint, P[2958], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[2958], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[2958], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[2958] then task.spawn(function() createDecal(endpoint, P[2958], Enum.NormalId.Back) setDecalTexture(endpoint, P[2958], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[2958], 0.8999999761581421, Enum.NormalId.Back) end) end if P[2958] then task.spawn(function() createDecal(endpoint, P[2958], Enum.NormalId.Front) setDecalTexture(endpoint, P[2958], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[2958], 0.8999999761581421, Enum.NormalId.Front) end) end if P[2958] then task.spawn(function() createDecal(endpoint, P[2958], Enum.NormalId.Top) setDecalTexture(endpoint, P[2958], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[2958], 0.8999999761581421, Enum.NormalId.Top) end) end if P[3008] then task.spawn(function() createDecal(endpoint, P[3008], Enum.NormalId.Top) setDecalTexture(endpoint, P[3008], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[3008], 0.8999999761581421, Enum.NormalId.Top) end) end if P[3008] then task.spawn(function() createDecal(endpoint, P[3008], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[3008], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[3008], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[3008] then task.spawn(function() createDecal(endpoint, P[3008], Enum.NormalId.Front) setDecalTexture(endpoint, P[3008], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[3008], 0.8999999761581421, Enum.NormalId.Front) end) end if P[3008] then task.spawn(function() createDecal(endpoint, P[3008], Enum.NormalId.Back) setDecalTexture(endpoint, P[3008], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[3008], 0.8999999761581421, Enum.NormalId.Back) end) end if P[3056] then task.spawn(function() createDecal(endpoint, P[3056], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[3056], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[3056], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[3056] then task.spawn(function() createDecal(endpoint, P[3056], Enum.NormalId.Front) setDecalTexture(endpoint, P[3056], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[3056], 0.8999999761581421, Enum.NormalId.Front) end) end if P[3056] then task.spawn(function() createDecal(endpoint, P[3056], Enum.NormalId.Top) setDecalTexture(endpoint, P[3056], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[3056], 0.8999999761581421, Enum.NormalId.Top) end) end if P[3056] then task.spawn(function() createDecal(endpoint, P[3056], Enum.NormalId.Back) setDecalTexture(endpoint, P[3056], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[3056], 0.8999999761581421, Enum.NormalId.Back) end) end if P[3102] then task.spawn(function() createDecal(endpoint, P[3102], Enum.NormalId.Top) setDecalTexture(endpoint, P[3102], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[3102], 0.8999999761581421, Enum.NormalId.Top) end) end if P[3102] then task.spawn(function() createDecal(endpoint, P[3102], Enum.NormalId.Back) setDecalTexture(endpoint, P[3102], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[3102], 0.8999999761581421, Enum.NormalId.Back) end) end if P[3102] then task.spawn(function() createDecal(endpoint, P[3102], Enum.NormalId.Front) setDecalTexture(endpoint, P[3102], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[3102], 0.8999999761581421, Enum.NormalId.Front) end) end if P[3102] then task.spawn(function() createDecal(endpoint, P[3102], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[3102], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[3102], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[3158] then task.spawn(function() createDecal(endpoint, P[3158], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[3158], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[3158], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[3158] then task.spawn(function() createDecal(endpoint, P[3158], Enum.NormalId.Top) setDecalTexture(endpoint, P[3158], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[3158], 0.8999999761581421, Enum.NormalId.Top) end) end if P[3158] then task.spawn(function() createDecal(endpoint, P[3158], Enum.NormalId.Back) setDecalTexture(endpoint, P[3158], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[3158], 0.8999999761581421, Enum.NormalId.Back) end) end if P[3158] then task.spawn(function() createDecal(endpoint, P[3158], Enum.NormalId.Front) setDecalTexture(endpoint, P[3158], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[3158], 0.8999999761581421, Enum.NormalId.Front) end) end if P[3199] then task.spawn(function() createDecal(endpoint, P[3199], Enum.NormalId.Back) setDecalTexture(endpoint, P[3199], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Back) setDecalTransparency(endpoint, P[3199], 0.8999999761581421, Enum.NormalId.Back) end) end if P[3199] then task.spawn(function() createDecal(endpoint, P[3199], Enum.NormalId.Top) setDecalTexture(endpoint, P[3199], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Top) setDecalTransparency(endpoint, P[3199], 0.8999999761581421, Enum.NormalId.Top) end) end if P[3199] then task.spawn(function() createDecal(endpoint, P[3199], Enum.NormalId.Front) setDecalTexture(endpoint, P[3199], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Front) setDecalTransparency(endpoint, P[3199], 0.8999999761581421, Enum.NormalId.Front) end) end if P[3199] then task.spawn(function() createDecal(endpoint, P[3199], Enum.NormalId.Bottom) setDecalTexture(endpoint, P[3199], "http://www.roblox.com/asset/?id=321324802", Enum.NormalId.Bottom) setDecalTransparency(endpoint, P[3199], 0.8999999761581421, Enum.NormalId.Bottom) end) end if P[3995] then task.spawn(function() createDecal(endpoint, P[3995], Enum.NormalId.Front) end) end if P[4013] then task.spawn(function() createDecal(endpoint, P[4013], Enum.NormalId.Front) setDecalTexture(endpoint, P[4013], "rbxasset://textures/face.png", Enum.NormalId.Front) end) end if P[4075] then task.spawn(function() createDecal(endpoint, P[4075], Enum.NormalId.Right) setDecalTexture(endpoint, P[4075], "rbxassetid://1668393064", Enum.NormalId.Right) end) end if P[4078] then task.spawn(function() createDecal(endpoint, P[4078], Enum.NormalId.Right) setDecalTexture(endpoint, P[4078], "rbxassetid://1668393064", Enum.NormalId.Right) end) end if P[4081] then task.spawn(function() createDecal(endpoint, P[4081], Enum.NormalId.Right) setDecalTexture(endpoint, P[4081], "rbxassetid://1668393064", Enum.NormalId.Right) end) end if P[4084] then task.spawn(function() createDecal(endpoint, P[4084], Enum.NormalId.Right) setDecalTexture(endpoint, P[4084], "rbxassetid://1668393064", Enum.NormalId.Right) end) end if P[4087] then task.spawn(function() createDecal(endpoint, P[4087], Enum.NormalId.Right) setDecalTexture(endpoint, P[4087], "rbxassetid://1668393064", Enum.NormalId.Right) end) end if P[4090] then task.spawn(function() createDecal(endpoint, P[4090], Enum.NormalId.Right) setDecalTexture(endpoint, P[4090], "rbxassetid://1668393064", Enum.NormalId.Right) end) end if P[4093] then task.spawn(function() createDecal(endpoint, P[4093], Enum.NormalId.Right) setDecalTexture(endpoint, P[4093], "rbxassetid://1668393064", Enum.NormalId.Right) end) end if P[4126] then task.spawn(function() createDecal(endpoint, P[4126], Enum.NormalId.Front) setDecalTexture(endpoint, P[4126], "rbxassetid://11325628662", Enum.NormalId.Front) end) end if P[4126] then task.spawn(function() createDecal(endpoint, P[4126], Enum.NormalId.Back) setDecalTexture(endpoint, P[4126], "rbxassetid://11325628662", Enum.NormalId.Back) end) end if P[4126] then task.spawn(function() createDecal(endpoint, P[4126], Enum.NormalId.Right) setDecalTexture(endpoint, P[4126], "rbxassetid://11325628662", Enum.NormalId.Right) end) end if P[4142] then task.spawn(function() createDecal(endpoint, P[4142], Enum.NormalId.Top) setDecalTexture(endpoint, P[4142], "http://www.roblox.com/asset/?id=4586610626", Enum.NormalId.Top) end) end if P[4167] then task.spawn(function() createDecal(endpoint, P[4167], Enum.NormalId.Top) setDecalTexture(endpoint, P[4167], "http://www.roblox.com/asset/?id=4586610626", Enum.NormalId.Top) end) end if P[4169] then task.spawn(function() createDecal(endpoint, P[4169], Enum.NormalId.Top) setDecalTexture(endpoint, P[4169], "http://www.roblox.com/asset/?id=4586610626", Enum.NormalId.Top) end) end if P[4171] then task.spawn(function() createDecal(endpoint, P[4171], Enum.NormalId.Top) setDecalTexture(endpoint, P[4171], "http://www.roblox.com/asset/?id=4586610626", Enum.NormalId.Top) end) end if P[4184] then task.spawn(function() createDecal(endpoint, P[4184], Enum.NormalId.Top) setDecalTexture(endpoint, P[4184], "rbxassetid://7138470755", Enum.NormalId.Top) setDecalTransparency(endpoint, P[4184], 0.30000001192092896, Enum.NormalId.Top) end) end if P[4184] then task.spawn(function() createDecal(endpoint, P[4184], Enum.NormalId.Front) setDecalTexture(endpoint, P[4184], "rbxassetid://7138469726", Enum.NormalId.Front) setDecalTransparency(endpoint, P[4184], 0.30000001192092896, Enum.NormalId.Front) end) end if P[4184] then task.spawn(function() createDecal(endpoint, P[4184], Enum.NormalId.Back) setDecalTexture(endpoint, P[4184], "rbxassetid://7138469726", Enum.NormalId.Back) setDecalTransparency(endpoint, P[4184], 0.30000001192092896, Enum.NormalId.Back) end) end if P[4184] then task.spawn(function() createDecal(endpoint, P[4184], Enum.NormalId.Left) setDecalTexture(endpoint, P[4184], "rbxassetid://7138469726", Enum.NormalId.Left) setDecalTransparency(endpoint, P[4184], 0.30000001192092896, Enum.NormalId.Left) end) end if P[4184] then task.spawn(function() createDecal(endpoint, P[4184], Enum.NormalId.Right) setDecalTexture(endpoint, P[4184], "rbxassetid://7138469726", Enum.NormalId.Right) setDecalTransparency(endpoint, P[4184], 0.30000001192092896, Enum.NormalId.Right) end) end if P[4190] then task.spawn(function() createDecal(endpoint, P[4190], Enum.NormalId.Top) setDecalTexture(endpoint, P[4190], "http://www.roblox.com/asset/?id=4586610626", Enum.NormalId.Top) end) end task.wait(0.3) if P[2003] then task.spawn(function() createLight(endpoint, P[2003], "PointLight") syncLight(endpoint, P[2003], "PointLight", 0.3700000047683716, 60, Color3.new(1,0.8666667342185974,0.545098066329956), true, nil, 90) end) end if P[2044] then task.spawn(function() createLight(endpoint, P[2044], "PointLight") syncLight(endpoint, P[2044], "PointLight", 1, 12, Color3.new(1,0.6431372761726379,0.14509804546833038), true, nil, 90) end) end if P[2084] then task.spawn(function() createLight(endpoint, P[2084], "PointLight") syncLight(endpoint, P[2084], "PointLight", 1, 12, Color3.new(1,0.6431372761726379,0.14509804546833038), true, nil, 90) end) end if P[2253] then task.spawn(function() createLight(endpoint, P[2253], "PointLight") syncLight(endpoint, P[2253], "PointLight", 0.3700000047683716, 60, Color3.new(1,0.8666667342185974,0.545098066329956), true, nil, 90) end) end if P[3321] then task.spawn(function() createLight(endpoint, P[3321], "PointLight") syncLight(endpoint, P[3321], "PointLight", 0.3700000047683716, 60, Color3.new(1,0.8666667342185974,0.545098066329956), true, nil, 90) end) end if P[4130] then task.spawn(function() createLight(endpoint, P[4130], "PointLight") syncLight(endpoint, P[4130], "PointLight", 10, 9, Color3.new(1,0.545098066329956,0.14901961386203766), true, nil, 90) end) end task.wait(0.3) local G = {} task.spawn(function() G[2146] = createGroup(endpoint, "Model", workspace, {2147,2148}) end) task.spawn(function() G[3874] = createGroup(endpoint, "Model", workspace, {3875,3876,3877,3878,3879,3880,3881,3882,3883,3884,3885,3886}) setName(endpoint, G[3874], "Gate Fence ") end) task.spawn(function() G[3594] = createGroup(endpoint, "Model", workspace, {3639}) setName(endpoint, G[3594], "Stained Window") end) task.spawn(function() G[3843] = createGroup(endpoint, "Model", workspace, {3847}) end) task.spawn(function() G[7] = createGroup(endpoint, "Model", workspace, {8,10,12,14,15,16,18,20,22,24,26,28,30,31,32}) end) task.spawn(function() G[2953] = createGroup(endpoint, "Model", workspace, {2954,2955,2956,2957}) end) task.spawn(function() G[2654] = createGroup(endpoint, "Model", workspace, {2655,2656,2657,2658,2659,2660,2661}) end) task.spawn(function() G[3492] = createGroup(endpoint, "Model", workspace, {3493,3494,3495,3496}) end) task.spawn(function() G[2643] = createGroup(endpoint, "Model", workspace, {2653}) end) task.spawn(function() G[3744] = createGroup(endpoint, "Model", workspace, {3745,3746,3747,3748}) end) task.spawn(function() G[2879] = createGroup(endpoint, "Model", workspace, {2912,2913,2914,2915,2916,2917,2922,2923,2924}) end) task.spawn(function() G[1851] = createGroup(endpoint, "Model", workspace, {1862}) setName(endpoint, G[1851], "Dead Body") end) task.spawn(function() G[2861] = createGroup(endpoint, "Model", workspace, {2862,2863,2864,2865}) end) task.spawn(function() G[3887] = createGroup(endpoint, "Model", workspace, {3888,3889,3890,3891,3892,3893,3894,3895,3896,3897,3898,3899}) setName(endpoint, G[3887], "Gate Fence ") end) task.spawn(function() G[2750] = createGroup(endpoint, "Model", workspace, {2751,2752,2754,2755,2756,2757,2758}) end) task.spawn(function() G[2410] = createGroup(endpoint, "Model", workspace, {2411,2412,2413,2416}) end) task.spawn(function() G[3710] = createGroup(endpoint, "Model", workspace, {3737}) setName(endpoint, G[3710], "Glass") end) task.spawn(function() G[1895] = createGroup(endpoint, "Model", workspace, {1896,1897,1898,1899,1900,1911}) end) task.spawn(function() G[1682] = createGroup(endpoint, "Model", workspace, {1683,1686,1689,1692,1695}) setName(endpoint, G[1682], "killing fire") end) task.spawn(function() G[2482] = createGroup(endpoint, "Model", workspace, {2483,2484,2485,2486}) end) task.spawn(function() G[2768] = createGroup(endpoint, "Model", workspace, {2769,2770,2771,2772}) end) task.spawn(function() G[2043] = createGroup(endpoint, "Model", workspace, {2044,2049,2051,2052,2053,2055,2058}) setName(endpoint, G[2043], "Candle") end) task.spawn(function() G[3401] = createGroup(endpoint, "Model", workspace, {3402,3403,3404,3405,3406,3407}) end) task.spawn(function() G[1891] = createGroup(endpoint, "Model", workspace, {3900,3901,3902,3903,3904,3905,3906,3907,3908,3909,3910,3911,3912,3913,3914,3915,3916,3917,3918,3919,3920,3921,3922,3923,3924,3925,3926,3927,3928,3929,3930,3931,3932,3933,3934,3935,3936,3937,3938,3939,3940,3941,3942,3943,3944,3945,3946,3947,3948,3949,3950,3951,3952,3953,3954,3955,3956,3957,3958,3959}) setName(endpoint, G[1891], "church") end) task.spawn(function() G[3590] = createGroup(endpoint, "Model", workspace, {3591,3592}) end) task.spawn(function() G[2364] = createGroup(endpoint, "Model", workspace, {2365,2366,2367,2368}) end) task.spawn(function() G[2151] = createGroup(endpoint, "Model", workspace, {2178}) setName(endpoint, G[2151], "Glass") end) task.spawn(function() G[2567] = createGroup(endpoint, "Model", workspace, {2568,2569,2570,2571,2572,2573,2574}) end) task.spawn(function() G[3798] = createGroup(endpoint, "Model", workspace, {3803,3804,3805,3806,3807,3808,3809,3810,3811,3812,3813,3814,3815,3816,3817,3818,3819,3820,3821,3822,3823,3824,3825,3826}) end) task.spawn(function() G[3116] = createGroup(endpoint, "Model", workspace, {3126}) end) task.spawn(function() G[2409] = createGroup(endpoint, "Model", workspace, {2417}) end) task.spawn(function() G[2558] = createGroup(endpoint, "Model", workspace, {2559,2560,2561,2562,2564,2565,2566}) end) task.spawn(function() G[2692] = createGroup(endpoint, "Model", workspace, {2693,2697,2698,2699}) end) task.spawn(function() G[3472] = createGroup(endpoint, "Model", workspace, {3473,3474,3475}) end) task.spawn(function() G[3497] = createGroup(endpoint, "Model", workspace, {3542}) setName(endpoint, G[3497], "Stained Window") end) task.spawn(function() G[3184] = createGroup(endpoint, "Model", workspace, {3185,3186,3187,3189,3190,3191,3192}) end) task.spawn(function() G[2843] = createGroup(endpoint, "Model", workspace, {2844,2845,2847,2848,2849,2850,2851}) end) task.spawn(function() G[2740] = createGroup(endpoint, "Model", workspace, {2741,2743,2747,2748}) end) task.spawn(function() G[2797] = createGroup(endpoint, "Model", workspace, {2798,2799,2800,2801,2802,2804,2805}) end) task.spawn(function() G[3031] = createGroup(endpoint, "Model", workspace, {3032,3033,3035,3036,3037,3038,3039}) end) task.spawn(function() G[2427] = createGroup(endpoint, "Model", workspace, {2428,2429,2430,2431,2432,2433,2435}) end) task.spawn(function() G[2935] = createGroup(endpoint, "Model", workspace, {2936,2937,2938,2940,2941,2942,2943}) end) task.spawn(function() G[3579] = createGroup(endpoint, "Model", workspace, {3583}) end) task.spawn(function() G[3326] = createGroup(endpoint, "Model", workspace, {3353}) setName(endpoint, G[3326], "Glass") end) task.spawn(function() G[2691] = createGroup(endpoint, "Model", workspace, {2701}) end) task.spawn(function() G[2806] = createGroup(endpoint, "Model", workspace, {2807,2808,2809,2811,2812,2813,2814}) end) task.spawn(function() G[3379] = createGroup(endpoint, "Model", workspace, {3380,3381,3382}) setName(endpoint, G[3379], "Colors 1") end) task.spawn(function() G[3739] = createGroup(endpoint, "Model", workspace, {3740,3741,3742,3743}) end) task.spawn(function() G[3629] = createGroup(endpoint, "Model", workspace, {3630,3631,3632,3633}) end) task.spawn(function() G[3704] = createGroup(endpoint, "Model", workspace, {3708}) end) task.spawn(function() G[3686] = createGroup(endpoint, "Model", workspace, {3690}) end) task.spawn(function() G[1382] = createGroup(endpoint, "Model", workspace, {1416,1418,1431,1434,1436,1439,1454}) setName(endpoint, G[1382], "GOD") end) task.spawn(function() G[2363] = createGroup(endpoint, "Model", workspace, {2371}) end) task.spawn(function() G[3040] = createGroup(endpoint, "Model", workspace, {3041,3042,3043,3045,3046,3047,3048}) end) task.spawn(function() G[3049] = createGroup(endpoint, "Model", workspace, {3050,3051,3052,3053}) end) task.spawn(function() G[2131] = createGroup(endpoint, "Model", workspace, {2132,2133,2134}) end) task.spawn(function() G[2318] = createGroup(endpoint, "Model", workspace, {2319,2320,2321,2322,2323,2324}) setName(endpoint, G[2318], "Colors 2") end) task.spawn(function() G[2390] = createGroup(endpoint, "Model", workspace, {2391,2392,2393,2394}) end) task.spawn(function() G[3409] = createGroup(endpoint, "Model", workspace, {3414,3415,3416,3417,3418,3419,3420,3421,3422,3423,3424,3425,3426,3427,3428,3429,3430,3431,3432,3433,3434,3435,3436,3437}) end) task.spawn(function() G[3589] = createGroup(endpoint, "Model", workspace, {3593}) end) task.spawn(function() G[2833] = createGroup(endpoint, "Model", workspace, {2866,2867,2868,2869,2870,2875,2876,2877,2878}) end) task.spawn(function() G[34] = createGroup(endpoint, "Model", workspace, {35,37,39,40,41,43,45,47,49,50,52,54,56,57,59}) end) task.spawn(function() G[2596] = createGroup(endpoint, "Model", workspace, {2597,2601,2602,2604}) end) task.spawn(function() G[2880] = createGroup(endpoint, "Model", workspace, {2888}) end) task.spawn(function() G[3349] = createGroup(endpoint, "Model", workspace, {3350,3351,3352}) setName(endpoint, G[3349], "Colors 1") end) task.spawn(function() G[4061] = createGroup(endpoint, "Model", workspace, {4062,4064,4066,4068,4070,4072}) end) task.spawn(function() G[2852] = createGroup(endpoint, "Model", workspace, {2853,2854,2855,2857,2858,2859,2860}) end) task.spawn(function() G[3088] = createGroup(endpoint, "Model", workspace, {3089,3090,3092,3093,3094,3095,3096}) end) task.spawn(function() G[2145] = createGroup(endpoint, "Model", workspace, {2149}) end) task.spawn(function() G[1699] = createGroup(endpoint, "Model", workspace, {1700}) end) task.spawn(function() G[2136] = createGroup(endpoint, "Model", workspace, {2137,2138}) end) task.spawn(function() G[2547] = createGroup(endpoint, "Model", workspace, {2557}) end) task.spawn(function() G[2308] = createGroup(endpoint, "Model", workspace, {2309,2310,2311,2312,2313,2314,2315,2316,2317}) setName(endpoint, G[2308], "Colors 3") end) task.spawn(function() G[2595] = createGroup(endpoint, "Model", workspace, {2605}) end) task.spawn(function() G[2150] = createGroup(endpoint, "Model", workspace, {2179}) setName(endpoint, G[2150], "Stained Window") end) task.spawn(function() G[4041] = createGroup(endpoint, "Model", workspace, {4042,4043,4044,4045,4046,4047,4048,4049,4050,4051,4052,4053,4054,4055,4056,4057,4058,4059}) setName(endpoint, G[4041], "Rocks") end) task.spawn(function() G[3458] = createGroup(endpoint, "Model", workspace, {3462}) end) task.spawn(function() G[2180] = createGroup(endpoint, "Model", workspace, {2181,2182,2183,2184,2185,2186}) end) task.spawn(function() G[3079] = createGroup(endpoint, "Model", workspace, {3080,3081,3083,3084,3085,3086,3087}) end) task.spawn(function() G[1852] = createGroup(endpoint, "Model", workspace, {1854,1855,1856,1857,1858,1861}) setName(endpoint, G[1852], "") end) task.spawn(function() G[2456] = createGroup(endpoint, "Model", workspace, {2457,2458,2461,2462}) end) task.spawn(function() G[1703] = createGroup(endpoint, "Model", workspace, {1737,1752,1755,1757,1770,1773,1775,1778}) setName(endpoint, G[1703], "GOD #1") end) task.spawn(function() G[1779] = createGroup(endpoint, "Model", workspace, {1780}) setName(endpoint, G[1779], "AnneScreamer") end) task.spawn(function() G[2473] = createGroup(endpoint, "Model", workspace, {2474,2476,2477,2478,2479,2480,2481}) end) task.spawn(function() G[3410] = createGroup(endpoint, "Model", workspace, {3411,3412,3413}) end) task.spawn(function() G[3624] = createGroup(endpoint, "Model", workspace, {3625,3626,3627,3628}) end) task.spawn(function() G[2355] = createGroup(endpoint, "Model", workspace, {2356,2357,2358}) setName(endpoint, G[2355], "Colors 1") end) task.spawn(function() G[2135] = createGroup(endpoint, "Model", workspace, {2139}) end) task.spawn(function() G[2546] = createGroup(endpoint, "Model", workspace, {2581,2582,2583,2584,2589,2590,2591,2592,2593}) end) task.spawn(function() G[2738] = createGroup(endpoint, "Model", workspace, {2773,2774,2775,2780,2781,2782,2783,2784,2785}) end) task.spawn(function() G[2711] = createGroup(endpoint, "Model", workspace, {2712,2713,2714,2715,2716,2717,2718}) end) task.spawn(function() G[2102] = createGroup(endpoint, "Model", workspace, {2103,2104,2105,2106}) setName(endpoint, G[2102], "Colors 4") end) task.spawn(function() G[3021] = createGroup(endpoint, "Model", workspace, {3022,3023,3024,3028}) end) task.spawn(function() G[2983] = createGroup(endpoint, "Model", workspace, {2984,2985,2986,2987,2988,2990,2991}) end) task.spawn(function() G[2117] = createGroup(endpoint, "Model", workspace, {2118,2119,2120,2121,2122,2123}) setName(endpoint, G[2117], "Colors 2") end) task.spawn(function() G[3611] = createGroup(endpoint, "Model", workspace, {3612,3613,3614,3615,3616,3617}) setName(endpoint, G[3611], "Colors 2") end) task.spawn(function() G[2528] = createGroup(endpoint, "Model", workspace, {2529,2530,2531,2532}) end) task.spawn(function() G[2325] = createGroup(endpoint, "Model", workspace, {2326,2327,2328}) setName(endpoint, G[2325], "Colors 1") end) task.spawn(function() G[2454] = createGroup(endpoint, "Model", workspace, {2487,2488,2489,2490,2491,2492,2493,2494,2495}) end) task.spawn(function() G[3372] = createGroup(endpoint, "Model", workspace, {3373,3374,3375,3376,3377,3378}) setName(endpoint, G[3372], "Colors 2") end) task.spawn(function() G[3357] = createGroup(endpoint, "Model", workspace, {3358,3359,3360,3361}) setName(endpoint, G[3357], "Colors 4") end) task.spawn(function() G[2789] = createGroup(endpoint, "Model", workspace, {2790,2791,2792,2795}) end) task.spawn(function() G[2907] = createGroup(endpoint, "Model", workspace, {2908,2909,2910,2911}) end) task.spawn(function() G[3709] = createGroup(endpoint, "Model", workspace, {3754}) setName(endpoint, G[3709], "Stained Window") end) task.spawn(function() G[3499] = createGroup(endpoint, "Model", workspace, {3500,3501,3502,3503}) setName(endpoint, G[3499], "Colors 4") end) task.spawn(function() G[3682] = createGroup(endpoint, "Model", workspace, {3683,3684,3685}) end) task.spawn(function() G[3761] = createGroup(endpoint, "Model", workspace, {3762,3763,3764,3765}) end) task.spawn(function() G[2302] = createGroup(endpoint, "Model", workspace, {2329}) setName(endpoint, G[2302], "Glass") end) task.spawn(function() G[2174] = createGroup(endpoint, "Model", workspace, {2175,2176,2177}) setName(endpoint, G[2174], "Colors 1") end) task.spawn(function() G[3325] = createGroup(endpoint, "Model", workspace, {3354}) setName(endpoint, G[3325], "Stained Window") end) task.spawn(function() G[2925] = createGroup(endpoint, "Model", workspace, {2958,2963,2964,2965,2966,2967,2968,2969,2970}) end) task.spawn(function() G[2971] = createGroup(endpoint, "Model", workspace, {3006,3007,3008,3013,3014,3015,3016,3017,3018}) end) task.spawn(function() G[2835] = createGroup(endpoint, "Model", workspace, {2836,2837,2840,2841}) end) task.spawn(function() G[3787] = createGroup(endpoint, "Model", workspace, {3788,3789,3790,3791}) end) task.spawn(function() G[2187] = createGroup(endpoint, "Model", workspace, {2188,2189,2190,2191,2192,2193,2195,2197,2199,2201,2202,2203,2204,2205,2206,2208,2210,2212,2214,2216,2218,2220,2222,2224,2226,2227,2228,2229,2231,2232,2233,2234,2235,2236,2238,2240,2242,2244,2245,2246,2248,2249,2250,2251,2253,2255,2256,2257,2258,2259,2260,2261,2262,2263,2264,2265,2266,2267,2268,2269,2270,2271,2273,2275,2276,2277,2278,2279,2280,2281,2282,2283,2285,2286,2287,2288,2289,2290,2292,2293,2294,2296,2297,2298,2299,2300}) end) task.spawn(function() G[3532] = createGroup(endpoint, "Model", workspace, {3533,3534,3535,3536}) end) task.spawn(function() G[3833] = createGroup(endpoint, "Model", workspace, {3837}) end) task.spawn(function() G[4039] = createGroup(endpoint, "Model", workspace, {4126,4130}) setName(endpoint, G[4039], "Realistic Campfire") end) task.spawn(function() G[3756] = createGroup(endpoint, "Model", workspace, {3757,3758,3759,3760}) end) task.spawn(function() G[3575] = createGroup(endpoint, "Model", workspace, {3576,3577,3578}) end) task.spawn(function() G[3175] = createGroup(endpoint, "Model", workspace, {3176,3177,3178,3179,3180,3181,3182}) end) task.spawn(function() G[1835] = createGroup(endpoint, "Model", workspace, {1836,1839,1842,1845,1848}) setName(endpoint, G[1835], "killing fire") end) task.spawn(function() G[2881] = createGroup(endpoint, "Model", workspace, {2882,2883,2884,2885}) end) task.spawn(function() G[3676] = createGroup(endpoint, "Model", workspace, {3680}) end) task.spawn(function() G[2060] = createGroup(endpoint, "Model", workspace, {2061,2062,2063,2064,2065,2066,2067,2068,2069,2070,2071,2072,2073,2074,2075,2076,2077,2078,2079,2080,2081,2082}) setName(endpoint, G[2060], "TV Stand") end) task.spawn(function() G[2500] = createGroup(endpoint, "Model", workspace, {2533,2534,2535,2540,2541,2542,2543,2544,2545}) end) task.spawn(function() G[2333] = createGroup(endpoint, "Model", workspace, {2334,2335,2336,2337}) setName(endpoint, G[2333], "Colors 4") end) task.spawn(function() G[3634] = createGroup(endpoint, "Model", workspace, {3635,3636,3637,3638}) end) task.spawn(function() G[3618] = createGroup(endpoint, "Model", workspace, {3619,3620,3621}) setName(endpoint, G[3618], "Colors 1") end) task.spawn(function() G[3067] = createGroup(endpoint, "Model", workspace, {3102,3107,3108,3109,3110,3111,3112,3113,3114}) end) task.spawn(function() G[2926] = createGroup(endpoint, "Model", workspace, {2934}) end) task.spawn(function() G[3355] = createGroup(endpoint, "Model", workspace, {3384}) setName(endpoint, G[3355], "Stained Window") end) task.spawn(function() G[2301] = createGroup(endpoint, "Model", workspace, {2330}) setName(endpoint, G[2301], "Stained Window") end) task.spawn(function() G[3115] = createGroup(endpoint, "Model", workspace, {3150,3151,3152,3153,3154,3155,3156,3157,3158}) end) task.spawn(function() G[3749] = createGroup(endpoint, "Model", workspace, {3750,3751,3752,3753}) end) task.spawn(function() G[2889] = createGroup(endpoint, "Model", workspace, {2890,2892,2893,2894,2895,2896,2897}) end) task.spawn(function() G[1807] = createGroup(endpoint, "Model", workspace, {1808}) setName(endpoint, G[1807], "AnneScreamer") end) task.spawn(function() G[3829] = createGroup(endpoint, "Model", workspace, {3830,3831,3832}) end) task.spawn(function() G[3356] = createGroup(endpoint, "Model", workspace, {3383}) setName(endpoint, G[3356], "Glass") end) task.spawn(function() G[2973] = createGroup(endpoint, "Model", workspace, {2974,2975,2976,2980}) end) task.spawn(function() G[3020] = createGroup(endpoint, "Model", workspace, {3030}) end) task.spawn(function() G[2372] = createGroup(endpoint, "Model", workspace, {2373,2374,2375,2377,2378,2379,2380}) end) task.spawn(function() G[3544] = createGroup(endpoint, "Model", workspace, {3549,3550,3551,3552,3553,3554,3555,3556,3557,3558,3559,3560,3561,3562,3563,3564,3565,3566,3567,3568,3569,3570,3571,3572}) end) task.spawn(function() G[3700] = createGroup(endpoint, "Model", workspace, {3701,3702,3703}) end) task.spawn(function() G[3839] = createGroup(endpoint, "Model", workspace, {3840,3841,3842}) end) task.spawn(function() G[2594] = createGroup(endpoint, "Model", workspace, {2629,2630,2631,2632,2633,2634,2635,2640,2641}) end) task.spawn(function() G[3385] = createGroup(endpoint, "Model", workspace, {3386}) setName(endpoint, G[3385], "Vintage Golden Cross") end) task.spawn(function() G[2464] = createGroup(endpoint, "Model", workspace, {2465,2466,2467,2468,2469,2470,2472}) end) task.spawn(function() G[3642] = createGroup(endpoint, "Model", workspace, {3643,3644,3645}) end) task.spawn(function() G[3136] = createGroup(endpoint, "Model", workspace, {3137,3138,3139,3140,3141,3142,3143}) end) task.spawn(function() G[3068] = createGroup(endpoint, "Model", workspace, {3078}) end) task.spawn(function() G[4074] = createGroup(endpoint, "Model", workspace, {4075,4078,4081,4084,4087,4090,4093}) end) task.spawn(function() G[1918] = createGroup(endpoint, "Model", workspace, {1919,1920}) end) task.spawn(function() G[2502] = createGroup(endpoint, "Model", workspace, {2503,2504,2505,2506}) end) task.spawn(function() G[2834] = createGroup(endpoint, "Model", workspace, {2842}) end) task.spawn(function() G[2124] = createGroup(endpoint, "Model", workspace, {2125,2126,2127}) setName(endpoint, G[2124], "Colors 1") end) task.spawn(function() G[3463] = createGroup(endpoint, "Model", workspace, {3464,3465,3466,3467,3468,3469,3470}) end) task.spawn(function() G[2972] = createGroup(endpoint, "Model", workspace, {2982}) end) task.spawn(function() G[2036] = createGroup(endpoint, "Model", workspace, {2037,2039,2041,2042}) setName(endpoint, G[2036], "Mic Stand") end) task.spawn(function() G[3776] = createGroup(endpoint, "Model", workspace, {3780}) end) task.spawn(function() G[4137] = createGroup(endpoint, "Model", workspace, {4138}) setName(endpoint, G[4137], "Fire") end) task.spawn(function() G[3454] = createGroup(endpoint, "Model", workspace, {3455,3456,3457}) end) task.spawn(function() G[4097] = createGroup(endpoint, "Model", workspace, {4098,4100,4102,4104,4106,4108,4110,4112}) end) task.spawn(function() G[4096] = createGroup(endpoint, "Model", workspace, {4114,4116,4118,4120,4122,4124}) end) task.spawn(function() G[3487] = createGroup(endpoint, "Model", workspace, {3488,3489,3490,3491}) end) task.spawn(function() G[1917] = createGroup(endpoint, "Model", workspace, {1921}) end) task.spawn(function() G[3145] = createGroup(endpoint, "Model", workspace, {3146,3147,3148,3149}) end) task.spawn(function() G[3691] = createGroup(endpoint, "Model", workspace, {3692,3693,3694,3695,3696,3697,3698}) end) task.spawn(function() G[3766] = createGroup(endpoint, "Model", workspace, {3767,3768,3769,3770}) end) task.spawn(function() G[4036] = createGroup(endpoint, "Model", workspace, {4037}) setName(endpoint, G[4036], "Fire") end) task.spawn(function() G[3960] = createGroup(endpoint, "Model", workspace, {3995,4010,4013,4026,4029,4031,4034}) setName(endpoint, G[3960], "GOD") end) task.spawn(function() G[1532] = createGroup(endpoint, "Model", workspace, {1566,1581,1584,1586,1599,1602,1604}) setName(endpoint, G[1532], "GOD") end) task.spawn(function() G[3861] = createGroup(endpoint, "Model", workspace, {3862,3863,3864,3865,3866,3867,3868,3869,3870,3871,3872,3873}) setName(endpoint, G[3861], "Gate Fence ") end) task.spawn(function() G[2663] = createGroup(endpoint, "Model", workspace, {2664,2665,2666,2667,2668,2670,2671}) end) task.spawn(function() G[3844] = createGroup(endpoint, "Model", workspace, {3845,3846}) end) task.spawn(function() G[3834] = createGroup(endpoint, "Model", workspace, {3835,3836}) end) task.spawn(function() G[6] = createGroup(endpoint, "Model", workspace, {61,63,70,77,84,91,98,105,112,119,126,133,140,147,154,161,168,175,182,189,196,198,205,212,213,220,227,229,231,238,245,252,259,266,273,280,287,294,301,308,309,310,317,324,326,327,334,341,348,355,356,363,370,377,384,391,393,400,407,414,421,428,435,437,444,451,453,455,462,469,476,483,490,497,504,506,507,509,516,523,530,532,539,546,553,560,567,574,581,588,595,602,609,616,617,624,631,638,645,652,659,660,667,674,681,688,695,697,704,711,718,725,732,739,746,753,760,767,774,781,788,790,791,798,805,812,819,826,828,835,842,849,856,863,870,872,873,880,887,894,901,903,910,917,924,931,938,945,952,953,954,961,968,975,985,986,995,1002,1009,1016,1023,1030,1037,1045,1052,1060,1062,1069,1077,1084,1091,1098,1105,1107,1108,1115,1122,1129,1136,1138,1145,1153,1155,1162,1164,1172,1174,1175,1182,1189,1196,1203,1210,1217,1224,1231,1238,1245,1252,1259,1266,1273,1280,1287,1294,1301,1308,1315,1322,1329,1330,1332,1339,1346,1353,1360,1361,1368,1375}) setName(endpoint, G[6], "Mosque") end) task.spawn(function() G[2690] = createGroup(endpoint, "Model", workspace, {2725,2726,2727,2728,2733,2734,2735,2736,2737}) end) task.spawn(function() G[3387] = createGroup(endpoint, "Model", workspace, {3388,3389,3390,3391,3392,3393}) end) task.spawn(function() G[2338] = createGroup(endpoint, "Model", workspace, {2339,2340,2341,2342,2343,2344,2345,2346,2347}) setName(endpoint, G[2338], "Colors 3") end) task.spawn(function() G[2519] = createGroup(endpoint, "Model", workspace, {2520,2522,2523,2524,2525,2526,2527}) end) task.spawn(function() G[3127] = createGroup(endpoint, "Model", workspace, {3128,3129,3130,3131,3132,3133,3134}) end) task.spawn(function() G[3799] = createGroup(endpoint, "Model", workspace, {3800,3801,3802}) end) task.spawn(function() G[3792] = createGroup(endpoint, "Model", workspace, {3793,3794,3795,3796}) end) task.spawn(function() G[3782] = createGroup(endpoint, "Model", workspace, {3783,3784,3785,3786}) end) task.spawn(function() G[3777] = createGroup(endpoint, "Model", workspace, {3778,3779}) end) task.spawn(function() G[2362] = createGroup(endpoint, "Model", workspace, {2395,2396,2397,2398,2403,2404,2405,2406,2407}) end) task.spawn(function() G[2624] = createGroup(endpoint, "Model", workspace, {2625,2626,2627,2628}) end) task.spawn(function() G[2815] = createGroup(endpoint, "Model", workspace, {2816,2817,2818,2819}) end) task.spawn(function() G[3459] = createGroup(endpoint, "Model", workspace, {3460,3461}) end) task.spawn(function() G[3165] = createGroup(endpoint, "Model", workspace, {3166,3167,3168,3172}) end) task.spawn(function() G[3848] = createGroup(endpoint, "Model", workspace, {3849,3850,3851,3852,3853,3854,3855,3856,3857,3858,3859,3860}) setName(endpoint, G[3848], "Gate Fence ") end) task.spawn(function() G[3772] = createGroup(endpoint, "Model", workspace, {3773,3774,3775}) end) task.spawn(function() G[2788] = createGroup(endpoint, "Model", workspace, {2796}) end) task.spawn(function() G[2101] = createGroup(endpoint, "Model", workspace, {2128}) setName(endpoint, G[2101], "Glass") end) task.spawn(function() G[2927] = createGroup(endpoint, "Model", workspace, {2928,2929,2930,2931}) end) task.spawn(function() G[3394] = createGroup(endpoint, "Model", workspace, {3395,3396,3397,3398,3399,3400}) end) task.spawn(function() G[3705] = createGroup(endpoint, "Model", workspace, {3706,3707}) end) task.spawn(function() G[2548] = createGroup(endpoint, "Model", workspace, {2549,2550,2551,2553}) end) task.spawn(function() G[3733] = createGroup(endpoint, "Model", workspace, {3734,3735,3736}) setName(endpoint, G[3733], "Colors 1") end) task.spawn(function() G[2455] = createGroup(endpoint, "Model", workspace, {2463}) end) task.spawn(function() G[3726] = createGroup(endpoint, "Model", workspace, {3727,3728,3729,3730,3731,3732}) setName(endpoint, G[3726], "Colors 2") end) task.spawn(function() G[2898] = createGroup(endpoint, "Model", workspace, {2899,2900,2901,2903,2904,2905,2906}) end) task.spawn(function() G[3716] = createGroup(endpoint, "Model", workspace, {3717,3718,3719,3720,3721,3722,3723,3724,3725}) setName(endpoint, G[3716], "Colors 3") end) task.spawn(function() G[2759] = createGroup(endpoint, "Model", workspace, {2760,2761,2762,2763,2764,2765,2767}) end) task.spawn(function() G[2418] = createGroup(endpoint, "Model", workspace, {2419,2420,2421,2422,2423,2424,2425}) end) task.spawn(function() G[2944] = createGroup(endpoint, "Model", workspace, {2945,2946,2947,2948,2949,2950,2951}) end) task.spawn(function() G[3482] = createGroup(endpoint, "Model", workspace, {3483,3484,3485,3486}) end) task.spawn(function() G[2141] = createGroup(endpoint, "Model", workspace, {2142,2143,2144}) end) task.spawn(function() G[2672] = createGroup(endpoint, "Model", workspace, {2673,2674,2675,2676}) end) task.spawn(function() G[3362] = createGroup(endpoint, "Model", workspace, {3363,3364,3365,3366,3367,3368,3369,3370,3371}) setName(endpoint, G[3362], "Colors 3") end) task.spawn(function() G[3687] = createGroup(endpoint, "Model", workspace, {3688,3689}) end) task.spawn(function() G[2642] = createGroup(endpoint, "Model", workspace, {2677,2678,2679,2680,2681,2682,2687,2688,2689}) end) task.spawn(function() G[2332] = createGroup(endpoint, "Model", workspace, {2359}) setName(endpoint, G[2332], "Glass") end) task.spawn(function() G[3677] = createGroup(endpoint, "Model", workspace, {3678,3679}) end) task.spawn(function() G[1607] = createGroup(endpoint, "Model", workspace, {1641,1654,1657,1659,1662,1677,1680}) setName(endpoint, G[1607], "GOD") end) task.spawn(function() G[3672] = createGroup(endpoint, "Model", workspace, {3673,3674,3675}) end) task.spawn(function() G[1864] = createGroup(endpoint, "Model", workspace, {1867,1868,1870,1872,1873,1882,1889}) setName(endpoint, G[1864], "Noob") end) task.spawn(function() G[1922] = createGroup(endpoint, "Model", workspace, {1923,1924,1925,1926,1927,1928,1929,1931,1932,1933,1934,1935,1936,1937,1938,1939,1940,1941,1942,1943,1945,1946,1948,1950,1951,1952,1953,1955,1956,1957,1958,1959,1960,1961,1962,1963,1964,1965,1966,1968,1970,1971,1972,1974,1975,1977,1978,1979,1981,1983,1985,1986,1988,1990,1992,1994,1996,1998,2000,2002,2003,2005,2006,2007,2008,2009,2011,2012,2013,2014,2016,2018,2019,2020,2021,2022,2023,2024,2026,2027,2028,2029,2030,2031,2033,2034}) end) task.spawn(function() G[3641] = createGroup(endpoint, "Model", workspace, {3646,3647,3648,3649,3650,3651,3652,3653,3654,3655,3656,3657,3658,3659,3660,3661,3662,3663,3664,3665,3666,3667,3668,3669}) end) task.spawn(function() G[3193] = createGroup(endpoint, "Model", workspace, {3194,3195,3196,3197}) end) task.spawn(function() G[2510] = createGroup(endpoint, "Model", workspace, {2511,2513,2514,2515,2516,2517,2518}) end) task.spawn(function() G[3521] = createGroup(endpoint, "Model", workspace, {3522,3523,3524}) setName(endpoint, G[3521], "Colors 1") end) task.spawn(function() G[2702] = createGroup(endpoint, "Model", workspace, {2703,2704,2705,2706,2707,2709,2710}) end) task.spawn(function() G[3601] = createGroup(endpoint, "Model", workspace, {3602,3603,3604,3605,3606,3607,3608,3609,3610}) setName(endpoint, G[3601], "Colors 3") end) task.spawn(function() G[3327] = createGroup(endpoint, "Model", workspace, {3328,3329,3330,3331}) setName(endpoint, G[3327], "Colors 4") end) task.spawn(function() G[2083] = createGroup(endpoint, "Model", workspace, {2084,2089,2091,2093,2096,2097,2098}) setName(endpoint, G[2083], "Candle") end) task.spawn(function() G[3596] = createGroup(endpoint, "Model", workspace, {3597,3598,3599,3600}) setName(endpoint, G[3596], "Colors 4") end) task.spawn(function() G[3595] = createGroup(endpoint, "Model", workspace, {3622}) setName(endpoint, G[3595], "Glass") end) task.spawn(function() G[2100] = createGroup(endpoint, "Model", workspace, {2129}) setName(endpoint, G[2100], "Stained Window") end) task.spawn(function() G[3585] = createGroup(endpoint, "Model", workspace, {3586,3587,3588}) end) task.spawn(function() G[3580] = createGroup(endpoint, "Model", workspace, {3581,3582}) end) task.spawn(function() G[2157] = createGroup(endpoint, "Model", workspace, {2158,2159,2160,2161,2162,2163,2164,2165,2166}) setName(endpoint, G[2157], "Colors 3") end) task.spawn(function() G[3545] = createGroup(endpoint, "Model", workspace, {3546,3547,3548}) end) task.spawn(function() G[3514] = createGroup(endpoint, "Model", workspace, {3515,3516,3517,3518,3519,3520}) setName(endpoint, G[3514], "Colors 2") end) task.spawn(function() G[2436] = createGroup(endpoint, "Model", workspace, {2437,2438,2439,2440}) end) task.spawn(function() G[2787] = createGroup(endpoint, "Model", workspace, {2820,2821,2822,2823,2824,2825,2826,2827,2828}) end) task.spawn(function() G[3527] = createGroup(endpoint, "Model", workspace, {3528,3529,3530,3531}) end) task.spawn(function() G[1913] = createGroup(endpoint, "Model", workspace, {1914,1915,1916}) end) task.spawn(function() G[2152] = createGroup(endpoint, "Model", workspace, {2153,2154,2155,2156}) setName(endpoint, G[2152], "Colors 4") end) task.spawn(function() G[2720] = createGroup(endpoint, "Model", workspace, {2721,2722,2723,2724}) end) task.spawn(function() G[3342] = createGroup(endpoint, "Model", workspace, {3343,3344,3345,3346,3347,3348}) setName(endpoint, G[3342], "Colors 2") end) task.spawn(function() G[3476] = createGroup(endpoint, "Model", workspace, {3480}) end) task.spawn(function() G[3117] = createGroup(endpoint, "Model", workspace, {3118,3119,3120,3122}) end) task.spawn(function() G[3504] = createGroup(endpoint, "Model", workspace, {3505,3506,3507,3508,3509,3510,3511,3512,3513}) setName(endpoint, G[3504], "Colors 3") end) task.spawn(function() G[2381] = createGroup(endpoint, "Model", workspace, {2382,2383,2384,2385,2387,2388,2389}) end) task.spawn(function() G[3498] = createGroup(endpoint, "Model", workspace, {3525}) setName(endpoint, G[3498], "Glass") end) task.spawn(function() G[2739] = createGroup(endpoint, "Model", workspace, {2749}) end) task.spawn(function() G[3001] = createGroup(endpoint, "Model", workspace, {3002,3003,3004,3005}) end) task.spawn(function() G[3477] = createGroup(endpoint, "Model", workspace, {3478,3479}) end) task.spawn(function() G[3537] = createGroup(endpoint, "Model", workspace, {3538,3539,3540,3541}) end) task.spawn(function() G[2408] = createGroup(endpoint, "Model", workspace, {2441,2442,2447,2448,2449,2450,2451,2452,2453}) end) task.spawn(function() G[3438] = createGroup(endpoint, "Model", workspace, {3439,3440,3441,3442,3443,3444}) end) task.spawn(function() G[2644] = createGroup(endpoint, "Model", workspace, {2645,2649,2650,2651}) end) task.spawn(function() G[2303] = createGroup(endpoint, "Model", workspace, {2304,2305,2306,2307}) setName(endpoint, G[2303], "Colors 4") end) task.spawn(function() G[1457] = createGroup(endpoint, "Model", workspace, {1491,1504,1507,1509,1512,1527,1530}) setName(endpoint, G[1457], "GOD") end) task.spawn(function() G[2501] = createGroup(endpoint, "Model", workspace, {2509}) end) task.spawn(function() G[3711] = createGroup(endpoint, "Model", workspace, {3712,3713,3714,3715}) setName(endpoint, G[3711], "Colors 4") end) task.spawn(function() G[2107] = createGroup(endpoint, "Model", workspace, {2108,2109,2110,2111,2112,2113,2114,2115,2116}) setName(endpoint, G[2107], "Colors 3") end) task.spawn(function() G[3211] = createGroup(endpoint, "Model", workspace, {3212,3214,3215,3217,3218,3219,3220,3221,3223,3224,3225,3226,3227,3228,3229,3230,3231,3232,3233,3234,3235,3236,3237,3238,3239,3240,3241,3242,3244,3245,3246,3247,3248,3249,3251,3252,3253,3254,3255,3257,3259,3261,3263,3265,3267,3269,3271,3272,3274,3275,3276,3277,3278,3279,3280,3282,3283,3284,3285,3286,3287,3288,3289,3291,3293,3295,3297,3298,3299,3301,3302,3304,3305,3307,3308,3309,3311,3312,3313,3314,3316,3318,3319,3321,3323,3324}) end) task.spawn(function() G[2348] = createGroup(endpoint, "Model", workspace, {2349,2350,2351,2352,2353,2354}) setName(endpoint, G[2348], "Colors 2") end) task.spawn(function() G[2576] = createGroup(endpoint, "Model", workspace, {2577,2578,2579,2580}) end) task.spawn(function() G[3445] = createGroup(endpoint, "Model", workspace, {3446,3447,3448,3449,3450,3451,3452}) end) task.spawn(function() G[2331] = createGroup(endpoint, "Model", workspace, {2360}) setName(endpoint, G[2331], "Stained Window") end) task.spawn(function() G[3069] = createGroup(endpoint, "Model", workspace, {3070,3071,3072,3076}) end) task.spawn(function() G[3164] = createGroup(endpoint, "Model", workspace, {3174}) end) task.spawn(function() G[3097] = createGroup(endpoint, "Model", workspace, {3098,3099,3100,3101}) end) task.spawn(function() G[2615] = createGroup(endpoint, "Model", workspace, {2616,2617,2619,2620,2621,2622,2623}) end) task.spawn(function() G[2606] = createGroup(endpoint, "Model", workspace, {2607,2608,2610,2611,2612,2613,2614}) end) task.spawn(function() G[3019] = createGroup(endpoint, "Model", workspace, {3054,3055,3056,3061,3062,3063,3064,3065,3066}) end) task.spawn(function() G[3332] = createGroup(endpoint, "Model", workspace, {3333,3334,3335,3336,3337,3338,3339,3340,3341}) setName(endpoint, G[3332], "Colors 3") end) task.spawn(function() G[2167] = createGroup(endpoint, "Model", workspace, {2168,2169,2170,2171,2172,2173}) setName(endpoint, G[2167], "Colors 2") end) task.spawn(function() G[2992] = createGroup(endpoint, "Model", workspace, {2993,2995,2996,2997,2998,2999,3000}) end) task.spawn(function() G[3163] = createGroup(endpoint, "Model", workspace, {3198,3199,3204,3205,3206,3207,3208,3209,3210}) end) task.wait(0.3) task.wait(0.5) local missed = {} for id, part in pairs(P) do if part and not part.Anchored then missed[#missed+1] = {Part = part, Anchored = true} end end if #missed > 0 then print("Fixing", #missed, "missed anchor(s)...") for i = 1, #missed, 100 do local chunk = {} for j = i, math.min(i+99, #missed) do chunk[#chunk+1] = missed[j] end endpoint:InvokeServer("SyncAnchor", chunk) task.wait() end end RequestCommand:InvokeServer(";res all") task.wait(0.2) RequestCommand:InvokeServer(";re all")