-- warmgui f3x port -- credits below -- scripts by GreedHog -- layout by warmkidd -- idea by warmkidd -- script local warmgui = Instance.new("ScreenGui") local MainFrame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") local TextButton_32 = Instance.new("TextButton") --Properties: warmgui.Name = "warmgui" warmgui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") warmgui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling warmgui.DisplayOrder = 999999999 warmgui.ResetOnSpawn = false MainFrame.Name = "MainFrame" MainFrame.Parent = warmgui MainFrame.BackgroundColor3 = Color3.fromRGB(0, 0, 0) MainFrame.BorderColor3 = Color3.fromRGB(8, 0, 255) MainFrame.BorderSizePixel = 3 MainFrame.Position = UDim2.new(0.738040984, 0, 0.218158886, 0) MainFrame.Size = UDim2.new(0, 345, 0, 523) TextLabel.Parent = MainFrame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.20869565, 0, 0, 0) TextLabel.Size = UDim2.new(0, 200, 0, 24) TextLabel.Font = Enum.Font.Code TextLabel.Text = "warmgui" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextSize = 40.000 TextButton.Parent = TextLabel TextButton.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton.BorderSizePixel = 2 TextButton.Position = UDim2.new(-0.289999992, 0, 2.125, 0) TextButton.Size = UDim2.new(0, 73, 0, 43) TextButton.Font = Enum.Font.Code TextButton.Text = "Btools" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 TextButton.TextWrapped = true TextButton_2.Parent = TextLabel TextButton_2.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_2.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_2.BorderSizePixel = 2 TextButton_2.Position = UDim2.new(0.075000003, 0, 2.125, 0) TextButton_2.Size = UDim2.new(0, 73, 0, 43) TextButton_2.Font = Enum.Font.Code TextButton_2.Text = "skybox" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true TextButton_3.Parent = TextLabel TextButton_3.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_3.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_3.BorderSizePixel = 2 TextButton_3.Position = UDim2.new(0.439999998, 0, 2.125, 0) TextButton_3.Size = UDim2.new(0, 73, 0, 43) TextButton_3.Font = Enum.Font.Code TextButton_3.Text = "decal spam" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextSize = 14.000 TextButton_3.TextWrapped = true TextButton_4.Parent = TextLabel TextButton_4.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_4.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_4.BorderSizePixel = 2 TextButton_4.Position = UDim2.new(0.805000007, 0, 2.125, 0) TextButton_4.Size = UDim2.new(0, 73, 0, 43) TextButton_4.Font = Enum.Font.Code TextButton_4.Text = "unanchor all" TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.TextSize = 14.000 TextButton_4.TextWrapped = true TextButton_5.Parent = TextLabel TextButton_5.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_5.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_5.BorderSizePixel = 2 TextButton_5.Position = UDim2.new(-0.289999992, 0, 4.125, 0) TextButton_5.Size = UDim2.new(0, 73, 0, 43) TextButton_5.Font = Enum.Font.Code TextButton_5.Text = "R6" TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.TextSize = 14.000 TextButton_5.TextWrapped = true TextButton_6.Parent = TextLabel TextButton_6.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_6.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_6.BorderSizePixel = 2 TextButton_6.Position = UDim2.new(0.075000003, 0, 4.125, 0) TextButton_6.Size = UDim2.new(0, 73, 0, 43) TextButton_6.Font = Enum.Font.Code TextButton_6.Text = "Billboard gui" TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.TextSize = 14.000 TextButton_6.TextWrapped = true TextButton_7.Parent = TextLabel TextButton_7.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_7.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_7.BorderSizePixel = 2 TextButton_7.Position = UDim2.new(0.439999998, 0, 4.125, 0) TextButton_7.Size = UDim2.new(0, 73, 0, 43) TextButton_7.Font = Enum.Font.Code TextButton_7.Text = "headshake" TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.TextSize = 14.000 TextButton_7.TextWrapped = true TextButton_8.Parent = TextLabel TextButton_8.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_8.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_8.BorderSizePixel = 2 TextButton_8.Position = UDim2.new(0.805000007, 0, 4.125, 0) TextButton_8.Size = UDim2.new(0, 73, 0, 43) TextButton_8.Font = Enum.Font.Code TextButton_8.Text = "chicken arms" TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.TextSize = 14.000 TextButton_8.TextWrapped = true TextButton_9.Parent = TextLabel TextButton_9.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_9.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_9.BorderSizePixel = 2 TextButton_9.Position = UDim2.new(-0.289999992, 0, 14.625, 0) TextButton_9.Size = UDim2.new(0, 73, 0, 43) TextButton_9.Font = Enum.Font.Code TextButton_9.Text = "Theme" TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.TextSize = 14.000 TextButton_9.TextWrapped = true TextButton_10.Parent = TextLabel TextButton_10.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_10.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_10.BorderSizePixel = 2 TextButton_10.Position = UDim2.new(-0.289999992, 0, 16.416666, 0) TextButton_10.Size = UDim2.new(0, 73, 0, 43) TextButton_10.Font = Enum.Font.Code TextButton_10.Text = "black and yellow" TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.TextSize = 14.000 TextButton_10.TextWrapped = true TextButton_11.Parent = TextLabel TextButton_11.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_11.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_11.BorderSizePixel = 2 TextButton_11.Position = UDim2.new(0.075000003, 0, 16.416666, 0) TextButton_11.Size = UDim2.new(0, 73, 0, 43) TextButton_11.Font = Enum.Font.Code TextButton_11.Text = "top model anime hack music" TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.TextSize = 14.000 TextButton_11.TextWrapped = true TextButton_12.Parent = TextLabel TextButton_12.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_12.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_12.BorderSizePixel = 2 TextButton_12.Position = UDim2.new(0.075000003, 0, 14.625, 0) TextButton_12.Size = UDim2.new(0, 73, 0, 43) TextButton_12.Font = Enum.Font.Code TextButton_12.Text = "Theme 2" TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.TextSize = 14.000 TextButton_12.TextWrapped = true TextButton_13.Parent = TextLabel TextButton_13.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_13.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_13.BorderSizePixel = 2 TextButton_13.Position = UDim2.new(0.439999998, 0, 14.625, 0) TextButton_13.Size = UDim2.new(0, 73, 0, 43) TextButton_13.Font = Enum.Font.Code TextButton_13.Text = "funky town" TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.TextSize = 14.000 TextButton_13.TextWrapped = true TextButton_14.Parent = TextLabel TextButton_14.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_14.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_14.BorderSizePixel = 2 TextButton_14.Position = UDim2.new(0.439999998, 0, 16.416666, 0) TextButton_14.Size = UDim2.new(0, 73, 0, 43) TextButton_14.Font = Enum.Font.Code TextButton_14.Text = "fe bypass music" TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.TextSize = 14.000 TextButton_14.TextWrapped = true TextButton_15.Parent = TextLabel TextButton_15.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_15.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_15.BorderSizePixel = 2 TextButton_15.Position = UDim2.new(0.805000007, 0, 16.416666, 0) TextButton_15.Size = UDim2.new(0, 73, 0, 43) TextButton_15.Font = Enum.Font.Code TextButton_15.Text = "highway song or sum shit" TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.TextSize = 14.000 TextButton_15.TextWrapped = true TextButton_16.Parent = TextLabel TextButton_16.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_16.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_16.BorderSizePixel = 2 TextButton_16.Position = UDim2.new(0.805000007, 0, 14.625, 0) TextButton_16.Size = UDim2.new(0, 73, 0, 43) TextButton_16.Font = Enum.Font.Code TextButton_16.Text = "insane lunatics" TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.TextSize = 14.000 TextButton_16.TextWrapped = true TextButton_17.Parent = TextLabel TextButton_17.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_17.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_17.BorderSizePixel = 2 TextButton_17.Position = UDim2.new(-0.289999992, 0, 5.91666651, 0) TextButton_17.Size = UDim2.new(0, 73, 0, 43) TextButton_17.Font = Enum.Font.Code TextButton_17.Text = "message" TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.TextSize = 14.000 TextButton_17.TextWrapped = true TextButton_18.Parent = TextLabel TextButton_18.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_18.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_18.BorderSizePixel = 2 TextButton_18.Position = UDim2.new(-0.289999992, 0, 7.91666651, 0) TextButton_18.Size = UDim2.new(0, 73, 0, 43) TextButton_18.Font = Enum.Font.Code TextButton_18.Text = "Speed " TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.TextSize = 14.000 TextButton_18.TextWrapped = true TextButton_19.Parent = TextLabel TextButton_19.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_19.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_19.BorderSizePixel = 2 TextButton_19.Position = UDim2.new(0.075000003, 0, 7.91666651, 0) TextButton_19.Size = UDim2.new(0, 73, 0, 43) TextButton_19.Font = Enum.Font.Code TextButton_19.Text = "unkillable" TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.TextSize = 14.000 TextButton_19.TextWrapped = true TextButton_20.Parent = TextLabel TextButton_20.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_20.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_20.BorderSizePixel = 2 TextButton_20.Position = UDim2.new(0.439999998, 0, 7.91666651, 0) TextButton_20.Size = UDim2.new(0, 73, 0, 43) TextButton_20.Font = Enum.Font.Code TextButton_20.Text = "LIDL MAP!!!!!" TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.TextSize = 14.000 TextButton_20.TextWrapped = true TextButton_21.Parent = TextLabel TextButton_21.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_21.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_21.BorderSizePixel = 2 TextButton_21.Position = UDim2.new(0.805000007, 0, 7.91666651, 0) TextButton_21.Size = UDim2.new(0, 73, 0, 43) TextButton_21.Font = Enum.Font.Code TextButton_21.Text = "old roblox map" TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.TextSize = 14.000 TextButton_21.TextWrapped = true TextButton_22.Parent = TextLabel TextButton_22.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_22.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_22.BorderSizePixel = 2 TextButton_22.Position = UDim2.new(0.805000007, 0, 5.91666651, 0) TextButton_22.Size = UDim2.new(0, 73, 0, 43) TextButton_22.Font = Enum.Font.Code TextButton_22.Text = "unanchor all" TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.TextSize = 14.000 TextButton_22.TextWrapped = true TextButton_23.Parent = TextLabel TextButton_23.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_23.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_23.BorderSizePixel = 2 TextButton_23.Position = UDim2.new(0.439999998, 0, 5.91666651, 0) TextButton_23.Size = UDim2.new(0, 73, 0, 43) TextButton_23.Font = Enum.Font.Code TextButton_23.Text = " decal spam 2" TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.TextSize = 14.000 TextButton_23.TextWrapped = true TextButton_24.Parent = TextLabel TextButton_24.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_24.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_24.BorderSizePixel = 2 TextButton_24.Position = UDim2.new(0.075000003, 0, 5.91666651, 0) TextButton_24.Size = UDim2.new(0, 73, 0, 43) TextButton_24.Font = Enum.Font.Code TextButton_24.Text = "skybox 2" TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.TextSize = 14.000 TextButton_24.TextWrapped = true TextButton_25.Parent = TextLabel TextButton_25.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_25.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_25.BorderSizePixel = 2 TextButton_25.Position = UDim2.new(-0.289999992, 0, 18.208334, 0) TextButton_25.Size = UDim2.new(0, 73, 0, 43) TextButton_25.Font = Enum.Font.Code TextButton_25.Text = "miku spooky scary skeletons" TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.TextSize = 14.000 TextButton_25.TextWrapped = true TextButton_26.Parent = TextLabel TextButton_26.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_26.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_26.BorderSizePixel = 2 TextButton_26.Position = UDim2.new(0.075000003, 0, 18.208334, 0) TextButton_26.Size = UDim2.new(0, 73, 0, 43) TextButton_26.Font = Enum.Font.Code TextButton_26.Text = "goofy ahh jumpstyle" TextButton_26.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.TextSize = 14.000 TextButton_26.TextWrapped = true TextButton_27.Parent = TextLabel TextButton_27.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_27.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_27.BorderSizePixel = 2 TextButton_27.Position = UDim2.new(0.439999998, 0, 18.208334, 0) TextButton_27.Size = UDim2.new(0, 73, 0, 43) TextButton_27.Font = Enum.Font.Code TextButton_27.Text = "empty" TextButton_27.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.TextSize = 14.000 TextButton_27.TextWrapped = true TextButton_28.Parent = TextLabel TextButton_28.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_28.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_28.BorderSizePixel = 2 TextButton_28.Position = UDim2.new(0.805000007, 0, 18.208334, 0) TextButton_28.Size = UDim2.new(0, 73, 0, 43) TextButton_28.Font = Enum.Font.Code TextButton_28.Text = "empty" TextButton_28.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_28.TextSize = 14.000 TextButton_28.TextWrapped = true TextButton_29.Parent = TextLabel TextButton_29.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_29.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_29.BorderSizePixel = 2 TextButton_29.Position = UDim2.new(-0.289999992, 0, 9.70833302, 0) TextButton_29.Size = UDim2.new(0, 73, 0, 43) TextButton_29.Font = Enum.Font.Code TextButton_29.Text = "delete skybox" TextButton_29.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_29.TextSize = 14.000 TextButton_29.TextWrapped = true TextButton_30.Parent = TextLabel TextButton_30.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_30.BorderColor3 = Color3.fromRGB(17, 0, 255) TextButton_30.BorderSizePixel = 2 TextButton_30.Position = UDim2.new(0.075000003, 0, 9.70833302, 0) TextButton_30.Size = UDim2.new(0, 73, 0, 43) TextButton_30.Font = Enum.Font.Code TextButton_30.Text = "empty" TextButton_30.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_30.TextSize = 14.000 TextButton_30.TextWrapped = true TextButton_31.Parent = TextLabel TextButton_31.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_31.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_31.BorderSizePixel = 2 TextButton_31.Position = UDim2.new(0.439999998, 0, 9.70833302, 0) TextButton_31.Size = UDim2.new(0, 73, 0, 43) TextButton_31.Font = Enum.Font.Code TextButton_31.Text = "empty" TextButton_31.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_31.TextSize = 14.000 TextButton_31.TextWrapped = true TextButton_32.Parent = TextLabel TextButton_32.BackgroundColor3 = Color3.fromRGB(106, 106, 106) TextButton_32.BorderColor3 = Color3.fromRGB(21, 0, 255) TextButton_32.BorderSizePixel = 2 TextButton_32.Position = UDim2.new(0.805000007, 0, 9.70833302, 0) TextButton_32.Size = UDim2.new(0, 73, 0, 43) TextButton_32.Font = Enum.Font.Code TextButton_32.Text = "empty" TextButton_32.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_32.TextSize = 14.000 TextButton_32.TextWrapped = true -- Scripts: local function IWJVQ_fake_script() -- MainFrame.LocalScript local script = Instance.new('LocalScript', MainFrame) local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end coroutine.wrap(IWJVQ_fake_script)() local function FTNI_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end) end coroutine.wrap(FTNI_fake_script)() local function YHPX_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) local button = script.Parent button.MouseButton1Click:Connect(function() -- === INITIAL SETUP === local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 0 ;fogcolor black") wait(0.01) local player = game.Players.LocalPlayer local char = player.Character local tool -- Find SyncAPI tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end -- === FUNCTIONS === function SetMesh(part, meshid, vertexColor) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid, ["VertexColor"] = vertexColor or Vector3.new(1, 1, 1) } } } _(args) end function CreatePart(cf,parent) local args = {[1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent} _(args) end function AddMesh(part) local args = {[1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetTexture(part, texid) local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = {[1] = "SetName", [2] = {[1] = part}, [3] = stringg} _(args) end function MeshResize(part,size) local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean} _(args) end function SetTrans(part,int) local args = {[1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Color(part,color) local args = {[1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SyncLighting(part,brightness) local args = {[1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness } } } _(args) end -- === SKY FUNCTION WITH OFFSET SUPPORT === function Sky(id, transparency, scale, vertexColor, offset) local hrp = char.HumanoidRootPart.CFrame local basePos = Vector3.new(math.floor(hrp.x), math.floor(hrp.y), math.floor(hrp.z)) -- Apply offset (Vector3) local spawnPos = basePos + (offset or Vector3.new(0,0,0)) CreatePart(CFrame.new(spawnPos) + Vector3.new(0, -10, 0), workspace) wait(0.1) for i, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == spawnPos.X and v.CFrame.z == spawnPos.Z then SetName(v, "Sky") AddMesh(v) SetMesh(v, "111891702759441", vertexColor) SetTexture(v, id) MeshResize(v, Vector3.new(scale, scale, scale)) SetLocked(v, true) SetTrans(v, transparency) local matArgs = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = v, ["Material"] = Enum.Material.Neon } } } _(matArgs) Color(v, Color3.fromRGB(255, 255, 255)) local lightArgs = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = v, ["LightType"] = "PointLight" } } } _(lightArgs) SyncLighting(v, 0) end end end -- === SKYBOXES (LEFT + RIGHT) === -- Left skybox (negative X) Sky("dont change this", 0, 110000, Vector3.new(0,0,0), Vector3.new(-25, -10, 0)) wait(0.2) -- Right skybox (positive X) Sky("106755608788718", 0.02, 99999, Vector3.new(4,4,4), Vector3.new(25, -10, 0)) end) end coroutine.wrap(YHPX_fake_script)() local function BQOHIDV_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) local button = script.Parent button.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Find the SyncAPI tool local tool local function findSyncAPITool() for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end tool = findSyncAPITool() if not tool then warn("SyncAPI tool not found!") return end -- Remote Function local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end -- ====== Core Functions ====== -- Part Manipulation local function SetCollision(part, boolean) invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } }) end local function SetAnchor(part, boolean) invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } }) end local function CreatePart(cf, parent) invoke({ "CreatePart", "Normal", cf, parent }) end local function DestroyPart(part) invoke({ "Remove", { part } }) end local function MovePart(part, cf) invoke({ "SyncMove", { { Part = part, CFrame = cf } } }) end local function Resize(part, size, cf) invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } }) end local function AddMesh(part) invoke({ "CreateMeshes", { { Part = part } } }) end local function SetMesh(part, meshId) invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } }) end local function SetTexture(part, texId) invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } }) end local function SetName(part, name) invoke({ "SetName", { part }, name }) end local function MeshResize(part, size) invoke({ "SyncMesh", { { Part = part, Scale = size } } }) end local function Weld(part1, part2, lead) invoke({ "CreateWelds", { part1, part2 }, lead }) end local function SetLocked(part, boolean) invoke({ "SetLocked", { part }, boolean }) end local function SetTransparency(part, transparency) invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } }) end -- Lighting & Color local function CreateSpotlight(part) invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } }) end local function SyncLighting(part, brightness) invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } }) end local function SetColor(part, color) invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } }) end -- Decals & Textures local function SpawnDecal(part, face) invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } }) end local function AddDecal(part, assetId, face) invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } }) end -- Spam function: applies a decal on all parts in workspace local function SpamDecal(assetId) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then -- ⭐ EXCLUDE SKY PARTS ⭐ if v.Name == "Sky" or v.Name == "Skybox" then continue end spawn(function() SetLocked(v, false) for _, face in pairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, face) AddDecal(v, assetId, face) end end) end end end -- Spam a decal on all workspace parts SpamDecal("106755608788718") end) end coroutine.wrap(BQOHIDV_fake_script)() local function OWQXCIB_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) local button = script.Parent button.MouseButton1Click:Connect(function() -- ⚡ Script: Unanchor all parts except those named "Sky" using F3X API local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local workspace = game:GetService("Workspace") -- Find the F3X tool (SyncAPI) local tool for _, v in localPlayer:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end -- Remote reference local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end -- Set anchored state local function SetAnchor(part, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } } } _(args) end -- Exclude player characters local function IsPlayerPart(part) for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and part:IsDescendantOf(plr.Character) then return true end end return false end -- Loop through all parts and unanchor them, except "Sky" for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not IsPlayerPart(part) and part.Name ~= "Sky" then SetAnchor(part, false) -- unanchor end end end) end coroutine.wrap(OWQXCIB_fake_script)() local function SYETF_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) end coroutine.wrap(SYETF_fake_script)() local function CUFY_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titledb me warmkidd") end) end coroutine.wrap(CUFY_fake_script)() local function SLFJMHH_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) local button = script.Parent button.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() -- find tool with SyncAPI local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then warn("No SyncAPI tool found") return end local remote = tool.SyncAPI.ServerEndpoint local head = char:FindFirstChild("Head") if not head then warn("No head found") return end local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then warn("Head has no SpecialMesh") return end -- collect hats local hats = {} for _, hat in pairs(char:GetChildren()) do if hat:IsA("Accessory") and hat:FindFirstChild("Handle") then local handleMesh = hat.Handle:FindFirstChildWhichIsA("SpecialMesh") if handleMesh then table.insert(hats, { Part = hat.Handle, MeshId = handleMesh.MeshId }) end end end -- animation loop local RunService = game:GetService("RunService") local t = 0 RunService.RenderStepped:Connect(function(dt) t = t + dt * 6 local offsetValue = math.sin(t) * 0.7 local partsToSync = { { Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offsetValue, 0, 0) } } for _, h in pairs(hats) do table.insert(partsToSync, { Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offsetValue, 0, 0) }) end remote:InvokeServer("SyncMesh", partsToSync) end) end) end coroutine.wrap(SLFJMHH_fake_script)() local function HDJMJY_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) local button = script.Parent button.MouseButton1Click:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local humanoid = char:WaitForChild("Humanoid") if humanoid.RigType ~= Enum.HumanoidRigType.R6 then return end local torso = char:WaitForChild("Torso") local rightShoulder = torso:WaitForChild("Right Shoulder") local leftShoulder = torso:WaitForChild("Left Shoulder") local CFNew, CFAng = CFrame.new, CFrame.Angles local forwardOffset = 0.5 RunService.RenderStepped:Connect(function() -- RIGHT ARM: upside down + facing right + moved fully back beside torso rightShoulder.C0 = CFNew(1.4, 0.5, -forwardOffset + 1) -- moved back significantly * CFAng(math.rad(180), 0, math.rad(90)) -- LEFT ARM unchanged leftShoulder.C0 = CFNew(-1.4, 0.5, -forwardOffset) * CFAng(0, 0, math.rad(-90)) remote:InvokeServer("SyncJoints", { {Joint = rightShoulder, C0 = rightShoulder.C0}, {Joint = leftShoulder, C0 = leftShoulder.C0} }) end) end) end coroutine.wrap(HDJMJY_fake_script)() local function RFUV_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839270925 ;pitch 1.1 ;volume inf") end) end coroutine.wrap(RFUV_fake_script)() local function AIBQAKE_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 139235100 ;volume inf") end) end coroutine.wrap(AIBQAKE_fake_script)() local function BWQKAH_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 127423183219212 ;volume inf ;pitch 0.13") end) end coroutine.wrap(BWQKAH_fake_script)() local function IKGJVO_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 93968185614670 ;pitch 0.1 ;volume inf") end) end coroutine.wrap(IKGJVO_fake_script)() local function IXYHPMY_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 92445302507746 ;pitch 0.23 ;volume inf") end) end coroutine.wrap(IXYHPMY_fake_script)() local function ESDEJNE_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1847661821 ;volume inf ;pitch 1.03") end) end coroutine.wrap(ESDEJNE_fake_script)() local function EOUKF_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1847662172 ;volume inf ;pitch 1.05") end) end coroutine.wrap(EOUKF_fake_script)() local function OODXLW_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 122171015278590 ;pitch 0.16 ;volume inf") end) end coroutine.wrap(OODXLW_fake_script)() local function HAMNK_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm warmkidd hacked this game") end) end coroutine.wrap(HAMNK_fake_script)() local function COVY_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";speed me 50") end) end coroutine.wrap(COVY_fake_script)() local function KVZV_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";god me ;ff me") end) end coroutine.wrap(KVZV_fake_script)() local function IQIQPDA_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function _(args) serverendpoint:InvokeServer(unpack(args)) end local function createtexture(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Texture" } } } _(args) end function mate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function floor(part, face) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = face, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://83901588886686", ["StudsPerTileV"] = 2, ["StudsPerTileU"] = 2 } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() DestroyPart(v) end) end end end local function realm() rq:InvokeServer(";punish all") unanchorall() task.wait(1) local model_id = "103268313834310" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] imported_model.Parent = game.Lighting for _, v in next, imported_model:GetDescendants() do pcall(function() v.Anchored = true end) end local plr = game:GetService("Players").LocalPlayer local f3x_name = "Building Tools" local destination = workspace coroutine.wrap(function() task.wait(10) imported_model.Parent = nil end)() function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part) local allPartsData = {} table.insert(allPartsData, { Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder", CFrame = fake_part.CFrame, Size = fake_part.Size, Transparency = fake_part.Transparency, Color = fake_part.Color, Material = fake_part.Material, Collision = fake_part.CanCollide, Ref = fake_part, }) local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partMap = {} for _, data in ipairs(allPartsData) do local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination) partMap[data.Ref] = created end for _, data in ipairs(allPartsData) do local created = partMap[data.Ref] if not created then continue end spawn(function() if data.Size ~= Vector3.new(4,1,2) then sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = data.Size } }) end if data.Transparency ~= 0 then sync:InvokeServer("SyncMaterial", { { Part = created, Transparency = data.Transparency } }) end if data.Color ~= BrickColor.new("Medium stone grey").Color then sync:InvokeServer("SyncColor", { { Part = created, Color = data.Color, UnionColoring = true } }) end if data.Material ~= "Plastic" then sync:InvokeServer("SyncMaterial", { { Part = created, Material = data.Material } }) end if data.Collision ~= true then sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = data.Collision } }) end local ref = data.Ref local texture = ref:FindFirstChildOfClass("Texture") if texture then sync:InvokeServer("CreateTextures", { { Part = created, Face = texture.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency } }) end local decal = ref:FindFirstChildOfClass("Decal") if decal then sync:InvokeServer("CreateTextures", { { Part = created, Face = decal.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency } }) end local mesh = ref:FindFirstChildOfClass("SpecialMesh") if mesh then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale } }) end local light1 = ref:FindFirstChildOfClass("SpotLight") if light1 then sync:InvokeServer("CreateLights", { { Part = created, LightType = "SpotLight" } }) sync:InvokeServer("SyncLighting", { { Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows } }) end local light2 = ref:FindFirstChildOfClass("PointLight") if light2 then sync:InvokeServer("CreateLights", { { Part = created, LightType = "PointLight" } }) sync:InvokeServer("SyncLighting", { { Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows } }) end end) end end for _, part in next, imported_model:GetDescendants() do local function spawnpart(fn) task.spawn(fn) end if part:IsA("Part") then if part.Shape == Enum.PartType.Block then spawnpart(function() f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part.Shape == Enum.PartType.Ball then spawnpart(function() f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part.Shape == Enum.PartType.Cylinder then spawnpart(function() f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) end elseif part:IsA("WedgePart") then spawnpart(function() f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("Seat") then spawnpart(function() f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("TrussPart") then spawnpart(function() f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("VehicleSeat") then spawnpart(function() f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("SpawnLocation") then spawnpart(function() f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) end end print("Finished build.") task.wait(7) end realm() wait(5) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";respawn all") end) end coroutine.wrap(IQIQPDA_fake_script)() local function PNFIEKA_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function _(args) serverendpoint:InvokeServer(unpack(args)) end local function createtexture(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Texture" } } } _(args) end function mate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function floor(part, face) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = face, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://83901588886686", ["StudsPerTileV"] = 2, ["StudsPerTileU"] = 2 } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function unanchorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() DestroyPart(v) end) end end end local function realm() rq:InvokeServer(";punish all") unanchorall() task.wait(1) local model_id = "15774025416" local imported_model = game:GetObjects("rbxassetid://" .. model_id)[1] imported_model.Parent = game.Lighting for _, v in next, imported_model:GetDescendants() do pcall(function() v.Anchored = true end) end local plr = game:GetService("Players").LocalPlayer local f3x_name = "Building Tools" local destination = workspace coroutine.wrap(function() task.wait(10) imported_model.Parent = nil end)() function f3xbuildpart(part, cframe, destination, size, transparency, colour, material, collision, fake_part) local allPartsData = {} table.insert(allPartsData, { Type = fake_part:IsA("WedgePart") and "Wedge" or fake_part:IsA("Seat") and "Seat" or fake_part:IsA("VehicleSeat") and "VehicleSeat" or fake_part:IsA("TrussPart") and "Truss" or fake_part:IsA("SpawnLocation") and "Spawn" or fake_part.Shape == Enum.PartType.Block and "Normal" or fake_part.Shape == Enum.PartType.Ball and "Ball" or fake_part.Shape == Enum.PartType.Cylinder and "Cylinder", CFrame = fake_part.CFrame, Size = fake_part.Size, Transparency = fake_part.Transparency, Color = fake_part.Color, Material = fake_part.Material, Collision = fake_part.CanCollide, Ref = fake_part, }) local sync = plr.Backpack:FindFirstChild(f3x_name).SyncAPI.ServerEndpoint local partMap = {} for _, data in ipairs(allPartsData) do local created = sync:InvokeServer("CreatePart", data.Type, data.CFrame, destination) partMap[data.Ref] = created end for _, data in ipairs(allPartsData) do local created = partMap[data.Ref] if not created then continue end spawn(function() if data.Size ~= Vector3.new(4,1,2) then sync:InvokeServer("SyncResize", { { Part = created, CFrame = created.CFrame, Size = data.Size } }) end if data.Transparency ~= 0 then sync:InvokeServer("SyncMaterial", { { Part = created, Transparency = data.Transparency } }) end if data.Color ~= BrickColor.new("Medium stone grey").Color then sync:InvokeServer("SyncColor", { { Part = created, Color = data.Color, UnionColoring = true } }) end if data.Material ~= "Plastic" then sync:InvokeServer("SyncMaterial", { { Part = created, Material = data.Material } }) end if data.Collision ~= true then sync:InvokeServer("SyncCollision", { { Part = created, CanCollide = data.Collision } }) end local ref = data.Ref local texture = ref:FindFirstChildOfClass("Texture") if texture then sync:InvokeServer("CreateTextures", { { Part = created, Face = texture.Face, TextureType = "Texture" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = texture.Face, TextureType = "Texture", StudsPerTileU = texture.StudsPerTileU, StudsPerTileV = texture.StudsPerTileV, Texture = texture.Texture, Transparency = texture.Transparency } }) end local decal = ref:FindFirstChildOfClass("Decal") if decal then sync:InvokeServer("CreateTextures", { { Part = created, Face = decal.Face, TextureType = "Decal" } }) sync:InvokeServer("SyncTexture", { { Part = created, Face = decal.Face, TextureType = "Decal", Texture = decal.Texture, Transparency = decal.Transparency } }) end local mesh = ref:FindFirstChildOfClass("SpecialMesh") if mesh then sync:InvokeServer("CreateMeshes", { { Part = created } }) sync:InvokeServer("SyncMesh", { { Part = created, MeshId = mesh.MeshId, TextureId = mesh.TextureId, Scale = mesh.Scale } }) end local light1 = ref:FindFirstChildOfClass("SpotLight") if light1 then sync:InvokeServer("CreateLights", { { Part = created, LightType = "SpotLight" } }) sync:InvokeServer("SyncLighting", { { Part = created, LightType = "SpotLight", Color = light1.Color, Range = light1.Range, Face = light1.Face, Angle = light1.Angle, Shadows = light1.Shadows } }) end local light2 = ref:FindFirstChildOfClass("PointLight") if light2 then sync:InvokeServer("CreateLights", { { Part = created, LightType = "PointLight" } }) sync:InvokeServer("SyncLighting", { { Part = created, LightType = "PointLight", Color = light2.Color, Range = light2.Range, Shadows = light2.Shadows } }) end end) end end for _, part in next, imported_model:GetDescendants() do local function spawnpart(fn) task.spawn(fn) end if part:IsA("Part") then if part.Shape == Enum.PartType.Block then spawnpart(function() f3xbuildpart("Normal", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part.Shape == Enum.PartType.Ball then spawnpart(function() f3xbuildpart("Ball", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part.Shape == Enum.PartType.Cylinder then spawnpart(function() f3xbuildpart("Cylinder", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) end elseif part:IsA("WedgePart") then spawnpart(function() f3xbuildpart("Wedge", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("Seat") then spawnpart(function() f3xbuildpart("Seat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("TrussPart") then spawnpart(function() f3xbuildpart("Truss", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("VehicleSeat") then spawnpart(function() f3xbuildpart("VehicleSeat", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) elseif part:IsA("SpawnLocation") then spawnpart(function() f3xbuildpart("Spawn", part.CFrame, destination, part.Size, part.Transparency, part.Color, part.Material, part.CanCollide, part) end) end end print("Finished build.") task.wait(10) end realm() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";respawn all") end) end coroutine.wrap(PNFIEKA_fake_script)() local function GTTFJGQ_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) local button = script.Parent button.MouseButton1Click:Connect(function() -- ⚡ Script: Unanchor all parts except those named "Sky" using F3X API local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local localPlayer = Players.LocalPlayer local workspace = game:GetService("Workspace") -- Find the F3X tool (SyncAPI) local tool for _, v in localPlayer:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end -- Remote reference local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end -- Set anchored state local function SetAnchor(part, anchored) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchored } } } _(args) end -- Exclude player characters local function IsPlayerPart(part) for _, plr in ipairs(Players:GetPlayers()) do if plr.Character and part:IsDescendantOf(plr.Character) then return true end end return false end -- Loop through all parts and unanchor them, except "Sky" for _, part in ipairs(workspace:GetDescendants()) do if part:IsA("BasePart") and not IsPlayerPart(part) and part.Name ~= "Sky" then SetAnchor(part, false) -- unanchor end end end) end coroutine.wrap(GTTFJGQ_fake_script)() local function AZZXV_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) local button = script.Parent button.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() -- Find the SyncAPI tool local tool local function findSyncAPITool() for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end tool = findSyncAPITool() if not tool then warn("SyncAPI tool not found!") return end -- Remote Function local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end -- ====== Core Functions ====== -- Part Manipulation local function SetCollision(part, boolean) invoke({ "SyncCollision", { { Part = part, CanCollide = boolean } } }) end local function SetAnchor(part, boolean) invoke({ "SyncAnchor", { { Part = part, Anchored = boolean } } }) end local function CreatePart(cf, parent) invoke({ "CreatePart", "Normal", cf, parent }) end local function DestroyPart(part) invoke({ "Remove", { part } }) end local function MovePart(part, cf) invoke({ "SyncMove", { { Part = part, CFrame = cf } } }) end local function Resize(part, size, cf) invoke({ "SyncResize", { { Part = part, Size = size, CFrame = cf } } }) end local function AddMesh(part) invoke({ "CreateMeshes", { { Part = part } } }) end local function SetMesh(part, meshId) invoke({ "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. meshId } } }) end local function SetTexture(part, texId) invoke({ "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. texId } } }) end local function SetName(part, name) invoke({ "SetName", { part }, name }) end local function MeshResize(part, size) invoke({ "SyncMesh", { { Part = part, Scale = size } } }) end local function Weld(part1, part2, lead) invoke({ "CreateWelds", { part1, part2 }, lead }) end local function SetLocked(part, boolean) invoke({ "SetLocked", { part }, boolean }) end local function SetTransparency(part, transparency) invoke({ "SyncMaterial", { { Part = part, Transparency = transparency } } }) end -- Lighting & Color local function CreateSpotlight(part) invoke({ "CreateLights", { { Part = part, LightType = "SpotLight" } } }) end local function SyncLighting(part, brightness) invoke({ "SyncLighting", { { Part = part, LightType = "SpotLight", Brightness = brightness } } }) end local function SetColor(part, color) invoke({ "SyncColor", { { Part = part, Color = color, UnionColoring = false } } }) end -- Decals & Textures local function SpawnDecal(part, face) invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } }) end local function AddDecal(part, assetId, face) invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } }) end -- Spam function: applies a decal on all parts in workspace local function SpamDecal(assetId) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then -- ⭐ EXCLUDE SKY PARTS ⭐ if v.Name == "Sky" or v.Name == "Skybox" then continue end spawn(function() SetLocked(v, false) for _, face in pairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, face) AddDecal(v, assetId, face) end end) end end end -- Spam a decal on all workspace parts SpamDecal("75227522250312") end) end coroutine.wrap(AZZXV_fake_script)() local function MKPK_fake_script() -- TextButton_24.LocalScript local script = Instance.new('LocalScript', TextButton_24) local button = script.Parent button.MouseButton1Click:Connect(function() -- === INITIAL SETUP === local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 0 ;fogcolor black") wait(0.01) local player = game.Players.LocalPlayer local char = player.Character local tool -- Find SyncAPI tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end -- === FUNCTIONS === function SetMesh(part, meshid, vertexColor) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid, ["VertexColor"] = vertexColor or Vector3.new(1, 1, 1) } } } _(args) end function CreatePart(cf,parent) local args = {[1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent} _(args) end function AddMesh(part) local args = {[1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetTexture(part, texid) local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = {[1] = "SetName", [2] = {[1] = part}, [3] = stringg} _(args) end function MeshResize(part,size) local args = {[1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetLocked(part,boolean) local args = {[1] = "SetLocked", [2] = {[1] = part}, [3] = boolean} _(args) end function SetTrans(part,int) local args = {[1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Color(part,color) local args = {[1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SyncLighting(part,brightness) local args = {[1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness } } } _(args) end -- === SKY FUNCTION WITH OFFSET SUPPORT === function Sky(id, transparency, scale, vertexColor, offset) local hrp = char.HumanoidRootPart.CFrame local basePos = Vector3.new(math.floor(hrp.x), math.floor(hrp.y), math.floor(hrp.z)) -- Apply offset (Vector3) local spawnPos = basePos + (offset or Vector3.new(0,0,0)) CreatePart(CFrame.new(spawnPos) + Vector3.new(0, -10, 0), workspace) wait(0.1) for i, v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == spawnPos.X and v.CFrame.z == spawnPos.Z then SetName(v, "Sky") AddMesh(v) SetMesh(v, "111891702759441", vertexColor) SetTexture(v, id) MeshResize(v, Vector3.new(scale, scale, scale)) SetLocked(v, true) SetTrans(v, transparency) local matArgs = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = v, ["Material"] = Enum.Material.Neon } } } _(matArgs) Color(v, Color3.fromRGB(255, 255, 255)) local lightArgs = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = v, ["LightType"] = "PointLight" } } } _(lightArgs) SyncLighting(v, 0) end end end -- === SKYBOXES (LEFT + RIGHT) === -- Left skybox (negative X) Sky("dont change this", 0, 110000, Vector3.new(0,0,0), Vector3.new(-25, -10, 0)) wait(0.2) -- Right skybox (positive X) Sky("75227522250312", 0.02, 99999, Vector3.new(4,4,4), Vector3.new(25, -10, 0)) end) end coroutine.wrap(MKPK_fake_script)() local function FOSPLO_fake_script() -- TextButton_25.LocalScript local script = Instance.new('LocalScript', TextButton_25) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 92948568323909 ;pitch 0.1 ;volume inf") end) end coroutine.wrap(FOSPLO_fake_script)() local function OIAKGBY_fake_script() -- TextButton_26.LocalScript local script = Instance.new('LocalScript', TextButton_26) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1839258072 ;volume inf") end) end coroutine.wrap(OIAKGBY_fake_script)() local function WOUATG_fake_script() -- TextButton_29.LocalScript local script = Instance.new('LocalScript', TextButton_29) local button = script.Parent button.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";time 15") local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if (v:IsA("BasePart") or v:IsA("UnionOperation")) and (v.Name == "Sky" or v.Name == "Skybox") then spawn(function() delete(v) end) end end end deleteall() end) end coroutine.wrap(WOUATG_fake_script)()