-- Gui to Lua -- Version: 3.2 -- Instances: local Cum = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextLabel_2 = Instance.new("TextLabel") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") local TextButton_24 = Instance.new("TextButton") local TextButton_25 = Instance.new("TextButton") local TextButton_26 = Instance.new("TextButton") local TextButton_27 = Instance.new("TextButton") local TextButton_28 = Instance.new("TextButton") local TextButton_29 = Instance.new("TextButton") local TextButton_30 = Instance.new("TextButton") local TextButton_31 = Instance.new("TextButton") --Properties: Cum.Name = "Cum" Cum.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Cum.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Cum.ResetOnSpawn = false Frame.Parent = Cum Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0.175218329, 0, 0.228383467, 0) Frame.Size = UDim2.new(0, 419, 0, 254) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 2 TextLabel.Size = UDim2.new(0, 343, 0, 26) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "--- v 2 r x F 3 X G U I---" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.Position = UDim2.new(0, 0, 0.144835338, 0) TextButton.Size = UDim2.new(0, 91, 0, 25) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Skybox 1" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.Position = UDim2.new(0, 0, 0.280788183, 0) TextButton_2.Size = UDim2.new(0, 91, 0, 25) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "decal spam 1" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.Position = UDim2.new(0, 0, 0.733990073, 0) TextButton_3.Size = UDim2.new(0, 91, 0, 25) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Title" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextSize = 14.000 TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.Position = UDim2.new(0, 0, 0.585198343, 0) TextButton_4.Size = UDim2.new(0, 91, 0, 25) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Raid" TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.TextSize = 14.000 TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.Position = UDim2.new(0.245441586, 0, 0.733990073, 0) TextButton_5.Size = UDim2.new(0, 91, 0, 25) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "Restore skybox" TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.TextSize = 14.000 TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.Position = UDim2.new(0.245441586, 0, 0.430549681, 0) TextButton_6.Size = UDim2.new(0, 91, 0, 25) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Head shake" TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.TextSize = 14.000 TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.Position = UDim2.new(0, 0, 0.438423634, 0) TextButton_7.Size = UDim2.new(0, 91, 0, 25) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "Chicken arms" TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.TextSize = 14.000 TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.Position = UDim2.new(0.245441586, 0, 0.585198343, 0) TextButton_8.Size = UDim2.new(0, 91, 0, 25) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "666666" TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.TextSize = 14.000 TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.Position = UDim2.new(0, 0, 0.900469303, 0) TextButton_9.Size = UDim2.new(0, 91, 0, 25) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "Song theme" TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.TextSize = 14.000 TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 2 TextLabel_2.Position = UDim2.new(0.819408774, 0, 0, 0) TextLabel_2.Size = UDim2.new(0, 75, 0, 26) TextLabel_2.ZIndex = 5 TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "V3" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderSizePixel = 0 TextButton_10.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_10.Size = UDim2.new(0, 200, 0, 50) TextButton_10.Visible = false TextButton_10.Font = Enum.Font.SourceSans TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.TextSize = 14.000 TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderSizePixel = 0 TextButton_11.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_11.Size = UDim2.new(0, 200, 0, 50) TextButton_11.Visible = false TextButton_11.Font = Enum.Font.SourceSans TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.TextSize = 14.000 TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderSizePixel = 0 TextButton_12.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_12.Size = UDim2.new(0, 200, 0, 50) TextButton_12.Visible = false TextButton_12.Font = Enum.Font.SourceSans TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.TextSize = 14.000 TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderSizePixel = 0 TextButton_13.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_13.Size = UDim2.new(0, 200, 0, 50) TextButton_13.Visible = false TextButton_13.Font = Enum.Font.SourceSans TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.TextSize = 14.000 TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderSizePixel = 0 TextButton_14.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_14.Size = UDim2.new(0, 200, 0, 50) TextButton_14.Visible = false TextButton_14.Font = Enum.Font.SourceSans TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.TextSize = 14.000 TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderSizePixel = 0 TextButton_15.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_15.Size = UDim2.new(0, 200, 0, 50) TextButton_15.Visible = false TextButton_15.Font = Enum.Font.SourceSans TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.TextSize = 14.000 TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderSizePixel = 0 TextButton_16.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_16.Size = UDim2.new(0, 200, 0, 50) TextButton_16.Visible = false TextButton_16.Font = Enum.Font.SourceSans TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.TextSize = 14.000 TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 2 TextLabel_3.Position = UDim2.new(-3.64171591e-08, 0, 1.01477838, 0) TextLabel_3.Size = UDim2.new(0, 419, 0, 26) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "If you want c00lgui f3x, follow v2rx_sz on roblox!" TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.Position = UDim2.new(0.782052636, 0, 0.733990073, 0) TextButton_17.Size = UDim2.new(0, 91, 0, 25) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "R6" TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.TextSize = 14.000 TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.Position = UDim2.new(0.500429749, 0, 0.731177986, 0) TextButton_18.Size = UDim2.new(0, 91, 0, 25) TextButton_18.Font = Enum.Font.SourceSans TextButton_18.Text = "GET F3X" TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.TextSize = 14.000 TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.Position = UDim2.new(0.246909499, 0, 0.144835338, 0) TextButton_19.Size = UDim2.new(0, 91, 0, 25) TextButton_19.Font = Enum.Font.SourceSans TextButton_19.Text = "Skybox 2" TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.TextSize = 14.000 TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.Position = UDim2.new(0.245441586, 0, 0.280788153, 0) TextButton_20.Size = UDim2.new(0, 91, 0, 25) TextButton_20.Font = Enum.Font.SourceSans TextButton_20.Text = "decal spam 2" TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.TextSize = 14.000 TextButton_21.Parent = Frame TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.Position = UDim2.new(0.501480699, 0, 0.141887456, 0) TextButton_21.Size = UDim2.new(0, 91, 0, 25) TextButton_21.Font = Enum.Font.SourceSans TextButton_21.Text = "Skybox 3" TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.TextSize = 14.000 TextButton_22.Parent = Frame TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.Position = UDim2.new(0.502816379, 0, 0.280788153, 0) TextButton_22.Size = UDim2.new(0, 91, 0, 25) TextButton_22.Font = Enum.Font.SourceSans TextButton_22.Text = "decal spam 3" TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.TextSize = 14.000 TextButton_23.Parent = Frame TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.Position = UDim2.new(0.782434404, 0, 0.900469303, 0) TextButton_23.Size = UDim2.new(0, 91, 0, 25) TextButton_23.Font = Enum.Font.SourceSans TextButton_23.Text = "Stop music" TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.TextSize = 14.000 TextButton_24.Parent = Frame TextButton_24.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_24.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.Position = UDim2.new(0.501193345, 0, 0.900469303, 0) TextButton_24.Size = UDim2.new(0, 91, 0, 25) TextButton_24.Font = Enum.Font.SourceSans TextButton_24.Text = "Krnlkidd disstrack" TextButton_24.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_24.TextSize = 14.000 TextButton_25.Parent = Frame TextButton_25.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_25.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.Position = UDim2.new(0.243436754, 0, 0.900469303, 0) TextButton_25.Size = UDim2.new(0, 91, 0, 25) TextButton_25.Font = Enum.Font.SourceSans TextButton_25.Text = "Bluetooth disstrack" TextButton_25.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_25.TextSize = 12.000 TextButton_26.Parent = Frame TextButton_26.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_26.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.Position = UDim2.new(0.500811517, 0, 0.430549681, 0) TextButton_26.Size = UDim2.new(0, 91, 0, 25) TextButton_26.Font = Enum.Font.SourceSans TextButton_26.Text = "Head Spin" TextButton_26.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_26.TextSize = 14.000 TextButton_27.Parent = Frame TextButton_27.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_27.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.Position = UDim2.new(0.780047774, 0, 0.430549681, 0) TextButton_27.Size = UDim2.new(0, 91, 0, 25) TextButton_27.Font = Enum.Font.SourceSans TextButton_27.Text = "Grab Knife " TextButton_27.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_27.TextSize = 14.000 TextButton_28.Parent = Frame TextButton_28.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_28.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_28.Position = UDim2.new(0.500429749, 0, 0.581571698, 0) TextButton_28.Size = UDim2.new(0, 91, 0, 25) TextButton_28.Font = Enum.Font.SourceSans TextButton_28.Text = "Tubers Dance" TextButton_28.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_28.TextSize = 14.000 TextButton_29.Parent = Frame TextButton_29.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_29.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_29.Position = UDim2.new(0.780717015, 0, 0.141887456, 0) TextButton_29.Size = UDim2.new(0, 91, 0, 25) TextButton_29.Font = Enum.Font.SourceSans TextButton_29.Text = "ServerMessage" TextButton_29.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_29.TextSize = 14.000 TextButton_30.Parent = Frame TextButton_30.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_30.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_30.Position = UDim2.new(0.780717015, 0, 0.279682726, 0) TextButton_30.Size = UDim2.new(0, 91, 0, 25) TextButton_30.Font = Enum.Font.SourceSans TextButton_30.Text = "ServerHint" TextButton_30.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_30.TextSize = 14.000 TextButton_31.Parent = Frame TextButton_31.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_31.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_31.Position = UDim2.new(0.782052636, 0, 0.581571698, 0) TextButton_31.Size = UDim2.new(0, 91, 0, 25) TextButton_31.Font = Enum.Font.SourceSans TextButton_31.Text = "Chaos others" TextButton_31.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_31.TextSize = 14.000 -- Scripts: -- Frame.Laggy ass drag (on purpose) is disabled. local function JGEKWA_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=107531340602377", "http://www.roblox.com/asset/?id=107531340602377", "http://www.roblox.com/asset/?id=107531340602377", "http://www.roblox.com/asset/?id=107531340602377", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(JGEKWA_fake_script)() local function CGAHI_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("107531340602377") end) end coroutine.wrap(CGAHI_fake_script)() local function ILXXUCZ_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";title me v2rx") end) end coroutine.wrap(ILXXUCZ_fake_script)() local function OEEJTI_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm server boutta be raided by v2rx") wait(4) RequestCommand:InvokeServer(";r6 others ;char all roblox_user_8889534898") RequestCommand:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf") wait(1) RequestCommand:InvokeServer(";disco ;fog") local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("103210354348139") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(OEEJTI_fake_script)() local function OLHD_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";btools") RequestCommandSilent:InvokeServer(";time 10") local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("btools not found") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("btools not found") return end local skyInstance = workspace:FindFirstChild("skyPart") if not skyInstance then print"ok" end local args = { "Remove", { skyInstance } } local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then print"yay" end end) end coroutine.wrap(OLHD_fake_script)() local function BFVPW_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local me = Players.LocalPlayer local char = me.Character or me.CharacterAdded:Wait() local myTool for _, thing in ipairs(me:GetDescendants()) do if thing.Name == "SyncAPI" then myTool = thing.Parent break end end if not myTool then for _, thing in ipairs(ReplicatedStorage:GetDescendants()) do if thing.Name == "SyncAPI" then myTool = thing.Parent break end end end if not myTool then print("Bro you dont even got the tool") return end local server = myTool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint") local head = char:WaitForChild("Head") local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then print("yo your head got no mesh lol") return end local myHats = {} for _, thing in ipairs(char:GetChildren()) do if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh") if mesh then table.insert(myHats, { part = thing.Handle, mesh = mesh.MeshId }) end end end local time = 1 local off = 1 local target = 0 local smooth = 14 local acc = 0 local rate = 1/60 RunService.RenderStepped:Connect(function(dt) time = time + dt * 6 target = math.sin(time) * 0.7 off = off + (target - off) * dt * smooth acc = acc + dt if acc >= rate then acc = 0 local stuff = { { Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(off,0,0) } } for _, hat in ipairs(myHats) do table.insert(stuff, { Part = hat.part, MeshId = hat.mesh, Offset = Vector3.new(off,0,0) }) end server:InvokeServer("SyncMesh", stuff) end end) end) end coroutine.wrap(BFVPW_fake_script)() local function OJYCTN_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:FindFirstChildOfClass("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://27432686" local animTrack = humanoid:LoadAnimation(animation) animTrack:Play() animTrack:AdjustSpeed(0) end) end coroutine.wrap(OJYCTN_fake_script)() local function UELTV_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end -- main func local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function addfire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } serverendpoint:InvokeServer(unpack(args)) end local function syncfire(part, size, heat) local args = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 35 } } } serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function decalspam() local decalid = "96757457442198" for _, v in ipairs(workspace:GetDescendants()) do if v.Name == "Sky" then print("no") elseif v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() createdecal(v, Enum.NormalId.Front) createdecal(v, Enum.NormalId.Back) createdecal(v, Enum.NormalId.Left) createdecal(v, Enum.NormalId.Right) createdecal(v, Enum.NormalId.Bottom) createdecal(v, Enum.NormalId.Top) setdecal(v, decalid, Enum.NormalId.Front) setdecal(v, decalid, Enum.NormalId.Back) setdecal(v, decalid, Enum.NormalId.Left) setdecal(v, decalid, Enum.NormalId.Right) setdecal(v, decalid, Enum.NormalId.Bottom) setdecal(v, decalid, Enum.NormalId.Top) end) end end end local function lightall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addlight(v) synclight(v, 15) end) end end end local function colorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() color(v, Color3.new(0.0666667, 0.0666667, 0.0666667)) end) end end end local function sky666() spawn(function() local position = char.Head.Position local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://8006679977" } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = Vector3.new(90, 90, 90) } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://15849970412" } } } serverendpoint:InvokeServer(unpack(args)) name(part, "skyPart") lock(part, true) setcollision(part, false) end) end local function fireall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addfire(v) syncfire(v) end) end end end local function sixsixsix() fireall() sky666() decalspam() colorall() lightall() end sixsixsix() end) end coroutine.wrap(UELTV_fake_script)() local function SPMQJ_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf") end) end coroutine.wrap(SPMQJ_fake_script)() local function EMIMMM_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) print("Hello world!") end coroutine.wrap(EMIMMM_fake_script)() local function XETCR_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) print("Hello world!") end coroutine.wrap(XETCR_fake_script)() local function FOMQBOL_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) print("Hello world!") end coroutine.wrap(FOMQBOL_fake_script)() local function QTMX_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) print("Hello world!") end coroutine.wrap(QTMX_fake_script)() local function PJLJCF_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) print("Hello world!") end coroutine.wrap(PJLJCF_fake_script)() local function QGCKJZB_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) print("Hello world!") end coroutine.wrap(QGCKJZB_fake_script)() local function MRWNR_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) print("Hello world!") end coroutine.wrap(MRWNR_fake_script)() local function KRYMSFE_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";r6 me ") end) end coroutine.wrap(KRYMSFE_fake_script)() local function WOTFKO_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";btools me ") end) end coroutine.wrap(WOTFKO_fake_script)() local function ECZG_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(ECZG_fake_script)() local function ZETB_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("103210354348139") end) end coroutine.wrap(ZETB_fake_script)() local function UTTS_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=130580355891156", "http://www.roblox.com/asset/?id=130580355891156", "http://www.roblox.com/asset/?id=130580355891156", "http://www.roblox.com/asset/?id=130580355891156", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(UTTS_fake_script)() local function FWZEKZ_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("130580355891156") end) end coroutine.wrap(FWZEKZ_fake_script)() local function STGD_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";unmusic ") end) end coroutine.wrap(STGD_fake_script)() local function LPMZQRL_fake_script() -- TextButton_24.LocalScript local script = Instance.new('LocalScript', TextButton_24) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 123777469084799 ;pitch 0.22 ;volume inf") end) end coroutine.wrap(LPMZQRL_fake_script)() local function IOEI_fake_script() -- TextButton_25.LocalScript local script = Instance.new('LocalScript', TextButton_25) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 80584172270383 ;pitch 0.2 ;volume inf") end) end coroutine.wrap(IOEI_fake_script)() local function WEFA_fake_script() -- TextButton_26.LocalScript local script = Instance.new('LocalScript', TextButton_26) script.Parent.MouseButton1Click:Connect(function() --v2rx speaking: some random ass script i found local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then warn("you need f3x gng") return end local remote = tool.SyncAPI.ServerEndpoint local head = char:WaitForChild("Head", 5) if not head then return end local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") or head:FindFirstChildWhichIsA("FileMesh") if not headMesh then warn("Cabeça sem SpecialMesh/FileMesh") return end local hats = {} for _, acc in char:GetChildren() do if acc:IsA("Accessory") and acc:FindFirstChild("Handle") then local h = acc.Handle local m = h:FindFirstChildWhichIsA("SpecialMesh") or h:FindFirstChildWhichIsA("FileMesh") if m then table.insert(hats, {Part = h, MeshId = m.MeshId}) end end end local RunService = game:GetService("RunService") local t = 0 RunService.RenderStepped:Connect(function(dt) t = t + dt * 4 -- giro em 360 ai local radius = 0.35 -- tamanhho do circulo ai local spinX = math.cos(t) * radius local spinZ = math.sin(t) * radius local swayY = math.sin(t * 2.5) * 0.15 local swayX_extra = math.sin(t * 1.2) * 0.1 local swayZ_extra = math.cos(t * 1.5) * 0.1 local offset = Vector3.new(spinX + swayX_extra, swayY, spinZ + swayZ_extra) local partsToSync = { { Part = head, MeshId = headMesh.MeshId, Offset = offset } } for _, hat in hats do table.insert(partsToSync, { Part = hat.Part, MeshId = hat.MeshId, Offset = offset }) end remote:InvokeServer("SyncMesh", partsToSync) end) end) end coroutine.wrap(WEFA_fake_script)() local function QOKOWL_fake_script() -- TextButton_27.LocalScript local script = Instance.new('LocalScript', TextButton_27) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") if not character:FindFirstChild('Accessory (KNIF4ELERFTAccessory)') or character:FindFirstChild("Accessory (Knife McGrabbington III)") then ready = false local function notify(msg) local MainGUI = player:FindFirstChild("PlayerGui"):FindFirstChild("MainGUI") if not MainGUI then MainGUI = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) MainGUI.Name = "MainGUI" end coroutine.wrap(function() for _, v in pairs(MainGUI:GetChildren()) do if v:IsA("TextLabel") then v:Destroy() end end local TextLabel = Instance.new("TextLabel") local Frame = Instance.new("Frame") TextLabel.Parent = MainGUI TextLabel.BackgroundColor3 = Color3.fromRGB(58, 58, 58) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.2, 0, 0.05, -10) TextLabel.Size = UDim2.new(0.6, 0, 0.1, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 35 TextLabel.TextScaled = true TextLabel.TextYAlignment = Enum.TextYAlignment.Center TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.Text = "" TextLabel.BackgroundTransparency = 1 Frame.Parent = TextLabel Frame.BackgroundColor3 = Color3.fromRGB(49, 49, 49) Frame.BorderSizePixel = 0 Frame.Transparency = 1 Frame.Position = UDim2.new(0, 0, 1, 0) Frame.Size = UDim2.new(1, 0, 0, 5) for i = 1, 8 do TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency - 0.1 TextLabel.Position = TextLabel.Position + UDim2.new(0, 0, 0, 1) Frame.Transparency = Frame.Transparency - 0.1 task.wait() end msg = " " .. msg for i = 1, #msg do TextLabel.Text = string.sub(msg, 1, i) task.wait() end task.wait(1) for i = 1, 8 do TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency + 0.1 TextLabel.Position = TextLabel.Position - UDim2.new(0, 0, 0, 2) Frame.Transparency = Frame.Transparency + 0.1 task.wait() end TextLabel:Destroy() end)() end RequestCommand:InvokeServer(";hat me 18268136683") yeah=player.Backpack:FindFirstChild('Building Tools') or player.Backpack:FindFirstChild('F3X Btools!') if yeah then notify("This game has f3x/you have f3x so everyone gonna see what you're doing.") task.wait(3) notify("Press 'Z' to equip.") elseif not yeah then notify("LOL this game has no btools or f3x so this not gonna work here") end local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function yerpp(E) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles", ["SparkleColor"] = Color3.fromRGB(255, 255, 0) } } } _(argsCreate) _(argsSync) end local knfe = character["Accessory (Knife McGrabbington III)"] if knfe then local args = { "Remove", { knfe.Handle.SpecialMesh } } _(args) end local function Resize(part, size, ha) local args = { "SyncResize", { { Part = part, CFrame = ha, Size = size } } } _(args) end local function SetAnchor(boolean, part) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function SetMesh(part,meshid,offseter) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Offset"] = offseter, ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end spawn(function() yerpp(knfe.Handle) end) spawn(function() AddMesh(knfe.Handle) end) spawn(function() SetMesh(knfe.Handle, "18114736783",Vector3.new(0, 0, 0)) end) spawn(function() SetTexture(knfe.Handle, "80617091791234") end) function bleed(target) if not target or not target.Character then return end local stopBleeding = false local activeBloodParts = {} local characterConnection characterConnection = target.CharacterAdded:Connect(function() stopBleeding = true for _, blood in pairs(activeBloodParts) do if blood and blood.Parent then DestroyPart(blood) end end if characterConnection then characterConnection:Disconnect() end end) coroutine.wrap(function() while not stopBleeding and target and target.Character do local humanoid = target.Character:FindFirstChildOfClass("Humanoid") local rootPart = target.Character:FindFirstChild("HumanoidRootPart") if rootPart then coroutine.wrap(function() yez=CFrame.new(0,-10,0) local blood = remote:InvokeServer("CreatePart", "Ball", yez, target.Character) if blood then table.insert(activeBloodParts, blood) spawn(function() Color(blood, Color3.fromRGB(255, 0, 0)) end) spawn(function() Resize(blood, Vector3.new(0.2, 0.2, 0.2), rootPart.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))) end) spawn(function() SetAnchor(false, blood) end) coroutine.wrap(function() wait(2) Resize(blood, Vector3.new(0.8, 0.1, 0.8),blood.CFrame) Resize(blood, Vector3.new(0.9, 0.1, 0.9),blood.CFrame) SetTrans(blood, 0.9) SetTrans(blood, 0.7) SetTrans(blood, 0.5) SetTrans(blood, 0.3) SetTrans(blood, 0.1) DestroyPart(blood) for i, v in pairs(activeBloodParts) do if v == blood then table.remove(activeBloodParts, i) break end end end)() end end)() end wait(0.005) end end)() end function c0lefect(E) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles", ["SparkleColor"] = Color3.fromRGB(255, 255, 0) } } } local args = { "Remove", { E:FindFirstChild('Sparkles') } } _(argsCreate) _(argsSync) task.wait(1) _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function breakWelds(part) local welds = {} for _, weld in ipairs(part:GetDescendants()) do if weld:IsA("WeldConstraint") or weld:IsA("Weld") or weld:IsA("Motor6D") then table.insert(welds, weld) end end if #welds == 0 then return false end local args = { "RemoveWelds", welds } _(args) return true end local humanoid = character:FindFirstChildOfClass("Humanoid") local arm = character:FindFirstChild("Right Arm") and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") local holdAnimation = Instance.new("Animation") holdAnimation.AnimationId = "rbxassetid://48146273" local holdTrack = humanoid:LoadAnimation(holdAnimation) local killAnimation = Instance.new("Animation") killAnimation.AnimationId = "rbxassetid://48146273" local killTrack = humanoid:LoadAnimation(killAnimation) local knifeHoldAnim = Instance.new("Animation") knifeHoldAnim.AnimationId = "rbxassetid://299225058" local staffupAnim = Instance.new("Animation") staffupAnim.AnimationId = "rbxassetid://27432691" local swordhitAnim = Instance.new("Animation") swordhitAnim.AnimationId = "rbxassetid://27432686" local holdstaffAnim = Instance.new("Animation") holdstaffAnim.AnimationId = "rbxassetid://57794492" local stabAnim = Instance.new("Animation") stabAnim.AnimationId = "rbxassetid://30174375" local track1 = humanoid:LoadAnimation(staffupAnim) local track2 = humanoid:LoadAnimation(swordhitAnim) holdTrack = humanoid:LoadAnimation(holdstaffAnim) function GrabAnim() track1.Looped = false track2.Looped = false holdTrack.Looped = false track1:Play() track1.Stopped:Wait() track2:Play() track2.Stopped:Wait() holdTrack:Play() holdTrack:AdjustSpeed(0) end function Kill() local stabTrack = humanoid:LoadAnimation(stabAnim) stabTrack.Looped = false stabTrack:Play() stabTrack.Stopped:Wait() if holdTrack then holdTrack:Stop() end end function failed() track1.Looped = false track2.Looped = false holdTrack.Looped = false track1:Play() track1:AdjustSpeed(3) track1.Stopped:Wait() holdTrack:Play() wait(0.3) holdTrack:Stop() end local isBusy = false local alignPosition local alignOrientation local Players = game:GetService("Players") local player = Players.LocalPlayer local function attachBehind(targetChar) local root = character:FindFirstChild("HumanoidRootPart") local targetRoot = targetChar:FindFirstChild("HumanoidRootPart") if root and targetRoot then local attachment0 = root:FindFirstChild("Attachment") or Instance.new("Attachment", root) local attachment1 = targetRoot:FindFirstChild("Attachment") or Instance.new("Attachment", targetRoot) alignPosition = Instance.new("AlignPosition") alignPosition.MaxForce = 1000000 alignPosition.Responsiveness = 200 alignPosition.Attachment0 = attachment0 alignPosition.Attachment1 = attachment1 alignPosition.Parent = root alignOrientation = Instance.new("AlignOrientation") alignOrientation.MaxTorque = 1000000 alignOrientation.Responsiveness = 200 alignOrientation.Attachment0 = attachment0 alignOrientation.Attachment1 = attachment1 alignOrientation.Parent = root attachment1.Position = Vector3.new(0, 0, 0.5) end end local function detach() if alignPosition then alignPosition:Destroy() alignPosition = nil end if alignOrientation then alignOrientation:Destroy() alignOrientation = nil end end local function attacke() if isBusy then return end isBusy = true local hitPlayer = nil local touchedConnection local function onTouch(other) local otherPlayer = Players:GetPlayerFromCharacter(other.Parent) if otherPlayer and otherPlayer ~= player then hitPlayer = otherPlayer end end touchedConnection = arm.Touched:Connect(onTouch) task.wait(0.15) if touchedConnection then touchedConnection:Disconnect() end if hitPlayer and hitPlayer.Character then RequestCommand:InvokeServer(";speed " ..hitPlayer.Name.. " 0") track1.Looped = false track2.Looped = false holdTrack.Looped = false track1:Play() track1.Stopped:Wait() track2:Play() track2:AdjustSpeed(3) track2.Stopped:Wait() holdTrack:Play() holdTrack:AdjustSpeed(0) spawn(function() attachBehind(hitPlayer.Character) wait(0.8) detach() end) spawn(function() SetLocked(hitPlayer.Character.Torso, false) end) spawn(function() SetLocked(char.Torso, false) end) Weld(character.Torso,hitPlayer.Character.Torso,character.Torso) Weld(character.Torso,hitPlayer.Character.HumanoidRootPart,character.Torso) Weld(character.Torso,hitPlayer.Character.Head,character.Torso) wait(3) spawn(function() Kill() end) bleed(hitPlayer) wait(0.5) RequestCommand:InvokeServer(";kill " ..hitPlayer.Name) wait(0.5) breakWelds(character.Torso) breakWelds(hitPlayer.Character.Torso) spawn(function() wait(0.8) spawn(function() SetLocked(hitPlayer.Character.Torso, false) end) spawn(function() SetLocked(hitPlayer.Character["Right Arm"], false) end) spawn(function() SetLocked(hitPlayer.Character["Left Arm"], false) end) spawn(function() SetLocked(hitPlayer.Character["Right Leg"], false) end) spawn(function() SetLocked(hitPlayer.Character["Left Leg"], false) end) spawn(function() SetCollision(hitPlayer.Character.Torso, true) end) spawn(function() SetCollision(hitPlayer.Character["Right Arm"], true) end) spawn(function() SetCollision(hitPlayer.Character["Left Arm"], true) end) spawn(function() SetCollision(hitPlayer.Character["Right Leg"], true) end) spawn(function() SetCollision(hitPlayer.Character["Left Leg"], true) end) end) wait(0.3) isBusy = false else failed() wait(0.4) isBusy = false end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Z then local args = { "Remove", { knfe.Handle } } _(args) knfe:Destroy() RequestCommand:InvokeServer(";hat me 18420472059") wait(1) local knife = character:FindFirstChild("Accessory (KNIF4ELERFTAccessory)") spawn(function() local args = { "Remove", { knife.Handle.SpecialMesh } } _(args) end) spawn(function() AddMesh(knife.Handle) end) spawn(function() SetMesh(knife.Handle, "18114736783", Vector3.new(0, 0,-0.25)) end) spawn(function() SetTexture(knife.Handle, "80617091791234") end) ready = true end end) UserInputService.TouchTap:Connect(function(input, gameProcessed) if gameProcessed then return end if ready == true then attacke() end end) end end) end coroutine.wrap(QOKOWL_fake_script)() local function XLUCP_fake_script() -- TextButton_28.LocalScript local script = Instance.new('LocalScript', TextButton_28) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r15 me ;emote me 134442882516163") end) end coroutine.wrap(XLUCP_fake_script)() local function XZAIIZ_fake_script() -- TextButton_29.LocalScript local script = Instance.new('LocalScript', TextButton_29) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent wait(1) RequestCommand:InvokeServer(";sm v2rx was here ") end) end coroutine.wrap(XZAIIZ_fake_script)() local function BAVO_fake_script() -- TextButton_30.LocalScript local script = Instance.new('LocalScript', TextButton_30) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent wait(1) RequestCommand:InvokeServer(";sh v2rx gui V3 used!1!1!") end) end coroutine.wrap(BAVO_fake_script)() local function FAMDN_fake_script() -- TextButton_31.LocalScript local script = Instance.new('LocalScript', TextButton_31) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage :WaitForChild("HDAdminHDClient") .Signals .RequestCommandSilent local smTimer = 0 while true do RequestCommand:InvokeServer(";loopkill others") smTimer += 1 if smTimer >= 3 then RequestCommand:InvokeServer(";sm v2rx was here") smTimer = 0 end task.wait(5) end end) end coroutine.wrap(FAMDN_fake_script)() local function KEAAODA_fake_script() -- Frame.Not Lag local script = Instance.new('LocalScript', Frame) local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (8); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end coroutine.wrap(KEAAODA_fake_script)() local function OCYC_fake_script() -- Frame.checker local script = Instance.new('LocalScript', Frame) local ppl = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local ple = ppl.LocalPlayer local pg = ple:WaitForChild("PlayerGui") local remote = RS :WaitForChild("HDAdminHDClient") :WaitForChild("Signals") :WaitForChild("RequestCommandSilent") local giving = false local function check() if pg:FindFirstChild("Building Tools", true) then return true end if pg:FindFirstChild("Btools", true) then return true end if ple.Backpack:FindFirstChild("Building Tools") then return true end if ple.Backpack:FindFirstChild("Btools") then return true end if ple.Character then if ple.Character:FindFirstChild("Building Tools") then return true end if ple.Character:FindFirstChild("Btools") then return true end end return false end while task.wait(1) do if not check() and not giving then giving = true remote:InvokeServer(";btools me") task.wait(3) giving = false end end end coroutine.wrap(OCYC_fake_script)()