-- Gui to Lua -- Version: 3.2 -- Instances: local StopSkidding = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local TextButton_2 = Instance.new("TextButton") local TextButton_3 = Instance.new("TextButton") local TextButton_4 = Instance.new("TextButton") local TextButton_5 = Instance.new("TextButton") local TextButton_6 = Instance.new("TextButton") local TextButton_7 = Instance.new("TextButton") local TextButton_8 = Instance.new("TextButton") local TextButton_9 = Instance.new("TextButton") local TextLabel_2 = Instance.new("TextLabel") local TextButton_10 = Instance.new("TextButton") local TextButton_11 = Instance.new("TextButton") local TextButton_12 = Instance.new("TextButton") local TextButton_13 = Instance.new("TextButton") local TextButton_14 = Instance.new("TextButton") local TextButton_15 = Instance.new("TextButton") local TextButton_16 = Instance.new("TextButton") local TextLabel_3 = Instance.new("TextLabel") local TextButton_17 = Instance.new("TextButton") local TextButton_18 = Instance.new("TextButton") local TextButton_19 = Instance.new("TextButton") local TextButton_20 = Instance.new("TextButton") local TextButton_21 = Instance.new("TextButton") local TextButton_22 = Instance.new("TextButton") local TextButton_23 = Instance.new("TextButton") --Properties: StopSkidding.Name = "StopSkidding" StopSkidding.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") StopSkidding.ZIndexBehavior = Enum.ZIndexBehavior.Sibling StopSkidding.ResetOnSpawn = false Frame.Parent = StopSkidding Frame.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 2 Frame.Position = UDim2.new(0.127729252, 0, 0.545582712, 0) Frame.Size = UDim2.new(0, 325, 0, 203) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 2 TextLabel.Size = UDim2.new(0, 280, 0, 26) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "--- v 2 r x F 3 X G U I---" TextLabel.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextButton.Parent = Frame TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton.Position = UDim2.new(0, 0, 0.152709365, 0) TextButton.Size = UDim2.new(0, 91, 0, 25) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "Skybox 1" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextSize = 14.000 TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.Position = UDim2.new(0, 0, 0.280788183, 0) TextButton_2.Size = UDim2.new(0, 91, 0, 25) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "decal spam 1" TextButton_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_2.TextSize = 14.000 TextButton_3.Parent = Frame TextButton_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.Position = UDim2.new(0, 0, 0.733990133, 0) TextButton_3.Size = UDim2.new(0, 91, 0, 25) TextButton_3.Font = Enum.Font.SourceSans TextButton_3.Text = "Title" TextButton_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_3.TextSize = 14.000 TextButton_4.Parent = Frame TextButton_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_4.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.Position = UDim2.new(0, 0, 0.561576366, 0) TextButton_4.Size = UDim2.new(0, 91, 0, 25) TextButton_4.Font = Enum.Font.SourceSans TextButton_4.Text = "Raid" TextButton_4.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_4.TextSize = 14.000 TextButton_5.Parent = Frame TextButton_5.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_5.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.Position = UDim2.new(0.360000014, 0, 0.733990133, 0) TextButton_5.Size = UDim2.new(0, 91, 0, 25) TextButton_5.Font = Enum.Font.SourceSans TextButton_5.Text = "Restoer skybox" TextButton_5.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_5.TextSize = 14.000 TextButton_6.Parent = Frame TextButton_6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_6.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.Position = UDim2.new(0.360000014, 0, 0.438423634, 0) TextButton_6.Size = UDim2.new(0, 91, 0, 25) TextButton_6.Font = Enum.Font.SourceSans TextButton_6.Text = "Head shake" TextButton_6.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_6.TextSize = 14.000 TextButton_7.Parent = Frame TextButton_7.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_7.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.Position = UDim2.new(0, 0, 0.438423634, 0) TextButton_7.Size = UDim2.new(0, 91, 0, 25) TextButton_7.Font = Enum.Font.SourceSans TextButton_7.Text = "Chicken arms" TextButton_7.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_7.TextSize = 14.000 TextButton_8.Parent = Frame TextButton_8.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_8.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.Position = UDim2.new(0.360000014, 0, 0.561576366, 0) TextButton_8.Size = UDim2.new(0, 91, 0, 25) TextButton_8.Font = Enum.Font.SourceSans TextButton_8.Text = "666666" TextButton_8.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_8.TextSize = 14.000 TextButton_9.Parent = Frame TextButton_9.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_9.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.Position = UDim2.new(0, 0, 0.876847267, 0) TextButton_9.Size = UDim2.new(0, 91, 0, 25) TextButton_9.Font = Enum.Font.SourceSans TextButton_9.Text = "Song theme" TextButton_9.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_9.TextSize = 14.000 TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 2 TextLabel_2.Position = UDim2.new(0.790769219, 0, 0, 0) TextLabel_2.Size = UDim2.new(0, 68, 0, 26) TextLabel_2.ZIndex = 5 TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "V1.1 reborn" TextLabel_2.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextButton_10.Parent = Frame TextButton_10.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_10.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.BorderSizePixel = 0 TextButton_10.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_10.Size = UDim2.new(0, 200, 0, 50) TextButton_10.Visible = false TextButton_10.Font = Enum.Font.SourceSans TextButton_10.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_10.TextSize = 14.000 TextButton_11.Parent = Frame TextButton_11.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_11.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.BorderSizePixel = 0 TextButton_11.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_11.Size = UDim2.new(0, 200, 0, 50) TextButton_11.Visible = false TextButton_11.Font = Enum.Font.SourceSans TextButton_11.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_11.TextSize = 14.000 TextButton_12.Parent = Frame TextButton_12.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_12.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.BorderSizePixel = 0 TextButton_12.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_12.Size = UDim2.new(0, 200, 0, 50) TextButton_12.Visible = false TextButton_12.Font = Enum.Font.SourceSans TextButton_12.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_12.TextSize = 14.000 TextButton_13.Parent = Frame TextButton_13.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_13.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.BorderSizePixel = 0 TextButton_13.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_13.Size = UDim2.new(0, 200, 0, 50) TextButton_13.Visible = false TextButton_13.Font = Enum.Font.SourceSans TextButton_13.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_13.TextSize = 14.000 TextButton_14.Parent = Frame TextButton_14.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_14.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.BorderSizePixel = 0 TextButton_14.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_14.Size = UDim2.new(0, 200, 0, 50) TextButton_14.Visible = false TextButton_14.Font = Enum.Font.SourceSans TextButton_14.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_14.TextSize = 14.000 TextButton_15.Parent = Frame TextButton_15.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_15.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.BorderSizePixel = 0 TextButton_15.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_15.Size = UDim2.new(0, 200, 0, 50) TextButton_15.Visible = false TextButton_15.Font = Enum.Font.SourceSans TextButton_15.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_15.TextSize = 14.000 TextButton_16.Parent = Frame TextButton_16.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_16.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.BorderSizePixel = 0 TextButton_16.Position = UDim2.new(0.790769219, 0, -0.344827592, 0) TextButton_16.Size = UDim2.new(0, 200, 0, 50) TextButton_16.Visible = false TextButton_16.Font = Enum.Font.SourceSans TextButton_16.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_16.TextSize = 14.000 TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.BorderSizePixel = 2 TextLabel_3.Position = UDim2.new(0, 0, 1.01477838, 0) TextLabel_3.Size = UDim2.new(0, 325, 0, 26) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "If you want c00lgui f3x, follow v2rx_sz on roblox!" TextLabel_3.TextColor3 = Color3.fromRGB(0, 0, 0) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextButton_17.Parent = Frame TextButton_17.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_17.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.Position = UDim2.new(0.720000029, 0, 0.733990133, 0) TextButton_17.Size = UDim2.new(0, 91, 0, 25) TextButton_17.Font = Enum.Font.SourceSans TextButton_17.Text = "R6" TextButton_17.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_17.TextSize = 14.000 TextButton_18.Parent = Frame TextButton_18.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_18.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.Position = UDim2.new(0.720000029, 0, 0.876847267, 0) TextButton_18.Size = UDim2.new(0, 91, 0, 25) TextButton_18.Font = Enum.Font.SourceSans TextButton_18.Text = "GET F3X" TextButton_18.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_18.TextSize = 14.000 TextButton_19.Parent = Frame TextButton_19.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_19.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.Position = UDim2.new(0.360000014, 0, 0.152709365, 0) TextButton_19.Size = UDim2.new(0, 91, 0, 25) TextButton_19.Font = Enum.Font.SourceSans TextButton_19.Text = "Skybox 2" TextButton_19.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_19.TextSize = 14.000 TextButton_20.Parent = Frame TextButton_20.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_20.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.Position = UDim2.new(0.360000014, 0, 0.280788183, 0) TextButton_20.Size = UDim2.new(0, 91, 0, 25) TextButton_20.Font = Enum.Font.SourceSans TextButton_20.Text = "decal spam 2" TextButton_20.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_20.TextSize = 14.000 TextButton_21.Parent = Frame TextButton_21.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_21.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.Position = UDim2.new(0.720000029, 0, 0.157635465, 0) TextButton_21.Size = UDim2.new(0, 91, 0, 25) TextButton_21.Font = Enum.Font.SourceSans TextButton_21.Text = "Skybox 3" TextButton_21.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_21.TextSize = 14.000 TextButton_22.Parent = Frame TextButton_22.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_22.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.Position = UDim2.new(0.720000029, 0, 0.280788183, 0) TextButton_22.Size = UDim2.new(0, 91, 0, 25) TextButton_22.Font = Enum.Font.SourceSans TextButton_22.Text = "decal spam 3" TextButton_22.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_22.TextSize = 14.000 TextButton_23.Parent = Frame TextButton_23.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_23.BorderColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.Position = UDim2.new(0.360000014, 0, 0.876847267, 0) TextButton_23.Size = UDim2.new(0, 91, 0, 25) TextButton_23.Font = Enum.Font.SourceSans TextButton_23.Text = "Stop music" TextButton_23.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton_23.TextSize = 14.000 -- Scripts: local function GYHAQ_fake_script() -- Frame.Laggy ass drag (on purpose) local script = Instance.new('LocalScript', Frame) local a = game:GetService("UserInputService") local b = game:GetService("RunService") local c = script.Parent local d = false local e local f local g local h local jaga = 4 local tickk = 0 local function z(x) local k = x.Position - f return UDim2.new( g.X.Scale, g.X.Offset + k.X, g.Y.Scale, g.Y.Offset + k.Y ) end c.InputBegan:Connect(function(x) if x.UserInputType == Enum.UserInputType.MouseButton1 or x.UserInputType == Enum.UserInputType.Touch then d = true f = x.Position g = c.Position h = c.Position x.Changed:Connect(function() if x.UserInputState == Enum.UserInputState.End then d = false end end) end end) c.InputChanged:Connect(function(x) if x.UserInputType == Enum.UserInputType.MouseMovement or x.UserInputType == Enum.UserInputType.Touch then e = x end end) a.InputChanged:Connect(function(x) if x == e and d then h = z(x) end end) b.RenderStepped:Connect(function() if d and h then tickk += 1 if tickk % jaga == 0 then c.Position = h end end end) end coroutine.wrap(GYHAQ_fake_script)() local function ZMHMC_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=107531340602377", "http://www.roblox.com/asset/?id=107531340602377", "http://www.roblox.com/asset/?id=107531340602377", "http://www.roblox.com/asset/?id=107531340602377", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(ZMHMC_fake_script)() local function CSPH_fake_script() -- TextButton_2.LocalScript local script = Instance.new('LocalScript', TextButton_2) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("107531340602377") end) end coroutine.wrap(CSPH_fake_script)() local function HYATU_fake_script() -- TextButton_3.LocalScript local script = Instance.new('LocalScript', TextButton_3) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";title me v2rx") end) end coroutine.wrap(HYATU_fake_script)() local function UKPO_fake_script() -- TextButton_4.LocalScript local script = Instance.new('LocalScript', TextButton_4) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sm server boutta be raided by v2rx") wait(6) RequestCommand:InvokeServer(";sm here it comes!") wait(2) RequestCommand:InvokeServer(";char all roblox_user_8889534898") RequestCommand:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf") wait(1) local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("103210354348139") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(UKPO_fake_script)() local function RKJO_fake_script() -- TextButton_5.LocalScript local script = Instance.new('LocalScript', TextButton_5) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";btools") RequestCommandSilent:InvokeServer(";time 10") local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("btools not found") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("btools not found") return end local skyInstance = workspace:FindFirstChild("skyPart") if not skyInstance then print"ok" end local args = { "Remove", { skyInstance } } local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then print"yay" end end) end coroutine.wrap(RKJO_fake_script)() local function SEXWMEJ_fake_script() -- TextButton_6.LocalScript local script = Instance.new('LocalScript', TextButton_6) script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local me = Players.LocalPlayer local char = me.Character or me.CharacterAdded:Wait() local myTool for _, thing in ipairs(me:GetDescendants()) do if thing.Name == "SyncAPI" then myTool = thing.Parent break end end if not myTool then for _, thing in ipairs(ReplicatedStorage:GetDescendants()) do if thing.Name == "SyncAPI" then myTool = thing.Parent break end end end if not myTool then print("Bro you dont even got the tool") return end local server = myTool:WaitForChild("SyncAPI"):WaitForChild("ServerEndpoint") local head = char:WaitForChild("Head") local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then print("yo your head got no mesh lol") return end local myHats = {} for _, thing in ipairs(char:GetChildren()) do if thing:IsA("Accessory") and thing:FindFirstChild("Handle") then local mesh = thing.Handle:FindFirstChildWhichIsA("SpecialMesh") if mesh then table.insert(myHats, { part = thing.Handle, mesh = mesh.MeshId }) end end end local time = 1 local off = 1 local target = 0 local smooth = 14 local acc = 0 local rate = 1/60 RunService.RenderStepped:Connect(function(dt) time = time + dt * 6 target = math.sin(time) * 0.7 off = off + (target - off) * dt * smooth acc = acc + dt if acc >= rate then acc = 0 local stuff = { { Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(off,0,0) } } for _, hat in ipairs(myHats) do table.insert(stuff, { Part = hat.part, MeshId = hat.mesh, Offset = Vector3.new(off,0,0) }) end server:InvokeServer("SyncMesh", stuff) end end) end) end coroutine.wrap(SEXWMEJ_fake_script)() local function DSTGZ_fake_script() -- TextButton_7.LocalScript local script = Instance.new('LocalScript', TextButton_7) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:FindFirstChildOfClass("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://27432686" local animTrack = humanoid:LoadAnimation(animation) animTrack:Play() animTrack:AdjustSpeed(0) end) end coroutine.wrap(DSTGZ_fake_script)() local function FPTPQQ_fake_script() -- TextButton_8.LocalScript local script = Instance.new('LocalScript', TextButton_8) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function name(part, stringa) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringa } serverendpoint:InvokeServer(unpack(args)) end local function lock(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } serverendpoint:InvokeServer(unpack(args)) end -- main func local function createdecal(part, side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } serverendpoint:InvokeServer(unpack(args)) end local function setdecal(part, asset, side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } serverendpoint:InvokeServer(unpack(args)) end local function color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } serverendpoint:InvokeServer(unpack(args)) end local function addfire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } serverendpoint:InvokeServer(unpack(args)) end local function syncfire(part, size, heat) local args = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 30, ["Heat"] = 35 } } } serverendpoint:InvokeServer(unpack(args)) end local function addlight(part, brightness) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight" } } } serverendpoint:InvokeServer(unpack(args)) end local function synclight(part, brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "PointLight", ["Brightness"] = brightness, ["Color"] = Color3.new(1, 0, 0) } } } serverendpoint:InvokeServer(unpack(args)) end local function setcollision(part, booleana) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = booleana } } } serverendpoint:InvokeServer(unpack(args)) end local function decalspam() local decalid = "96757457442198" for _, v in ipairs(workspace:GetDescendants()) do if v.Name == "Sky" then print("no") elseif v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() createdecal(v, Enum.NormalId.Front) createdecal(v, Enum.NormalId.Back) createdecal(v, Enum.NormalId.Left) createdecal(v, Enum.NormalId.Right) createdecal(v, Enum.NormalId.Bottom) createdecal(v, Enum.NormalId.Top) setdecal(v, decalid, Enum.NormalId.Front) setdecal(v, decalid, Enum.NormalId.Back) setdecal(v, decalid, Enum.NormalId.Left) setdecal(v, decalid, Enum.NormalId.Right) setdecal(v, decalid, Enum.NormalId.Bottom) setdecal(v, decalid, Enum.NormalId.Top) end) end end end local function lightall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addlight(v) synclight(v, 15) end) end end end local function colorall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() color(v, Color3.new(0.0666667, 0.0666667, 0.0666667)) end) end end end local function sky666() spawn(function() local position = char.Head.Position local part = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(position + Vector3.new(0, 2, 0)), workspace) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://8006679977" } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = Vector3.new(90, 90, 90) } } } serverendpoint:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://15849970412" } } } serverendpoint:InvokeServer(unpack(args)) name(part, "skyPart") lock(part, true) setcollision(part, false) end) end local function fireall() for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") or v:IsA("UnionOperation") then spawn(function() addfire(v) syncfire(v) end) end end end local function sixsixsix() fireall() sky666() decalspam() colorall() lightall() end sixsixsix() end) end coroutine.wrap(FPTPQQ_fake_script)() local function OKEJV_fake_script() -- TextButton_9.LocalScript local script = Instance.new('LocalScript', TextButton_9) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";music 5356466111 ;pitch 1.45 ;volume inf") end) end coroutine.wrap(OKEJV_fake_script)() local function RZVMNS_fake_script() -- TextButton_10.LocalScript local script = Instance.new('LocalScript', TextButton_10) print("Hello world!") end coroutine.wrap(RZVMNS_fake_script)() local function KOLZC_fake_script() -- TextButton_11.LocalScript local script = Instance.new('LocalScript', TextButton_11) print("Hello world!") end coroutine.wrap(KOLZC_fake_script)() local function PKYC_fake_script() -- TextButton_12.LocalScript local script = Instance.new('LocalScript', TextButton_12) print("Hello world!") end coroutine.wrap(PKYC_fake_script)() local function FOXMV_fake_script() -- TextButton_13.LocalScript local script = Instance.new('LocalScript', TextButton_13) print("Hello world!") end coroutine.wrap(FOXMV_fake_script)() local function CDSYA_fake_script() -- TextButton_14.LocalScript local script = Instance.new('LocalScript', TextButton_14) print("Hello world!") end coroutine.wrap(CDSYA_fake_script)() local function GUGB_fake_script() -- TextButton_15.LocalScript local script = Instance.new('LocalScript', TextButton_15) print("Hello world!") end coroutine.wrap(GUGB_fake_script)() local function ZWCP_fake_script() -- TextButton_16.LocalScript local script = Instance.new('LocalScript', TextButton_16) print("Hello world!") end coroutine.wrap(ZWCP_fake_script)() local function EPPCWMJ_fake_script() -- TextButton_17.LocalScript local script = Instance.new('LocalScript', TextButton_17) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";r6 me ") end) end coroutine.wrap(EPPCWMJ_fake_script)() local function OYLTH_fake_script() -- TextButton_18.LocalScript local script = Instance.new('LocalScript', TextButton_18) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";btools me ") end) end coroutine.wrap(OYLTH_fake_script)() local function LHAL_fake_script() -- TextButton_19.LocalScript local script = Instance.new('LocalScript', TextButton_19) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", "http://www.roblox.com/asset/?id=103210354348139", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(LHAL_fake_script)() local function OOZWB_fake_script() -- TextButton_20.LocalScript local script = Instance.new('LocalScript', TextButton_20) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("103210354348139") end) end coroutine.wrap(OOZWB_fake_script)() local function BKUZF_fake_script() -- TextButton_21.LocalScript local script = Instance.new('LocalScript', TextButton_21) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool -- Find the SyncAPI tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf, parent) _( {"CreatePart", "Normal", cf, parent} ) end local function SetAnchor(part, boolean) _( {"SyncAnchor", {{Part = part, Anchored = boolean}}} ) end local function AddMesh(part) _( {"CreateMeshes", {{Part = part}}} ) end local function SetMesh(part, meshid) _( {"SyncMesh", {{Part = part, MeshId = "rbxassetid://"..meshid}}} ) end local function SetTexture(part, texid) _( {"SyncMesh", {{Part = part, TextureId = texid}}} ) end local function MeshResize(part, size) _( {"SyncMesh", {{Part = part, Scale = size}}} ) end local function SetTransparency(part, value) _( {"SyncTransparency", {{Part = part, Transparency = value}}} ) end local function SetVertexColor(part, vec) _( {"SyncMesh", {{Part = part, VertexColor = vec}}} ) end local function DestroyPart(part) _( {"Remove", {part}} ) end local images = { "http://www.roblox.com/asset/?id=130580355891156", "http://www.roblox.com/asset/?id=130580355891156", "http://www.roblox.com/asset/?id=130580355891156", "http://www.roblox.com/asset/?id=130580355891156", } local skyPart local skyLoop local spinLoop local frameTime = 1 / 60 local lastUpdate = 0 local spinSpeed = math.rad(0) local function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local pos = hrp.Position + Vector3.new(0, 6, 0) CreatePart(CFrame.new(pos), workspace) for _ = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - pos).Magnitude < 1 then skyPart = v skyPart.Name = "skyPart" -- MAKE SURE TO RENAME THE SKY HERE!!!! break end end if skyPart then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(9999, 9999, 9999)) SetTransparency(skyPart, 0) SetVertexColor(skyPart, Vector3.new(3, 3, 3)) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(dt) lastUpdate += dt if lastUpdate >= frameTime then lastUpdate = 0 SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) spinLoop = RunService.Heartbeat:Connect(function() if skyPart then skyPart.CFrame *= CFrame.Angles(0, spinSpeed, 0) end end) end local function ResetSky() if skyLoop then skyLoop:Disconnect() end if spinLoop then spinLoop:Disconnect() end if skyPart then DestroyPart(skyPart) end skyLoop = nil spinLoop = nil skyPart = nil task.wait(0.1) CreateSky() end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char:FindFirstChild("Humanoid") then char.Humanoid.Died:Connect(ResetSky) end CreateSky() end) end coroutine.wrap(BKUZF_fake_script)() local function KCQJONE_fake_script() -- TextButton_22.LocalScript local script = Instance.new('LocalScript', TextButton_22) script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function spam(id) for i,v in game.workspace:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetLocked(v,false) SpawnDecal(v,Enum.NormalId.Front) AddDecal(v,id,Enum.NormalId.Front) SpawnDecal(v,Enum.NormalId.Back) AddDecal(v,id,Enum.NormalId.Back) SpawnDecal(v,Enum.NormalId.Right) AddDecal(v,id,Enum.NormalId.Right) SpawnDecal(v,Enum.NormalId.Left) AddDecal(v,id,Enum.NormalId.Left) SpawnDecal(v,Enum.NormalId.Bottom) AddDecal(v,id,Enum.NormalId.Bottom) SpawnDecal(v,Enum.NormalId.Top) AddDecal(v,id,Enum.NormalId.Top) end) end end end spam("130580355891156") end) end coroutine.wrap(KCQJONE_fake_script)() local function XZXFK_fake_script() -- TextButton_23.LocalScript local script = Instance.new('LocalScript', TextButton_23) script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommandSilent:InvokeServer(";unmusic ") end) end coroutine.wrap(XZXFK_fake_script)()