local Baselined=loadstring(game:HttpGet("https://raw.githubusercontent.com/fiangg20/nox/refs/heads/main/baselined-assets/comp/source.luau"))() local Players=game:GetService("Players") local RunService=game:GetService("RunService") local CoreGui=game:GetService("CoreGui") local VirtualUser=game:GetService("VirtualUser") local TeleportService=game:GetService("TeleportService") local UserInputService=game:GetService("UserInputService") local Workspace=game:GetService("Workspace") local ReplicatedStorage=game:GetService("ReplicatedStorage") local Mouse=Players.LocalPlayer:GetMouse() local LocalPlayer=Players.LocalPlayer local Camera=Workspace.CurrentCamera local validTargets={} local lockedTarget=nil local unlockTime=0 _G.Aimbot=false _G.AimbotTarget="Head" _G.DetectionMode="Event (Trigger)" _G.ESP=false _G.ESPColor=Color3.fromRGB(255,0,0) _G.ESPOutlineColor=Color3.fromRGB(255,255,255) _G.TeamCheck=false _G.InfJump=false _G.Noclip=false _G.WalkOnWater=false _G.Bhop=false _G.Dash=false _G.AutoRespawn=false _G.XRay=false _G.Hitbox=false _G.HitboxSize=10 _G.Fling=false _G.Spinbot=false _G.SpinSpeed=20 _G.AutoClicker=false _G.AutoClickerKey=Enum.KeyCode.V _G.AutoClickerDelay=0.01 _G.AutoClickerButton="Left" _G.AutoClickerMode="Spam Click" _G.AutoClickerTargetPos=nil _G.AutoClickerPreview=false _G.ClickTP=false _G.ToolReach=false _G.ReachSize=20 _G.Annoy=false _G.ChatSpam=false _G.SpamText="whatever hub on top lol" _G.LoopWalkSpeed=false _G.LoopJumpPower=false _G.AntiWatcher=false _G.SmoothAim=false _G.Smoothness=0.5 local CurrentWalkSpeed=16 local CurrentJumpPower=50 local FlingForce=nil local OriginalProps={} local ACPreviewGui=Instance.new("ScreenGui") ACPreviewGui.Name="ACPreviewGui" pcall(function() syn.protect_gui(ACPreviewGui) end) ACPreviewGui.Parent=CoreGui local ACPreviewDot=Instance.new("Frame") ACPreviewDot.Size=UDim2.new(0,10,0,10) ACPreviewDot.AnchorPoint=Vector2.new(0.5,0.5) ACPreviewDot.BackgroundColor3=Color3.fromRGB(0,255,0) ACPreviewDot.BorderSizePixel=0 ACPreviewDot.Visible=false ACPreviewDot.Parent=ACPreviewGui local ACPreviewCorner=Instance.new("UICorner") ACPreviewCorner.CornerRadius=UDim.new(1,0) ACPreviewCorner.Parent=ACPreviewDot local function isFFA() local TeamsService=game:GetService("Teams") local teamsList=TeamsService:GetChildren() local playersList=Players:GetPlayers() if #teamsList==0 then local hasCustomTeams=false for _,p in ipairs(playersList) do if p:FindFirstChild("Team") or p:FindFirstChild("team") or p:FindFirstChild("Role") then hasCustomTeams=true break end end if not hasCustomTeams then return true end end local allNeutral=true for _,p in ipairs(playersList) do if not p.Neutral then allNeutral=false break end end if allNeutral and #playersList>1 then return true end local teamCounts={} for _,p in ipairs(playersList) do if p.Team then teamCounts[p.Team]=(teamCounts[p.Team] or 0)+1 end end local activeTeams=0 for _,count in pairs(teamCounts) do if count>0 then activeTeams=activeTeams+1 end end if activeTeams>=#playersList-1 and #playersList>2 then return true end return false end local function isSameTeam(player) if not player then return false end if isFFA() then return false end if LocalPlayer.Neutral or player.Neutral then return false end if LocalPlayer.Team~=nil and player.Team~=nil then if LocalPlayer.Team==player.Team then return true end end if LocalPlayer.TeamColor~=nil and player.TeamColor~=nil then if LocalPlayer.TeamColor==player.TeamColor then return true end end local lpTeamVal=LocalPlayer:FindFirstChild("Team") or LocalPlayer:FindFirstChild("team") or LocalPlayer:FindFirstChild("TeamColor") local pTeamVal=player:FindFirstChild("Team") or player:FindFirstChild("team") or player:FindFirstChild("TeamColor") if lpTeamVal and pTeamVal and (lpTeamVal:IsA("StringValue") or lpTeamVal:IsA("ObjectValue") or lpTeamVal:IsA("BrickColorValue")) and (pTeamVal:IsA("StringValue") or pTeamVal:IsA("ObjectValue") or pTeamVal:IsA("BrickColorValue")) then if lpTeamVal.Value==pTeamVal.Value then return true end end local lpChar=LocalPlayer.Character local pChar=player.Character if lpChar and pChar then local lpRole=lpChar:FindFirstChild("Role") or lpChar:FindFirstChild("Team") local pRole=pChar:FindFirstChild("Role") or pChar:FindFirstChild("Team") if lpRole and pRole and lpRole:IsA("StringValue") and pRole:IsA("StringValue") then if lpRole.Value==pRole.Value then return true end end end return false end local Window=Baselined:Create({Title="whatever hub",Icon="emoji_symbols",SizeX=480,SizeY=600,Theme="RedDark",ToggleKey=Enum.KeyCode.K,Search=true,SearchPlaceholder="search idk...",ConfigurationSaving={Enabled=true},UseIntegratedSettings=true}) local function clearESP() for _,obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("Highlight") and obj.Name=="hellnahespsuperr" then obj:Destroy() end end end UserInputService.InputChanged:Connect(function(input) if input.UserInputType==Enum.UserInputType.MouseMovement then if lockedTarget and input.Delta.Magnitude>10 then lockedTarget=nil unlockTime=os.clock() end elseif input.UserInputType==Enum.UserInputType.Touch then if lockedTarget then lockedTarget=nil unlockTime=os.clock() end end end) local function isVisible(targetPart) local rayOrigin=Camera.CFrame.Position local rayDirection=(targetPart.Position-rayOrigin) local raycastParams=RaycastParams.new() raycastParams.FilterDescendantsInstances={LocalPlayer.Character,Camera} raycastParams.FilterType=Enum.RaycastFilterType.Exclude raycastParams.IgnoreWater=true local raycastResult=Workspace:Raycast(rayOrigin,rayDirection,raycastParams) if raycastResult and raycastResult.Instance then if raycastResult.Instance:IsDescendantOf(targetPart.Parent) then return true end return false end return true end local function getTarget() local closestTarget=nil local shortestDistance=math.huge local screenCenter=Vector2.new(Camera.ViewportSize.X/2,Camera.ViewportSize.Y/2) for _,character in ipairs(validTargets) do local humanoid=character:FindFirstChildOfClass("Humanoid") if humanoid and humanoid.Health>0 then local targetPart=character:FindFirstChild(_G.AimbotTarget) or character.PrimaryPart or character:FindFirstChild("HumanoidRootPart") or character:FindFirstChild("Head") or character:FindFirstChildOfClass("Part") if targetPart then local screenPoint,onScreen=Camera:WorldToViewportPoint(targetPart.Position) if onScreen then local distance=(Vector2.new(screenPoint.X,screenPoint.Y)-screenCenter).Magnitude if distance0 then local isSafe=false if _G.TeamCheck then isSafe=isSameTeam(player) end if not isSafe then local dirToTarget=(targetRoot.Position-lpRoot.Position).Unit local dotProduct=lpRoot.CFrame.LookVector:Dot(dirToTarget) if dotProduct<0.3 then local dirFromTarget=(lpRoot.Position-targetRoot.Position).Unit local targetLook=targetRoot.CFrame.LookVector local lookDot=targetLook:Dot(dirFromTarget) if lookDot>0.4 then local targetPart=targetChar:FindFirstChild(_G.AimbotTarget) or targetRoot if isVisible(targetPart) then local dist=(targetRoot.Position-lpRoot.Position).Magnitude if dist0 then local isSafe=false if _G.TeamCheck and player then isSafe=isSameTeam(player) end if not isSafe then table.insert(currentTargets,character) if _G.ESP then local esp=character:FindFirstChild("hellnahespsuperr") if not esp then esp=Instance.new("Highlight") esp.Name="hellnahespsuperr" esp.Adornee=character esp.DepthMode=Enum.HighlightDepthMode.AlwaysOnTop esp.FillTransparency=0.6 esp.OutlineTransparency=0.2 esp.Parent=character end esp.FillColor=_G.ESPColor esp.OutlineColor=_G.ESPOutlineColor else local esp=character:FindFirstChild("hellnahespsuperr") if esp then esp:Destroy() end end else local esp=character:FindFirstChild("hellnahespsuperr") if esp then esp:Destroy() end end else local esp=character:FindFirstChild("hellnahespsuperr") if esp then esp:Destroy() end end end if not _G.ESP then clearESP() end validTargets=currentTargets end local refreshQueued=false local function QueueRefresh() if not refreshQueued then refreshQueued=true task.delay(0.1,function() RefreshTargets() refreshQueued=false end) end end local function checkEventRefresh() if _G.DetectionMode=="Event (Trigger)" then QueueRefresh() end end local function setupCharacterEvents(character) local humanoid=character:WaitForChild("Humanoid",3) if humanoid then humanoid.Died:Connect(checkEventRefresh) end end local function setupPlayerEvents(player) if player.Character then setupCharacterEvents(player.Character) end player.CharacterAdded:Connect(function(char) checkEventRefresh() setupCharacterEvents(char) end) player.CharacterRemoving:Connect(checkEventRefresh) end for _,player in ipairs(Players:GetPlayers()) do if player~=LocalPlayer then setupPlayerEvents(player) end end Players.PlayerAdded:Connect(function(player) checkEventRefresh() setupPlayerEvents(player) end) Players.PlayerRemoving:Connect(checkEventRefresh) task.spawn(function() while true do if _G.DetectionMode=="Scan (1s)" then QueueRefresh() end task.wait(1) end end) RunService.RenderStepped:Connect(function() if _G.Aimbot then if lockedTarget then local character=lockedTarget.Parent local humanoid=character and character:FindFirstChildOfClass("Humanoid") local targetPlayer=Players:GetPlayerFromCharacter(character) local isSafe=_G.TeamCheck and targetPlayer and isSameTeam(targetPlayer) if not (humanoid and humanoid.Health>0 and isVisible(lockedTarget) and not isSafe) then lockedTarget=nil end end if not lockedTarget and (os.clock()-unlockTime>3) then local watcherTarget=nil if _G.AntiWatcher then watcherTarget=getWatcherTarget() end if watcherTarget then lockedTarget=watcherTarget else lockedTarget=getTarget() end elseif lockedTarget and _G.AntiWatcher then local watcherTarget=getWatcherTarget() if watcherTarget and watcherTarget~=lockedTarget then lockedTarget=watcherTarget end end if lockedTarget then local targetCFrame=CFrame.lookAt(Camera.CFrame.Position,lockedTarget.Position) if _G.SmoothAim then Camera.CFrame=Camera.CFrame:Lerp(targetCFrame,_G.Smoothness) else Camera.CFrame=targetCFrame end end else lockedTarget=nil end if _G.AutoClickerPreview and _G.AutoClickerTargetPos then ACPreviewDot.Visible=true ACPreviewDot.Position=UDim2.new(0,_G.AutoClickerTargetPos.X,0,_G.AutoClickerTargetPos.Y) else ACPreviewDot.Visible=false end end) local PlayerTab=Window:AddTab({Title="dude",Icon="person"}) PlayerTab:AddSection({Text="moving around"}) PlayerTab:AddSlider({Title="go fast",Min=0,Max=500,Default=LocalPlayer.Character:FindFirstChildOfClass("Humanoid").WalkSpeed,Icon="directions_run",Size="m",Flag="WalkSpeed",Callback=function(Value) CurrentWalkSpeed=Value if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").WalkSpeed=Value end end}) PlayerTab:AddSwitch({Title="always go fast",Default=false,Icon="directions_run",Flag="LoopWS",Callback=function(State) _G.LoopWalkSpeed=State end}) PlayerTab:AddSlider({Title="jump high",Min=0,Max=500,Default=LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpPower,Icon="keyboard_double_arrow_up",Size="m",Flag="JumpPower",Callback=function(Value) CurrentJumpPower=Value if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid").UseJumpPower=true LocalPlayer.Character:FindFirstChildOfClass("Humanoid").JumpPower=Value end end}) PlayerTab:AddSwitch({Title="always jump high",Default=false,Icon="keyboard_double_arrow_up",Flag="LoopJP",Callback=function(State) _G.LoopJumpPower=State end}) PlayerTab:AddSlider({Title="moon gravity idk",Min=0,Max=500,Default=workspace.Gravity,Icon="public",Size="xl",Flag="Gravity",Callback=function(Value) workspace.Gravity=Value end}) PlayerTab:AddDivider() PlayerTab:AddSection({Text="other stuff"}) PlayerTab:AddSwitch({Title="bhop or somethin",Default=false,Icon="cruelty_free",Flag="Bhop",Callback=function(State) _G.Bhop=State end}) PlayerTab:AddSwitch({Title="zoom\nq",Default=false,Icon="fast_forward",Flag="Dash",Callback=function(State) _G.Dash=State end}) PlayerTab:AddSwitch({Title="fly basically",Default=false,Icon="flight_takeoff",Flag="InfJump",Callback=function(State) _G.InfJump=State end}) PlayerTab:AddSwitch({Title="ghost mode",Default=false,Icon="sensor_door",Flag="Noclip",Callback=function(State) _G.Noclip=State end}) PlayerTab:AddSwitch({Title="jesus mode",Default=false,Icon="water_drop",Flag="WalkOnWater",Callback=function(State) _G.WalkOnWater=State end}) PlayerTab:AddSwitch({Title="click to go there",Default=false,Icon="mouse",Flag="ClickTP",Callback=function(State) _G.ClickTP=State end}) PlayerTab:AddSwitch({Title="dont stay dead",Default=false,Icon="refresh",Flag="AutoRespawn",Callback=function(State) _G.AutoRespawn=State end}) local CombatTab=Window:AddTab({Title="fightin",Icon="sports_martial_arts"}) CombatTab:AddSection({Text="aim stuff"}) CombatTab:AddSwitch({Title="auto aim",Default=false,Icon="my_location",Flag="Aimbot",Callback=function(State) _G.Aimbot=State if not State then lockedTarget=nil end end}) CombatTab:AddDropdown({Title="detection mode",Options={"Event (Trigger)","Scan (1s)"},Default=2,Icon="radar",Flag="DetectionMode",Callback=function(Option) _G.DetectionMode=Option QueueRefresh() end}) CombatTab:AddSwitch({Title="aim watcher (backstabber)",Default=false,Icon="security",Flag="AntiWatcher",Callback=function(State) _G.AntiWatcher=State end}) CombatTab:AddSwitch({Title="smooth aim",Default=false,Icon="animation",Flag="SmoothAim",Callback=function(State) _G.SmoothAim=State end}) CombatTab:AddSlider({Title="smoothness",Min=1,Max=100,Default=50,Icon="tune",Flag="Smoothness",Callback=function(Value) _G.Smoothness=(101-Value)/100 end}) CombatTab:AddDropdown({Title="shoot where",Options={"Head","HumanoidRootPart","UpperTorso","LowerTorso","Torso"},Default=1,Icon="accessibility_new",Flag="AimbotTargetPart",Callback=function(Option) _G.AimbotTarget=Option end}) CombatTab:AddSwitch({Title="wallhack",Default=false,Icon="visibility",Flag="ESP",Callback=function(State) _G.ESP=State if not State then clearESP() else QueueRefresh() end end}) CombatTab:AddColorPicker({Title="box color",Default=Color3.fromRGB(255,0,0),Icon="format_color_fill",Flag="ESPColor",Callback=function(color) _G.ESPColor=color if _G.ESP then QueueRefresh() end end}) CombatTab:AddColorPicker({Title="line color",Default=Color3.fromRGB(255,255,255),Icon="format_color_fill",Flag="ESPOutlineColor",Callback=function(color) _G.ESPOutlineColor=color if _G.ESP then QueueRefresh() end end}) CombatTab:AddSwitch({Title="dont shoot friends",Default=false,Icon="group",Flag="TeamCheck",Callback=function(State) _G.TeamCheck=State if _G.ESP or _G.Aimbot then clearESP() validTargets={} lockedTarget=nil QueueRefresh() end end}) CombatTab:AddDivider() CombatTab:AddSection({Text="clicky clicky"}) CombatTab:AddSwitch({Title="enable auto clicker",Default=false,Icon="mouse",Flag="AutoClicker",Callback=function(State) _G.AutoClicker=State Window:Notify({Text="auto clicker " .. (_G.AutoClicker and "ON" or "OFF"),Duration=2}) end}) CombatTab:AddTextBox({Title="hotkey keyboard (default V)",Icon="keyboard",Flag="ACKey",Callback=function(Text) pcall(function() _G.AutoClickerKey=Enum.KeyCode[string.upper(Text)] Window:Notify({Text="hotkey set to: "..string.upper(Text),Duration=3}) end) end}) local actc=nil CombatTab:AddButton({Text="record target",Type="filled",Icon="ads_click",Callback=function() if actc then actc:Disconnect() end Window:Notify({Text="click on the screen to lock 2D position",Duration=3}) actc=UserInputService.InputBegan:Connect(function(input,gp) if input.UserInputType==Enum.UserInputType.MouseButton1 or input.UserInputType==Enum.UserInputType.Touch then _G.AutoClickerTargetPos=UserInputService:GetMouseLocation() Window:Notify({Text="screen position saved",Duration=3}) actc:Disconnect() actc=nil end end) end}) CombatTab:AddSwitch({Title="target preview",Default=false,Icon="visibility",Flag="ACPreview",Callback=function(State) _G.AutoClickerPreview=State end}) CombatTab:AddSlider({Title="how fast",Min=1,Max=100,Default=10,Icon="timer",Flag="AutoClickDelay",Callback=function(Value) _G.AutoClickerDelay=Value/1000 end}) CombatTab:AddDropdown({Title="which mouse button",Options={"Left","Right"},Default=1,Icon="ads_click",Flag="AutoClickButton",Callback=function(Option) _G.AutoClickerButton=Option end}) CombatTab:AddDropdown({Title="how to click",Options={"Spam Click","Hold"},Default=1,Icon="touch_app",Flag="AutoClickMode",Callback=function(Option) _G.AutoClickerMode=Option end}) CombatTab:AddDivider() CombatTab:AddSection({Text="big boxes"}) CombatTab:AddSwitch({Title="big players",Default=false,Icon="crop_free",Flag="Hitbox",Callback=function(State) _G.Hitbox=State end}) CombatTab:AddSlider({Title="how big",Min=2,Max=100,Default=10,Icon="straighten",Flag="HitboxSize",Callback=function(Value) _G.HitboxSize=Value end}) CombatTab:AddSwitch({Title="long sword",Default=false,Icon="architecture",Flag="ToolReach",Callback=function(State) _G.ToolReach=State end}) CombatTab:AddSlider({Title="how long",Min=2,Max=100,Default=20,Icon="straighten",Flag="ToolReachSize",Callback=function(Value) _G.ReachSize=Value end}) local TrollTab=Window:AddTab({Title="trolling",Icon="sentiment_very_satisfied"}) local AnnoyTarget="" TrollTab:AddSection({Text="ruin game"}) TrollTab:AddSwitch({Title="yeet people",Default=false,Icon="cyclone",Flag="FlingAura",Callback=function(State) _G.Fling=State if State then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then FlingForce=Instance.new("BodyAngularVelocity") FlingForce.AngularVelocity=Vector3.new(0,99999,0) FlingForce.MaxTorque=Vector3.new(0,math.huge,0) FlingForce.P=math.huge FlingForce.Parent=LocalPlayer.Character.HumanoidRootPart end else if FlingForce then FlingForce:Destroy() FlingForce=nil end if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.Velocity=Vector3.new(0,0,0) LocalPlayer.Character.HumanoidRootPart.RotVelocity=Vector3.new(0,0,0) end end end}) TrollTab:AddSwitch({Title="spin like idiot",Default=false,Icon="sync",Flag="Spinbot",Callback=function(State) _G.Spinbot=State end}) TrollTab:AddSlider({Title="spin speed",Min=1,Max=100,Default=20,Icon="speed",Flag="SpinSpeed",Callback=function(Value) _G.SpinSpeed=Value end}) TrollTab:AddDivider() TrollTab:AddSection({Text="annoying stuff"}) TrollTab:AddTextBox({Title="who to annoy",Icon="person_search",Flag="AnnoyTargetUser",Callback=function(Text) AnnoyTarget=Text end}) TrollTab:AddSwitch({Title="stalk them",Default=false,Icon="repeat",Flag="LoopTeleport",Callback=function(State) _G.Annoy=State end}) TrollTab:AddTextBox({Title="what to spam",Icon="chat",Flag="SpamMessage",Callback=function(Text) _G.SpamText=Text end}) TrollTab:AddSwitch({Title="spam chat",Default=false,Icon="forum",Flag="ChatSpammer",Callback=function(State) _G.ChatSpam=State end}) local VisualsTab=Window:AddTab({Title="eyes",Icon="visibility"}) VisualsTab:AddSection({Text="map"}) VisualsTab:AddSwitch({Title="see thru walls",Default=false,Icon="grid_on",Flag="XRay",Callback=function(State) _G.XRay=State for _,v in pairs(Workspace:GetDescendants()) do if v:IsA("BasePart") and not v.Parent:FindFirstChildOfClass("Humanoid") then if State then if not OriginalProps[v] then OriginalProps[v]=v.Transparency end v.Transparency=0.8 else if OriginalProps[v] then v.Transparency=OriginalProps[v] end end end end end}) VisualsTab:AddSwitch({Title="no dark",Default=false,Icon="light_mode",Flag="Fullbright",Callback=function(State) game:GetService("Lighting").Ambient=State and Color3.new(1,1,1) or Color3.fromRGB(128,128,128) game:GetService("Lighting").GlobalShadows=not State end}) VisualsTab:AddSlider({Title="time of day",Min=0,Max=24,Default=12,Icon="schedule",Flag="GameTime",Callback=function(Value) game:GetService("Lighting").ClockTime=Value end}) VisualsTab:AddSlider({Title="camera zoom",Min=0,Max=120,Default=Camera.FieldOfView,Icon="camera",Flag="FOV",Callback=function(Value) Camera.FieldOfView=Value end}) VisualsTab:AddDivider() VisualsTab:AddSection({Text="no lag"}) VisualsTab:AddButton({Text="make game ugly but fast",Type="filled",Icon="rocket_launch",Width=200,Callback=function() for _,v in pairs(Workspace:GetDescendants()) do if v:IsA("BasePart") and not v.Parent:FindFirstChildOfClass("Humanoid") then v.Material=Enum.Material.SmoothPlastic if v:IsA("Texture") or v:IsA("Decal") then v:Destroy() end end end game:GetService("Lighting").GlobalShadows=false Window:Notify({Text="game is ugly now",Duration=3}) end}) local UtilityTab=Window:AddTab({Title="tools",Icon="build"}) local TargetPlayerName="" UtilityTab:AddSection({Text="tp"}) UtilityTab:AddTextBox({Title="who to tp to",Icon="search",Flag="TeleportTarget",Callback=function(Text) TargetPlayerName=Text end}) UtilityTab:AddButton({Text="go",Type="filled",Icon="bolt",Callback=function() if TargetPlayerName=="" then return end for _,v in pairs(Players:GetPlayers()) do if v~=LocalPlayer and string.find(string.lower(v.Name),string.lower(TargetPlayerName)) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame=v.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,3) Window:Notify({Text="went to "..v.Name,Duration=3}) return end end end end}) UtilityTab:AddDivider() UtilityTab:AddSection({Text="gear"}) UtilityTab:AddButton({Text="btools idk",Type="tonal",Icon="construction",Callback=function() local tool1=Instance.new("HopperBin",LocalPlayer.Backpack) tool1.BinType=Enum.BinType.Clone local tool2=Instance.new("HopperBin",LocalPlayer.Backpack) tool2.BinType=Enum.BinType.Hammer Window:Notify({Text="you got btools",Duration=3}) end}) UtilityTab:AddButton({Text="dont kick me",Type="tonal",Icon="sports_esports",Callback=function() LocalPlayer.Idled:Connect(function() VirtualUser:Button2Down(Vector2.new(0,0),Camera.CFrame) task.wait(1) VirtualUser:Button2Up(Vector2.new(0,0),Camera.CFrame) end) Window:Notify({Text="ur safe from afk kick",Duration=3}) end}) UtilityTab:AddButton({Text="iy admin",Type="filled",Icon="terminal",Callback=function() loadstring(game:HttpGet('https://raw.githubusercontent.com/EdgeIY/infiniteyield/master/source'))() Window:Notify({Text="admin loaded",Duration=3}) end}) UtilityTab:AddDivider() UtilityTab:AddSection({Text="servers"}) UtilityTab:AddButton({Text="change server",Type="tonal",Icon="dns",Callback=function() Window:Notify({Text="finding... wait",Duration=3}) TeleportService:Teleport(game.PlaceId,LocalPlayer) end}) UtilityTab:AddButton({Text="rejoin",Type="outlined",Icon="refresh",Callback=function() TeleportService:TeleportToPlaceInstance(game.PlaceId,game.JobId,LocalPlayer) end}) RunService.Stepped:Connect(function() if _G.Hitbox then for _,v in pairs(Players:GetPlayers()) do if v~=LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then if not (_G.TeamCheck and isSameTeam(v)) then v.Character.HumanoidRootPart.Size=Vector3.new(_G.HitboxSize,_G.HitboxSize,_G.HitboxSize) v.Character.HumanoidRootPart.Transparency=0.5 v.Character.HumanoidRootPart.CanCollide=false else v.Character.HumanoidRootPart.Size=Vector3.new(2,2,1) v.Character.HumanoidRootPart.Transparency=1 v.Character.HumanoidRootPart.CanCollide=true end end end else for _,v in pairs(Players:GetPlayers()) do if v~=LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then if v.Character.HumanoidRootPart.Size.X>2 then v.Character.HumanoidRootPart.Size=Vector3.new(2,2,1) v.Character.HumanoidRootPart.Transparency=1 v.Character.HumanoidRootPart.CanCollide=true end end end end if _G.Spinbot and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame=LocalPlayer.Character.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(_G.SpinSpeed),0) end if _G.ToolReach and LocalPlayer.Character then local tool=LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool and tool:FindFirstChild("Handle") then tool.Handle.Size=Vector3.new(_G.ReachSize,_G.ReachSize,_G.ReachSize) tool.Handle.Transparency=0.5 end end if _G.Annoy and AnnoyTarget~="" then for _,v in pairs(Players:GetPlayers()) do if v~=LocalPlayer and string.find(string.lower(v.Name),string.lower(AnnoyTarget)) then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame=v.Character.HumanoidRootPart.CFrame*CFrame.new(0,0,2) end end end end if _G.Bhop and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then local hum=LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if hum.MoveDirection.Magnitude>0 and hum.FloorMaterial~=Enum.Material.Air then hum:ChangeState(Enum.HumanoidStateType.Jumping) end end if LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then local hum=LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if _G.LoopWalkSpeed then hum.WalkSpeed=CurrentWalkSpeed end if _G.LoopJumpPower then hum.UseJumpPower=true hum.JumpPower=CurrentJumpPower end end if _G.Noclip and LocalPlayer.Character then for _,part in pairs(LocalPlayer.Character:GetDescendants()) do if part:IsA("BasePart") and part.CanCollide then part.CanCollide=false end end end if _G.WalkOnWater then for _,obj in pairs(Workspace:GetDescendants()) do if obj:IsA("Terrain") then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local rayOrigin=LocalPlayer.Character.HumanoidRootPart.Position local rayDir=Vector3.new(0,-5,0) local raycastParams=RaycastParams.new() raycastParams.FilterDescendantsInstances={LocalPlayer.Character} raycastParams.FilterType=Enum.RaycastFilterType.Exclude raycastParams.IgnoreWater=false local hit=Workspace:Raycast(rayOrigin,rayDir,raycastParams) if hit and hit.Material==Enum.Material.Water then if not Workspace:FindFirstChild("WaterPart") then local wp=Instance.new("Part",Workspace) wp.Name="WaterPart" wp.Size=Vector3.new(5,1,5) wp.Anchored=true wp.Transparency=1 end Workspace.WaterPart.Position=Vector3.new(rayOrigin.X,hit.Position.Y-0.5,rayOrigin.Z) else if Workspace:FindFirstChild("WaterPart") then Workspace.WaterPart:Destroy() end end end end end else if Workspace:FindFirstChild("WaterPart") then Workspace.WaterPart:Destroy() end end end) task.spawn(function() local wasHolding=false while true do if _G.AutoClicker then local clickPos=_G.AutoClickerTargetPos or UserInputService:GetMouseLocation() if _G.AutoClickerMode=="Hold" then if _G.AutoClickerButton=="Left" then VirtualUser:Button1Down(clickPos,Camera.CFrame) else VirtualUser:Button2Down(clickPos,Camera.CFrame) end wasHolding=true task.wait(0.05) else if wasHolding then VirtualUser:Button1Up(Vector2.new(0,0),Camera.CFrame) VirtualUser:Button2Up(Vector2.new(0,0),Camera.CFrame) wasHolding=false end if _G.AutoClickerButton=="Left" then VirtualUser:Button1Down(clickPos,Camera.CFrame) task.wait(0.01) VirtualUser:Button1Up(clickPos,Camera.CFrame) else VirtualUser:Button2Down(clickPos,Camera.CFrame) task.wait(0.01) VirtualUser:Button2Up(clickPos,Camera.CFrame) end task.wait(_G.AutoClickerDelay) end else if wasHolding then VirtualUser:Button1Up(Vector2.new(0,0),Camera.CFrame) VirtualUser:Button2Up(Vector2.new(0,0),Camera.CFrame) wasHolding=false end task.wait(0.05) end end end) task.spawn(function() while true do if _G.ChatSpam and _G.SpamText~="" then game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(_G.SpamText,"All") task.wait(2) else task.wait(0.5) end end end) UserInputService.JumpRequest:Connect(function() if _G.InfJump and LocalPlayer.Character and LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidStateType.Jumping) end end) Mouse.Button1Down:Connect(function() if _G.ClickTP and UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) and Mouse.Hit then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then LocalPlayer.Character.HumanoidRootPart.CFrame=CFrame.new(Mouse.Hit.Position+Vector3.new(0,3,0)) end end end) UserInputService.InputBegan:Connect(function(input,gameProcessed) if not gameProcessed and input.KeyCode==Enum.KeyCode.Q and _G.Dash then if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then local root=LocalPlayer.Character.HumanoidRootPart local dashForce=Instance.new("BodyVelocity") dashForce.Velocity=root.CFrame.LookVector*100 dashForce.MaxForce=Vector3.new(100000,0,100000) dashForce.Parent=root task.wait(0.15) dashForce:Destroy() end end if not gameProcessed and input.KeyCode==_G.AutoClickerKey then _G.AutoClicker=not _G.AutoClicker Window:Notify({Text="auto clicker " .. (_G.AutoClicker and "ON" or "OFF"),Duration=2}) end end) LocalPlayer.CharacterAdded:Connect(function(character) if _G.AutoRespawn then character:WaitForChild("Humanoid").Died:Connect(function() task.wait(0.5) LocalPlayer:LoadCharacter() end) end end)