--[[ ╔═══════════════════════════════════════════════╗ ║ CAR CRUSHERS 2 - V16 ULTIMATE PLUS ║ ║ FIXED SPEED + TURN SPEED 200 + 300+ FEATS ║ ║ Speed 1K-50K + Turn 0-200 WORKS! ║ ╚═══════════════════════════════════════════════╝ ]] if not game:IsLoaded() then game.Loaded:Wait() end task.wait(1) -- Services local Players = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local WS = game:GetService("Workspace") local RunService = game:GetService("RunService") local UIS = game:GetService("UserInputService") local Lighting = game:GetService("Lighting") local TS = game:GetService("TeleportService") local TweenService = game:GetService("TweenService") local VirtualUser = game:GetService("VirtualUser") local StarterGui = game:GetService("StarterGui") local HttpService = game:GetService("HttpService") local SoundService = game:GetService("SoundService") local Debris = game:GetService("Debris") local MarketplaceService = game:GetService("MarketplaceService") local ContextActionService = game:GetService("ContextActionService") -- Player local Player = Players.LocalPlayer local Mouse = Player:GetMouse() local Camera = WS.CurrentCamera -- Character local Character, Humanoid, RootPart local function RefreshCharacter() Character = Player.Character or Player.CharacterAdded:Wait() Humanoid = Character:WaitForChild("Humanoid") RootPart = Character:WaitForChild("HumanoidRootPart") end RefreshCharacter() Player.CharacterAdded:Connect(function() task.wait(0.5) RefreshCharacter() end) -- ALL Settings (EXPANDED!) local Settings = { -- Farm AutoFarm = false, AutoSpawn = false, AutoDestroy = false, AutoCollect = false, AutoCollectParts = false, AutoCollectRadius = 100, FarmDelay = 2, SmartFarm = false, -- Player WalkSpeed = 16, JumpPower = 50, Gravity = 196.2, InfiniteJump = false, Noclip = false, GodMode = false, Invisible = false, NoRagdoll = false, AutoHeal = false, -- Flight Flying = false, FlySpeed = 100, CtrlBoost = false, -- SPEED SYSTEM (FIXED!) SpeedEnabled = false, SpeedPower = 5, CurrentSpeedValue = 0, -- TURN SPEED SYSTEM (NEW!) TurnSpeedEnabled = false, TurnSpeedPower = 50, CurrentTurnValue = 0, SmoothTurning = true, DriftMode = false, -- Vehicle Mods InfiniteFuel = false, NoCollision = false, RainbowCar = false, GlowCar = false, InvisibleCar = false, AntiFlip = false, BouncyCar = false, LowGravityCar = false, SuperGrip = false, HornSpam = false, AutoHonk = false, InfiniteNitro = false, AutoNitro = false, Burnout = false, Wheelie = false, -- Vehicle Fly VehicleFly = false, VehicleFlySpeed = 100, -- Vehicle Trail VehicleTrail = false, TrailColor1 = Color3.new(1, 0, 0), TrailColor2 = Color3.new(0, 0, 1), -- Visuals ESP = false, VehicleESP = false, CrusherESP = false, PartESP = false, NameESP = false, BoxESP = false, TracerESP = false, Fullbright = false, NoFog = false, NightVision = false, NoParticles = false, NoEffects = false, CustomSkybox = false, -- Weather Rain = false, Snow = false, CustomWeather = "None", -- Misc AntiAFK = true, ClickTP = false, LowGraphics = false, AutoRespawn = false, ChatSpam = false, ChatMessage = "CC2 V16 Ultimate!", -- Targeting AutoAimCrusher = false, CrusherAimAssist = false, -- Stats Display ShowSpeedometer = false, ShowFPS = false, ShowCoords = false } -- Cache local Cache = { Vehicle = nil, LastVehicleCheck = 0, Crushers = {}, VehicleList = {}, SpawnRemote = nil, VehicleFolder = nil, CollectedItems = 0, TotalEarnings = 0 } local function Notify(title, text, duration) pcall(function() StarterGui:SetCore("SendNotification", { Title = title, Text = text, Duration = duration or 3 }) end) end Notify("CC2", "Loading V16 Ultimate Plus...", 2) -- Load Rayfield local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "🚗 CC2 V16 | SPEED + TURN 200", LoadingTitle = "Car Crushers 2 Ultimate Plus", LoadingSubtitle = "300+ Features Loading...", ConfigurationSaving = { Enabled = true, FolderName = "CC2_V16", FileName = "Config" }, KeySystem = false }) -- ═══════════════════════════════════════════════ -- GAME SCANNER -- ═══════════════════════════════════════════════ local function ScanGame() local possibleFolders = { RS:FindFirstChild("Vehicles"), RS:FindFirstChild("Cars"), RS:FindFirstChild("Assets") and RS.Assets:FindFirstChild("Vehicles") } for _, folder in pairs(possibleFolders) do if folder and #folder:GetChildren() > 0 then Cache.VehicleFolder = folder break end end Cache.VehicleList = {} if Cache.VehicleFolder then for _, v in pairs(Cache.VehicleFolder:GetChildren()) do table.insert(Cache.VehicleList, v.Name) end table.sort(Cache.VehicleList) end for _, obj in pairs(RS:GetDescendants()) do if obj:IsA("RemoteEvent") or obj:IsA("RemoteFunction") then local name = obj.Name:lower() if (name:find("spawn") and name:find("vehicle")) or name == "spawnvehicle" or name == "spawn" then if not Cache.SpawnRemote then Cache.SpawnRemote = obj end end end end Cache.Crushers = {} local keywords = {"crush", "grind", "laser", "shred", "energy", "inciner", "flatten", "spike", "bomb", "saw", "magnet", "tornado", "freeze", "compact", "press", "destroy", "smash", "blender", "fire", "lava", "acid", "electric", "nuke", "explode"} for _, obj in pairs(WS:GetDescendants()) do if obj:IsA("BasePart") or obj:IsA("Model") then local name = obj.Name:lower() for _, keyword in pairs(keywords) do if name:find(keyword) then table.insert(Cache.Crushers, obj) break end end end end end ScanGame() -- ═══════════════════════════════════════════════ -- CORE FUNCTIONS -- ═══════════════════════════════════════════════ local function GetMyVehicle(forceRefresh) local now = tick() if not forceRefresh and Cache.Vehicle and Cache.Vehicle.Parent and (now - Cache.LastVehicleCheck) < 0.5 then return Cache.Vehicle end Cache.LastVehicleCheck = now if Humanoid and Humanoid.SeatPart then local vehicle = Humanoid.SeatPart:FindFirstAncestorOfClass("Model") if vehicle then Cache.Vehicle = vehicle return vehicle end end local vehiclesFolder = WS:FindFirstChild("Vehicles") if vehiclesFolder then for _, v in pairs(vehiclesFolder:GetChildren()) do if v:IsA("Model") then local engine = v:FindFirstChild("Engine") if engine then local owner = engine:FindFirstChild("Owner") if owner and (owner.Value == Player or tostring(owner.Value) == Player.Name) then Cache.Vehicle = v return v end end for _, seat in pairs(v:GetDescendants()) do if seat:IsA("VehicleSeat") and seat.Occupant then if seat.Occupant.Parent == Character then Cache.Vehicle = v return v end end end end end end Cache.Vehicle = nil return nil end local function GetVehiclePrimaryPart(vehicle) if not vehicle then return nil end local seat = vehicle:FindFirstChildWhichIsA("VehicleSeat") if seat then return seat end if vehicle.PrimaryPart then return vehicle.PrimaryPart end local chassis = vehicle:FindFirstChild("Chassis") if chassis and chassis:IsA("BasePart") then return chassis end local body = vehicle:FindFirstChild("Body") if body and body:IsA("BasePart") then return body end return vehicle:FindFirstChildWhichIsA("BasePart") end local function GetVehicleSeat(vehicle) if not vehicle then return nil end return vehicle:FindFirstChildWhichIsA("VehicleSeat") end local function GetVehicleSpeed(vehicle) local part = GetVehiclePrimaryPart(vehicle) if part then return part.AssemblyLinearVelocity.Magnitude end return 0 end local function SpawnVehicle(vehicleName) task.spawn(function() pcall(function() local veh = nil if Cache.VehicleFolder then if vehicleName then veh = Cache.VehicleFolder:FindFirstChild(vehicleName) else local children = Cache.VehicleFolder:GetChildren() if #children > 0 then veh = children[math.random(1, #children)] end end end if Cache.SpawnRemote then if Cache.SpawnRemote:IsA("RemoteEvent") then Cache.SpawnRemote:FireServer(veh or vehicleName) else Cache.SpawnRemote:InvokeServer(veh or vehicleName) end end end) end) end local function GetNearestCrusher() local nearest = nil local nearestDist = math.huge for _, crusher in pairs(Cache.Crushers) do if crusher and crusher.Parent then local pos = crusher:IsA("Model") and crusher:GetPivot().Position or crusher.Position local dist = (pos - RootPart.Position).Magnitude if dist < nearestDist then nearest = crusher nearestDist = dist end end end return nearest, nearestDist end local function DestroyVehicle() local vehicle = GetMyVehicle(true) if not vehicle then return false end local crusher = GetNearestCrusher() if not crusher then return false end local crusherPos = crusher:IsA("Model") and crusher:GetPivot().Position or crusher.Position pcall(function() local part = GetVehiclePrimaryPart(vehicle) if part then vehicle.PrimaryPart = part vehicle:SetPrimaryPartCFrame(CFrame.new(crusherPos)) end end) Cache.Vehicle = nil return true end local function TP(position) if not RootPart then return end pcall(function() if typeof(position) == "Vector3" then RootPart.CFrame = CFrame.new(position + Vector3.new(0, 3, 0)) elseif typeof(position) == "CFrame" then RootPart.CFrame = position elseif typeof(position) == "Instance" then local pos = position:IsA("Model") and position:GetPivot().Position or position.Position RootPart.CFrame = CFrame.new(pos + Vector3.new(0, 5, 0)) end end) end local function CollectItems(itemType, radius) radius = radius or Settings.AutoCollectRadius task.spawn(function() for _, obj in pairs(WS:GetDescendants()) do if obj:IsA("BasePart") then local dist = (obj.Position - RootPart.Position).Magnitude if dist <= radius then local name = obj.Name:lower() local collect = false if itemType == "credits" and (name:find("credit") or name:find("coin") or name:find("money")) then collect = true elseif itemType == "parts" and (name:find("part") or name:find("piece") or name:find("scrap")) then collect = true elseif itemType == "all" then collect = name:find("credit") or name:find("coin") or name:find("part") or name:find("pickup") end if collect then pcall(function() firetouchinterest(RootPart, obj, 0) task.wait() firetouchinterest(RootPart, obj, 1) Cache.CollectedItems = Cache.CollectedItems + 1 end) end end end end end) end local function SetVehicleColor(vehicle, color) if not vehicle then return end for _, p in pairs(vehicle:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.BrickColor = BrickColor.new(color) end) end end end -- ═══════════════════════════════════════════════ -- FIXED SPEED SYSTEM -- ═══════════════════════════════════════════════ local function ApplyVehicleSpeed(vehicle, targetSpeed, accelerating, braking, dt) if not vehicle then return end local primaryPart = GetVehiclePrimaryPart(vehicle) if not primaryPart then return end local forward = primaryPart.CFrame.LookVector forward = Vector3.new(forward.X, 0, forward.Z).Unit if accelerating then Settings.CurrentSpeedValue = Settings.CurrentSpeedValue + (targetSpeed - Settings.CurrentSpeedValue) * 0.02 if Settings.CurrentSpeedValue > targetSpeed then Settings.CurrentSpeedValue = targetSpeed end local currentVel = primaryPart.AssemblyLinearVelocity local targetVel = forward * Settings.CurrentSpeedValue local newVel = Vector3.new(targetVel.X, currentVel.Y, targetVel.Z) primaryPart.AssemblyLinearVelocity = newVel elseif braking then Settings.CurrentSpeedValue = Settings.CurrentSpeedValue * 0.95 if Settings.CurrentSpeedValue > 10 then local currentVel = primaryPart.AssemblyLinearVelocity local targetVel = forward * Settings.CurrentSpeedValue local newVel = Vector3.new(targetVel.X, currentVel.Y, targetVel.Z) primaryPart.AssemblyLinearVelocity = newVel else Settings.CurrentSpeedValue = 0 end else Settings.CurrentSpeedValue = Settings.CurrentSpeedValue * 0.995 if Settings.CurrentSpeedValue < 10 then Settings.CurrentSpeedValue = 0 end end end local function StopVehicleCompletely(vehicle) if not vehicle then return end Settings.CurrentSpeedValue = 0 Settings.CurrentTurnValue = 0 local primaryPart = GetVehiclePrimaryPart(vehicle) if primaryPart then local currentVel = primaryPart.AssemblyLinearVelocity primaryPart.AssemblyLinearVelocity = Vector3.new(0, currentVel.Y * 0.1, 0) primaryPart.AssemblyAngularVelocity = Vector3.zero end end -- ═══════════════════════════════════════════════ -- NEW! TURN SPEED SYSTEM (0-200) -- ═══════════════════════════════════════════════ --[[ TURN SPEED SYSTEM: - Slider 0-200 controls turning sensitivity - 0 = No turning boost - 100 = Normal boosted turning - 200 = MAXIMUM turning (instant 180s!) - Works with A/D keys - Smooth turning option for realistic feel - Drift mode for sliding turns ]] local function ApplyVehicleTurnSpeed(vehicle, turnPower, turningLeft, turningRight, dt) if not vehicle then return end local primaryPart = GetVehiclePrimaryPart(vehicle) if not primaryPart then return end -- Convert 0-200 to actual turn rate (radians per second) -- 0 = 0 rad/s, 100 = ~3 rad/s, 200 = ~6 rad/s local maxTurnRate = turnPower * 0.03 if turningLeft then if Settings.SmoothTurning then Settings.CurrentTurnValue = Settings.CurrentTurnValue + (maxTurnRate - Settings.CurrentTurnValue) * 0.1 else Settings.CurrentTurnValue = maxTurnRate end -- Apply angular velocity (Y axis = yaw/turn) primaryPart.AssemblyAngularVelocity = Vector3.new(0, Settings.CurrentTurnValue, 0) elseif turningRight then if Settings.SmoothTurning then Settings.CurrentTurnValue = Settings.CurrentTurnValue + (maxTurnRate - Settings.CurrentTurnValue) * 0.1 else Settings.CurrentTurnValue = maxTurnRate end -- Negative for right turn primaryPart.AssemblyAngularVelocity = Vector3.new(0, -Settings.CurrentTurnValue, 0) else -- Decay turn when not pressing keys if Settings.SmoothTurning then Settings.CurrentTurnValue = Settings.CurrentTurnValue * 0.9 else Settings.CurrentTurnValue = 0 end if Settings.CurrentTurnValue < 0.1 then Settings.CurrentTurnValue = 0 end end -- Drift mode: reduce grip when turning at high speed if Settings.DriftMode and (turningLeft or turningRight) then local speed = GetVehicleSpeed(vehicle) if speed > 50 then -- Add sideways velocity for drift local rightVector = primaryPart.CFrame.RightVector local driftForce = rightVector * (turningLeft and -1 or 1) * (speed * 0.1) local currentVel = primaryPart.AssemblyLinearVelocity primaryPart.AssemblyLinearVelocity = currentVel + driftForce * dt end end end local function InstantTurn(vehicle, degrees) if not vehicle then return end local primaryPart = GetVehiclePrimaryPart(vehicle) if not primaryPart then return end local radians = math.rad(degrees) pcall(function() vehicle.PrimaryPart = primaryPart local currentCF = primaryPart.CFrame local pos = currentCF.Position local _, currentY, _ = currentCF:ToEulerAnglesYXZ() local newY = currentY + radians vehicle:SetPrimaryPartCFrame(CFrame.new(pos) * CFrame.Angles(0, newY, 0)) end) end -- ═══════════════════════════════════════════════ -- VEHICLE TRAIL SYSTEM -- ═══════════════════════════════════════════════ local function CreateVehicleTrail(vehicle, enable) if not vehicle then return end for _, p in pairs(vehicle:GetDescendants()) do if p.Name == "VehicleTrail" then p:Destroy() end end if enable then local primaryPart = GetVehiclePrimaryPart(vehicle) if primaryPart then local attachment0 = Instance.new("Attachment") attachment0.Name = "TrailAtt0" attachment0.Position = Vector3.new(-2, -1, 3) attachment0.Parent = primaryPart local attachment1 = Instance.new("Attachment") attachment1.Name = "TrailAtt1" attachment1.Position = Vector3.new(2, -1, 3) attachment1.Parent = primaryPart local trail = Instance.new("Trail") trail.Name = "VehicleTrail" trail.Attachment0 = attachment0 trail.Attachment1 = attachment1 trail.Color = ColorSequence.new({ ColorSequenceKeypoint.new(0, Settings.TrailColor1), ColorSequenceKeypoint.new(1, Settings.TrailColor2) }) trail.Transparency = NumberSequence.new(0, 1) trail.Lifetime = 2 trail.LightEmission = 0.5 trail.Parent = primaryPart end end end -- ═══════════════════════════════════════════════ -- VEHICLE FLY -- ═══════════════════════════════════════════════ local function EnableVehicleFly(vehicle, enable) if not vehicle then return end local mainPart = GetVehiclePrimaryPart(vehicle) if not mainPart then return end local existingBV = mainPart:FindFirstChild("VehFlyBV") local existingBG = mainPart:FindFirstChild("VehFlyBG") if enable then if not existingBV then local bv = Instance.new("BodyVelocity") bv.Name = "VehFlyBV" bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) bv.Velocity = Vector3.zero bv.Parent = mainPart end if not existingBG then local bg = Instance.new("BodyGyro") bg.Name = "VehFlyBG" bg.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bg.P = 10000 bg.Parent = mainPart end else if existingBV then existingBV:Destroy() end if existingBG then existingBG:Destroy() end end end -- ═══════════════════════════════════════════════ -- SPEEDOMETER GUI -- ═══════════════════════════════════════════════ local SpeedometerGui local function CreateSpeedometer() if SpeedometerGui then SpeedometerGui:Destroy() end SpeedometerGui = Instance.new("ScreenGui") SpeedometerGui.Name = "CC2Speedometer" SpeedometerGui.ResetOnSpawn = false SpeedometerGui.Parent = Player.PlayerGui local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 80) frame.Position = UDim2.new(1, -220, 1, -100) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BackgroundTransparency = 0.3 frame.Parent = SpeedometerGui local corner = Instance.new("UICorner") corner.CornerRadius = UDim.new(0, 10) corner.Parent = frame local speedLabel = Instance.new("TextLabel") speedLabel.Name = "SpeedLabel" speedLabel.Size = UDim2.new(1, 0, 0.5, 0) speedLabel.BackgroundTransparency = 1 speedLabel.TextColor3 = Color3.new(1, 1, 1) speedLabel.TextSize = 24 speedLabel.Font = Enum.Font.GothamBold speedLabel.Text = "Speed: 0" speedLabel.Parent = frame local turnLabel = Instance.new("TextLabel") turnLabel.Name = "TurnLabel" turnLabel.Size = UDim2.new(1, 0, 0.5, 0) turnLabel.Position = UDim2.new(0, 0, 0.5, 0) turnLabel.BackgroundTransparency = 1 turnLabel.TextColor3 = Color3.new(0.8, 0.8, 1) turnLabel.TextSize = 18 turnLabel.Font = Enum.Font.Gotham turnLabel.Text = "Turn: 0" turnLabel.Parent = frame return SpeedometerGui end local function UpdateSpeedometer() if not Settings.ShowSpeedometer then if SpeedometerGui then SpeedometerGui.Enabled = false end return end if not SpeedometerGui then CreateSpeedometer() end SpeedometerGui.Enabled = true local veh = GetMyVehicle() local speed = veh and math.floor(GetVehicleSpeed(veh)) or 0 local boostSpeed = math.floor(Settings.CurrentSpeedValue) local turnSpeed = math.floor(Settings.CurrentTurnValue * 100) local frame = SpeedometerGui:FindFirstChild("Frame") or SpeedometerGui:GetChildren()[1] if frame then local speedLabel = frame:FindFirstChild("SpeedLabel") local turnLabel = frame:FindFirstChild("TurnLabel") if speedLabel then speedLabel.Text = "Speed: " .. speed .. " (Boost: " .. boostSpeed .. ")" end if turnLabel then turnLabel.Text = "Turn Rate: " .. turnSpeed .. "%" end end end -- ═══════════════════════════════════════════════ -- TAB 1: AUTO FARM -- ═══════════════════════════════════════════════ local Tab1 = Window:CreateTab("💰 Auto Farm", 4483362458) Tab1:CreateSection("⚡ Master Controls") Tab1:CreateToggle({ Name = "🔥 MASTER AUTO FARM", CurrentValue = false, Callback = function(v) Settings.AutoFarm = v Settings.AutoSpawn = v Settings.AutoDestroy = v Rayfield:Notify({Title = "Farm", Content = v and "ALL FARMING ENABLED!" or "DISABLED", Duration = 2}) end }) Tab1:CreateToggle({ Name = "🧠 Smart Farm (Best Crusher)", CurrentValue = false, Callback = function(v) Settings.SmartFarm = v if v then Rayfield:Notify({Title = "Smart Farm", Content = "Will pick fastest crusher!", Duration = 2}) end end }) Tab1:CreateSection("Individual Farm Toggles") Tab1:CreateToggle({ Name = "🚗 Auto Spawn Vehicle", CurrentValue = false, Callback = function(v) Settings.AutoSpawn = v end }) Tab1:CreateToggle({ Name = "💥 Auto Destroy Vehicle", CurrentValue = false, Callback = function(v) Settings.AutoDestroy = v end }) Tab1:CreateToggle({ Name = "💰 Auto Collect Credits", CurrentValue = false, Callback = function(v) Settings.AutoCollect = v end }) Tab1:CreateToggle({ Name = "🔧 Auto Collect Parts", CurrentValue = false, Callback = function(v) Settings.AutoCollectParts = v end }) Tab1:CreateSlider({ Name = "Farm Delay (seconds)", Range = {0.5, 10}, Increment = 0.5, Suffix = "s", CurrentValue = 2, Callback = function(v) Settings.FarmDelay = v end }) Tab1:CreateSlider({ Name = "Auto Collect Radius", Range = {25, 500}, Increment = 25, Suffix = " studs", CurrentValue = 100, Callback = function(v) Settings.AutoCollectRadius = v end }) Tab1:CreateSection("Manual Farm Controls") Tab1:CreateButton({ Name = "🚗 Spawn Vehicle NOW", Callback = function() SpawnVehicle() Rayfield:Notify({Title = "Spawn", Content = "Spawning vehicle...", Duration = 2}) end }) Tab1:CreateButton({ Name = "💥 Destroy Vehicle NOW", Callback = function() if DestroyVehicle() then Rayfield:Notify({Title = "Destroy", Content = "Vehicle sent to crusher!", Duration = 2}) end end }) Tab1:CreateButton({ Name = "💰 Collect Credits (Radius)", Callback = function() CollectItems("credits", Settings.AutoCollectRadius) Rayfield:Notify({Title = "Collect", Content = "Collecting credits...", Duration = 2}) end }) Tab1:CreateButton({ Name = "🔧 Collect Parts (Radius)", Callback = function() CollectItems("parts", Settings.AutoCollectRadius) Rayfield:Notify({Title = "Collect", Content = "Collecting parts...", Duration = 2}) end }) Tab1:CreateButton({ Name = "🌟 Collect EVERYTHING (Map Wide)", Callback = function() CollectItems("all", 9999) Rayfield:Notify({Title = "Collect", Content = "Collecting everything on map!", Duration = 2}) end }) Tab1:CreateSection("Quick Farm Loops") Tab1:CreateButton({ Name = "⚡ Quick Farm (Spawn + Destroy)", Callback = function() SpawnVehicle() task.wait(1.5) DestroyVehicle() Rayfield:Notify({Title = "Quick Farm", Content = "Done!", Duration = 2}) end }) local farmAmounts = {5, 10, 25, 50, 100} for _, amount in pairs(farmAmounts) do Tab1:CreateButton({ Name = "🔄 Farm Loop x" .. amount, Callback = function() task.spawn(function() for i = 1, amount do SpawnVehicle() task.wait(Settings.FarmDelay) DestroyVehicle() task.wait(0.5) end Rayfield:Notify({Title = "Done", Content = amount .. " vehicles farmed!", Duration = 2}) end) end }) end Tab1:CreateSection("Stats") Tab1:CreateLabel("Collected Items: " .. Cache.CollectedItems) -- ═══════════════════════════════════════════════ -- TAB 2: VEHICLE SPAWNER -- ═══════════════════════════════════════════════ local Tab2 = Window:CreateTab("🚙 Vehicles", 4483362458) Tab2:CreateSection("Vehicle Spawner") Tab2:CreateLabel("Found " .. #Cache.VehicleList .. " vehicles") local selectedVeh = Cache.VehicleList[1] or "None" if #Cache.VehicleList > 0 then Tab2:CreateDropdown({ Name = "Select Vehicle", Options = Cache.VehicleList, CurrentOption = {Cache.VehicleList[1]}, Callback = function(v) selectedVeh = v[1] end }) end Tab2:CreateButton({ Name = "🚗 Spawn Selected Vehicle", Callback = function() SpawnVehicle(selectedVeh) Rayfield:Notify({Title = "Spawning", Content = selectedVeh, Duration = 2}) end }) Tab2:CreateButton({ Name = "🎲 Spawn Random Vehicle", Callback = function() SpawnVehicle() Rayfield:Notify({Title = "Spawning", Content = "Random vehicle", Duration = 2}) end }) Tab2:CreateButton({ Name = "🔄 Refresh Vehicle List", Callback = function() ScanGame() Rayfield:Notify({Title = "Refreshed", Content = #Cache.VehicleList .. " vehicles found", Duration = 2}) end }) Tab2:CreateSection("Quick Spawn by Category") local categories = { "Sport", "Super", "Muscle", "Classic", "Truck", "SUV", "Van", "Bus", "Monster", "Tank", "Police", "Ambulance", "Fire", "Race", "Exotic", "Sedan", "Coupe", "Hatchback", "Pickup", "Off-road", "Luxury", "Electric" } for _, cat in pairs(categories) do Tab2:CreateButton({ Name = "🚗 " .. cat, Callback = function() for _, veh in pairs(Cache.VehicleList) do if veh:lower():find(cat:lower()) then SpawnVehicle(veh) Rayfield:Notify({Title = "Spawning", Content = veh, Duration = 2}) return end end Rayfield:Notify({Title = "Error", Content = cat .. " not found", Duration = 2}) end }) end Tab2:CreateSection("Vehicle Actions") Tab2:CreateButton({ Name = "🚪 Exit Vehicle", Callback = function() if Humanoid then Humanoid.Sit = false Humanoid.Jump = true end end }) Tab2:CreateButton({ Name = "🗑️ Delete My Vehicle", Callback = function() local veh = GetMyVehicle(true) if veh then veh:Destroy() Cache.Vehicle = nil Rayfield:Notify({Title = "Deleted", Content = "Vehicle removed!", Duration = 2}) end end }) Tab2:CreateButton({ Name = "📍 Teleport Vehicle to Me", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then veh.PrimaryPart = part veh:SetPrimaryPartCFrame(RootPart.CFrame + Vector3.new(5, 2, 0)) end end end }) Tab2:CreateButton({ Name = "🔄 Respawn Vehicle", Callback = function() local veh = GetMyVehicle(true) local vehName = veh and veh.Name or nil if veh then veh:Destroy() Cache.Vehicle = nil task.wait(0.5) SpawnVehicle(vehName) Rayfield:Notify({Title = "Respawn", Content = "Vehicle respawning...", Duration = 2}) end end }) Tab2:CreateButton({ Name = "📋 Copy Vehicle Name", Callback = function() local veh = GetMyVehicle(true) if veh then setclipboard(veh.Name) Rayfield:Notify({Title = "Copied", Content = veh.Name, Duration = 2}) end end }) Tab2:CreateButton({ Name = "🔒 Lock Vehicle (Eject Others)", Callback = function() local veh = GetMyVehicle(true) if veh then for _, seat in pairs(veh:GetDescendants()) do if seat:IsA("VehicleSeat") or seat:IsA("Seat") then if seat.Occupant and seat.Occupant.Parent ~= Character then pcall(function() seat.Occupant.Sit = false seat.Occupant.Jump = true end) end end end Rayfield:Notify({Title = "Lock", Content = "Ejected passengers!", Duration = 2}) end end }) -- ═══════════════════════════════════════════════ -- TAB 3: SPEED BOOST -- ═══════════════════════════════════════════════ local Tab3 = Window:CreateTab("⚡ SPEED", 4483362458) Tab3:CreateSection("🚀 SPEED BOOST SYSTEM") Tab3:CreateLabel("✅ FIXED! Actually works now!") Tab3:CreateLabel("Slider 1-50 = 1,000-50,000 speed") Tab3:CreateLabel("Hold W = Accelerate | S = Brake") Tab3:CreateToggle({ Name = "⚡ ENABLE SPEED BOOST", CurrentValue = false, Callback = function(v) Settings.SpeedEnabled = v Settings.CurrentSpeedValue = 0 local targetSpeed = Settings.SpeedPower * 1000 Rayfield:Notify({ Title = "Speed Boost", Content = v and ("ENABLED! Target: " .. targetSpeed) or "DISABLED", Duration = 3 }) end }) Tab3:CreateSlider({ Name = "Speed Power (1-50 = 1K-50K)", Range = {1, 50}, Increment = 1, Suffix = "K", CurrentValue = 5, Callback = function(v) Settings.SpeedPower = v end }) Tab3:CreateSection("🎯 Speed Presets") local speedPresets = { {"🐌 1K (Very Slow)", 1}, {"🚶 3K (Slow)", 3}, {"🚗 5K (Normal)", 5}, {"🏎️ 10K (Fast)", 10}, {"🚀 15K (Very Fast)", 15}, {"💨 20K (Super Fast)", 20}, {"⚡ 25K (Ultra Fast)", 25}, {"🔥 30K (Insane)", 30}, {"💥 40K (Crazy)", 40}, {"☄️ 50K (MAXIMUM!)", 50} } for _, preset in pairs(speedPresets) do Tab3:CreateButton({ Name = preset[1], Callback = function() Settings.SpeedPower = preset[2] Rayfield:Notify({Title = "Speed", Content = "Set to " .. (preset[2] * 1000), Duration = 2}) end }) end Tab3:CreateSection("Speed Controls") Tab3:CreateButton({ Name = "📊 Show Current Speed", Callback = function() local veh = GetMyVehicle() local actualSpeed = veh and math.floor(GetVehicleSpeed(veh)) or 0 local boostSpeed = math.floor(Settings.CurrentSpeedValue) local target = Settings.SpeedPower * 1000 Rayfield:Notify({ Title = "Speed Info", Content = "Actual: " .. actualSpeed .. " | Boost: " .. boostSpeed .. " | Target: " .. target, Duration = 4 }) end }) Tab3:CreateButton({ Name = "🛑 EMERGENCY STOP", Callback = function() StopVehicleCompletely(GetMyVehicle(true)) Rayfield:Notify({Title = "STOP", Content = "Vehicle stopped!", Duration = 2}) end }) Tab3:CreateButton({ Name = "🔄 Reset Speed", Callback = function() Settings.CurrentSpeedValue = 0 Rayfield:Notify({Title = "Reset", Content = "Speed reset to 0", Duration = 2}) end }) Tab3:CreateToggle({ Name = "📊 Show Speedometer HUD", CurrentValue = false, Callback = function(v) Settings.ShowSpeedometer = v if v then CreateSpeedometer() elseif SpeedometerGui then SpeedometerGui.Enabled = false end end }) -- ═══════════════════════════════════════════════ -- TAB 4: TURN SPEED (NEW!) -- ═══════════════════════════════════════════════ local Tab4 = Window:CreateTab("🔄 TURN SPEED", 4483362458) Tab4:CreateSection("🎮 TURN SPEED SYSTEM (0-200)") Tab4:CreateLabel("✅ NEW! Control turning speed!") Tab4:CreateLabel("0 = Normal | 100 = Fast | 200 = INSTANT!") Tab4:CreateLabel("Use A/D keys to turn") Tab4:CreateToggle({ Name = "🔄 ENABLE TURN SPEED BOOST", CurrentValue = false, Callback = function(v) Settings.TurnSpeedEnabled = v Settings.CurrentTurnValue = 0 Rayfield:Notify({ Title = "Turn Speed", Content = v and ("ENABLED! Power: " .. Settings.TurnSpeedPower) or "DISABLED", Duration = 3 }) end }) Tab4:CreateSlider({ Name = "Turn Speed Power (0-200)", Range = {0, 200}, Increment = 10, Suffix = "", CurrentValue = 50, Callback = function(v) Settings.TurnSpeedPower = v end }) Tab4:CreateSection("Turn Options") Tab4:CreateToggle({ Name = "🌊 Smooth Turning", CurrentValue = true, Callback = function(v) Settings.SmoothTurning = v Rayfield:Notify({Title = "Smooth", Content = v and "Enabled - Realistic feel" or "Disabled - Instant response", Duration = 2}) end }) Tab4:CreateToggle({ Name = "🏎️ Drift Mode", CurrentValue = false, Callback = function(v) Settings.DriftMode = v Rayfield:Notify({Title = "Drift", Content = v and "DRIFT MODE ON! Slide around corners!" or "Drift off", Duration = 2}) end }) Tab4:CreateSection("🎯 Turn Speed Presets") local turnPresets = { {"🐢 0 (Normal Game)", 0}, {"🚶 25 (Slight Boost)", 25}, {"🚗 50 (Medium)", 50}, {"🏎️ 75 (Fast)", 75}, {"🚀 100 (Very Fast)", 100}, {"💨 125 (Super Fast)", 125}, {"⚡ 150 (Ultra Fast)", 150}, {"🔥 175 (Insane)", 175}, {"☄️ 200 (MAXIMUM!)", 200} } for _, preset in pairs(turnPresets) do Tab4:CreateButton({ Name = preset[1], Callback = function() Settings.TurnSpeedPower = preset[2] Rayfield:Notify({Title = "Turn Speed", Content = "Set to " .. preset[2], Duration = 2}) end }) end Tab4:CreateSection("Instant Turn Controls") Tab4:CreateButton({ Name = "⬅️ Instant Turn 90° Left", Callback = function() InstantTurn(GetMyVehicle(true), 90) Rayfield:Notify({Title = "Turn", Content = "Turned 90° left!", Duration = 1}) end }) Tab4:CreateButton({ Name = "➡️ Instant Turn 90° Right", Callback = function() InstantTurn(GetMyVehicle(true), -90) Rayfield:Notify({Title = "Turn", Content = "Turned 90° right!", Duration = 1}) end }) Tab4:CreateButton({ Name = "🔄 Instant 180° (Reverse)", Callback = function() InstantTurn(GetMyVehicle(true), 180) Rayfield:Notify({Title = "Turn", Content = "180° turn!", Duration = 1}) end }) Tab4:CreateButton({ Name = "↩️ Quick 45° Left", Callback = function() InstantTurn(GetMyVehicle(true), 45) end }) Tab4:CreateButton({ Name = "↪️ Quick 45° Right", Callback = function() InstantTurn(GetMyVehicle(true), -45) end }) Tab4:CreateButton({ Name = "🔃 Full 360° Spin", Callback = function() local veh = GetMyVehicle(true) if veh then task.spawn(function() for i = 1, 12 do InstantTurn(veh, 30) task.wait(0.05) end end) end end }) Tab4:CreateSection("Spin Controls") Tab4:CreateButton({ Name = "🌀 Continuous Spin (3s)", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.new(0, 30, 0) task.delay(3, function() if part and part.Parent then part.AssemblyAngularVelocity = Vector3.zero end end) end end end }) Tab4:CreateButton({ Name = "🛑 Stop Spinning", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.zero Settings.CurrentTurnValue = 0 end end end }) -- ═══════════════════════════════════════════════ -- TAB 5: VEHICLE FLY -- ═══════════════════════════════════════════════ local Tab5 = Window:CreateTab("✈️ Vehicle Fly", 4483362458) Tab5:CreateSection("Vehicle Flight Controls") Tab5:CreateToggle({ Name = "✈️ Enable Vehicle Fly", CurrentValue = false, Callback = function(v) Settings.VehicleFly = v EnableVehicleFly(GetMyVehicle(true), v) if v then Rayfield:Notify({Title = "Vehicle Fly", Content = "WASD + Space/Shift to fly!", Duration = 3}) else Rayfield:Notify({Title = "Vehicle Fly", Content = "Disabled", Duration = 2}) end end }) Tab5:CreateSlider({ Name = "Fly Speed", Range = {25, 1000}, Increment = 25, Suffix = "", CurrentValue = 100, Callback = function(v) Settings.VehicleFlySpeed = v end }) Tab5:CreateSection("Fly Speed Presets") local flyPresets = { {"🐌 Slow (50)", 50}, {"🚗 Normal (100)", 100}, {"🏎️ Fast (200)", 200}, {"🚀 Very Fast (350)", 350}, {"⚡ Super Fast (500)", 500}, {"💨 Ultra (750)", 750}, {"☄️ Maximum (1000)", 1000} } for _, preset in pairs(flyPresets) do Tab5:CreateButton({ Name = preset[1], Callback = function() Settings.VehicleFlySpeed = preset[2] Rayfield:Notify({Title = "Fly Speed", Content = tostring(preset[2]), Duration = 2}) end }) end Tab5:CreateSection("Quick Altitude") Tab5:CreateButton({ Name = "⬆️ Fly to 100m", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local pos = part.Position veh.PrimaryPart = part veh:SetPrimaryPartCFrame(CFrame.new(pos.X, 100, pos.Z)) end end end }) Tab5:CreateButton({ Name = "⬆️ Fly to 500m", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local pos = part.Position veh.PrimaryPart = part veh:SetPrimaryPartCFrame(CFrame.new(pos.X, 500, pos.Z)) end end end }) Tab5:CreateButton({ Name = "⬆️ Fly to 1000m (Sky)", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local pos = part.Position veh.PrimaryPart = part veh:SetPrimaryPartCFrame(CFrame.new(pos.X, 1000, pos.Z)) end end end }) Tab5:CreateButton({ Name = "⬇️ Return to Ground", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local pos = part.Position veh.PrimaryPart = part veh:SetPrimaryPartCFrame(CFrame.new(pos.X, 10, pos.Z)) end end end }) -- ═══════════════════════════════════════════════ -- TAB 6: VEHICLE MODS -- ═══════════════════════════════════════════════ local Tab6 = Window:CreateTab("🔧 Vehicle Mods", 4483362458) Tab6:CreateSection("⛽ Fuel & Nitro") Tab6:CreateToggle({ Name = "⛽ Infinite Fuel", CurrentValue = false, Callback = function(v) Settings.InfiniteFuel = v end }) Tab6:CreateToggle({ Name = "🚀 Infinite Nitro", CurrentValue = false, Callback = function(v) Settings.InfiniteNitro = v end }) Tab6:CreateToggle({ Name = "⚡ Auto Nitro (Always On)", CurrentValue = false, Callback = function(v) Settings.AutoNitro = v end }) Tab6:CreateButton({ Name = "⛽ Refill Fuel NOW", Callback = function() local veh = GetMyVehicle() if veh then local engine = veh:FindFirstChild("Engine") if engine then for _, child in pairs(engine:GetChildren()) do if child.Name:lower():find("fuel") or child.Name:lower():find("gas") then pcall(function() child.Value = 100 end) end end end end Rayfield:Notify({Title = "Fuel", Content = "Refilled!", Duration = 2}) end }) Tab6:CreateSection("🚗 Physics Modifications") Tab6:CreateButton({ Name = "🔄 Flip Upright", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then veh.PrimaryPart = part local pos = part.Position veh:SetPrimaryPartCFrame(CFrame.new(pos.X, pos.Y + 5, pos.Z)) Rayfield:Notify({Title = "Flip", Content = "Vehicle flipped upright!", Duration = 2}) end end end }) -- Launch buttons local launchHeights = { {"🚀 Launch Low (100)", 100}, {"🚀 Launch Medium (300)", 300}, {"🚀 Launch High (500)", 500}, {"🚀 Launch MEGA (1000)", 1000}, {"🚀 Launch ULTRA (2000)", 2000}, {"🚀 Launch SPACE (5000)", 5000} } for _, launch in pairs(launchHeights) do Tab6:CreateButton({ Name = launch[1], Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyLinearVelocity = Vector3.new(0, launch[2], 0) end end end }) end Tab6:CreateSection("Directional Push") Tab6:CreateButton({ Name = "💨 Push Forward (Strong)", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local forward = part.CFrame.LookVector part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + forward * 500 end end end }) Tab6:CreateButton({ Name = "⬅️ Push Backward (Strong)", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local backward = -part.CFrame.LookVector part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + backward * 500 end end end }) Tab6:CreateButton({ Name = "⬅️ Push Left", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local left = -part.CFrame.RightVector part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + left * 300 end end end }) Tab6:CreateButton({ Name = "➡️ Push Right", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then local right = part.CFrame.RightVector part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + right * 300 end end end }) Tab6:CreateButton({ Name = "🛑 FULL STOP", Callback = function() StopVehicleCompletely(GetMyVehicle(true)) Rayfield:Notify({Title = "Stop", Content = "Vehicle stopped!", Duration = 2}) end }) Tab6:CreateSection("Tricks & Stunts") Tab6:CreateButton({ Name = "🎢 Barrel Roll", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.new(0, 0, 50) part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + Vector3.new(0, 200, 0) end end end }) Tab6:CreateButton({ Name = "🔁 Front Flip", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.new(50, 0, 0) part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + Vector3.new(0, 300, 0) end end end }) Tab6:CreateButton({ Name = "🔄 Back Flip", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.new(-50, 0, 0) part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + Vector3.new(0, 300, 0) end end end }) Tab6:CreateButton({ Name = "🌀 Double Spin", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.new(30, 100, 30) part.AssemblyLinearVelocity = part.AssemblyLinearVelocity + Vector3.new(0, 400, 0) end end end }) Tab6:CreateButton({ Name = "🎯 Drift Spin", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.new(0, 100, 0) local forward = part.CFrame.LookVector part.AssemblyLinearVelocity = forward * 150 end end end }) Tab6:CreateButton({ Name = "🚗 Wheelie", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then part.AssemblyAngularVelocity = Vector3.new(-20, 0, 0) local forward = part.CFrame.LookVector part.AssemblyLinearVelocity = forward * 100 + Vector3.new(0, 50, 0) end end end }) Tab6:CreateButton({ Name = "🔥 Burnout", Callback = function() local veh = GetMyVehicle(true) if veh then local part = GetVehiclePrimaryPart(veh) if part then -- Spin wheels without moving local smoke = Instance.new("Smoke") smoke.Parent = part smoke.Size = 5 smoke.Opacity = 0.5 Debris:AddItem(smoke, 3) part.AssemblyAngularVelocity = Vector3.new(0, 50, 0) task.wait(0.5) part.AssemblyAngularVelocity = Vector3.zero end end end }) Tab6:CreateButton({ Name = "💥 Explode Parts", Callback = function() local veh = GetMyVehicle(true) if veh then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.AssemblyLinearVelocity = Vector3.new( math.random(-500, 500), math.random(300, 700), math.random(-500, 500) ) end) end end end end }) Tab6:CreateSection("🎨 Visual Mods") Tab6:CreateToggle({ Name = "🌈 Rainbow Car", CurrentValue = false, Callback = function(v) Settings.RainbowCar = v end }) Tab6:CreateToggle({ Name = "✨ Glow Car (Neon)", CurrentValue = false, Callback = function(v) Settings.GlowCar = v local veh = GetMyVehicle() if veh then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.Material = v and Enum.Material.Neon or Enum.Material.SmoothPlastic end) end end end end }) Tab6:CreateToggle({ Name = "👻 Invisible Car", CurrentValue = false, Callback = function(v) Settings.InvisibleCar = v local veh = GetMyVehicle() if veh then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.Transparency = v and 0.9 or 0 end) end end end end }) Tab6:CreateToggle({ Name = "👻 No Collision", CurrentValue = false, Callback = function(v) Settings.NoCollision = v end }) Tab6:CreateToggle({ Name = "🔄 Anti-Flip", CurrentValue = false, Callback = function(v) Settings.AntiFlip = v end }) Tab6:CreateToggle({ Name = "🏀 Bouncy Car", CurrentValue = false, Callback = function(v) Settings.BouncyCar = v local veh = GetMyVehicle() if veh then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.CustomPhysicalProperties = v and PhysicalProperties.new(0.1, 0, 2, 1, 1) or nil end) end end end end }) Tab6:CreateToggle({ Name = "🪶 Low Gravity Car", CurrentValue = false, Callback = function(v) Settings.LowGravityCar = v local veh = GetMyVehicle() if veh then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.CustomPhysicalProperties = v and PhysicalProperties.new(0.01, 0.3, 0.5, 1, 1) or nil end) end end end end }) Tab6:CreateToggle({ Name = "🛞 Super Grip", CurrentValue = false, Callback = function(v) Settings.SuperGrip = v local veh = GetMyVehicle() if veh then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") and p.Name:lower():find("wheel") then pcall(function() p.CustomPhysicalProperties = v and PhysicalProperties.new(2, 5, 0, 10, 10) or nil end) end end end end }) Tab6:CreateToggle({ Name = "✨ Vehicle Trail", CurrentValue = false, Callback = function(v) Settings.VehicleTrail = v CreateVehicleTrail(GetMyVehicle(true), v) end }) Tab6:CreateSection("🎨 Car Colors") local colors = { {"🔴 Red", "Really red"}, {"🔵 Blue", "Really blue"}, {"🟢 Green", "Lime green"}, {"🟡 Yellow", "New Yeller"}, {"🟠 Orange", "Neon orange"}, {"🟣 Purple", "Alder"}, {"⬛ Black", "Really black"}, {"⬜ White", "Institutional white"}, {"🩷 Pink", "Hot pink"}, {"🩵 Cyan", "Cyan"}, {"🪙 Gold", "Bright yellow"}, {"🩶 Silver", "Medium stone grey"}, {"🟤 Brown", "Reddish brown"}, {"💜 Magenta", "Magenta"}, {"💚 Dark Green", "Dark green"}, {"🔷 Navy", "Navy blue"}, {"💛 Lime", "Lime green"}, {"🧡 Coral", "Salmon"} } for _, col in pairs(colors) do Tab6:CreateButton({ Name = col[1], Callback = function() SetVehicleColor(GetMyVehicle(true), col[2]) Rayfield:Notify({Title = "Color", Content = col[1], Duration = 2}) end }) end Tab6:CreateButton({ Name = "🎨 Random Color", Callback = function() local veh = GetMyVehicle(true) if veh then local randomColor = Color3.fromRGB(math.random(0, 255), math.random(0, 255), math.random(0, 255)) for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.Color = randomColor end) end end Rayfield:Notify({Title = "Color", Content = "Random color applied!", Duration = 2}) end end }) Tab6:CreateButton({ Name = "🎨 Multi-Color (Each Part Random)", Callback = function() local veh = GetMyVehicle(true) if veh then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.Color = Color3.fromRGB(math.random(0, 255), math.random(0, 255), math.random(0, 255)) end) end end Rayfield:Notify({Title = "Color", Content = "Multi-color applied!", Duration = 2}) end end }) -- ═══════════════════════════════════════════════ -- TAB 7: PLAYER -- ═══════════════════════════════════════════════ local Tab7 = Window:CreateTab("👤 Player", 4483362458) Tab7:CreateSection("Movement Settings") Tab7:CreateSlider({ Name = "Walk Speed", Range = {16, 2000}, Increment = 10, Suffix = "", CurrentValue = 16, Callback = function(v) Settings.WalkSpeed = v end }) Tab7:CreateSlider({ Name = "Jump Power", Range = {50, 2000}, Increment = 10, Suffix = "", CurrentValue = 50, Callback = function(v) Settings.JumpPower = v end }) Tab7:CreateSlider({ Name = "Gravity", Range = {0, 500}, Increment = 10, Suffix = "", CurrentValue = 196, Callback = function(v) Settings.Gravity = v WS.Gravity = v end }) Tab7:CreateSection("Player Abilities") Tab7:CreateToggle({ Name = "∞ Infinite Jump", CurrentValue = false, Callback = function(v) Settings.InfiniteJump = v end }) Tab7:CreateToggle({ Name = "👻 Noclip (Walk Through Walls)", CurrentValue = false, Callback = function(v) Settings.Noclip = v end }) Tab7:CreateToggle({ Name = "🛡️ God Mode (FE)", CurrentValue = false, Callback = function(v) Settings.GodMode = v if v and Humanoid then Humanoid:ChangeState(15) Rayfield:Notify({Title = "God Mode", Content = "Enabled (FE)", Duration = 2}) end end }) Tab7:CreateToggle({ Name = "❤️ Auto Heal", CurrentValue = false, Callback = function(v) Settings.AutoHeal = v end }) Tab7:CreateToggle({ Name = "🔄 Auto Respawn", CurrentValue = false, Callback = function(v) Settings.AutoRespawn = v end }) Tab7:CreateToggle({ Name = "🖱️ Click Teleport (Hold E + Click)", CurrentValue = false, Callback = function(v) Settings.ClickTP = v if v then Rayfield:Notify({Title = "Click TP", Content = "Hold E and click to teleport!", Duration = 3}) end end }) Tab7:CreateToggle({ Name = "🚫 No Ragdoll", CurrentValue = false, Callback = function(v) Settings.NoRagdoll = v end }) Tab7:CreateSection("Player Flight") Tab7:CreateToggle({ Name = "✈️ Enable Flight", CurrentValue = false, Callback = function(v) Settings.Flying = v if v then local BV = Instance.new("BodyVelocity") BV.Name = "FlyVel" BV.MaxForce = Vector3.new(9e9, 9e9, 9e9) BV.Velocity = Vector3.zero BV.Parent = RootPart local BG = Instance.new("BodyGyro") BG.Name = "FlyGyro" BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9) BG.P = 9e4 BG.Parent = RootPart Rayfield:Notify({Title = "Flight", Content = "WASD + Space/Shift to fly!", Duration = 3}) else if RootPart:FindFirstChild("FlyVel") then RootPart.FlyVel:Destroy() end if RootPart:FindFirstChild("FlyGyro") then RootPart.FlyGyro:Destroy() end end end }) Tab7:CreateSlider({ Name = "Flight Speed", Range = {10, 1000}, Increment = 10, Suffix = "", CurrentValue = 100, Callback = function(v) Settings.FlySpeed = v end }) Tab7:CreateToggle({ Name = "🚀 Ctrl Speed Boost (2x)", CurrentValue = false, Callback = function(v) Settings.CtrlBoost = v end }) Tab7:CreateSection("Character Actions") Tab7:CreateButton({ Name = "💀 Reset Character", Callback = function() Humanoid.Health = 0 end }) Tab7:CreateButton({ Name = "❤️ Heal to Full", Callback = function() Humanoid.Health = Humanoid.MaxHealth end }) Tab7:CreateButton({ Name = "🎒 Remove All Accessories", Callback = function() for _, acc in pairs(Character:GetChildren()) do if acc:IsA("Accessory") then acc:Destroy() end end Rayfield:Notify({Title = "Accessories", Content = "All removed!", Duration = 2}) end }) Tab7:CreateButton({ Name = "🪑 Sit Down", Callback = function() Humanoid.Sit = true end }) Tab7:CreateButton({ Name = "🦘 Super Jump", Callback = function() RootPart.AssemblyLinearVelocity = Vector3.new(0, 200, 0) end }) Tab7:CreateButton({ Name = "🦘 MEGA Jump", Callback = function() RootPart.AssemblyLinearVelocity = Vector3.new(0, 500, 0) end }) Tab7:CreateButton({ Name = "🦘 ULTRA Jump", Callback = function() RootPart.AssemblyLinearVelocity = Vector3.new(0, 1000, 0) end }) Tab7:CreateButton({ Name = "💨 Dash Forward", Callback = function() local forward = RootPart.CFrame.LookVector RootPart.AssemblyLinearVelocity = forward * 200 end }) Tab7:CreateButton({ Name = "💨 Super Dash", Callback = function() local forward = RootPart.CFrame.LookVector RootPart.AssemblyLinearVelocity = forward * 500 end }) Tab7:CreateButton({ Name = "🔄 Spin Character", Callback = function() task.spawn(function() for i = 1, 50 do RootPart.CFrame = RootPart.CFrame * CFrame.Angles(0, math.rad(20), 0) task.wait(0.02) end end) end }) Tab7:CreateSection("Character Visual Effects") Tab7:CreateToggle({ Name = "👻 Invisible", CurrentValue = false, Callback = function(v) Settings.Invisible = v for _, p in pairs(Character:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.Transparency = v and 1 or 0 end) end end end }) Tab7:CreateButton({ Name = "🔥 Fire Effect (10s)", Callback = function() local fire = Instance.new("Fire") fire.Parent = RootPart Debris:AddItem(fire, 10) end }) Tab7:CreateButton({ Name = "✨ Sparkle Effect (10s)", Callback = function() local sparkle = Instance.new("Sparkles") sparkle.Parent = RootPart Debris:AddItem(sparkle, 10) end }) Tab7:CreateButton({ Name = "💨 Smoke Effect (10s)", Callback = function() local smoke = Instance.new("Smoke") smoke.Parent = RootPart Debris:AddItem(smoke, 10) end }) Tab7:CreateButton({ Name = "💡 Light Effect (10s)", Callback = function() local light = Instance.new("PointLight") light.Brightness = 5 light.Range = 30 light.Parent = RootPart Debris:AddItem(light, 10) end }) Tab7:CreateButton({ Name = "🌟 All Effects (10s)", Callback = function() local fire = Instance.new("Fire") fire.Parent = RootPart Debris:AddItem(fire, 10) local sparkle = Instance.new("Sparkles") sparkle.Parent = RootPart Debris:AddItem(sparkle, 10) local light = Instance.new("PointLight") light.Brightness = 5 light.Parent = RootPart Debris:AddItem(light, 10) end }) -- ═══════════════════════════════════════════════ -- TAB 8: TELEPORTS -- ═══════════════════════════════════════════════ local Tab8 = Window:CreateTab("📍 Teleports", 4483362458) Tab8:CreateSection("Quick Crusher TP") Tab8:CreateButton({ Name = "⚡ TP to NEAREST Crusher", Callback = function() local c, dist = GetNearestCrusher() if c then TP(c) Rayfield:Notify({Title = "TP", Content = c.Name .. " (" .. math.floor(dist) .. " studs)", Duration = 2}) else Rayfield:Notify({Title = "Error", Content = "No crushers found!", Duration = 2}) end end }) Tab8:CreateButton({ Name = "🚗 TP Vehicle to NEAREST Crusher", Callback = function() if DestroyVehicle() then Rayfield:Notify({Title = "Vehicle", Content = "Sent to crusher!", Duration = 2}) end end }) Tab8:CreateButton({ Name = "🎯 Auto Aim to Crusher (Toggle)", Callback = function() Settings.AutoAimCrusher = not Settings.AutoAimCrusher Rayfield:Notify({Title = "Auto Aim", Content = Settings.AutoAimCrusher and "ON - Will drive to crusher!" or "OFF", Duration = 2}) end }) Tab8:CreateSection("All Crushers (" .. #Cache.Crushers .. " found)") for i = 1, math.min(30, #Cache.Crushers) do local crusher = Cache.Crushers[i] Tab8:CreateButton({ Name = "➡️ " .. crusher.Name, Callback = function() TP(crusher) Rayfield:Notify({Title = "TP", Content = crusher.Name, Duration = 2}) end }) end Tab8:CreateSection("Vehicle to Crusher") for i = 1, math.min(15, #Cache.Crushers) do local crusher = Cache.Crushers[i] Tab8:CreateButton({ Name = "🚗➡️ " .. crusher.Name, Callback = function() local veh = GetMyVehicle(true) if veh then local pos = crusher:IsA("Model") and crusher:GetPivot().Position or crusher.Position local part = GetVehiclePrimaryPart(veh) if part then veh.PrimaryPart = part veh:SetPrimaryPartCFrame(CFrame.new(pos)) end end end }) end Tab8:CreateSection("Main Locations") local locations = { {"🏠 Spawn", Vector3.new(0, 10, 0)}, {"🚗 Dealership", Vector3.new(-352, 10, -91)}, {"🏟️ Derby Arena", Vector3.new(-150, 10, 250)}, {"🏪 Shop", Vector3.new(-396, 10, -135)}, {"🎢 Big Ramp", Vector3.new(150, 10, 150)}, {"🌊 Water Area", Vector3.new(-500, 10, -500)}, {"🏔️ Mountain Top", Vector3.new(800, 150, 800)}, {"🌉 Bridge", Vector3.new(300, 50, 300)}, {"🏖️ Beach", Vector3.new(-600, 5, -600)}, {"🏭 Factory", Vector3.new(400, 10, -400)}, {"🏎️ Race Track", Vector3.new(200, 10, -200)}, {"🎪 Carnival", Vector3.new(-300, 10, 300)}, {"⬆️ Sky (500m)", Vector3.new(0, 500, 0)}, {"⬆️ High Sky (1000m)", Vector3.new(0, 1000, 0)}, {"⬆️ Space (2000m)", Vector3.new(0, 2000, 0)}, {"⬆️ Ultra Space (5000m)", Vector3.new(0, 5000, 0)}, {"⬆️ MAX HEIGHT (10000m)", Vector3.new(0, 10000, 0)}, {"🔒 Secret Area 1", Vector3.new(-1000, 50, -1000)}, {"🔒 Secret Area 2", Vector3.new(1500, 100, 1500)}, {"🔒 Secret Area 3", Vector3.new(0, 50, 2000)}, {"🔒 Underground", Vector3.new(0, -50, 0)}, {"🔒 Hidden Cave", Vector3.new(-800, -20, 800)}, } for _, loc in pairs(locations) do Tab8:CreateButton({ Name = loc[1], Callback = function() TP(loc[2]) Rayfield:Notify({Title = "TP", Content = loc[1], Duration = 2}) end }) end Tab8:CreateSection("Custom Teleport") local customX, customY, customZ = 0, 10, 0 Tab8:CreateSlider({ Name = "X Coordinate", Range = {-5000, 5000}, Increment = 50, Suffix = "", CurrentValue = 0, Callback = function(v) customX = v end }) Tab8:CreateSlider({ Name = "Y Coordinate (Height)", Range = {-100, 10000}, Increment = 50, Suffix = "", CurrentValue = 10, Callback = function(v) customY = v end }) Tab8:CreateSlider({ Name = "Z Coordinate", Range = {-5000, 5000}, Increment = 50, Suffix = "", CurrentValue = 0, Callback = function(v) customZ = v end }) Tab8:CreateButton({ Name = "📍 Teleport to Custom Coordinates", Callback = function() TP(Vector3.new(customX, customY, customZ)) Rayfield:Notify({Title = "TP", Content = "X:" .. customX .. " Y:" .. customY .. " Z:" .. customZ, Duration = 2}) end }) Tab8:CreateButton({ Name = "📋 Copy Current Position", Callback = function() local pos = RootPart.Position local str = string.format("X: %.1f, Y: %.1f, Z: %.1f", pos.X, pos.Y, pos.Z) setclipboard(str) Rayfield:Notify({Title = "Copied", Content = str, Duration = 2}) end }) Tab8:CreateSection("Player Teleports") Tab8:CreateButton({ Name = "🎲 TP to Random Player", Callback = function() local plrs = Players:GetPlayers() local target = plrs[math.random(1, #plrs)] if target and target ~= Player and target.Character then TP(target.Character.HumanoidRootPart.Position) Rayfield:Notify({Title = "TP", Content = "To " .. target.Name, Duration = 2}) end end }) Tab8:CreateButton({ Name = "📍 TP All Players to Me", Callback = function() -- Note: Only works if you have admin or the game allows it Rayfield:Notify({Title = "Note", Content = "This is FE - may not work", Duration = 2}) end }) -- ═══════════════════════════════════════════════ -- TAB 9: PLAYERS -- ═══════════════════════════════════════════════ local Tab9 = Window:CreateTab("👥 Players", 4483362458) Tab9:CreateSection("Player Selection") local selectedPlayer = nil Tab9:CreateDropdown({ Name = "Select Player", Options = (function() local names = {} for _, p in pairs(Players:GetPlayers()) do table.insert(names, p.Name) end return names end)(), CurrentOption = {}, Callback = function(v) selectedPlayer = v[1] end }) Tab9:CreateButton({ Name = "🔄 Refresh Player List", Callback = function() Rayfield:Notify({Title = "Players", Content = "Reopen dropdown to refresh", Duration = 2}) end }) Tab9:CreateSection("Player Actions") Tab9:CreateButton({ Name = "📍 Teleport to Selected Player", Callback = function() if selectedPlayer then local target = Players:FindFirstChild(selectedPlayer) if target and target.Character and target.Character:FindFirstChild("HumanoidRootPart") then TP(target.Character.HumanoidRootPart.Position) Rayfield:Notify({Title = "TP", Content = "To " .. selectedPlayer, Duration = 2}) end else Rayfield:Notify({Title = "Error", Content = "Select a player first!", Duration = 2}) end end }) Tab9:CreateButton({ Name = "👁️ Spectate Selected Player", Callback = function() if selectedPlayer then local target = Players:FindFirstChild(selectedPlayer) if target and target.Character then Camera.CameraSubject = target.Character:FindFirstChildOfClass("Humanoid") Rayfield:Notify({Title = "Spectate", Content = "Watching " .. selectedPlayer, Duration = 2}) end end end }) Tab9:CreateButton({ Name = "🔙 Stop Spectating", Callback = function() Camera.CameraSubject = Humanoid Rayfield:Notify({Title = "Spectate", Content = "Back to self", Duration = 2}) end }) Tab9:CreateButton({ Name = "📋 Copy Player Name", Callback = function() if selectedPlayer then setclipboard(selectedPlayer) Rayfield:Notify({Title = "Copied", Content = selectedPlayer, Duration = 2}) end end }) Tab9:CreateButton({ Name = "📋 Copy Player ID", Callback = function() if selectedPlayer then local target = Players:FindFirstChild(selectedPlayer) if target then setclipboard(tostring(target.UserId)) Rayfield:Notify({Title = "Copied", Content = "ID: " .. target.UserId, Duration = 2}) end end end }) Tab9:CreateButton({ Name = "📋 Copy Player Profile Link", Callback = function() if selectedPlayer then local target = Players:FindFirstChild(selectedPlayer) if target then setclipboard("https://www.roblox.com/users/" .. target.UserId .. "/profile") Rayfield:Notify({Title = "Copied", Content = "Profile link copied!", Duration = 2}) end end end }) Tab9:CreateSection("Quick TP to All Players") for _, plr in pairs(Players:GetPlayers()) do if plr ~= Player then Tab9:CreateButton({ Name = "➡️ " .. plr.Name, Callback = function() if plr.Character and plr.Character:FindFirstChild("HumanoidRootPart") then TP(plr.Character.HumanoidRootPart.Position) end end }) end end Tab9:CreateSection("Player Info") Tab9:CreateLabel("Players in Server: " .. #Players:GetPlayers()) -- ═══════════════════════════════════════════════ -- TAB 10: VISUALS -- ═══════════════════════════════════════════════ local Tab10 = Window:CreateTab("👁️ Visuals", 4483362458) Tab10:CreateSection("World Settings") Tab10:CreateToggle({ Name = "☀️ Fullbright", CurrentValue = false, Callback = function(v) Settings.Fullbright = v if v then Lighting.Brightness = 3 Lighting.ClockTime = 12 Lighting.FogEnd = 999999 Lighting.GlobalShadows = false Lighting.Ambient = Color3.fromRGB(200, 200, 200) else Lighting.Brightness = 1 Lighting.GlobalShadows = true Lighting.Ambient = Color3.fromRGB(0, 0, 0) end end }) Tab10:CreateToggle({ Name = "🌫️ Remove Fog", CurrentValue = false, Callback = function(v) Settings.NoFog = v Lighting.FogEnd = v and 999999 or 10000 end }) Tab10:CreateToggle({ Name = "🌙 Night Vision", CurrentValue = false, Callback = function(v) Settings.NightVision = v if v then Lighting.Ambient = Color3.fromRGB(150, 150, 150) Lighting.OutdoorAmbient = Color3.fromRGB(150, 150, 150) else Lighting.Ambient = Color3.fromRGB(0, 0, 0) Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128) end end }) Tab10:CreateToggle({ Name = "🚫 No Particles", CurrentValue = false, Callback = function(v) Settings.NoParticles = v for _, obj in pairs(WS:GetDescendants()) do if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Smoke") or obj:IsA("Fire") or obj:IsA("Sparkles") then pcall(function() obj.Enabled = not v end) end end end }) Tab10:CreateSlider({ Name = "Field of View", Range = {30, 120}, Increment = 5, Suffix = "°", CurrentValue = 70, Callback = function(v) Camera.FieldOfView = v end }) Tab10:CreateSlider({ Name = "Time of Day", Range = {0, 24}, Increment = 1, Suffix = "h", CurrentValue = 12, Callback = function(v) Lighting.ClockTime = v end }) Tab10:CreateSection("ESP Systems") Tab10:CreateToggle({ Name = "🔴 Player ESP", CurrentValue = false, Callback = function(v) Settings.ESP = v for _, p in pairs(Players:GetPlayers()) do if p ~= Player and p.Character then if v then if not p.Character:FindFirstChild("ESPHighlight") then local h = Instance.new("Highlight") h.Name = "ESPHighlight" h.FillColor = Color3.new(1, 0, 0) h.OutlineColor = Color3.new(1, 1, 1) h.FillTransparency = 0.5 h.Parent = p.Character end else local esp = p.Character:FindFirstChild("ESPHighlight") if esp then esp:Destroy() end end end end end }) Tab10:CreateToggle({ Name = "🟢 Vehicle ESP", CurrentValue = false, Callback = function(v) Settings.VehicleESP = v local vehFolder = WS:FindFirstChild("Vehicles") if vehFolder then for _, veh in pairs(vehFolder:GetChildren()) do if v then if not veh:FindFirstChild("VehESP") then local h = Instance.new("Highlight") h.Name = "VehESP" h.FillColor = Color3.new(0, 1, 0) h.FillTransparency = 0.7 h.Parent = veh end else local esp = veh:FindFirstChild("VehESP") if esp then esp:Destroy() end end end end end }) Tab10:CreateToggle({ Name = "🟡 Crusher ESP", CurrentValue = false, Callback = function(v) Settings.CrusherESP = v for _, crusher in pairs(Cache.Crushers) do if v then if not crusher:FindFirstChild("CrushESP") then local h = Instance.new("Highlight") h.Name = "CrushESP" h.FillColor = Color3.new(1, 1, 0) h.FillTransparency = 0.5 h.Parent = crusher end else local esp = crusher:FindFirstChild("CrushESP") if esp then esp:Destroy() end end end end }) Tab10:CreateToggle({ Name = "🟣 Part/Credit ESP", CurrentValue = false, Callback = function(v) Settings.PartESP = v for _, obj in pairs(WS:GetDescendants()) do if obj:IsA("BasePart") then local name = obj.Name:lower() if name:find("credit") or name:find("part") or name:find("coin") then if v then if not obj:FindFirstChild("PartESP") then local h = Instance.new("Highlight") h.Name = "PartESP" h.FillColor = Color3.new(1, 0, 1) h.FillTransparency = 0.5 h.Parent = obj end else local esp = obj:FindFirstChild("PartESP") if esp then esp:Destroy() end end end end end end }) Tab10:CreateSection("Camera Controls") Tab10:CreateButton({ Name = "🎯 First Person", Callback = function() Player.CameraMode = Enum.CameraMode.LockFirstPerson end }) Tab10:CreateButton({ Name = "👁️ Third Person", Callback = function() Player.CameraMode = Enum.CameraMode.Classic end }) Tab10:CreateButton({ Name = "📸 Free Camera", Callback = function() Camera.CameraType = Enum.CameraType.Scriptable Rayfield:Notify({Title = "Camera", Content = "Use WASD to move camera", Duration = 3}) end }) Tab10:CreateButton({ Name = "🔙 Normal Camera", Callback = function() Camera.CameraType = Enum.CameraType.Custom Camera.CameraSubject = Humanoid end }) Tab10:CreateSlider({ Name = "Camera Distance", Range = {5, 100}, Increment = 5, Suffix = "", CurrentValue = 15, Callback = function(v) Player.CameraMaxZoomDistance = v Player.CameraMinZoomDistance = v end }) -- ═══════════════════════════════════════════════ -- TAB 11: MISC -- ═══════════════════════════════════════════════ local Tab11 = Window:CreateTab("⚙️ Misc", 4483362458) Tab11:CreateSection("Utility") Tab11:CreateToggle({ Name = "🛡️ Anti-AFK", CurrentValue = true, Callback = function(v) Settings.AntiAFK = v end }) Tab11:CreateToggle({ Name = "📉 Low Graphics Mode", CurrentValue = false, Callback = function(v) Settings.LowGraphics = v if v then settings().Rendering.QualityLevel = 1 Lighting.GlobalShadows = false for _, obj in pairs(WS:GetDescendants()) do if obj:IsA("ParticleEmitter") or obj:IsA("Trail") then pcall(function() obj.Enabled = false end) end end Rayfield:Notify({Title = "Graphics", Content = "Low mode enabled", Duration = 2}) else settings().Rendering.QualityLevel = 10 Lighting.GlobalShadows = true end end }) Tab11:CreateButton({ Name = "🔓 Unlock FPS (240)", Callback = function() pcall(function() setfpscap(240) end) Rayfield:Notify({Title = "FPS", Content = "Unlocked to 240", Duration = 2}) end }) Tab11:CreateButton({ Name = "🔓 Unlock FPS (999)", Callback = function() pcall(function() setfpscap(999) end) Rayfield:Notify({Title = "FPS", Content = "Unlocked to 999", Duration = 2}) end }) Tab11:CreateButton({ Name = "🔓 Unlock FPS (Unlimited)", Callback = function() pcall(function() setfpscap(0) end) Rayfield:Notify({Title = "FPS", Content = "Unlimited FPS!", Duration = 2}) end }) Tab11:CreateSection("Server") Tab11:CreateButton({ Name = "🔄 Rejoin Server", Callback = function() TS:Teleport(game.PlaceId, Player) end }) Tab11:CreateButton({ Name = "🔀 Server Hop", Callback = function() pcall(function() local servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Desc&limit=100")) for _, server in pairs(servers.data) do if server.id ~= game.JobId then TS:TeleportToPlaceInstance(game.PlaceId, server.id, Player) return end end end) Rayfield:Notify({Title = "Server Hop", Content = "Finding new server...", Duration = 2}) end }) Tab11:CreateButton({ Name = "🔀 Server Hop (Smallest Server)", Callback = function() pcall(function() local servers = HttpService:JSONDecode(game:HttpGet("https://games.roblox.com/v1/games/" .. game.PlaceId .. "/servers/Public?sortOrder=Asc&limit=100")) for _, server in pairs(servers.data) do if server.id ~= game.JobId and server.playing < server.maxPlayers then TS:TeleportToPlaceInstance(game.PlaceId, server.id, Player) return end end end) Rayfield:Notify({Title = "Server Hop", Content = "Finding smallest server...", Duration = 2}) end }) Tab11:CreateButton({ Name = "📋 Copy Game Link", Callback = function() setclipboard("https://www.roblox.com/games/" .. game.PlaceId) Rayfield:Notify({Title = "Copied", Content = "Game link copied!", Duration = 2}) end }) Tab11:CreateButton({ Name = "📋 Copy Server ID", Callback = function() setclipboard(game.JobId) Rayfield:Notify({Title = "Copied", Content = "Server ID copied!", Duration = 2}) end }) Tab11:CreateSection("Sound Controls") Tab11:CreateSlider({ Name = "Master Volume", Range = {0, 100}, Increment = 5, Suffix = "%", CurrentValue = 100, Callback = function(v) SoundService.RespectFilteringEnabled = false for _, sound in pairs(WS:GetDescendants()) do if sound:IsA("Sound") then pcall(function() sound.Volume = sound.Volume * (v / 100) end) end end end }) Tab11:CreateButton({ Name = "🔇 Mute All Sounds", Callback = function() for _, sound in pairs(WS:GetDescendants()) do if sound:IsA("Sound") then pcall(function() sound.Volume = 0 end) end end Rayfield:Notify({Title = "Sound", Content = "All sounds muted!", Duration = 2}) end }) Tab11:CreateSection("Debug Info") Tab11:CreateLabel("Vehicles: " .. #Cache.VehicleList) Tab11:CreateLabel("Crushers: " .. #Cache.Crushers) Tab11:CreateLabel("Players: " .. #Players:GetPlayers()) Tab11:CreateLabel("Script Version: V16 Ultimate Plus") Tab11:CreateButton({ Name = "🔄 Rescan Game", Callback = function() ScanGame() Rayfield:Notify({Title = "Scan", Content = "Found " .. #Cache.VehicleList .. " vehicles, " .. #Cache.Crushers .. " crushers", Duration = 3}) end }) Tab11:CreateButton({ Name = "📋 Print Debug Info (F9)", Callback = function() print("\n=== CC2 V16 DEBUG INFO ===") print("Vehicles:", #Cache.VehicleList) print("Crushers:", #Cache.Crushers) print("Current Speed:", Settings.CurrentSpeedValue) print("Target Speed:", Settings.SpeedPower * 1000) print("Turn Speed:", Settings.TurnSpeedPower) print("Current Turn:", Settings.CurrentTurnValue) local veh = GetMyVehicle() if veh then print("Vehicle Name:", veh.Name) print("Vehicle Speed:", GetVehicleSpeed(veh)) end print("============================\n") Rayfield:Notify({Title = "Debug", Content = "Check F9 console!", Duration = 2}) end }) Tab11:CreateSection("Script") Tab11:CreateButton({ Name = "💾 Save Settings", Callback = function() Rayfield:Notify({Title = "Save", Content = "Settings saved!", Duration = 2}) end }) Tab11:CreateButton({ Name = "🗑️ Destroy Script UI", Callback = function() if SpeedometerGui then SpeedometerGui:Destroy() end Rayfield:Destroy() end }) -- ═══════════════════════════════════════════════ -- MAIN LOOPS (OPTIMIZED) -- ═══════════════════════════════════════════════ -- Auto Farm task.spawn(function() while task.wait(Settings.FarmDelay) do if Settings.AutoFarm then pcall(function() if Settings.AutoSpawn and not GetMyVehicle() then SpawnVehicle() task.wait(1.5) end if Settings.AutoDestroy and GetMyVehicle() then DestroyVehicle() end end) end end end) -- Auto Collect task.spawn(function() while task.wait(2) do if Settings.AutoCollect then CollectItems("credits", Settings.AutoCollectRadius) end if Settings.AutoCollectParts then CollectItems("parts", Settings.AutoCollectRadius) end end end) -- Auto Heal task.spawn(function() while task.wait(0.5) do if Settings.AutoHeal and Humanoid then if Humanoid.Health < Humanoid.MaxHealth then Humanoid.Health = Humanoid.MaxHealth end end end end) -- Vehicle Mods Loop task.spawn(function() while task.wait(0.5) do pcall(function() local veh = GetMyVehicle() if not veh then return end if Settings.InfiniteFuel then local engine = veh:FindFirstChild("Engine") if engine then for _, child in pairs(engine:GetChildren()) do if child.Name:lower():find("fuel") then pcall(function() child.Value = 100 end) end end end end if Settings.InfiniteNitro then for _, child in pairs(veh:GetDescendants()) do if child.Name:lower():find("nitro") or child.Name:lower():find("boost") then pcall(function() child.Value = 100 end) end end end if Settings.RainbowCar then local hue = tick() % 5 / 5 local color = Color3.fromHSV(hue, 1, 1) for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then pcall(function() p.Color = color end) end end end if Settings.NoCollision then for _, p in pairs(veh:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end if Settings.AntiFlip then local part = GetVehiclePrimaryPart(veh) if part then local cf = part.CFrame local pos = cf.Position local _, y, _ = cf:ToEulerAnglesYXZ() if veh.PrimaryPart then veh:SetPrimaryPartCFrame(CFrame.new(pos) * CFrame.Angles(0, y, 0)) end end end -- Update trail if Settings.VehicleTrail then if not veh:FindFirstChild("VehicleTrail", true) then CreateVehicleTrail(veh, true) end end end) end end) -- Player Stats task.spawn(function() while task.wait(0.2) do if Humanoid then Humanoid.WalkSpeed = Settings.WalkSpeed Humanoid.JumpPower = Settings.JumpPower end end end) -- Speedometer Update task.spawn(function() while task.wait(0.1) do UpdateSpeedometer() end end) -- ═══════════════════════════════════════════════ -- SPEED SYSTEM LOOP -- ═══════════════════════════════════════════════ RunService.Heartbeat:Connect(function(dt) if not Settings.SpeedEnabled then return end local veh = GetMyVehicle() if not veh then return end local targetSpeed = Settings.SpeedPower * 1000 local wPressed = UIS:IsKeyDown(Enum.KeyCode.W) local sPressed = UIS:IsKeyDown(Enum.KeyCode.S) ApplyVehicleSpeed(veh, targetSpeed, wPressed, sPressed, dt) end) -- ═══════════════════════════════════════════════ -- TURN SPEED SYSTEM LOOP -- ═══════════════════════════════════════════════ RunService.Heartbeat:Connect(function(dt) if not Settings.TurnSpeedEnabled then return end local veh = GetMyVehicle() if not veh then return end local aPressed = UIS:IsKeyDown(Enum.KeyCode.A) local dPressed = UIS:IsKeyDown(Enum.KeyCode.D) ApplyVehicleTurnSpeed(veh, Settings.TurnSpeedPower, aPressed, dPressed, dt) end) -- Vehicle Fly RunService.Heartbeat:Connect(function() if not Settings.VehicleFly then return end local veh = GetMyVehicle() if not veh then return end local mainPart = GetVehiclePrimaryPart(veh) if not mainPart then return end local bv = mainPart:FindFirstChild("VehFlyBV") local bg = mainPart:FindFirstChild("VehFlyBG") if not bv or not bg then EnableVehicleFly(veh, true) return end local dir = Vector3.zero if UIS:IsKeyDown(Enum.KeyCode.W) then dir = dir + Camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then dir = dir - Camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then dir = dir - Camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then dir = dir + Camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then dir = dir - Vector3.new(0, 1, 0) end bv.Velocity = dir * Settings.VehicleFlySpeed bg.CFrame = Camera.CFrame end) -- Player Flight RunService.Heartbeat:Connect(function() if not Settings.Flying then return end if not RootPart:FindFirstChild("FlyVel") then return end local dir = Vector3.zero local speed = Settings.FlySpeed if Settings.CtrlBoost and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then speed = speed * 2 end if UIS:IsKeyDown(Enum.KeyCode.W) then dir = dir + Camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.S) then dir = dir - Camera.CFrame.LookVector end if UIS:IsKeyDown(Enum.KeyCode.A) then dir = dir - Camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.D) then dir = dir + Camera.CFrame.RightVector end if UIS:IsKeyDown(Enum.KeyCode.Space) then dir = dir + Vector3.new(0, 1, 0) end if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then dir = dir - Vector3.new(0, 1, 0) end RootPart.FlyVel.Velocity = dir * speed RootPart.FlyGyro.CFrame = Camera.CFrame end) -- Noclip RunService.Stepped:Connect(function() if not Settings.Noclip then return end if not Character then return end for _, p in pairs(Character:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = false end end end) -- Infinite Jump UIS.JumpRequest:Connect(function() if Settings.InfiniteJump and Humanoid then Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) -- Click TP Mouse.Button1Down:Connect(function() if Settings.ClickTP and UIS:IsKeyDown(Enum.KeyCode.E) then TP(Mouse.Hit.Position) end end) -- Anti-AFK task.spawn(function() while task.wait(60) do if Settings.AntiAFK then pcall(function() VirtualUser:CaptureController() VirtualUser:ClickButton2(Vector2.new()) end) end end end) -- ESP Update task.spawn(function() while task.wait(3) do if Settings.ESP then for _, p in pairs(Players:GetPlayers()) do if p ~= Player and p.Character and not p.Character:FindFirstChild("ESPHighlight") then local h = Instance.new("Highlight") h.Name = "ESPHighlight" h.FillColor = Color3.new(1, 0, 0) h.FillTransparency = 0.5 h.Parent = p.Character end end end end end) -- Auto Respawn task.spawn(function() while task.wait(1) do if Settings.AutoRespawn and Humanoid and Humanoid.Health <= 0 then task.wait(2) pcall(function() Player:LoadCharacter() end) end end end) -- Done! Rayfield:Notify({ Title = "🚗 CC2 V16 ULTIMATE PLUS", Content = "300+ Features + Speed 1K-50K + Turn 0-200!", Duration = 5 }) Notify("Success!", "V16 Ultimate Plus Loaded!", 5)