-- Instances: 22 | Scripts: 6 | Modules: 0 | Tags: 0 local LMG2L = {}; -- Players.D0manated.PlayerGui.ScreenGui LMG2L["ScreenGui_1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); LMG2L["ScreenGui_1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; -- Players.D0manated.PlayerGui.ScreenGui.drag LMG2L["drag_2"] = Instance.new("Frame", LMG2L["ScreenGui_1"]); LMG2L["drag_2"]["Active"] = true; LMG2L["drag_2"]["BorderSizePixel"] = 0; LMG2L["drag_2"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["drag_2"]["Size"] = UDim2.new(0.30689, 0, 0.03484, 0); LMG2L["drag_2"]["Position"] = UDim2.new(0.34699, 0, 0.10105, 0); LMG2L["drag_2"]["Name"] = [[drag]]; LMG2L["drag_2"]["BackgroundTransparency"] = 0.3; -- Players.D0manated.PlayerGui.ScreenGui.drag.LocalScript LMG2L["LocalScript_3"] = Instance.new("LocalScript", LMG2L["drag_2"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.f3x LMG2L["f3x_4"] = Instance.new("TextLabel", LMG2L["drag_2"]); LMG2L["f3x_4"]["TextWrapped"] = true; LMG2L["f3x_4"]["BorderSizePixel"] = 0; LMG2L["f3x_4"]["TextSize"] = 15; LMG2L["f3x_4"]["TextScaled"] = true; LMG2L["f3x_4"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["f3x_4"]["BackgroundTransparency"] = 1; LMG2L["f3x_4"]["Size"] = UDim2.new(1, 0, 1, 0); LMG2L["f3x_4"]["Text"] = [[the ultimate f3x gui]]; LMG2L["f3x_4"]["Name"] = [[f3x]]; -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame LMG2L["Frame_5"] = Instance.new("Frame", LMG2L["drag_2"]); LMG2L["Frame_5"]["BorderSizePixel"] = 0; LMG2L["Frame_5"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["Frame_5"]["Size"] = UDim2.new(1, 0, 7.9, 0); LMG2L["Frame_5"]["Position"] = UDim2.new(0, 0, 1, 0); LMG2L["Frame_5"]["BackgroundTransparency"] = 0.2; -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe LMG2L["John Doe_6"] = Instance.new("TextButton", LMG2L["Frame_5"]); LMG2L["John Doe_6"]["BorderSizePixel"] = 0; LMG2L["John Doe_6"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["John Doe_6"]["BackgroundTransparency"] = 0.5; LMG2L["John Doe_6"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0); LMG2L["John Doe_6"]["Text"] = [[John Doe]]; LMG2L["John Doe_6"]["Name"] = [[John Doe]]; LMG2L["John Doe_6"]["Position"] = UDim2.new(0.03409, 0, 0.05063, 0); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe.UICorner LMG2L["UICorner_7"] = Instance.new("UICorner", LMG2L["John Doe_6"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe.LocalScript LMG2L["LocalScript_8"] = Instance.new("LocalScript", LMG2L["John Doe_6"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.UICorner LMG2L["UICorner_9"] = Instance.new("UICorner", LMG2L["Frame_5"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47 LMG2L["AK-47_a"] = Instance.new("TextButton", LMG2L["Frame_5"]); LMG2L["AK-47_a"]["BorderSizePixel"] = 0; LMG2L["AK-47_a"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["AK-47_a"]["BackgroundTransparency"] = 0.5; LMG2L["AK-47_a"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0); LMG2L["AK-47_a"]["Text"] = [[AK-47]]; LMG2L["AK-47_a"]["Name"] = [[AK-47]]; LMG2L["AK-47_a"]["Position"] = UDim2.new(0.25568, 0, 0.05063, 0); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47.UICorner LMG2L["UICorner_b"] = Instance.new("UICorner", LMG2L["AK-47_a"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47.LocalScript LMG2L["LocalScript_c"] = Instance.new("LocalScript", LMG2L["AK-47_a"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper LMG2L["soul reaper_d"] = Instance.new("TextButton", LMG2L["Frame_5"]); LMG2L["soul reaper_d"]["BorderSizePixel"] = 0; LMG2L["soul reaper_d"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["soul reaper_d"]["BackgroundTransparency"] = 0.5; LMG2L["soul reaper_d"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0); LMG2L["soul reaper_d"]["Text"] = [[Soul Reaper]]; LMG2L["soul reaper_d"]["Name"] = [[soul reaper]]; LMG2L["soul reaper_d"]["Position"] = UDim2.new(0.71023, 0, 0.05063, 0); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper.UICorner LMG2L["UICorner_e"] = Instance.new("UICorner", LMG2L["soul reaper_d"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper.LocalScript LMG2L["LocalScript_f"] = Instance.new("LocalScript", LMG2L["soul reaper_d"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth LMG2L["floating earth_10"] = Instance.new("TextButton", LMG2L["Frame_5"]); LMG2L["floating earth_10"]["BorderSizePixel"] = 0; LMG2L["floating earth_10"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["floating earth_10"]["BackgroundTransparency"] = 0.5; LMG2L["floating earth_10"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0); LMG2L["floating earth_10"]["Text"] = [[earth]]; LMG2L["floating earth_10"]["Name"] = [[floating earth]]; LMG2L["floating earth_10"]["Position"] = UDim2.new(0.47727, 0, 0.05063, 0); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth.UICorner LMG2L["UICorner_11"] = Instance.new("UICorner", LMG2L["floating earth_10"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth.LocalScript LMG2L["LocalScript_12"] = Instance.new("LocalScript", LMG2L["floating earth_10"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB LMG2L["ORB_13"] = Instance.new("TextButton", LMG2L["Frame_5"]); LMG2L["ORB_13"]["BorderSizePixel"] = 0; LMG2L["ORB_13"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); LMG2L["ORB_13"]["BackgroundTransparency"] = 0.5; LMG2L["ORB_13"]["Size"] = UDim2.new(0.1875, 0, 0.16456, 0); LMG2L["ORB_13"]["Text"] = [[ORB]]; LMG2L["ORB_13"]["Name"] = [[ORB]]; LMG2L["ORB_13"]["Position"] = UDim2.new(0.03409, 0, 0.26582, 0); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB.UICorner LMG2L["UICorner_14"] = Instance.new("UICorner", LMG2L["ORB_13"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB.LocalScript LMG2L["LocalScript_15"] = Instance.new("LocalScript", LMG2L["ORB_13"]); -- Players.D0manated.PlayerGui.ScreenGui.drag.UIAspectRatioConstraint LMG2L["UIAspectRatioConstraint_16"] = Instance.new("UIAspectRatioConstraint", LMG2L["drag_2"]); LMG2L["UIAspectRatioConstraint_16"]["AspectRatio"] = 17.6; -- Players.D0manated.PlayerGui.ScreenGui.drag.LocalScript local function C_3() local script = LMG2L["LocalScript_3"]; local UserInputService = game:GetService("UserInputService") local gui = script.Parent local dragging local dragInput local dragStart local startPos local function update(input) local delta = input.Position - dragStart gui.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then update(input) end end) end; task.spawn(C_3); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.John Doe.LocalScript local function C_8() local script = LMG2L["LocalScript_8"]; local button = script.Parent local Players = game:GetService("Players") local player = Players.LocalPlayer local DEBOUNCE_TIME = 0.25 local isDebounced = false button.Activated:Connect(function() if isDebounced then return end isDebounced = true function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end blak=Color3.new(0,0,0) local function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MoveVector(part,vector) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Offset"] = vector } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 3, ["Heat"] = 25, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function eyePart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 1, ["Heat"] = 12, ["Color"] = Color3.fromRGB(155, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent --kill thingy function thekille(target) if target and target.Character then for i,v in target.Character:GetDescendants() do if v:IsA("BasePart") then RequestCommand:InvokeServer(";paint "..target.Name.." black") spawn(function() Color(v,blak) end) spawn(function() SetTrans(v,0.1) end) wait(0.5) spawn(function() SetTrans(v,0.2) end) wait(0.5) spawn(function() SetTrans(v,0.3) end) wait(0.5) spawn(function() SetTrans(v,0.4) end) wait(0.5) spawn(function() SetTrans(v,0.5) end) wait(0.5) spawn(function() SetTrans(v,0.6) end) wait(0.5) spawn(function() SetTrans(v,0.7) end) wait(0.5) spawn(function() SetTrans(v,0.8) end) wait(0.5) spawn(function() SetTrans(v,0.9) end) wait(0.5) spawn(function() SetTrans(v,1) end) wait(3) spawn(function() DestroyPart(v) end) end end end end wait(0.1) local kill = Instance.new("Sound",char) kill.SoundId = "rbxassetid://28144425" kill.Pitch = 0.6 kill.Volume = 3 local at = kill:Clone() at.SoundId="rbxassetid://82500396906354" at.Parent = char at.Volume = 0.5 local player = Players.LocalPlayer local character = char RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ") RequestCommand:InvokeServer(";removeaccessories") wait(1.5) RequestCommand:InvokeServer(";hat me 18196403126") wait(0.6) RequestCommand:InvokeServer(";shirt me 100276101149100") wait(0.9) RequestCommand:InvokeServer(";pants me 109662040845019") wait(0.5) RequestCommand:InvokeServer(";head me 0") wait(0.7) RequestCommand:InvokeServer(";face me 144075659") wait(0.3) local eye = char:FindFirstChild("Accessory (JohnEye)").Handle local arm = char:FindFirstChild("Right Arm") local tor = char:FindFirstChild("Torso") local ar2 = char:FindFirstChild("Left Arm") local RLeg = char:FindFirstChild("Right Leg") local head = char:FindFirstChild("Head") local LLeg = char:FindFirstChild("Left Leg") task.spawn(function() applyDecorationToPart(arm) end) task.spawn(function() applyDecorationToPart(ar2) end) task.spawn(function() eyePart(eye) end) RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf") task.spawn(function() Color(arm, Color3.fromRGB(0,0,0)) end) task.spawn(function() Color(ar2, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(head, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(tor, Color3.fromRGB(255, 255, 0)) end) task.spawn(function() Color(RLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() Color(LLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() AddMesh(arm) end) task.spawn(function() SetMesh(arm,"94818190090394") end) task.spawn(function() MoveVector(arm,Vector3.new(0.37, -0.6, 0)) end) local arm = character:FindFirstChild("Right Arm") local humanoid = character:FindFirstChildOfClass("Humanoid") local isDead = false humanoid.Died:Connect(function() isDead = true end) local animator = humanoid:FindFirstChildOfClass("Animator") local attackAnim = Instance.new("Animation") attackAnim.AnimationId = "rbxassetid://186934658" local attackTrack = animator:LoadAnimation(attackAnim) function attack() attackTrack:Play() local hitPlayer = nil local touchedConnection local function onTouch(other) local otherPlayer = Players:GetPlayerFromCharacter(other.Parent) if otherPlayer and otherPlayer ~= player then hitPlayer = otherPlayer end end touchedConnection = arm.Touched:Connect(onTouch) task.wait(0.5) if touchedConnection then touchedConnection:Disconnect() end if hitPlayer then d = at:Clone() d:Play() d.Parent = char spawn(function() wait(5) d:Destroy() end) task.spawn(DestroyPart,hitPlayer.Character.Head) else d = kill:Clone() d:Play() d.Parent = char wait(5) d:Destroy() end end UserInputService.TouchTap:Connect(function(input, gameProcessed) if gameProcessed then return end if isDead then return end attack() end) local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fire(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 0, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end local function resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end local function syncmaterial(part, mate) local args = { "SyncMaterial", { { Part = part, Material = mate } } } _(args) end local function transparency(part, trans) local args = { "SyncMaterial", { { Part = part, Transparency = trans } } } _(args) end local function color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function syncmeshid(part, id) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. id } } } _(args) end function destroy(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function makemesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end local function syncmeshsize(part, vectora) local args = { "SyncMesh", { { Part = part, Scale = vectora } } } _(args) end local function syncmeshtexture(part, id) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. id } } } _(args) end local function name(part, stringa) local args = { "SetName", { part }, stringa } _(args) end local function lock(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end local function setcollision(part, booleana) local args = { "SyncCollision", { { Part = part, CanCollide = booleana } } } _(args) end local function setanchor(part, boolean) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end local function createdecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end local function setdecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end task.spawn(function() while task.wait(0.02) do task.spawn(function() local hrp = char.HumanoidRootPart local pos = hrp.CFrame * CFrame.new(0, -3, 0) local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char) task.spawn(function() setcollision(trail, false) end) task.spawn(function() syncmaterial(trail, Enum.Material.Granite) end) task.spawn(function() color(trail, Color3.new(0, 0, 0)) end) task.spawn(function() resize(trail, Vector3.new(10,0,10), pos) end) task.spawn(function() fire(trail) end) BurningEff(trail) task.wait(1) delete(trail) end) end end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local RunService = game:GetService("RunService") local rotatetypeshii = Vector3.new(0, 1, 0).Unit local skypartrotation = 0 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function reflect(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Reflectance"] = int } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function MeshColor(part,color) local args = { "SyncMesh", { { Part = part, VertexColor = color } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Setmate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function ClonePart(part,parent) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = parent } return remote:InvokeServer(unpack(args)) end function Sky(id) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("btools not found") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("btools not found") return end local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky") if not skyInstance then print"ok" end spawn(function() DestroyPart(skyInstance) end) local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then print"yay" end e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0) v = remote:InvokeServer("CreatePart","Normal",mhm,char) task.spawn(function() SetName(v,"johnbeep") end) task.spawn(function() AddMesh(v) end) task.spawn(function() rq:InvokeServer(";time 0") end) task.spawn(function() Resize(v,Vector3.new(0,0,0),v.CFrame) end) task.spawn(function() SetMesh(v,"1527559") end) task.spawn(function() MeshColor(v,vector.create(2,0,0)) end) task.spawn(function() SetTexture(v,id) end) task.spawn(function() MeshResize(v,Vector3.new(-3000,-1000,-3000)) end) task.spawn(function() SetLocked(v,true) end) local rotationAngle = 5 local rotationSpeed = math.rad(20) RunService.Heartbeat:Connect(function(deltaTime) rotationAngle = rotationAngle + rotationSpeed * deltaTime local rotation = CFrame.Angles(0, rotationAngle, 0) local cf = CFrame.new(v.Position) * rotation task.spawn(function() MovePart(v, cf) end) end) end Sky("1529455") while true do wait(0.1) if character:FindFirstChildOfClass("Humanoid").Health <= 0 then RequestCommand:InvokeServer(";titler me BAD CHOICE") ClonePart(character.Head,workspace.Terrain) wait(0.1) local bg = workspace.Terrain.Head task.spawn(function() DestroyPart(bg.face) end) task.spawn(function() SetTrans(bg,1) end) ClonePart(character.johnbeep,workspace.Terrain) spawn(function() MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0)) end) task.spawn(function() MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000)) end) RequestCommand:InvokeServer(";explode others") RequestCommand:InvokeServer(";music 17717379222") RequestCommand:InvokeServer(";volume 10") wait(4) RequestCommand:InvokeServer(";music 19094700") RequestCommand:InvokeServer(";pitch 0.5") RequestCommand:InvokeServer(";volume 3") wait(0.8) RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";fog 3000") break end end task.delay(DEBOUNCE_TIME, function() isDebounced = false end) end) end; task.spawn(C_8); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.AK-47.LocalScript local function C_c() local script = LMG2L["LocalScript_c"]; local button = script.Parent local Players = game:GetService("Players") local player = Players.LocalPlayer local DEBOUNCE_TIME = 0.25 local isDebounced = false button.Activated:Connect(function() if isDebounced then return end isDebounced = true local soundlist = { HardHit1 = "rbxassetid://565207203", HardHit2 = "rbxassetid://541909913", HardHit3 = "rbxassetid://541909983", WeakHit1 = "rbxassetid://558642292", WeakHit2 = "rbxassetid://541907812", Slice1 = "rbxassetid://260429964", Slice2 = "rbxassetid://260430015", Explosion1 = "rbxassetid://138186576", Explosion2 = "rbxassetid://157878578", Woosh1 = "rbxassetid://541909867", Woosh2 = "rbxassetid://541909763" } function swait(t) if t then for i = 0, t do game:GetService('RunService').Stepped:wait(0) end else game:GetService('RunService').Stepped:wait(0) end return true end function soundeffect(id, volume, speed, parent, forcewait) local func = function() local s = Instance.new('Sound') s.Name = "SoundEffect" s.Volume = volume s.PlaybackSpeed = speed s.SoundId = id s.Looped = false s.Parent = parent s:Play() repeat wait() until not s.Playing s:Destroy() end if forcewait then func() else spawn(func) end end local RunService = game:GetService("RunService") function specialsound(id, volume, speed, parent, starts, ends) local func = function() local s = LoadLibrary("RbxUtility").Create("Sound")() s.Name = "SoundEffect" s.Volume = volume s.PlaybackSpeed = speed s.SoundId = id s.TimePosition = starts s.Looped = false s.Parent = parent s:Play() repeat swait() until s.TimePosition >= ends s:Destroy() end spawn(func) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = game.Players.LocalPlayer local char = player.Character local tool u=game:GetService("UserInputService") for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) spawn(function() return remote:InvokeServer(unpack(args)) end) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } return _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Setmate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxasset://".. asset } } } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1,part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function light(part) spawn(function() if not part or not part:IsA("BasePart") then return end spawn(function() local createArgs = { "CreateLights", { { Part = part, LightType = "PointLight" } } } local syncArgs = { "SyncLighting", { { Part = part, LightType = "PointLight", Color = Color3.fromRGB(255, 155, 0), Brightness = 20, Range = 2, } } } spawn(function() _(createArgs) end) spawn(function() _(syncArgs) end) task.wait() if part and part.Parent then for i, v in ipairs(part:GetDescendants()) do if v:IsA("PointLight") then spawn(function() DestroyPart(v) end) end end end end) end) end local function blood(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke", ["Size"] = 3, ["RiseVelocity"] = 0, ["Opacity"] = 1, ["Color"] = Color3.fromRGB(60000, 0, 0) } } } spawn(function() _(argsCreate) end) spawn(function() _(argsSync) end) end function KillTarget(target) if target and target.Character then local head = target.Character:FindFirstChild("Head") if head then local args = { [1] = "SetLocked", [2] = { [1] = head }, [3] = false } _(args) spawn(function() blood(target.Character.Torso) end) local args2 = { [1] = "Remove", [2] = { [1] = head } } _(args2) end end end for i,v in char:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetTrans(v,1) end) end end for i,v in char:GetDescendants() do if v:IsA("Decal") then spawn(function() DestroyPart(v) end) end end rightArm=char["Right Arm"] cf=CFrame.new() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local trs= char.Torso local hd = char.Head nlarm = remote:InvokeServer("CreatePart","Normal",cf,workspace) nrarm = remote:InvokeServer("CreatePart","Normal",cf,workspace) nlleg = remote:InvokeServer("CreatePart","Normal",cf,workspace) nrleg = remote:InvokeServer("CreatePart","Normal",cf,workspace) ntrs = remote:InvokeServer("CreatePart","Normal",cf,workspace) nhd = remote:InvokeServer("CreatePart","Normal",cf,workspace) spawn(function() Resize(nlarm, larm.Size, larm.CFrame) end) spawn(function() Resize(nrarm, rarm.Size, rarm.CFrame) end) spawn(function() Resize(nlleg, lleg.Size, lleg.CFrame) end) spawn(function() Resize(nrleg, rleg.Size, rleg.CFrame) end) spawn(function() Resize(ntrs, trs.Size, trs.CFrame) end) spawn(function() Resize(nhd, hd.Size, hd.CFrame) end) spawn(function() Color(nlarm, Color3.fromRGB(255, 255, 255)) end) spawn(function() Color(nrarm, Color3.fromRGB(255, 255, 255)) end) spawn(function() Color(nlleg, Color3.fromRGB(0, 0, 0)) end) spawn(function() Color(nrleg, Color3.fromRGB(0, 0, 0)) end) spawn(function() Color(ntrs, Color3.fromRGB(155, 155, 155)) end) spawn(function() Color(nhd, Color3.fromRGB(255, 255, 255)) end) spawn(function() SetCollision(nlarm, false) end) spawn(function() SetCollision(nrarm, false) end) spawn(function() SetCollision(nlleg, false) end) spawn(function() SetCollision(nrleg, false) end) spawn(function() SetCollision(ntrs, false) end) spawn(function() SetCollision(nhd, false) end) spawn(function() AddMesh(nhd) end) spawn(function() SpawnDecal(nhd,Enum.NormalId.Front) end) spawn(function() AddDecal(nhd,"textures/face.png",Enum.NormalId.Front) end) spawn(function() MeshResize(nhd, Vector3.new(1.3,1.3,1.3)) end) spawn(function() AddMesh(nlarm) end) spawn(function() SetMesh(nlarm,"127739625807358") end) spawn(function() AddMesh(nrarm) end) spawn(function() SetMesh(nrarm,"127739625807358") end) spawn(function() AddMesh(ntrs) end) spawn(function() SetMesh(ntrs,"2027989253") end) spawn(function() AddMesh(nlleg) end) spawn(function() SetMesh(nlleg,"127739625807358") end) spawn(function() AddMesh(nrleg) end) spawn(function() SetMesh(nrleg,"127739625807358") end) spawn(function() local plr = game.Players.LocalPlayer local char = plr.Character local humanoid = char:FindFirstChild("Humanoid") local torso = char:FindFirstChild("Torso") local head = char.Head local ra = char:FindFirstChild("Right Arm") local la = char:FindFirstChild("Left Arm") local rl = char:FindFirstChild("Right Leg") local ll = char:FindFirstChild("Left Leg") local rs = torso:FindFirstChild("Right Shoulder") local ls = torso:FindFirstChild("Left Shoulder") local rh = torso:FindFirstChild("Right Hip") local lh = torso:FindFirstChild("Left Hip") local neck = torso:FindFirstChild("Neck") local rj = char:FindFirstChild("HumanoidRootPart"):FindFirstChild("RootJoint") local anim = char:FindFirstChild("Animate") if anim then anim:Destroy() end local rm = Instance.new("Weld", torso) rm.C0 = CFrame.new(1.5, 0.5, 0) rm.C1 = CFrame.new(0, 0.5, 0) rm.Part0 = torso rm.Part1 = ra local lm = Instance.new("Weld", torso) lm.C0 = CFrame.new(-1.5, 0.5, 0) lm.C1 = CFrame.new(0, 0.5, 0) lm.Part0 = torso lm.Part1 = la local rlegm = Instance.new("Motor", torso) rlegm.C0 = CFrame.new(0.5, -1, 0) rlegm.C1 = CFrame.new(0, 1, 0) rlegm.Part0 = torso rlegm.Part1 = rl rlegm.Name = "Right Hip" local llegm = Instance.new("Motor", torso) llegm.C0 = CFrame.new(-0.5, -1, 0) llegm.C1 = CFrame.new(0, 1, 0) llegm.Part0 = torso llegm.Part1 = ll llegm.Name = "Left Hip" neck.C0 = CFrame.new(0, 1, 0) neck.C1 = CFrame.new(0, -0.5, 0) rj.C0 = CFrame.new(0, -1, 0) rj.C1 = CFrame.new(0, -1, 0) local rsc0 = rm.C0 local lsc0 = lm.C0 local neckc0 = neck.C0 local rootc0 = rj.C0 local llc0 = llegm.C0 local rlc0 = rlegm.C0 local speed = 0.4 local angle = 0 local anglespeed = 0 local mvmnt = 0 local rootpart = char:FindFirstChild("HumanoidRootPart") local camera = workspace.CurrentCamera function clerp(c1, c2, al) local com1 = {c1.X, c1.Y, c1.Z, c1:toEulerAnglesXYZ()} local com2 = {c2.X, c2.Y, c2.Z, c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v + (com2[i] - v) * al end return CFrame.new(com1[1], com1[2], com1[3]) * CFrame.Angles(select(4, unpack(com1))) end game:GetService("RunService").RenderStepped:Connect(function() angle = (angle % 100) + anglespeed / 10 mvmnt = math.pi * math.sin(math.pi * 2 / 100 * (angle * 10)) local rscf = rsc0 local lscf = lsc0 local rlcf = rlc0 local llcf = llc0 local rjcf = rootc0 local ncf = neckc0 local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0)) local hitz, enz = workspace:FindPartOnRay(rayz, char) ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0) rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y + math.pi/2, 0, 0) lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y + math.pi/2, 0, math.rad(45)) if not hitz then ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5 + math.pi/18, 0, math.rad(-70)) lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5 + math.pi/18, 0, 0) rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0) rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0) llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0) elseif humanoid.Sit then ncf = neckc0 * CFrame.Angles(0, 0, 0) rjcf = rootc0 * CFrame.new(0, -.2, 0) rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5)) llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then rjcf = rootc0 rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5)) llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then anglespeed = 2 rjcf = rootc0 rlcf = rlc0 * CFrame.Angles(math.sin(-angle) * .65, 0, math.rad(.5)) llcf = llc0 * CFrame.Angles(math.sin(angle) * .65, 0, -math.rad(.5)) elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then anglespeed = 2.7 ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0) rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5 + math.pi/18, 0, math.rad(-70)) lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5 + math.pi/18, 0, 0) rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle) * .1, math.sin(angle) * .045) rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle) * .3, -.2 + math.sin(angle) * 0.25) * CFrame.Angles(-math.pi/18 + math.sin(-angle) * 1.3, 0, math.rad(.5)) llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle) * .3, -.05 - math.sin(angle) * 0.25) * CFrame.Angles(-math.pi/18 + math.sin(angle) * 1.3, 0, -math.rad(.5)) end rm.C0 = clerp(rm.C0, rscf, speed) lm.C0 = clerp(lm.C0, lscf, speed) rj.C0 = clerp(rj.C0, rjcf, speed) rlegm.C0 = clerp(rlegm.C0, rlcf, speed) llegm.C0 = clerp(llegm.C0, llcf, speed) neck.C0 = clerp(neck.C0, ncf, speed) end) end) for i,v in char:GetDescendants() do if v:IsA("BasePart") then spawn(function() SetAnchor(false,v) end) end end r=Instance.new local ak = remote:InvokeServer("CreatePart","Normal",cf,workspace) spawn(function() Resize(ak, Vector3.new(0.3,1.45,5.05), CFrame.new()) end) spawn(function() SetName(ak,'AK-47') end) spawn(function() SetCollision(ak, false) end) spawn(function() Color(ak, Color3.new(0,0,0)) end) spawn(function() AddMesh(ak) end) spawn(function() SetMesh(ak, "6951907418") end) spawn(function() MeshResize(ak,Vector3.new(0.1,0.1,0.1)) end) function e() task.spawn(function() MovePart(nlarm, larm.CFrame) end) task.spawn(function() MovePart(nrarm, rarm.CFrame) end) task.spawn(function() MovePart(nlleg, lleg.CFrame) end) task.spawn(function() MovePart(nrleg, rleg.CFrame) end) task.spawn(function() MovePart(ntrs, trs.CFrame) end) task.spawn(function() MovePart(nhd, hd.CFrame) end) task.spawn(function() MovePart(ak, rarm.CFrame * CFrame.new(0,-1,-0.25) * CFrame.Angles(math.rad(270),math.rad(-180),0)) end) end function FireLaser() local sounds = { {17.49,17.981267708586}, {17.490114626798,17.755552823579}, {18,18.465876732586707476} } local ids = sounds[math.random(#sounds)] spawn(function() s=r('Sound',ak) s.SoundId='rbxassetid://1174337926' s.Volume=3 s:Play() wait(5) s:Destroy() end) local laserPart = remote:InvokeServer("CreatePart","Normal",cf,workspace) spawn(function() Setmate(laserPart, "Neon") end) spawn(function() SetCollision(laserPart, false) end) local mouse = player:GetMouse() local start = ak.Position + Vector3.new(0.5,0,-0.5) local endp = mouse.Hit.p local ignoreList = {char, ak, nlarm, nrarm, nlleg, nrleg, ntrs, nhd} local ray = Ray.new(start, (endp-start).unit * 999) local hit, position = workspace:FindPartOnRayWithIgnoreList(ray, ignoreList) local mag = (start-position).magnitude + 2 spawn(function() Resize(laserPart, Vector3.new(0.1,0.1,mag), CFrame.new()) end) spawn(function() MovePart(laserPart, CFrame.new(start, position) * CFrame.new(0,0,-mag/2)) end) spawn(function() Color(laserPart, Color3.new(1,1,0)) end) spawn(function() for i = 1,10 do spawn(function() SetTrans(laserPart, i/10) end) wait(0.05) end spawn(function() DestroyPart(laserPart) end) end) spawn(function() if hit then local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid") if humanoid then local playerHit = game.Players:GetPlayerFromCharacter(hit.Parent) if playerHit then KillTarget(playerHit) end end end end) end local mouse = player:GetMouse() u.TouchTap:Connect(function(gameProccessed, input) if not gameProccessed then return end if not char then return end if char.Humanoid.Health == 0 then return end spawn(function() FireLaser() end) spawn(function() light(ak) end) end) RunService.Heartbeat:Connect(e) task.delay(DEBOUNCE_TIME, function() isDebounced = false end) end) end; task.spawn(C_c); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.soul reaper.LocalScript local function C_f() local script = LMG2L["LocalScript_f"]; local button = script.Parent local Players = game:GetService("Players") local player = Players.LocalPlayer local DEBOUNCE_TIME = 0.25 local isDebounced = false button.Activated:Connect(function() if isDebounced then return end isDebounced = true loadstring(game:HttpGet("https://pastebin.com/raw/ZCbtsY86"))() task.delay(DEBOUNCE_TIME, function() isDebounced = false end) end) end; task.spawn(C_f); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.floating earth.LocalScript local function C_12() local script = LMG2L["LocalScript_12"]; local button = script.Parent local Players = game:GetService("Players") local player = Players.LocalPlayer local DEBOUNCE_TIME = 0.25 local isDebounced = false button.Activated:Connect(function() if isDebounced then return end isDebounced = true loadstring(game:HttpGet("https://pastefy.app/bIR5jI2O/raw"))() task.delay(DEBOUNCE_TIME, function() isDebounced = false end) end) end; task.spawn(C_12); -- Players.D0manated.PlayerGui.ScreenGui.drag.Frame.ORB.LocalScript local function C_15() local script = LMG2L["LocalScript_15"]; local button = script.Parent local Players = game:GetService("Players") local player = Players.LocalPlayer local DEBOUNCE_TIME = 0.25 local isDebounced = false button.Activated:Connect(function() if isDebounced then return end isDebounced = true loadstring(game:HttpGet("https://pastebin.com/raw/xXcjPDWp"))() task.delay(DEBOUNCE_TIME, function() isDebounced = false end) end) end; task.spawn(C_15); return LMG2L["ScreenGui_1"], require;