--[=[ d888b db db d888888b .d888b. db db db .d8b. 88' Y8b 88 88 `88' VP `8D 88 88 88 d8' `8b 88 88 88 88 odD' 88 88 88 88ooo88 88 ooo 88 88 88 .88' 88 88 88 88~~~88 88. ~8~ 88b d88 .88. j88. 88booo. 88b d88 88 88 @uniquadev Y888P ~Y8888P' Y888888P 888888D Y88888P ~Y8888P' YP YP CONVERTER ]=] -- Instances: 328 | Scripts: 147 | Modules: 0 | Tags: 0 local G2L = {}; -- StarterGui.sponk G2L["1"] = Instance.new("ScreenGui", game:GetService("Players").LocalPlayer:WaitForChild("PlayerGui")); G2L["1"]["Name"] = [[sponk]]; G2L["1"]["ZIndexBehavior"] = Enum.ZIndexBehavior.Sibling; G2L["1"]["ResetOnSpawn"] = false; -- StarterGui.sponk.Frame G2L["2"] = Instance.new("Frame", G2L["1"]); G2L["2"]["Visible"] = false; G2L["2"]["BorderSizePixel"] = 3; G2L["2"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["2"]["Size"] = UDim2.new(0, 767, 0, 550); G2L["2"]["Position"] = UDim2.new(0.32087, -77, 0.06207, -9); G2L["2"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.Smooth GUI Dragging G2L["3"] = Instance.new("LocalScript", G2L["2"]); G2L["3"]["Name"] = [[Smooth GUI Dragging]]; -- StarterGui.sponk.Frame.main1 G2L["4"] = Instance.new("Frame", G2L["2"]); G2L["4"]["Visible"] = false; G2L["4"]["BorderSizePixel"] = 0; G2L["4"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["4"]["Size"] = UDim2.new(0, 767, 0, 456); G2L["4"]["Position"] = UDim2.new(0, 0, 0.17091, 0); G2L["4"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["4"]["Name"] = [[main1]]; -- StarterGui.sponk.Frame.main1.TextLabel G2L["5"] = Instance.new("TextLabel", G2L["4"]); G2L["5"]["TextWrapped"] = true; G2L["5"]["BorderSizePixel"] = 0; G2L["5"]["TextSize"] = 14; G2L["5"]["TextScaled"] = true; G2L["5"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5"]["Size"] = UDim2.new(0, 158, 0, 28); G2L["5"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["5"]["Text"] = [[Main Page]]; G2L["5"]["Position"] = UDim2.new(0.39635, 0, 0, 0); -- StarterGui.sponk.Frame.main1.TextButton G2L["6"] = Instance.new("TextButton", G2L["4"]); G2L["6"]["TextWrapped"] = true; G2L["6"]["TextSize"] = 14; G2L["6"]["TextScaled"] = true; G2L["6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["6"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6"]["Size"] = UDim2.new(0, 121, 0, 42); G2L["6"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["6"]["Text"] = [[Decal Spam]]; G2L["6"]["Position"] = UDim2.new(0.34973, 0, 0.07098, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["7"] = Instance.new("LocalScript", G2L["6"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["8"] = Instance.new("TextButton", G2L["4"]); G2L["8"]["TextWrapped"] = true; G2L["8"]["TextSize"] = 14; G2L["8"]["TextScaled"] = true; G2L["8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["8"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["8"]["Text"] = [[Theme]]; G2L["8"]["Position"] = UDim2.new(0.51777, 0, 0.07342, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["9"] = Instance.new("LocalScript", G2L["8"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["a"] = Instance.new("TextButton", G2L["4"]); G2L["a"]["TextWrapped"] = true; G2L["a"]["TextSize"] = 14; G2L["a"]["TextScaled"] = true; G2L["a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a"]["Size"] = UDim2.new(0, 123, 0, 42); G2L["a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["a"]["Text"] = [[Hd skybox]]; G2L["a"]["Position"] = UDim2.new(0.18148, 0, 0.07122, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["b"] = Instance.new("LocalScript", G2L["a"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["c"] = Instance.new("TextButton", G2L["4"]); G2L["c"]["TextWrapped"] = true; G2L["c"]["TextSize"] = 14; G2L["c"]["TextScaled"] = true; G2L["c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c"]["Size"] = UDim2.new(0, 123, 0, 42); G2L["c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["c"]["Text"] = [[Skybox]]; G2L["c"]["Position"] = UDim2.new(0.00938, 0, 0.07122, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["d"] = Instance.new("LocalScript", G2L["c"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["e"] = Instance.new("TextButton", G2L["4"]); G2L["e"]["TextWrapped"] = true; G2L["e"]["TextSize"] = 14; G2L["e"]["TextScaled"] = true; G2L["e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e"]["Size"] = UDim2.new(0, 108, 0, 40); G2L["e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["e"]["Text"] = [[Message]]; G2L["e"]["Position"] = UDim2.new(0.68726, 0, 0.07342, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["f"] = Instance.new("LocalScript", G2L["e"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["10"] = Instance.new("TextButton", G2L["4"]); G2L["10"]["TextWrapped"] = true; G2L["10"]["TextSize"] = 14; G2L["10"]["TextScaled"] = true; G2L["10"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["10"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["10"]["Size"] = UDim2.new(0, 115, 0, 41); G2L["10"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["10"]["Text"] = [[Hint]]; G2L["10"]["Position"] = UDim2.new(0.83981, 0, 0.07237, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["11"] = Instance.new("LocalScript", G2L["10"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["12"] = Instance.new("TextButton", G2L["4"]); G2L["12"]["TextWrapped"] = true; G2L["12"]["TextSize"] = 14; G2L["12"]["TextScaled"] = true; G2L["12"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["12"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["12"]["Size"] = UDim2.new(0, 123, 0, 40); G2L["12"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["12"]["Text"] = [[R6]]; G2L["12"]["Position"] = UDim2.new(0.0093, 0, 0.18306, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["13"] = Instance.new("LocalScript", G2L["12"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["14"] = Instance.new("TextButton", G2L["4"]); G2L["14"]["TextWrapped"] = true; G2L["14"]["TextSize"] = 14; G2L["14"]["TextScaled"] = true; G2L["14"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["14"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["14"]["Size"] = UDim2.new(0, 123, 0, 40); G2L["14"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["14"]["Text"] = [[RE]]; G2L["14"]["Position"] = UDim2.new(0.1814, 0, 0.18306, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["15"] = Instance.new("LocalScript", G2L["14"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["16"] = Instance.new("TextButton", G2L["4"]); G2L["16"]["TextWrapped"] = true; G2L["16"]["TextSize"] = 14; G2L["16"]["TextScaled"] = true; G2L["16"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["16"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["16"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["16"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["16"]["Text"] = [[btools]]; G2L["16"]["Position"] = UDim2.new(0.34958, 0, 0.18306, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["17"] = Instance.new("LocalScript", G2L["16"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["18"] = Instance.new("TextButton", G2L["4"]); G2L["18"]["TextWrapped"] = true; G2L["18"]["TextSize"] = 14; G2L["18"]["TextScaled"] = true; G2L["18"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["18"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["18"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["18"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["18"]["Text"] = [[funni skeleton skybox]]; G2L["18"]["Position"] = UDim2.new(0.51777, 0, 0.18182, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["19"] = Instance.new("LocalScript", G2L["18"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["1a"] = Instance.new("TextButton", G2L["4"]); G2L["1a"]["TextWrapped"] = true; G2L["1a"]["TextSize"] = 14; G2L["1a"]["TextScaled"] = true; G2L["1a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["1a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1a"]["Size"] = UDim2.new(0, 122, 0, 40); G2L["1a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["1a"]["Text"] = [[Spin others]]; G2L["1a"]["Position"] = UDim2.new(0.18148, 0, 0.29042, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["1b"] = Instance.new("LocalScript", G2L["1a"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["1c"] = Instance.new("TextButton", G2L["4"]); G2L["1c"]["TextWrapped"] = true; G2L["1c"]["TextSize"] = 14; G2L["1c"]["TextScaled"] = true; G2L["1c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["1c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1c"]["Size"] = UDim2.new(0, 108, 0, 40); G2L["1c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["1c"]["Text"] = [[Kill others]]; G2L["1c"]["Position"] = UDim2.new(0.68711, 0, 0.18095, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["1d"] = Instance.new("LocalScript", G2L["1c"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["1e"] = Instance.new("TextButton", G2L["4"]); G2L["1e"]["TextWrapped"] = true; G2L["1e"]["TextSize"] = 14; G2L["1e"]["TextScaled"] = true; G2L["1e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["1e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["1e"]["Size"] = UDim2.new(0, 123, 0, 40); G2L["1e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["1e"]["Text"] = [[Sparkles Others]]; G2L["1e"]["Position"] = UDim2.new(0.0093, 0, 0.2906, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["1f"] = Instance.new("LocalScript", G2L["1e"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["20"] = Instance.new("TextButton", G2L["4"]); G2L["20"]["TextWrapped"] = true; G2L["20"]["TextSize"] = 14; G2L["20"]["TextScaled"] = true; G2L["20"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["20"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["20"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["20"]["Size"] = UDim2.new(0, 115, 0, 39); G2L["20"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["20"]["Text"] = [[Fire others]]; G2L["20"]["Position"] = UDim2.new(0.83865, 0, 0.18247, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["21"] = Instance.new("LocalScript", G2L["20"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["22"] = Instance.new("TextButton", G2L["4"]); G2L["22"]["TextWrapped"] = true; G2L["22"]["TextSize"] = 14; G2L["22"]["TextScaled"] = true; G2L["22"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["22"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["22"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["22"]["Size"] = UDim2.new(0, 121, 0, 39); G2L["22"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["22"]["Text"] = [[Kick others]]; G2L["22"]["Position"] = UDim2.new(0.51741, 0, 0.29042, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["23"] = Instance.new("LocalScript", G2L["22"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["24"] = Instance.new("TextButton", G2L["4"]); G2L["24"]["TextWrapped"] = true; G2L["24"]["TextSize"] = 14; G2L["24"]["TextScaled"] = true; G2L["24"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["24"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["24"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["24"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["24"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["24"]["Text"] = [[Og Theme]]; G2L["24"]["Position"] = UDim2.new(0.34922, 0, 0.28993, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["25"] = Instance.new("LocalScript", G2L["24"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["26"] = Instance.new("TextButton", G2L["4"]); G2L["26"]["TextWrapped"] = true; G2L["26"]["TextSize"] = 14; G2L["26"]["TextScaled"] = true; G2L["26"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["26"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["26"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["26"]["Size"] = UDim2.new(0, 123, 0, 40); G2L["26"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["26"]["Text"] = [[Remove skybox]]; G2L["26"]["Position"] = UDim2.new(0.00894, 0, 0.39586, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["27"] = Instance.new("LocalScript", G2L["26"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["28"] = Instance.new("TextButton", G2L["4"]); G2L["28"]["TextWrapped"] = true; G2L["28"]["TextSize"] = 14; G2L["28"]["TextScaled"] = true; G2L["28"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["28"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["28"]["Size"] = UDim2.new(0, 107, 0, 39); G2L["28"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["28"]["Text"] = [[particles]]; G2L["28"]["Position"] = UDim2.new(0.6869, 0, 0.29262, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["29"] = Instance.new("LocalScript", G2L["28"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["2a"] = Instance.new("TextButton", G2L["4"]); G2L["2a"]["TextWrapped"] = true; G2L["2a"]["TextSize"] = 14; G2L["2a"]["TextScaled"] = true; G2L["2a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2a"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["2a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2a"]["Size"] = UDim2.new(0, 114, 0, 40); G2L["2a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["2a"]["Text"] = [[Shutdown]]; G2L["2a"]["Position"] = UDim2.new(0.83966, 0, 0.29042, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["2b"] = Instance.new("LocalScript", G2L["2a"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["2c"] = Instance.new("TextButton", G2L["4"]); G2L["2c"]["TextWrapped"] = true; G2L["2c"]["TextSize"] = 14; G2L["2c"]["TextScaled"] = true; G2L["2c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["2c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2c"]["Size"] = UDim2.new(0, 123, 0, 40); G2L["2c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["2c"]["Text"] = [[Explode others]]; G2L["2c"]["Position"] = UDim2.new(0.18024, 0, 0.39569, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["2d"] = Instance.new("LocalScript", G2L["2c"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["2e"] = Instance.new("TextButton", G2L["4"]); G2L["2e"]["TextWrapped"] = true; G2L["2e"]["TextSize"] = 14; G2L["2e"]["TextScaled"] = true; G2L["2e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["2e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["2e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["2e"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["2e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["2e"]["Text"] = [[i0rb 1]]; G2L["2e"]["Position"] = UDim2.new(0.34973, 0, 0.39569, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["2f"] = Instance.new("LocalScript", G2L["2e"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["30"] = Instance.new("TextButton", G2L["4"]); G2L["30"]["TextWrapped"] = true; G2L["30"]["TextSize"] = 14; G2L["30"]["TextScaled"] = true; G2L["30"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["30"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["30"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["30"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["30"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["30"]["Text"] = [[i0rb 2]]; G2L["30"]["Position"] = UDim2.new(0.51777, 0, 0.39569, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["31"] = Instance.new("LocalScript", G2L["30"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["32"] = Instance.new("TextButton", G2L["4"]); G2L["32"]["TextWrapped"] = true; G2L["32"]["TextSize"] = 14; G2L["32"]["TextScaled"] = true; G2L["32"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["32"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["32"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["32"]["Size"] = UDim2.new(0, 108, 0, 40); G2L["32"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["32"]["Text"] = [[Billboard]]; G2L["32"]["Position"] = UDim2.new(0.68726, 0, 0.39569, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["33"] = Instance.new("LocalScript", G2L["32"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["34"] = Instance.new("TextButton", G2L["4"]); G2L["34"]["TextWrapped"] = true; G2L["34"]["TextSize"] = 14; G2L["34"]["TextScaled"] = true; G2L["34"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["34"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["34"]["Size"] = UDim2.new(0, 113, 0, 40); G2L["34"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["34"]["Text"] = [[Map colour spam]]; G2L["34"]["Position"] = UDim2.new(0.83981, 0, 0.39569, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["35"] = Instance.new("LocalScript", G2L["34"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["36"] = Instance.new("TextButton", G2L["4"]); G2L["36"]["TextWrapped"] = true; G2L["36"]["TextSize"] = 14; G2L["36"]["TextScaled"] = true; G2L["36"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["36"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["36"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["36"]["Size"] = UDim2.new(0, 122, 0, 40); G2L["36"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["36"]["Text"] = [[Anti-Robloxian]]; G2L["36"]["Position"] = UDim2.new(0.0093, 0, 0.50095, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["37"] = Instance.new("LocalScript", G2L["36"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["38"] = Instance.new("TextButton", G2L["4"]); G2L["38"]["TextWrapped"] = true; G2L["38"]["TextSize"] = 14; G2L["38"]["TextScaled"] = true; G2L["38"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["38"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["38"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["38"]["Size"] = UDim2.new(0, 123, 0, 40); G2L["38"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["38"]["Text"] = [[Chicken Arms]]; G2L["38"]["Position"] = UDim2.new(0.18024, 0, 0.50095, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["39"] = Instance.new("LocalScript", G2L["38"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["3a"] = Instance.new("TextButton", G2L["4"]); G2L["3a"]["TextWrapped"] = true; G2L["3a"]["TextSize"] = 14; G2L["3a"]["TextScaled"] = true; G2L["3a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3a"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["3a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3a"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["3a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["3a"]["Text"] = [[Head Shake]]; G2L["3a"]["Position"] = UDim2.new(0.34973, 0, 0.50095, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["3b"] = Instance.new("LocalScript", G2L["3a"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["3c"] = Instance.new("TextButton", G2L["4"]); G2L["3c"]["TextWrapped"] = true; G2L["3c"]["TextSize"] = 14; G2L["3c"]["TextScaled"] = true; G2L["3c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["3c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3c"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["3c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["3c"]["Text"] = [[Head Spin]]; G2L["3c"]["Position"] = UDim2.new(0.51662, 0, 0.50095, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["3d"] = Instance.new("LocalScript", G2L["3c"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["3e"] = Instance.new("TextButton", G2L["4"]); G2L["3e"]["TextWrapped"] = true; G2L["3e"]["TextSize"] = 14; G2L["3e"]["TextScaled"] = true; G2L["3e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["3e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["3e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["3e"]["Size"] = UDim2.new(0, 108, 0, 40); G2L["3e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["3e"]["Text"] = [[Dominus Ghost]]; G2L["3e"]["Position"] = UDim2.new(0.68726, 0, 0.50095, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["3f"] = Instance.new("LocalScript", G2L["3e"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["40"] = Instance.new("TextButton", G2L["4"]); G2L["40"]["TextWrapped"] = true; G2L["40"]["TextSize"] = 14; G2L["40"]["TextScaled"] = true; G2L["40"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["40"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["40"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["40"]["Size"] = UDim2.new(0, 114, 0, 40); G2L["40"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["40"]["Text"] = [[Rotate Map]]; G2L["40"]["Position"] = UDim2.new(0.8385, 0, 0.50095, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["41"] = Instance.new("LocalScript", G2L["40"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["42"] = Instance.new("TextButton", G2L["4"]); G2L["42"]["TextWrapped"] = true; G2L["42"]["TextSize"] = 14; G2L["42"]["TextScaled"] = true; G2L["42"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["42"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["42"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["42"]["Size"] = UDim2.new(0, 122, 0, 40); G2L["42"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["42"]["Text"] = [[Create Baseplate]]; G2L["42"]["Position"] = UDim2.new(0.00894, 0, 0.60621, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["43"] = Instance.new("LocalScript", G2L["42"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["44"] = Instance.new("TextButton", G2L["4"]); G2L["44"]["TextWrapped"] = true; G2L["44"]["TextSize"] = 14; G2L["44"]["TextScaled"] = true; G2L["44"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["44"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["44"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["44"]["Size"] = UDim2.new(0, 124, 0, 40); G2L["44"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["44"]["Text"] = [[Float Pad]]; G2L["44"]["Position"] = UDim2.new(0.17973, 0, 0.60621, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["45"] = Instance.new("LocalScript", G2L["44"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["46"] = Instance.new("TextButton", G2L["4"]); G2L["46"]["TextWrapped"] = true; G2L["46"]["TextSize"] = 14; G2L["46"]["TextScaled"] = true; G2L["46"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["46"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["46"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["46"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["46"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["46"]["Text"] = [[Disco Character]]; G2L["46"]["Position"] = UDim2.new(0.34973, 0, 0.60621, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["47"] = Instance.new("LocalScript", G2L["46"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["48"] = Instance.new("TextButton", G2L["4"]); G2L["48"]["TextWrapped"] = true; G2L["48"]["TextSize"] = 14; G2L["48"]["TextScaled"] = true; G2L["48"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["48"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["48"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["48"]["Size"] = UDim2.new(0, 107, 0, 40); G2L["48"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["48"]["Text"] = [[Gun]]; G2L["48"]["Position"] = UDim2.new(0.68726, 0, 0.60621, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["49"] = Instance.new("LocalScript", G2L["48"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["4a"] = Instance.new("TextButton", G2L["4"]); G2L["4a"]["TextWrapped"] = true; G2L["4a"]["TextSize"] = 14; G2L["4a"]["TextScaled"] = true; G2L["4a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["4a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4a"]["Size"] = UDim2.new(0, 113, 0, 40); G2L["4a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["4a"]["Text"] = [[Scythe]]; G2L["4a"]["Position"] = UDim2.new(0.83981, 0, 0.60621, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["4b"] = Instance.new("LocalScript", G2L["4a"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["4c"] = Instance.new("TextButton", G2L["4"]); G2L["4c"]["TextWrapped"] = true; G2L["4c"]["TextSize"] = 14; G2L["4c"]["TextScaled"] = true; G2L["4c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["4c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4c"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["4c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["4c"]["Text"] = [[Mesh disco]]; G2L["4c"]["Position"] = UDim2.new(0.51662, 0, 0.60621, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["4d"] = Instance.new("LocalScript", G2L["4c"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["4e"] = Instance.new("TextButton", G2L["4"]); G2L["4e"]["TextWrapped"] = true; G2L["4e"]["TextSize"] = 14; G2L["4e"]["TextScaled"] = true; G2L["4e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["4e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["4e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["4e"]["Size"] = UDim2.new(0, 122, 0, 40); G2L["4e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["4e"]["Text"] = [[Delete all]]; G2L["4e"]["Position"] = UDim2.new(0.00894, 0, 0.71586, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["4f"] = Instance.new("LocalScript", G2L["4e"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["50"] = Instance.new("TextButton", G2L["4"]); G2L["50"]["TextWrapped"] = true; G2L["50"]["TextSize"] = 14; G2L["50"]["TextScaled"] = true; G2L["50"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["50"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["50"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["50"]["Size"] = UDim2.new(0, 124, 0, 40); G2L["50"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["50"]["Text"] = [[Thomas]]; G2L["50"]["Position"] = UDim2.new(0.17973, 0, 0.71586, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["51"] = Instance.new("LocalScript", G2L["50"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["52"] = Instance.new("TextButton", G2L["4"]); G2L["52"]["TextWrapped"] = true; G2L["52"]["TextSize"] = 14; G2L["52"]["TextScaled"] = true; G2L["52"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["52"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["52"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["52"]["Size"] = UDim2.new(0, 121, 0, 40); G2L["52"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["52"]["Text"] = [[Unanchor]]; G2L["52"]["Position"] = UDim2.new(0.34922, 0, 0.71586, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["53"] = Instance.new("LocalScript", G2L["52"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["54"] = Instance.new("TextButton", G2L["4"]); G2L["54"]["TextWrapped"] = true; G2L["54"]["TextSize"] = 14; G2L["54"]["TextScaled"] = true; G2L["54"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["54"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["54"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["54"]["Size"] = UDim2.new(0, 120, 0, 40); G2L["54"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["54"]["Text"] = [[John doe]]; G2L["54"]["Position"] = UDim2.new(0.51741, 0, 0.71586, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["55"] = Instance.new("LocalScript", G2L["54"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["56"] = Instance.new("TextButton", G2L["4"]); G2L["56"]["TextWrapped"] = true; G2L["56"]["TextSize"] = 14; G2L["56"]["TextScaled"] = true; G2L["56"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["56"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["56"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["56"]["Size"] = UDim2.new(0, 108, 0, 40); G2L["56"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["56"]["Text"] = [[Mr bean Orb]]; G2L["56"]["Position"] = UDim2.new(0.6869, 0, 0.71586, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["57"] = Instance.new("LocalScript", G2L["56"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["58"] = Instance.new("TextButton", G2L["4"]); G2L["58"]["TextWrapped"] = true; G2L["58"]["TextSize"] = 14; G2L["58"]["TextScaled"] = true; G2L["58"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["58"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["58"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["58"]["Size"] = UDim2.new(0, 112, 0, 40); G2L["58"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["58"]["Text"] = [[Laser Beams]]; G2L["58"]["Position"] = UDim2.new(0.83981, 0, 0.71586, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["59"] = Instance.new("LocalScript", G2L["58"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["5a"] = Instance.new("TextButton", G2L["4"]); G2L["5a"]["TextWrapped"] = true; G2L["5a"]["TextSize"] = 14; G2L["5a"]["TextScaled"] = true; G2L["5a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5a"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["5a"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5a"]["Size"] = UDim2.new(0, 122, 0, 54); G2L["5a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["5a"]["Text"] = [[Grab Knife]]; G2L["5a"]["Position"] = UDim2.new(0.01024, 0, 0.8299, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["5b"] = Instance.new("LocalScript", G2L["5a"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["5c"] = Instance.new("TextButton", G2L["4"]); G2L["5c"]["TextWrapped"] = true; G2L["5c"]["TextSize"] = 14; G2L["5c"]["TextScaled"] = true; G2L["5c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["5c"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5c"]["Size"] = UDim2.new(0, 124, 0, 54); G2L["5c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["5c"]["Text"] = [[Night Star]]; G2L["5c"]["Position"] = UDim2.new(0.17973, 0, 0.8299, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["5d"] = Instance.new("LocalScript", G2L["5c"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["5e"] = Instance.new("TextButton", G2L["4"]); G2L["5e"]["TextWrapped"] = true; G2L["5e"]["TextSize"] = 14; G2L["5e"]["TextScaled"] = true; G2L["5e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["5e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["5e"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["5e"]["Size"] = UDim2.new(0, 124, 0, 54); G2L["5e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["5e"]["Text"] = [[Trash Gui (Not mine)]]; G2L["5e"]["Position"] = UDim2.new(0.34922, 0, 0.8299, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["5f"] = Instance.new("LocalScript", G2L["5e"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["60"] = Instance.new("TextButton", G2L["4"]); G2L["60"]["TextWrapped"] = true; G2L["60"]["TextSize"] = 14; G2L["60"]["TextScaled"] = true; G2L["60"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["60"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["60"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["60"]["Size"] = UDim2.new(0, 120, 0, 54); G2L["60"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["60"]["Text"] = [[Meshcrash]]; G2L["60"]["Position"] = UDim2.new(0.51741, 0, 0.8299, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["61"] = Instance.new("LocalScript", G2L["60"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["62"] = Instance.new("TextButton", G2L["4"]); G2L["62"]["TextWrapped"] = true; G2L["62"]["TextSize"] = 14; G2L["62"]["TextScaled"] = true; G2L["62"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["62"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["62"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["62"]["Size"] = UDim2.new(0, 108, 0, 54); G2L["62"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["62"]["Text"] = [[Fast Meshdisco (Lags)]]; G2L["62"]["Position"] = UDim2.new(0.6869, 0, 0.8299, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["63"] = Instance.new("LocalScript", G2L["62"]); -- StarterGui.sponk.Frame.main1.TextButton G2L["64"] = Instance.new("TextButton", G2L["4"]); G2L["64"]["TextWrapped"] = true; G2L["64"]["TextSize"] = 14; G2L["64"]["TextScaled"] = true; G2L["64"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["64"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["64"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["64"]["Size"] = UDim2.new(0, 112, 0, 54); G2L["64"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["64"]["Text"] = [[Raining tLALs]]; G2L["64"]["Position"] = UDim2.new(0.83981, 0, 0.8299, 0); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript G2L["65"] = Instance.new("LocalScript", G2L["64"]); -- StarterGui.sponk.Frame.executor G2L["66"] = Instance.new("Frame", G2L["2"]); G2L["66"]["BorderSizePixel"] = 0; G2L["66"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["66"]["Size"] = UDim2.new(0, 767, 0, 456); G2L["66"]["Position"] = UDim2.new(0, 0, 0.16909, 0); G2L["66"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["66"]["Name"] = [[executor]]; -- StarterGui.sponk.Frame.executor.Frame G2L["67"] = Instance.new("Frame", G2L["66"]); G2L["67"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["67"]["Size"] = UDim2.new(0, 289, 0, 417); G2L["67"]["Position"] = UDim2.new(0.01825, 0, 0.04167, 0); G2L["67"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.executor.Frame.TextLabel G2L["68"] = Instance.new("TextLabel", G2L["67"]); G2L["68"]["TextWrapped"] = true; G2L["68"]["BorderSizePixel"] = 0; G2L["68"]["TextSize"] = 14; G2L["68"]["TextScaled"] = true; G2L["68"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["68"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["68"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["68"]["BackgroundTransparency"] = 1; G2L["68"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["68"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["68"]["Text"] = [[Welcome , ]]; G2L["68"]["Position"] = UDim2.new(0.15225, 0, 0, 0); -- StarterGui.sponk.Frame.executor.Frame.TextLabel G2L["69"] = Instance.new("TextLabel", G2L["67"]); G2L["69"]["TextWrapped"] = true; G2L["69"]["BorderSizePixel"] = 0; G2L["69"]["TextSize"] = 14; G2L["69"]["TextScaled"] = true; G2L["69"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["69"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["69"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["69"]["BackgroundTransparency"] = 1; G2L["69"]["Size"] = UDim2.new(0, 200, 0, 50); G2L["69"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["69"]["Text"] = [[]]; G2L["69"]["Position"] = UDim2.new(0.11419, 0, 0.1199, 0); -- StarterGui.sponk.Frame.executor.Frame.TextLabel.LocalScript G2L["6a"] = Instance.new("LocalScript", G2L["69"]); -- StarterGui.sponk.Frame.executor.Frame.TextLabel G2L["6b"] = Instance.new("TextLabel", G2L["67"]); G2L["6b"]["TextWrapped"] = true; G2L["6b"]["BorderSizePixel"] = 0; G2L["6b"]["TextSize"] = 14; G2L["6b"]["TextScaled"] = true; G2L["6b"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["6b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["6b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["6b"]["BackgroundTransparency"] = 1; G2L["6b"]["Size"] = UDim2.new(0, 282, 0, 47); G2L["6b"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["6b"]["Text"] = [[To my f3x gui Ultimate!]]; G2L["6b"]["Position"] = UDim2.new(0.01038, 0, 0.23981, 0); -- StarterGui.sponk.Frame.executor.Frame.ImageLabel G2L["6c"] = Instance.new("ImageLabel", G2L["67"]); G2L["6c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["6c"]["Image"] = [[rbxasset://textures/ui/GuiImagePlaceholder.png]]; G2L["6c"]["Size"] = UDim2.new(0, 271, 0, 225); G2L["6c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["6c"]["Position"] = UDim2.new(0.03114, 0, 0.42686, 0); -- StarterGui.sponk.Frame.executor.Frame.ImageLabel.LocalScript G2L["6d"] = Instance.new("LocalScript", G2L["6c"]); -- StarterGui.sponk.Frame.executor.Frame.ImageLabel G2L["6e"] = Instance.new("ImageLabel", G2L["67"]); G2L["6e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["6e"]["Image"] = [[rbxassetid://86566942781985]]; G2L["6e"]["Size"] = UDim2.new(0, 177, 0, 147); G2L["6e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["6e"]["Position"] = UDim2.new(1.13149, 0, 0, 0); -- StarterGui.sponk.Frame.executor.Frame.ImageLabel G2L["6f"] = Instance.new("ImageLabel", G2L["67"]); G2L["6f"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["6f"]["Image"] = [[rbxassetid://90200997595990]]; G2L["6f"]["Size"] = UDim2.new(0, 177, 0, 147); G2L["6f"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["6f"]["Position"] = UDim2.new(1.9308, 0, 0, 0); -- StarterGui.sponk.Frame.executor.Frame.ImageLabel G2L["70"] = Instance.new("ImageLabel", G2L["67"]); G2L["70"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["70"]["Image"] = [[rbxassetid://95819633522162]]; G2L["70"]["Size"] = UDim2.new(0, 177, 0, 147); G2L["70"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["70"]["Position"] = UDim2.new(1.13149, 0, 0.39089, 0); -- StarterGui.sponk.Frame.executor.Frame.ImageLabel G2L["71"] = Instance.new("ImageLabel", G2L["67"]); G2L["71"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["71"]["Image"] = [[rbxassetid://116404135633451]]; G2L["71"]["Size"] = UDim2.new(0, 177, 0, 147); G2L["71"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["71"]["Position"] = UDim2.new(1.9308, 0, 0.39089, 0); -- StarterGui.sponk.Frame.executor.Frame.TextLabel G2L["72"] = Instance.new("TextLabel", G2L["67"]); G2L["72"]["TextWrapped"] = true; G2L["72"]["BorderSizePixel"] = 0; G2L["72"]["TextSize"] = 14; G2L["72"]["TextScaled"] = true; G2L["72"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["72"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["72"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["72"]["BackgroundTransparency"] = 1; G2L["72"]["Size"] = UDim2.new(0, 371, 0, 108); G2L["72"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["72"]["Text"] = [[this was made by team tLAL!]]; G2L["72"]["Position"] = UDim2.new(1.20415, 0, 0.77218, 0); -- StarterGui.sponk.Frame.audios G2L["73"] = Instance.new("Frame", G2L["2"]); G2L["73"]["Visible"] = false; G2L["73"]["BorderSizePixel"] = 0; G2L["73"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["73"]["Size"] = UDim2.new(0, 767, 0, 456); G2L["73"]["Position"] = UDim2.new(0, 0, 0.16909, 0); G2L["73"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["73"]["Name"] = [[audios]]; -- StarterGui.sponk.Frame.audios.TextButton G2L["74"] = Instance.new("TextButton", G2L["73"]); G2L["74"]["TextWrapped"] = true; G2L["74"]["TextSize"] = 14; G2L["74"]["TextScaled"] = true; G2L["74"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["74"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["74"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["74"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["74"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["74"]["Text"] = [[Theme 2]]; G2L["74"]["Position"] = UDim2.new(0.03537, 0, 0.07561, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["75"] = Instance.new("LocalScript", G2L["74"]); -- StarterGui.sponk.Frame.audios.TextLabel G2L["76"] = Instance.new("TextLabel", G2L["73"]); G2L["76"]["TextWrapped"] = true; G2L["76"]["BorderSizePixel"] = 0; G2L["76"]["TextSize"] = 14; G2L["76"]["TextScaled"] = true; G2L["76"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["76"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["76"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["76"]["Size"] = UDim2.new(0, 158, 0, 28); G2L["76"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["76"]["Text"] = [[Audios Page]]; G2L["76"]["Position"] = UDim2.new(0.39635, 0, 0, 0); -- StarterGui.sponk.Frame.audios.TextButton G2L["77"] = Instance.new("TextButton", G2L["73"]); G2L["77"]["TextWrapped"] = true; G2L["77"]["TextSize"] = 14; G2L["77"]["TextScaled"] = true; G2L["77"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["77"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["77"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["77"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["77"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["77"]["Text"] = [[c00lkidd theme]]; G2L["77"]["Position"] = UDim2.new(0.23355, 0, 0.07561, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["78"] = Instance.new("LocalScript", G2L["77"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["79"] = Instance.new("TextButton", G2L["73"]); G2L["79"]["TextWrapped"] = true; G2L["79"]["TextSize"] = 14; G2L["79"]["TextScaled"] = true; G2L["79"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["79"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["79"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["79"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["79"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["79"]["Text"] = [[subwaysexists]]; G2L["79"]["Position"] = UDim2.new(0.41999, 0, 0.07561, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["7a"] = Instance.new("LocalScript", G2L["79"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["7b"] = Instance.new("TextButton", G2L["73"]); G2L["7b"]["TextWrapped"] = true; G2L["7b"]["TextSize"] = 14; G2L["7b"]["TextScaled"] = true; G2L["7b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7b"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["7b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7b"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["7b"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["7b"]["Text"] = [[bbp]]; G2L["7b"]["Position"] = UDim2.new(0.60121, 0, 0.07561, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["7c"] = Instance.new("LocalScript", G2L["7b"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["7d"] = Instance.new("TextButton", G2L["73"]); G2L["7d"]["TextWrapped"] = true; G2L["7d"]["TextSize"] = 14; G2L["7d"]["TextScaled"] = true; G2L["7d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7d"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["7d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7d"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["7d"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["7d"]["Text"] = [[lift off]]; G2L["7d"]["Position"] = UDim2.new(0.79026, 0, 0.07561, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["7e"] = Instance.new("LocalScript", G2L["7d"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["7f"] = Instance.new("TextButton", G2L["73"]); G2L["7f"]["TextWrapped"] = true; G2L["7f"]["TextSize"] = 14; G2L["7f"]["TextScaled"] = true; G2L["7f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["7f"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["7f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["7f"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["7f"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["7f"]["Text"] = [[pingu zone]]; G2L["7f"]["Position"] = UDim2.new(0.03537, 0, 0.20061, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["80"] = Instance.new("LocalScript", G2L["7f"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["81"] = Instance.new("TextButton", G2L["73"]); G2L["81"]["TextWrapped"] = true; G2L["81"]["TextSize"] = 14; G2L["81"]["TextScaled"] = true; G2L["81"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["81"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["81"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["81"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["81"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["81"]["Text"] = [[pingu zone 2]]; G2L["81"]["Position"] = UDim2.new(0.23355, 0, 0.20061, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["82"] = Instance.new("LocalScript", G2L["81"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["83"] = Instance.new("TextButton", G2L["73"]); G2L["83"]["TextWrapped"] = true; G2L["83"]["TextSize"] = 14; G2L["83"]["TextScaled"] = true; G2L["83"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["83"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["83"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["83"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["83"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["83"]["Text"] = [[EFN]]; G2L["83"]["Position"] = UDim2.new(0.41999, 0, 0.20061, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["84"] = Instance.new("LocalScript", G2L["83"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["85"] = Instance.new("TextButton", G2L["73"]); G2L["85"]["TextWrapped"] = true; G2L["85"]["TextSize"] = 14; G2L["85"]["TextScaled"] = true; G2L["85"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["85"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["85"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["85"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["85"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["85"]["Text"] = [[body rolls]]; G2L["85"]["Position"] = UDim2.new(0.60121, 0, 0.20061, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["86"] = Instance.new("LocalScript", G2L["85"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["87"] = Instance.new("TextButton", G2L["73"]); G2L["87"]["TextWrapped"] = true; G2L["87"]["TextSize"] = 14; G2L["87"]["TextScaled"] = true; G2L["87"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["87"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["87"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["87"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["87"]["LayoutOrder"] = -6; G2L["87"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["87"]["Text"] = [[sugarcrash]]; G2L["87"]["Position"] = UDim2.new(0.79026, 0, 0.20061, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["88"] = Instance.new("LocalScript", G2L["87"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["89"] = Instance.new("TextButton", G2L["73"]); G2L["89"]["TextWrapped"] = true; G2L["89"]["TextSize"] = 14; G2L["89"]["TextScaled"] = true; G2L["89"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["89"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["89"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["89"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["89"]["LayoutOrder"] = -6; G2L["89"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["89"]["Text"] = [[trollo]]; G2L["89"]["Position"] = UDim2.new(0.03537, 0, 0.32342, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["8a"] = Instance.new("LocalScript", G2L["89"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["8b"] = Instance.new("TextButton", G2L["73"]); G2L["8b"]["TextWrapped"] = true; G2L["8b"]["TextSize"] = 14; G2L["8b"]["TextScaled"] = true; G2L["8b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8b"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["8b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8b"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["8b"]["LayoutOrder"] = -6; G2L["8b"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["8b"]["Text"] = [[OMFG - hello]]; G2L["8b"]["Position"] = UDim2.new(0.23355, 0, 0.32342, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["8c"] = Instance.new("LocalScript", G2L["8b"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["8d"] = Instance.new("TextButton", G2L["73"]); G2L["8d"]["TextWrapped"] = true; G2L["8d"]["TextSize"] = 14; G2L["8d"]["TextScaled"] = true; G2L["8d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8d"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["8d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8d"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["8d"]["LayoutOrder"] = -6; G2L["8d"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["8d"]["Text"] = [[tripaloski]]; G2L["8d"]["Position"] = UDim2.new(0.41999, 0, 0.32342, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["8e"] = Instance.new("LocalScript", G2L["8d"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["8f"] = Instance.new("TextButton", G2L["73"]); G2L["8f"]["TextWrapped"] = true; G2L["8f"]["TextSize"] = 14; G2L["8f"]["TextScaled"] = true; G2L["8f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["8f"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["8f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["8f"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["8f"]["LayoutOrder"] = -6; G2L["8f"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["8f"]["Text"] = [[holy fuck lois]]; G2L["8f"]["Position"] = UDim2.new(0.60121, 0, 0.32342, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["90"] = Instance.new("LocalScript", G2L["8f"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["91"] = Instance.new("TextButton", G2L["73"]); G2L["91"]["TextWrapped"] = true; G2L["91"]["TextSize"] = 14; G2L["91"]["TextScaled"] = true; G2L["91"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["91"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["91"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["91"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["91"]["LayoutOrder"] = -6; G2L["91"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["91"]["Text"] = [[Shiawese]]; G2L["91"]["Position"] = UDim2.new(0.79026, 0, 0.32342, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["92"] = Instance.new("LocalScript", G2L["91"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["93"] = Instance.new("TextButton", G2L["73"]); G2L["93"]["TextWrapped"] = true; G2L["93"]["TextSize"] = 14; G2L["93"]["TextScaled"] = true; G2L["93"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["93"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["93"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["93"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["93"]["LayoutOrder"] = -6; G2L["93"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["93"]["Text"] = [[lidl]]; G2L["93"]["Position"] = UDim2.new(0.03537, 0, 0.43526, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["94"] = Instance.new("LocalScript", G2L["93"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["95"] = Instance.new("TextButton", G2L["73"]); G2L["95"]["TextWrapped"] = true; G2L["95"]["TextSize"] = 14; G2L["95"]["TextScaled"] = true; G2L["95"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["95"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["95"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["95"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["95"]["LayoutOrder"] = -6; G2L["95"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["95"]["Text"] = [[Police Chase]]; G2L["95"]["Position"] = UDim2.new(0.23355, 0, 0.43526, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["96"] = Instance.new("LocalScript", G2L["95"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["97"] = Instance.new("TextButton", G2L["73"]); G2L["97"]["TextWrapped"] = true; G2L["97"]["TextSize"] = 14; G2L["97"]["TextScaled"] = true; G2L["97"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["97"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["97"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["97"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["97"]["LayoutOrder"] = -6; G2L["97"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["97"]["Text"] = [[Holy shit]]; G2L["97"]["Position"] = UDim2.new(0.41999, 0, 0.43526, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["98"] = Instance.new("LocalScript", G2L["97"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["99"] = Instance.new("TextButton", G2L["73"]); G2L["99"]["TextWrapped"] = true; G2L["99"]["TextSize"] = 14; G2L["99"]["TextScaled"] = true; G2L["99"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["99"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["99"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["99"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["99"]["LayoutOrder"] = -6; G2L["99"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["99"]["Text"] = [[Shut everything down]]; G2L["99"]["Position"] = UDim2.new(0.60121, 0, 0.43526, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["9a"] = Instance.new("LocalScript", G2L["99"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["9b"] = Instance.new("TextButton", G2L["73"]); G2L["9b"]["TextWrapped"] = true; G2L["9b"]["TextSize"] = 14; G2L["9b"]["TextScaled"] = true; G2L["9b"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9b"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["9b"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9b"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["9b"]["LayoutOrder"] = -6; G2L["9b"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["9b"]["Text"] = [[Sonic Twist]]; G2L["9b"]["Position"] = UDim2.new(0.79026, 0, 0.43526, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["9c"] = Instance.new("LocalScript", G2L["9b"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["9d"] = Instance.new("TextButton", G2L["73"]); G2L["9d"]["TextWrapped"] = true; G2L["9d"]["TextSize"] = 14; G2L["9d"]["TextScaled"] = true; G2L["9d"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9d"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["9d"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9d"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["9d"]["LayoutOrder"] = -6; G2L["9d"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["9d"]["Text"] = [[Shaku]]; G2L["9d"]["Position"] = UDim2.new(0.03537, 0, 0.54929, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["9e"] = Instance.new("LocalScript", G2L["9d"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["9f"] = Instance.new("TextButton", G2L["73"]); G2L["9f"]["TextWrapped"] = true; G2L["9f"]["TextSize"] = 14; G2L["9f"]["TextScaled"] = true; G2L["9f"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["9f"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["9f"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["9f"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["9f"]["LayoutOrder"] = -6; G2L["9f"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["9f"]["Text"] = [[c00lkidd_1]]; G2L["9f"]["Position"] = UDim2.new(0.23355, 0, 0.54929, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["a0"] = Instance.new("LocalScript", G2L["9f"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["a1"] = Instance.new("TextButton", G2L["73"]); G2L["a1"]["TextWrapped"] = true; G2L["a1"]["TextSize"] = 14; G2L["a1"]["TextScaled"] = true; G2L["a1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a1"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["a1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a1"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["a1"]["LayoutOrder"] = -6; G2L["a1"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["a1"]["Text"] = [[Your mine baldi]]; G2L["a1"]["Position"] = UDim2.new(0.41999, 0, 0.54929, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["a2"] = Instance.new("LocalScript", G2L["a1"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["a3"] = Instance.new("TextButton", G2L["73"]); G2L["a3"]["TextWrapped"] = true; G2L["a3"]["TextSize"] = 14; G2L["a3"]["TextScaled"] = true; G2L["a3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a3"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["a3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a3"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["a3"]["LayoutOrder"] = -6; G2L["a3"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["a3"]["Text"] = [[N Remix]]; G2L["a3"]["Position"] = UDim2.new(0.60121, 0, 0.54929, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["a4"] = Instance.new("LocalScript", G2L["a3"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["a5"] = Instance.new("TextButton", G2L["73"]); G2L["a5"]["TextWrapped"] = true; G2L["a5"]["TextSize"] = 14; G2L["a5"]["TextScaled"] = true; G2L["a5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a5"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["a5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a5"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["a5"]["LayoutOrder"] = -6; G2L["a5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["a5"]["Text"] = [[Slob on my knob]]; G2L["a5"]["Position"] = UDim2.new(0.79026, 0, 0.54929, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["a6"] = Instance.new("LocalScript", G2L["a5"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["a7"] = Instance.new("TextButton", G2L["73"]); G2L["a7"]["TextWrapped"] = true; G2L["a7"]["TextSize"] = 14; G2L["a7"]["TextScaled"] = true; G2L["a7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a7"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["a7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a7"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["a7"]["LayoutOrder"] = -6; G2L["a7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["a7"]["Text"] = [[Suckin on my bawls]]; G2L["a7"]["Position"] = UDim2.new(0.03537, 0, 0.66333, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["a8"] = Instance.new("LocalScript", G2L["a7"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["a9"] = Instance.new("TextButton", G2L["73"]); G2L["a9"]["TextWrapped"] = true; G2L["a9"]["TextSize"] = 14; G2L["a9"]["TextScaled"] = true; G2L["a9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["a9"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["a9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["a9"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["a9"]["LayoutOrder"] = -6; G2L["a9"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["a9"]["Text"] = [[Efn 2]]; G2L["a9"]["Position"] = UDim2.new(0.23355, 0, 0.66333, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["aa"] = Instance.new("LocalScript", G2L["a9"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["ab"] = Instance.new("TextButton", G2L["73"]); G2L["ab"]["TextWrapped"] = true; G2L["ab"]["TextSize"] = 14; G2L["ab"]["TextScaled"] = true; G2L["ab"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ab"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ab"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ab"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["ab"]["LayoutOrder"] = -6; G2L["ab"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["ab"]["Text"] = [[Gothic]]; G2L["ab"]["Position"] = UDim2.new(0.41999, 0, 0.66333, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["ac"] = Instance.new("LocalScript", G2L["ab"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["ad"] = Instance.new("TextButton", G2L["73"]); G2L["ad"]["TextWrapped"] = true; G2L["ad"]["TextSize"] = 14; G2L["ad"]["TextScaled"] = true; G2L["ad"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ad"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ad"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ad"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["ad"]["LayoutOrder"] = -6; G2L["ad"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["ad"]["Text"] = [[c00lkidd arabic]]; G2L["ad"]["Position"] = UDim2.new(0.60121, 0, 0.66333, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["ae"] = Instance.new("LocalScript", G2L["ad"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["af"] = Instance.new("TextButton", G2L["73"]); G2L["af"]["TextWrapped"] = true; G2L["af"]["TextSize"] = 14; G2L["af"]["TextScaled"] = true; G2L["af"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["af"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["af"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["af"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["af"]["LayoutOrder"] = -6; G2L["af"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["af"]["Text"] = [[ALLAH AKBAR!]]; G2L["af"]["Position"] = UDim2.new(0.79026, 0, 0.66333, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["b0"] = Instance.new("LocalScript", G2L["af"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["b1"] = Instance.new("TextButton", G2L["73"]); G2L["b1"]["TextWrapped"] = true; G2L["b1"]["TextSize"] = 14; G2L["b1"]["TextScaled"] = true; G2L["b1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b1"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["b1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b1"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["b1"]["LayoutOrder"] = -6; G2L["b1"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["b1"]["Text"] = [[Jackpot]]; G2L["b1"]["Position"] = UDim2.new(0.03537, 0, 0.77298, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["b2"] = Instance.new("LocalScript", G2L["b1"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["b3"] = Instance.new("TextButton", G2L["73"]); G2L["b3"]["TextWrapped"] = true; G2L["b3"]["TextSize"] = 14; G2L["b3"]["TextScaled"] = true; G2L["b3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b3"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["b3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b3"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["b3"]["LayoutOrder"] = -6; G2L["b3"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["b3"]["Text"] = [[Terranova]]; G2L["b3"]["Position"] = UDim2.new(0.23355, 0, 0.77298, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["b4"] = Instance.new("LocalScript", G2L["b3"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["b5"] = Instance.new("TextButton", G2L["73"]); G2L["b5"]["TextWrapped"] = true; G2L["b5"]["TextSize"] = 14; G2L["b5"]["TextScaled"] = true; G2L["b5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b5"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["b5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b5"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["b5"]["LayoutOrder"] = -6; G2L["b5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["b5"]["Text"] = [[Your worst nightmare]]; G2L["b5"]["Position"] = UDim2.new(0.41999, 0, 0.77298, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["b6"] = Instance.new("LocalScript", G2L["b5"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["b7"] = Instance.new("TextButton", G2L["73"]); G2L["b7"]["TextWrapped"] = true; G2L["b7"]["TextSize"] = 14; G2L["b7"]["TextScaled"] = true; G2L["b7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b7"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["b7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b7"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["b7"]["LayoutOrder"] = -6; G2L["b7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["b7"]["Text"] = [[Bloxiana]]; G2L["b7"]["Position"] = UDim2.new(0.60121, 0, 0.77298, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["b8"] = Instance.new("LocalScript", G2L["b7"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["b9"] = Instance.new("TextButton", G2L["73"]); G2L["b9"]["TextWrapped"] = true; G2L["b9"]["TextSize"] = 14; G2L["b9"]["TextScaled"] = true; G2L["b9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["b9"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["b9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["b9"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["b9"]["LayoutOrder"] = -6; G2L["b9"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["b9"]["Text"] = [[Raining men]]; G2L["b9"]["Position"] = UDim2.new(0.79026, 0, 0.77298, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["ba"] = Instance.new("LocalScript", G2L["b9"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["bb"] = Instance.new("TextButton", G2L["73"]); G2L["bb"]["TextWrapped"] = true; G2L["bb"]["TextSize"] = 14; G2L["bb"]["TextScaled"] = true; G2L["bb"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["bb"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["bb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["bb"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["bb"]["LayoutOrder"] = -6; G2L["bb"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["bb"]["Text"] = [[Alvin hates ns]]; G2L["bb"]["Position"] = UDim2.new(0.03537, 0, 0.8892, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["bc"] = Instance.new("LocalScript", G2L["bb"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["bd"] = Instance.new("TextButton", G2L["73"]); G2L["bd"]["TextWrapped"] = true; G2L["bd"]["TextSize"] = 14; G2L["bd"]["TextScaled"] = true; G2L["bd"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["bd"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["bd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["bd"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["bd"]["LayoutOrder"] = -6; G2L["bd"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["bd"]["Text"] = [[Sparta]]; G2L["bd"]["Position"] = UDim2.new(0.23355, 0, 0.8892, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["be"] = Instance.new("LocalScript", G2L["bd"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["bf"] = Instance.new("TextButton", G2L["73"]); G2L["bf"]["TextWrapped"] = true; G2L["bf"]["TextSize"] = 14; G2L["bf"]["TextScaled"] = true; G2L["bf"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["bf"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["bf"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["bf"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["bf"]["LayoutOrder"] = -6; G2L["bf"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["bf"]["Text"] = [[18 nightcore]]; G2L["bf"]["Position"] = UDim2.new(0.41999, 0, 0.8892, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["c0"] = Instance.new("LocalScript", G2L["bf"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["c1"] = Instance.new("TextButton", G2L["73"]); G2L["c1"]["TextWrapped"] = true; G2L["c1"]["TextSize"] = 14; G2L["c1"]["TextScaled"] = true; G2L["c1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c1"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["c1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c1"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["c1"]["LayoutOrder"] = -6; G2L["c1"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["c1"]["Text"] = [[Return of tres]]; G2L["c1"]["Position"] = UDim2.new(0.60121, 0, 0.8892, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["c2"] = Instance.new("LocalScript", G2L["c1"]); -- StarterGui.sponk.Frame.audios.TextButton G2L["c3"] = Instance.new("TextButton", G2L["73"]); G2L["c3"]["TextWrapped"] = true; G2L["c3"]["TextSize"] = 14; G2L["c3"]["TextScaled"] = true; G2L["c3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c3"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["c3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c3"]["Size"] = UDim2.new(0, 121, 0, 41); G2L["c3"]["LayoutOrder"] = -6; G2L["c3"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["c3"]["Text"] = [[YAAI]]; G2L["c3"]["Position"] = UDim2.new(0.79026, 0, 0.8892, 0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript G2L["c4"] = Instance.new("LocalScript", G2L["c3"]); -- StarterGui.sponk.Frame.scripth G2L["c5"] = Instance.new("Frame", G2L["2"]); G2L["c5"]["Visible"] = false; G2L["c5"]["BorderSizePixel"] = 0; G2L["c5"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["c5"]["Size"] = UDim2.new(0, 767, 0, 456); G2L["c5"]["Position"] = UDim2.new(0, 0, 0.16909, 0); G2L["c5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["c5"]["Name"] = [[scripth]]; -- StarterGui.sponk.Frame.scripth.TextBox G2L["c6"] = Instance.new("TextBox", G2L["c5"]); G2L["c6"]["CursorPosition"] = -1; G2L["c6"]["TextWrapped"] = true; G2L["c6"]["TextSize"] = 14; G2L["c6"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c6"]["TextScaled"] = true; G2L["c6"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["c6"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c6"]["PlaceholderText"] = [[Decal ids here...]]; G2L["c6"]["Size"] = UDim2.new(0, 196, 0, 36); G2L["c6"]["Position"] = UDim2.new(0.00902, 0, 0.46711, 0); G2L["c6"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["c6"]["Text"] = [[]]; -- StarterGui.sponk.Frame.scripth.DecalImage G2L["c7"] = Instance.new("ImageLabel", G2L["c5"]); G2L["c7"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["c7"]["Image"] = [[rbxasset://textures/ui/GuiImagePlaceholder.png]]; G2L["c7"]["Size"] = UDim2.new(0, 196, 0, 190); G2L["c7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["c7"]["Name"] = [[DecalImage]]; G2L["c7"]["Position"] = UDim2.new(0.00902, 0, 0.02632, 0); -- StarterGui.sponk.Frame.scripth.TextButton G2L["c8"] = Instance.new("TextButton", G2L["c5"]); G2L["c8"]["TextWrapped"] = true; G2L["c8"]["TextSize"] = 14; G2L["c8"]["TextScaled"] = true; G2L["c8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["c8"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["c8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["c8"]["Size"] = UDim2.new(0, 95, 0, 48); G2L["c8"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["c8"]["Text"] = [[Decal Spam]]; G2L["c8"]["Position"] = UDim2.new(0.27943, 0, 0.14998, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["c9"] = Instance.new("LocalScript", G2L["c8"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["ca"] = Instance.new("TextButton", G2L["c5"]); G2L["ca"]["TextWrapped"] = true; G2L["ca"]["TextSize"] = 14; G2L["ca"]["TextScaled"] = true; G2L["ca"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ca"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ca"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ca"]["Size"] = UDim2.new(0, 95, 0, 48); G2L["ca"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["ca"]["Text"] = [[Skybox]]; G2L["ca"]["Position"] = UDim2.new(0.28032, 0, 0.02498, 0); -- StarterGui.sponk.Frame.scripth.TextButton.Skybox G2L["cb"] = Instance.new("LocalScript", G2L["ca"]); G2L["cb"]["Name"] = [[Skybox]]; -- StarterGui.sponk.Frame.scripth.ImageUpdater G2L["cc"] = Instance.new("LocalScript", G2L["c5"]); G2L["cc"]["Name"] = [[ImageUpdater]]; -- StarterGui.sponk.Frame.scripth.TextButton G2L["cd"] = Instance.new("TextButton", G2L["c5"]); G2L["cd"]["TextWrapped"] = true; G2L["cd"]["TextSize"] = 14; G2L["cd"]["TextScaled"] = true; G2L["cd"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["cd"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["cd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["cd"]["Size"] = UDim2.new(0, 95, 0, 48); G2L["cd"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["cd"]["Text"] = [[Hd Skybox]]; G2L["cd"]["Position"] = UDim2.new(0.412, 0, 0.02498, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["ce"] = Instance.new("LocalScript", G2L["cd"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["cf"] = Instance.new("TextButton", G2L["c5"]); G2L["cf"]["TextWrapped"] = true; G2L["cf"]["TextSize"] = 14; G2L["cf"]["TextScaled"] = true; G2L["cf"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["cf"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["cf"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["cf"]["Size"] = UDim2.new(0, 95, 0, 48); G2L["cf"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["cf"]["Text"] = [[Hd current sky]]; G2L["cf"]["Position"] = UDim2.new(0.27812, 0, 0.39559, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["d0"] = Instance.new("LocalScript", G2L["cf"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["d1"] = Instance.new("TextButton", G2L["c5"]); G2L["d1"]["TextWrapped"] = true; G2L["d1"]["TextSize"] = 14; G2L["d1"]["TextScaled"] = true; G2L["d1"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d1"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["d1"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d1"]["Size"] = UDim2.new(0, 96, 0, 48); G2L["d1"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["d1"]["Text"] = [[Trippy Skybox]]; G2L["d1"]["Position"] = UDim2.new(0.412, 0, 0.14998, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["d2"] = Instance.new("LocalScript", G2L["d1"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["d3"] = Instance.new("TextButton", G2L["c5"]); G2L["d3"]["TextWrapped"] = true; G2L["d3"]["TextSize"] = 14; G2L["d3"]["TextScaled"] = true; G2L["d3"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d3"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["d3"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d3"]["Size"] = UDim2.new(0, 95, 0, 47); G2L["d3"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["d3"]["Text"] = [[Remove Skyboxes]]; G2L["d3"]["Position"] = UDim2.new(0.27902, 0, 0.27498, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["d4"] = Instance.new("LocalScript", G2L["d3"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["d5"] = Instance.new("TextButton", G2L["c5"]); G2L["d5"]["TextWrapped"] = true; G2L["d5"]["TextSize"] = 14; G2L["d5"]["TextScaled"] = true; G2L["d5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d5"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["d5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d5"]["Size"] = UDim2.new(0, 97, 0, 47); G2L["d5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["d5"]["Text"] = [[Remove Decals]]; G2L["d5"]["Position"] = UDim2.new(0.4107, 0, 0.27498, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["d6"] = Instance.new("LocalScript", G2L["d5"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["d7"] = Instance.new("TextButton", G2L["c5"]); G2L["d7"]["TextWrapped"] = true; G2L["d7"]["TextSize"] = 14; G2L["d7"]["TextScaled"] = true; G2L["d7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d7"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["d7"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d7"]["Size"] = UDim2.new(0, 96, 0, 48); G2L["d7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["d7"]["Text"] = [[forkf3x particles]]; G2L["d7"]["Position"] = UDim2.new(0.412, 0, 0.39559, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["d8"] = Instance.new("LocalScript", G2L["d7"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["d9"] = Instance.new("TextButton", G2L["c5"]); G2L["d9"]["TextWrapped"] = true; G2L["d9"]["TextSize"] = 14; G2L["d9"]["TextScaled"] = true; G2L["d9"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["d9"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["d9"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["d9"]["Size"] = UDim2.new(0, 96, 0, 103); G2L["d9"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["d9"]["Text"] = [[remove forkf3x particles]]; G2L["d9"]["Position"] = UDim2.new(0.54759, 0, 0.27498, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["da"] = Instance.new("LocalScript", G2L["d9"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["db"] = Instance.new("TextButton", G2L["c5"]); G2L["db"]["TextWrapped"] = true; G2L["db"]["TextSize"] = 14; G2L["db"]["TextScaled"] = true; G2L["db"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["db"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["db"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["db"]["Size"] = UDim2.new(0, 205, 0, 57); G2L["db"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["db"]["Text"] = [[Send Command]]; G2L["db"]["Position"] = UDim2.new(0.71827, 0, 0.83638, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["dc"] = Instance.new("LocalScript", G2L["db"]); -- StarterGui.sponk.Frame.scripth.TextLabel G2L["dd"] = Instance.new("TextLabel", G2L["c5"]); G2L["dd"]["TextWrapped"] = true; G2L["dd"]["BorderSizePixel"] = 0; G2L["dd"]["TextSize"] = 14; G2L["dd"]["TextScaled"] = true; G2L["dd"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["dd"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["dd"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["dd"]["BackgroundTransparency"] = 1; G2L["dd"]["Size"] = UDim2.new(0, 348, 0, 47); G2L["dd"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["dd"]["Text"] = [[Commands]]; G2L["dd"]["Position"] = UDim2.new(0.33768, 0, 0.50219, 0); -- StarterGui.sponk.Frame.scripth.skyIdBox G2L["de"] = Instance.new("TextBox", G2L["c5"]); G2L["de"]["CursorPosition"] = -1; G2L["de"]["Name"] = [[skyIdBox]]; G2L["de"]["TextWrapped"] = true; G2L["de"]["TextSize"] = 14; G2L["de"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["de"]["TextScaled"] = true; G2L["de"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["de"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["de"]["PlaceholderText"] = [[Music ids..]]; G2L["de"]["Size"] = UDim2.new(0, 251, 0, 36); G2L["de"]["Position"] = UDim2.new(0.01162, 0, 0.60526, 0); G2L["de"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["de"]["Text"] = [[]]; -- StarterGui.sponk.Frame.scripth.PitchId G2L["df"] = Instance.new("TextBox", G2L["c5"]); G2L["df"]["CursorPosition"] = -1; G2L["df"]["Name"] = [[PitchId]]; G2L["df"]["TextWrapped"] = true; G2L["df"]["TextSize"] = 14; G2L["df"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["df"]["TextScaled"] = true; G2L["df"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["df"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["df"]["PlaceholderText"] = [[Pitch]]; G2L["df"]["Size"] = UDim2.new(0, 57, 0, 36); G2L["df"]["Position"] = UDim2.new(0.01162, 0, 0.70175, 0); G2L["df"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["df"]["Text"] = [[]]; -- StarterGui.sponk.Frame.scripth.TextButton G2L["e0"] = Instance.new("TextButton", G2L["c5"]); G2L["e0"]["TextWrapped"] = true; G2L["e0"]["TextSize"] = 14; G2L["e0"]["TextScaled"] = true; G2L["e0"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e0"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["e0"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e0"]["Size"] = UDim2.new(0, 178, 0, 37); G2L["e0"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["e0"]["Text"] = [[Music]]; G2L["e0"]["Position"] = UDim2.new(0.10561, 0, 0.70042, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["e1"] = Instance.new("LocalScript", G2L["e0"]); -- StarterGui.sponk.Frame.scripth.TextButton G2L["e2"] = Instance.new("TextButton", G2L["c5"]); G2L["e2"]["TextWrapped"] = true; G2L["e2"]["TextSize"] = 14; G2L["e2"]["TextScaled"] = true; G2L["e2"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e2"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["e2"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e2"]["Size"] = UDim2.new(0, 117, 0, 37); G2L["e2"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["e2"]["Text"] = [[Msg]]; G2L["e2"]["Position"] = UDim2.new(0.37419, 0, 0.70042, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["e3"] = Instance.new("LocalScript", G2L["e2"]); -- StarterGui.sponk.Frame.scripth.MessageBox G2L["e4"] = Instance.new("TextBox", G2L["c5"]); G2L["e4"]["CursorPosition"] = -1; G2L["e4"]["Name"] = [[MessageBox]]; G2L["e4"]["TextWrapped"] = true; G2L["e4"]["TextSize"] = 14; G2L["e4"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e4"]["TextScaled"] = true; G2L["e4"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["e4"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e4"]["PlaceholderText"] = [[Text]]; G2L["e4"]["Size"] = UDim2.new(0, 251, 0, 36); G2L["e4"]["Position"] = UDim2.new(0.37407, 0, 0.60526, 0); G2L["e4"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["e4"]["Text"] = [[]]; -- StarterGui.sponk.Frame.scripth.TextButton G2L["e5"] = Instance.new("TextButton", G2L["c5"]); G2L["e5"]["TextWrapped"] = true; G2L["e5"]["TextSize"] = 14; G2L["e5"]["TextScaled"] = true; G2L["e5"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e5"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["e5"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e5"]["Size"] = UDim2.new(0, 124, 0, 37); G2L["e5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["e5"]["Text"] = [[Hint]]; G2L["e5"]["Position"] = UDim2.new(0.53847, 0, 0.70042, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["e6"] = Instance.new("LocalScript", G2L["e5"]); -- StarterGui.sponk.Frame.scripth.Bgui G2L["e7"] = Instance.new("TextBox", G2L["c5"]); G2L["e7"]["CursorPosition"] = -1; G2L["e7"]["Name"] = [[Bgui]]; G2L["e7"]["TextWrapped"] = true; G2L["e7"]["TextSize"] = 14; G2L["e7"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e7"]["TextScaled"] = true; G2L["e7"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["e7"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e7"]["PlaceholderText"] = [[Billboard]]; G2L["e7"]["Size"] = UDim2.new(0, 205, 0, 36); G2L["e7"]["Position"] = UDim2.new(0.71827, 0, 0.60526, 0); G2L["e7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["e7"]["Text"] = [[]]; -- StarterGui.sponk.Frame.scripth.TextButton G2L["e8"] = Instance.new("TextButton", G2L["c5"]); G2L["e8"]["TextWrapped"] = true; G2L["e8"]["TextSize"] = 14; G2L["e8"]["TextScaled"] = true; G2L["e8"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["e8"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["e8"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["e8"]["Size"] = UDim2.new(0, 205, 0, 37); G2L["e8"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["e8"]["Text"] = [[Billboard gui]]; G2L["e8"]["Position"] = UDim2.new(0.71827, 0, 0.70042, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["e9"] = Instance.new("LocalScript", G2L["e8"]); -- StarterGui.sponk.Frame.scripth.Bgui2 G2L["ea"] = Instance.new("TextBox", G2L["c5"]); G2L["ea"]["CursorPosition"] = -1; G2L["ea"]["Name"] = [[Bgui2]]; G2L["ea"]["TextWrapped"] = true; G2L["ea"]["TextSize"] = 14; G2L["ea"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ea"]["TextScaled"] = true; G2L["ea"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ea"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ea"]["PlaceholderText"] = [[Billboard Others Text]]; G2L["ea"]["Size"] = UDim2.new(0, 251, 0, 36); G2L["ea"]["Position"] = UDim2.new(0.01162, 0, 0.81798, 0); G2L["ea"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["ea"]["Text"] = [[]]; -- StarterGui.sponk.Frame.scripth.TextButton G2L["eb"] = Instance.new("TextButton", G2L["c5"]); G2L["eb"]["TextWrapped"] = true; G2L["eb"]["TextSize"] = 14; G2L["eb"]["TextScaled"] = true; G2L["eb"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["eb"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["eb"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["eb"]["Size"] = UDim2.new(0, 251, 0, 29); G2L["eb"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["eb"]["Text"] = [[Billboard gui others]]; G2L["eb"]["Position"] = UDim2.new(0.01162, 0, 0.91752, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["ec"] = Instance.new("LocalScript", G2L["eb"]); -- StarterGui.sponk.Frame.scripth.CommandBox G2L["ed"] = Instance.new("TextBox", G2L["c5"]); G2L["ed"]["CursorPosition"] = -1; G2L["ed"]["Name"] = [[CommandBox]]; G2L["ed"]["PlaceholderColor3"] = Color3.fromRGB(128, 128, 128); G2L["ed"]["TextWrapped"] = true; G2L["ed"]["TextSize"] = 14; G2L["ed"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ed"]["TextScaled"] = true; G2L["ed"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ed"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["ed"]["PlaceholderText"] = [[Commands ;]]; G2L["ed"]["Size"] = UDim2.new(0, 251, 0, 74); G2L["ed"]["Position"] = UDim2.new(0.37277, 0, 0.81798, 0); G2L["ed"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["ed"]["Text"] = [[]]; -- StarterGui.sponk.Frame.scripth.TextLabel G2L["ee"] = Instance.new("TextLabel", G2L["c5"]); G2L["ee"]["TextWrapped"] = true; G2L["ee"]["BorderSizePixel"] = 0; G2L["ee"]["TextSize"] = 14; G2L["ee"]["TextScaled"] = true; G2L["ee"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ee"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["ee"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["ee"]["BackgroundTransparency"] = 1; G2L["ee"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["ee"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["ee"]["Text"] = [[Decal Selection]]; G2L["ee"]["Position"] = UDim2.new(0.73924, 0, 0.50219, 0); -- StarterGui.sponk.Frame.scripth.DecalSelect G2L["ef"] = Instance.new("ScrollingFrame", G2L["c5"]); G2L["ef"]["Active"] = true; G2L["ef"]["ScrollingDirection"] = Enum.ScrollingDirection.Y; G2L["ef"]["CanvasSize"] = UDim2.new(0, 0, 1.8, 0); G2L["ef"]["Name"] = [[DecalSelect]]; G2L["ef"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ef"]["Size"] = UDim2.new(0, 231, 0, 215); G2L["ef"]["ScrollBarImageColor3"] = Color3.fromRGB(171, 255, 255); G2L["ef"]["Position"] = UDim2.new(0.68579, 0, 0.02717, 0); G2L["ef"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.UIListLayout G2L["f0"] = Instance.new("UIListLayout", G2L["ef"]); G2L["f0"]["Wraps"] = true; G2L["f0"]["Padding"] = UDim.new(0, 4); G2L["f0"]["SortOrder"] = Enum.SortOrder.LayoutOrder; G2L["f0"]["FillDirection"] = Enum.FillDirection.Horizontal; -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["f1"] = Instance.new("ImageButton", G2L["ef"]); G2L["f1"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["f1"]["Image"] = [[rbxassetid://86566942781985]]; G2L["f1"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["f1"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["f2"] = Instance.new("LocalScript", G2L["f1"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["f3"] = Instance.new("ImageButton", G2L["ef"]); G2L["f3"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["f3"]["Image"] = [[rbxassetid://107326617718563]]; G2L["f3"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["f3"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["f4"] = Instance.new("LocalScript", G2L["f3"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["f5"] = Instance.new("ImageButton", G2L["ef"]); G2L["f5"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["f5"]["Image"] = [[rbxassetid://102936542017119]]; G2L["f5"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["f5"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["f6"] = Instance.new("LocalScript", G2L["f5"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["f7"] = Instance.new("ImageButton", G2L["ef"]); G2L["f7"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["f7"]["Image"] = [[rbxassetid://116161114124536]]; G2L["f7"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["f7"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["f8"] = Instance.new("LocalScript", G2L["f7"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["f9"] = Instance.new("ImageButton", G2L["ef"]); G2L["f9"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["f9"]["Image"] = [[rbxassetid://95819633522162]]; G2L["f9"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["f9"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["fa"] = Instance.new("LocalScript", G2L["f9"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["fb"] = Instance.new("ImageButton", G2L["ef"]); G2L["fb"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["fb"]["Image"] = [[rbxassetid://120468471259787]]; G2L["fb"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["fb"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["fc"] = Instance.new("LocalScript", G2L["fb"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["fd"] = Instance.new("ImageButton", G2L["ef"]); G2L["fd"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["fd"]["Image"] = [[rbxassetid://90200997595990]]; G2L["fd"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["fd"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["fe"] = Instance.new("LocalScript", G2L["fd"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["ff"] = Instance.new("ImageButton", G2L["ef"]); G2L["ff"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["ff"]["Image"] = [[rbxassetid://75128852944098]]; G2L["ff"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["ff"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["100"] = Instance.new("LocalScript", G2L["ff"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["101"] = Instance.new("ImageButton", G2L["ef"]); G2L["101"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["101"]["Image"] = [[rbxassetid://111181868950549]]; G2L["101"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["101"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["102"] = Instance.new("LocalScript", G2L["101"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["103"] = Instance.new("ImageButton", G2L["ef"]); G2L["103"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["103"]["Image"] = [[rbxassetid://14841432885]]; G2L["103"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["103"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["104"] = Instance.new("LocalScript", G2L["103"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["105"] = Instance.new("ImageButton", G2L["ef"]); G2L["105"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["105"]["Image"] = [[rbxassetid://12593460470]]; G2L["105"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["105"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["106"] = Instance.new("LocalScript", G2L["105"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["107"] = Instance.new("ImageButton", G2L["ef"]); G2L["107"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["107"]["Image"] = [[rbxassetid://133251442350560]]; G2L["107"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["107"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["108"] = Instance.new("LocalScript", G2L["107"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["109"] = Instance.new("ImageButton", G2L["ef"]); G2L["109"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["109"]["Image"] = [[rbxassetid://158118263]]; G2L["109"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["109"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["10a"] = Instance.new("LocalScript", G2L["109"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["10b"] = Instance.new("ImageButton", G2L["ef"]); G2L["10b"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["10b"]["Image"] = [[rbxassetid://107813942350069]]; G2L["10b"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["10b"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["10c"] = Instance.new("LocalScript", G2L["10b"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["10d"] = Instance.new("ImageButton", G2L["ef"]); G2L["10d"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["10d"]["Image"] = [[rbxassetid://130226023785757]]; G2L["10d"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["10d"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["10e"] = Instance.new("LocalScript", G2L["10d"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["10f"] = Instance.new("ImageButton", G2L["ef"]); G2L["10f"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["10f"]["Image"] = [[rbxassetid://9422866248]]; G2L["10f"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["10f"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["110"] = Instance.new("LocalScript", G2L["10f"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["111"] = Instance.new("ImageButton", G2L["ef"]); G2L["111"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["111"]["Image"] = [[rbxassetid://278201190]]; G2L["111"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["111"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["112"] = Instance.new("LocalScript", G2L["111"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["113"] = Instance.new("ImageButton", G2L["ef"]); G2L["113"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["113"]["Image"] = [[rbxassetid://106333494847896]]; G2L["113"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["113"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["114"] = Instance.new("LocalScript", G2L["113"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["115"] = Instance.new("ImageButton", G2L["ef"]); G2L["115"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["115"]["Image"] = [[rbxassetid://18343405871]]; G2L["115"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["115"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["116"] = Instance.new("LocalScript", G2L["115"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["117"] = Instance.new("ImageButton", G2L["ef"]); G2L["117"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["117"]["Image"] = [[rbxassetid://130742396]]; G2L["117"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["117"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["118"] = Instance.new("LocalScript", G2L["117"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["119"] = Instance.new("ImageButton", G2L["ef"]); G2L["119"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["119"]["Image"] = [[rbxassetid://84018747]]; G2L["119"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["119"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["11a"] = Instance.new("LocalScript", G2L["119"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["11b"] = Instance.new("ImageButton", G2L["ef"]); G2L["11b"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["11b"]["Image"] = [[rbxassetid://77501465777313]]; G2L["11b"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["11b"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["11c"] = Instance.new("LocalScript", G2L["11b"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["11d"] = Instance.new("ImageButton", G2L["ef"]); G2L["11d"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["11d"]["Image"] = [[rbxassetid://156886272]]; G2L["11d"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["11d"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["11e"] = Instance.new("LocalScript", G2L["11d"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["11f"] = Instance.new("ImageButton", G2L["ef"]); G2L["11f"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["11f"]["Image"] = [[rbxassetid://48290678]]; G2L["11f"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["11f"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["120"] = Instance.new("LocalScript", G2L["11f"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["121"] = Instance.new("ImageButton", G2L["ef"]); G2L["121"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["121"]["Image"] = [[rbxassetid://170539018]]; G2L["121"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["121"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["122"] = Instance.new("LocalScript", G2L["121"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["123"] = Instance.new("ImageButton", G2L["ef"]); G2L["123"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["123"]["Image"] = [[rbxassetid://6737559631]]; G2L["123"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["123"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["124"] = Instance.new("LocalScript", G2L["123"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["125"] = Instance.new("ImageButton", G2L["ef"]); G2L["125"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["125"]["Image"] = [[rbxassetid://14141785729]]; G2L["125"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["125"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["126"] = Instance.new("LocalScript", G2L["125"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["127"] = Instance.new("ImageButton", G2L["ef"]); G2L["127"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["127"]["Image"] = [[rbxassetid://382332426]]; G2L["127"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["127"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["128"] = Instance.new("LocalScript", G2L["127"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["129"] = Instance.new("ImageButton", G2L["ef"]); G2L["129"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["129"]["Image"] = [[rbxassetid://12283801664]]; G2L["129"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["129"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["12a"] = Instance.new("LocalScript", G2L["129"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["12b"] = Instance.new("ImageButton", G2L["ef"]); G2L["12b"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["12b"]["Image"] = [[rbxassetid://73685924029110]]; G2L["12b"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["12b"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["12c"] = Instance.new("LocalScript", G2L["12b"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["12d"] = Instance.new("ImageButton", G2L["ef"]); G2L["12d"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["12d"]["Image"] = [[rbxassetid://3342499434]]; G2L["12d"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["12d"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["12e"] = Instance.new("LocalScript", G2L["12d"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["12f"] = Instance.new("ImageButton", G2L["ef"]); G2L["12f"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["12f"]["Image"] = [[rbxassetid://891289659]]; G2L["12f"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["12f"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["130"] = Instance.new("LocalScript", G2L["12f"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton G2L["131"] = Instance.new("ImageButton", G2L["ef"]); G2L["131"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["131"]["Image"] = [[rbxassetid://12169362233]]; G2L["131"]["Size"] = UDim2.new(0, 71, 0, 68); G2L["131"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript G2L["132"] = Instance.new("LocalScript", G2L["131"]); -- StarterGui.sponk.Frame.scripth.DecalSelect.TextLabel G2L["133"] = Instance.new("TextLabel", G2L["ef"]); G2L["133"]["TextWrapped"] = true; G2L["133"]["BorderSizePixel"] = 0; G2L["133"]["TextSize"] = 14; G2L["133"]["TextScaled"] = true; G2L["133"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["133"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["133"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["133"]["BackgroundTransparency"] = 1; G2L["133"]["Size"] = UDim2.new(0, 149, 0, 30); G2L["133"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["133"]["Text"] = [[chose el decals]]; G2L["133"]["Position"] = UDim2.new(0.73924, 0, 0.42544, 0); -- StarterGui.sponk.Frame.scripth.TextButton G2L["134"] = Instance.new("TextButton", G2L["c5"]); G2L["134"]["TextWrapped"] = true; G2L["134"]["TextSize"] = 14; G2L["134"]["TextScaled"] = true; G2L["134"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["134"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["134"]["FontFace"] = Font.new([[rbxasset://fonts/families/SourceSansPro.json]], Enum.FontWeight.Regular, Enum.FontStyle.Normal); G2L["134"]["Size"] = UDim2.new(0, 96, 0, 104); G2L["134"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["134"]["Text"] = [[Stop music]]; G2L["134"]["Position"] = UDim2.new(0.54759, 0, 0.02551, 0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript G2L["135"] = Instance.new("LocalScript", G2L["134"]); -- StarterGui.sponk.Frame.Topbar G2L["136"] = Instance.new("Frame", G2L["2"]); G2L["136"]["BorderSizePixel"] = 2; G2L["136"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["136"]["Size"] = UDim2.new(0, 767, 0, 31); G2L["136"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["136"]["Name"] = [[Topbar]]; -- StarterGui.sponk.Frame.Topbar.TextLabel G2L["137"] = Instance.new("TextLabel", G2L["136"]); G2L["137"]["TextWrapped"] = true; G2L["137"]["BorderSizePixel"] = 0; G2L["137"]["TextSize"] = 14; G2L["137"]["TextScaled"] = true; G2L["137"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["137"]["FontFace"] = Font.new([[rbxasset://fonts/families/RobotoMono.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["137"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["137"]["BackgroundTransparency"] = 1; G2L["137"]["Size"] = UDim2.new(0, 266, 0, 37); G2L["137"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["137"]["Text"] = [[tLALs f3x gui ultimate haks]]; G2L["137"]["Position"] = UDim2.new(0.03259, 0, -0.12467, 0); -- StarterGui.sponk.Frame.Topbar.ImageLabel G2L["138"] = Instance.new("ImageLabel", G2L["136"]); G2L["138"]["BorderSizePixel"] = 0; G2L["138"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["138"]["Image"] = [[rbxassetid://86566942781985]]; G2L["138"]["Size"] = UDim2.new(0, 45, 0, 31); G2L["138"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["138"]["BackgroundTransparency"] = 1; G2L["138"]["Position"] = UDim2.new(-0.00913, 0, 0, 0); -- StarterGui.sponk.Frame.Topbar2 G2L["139"] = Instance.new("Frame", G2L["2"]); G2L["139"]["BorderSizePixel"] = 2; G2L["139"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["139"]["Size"] = UDim2.new(0, 767, 0, 50); G2L["139"]["Position"] = UDim2.new(0, 0, 0.07818, 0); G2L["139"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["139"]["Name"] = [[Topbar2]]; -- StarterGui.sponk.Frame.execp G2L["13a"] = Instance.new("TextButton", G2L["2"]); G2L["13a"]["TextWrapped"] = true; G2L["13a"]["TextSize"] = 14; G2L["13a"]["TextScaled"] = true; G2L["13a"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13a"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["13a"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["13a"]["Size"] = UDim2.new(0, 50, 0, 38); G2L["13a"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["13a"]["Text"] = [[Home]]; G2L["13a"]["Name"] = [[execp]]; G2L["13a"]["Position"] = UDim2.new(0.24761, 0, 0.08833, 0); -- StarterGui.sponk.Frame.execp.pagescript G2L["13b"] = Instance.new("LocalScript", G2L["13a"]); G2L["13b"]["Name"] = [[pagescript]]; -- StarterGui.sponk.Frame.audiosp G2L["13c"] = Instance.new("TextButton", G2L["2"]); G2L["13c"]["TextWrapped"] = true; G2L["13c"]["TextSize"] = 14; G2L["13c"]["TextScaled"] = true; G2L["13c"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13c"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["13c"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["13c"]["Size"] = UDim2.new(0, 50, 0, 39); G2L["13c"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["13c"]["Text"] = [[Audios]]; G2L["13c"]["Name"] = [[audiosp]]; G2L["13c"]["Position"] = UDim2.new(0.08589, 0, 0.08671, 0); -- StarterGui.sponk.Frame.audiosp.pagescript G2L["13d"] = Instance.new("LocalScript", G2L["13c"]); G2L["13d"]["Name"] = [[pagescript]]; -- StarterGui.sponk.Frame.ScriptHub G2L["13e"] = Instance.new("TextButton", G2L["2"]); G2L["13e"]["TextWrapped"] = true; G2L["13e"]["TextSize"] = 14; G2L["13e"]["TextScaled"] = true; G2L["13e"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["13e"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["13e"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["13e"]["Size"] = UDim2.new(0, 52, 0, 39); G2L["13e"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["13e"]["Text"] = [[Select Hub]]; G2L["13e"]["Name"] = [[ScriptHub]]; G2L["13e"]["Position"] = UDim2.new(0.16671, 0, 0.08651, 0); -- StarterGui.sponk.Frame.ScriptHub.pagescript G2L["13f"] = Instance.new("LocalScript", G2L["13e"]); G2L["13f"]["Name"] = [[pagescript]]; -- StarterGui.sponk.Frame.Mainp G2L["140"] = Instance.new("TextButton", G2L["2"]); G2L["140"]["TextWrapped"] = true; G2L["140"]["TextSize"] = 14; G2L["140"]["TextScaled"] = true; G2L["140"]["TextColor3"] = Color3.fromRGB(255, 255, 255); G2L["140"]["BackgroundColor3"] = Color3.fromRGB(0, 171, 255); G2L["140"]["FontFace"] = Font.new([[rbxasset://fonts/families/ComicNeueAngular.json]], Enum.FontWeight.Bold, Enum.FontStyle.Normal); G2L["140"]["Size"] = UDim2.new(0, 50, 0, 39); G2L["140"]["BorderColor3"] = Color3.fromRGB(255, 255, 255); G2L["140"]["Text"] = [[Main]]; G2L["140"]["Name"] = [[Mainp]]; G2L["140"]["Position"] = UDim2.new(0.00953, 0, 0.08469, 0); -- StarterGui.sponk.Frame.Mainp.pagescript G2L["141"] = Instance.new("LocalScript", G2L["140"]); G2L["141"]["Name"] = [[pagescript]]; -- StarterGui.sponk.put ts in ur screengui (NOT FRAME) G2L["142"] = Instance.new("ImageButton", G2L["1"]); G2L["142"]["BorderSizePixel"] = 0; G2L["142"]["BackgroundTransparency"] = 1; G2L["142"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["142"]["Image"] = [[rbxassetid://10481576]]; G2L["142"]["Size"] = UDim2.new(0, 85, 0, 88); G2L["142"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["142"]["Name"] = [[put ts in ur screengui (NOT FRAME)]]; G2L["142"]["Position"] = UDim2.new(0.03727, 0, 0.84949, 0); -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).UICorner G2L["143"] = Instance.new("UICorner", G2L["142"]); G2L["143"]["CornerRadius"] = UDim.new(1, 0); -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).LocalScript READ ME G2L["144"] = Instance.new("LocalScript", G2L["142"]); -- [ERROR] cannot convert Capabilities, please report to "https://github.com/uniquadev/GuiToLuaConverter/issues" G2L["144"]["Sandboxed"] = true; G2L["144"]["Name"] = [[LocalScript READ ME]]; -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).ImageLabel G2L["145"] = Instance.new("ImageLabel", G2L["142"]); G2L["145"]["BorderSizePixel"] = 0; G2L["145"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["145"]["Image"] = [[rbxassetid://16576540930]]; G2L["145"]["Size"] = UDim2.new(0, 130, 0, 130); G2L["145"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["145"]["BackgroundTransparency"] = 1; G2L["145"]["Position"] = UDim2.new(-0.26755, 0, -0.24227, 0); -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).ImageLabel.LocalScript G2L["146"] = Instance.new("LocalScript", G2L["145"]); -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).ImageLabel G2L["147"] = Instance.new("ImageLabel", G2L["142"]); G2L["147"]["BorderSizePixel"] = 0; G2L["147"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["147"]["Image"] = [[rbxassetid://138527958177132]]; G2L["147"]["Size"] = UDim2.new(0, 85, 0, 74); G2L["147"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["147"]["BackgroundTransparency"] = 1; G2L["147"]["Position"] = UDim2.new(-0.00873, 0, 0, 0); -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).ImageLabel G2L["148"] = Instance.new("ImageLabel", G2L["142"]); G2L["148"]["BorderSizePixel"] = 0; G2L["148"]["BackgroundColor3"] = Color3.fromRGB(255, 255, 255); G2L["148"]["Image"] = [[rbxassetid://1269786324]]; G2L["148"]["Size"] = UDim2.new(0, 100, 0, 100); G2L["148"]["BorderColor3"] = Color3.fromRGB(0, 0, 0); G2L["148"]["BackgroundTransparency"] = 1; G2L["148"]["Position"] = UDim2.new(-0.09412, 0, -0.61364, 0); -- StarterGui.sponk.Frame.Smooth GUI Dragging local function C_3() local script = G2L["3"]; local UserInputService = game:GetService("UserInputService") local runService = (game:GetService("RunService")); local gui = script.Parent local dragging local dragInput local dragStart local startPos function Lerp(a, b, m) return a + (b - a) * m end; local lastMousePos local lastGoalPos local DRAG_SPEED = (12); -- // The speed of the UI darg. function Update(dt) if not (startPos) then return end; if not (dragging) and (lastGoalPos) then gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, lastGoalPos.X.Offset, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, lastGoalPos.Y.Offset, dt * DRAG_SPEED)) return end; local delta = (lastMousePos - UserInputService:GetMouseLocation()) local xGoal = (startPos.X.Offset - delta.X); local yGoal = (startPos.Y.Offset - delta.Y); lastGoalPos = UDim2.new(startPos.X.Scale, xGoal, startPos.Y.Scale, yGoal) gui.Position = UDim2.new(startPos.X.Scale, Lerp(gui.Position.X.Offset, xGoal, dt * DRAG_SPEED), startPos.Y.Scale, Lerp(gui.Position.Y.Offset, yGoal, dt * DRAG_SPEED)) end; gui.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = gui.Position lastMousePos = UserInputService:GetMouseLocation() input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) gui.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) runService.Heartbeat:Connect(Update) end; task.spawn(C_3); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_7() local script = G2L["7"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local tool local function findSyncAPITool() for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end tool = findSyncAPITool() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function SetLocked(part, boolean) invoke({ "SetLocked", { part }, boolean }) end local function SpawnDecal(part, face) invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } }) end local function AddDecal(part, assetId, face) invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } }) end local function hasBlockedMesh(part) for _, child in ipairs(part:GetChildren()) do if child:IsA("SpecialMesh") or child:IsA("Mesh") then if tostring(child.MeshId):find("111891702759441") then return true end end end return false end local function SpamDecal(assetId) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not hasBlockedMesh(v) then task.spawn(function() SetLocked(v, false) v.Transparency = 0 for _, face in pairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, face) AddDecal(v, assetId, face) end end) end end end SpamDecal("86566942781985") end) end; task.spawn(C_7); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_9() local script = G2L["9"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 83124228444322") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1.1") end) end; task.spawn(C_9); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_b() local script = G2L["b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time 5.7") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end local function SetName(part,name) _({"SetName",{part},name}) end local function AddMesh(part) _({"CreateMeshes",{{Part=part}}}) end local function SetMesh(part,id) _({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}}) end local function SetTexture(part,id) _({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}}) end local function MeshResize(part,size) _({"SyncMesh",{{Part=part,Scale=size}}}) end local function SetVertexColor(part,vec) _({"SyncMesh",{{Part=part,VertexColor=vec}}}) end local function SetLocked(part,bool) _({"SetLocked",{part},bool}) end local function SetMaterial(part,mat) _({"SyncMaterial",{{Part=part,Material=mat}}}) end local function SetCollision(part,bool) _({"SyncCollision",{{Part=part,CanCollide=bool}}}) end local function CreatePointLight(part) _({"CreateLights",{{Part=part,LightType="PointLight"}}}) end local function SyncPointLight(part,brightness,range) _({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}}) end local function Sky(texId) local pos = Vector3.new(0,100,0) CreatePart(CFrame.new(pos),workspace) for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) and math.floor(v.Position.X) == 0 and math.floor(v.Position.Y) == 100 and math.floor(v.Position.Z) == 0 then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,texId) MeshResize(v,Vector3.new(60000,60000,60000)) SetVertexColor(v,Vector3.new(2.5,2.5,2.5)) SetMaterial(v,"Neon") SetCollision(v,false) CreatePointLight(v) SyncPointLight(v,5,8) SetLocked(v,true) end end end Sky("86566942781985") end) end; task.spawn(C_b); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_d() local script = G2L["d"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then --spawn(function() SetName(v,"Skybox") AddMesh(v) --end) --spawn(function() SetMesh(v,"111891702759441") SetTexture(v,id) --end) MeshResize(v,Vector3.new(9999, 9999, 9999)) SetLocked(v,true) end end end Sky("86566942781985") -- fallback default end) end; task.spawn(C_d); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_f() local script = G2L["f"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";servermessage join v2tLALs group now!") end) end; task.spawn(C_f); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_11() local script = G2L["11"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";serverhint join v2tLALs group now!") end) end; task.spawn(C_11); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_13() local script = G2L["13"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";r6") end) end; task.spawn(C_13); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_15() local script = G2L["15"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";respawn") end) end; task.spawn(C_15); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_17() local script = G2L["17"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";btools") end) end; task.spawn(C_17); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_19() local script = G2L["19"]; script.Parent.MouseButton1Down:Connect(function() --[[ WARNING: Heads up! This script has not been verified by ScriptBlox. Use at your own risk! ]] --[[ (==================================) ( --★ Epik Skeleton Skybox F3X By ItsKittyyyGD ★--) (|==================================) (--★ SCRIPT CHANGELOGS: ★--) ) (-) Deleted create sky and destroy Now use Set texture. ) (★) Smooth Skybox Video. ) (==================================) ( I love you Blue2Spooky,Thanks for using my things.) (==================================) ]] -- SOURCE local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint local RunService = game:GetService("RunService") function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function SetAnchor(part, boolean) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetTransparency(part, value) local args = { [1] = "SyncTransparency", [2] = { [1] = { ["Part"] = part, ["Transparency"] = value } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local images = { "http://www.roblox.com/asset/?id=169585459", "http://www.roblox.com/asset/?id=169585475", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585515", "http://www.roblox.com/asset/?id=169585502", "http://www.roblox.com/asset/?id=169585485", "http://www.roblox.com/asset/?id=169585475" } local skyPart local skyLoop local frameTime = 1 / 10 local lastUpdate = 0 function CreateSky() local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0)), workspace) local found = false for i = 1, 50 do task.wait() for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - (cf.Position + Vector3.new(0, 6, 0))).Magnitude < 1 then skyPart = v found = true break end end if found then break end end if not skyPart then return end SetAnchor(skyPart, true) AddMesh(skyPart) SetMesh(skyPart, "111891702759441") MeshResize(skyPart, Vector3.new(8000, 8000, 8000)) SetTransparency(skyPart, 0) local index = 1 skyLoop = RunService.Heartbeat:Connect(function(deltaTime) lastUpdate = lastUpdate + deltaTime if lastUpdate >= frameTime then lastUpdate = 0 if not skyPart then skyLoop:Disconnect() return end SetTexture(skyPart, images[index]) index = (index % #images) + 1 end end) end function ResetSky() if skyLoop then skyLoop:Disconnect() skyLoop = nil end if skyPart then DestroyPart(skyPart) skyPart = nil end task.spawn(CreateSky) end player.CharacterAdded:Connect(function(newChar) char = newChar ResetSky() end) if char and char:FindFirstChild("Humanoid") then char:WaitForChild("Humanoid").Died:Connect(function() ResetSky() end) end CreateSky() end) end; task.spawn(C_19); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_1b() local script = G2L["1b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";spin others") end) end; task.spawn(C_1b); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_1d() local script = G2L["1d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kill others") end) end; task.spawn(C_1d); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_1f() local script = G2L["1f"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";sparkles others") end) end; task.spawn(C_1f); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_21() local script = G2L["21"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fire others") end) end; task.spawn(C_21); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_23() local script = G2L["23"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";kick others") end) end; task.spawn(C_23); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_25() local script = G2L["25"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 77909271207856") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1.1") end) end; task.spawn(C_25); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_27() local script = G2L["27"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in pairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function RemovePart(part) invoke({ "Remove", { part } }) end local function DeleteSkyMesh() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then for _, child in pairs(v:GetChildren()) do if (child:IsA("SpecialMesh") or child:IsA("Mesh")) and tostring(child.MeshId):find("111891702759441") then RemovePart(v) end end end end end DeleteSkyMesh() end) end; task.spawn(C_27); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_29() local script = G2L["29"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and not v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end local remote = tool.SyncAPI.ServerEndpoint function _(args) return remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) task.defer(function() local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end) end local function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } return _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end local function delete(part) task.defer(function() local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end) end function SetTrans(part,int) task.defer(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end) end local function SpawnDecal(part,side) task.defer(function() local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end) end local function AddDecal(part,asset,side) task.defer(function() local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end) end local function particle() while true do wait(0.3) if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrp = player.Character:FindFirstChild("HumanoidRootPart") if not hrp then continue end local x = hrp.Position.X + math.random(-60, 60) local z = hrp.Position.Z + math.random(-60, 60) local y = hrp.Position.Y - 50 local spawnPosition = CFrame.new(x, y, z) task.defer(function() local part = CreatePart(spawnPosition, workspace) wait(0.1) Resize(part, Vector3.new(6, 6, 0.001), part.CFrame) SetCollision(part, false) SetTrans(part, 1) SpawnDecal(part, Enum.NormalId.Front) AddDecal(part, 86566942781985, Enum.NormalId.Front) SpawnDecal(part, Enum.NormalId.Back) AddDecal(part, 86566942781985, Enum.NormalId.Back) local up = 90 for i = 2, up do if part and part.Parent then local newCF = part.CFrame * CFrame.Angles(math.random(1,10)/10,math.random(1,10)/10,math.random(1,10)/10) + Vector3.new(0, 2, 0) Resize(part, part.Size, newCF) wait(0.03) end end delete(part) end) else break end end end coroutine.wrap(particle)() end) end; task.spawn(C_29); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_2b() local script = G2L["2b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";shutdown") end) end; task.spawn(C_2b); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_2d() local script = G2L["2d"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";explode others") end) end; task.spawn(C_2d); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_2f() local script = G2L["2f"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local function getChar() local char = player.Character or player.CharacterAdded:Wait() return char, char:WaitForChild("HumanoidRootPart") end local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) _( {"CreatePart","Ball",cf,parent} ) end local function MovePart(part,cf) _( {"SyncMove",{ {Part=part, CFrame=cf} } } ) end local function Resize(part,size,cf) _( {"SyncResize",{ {Part=part, Size=size, CFrame=cf} } } ) end local function SetAnchor(bool,part) _( {"SyncAnchor",{ {Part=part, Anchored=bool} } } ) end local function SetCollision(part,bool) _( {"SyncCollision",{ {Part=part, CanCollide=bool} } } ) end local function SetName(part,name) _( {"SetName",{part},name} ) end local function Color(part,color) _( {"SyncColor",{ {Part=part, Color=color, UnionColoring=false} } } ) end local function AddFire(part, size, color, color2, heat) _( { "CreateDecorations", { { Part = part, DecorationType = "Fire" } } }) _( { "SyncDecorate", { { Part = part, DecorationType = "Fire", Size = size, Heat = heat, Color = color, SecondaryColor = color2 } } }) end local orbitConnection local function createOrbitBall() local char, hrp = getChar() local radius = 5 local verticalAmplitude = 3 local speed = math.rad(100) local angle = 0 local initialCF = hrp.CFrame * CFrame.new(radius, -0.1, 0) CreatePart(initialCF, workspace) local ball repeat task.wait() for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and (v.Position - initialCF.Position).Magnitude < 0.1 then ball = v break end end until ball SetName(ball,"Hello everyone my name is welcome") Resize(ball, Vector3.new(0.9,0.9,0.9), initialCF) Color(ball, Color3.new(0,0,0)) SetAnchor(true, ball) SetCollision(ball, false) AddFire(ball, 0.5, Color3.new(0,0,0), Color3.new(0,0,0), 15) if orbitConnection then orbitConnection:Disconnect() end orbitConnection = RunService.Heartbeat:Connect(function(dt) if not hrp.Parent then return end angle = angle + dt * speed local x = math.cos(angle) * radius local z = math.sin(angle) * radius local y = 2 + math.sin(angle*2) * verticalAmplitude local pos = hrp.Position + Vector3.new(x,y,z) local lookDir = Vector3.new( -math.sin(angle), math.cos(angle*2)*0.1, math.cos(angle) ) local newCF = CFrame.new(pos, pos + lookDir) MovePart(ball, newCF) end) end createOrbitBall() player.CharacterAdded:Connect(function() task.wait(1) createOrbitBall() end) end) end; task.spawn(C_2f); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_31() local script = G2L["31"]; script.Parent.MouseButton1Click:Connect(function() rq=game.ReplicatedStorage.HDAdminHDClient.Signals.RequestCommandSilent local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function mat(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function clone(part,parent) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = parent } return remote:InvokeServer(unpack(args)) end function SetMeshType(part, meshType) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshType"] = meshType } } } _(args) end rq:InvokeServer(";title me " ..player.DisplayName.."'s i0rb") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanrFr = char:WaitForChild("HumanoidRootPart") local angle = 0 local radius = 6 local heightOffset = 2 local cf = humanrFr.CFrame * CFrame.new(radius, heightOffset, 0) local pad = remote:InvokeServer("CreatePart", "Ball", cf, workspace) clone(char.Head,pad) rq:InvokeServer(";untitle") spawn(function() Resize(pad, Vector3.new(1, 1, 1), cf) end) spawn(function() SetAnchor(true, pad) end) spawn(function() mat(pad, Enum.Material.Neon) end) spawn(function() SetCollision(pad, false) end) spawn(function() SetName(pad, "Orbit-(Blue2spookified-Version)") end) spawn(function() AddMesh(pad) end) spawn(function() SetMeshType(pad, "Sphere") end) spawn(function() MeshResize(pad, Vector3.new(1, 1, 1)) end) spawn(function() Color(pad, Color3.fromRGB(0, 0, 0)) end) local name = pad.Head spawn(function() SetAnchor(true, name) end) spawn(function() SetTrans(name, 1) end) spawn(function() DestroyPart(name.face) end) spawn(function() SetCollision(name, false) end) local radius = 5 local speed = 2 local t = 0 game:GetService("RunService").RenderStepped:Connect(function(deltaTime) if pad and humanrFr then t = t + deltaTime * speed local x = math.cos(t) * radius local y = math.sin(t * 1.5) * radius * 0.5 local z = math.sin(t) * radius local offset = Vector3.new(x, y, z) local newCF = CFrame.new(humanrFr.Position + offset) spawn(function() spawn(function() MovePart(pad, newCF) end) spawn(function() MovePart(name, newCF) end) end) end end) local e = CFrame.new(0,0,0) while true do if char.Humanoid.Health == 0 then return end spawn(function() local p2 = remote:InvokeServer("CreatePart", "Normal", e, pad) spawn(function() Resize(p2, Vector3.new(0.3, 0.3, 0.3), pad.CFrame) end) spawn(function() SetAnchor(true, p2) end) spawn(function() SetCollision(p2, false) end) spawn(function() Color(p2, Color3.fromRGB(0, 0, 0)) end) spawn(function() SetTrans(p2, 0.3) end) spawn(function() mat(p2, Enum.Material.Neon) end) wait(0.5) DestroyPart(p2) end) wait(0.0005) end end) end; task.spawn(C_31); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_33() local script = G2L["33"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";titleb me tLAL") end) end; task.spawn(C_33); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_35() local script = G2L["35"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer if not player then return end local tool local function findSyncAPITool() for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end tool = findSyncAPITool() if not tool or not tool:FindFirstChild("SyncAPI") then return end local remote = tool.SyncAPI:FindFirstChild("ServerEndpoint") if not remote then return end local function invoke(args) remote:InvokeServer(unpack(args)) end local function SetLocked(part, boolean) invoke({ "SetLocked", { part }, boolean }) end local function hasBlockedMesh(part) for _, child in ipairs(part:GetChildren()) do if child:IsA("SpecialMesh") or child:IsA("Mesh") then if child.MeshId and tostring(child.MeshId):find("111891702759441") then return true end end end return false end local function MakeRandomColor() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not hasBlockedMesh(v) then task.spawn(function() SetLocked(v, false) local randomColor = Color3.fromRGB( math.random(0,255), math.random(0,255), math.random(0,255) ) invoke({ "SyncColor", { { Part = v, Color = randomColor } } }) end) end end end MakeRandomColor() end) end; task.spawn(C_35); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_37() local script = G2L["37"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and not v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function DestroyPart(part) task.defer(function() local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end) end function AddDecor(part,dec) task.defer(function() local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = dec } } } _(args) end) end function antiroblox() Player = game.Players.LocalPlayer local dist = 17 local distance = dist if Player then c = game.Players:GetChildren() for i = 1, #c do if c[i].Name ~= Player.Name then if c[i]:DistanceFromCharacter(game.Workspace[Player.Name].Torso.Position) <= distance and c[i].Character and c[i].Character:FindFirstChild("Head") then DestroyPart(c[i].Character:FindFirstChild("Head")) local c2 = c[i].Character:GetChildren() for i2 =1, #c2 do if c2[i2]:IsA("BasePart") then task.defer(function() AddDecor(c2[i2],"Fire") end) end end end end end end end while wait(0.1) do antiroblox() end end) end; task.spawn(C_37); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_39() local script = G2L["39"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local humanoid = char:WaitForChild("Humanoid") local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://27432686" local animTrack1 = humanoid:LoadAnimation(animation) animTrack1.Priority = Enum.AnimationPriority.Idle animTrack1:Play() animTrack1:AdjustSpeed(0) local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://183695923" local animTrack = humanoid:LoadAnimation(animation) animTrack.Priority = Enum.AnimationPriority.Idle animTrack.Looped = true local walking = false humanoid.Running:Connect(function(speed) walking = speed > 1 if walking and not animTrack.IsPlaying then animTrack:Play() animTrack1:Stop() end if not walking and animTrack.IsPlaying then animTrack:Stop() animTrack1:Play() animTrack1:AdjustSpeed(0) end end) spawn(function() while true do if walking then animTrack:AdjustSpeed(3) wait(0.3) animTrack:AdjustSpeed(-3) wait(0.3) else wait(0.1) end end end) end) end; task.spawn(C_39); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_3b() local script = G2L["3b"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local head = char:WaitForChild("Head") local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") if not headMesh then return end local hats = {} for _, acc in ipairs(char:GetChildren()) do if acc:IsA("Accessory") and acc:FindFirstChild("Handle") then local mesh = acc.Handle:FindFirstChildWhichIsA("SpecialMesh") if mesh then table.insert(hats, {Part = acc.Handle, MeshId = mesh.MeshId}) end end end local t = 0 RunService.RenderStepped:Connect(function(dt) t += dt * 6 local offset = math.sin(t) * 0.7 local partsToSync = { {Part = head, MeshId = headMesh.MeshId, Offset = Vector3.new(offset, 0, 0)} } for _, h in ipairs(hats) do table.insert(partsToSync, {Part = h.Part, MeshId = h.MeshId, Offset = Vector3.new(offset, 0, 0)}) end remote:InvokeServer("SyncMesh", partsToSync) end) end) end; task.spawn(C_3b); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_3d() local script = G2L["3d"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and not v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local head = char:WaitForChild("Head", 5) if not head then return end local headMesh = head:FindFirstChildWhichIsA("SpecialMesh") or head:FindFirstChildWhichIsA("FileMesh") if not headMesh then return end local hats = {} for _, acc in char:GetChildren() do if acc:IsA("Accessory") and acc:FindFirstChild("Handle") then local h = acc.Handle local m = h:FindFirstChildWhichIsA("SpecialMesh") or h:FindFirstChildWhichIsA("FileMesh") if m then table.insert(hats, {Part = h, MeshId = m.MeshId}) end end end local RunService = game:GetService("RunService") local t = 0 RunService.RenderStepped:Connect(function(dt) t = t + dt * 4 -- giro em 360 ai local radius = 0.5 -- tamanhho do circulo ai local spinX = math.cos(t) * radius local spinZ = math.sin(t) * radius local swayY = math.sin(t * 2.5) * 0.15 local swayX_extra = math.sin(t * 1.2) * 0.1 local swayZ_extra = math.cos(t * 1.5) * 0.1 local offset = Vector3.new(spinX + swayX_extra, swayY, spinZ + swayZ_extra) local partsToSync = { { Part = head, MeshId = headMesh.MeshId, Offset = offset } } for _, hat in hats do table.insert(partsToSync, { Part = hat.Part, MeshId = hat.MeshId, Offset = offset }) end remote:InvokeServer("SyncMesh", partsToSync) end) end) end; task.spawn(C_3d); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_3f() local script = G2L["3f"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and not v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function xdxd() local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = BrickColor.new("Black").Color, ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["UnionColoring"] = true }, [2] = { ["Color"] = BrickColor.new("Black").Color, ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["UnionColoring"] = true }, [3] = { ["Color"] = BrickColor.new("Black").Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["UnionColoring"] = true }, [4] = { ["Color"] = BrickColor.new("Black").Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["UnionColoring"] = true }, [5] = { ["Color"] = BrickColor.new("Black").Color, ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["UnionColoring"] = true }, [6] = { ["Color"] = BrickColor.new("Black").Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["UnionColoring"] = true }, [7] = { ["Color"] = BrickColor.new("Black").Color, ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["UnionColoring"] = true } } } _(args) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 0.5 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 0.5 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 0.5 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 0.5 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 0.5 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end xdxd() end) end; task.spawn(C_3f); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_41() local script = G2L["41"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end function SetRotation(part, rotation) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(part.Position) * CFrame.Angles( math.rad(rotation.X), math.rad(rotation.Y), math.rad(rotation.Z) ) } } } _(args) end function RandomRotate() for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") then local skip = false -- No afectar jugadores if v:FindFirstAncestorOfClass("Model") then local model = v:FindFirstAncestorOfClass("Model") if game.Players:GetPlayerFromCharacter(model) then skip = true end end -- No afectar Sky if v.Name == "Sky" then skip = true end -- Ignorar mesh específico local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh and tostring(mesh.MeshId):find("111891702759441") then skip = true end if v:IsA("MeshPart") and tostring(v.MeshId):find("111891702759441") then skip = true end if not skip then task.spawn(function() local randomRotation = Vector3.new( math.random(0,360), math.random(0,360), math.random(0,360) ) SetRotation(v, randomRotation) end) end end end end RandomRotate() end) end; task.spawn(C_41); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_43() local script = G2L["43"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent,types) local args = { [1] = "CreatePart", [2] = types, [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Material(part,mate) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = mate } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function toptexturecreate(part) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture" } } } _(args) end function toptextureadd(part) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = Enum.NormalId.Top, ["TextureType"] = "Texture", ["Texture"] = "rbxassetid://86566942781985", ["StudsPerTileV"] = 10, ["StudsPerTileU"] = 10 } } } _(args) end hrpx = math.floor(char.HumanoidRootPart.CFrame.x) hrpz = math.floor(char.HumanoidRootPart.CFrame.z) hrpy = math.floor(char.HumanoidRootPart.CFrame.y) function SpawnBasePlate() CreatePart(CFrame.new(hrpx,hrpy-20,hrpz),workspace,"Spawn") for i,v in game.Workspace:GetChildren() do if v:IsA("BasePart") and v.CFrame.y == hrpy - 20 and v.CFrame.x == hrpx then spawn(function() Resize(v,Vector3.new(1000,50,1000),CFrame.new(hrpx,hrpy-20,hrpz)) Color(v,Color3.fromRGB(0, 0, 0)) toptexturecreate(v) toptextureadd(v) while wait(1) do pcall(function()SetLocked(v,true)end) end end) end end end SpawnBasePlate() end) end; task.spawn(C_43); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_45() local script = G2L["45"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end function CreatePart(cf, parent, types) local args = { [1] = "CreatePart", [2] = types or "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Color(part, color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SetShape(part, shape) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Shape"] = shape } } } _(args) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetLocked(part, boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end local padPos = char.HumanoidRootPart.CFrame * CFrame.new(0, -3.5, 0) CreatePart(padPos, workspace, "Cylinder") task.wait(0.1) local floatingPad for i, v in workspace:GetChildren() do if v:IsA("BasePart") and (v.CFrame.Position - padPos.Position).Magnitude < 5 and not v.Parent:FindFirstChild("Humanoid") then floatingPad = v Resize(floatingPad, Vector3.new(0.5, 8, 8), padPos * CFrame.Angles(0, 0, math.rad(90))) Color(floatingPad, Color3.fromRGB(107, 50, 124)) SetCollision(floatingPad, true) SetLocked(floatingPad, true) break end end if floatingPad then local RunService = game:GetService("RunService") RunService.Heartbeat:Connect(function() pcall(function() if char and char:FindFirstChild("HumanoidRootPart") then local targetPos = char.HumanoidRootPart.CFrame * CFrame.new(0, -3.5, 0) MovePart(floatingPad, targetPos * CFrame.Angles(0, 0, math.rad(90))) end end) end) end end) end; task.spawn(C_45); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_47() local script = G2L["47"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in ipairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local presets = { "Bright red", "Bright yellow", "Bright orange", "Bright violet", "Bright blue", "Bright bluish green", "Bright green" } local running = true task.spawn(function() while running and player.Parent do task.wait(0.5) char = player.Character if not char then continue end local function randomColor() return BrickColor.new(presets[math.random(1,#presets)]).Color end invoke({ "SyncColor", { {Color=randomColor(), Part=char:FindFirstChild("Head"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("HumanoidRootPart"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg"), UnionColoring=true} } }) end end) end) end; task.spawn(C_47); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_49() local script = G2L["49"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 116693764") end) end; task.spawn(C_49); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_4b() local script = G2L["4b"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 95951330") end) end; task.spawn(C_4b); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_4d() local script = G2L["4d"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in ipairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local running = true task.spawn(function() while running and player.Parent do task.wait(0.5) char = player.Character if not char then continue end local function randomColor() return BrickColor.Random().Color end invoke({ "SyncColor", { {Color=randomColor(), Part=char:FindFirstChild("Head"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("HumanoidRootPart"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm"), UnionColoring=true}, {Color=randomColor(), Part=char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg"), UnionColoring=true} } }) end end) local player = game.Players.LocalPlayer local warned = false local meshTypes = { Enum.MeshType.Brick, Enum.MeshType.Cylinder, Enum.MeshType.Sphere, Enum.MeshType.Wedge } local function getBuildingTool(player) for _, container in ipairs({player.Character, player.Backpack}) do if container then for _, item in ipairs(container:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end end end return nil end local function removeMesh(part) for _, child in ipairs(part:GetChildren()) do if child:IsA("SpecialMesh") then local tool = getBuildingTool(player) if tool then tool.SyncAPI.ServerEndpoint:InvokeServer("Remove", {child}) elseif not warned then warn("why 😢") warned = true end end end end local function isAccessoryPart(part) if part:IsA("Accessory") then return true end if part.Parent and part.Parent:IsA("Accessory") then return true end return false end local function applyMesh(part) if isAccessoryPart(part) then return end if not part:IsA("Part") then return end removeMesh(part) local randomMeshType = meshTypes[math.random(1, #meshTypes)] local tool = getBuildingTool(player) if tool then tool.SyncAPI.ServerEndpoint:InvokeServer("CreateMeshes", {{Part = part}}) tool.SyncAPI.ServerEndpoint:InvokeServer("SyncMesh", {{MeshType = randomMeshType, Part = part}}) elseif not warned then warn("why😢") warned = true end end local function randomizeCharacterMeshes(character) for _, obj in ipairs(character:GetDescendants()) do if obj:IsA("Part") and not isAccessoryPart(obj) then applyMesh(obj) end end end while true do if player.Character then randomizeCharacterMeshes(player.Character) end task.wait(0.5) end end) end; task.spawn(C_4d); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_4f() local script = G2L["4f"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character local player = game.Players.LocalPlayer local char = player.Character local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end -- get all info local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } serverendpoint:InvokeServer(unpack(args)) end local function deleteall() for _, v in ipairs(workspace:GetDescendants()) do if (v:IsA("BasePart") or v:IsA("UnionOperation")) and v.Name ~= "Sky" then spawn(function() delete(v) end) end end end deleteall() end) end; task.spawn(C_4f); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_51() local script = G2L["51"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and not v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end remote = tool.SyncAPI.ServerEndpoint function _(args) return remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) task.defer(function() local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end) end function SetAnchor(boolean,part) task.defer(function() local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end) end local function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } return _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) task.defer(function() local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end) end function SetMesh(part,meshid,texid,size) task.defer(function() local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid, ["TextureId"] = "rbxassetid://"..texid, ["Scale"] = size } } } _(args) end) end function Weld(part1,part2,lead) task.defer(function() local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end) end function CreateSpotlight(part) task.defer(function() local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end) end function SyncLighting(part,angle,brightness,range) task.defer(function() local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Angle"] = angle, ["Brightness"] = brightness, ["Range"] = range, } } } _(args) end) end function invis() task.defer(function() local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Torso, ["Transparency"] = 1 }, [2] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Leg"), ["Transparency"] = 1 }, [3] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart, ["Transparency"] = 1 }, [4] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Leg"), ["Transparency"] = 1 }, [5] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Right Arm"), ["Transparency"] = 1 }, [6] = { ["Part"] = game:GetService("Players").LocalPlayer.Character:FindFirstChild("Left Arm"), ["Transparency"] = 1 }, [7] = { ["Part"] = game:GetService("Players").LocalPlayer.Character.Head, ["Transparency"] = 1 }, } } _(args) end) end function Thomas(player) SetAnchor(true,char.HumanoidRootPart) local part = CreatePart(CFrame.new(10000,10000,10000),char,"Normal") SetCollision(part,false) CreateSpotlight(part) SyncLighting(part,45,100,30) AddMesh(part) SetMesh(part,"2231280549","2231280614",Vector3.new(2,2,1.5)) Resize(part,Vector3.new(5,5,10),char.HumanoidRootPart.CFrame) Weld(part,char.HumanoidRootPart,part) SetAnchor(false,part) SetAnchor(false,char.HumanoidRootPart) char.Humanoid.WalkSpeed = 60 local function SFX(id) local s=Instance.new("Sound",char.HumanoidRootPart); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end part.Touched:connect(function(p) if p.Parent then if p.Parent:IsA("Model") then if game.Players:FindFirstChild(p.Parent.Name) then if p.Parent.Name ~= game.Players.LocalPlayer.Name then task.defer(function() DestroyPart(game.Players:FindFirstChild(p.Parent.Name).Character.Head) end) local Whistle = SFX(475073913) Whistle:Play() end end end end end) game:GetService("RunService").RenderStepped:Connect(function() for i,v in char:GetDescendants() do if v:IsA("BasePart") then char.Humanoid.WalkSpeed = 60 v.CanCollide = false end end end) end Thomas(player) invis() end) end; task.spawn(C_51); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_53() local script = G2L["53"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function Unanchor() for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") then local skip = false if v.Name == "Sky" then skip = true end local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh and tostring(mesh.MeshId):find("111891702759441") then skip = true end if v:IsA("MeshPart") and tostring(v.MeshId):find("111891702759441") then skip = true end if not skip then task.spawn(function() SetLocked(v,false) SetAnchor(false,v) end) end end end end Unanchor() end) end; task.spawn(C_53); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_55() local script = G2L["55"]; script.Parent.MouseButton1Click:Connect(function() function BurningEff(part) local eff1 = Instance.new("ParticleEmitter",part) eff1.Size = NumberSequence.new(.1) eff1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff1.LightEmission = 1 eff1.Lifetime = NumberRange.new(1) eff1.Speed = NumberRange.new(0) eff1.Rate = 100 eff1.Texture = "rbxassetid://347504241" eff1.Acceleration = Vector3.new(0,10,0) eff1.Color = ColorSequence.new(Color3.new(1,0,0)) local eff2 = Instance.new("ParticleEmitter",part) eff2.Size = NumberSequence.new(.1) eff2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(.2,0),NumberSequenceKeypoint.new(1,1)}) eff2.LightEmission = 1 eff2.Lifetime = NumberRange.new(1) eff2.Speed = NumberRange.new(0) eff2.Rate = 100 eff2.Texture = "rbxassetid://347504259" eff2.Acceleration = Vector3.new(0,10,0) eff2.Color = ColorSequence.new(Color3.new(1,0,0)) local eff3 = Instance.new("ParticleEmitter",part) eff3.Size = NumberSequence.new(1) eff3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0),NumberSequenceKeypoint.new(1,1)}) eff3.LightEmission = 1 eff3.Lifetime = NumberRange.new(1) eff3.Speed = NumberRange.new(0) eff3.Rate = 100 eff3.Texture = "rbxasset://textures/particles/fire_main.dds" eff3.Acceleration = Vector3.new(0,10,0) eff3.Color = ColorSequence.new(Color3.new(1,0,0)) end local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end blak=Color3.new(0,0,0) local function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MoveVector(part,vector) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Offset"] = vector } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end local function applyDecorationToPart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 3, ["Heat"] = 25, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function eyePart(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 1, ["Heat"] = 12, ["Color"] = Color3.fromRGB(155, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent --kill thingy function thekille(target) if target and target.Character then for i,v in target.Character:GetDescendants() do if v:IsA("BasePart") then RequestCommand:InvokeServer(";paint "..target.Name.." black") spawn(function() Color(v,blak) end) spawn(function() SetTrans(v,0.1) end) wait(0.5) spawn(function() SetTrans(v,0.2) end) wait(0.5) spawn(function() SetTrans(v,0.3) end) wait(0.5) spawn(function() SetTrans(v,0.4) end) wait(0.5) spawn(function() SetTrans(v,0.5) end) wait(0.5) spawn(function() SetTrans(v,0.6) end) wait(0.5) spawn(function() SetTrans(v,0.7) end) wait(0.5) spawn(function() SetTrans(v,0.8) end) wait(0.5) spawn(function() SetTrans(v,0.9) end) wait(0.5) spawn(function() SetTrans(v,1) end) wait(3) spawn(function() DestroyPart(v) end) end end end end wait(0.1) local kill = Instance.new("Sound",char) kill.SoundId = "rbxassetid://28144425" kill.Pitch = 0.6 kill.Volume = 3 local at = kill:Clone() at.SoundId="rbxassetid://82500396906354" at.Parent = char at.Volume = 0.5 local player = Players.LocalPlayer local character = char RequestCommand:InvokeServer(";titlebk me ᴊᴏʜɴ ᴅᴏᴇ") RequestCommand:InvokeServer(";removeaccessories") wait(1.5) RequestCommand:InvokeServer(";hat me 18196403126") wait(0.6) RequestCommand:InvokeServer(";shirt me 100276101149100") wait(0.9) RequestCommand:InvokeServer(";pants me 109662040845019") wait(0.5) RequestCommand:InvokeServer(";head me 0") wait(0.7) RequestCommand:InvokeServer(";face me 144075659") wait(0.3) local eye = char:FindFirstChild("Accessory (JohnEye)").Handle local arm = char:FindFirstChild("Right Arm") local tor = char:FindFirstChild("Torso") local ar2 = char:FindFirstChild("Left Arm") local RLeg = char:FindFirstChild("Right Leg") local head = char:FindFirstChild("Head") local LLeg = char:FindFirstChild("Left Leg") task.spawn(function() applyDecorationToPart(arm) end) task.spawn(function() applyDecorationToPart(ar2) end) task.spawn(function() eyePart(eye) end) RequestCommand:InvokeServer(";music 17717379222 ;pitch 0.2 ;volume inf") task.spawn(function() Color(arm, Color3.fromRGB(0,0,0)) end) task.spawn(function() Color(ar2, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(head, Color3.fromRGB(252, 255, 150)) end) task.spawn(function() Color(tor, Color3.fromRGB(255, 255, 0)) end) task.spawn(function() Color(RLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() Color(LLeg, Color3.fromRGB(0, 200, 255)) end) task.spawn(function() AddMesh(arm) end) task.spawn(function() SetMesh(arm,"94818190090394") end) task.spawn(function() MoveVector(arm,Vector3.new(0.37, -0.6, 0)) end) local arm = character:FindFirstChild("Right Arm") local humanoid = character:FindFirstChildOfClass("Humanoid") local isDead = false humanoid.Died:Connect(function() isDead = true end) local animator = humanoid:FindFirstChildOfClass("Animator") local attackAnim = Instance.new("Animation") attackAnim.AnimationId = "rbxassetid://186934658" local attackTrack = animator:LoadAnimation(attackAnim) function attack() attackTrack:Play() local hitPlayer = nil local touchedConnection local function onTouch(other) local otherPlayer = Players:GetPlayerFromCharacter(other.Parent) if otherPlayer and otherPlayer ~= player then hitPlayer = otherPlayer end end touchedConnection = arm.Touched:Connect(onTouch) task.wait(0.5) if touchedConnection then touchedConnection:Disconnect() end if hitPlayer then d = at:Clone() d:Play() d.Parent = char spawn(function() wait(5) d:Destroy() end) task.spawn(DestroyPart,hitPlayer.Character.Head) else d = kill:Clone() d:Play() d.Parent = char wait(5) d:Destroy() end end local mouse = player:GetMouse() mouse.Button1Down:Connect(function() if isDead then return end attack() end) local backpack = player.Backpack local function getf3x() for _, v in ipairs(backpack:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(char:GetChildren()) do if v:FindFirstChild("SyncAPI") then return v end end return nil end local f3x = getf3x() if not f3x then warn("you dont have f3x skid") end local syncapi = f3x.SyncAPI local serverendpoint = syncapi.ServerEndpoint local function fire(part) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire", ["Size"] = 10, ["Heat"] = 0, ["Color"] = Color3.fromRGB(255, 0, 0), ["SecondaryColor"] = Color3.fromRGB(255, 0, 0) } } } _(argsCreate) _(argsSync) end function delete(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part, cf) local args = { "SyncMove", { { Part = part, CFrame = cf } } } _(args) end local function resize(part, size, cf) local args = { "SyncResize", { { Part = part, CFrame = cf, Size = size } } } _(args) end local function syncmaterial(part, mate) local args = { "SyncMaterial", { { Part = part, Material = mate } } } _(args) end local function transparency(part, trans) local args = { "SyncMaterial", { { Part = part, Transparency = trans } } } _(args) end local function color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end local function syncmeshid(part, id) local args = { "SyncMesh", { { Part = part, MeshId = "rbxassetid://" .. id } } } _(args) end function destroy(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end local function makemesh(part) local args = { "CreateMeshes", { { Part = part } } } _(args) end local function syncmeshsize(part, vectora) local args = { "SyncMesh", { { Part = part, Scale = vectora } } } _(args) end local function syncmeshtexture(part, id) local args = { "SyncMesh", { { Part = part, TextureId = "rbxassetid://" .. id } } } _(args) end local function name(part, stringa) local args = { "SetName", { part }, stringa } _(args) end local function lock(part, boolean) local args = { "SetLocked", { part }, boolean } _(args) end local function setcollision(part, booleana) local args = { "SyncCollision", { { Part = part, CanCollide = booleana } } } _(args) end local function setanchor(part, boolean) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end local function createdecal(part, side) local args = { "CreateTextures", { { Part = part, Face = side, TextureType = "Decal" } } } _(args) end local function setdecal(part, asset, side) local args = { "SyncTexture", { { Part = part, Face = side, TextureType = "Decal", Texture = "rbxassetid://" .. asset } } } _(args) end task.spawn(function() while task.wait(0.02) do task.spawn(function() local hrp = char.HumanoidRootPart local pos = hrp.CFrame * CFrame.new(0, -3, 0) local trail = serverendpoint:InvokeServer("CreatePart", "Normal", CFrame.new(0,0,0), char) task.spawn(function() setcollision(trail, false) end) task.spawn(function() syncmaterial(trail, Enum.Material.Granite) end) task.spawn(function() color(trail, Color3.new(0, 0, 0)) end) task.spawn(function() resize(trail, Vector3.new(10,0,10), pos) end) task.spawn(function() fire(trail) end) BurningEff(trail) task.wait(1) delete(trail) end) end end) local ReplicatedStorage = game:GetService("ReplicatedStorage") local rq = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local RunService = game:GetService("RunService") local rotatetypeshii = Vector3.new(0, 1, 0).Unit local skypartrotation = 0 local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end --craaa remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function reflect(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Reflectance"] = int } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function MeshColor(part,color) local args = { "SyncMesh", { { Part = part, VertexColor = color } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function Setmate(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color --[[Color3]], ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function ClonePart(part,parent) local args = { [1] = "Clone", [2] = { [1] = part }, [3] = parent } return remote:InvokeServer(unpack(args)) end function Sky(id) local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommandSilent = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local function findBuildingTools() local player = game:GetService("Players").LocalPlayer for _, item in ipairs(player.Character:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end for _, item in ipairs(player.Backpack:GetChildren()) do if item:IsA("Tool") and item:FindFirstChild("SyncAPI") then return item end end return nil end local buildingTools = findBuildingTools() if not buildingTools then warn("btools not found") return end local syncAPI = buildingTools:FindFirstChild("SyncAPI") local serverEndpoint = syncAPI and syncAPI:FindFirstChild("ServerEndpoint") if not serverEndpoint then warn("btools not found") return end local skyInstance = workspace.Terrain:FindFirstChild("Sky") or workspace:FindFirstChild("Sky") if not skyInstance then print"ok" end spawn(function() DestroyPart(skyInstance) end) local success, result if serverEndpoint:IsA("RemoteFunction") then success, result = pcall(function() return serverEndpoint:InvokeServer(unpack(args)) end) else serverEndpoint:FireServer(unpack(args)) success = true end if success then print"yay" end e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z mhm = CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,-5,0) v = remote:InvokeServer("CreatePart","Normal",mhm,char) task.spawn(function() SetName(v,"johnbeep") end) task.spawn(function() AddMesh(v) end) task.spawn(function() rq:InvokeServer(";time 0") end) task.spawn(function() Resize(v,Vector3.new(0,0,0),v.CFrame) end) task.spawn(function() SetMesh(v,"1527559") end) task.spawn(function() MeshColor(v,vector.create(2,0,0)) end) task.spawn(function() SetTexture(v,id) end) task.spawn(function() MeshResize(v,Vector3.new(-3000,-1000,-3000)) end) task.spawn(function() SetLocked(v,true) end) local rotationAngle = 5 local rotationSpeed = math.rad(20) RunService.Heartbeat:Connect(function(deltaTime) rotationAngle = rotationAngle + rotationSpeed * deltaTime local rotation = CFrame.Angles(0, rotationAngle, 0) local cf = CFrame.new(v.Position) * rotation task.spawn(function() MovePart(v, cf) end) end) end Sky("1529455") while true do wait(0.1) if character:FindFirstChildOfClass("Humanoid").Health <= 0 then RequestCommand:InvokeServer(";titler me BAD CHOICE") ClonePart(character.Head,workspace.Terrain) wait(0.1) local bg = workspace.Terrain.Head task.spawn(function() DestroyPart(bg.face) end) task.spawn(function() SetTrans(bg,1) end) ClonePart(character.johnbeep,workspace.Terrain) spawn(function() MeshColor(workspace.Terrain.johnbeep,vector.create(0,0,0)) end) task.spawn(function() MeshResize(workspace.Terrain.johnbeep,Vector3.new(-50000,-50000,-50000)) end) RequestCommand:InvokeServer(";explode others") RequestCommand:InvokeServer(";music 17717379222") RequestCommand:InvokeServer(";volume 10") wait(4) RequestCommand:InvokeServer(";music 19094700") RequestCommand:InvokeServer(";pitch 0.5") RequestCommand:InvokeServer(";volume 3") wait(0.8) RequestCommand:InvokeServer(";fogcolor black") RequestCommand:InvokeServer(";fog 3000") break end end end) end; task.spawn(C_55); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_57() local script = G2L["57"]; script.Parent.MouseButton1Click:Connect(function() local TweenService = game:GetService("TweenService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local Players = game:GetService("Players") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local root = char:WaitForChild("HumanoidRootPart") local tool for _,v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool or not tool:FindFirstChild("SyncAPI") then error("duding abt if you have f3x dummer") end local remote = tool.SyncAPI.ServerEndpoint local function invoke(cmd, data) pcall(function() remote:InvokeServer(cmd, data) end) end local function createPart(cf) return remote:InvokeServer("CreatePart", "Normal", cf, workspace) end local function setup(part, size, color, material, trans) invoke("SyncResize", {{ Part = part, CFrame = part.CFrame, Size = size }}) invoke("SyncColor", {{ Part = part, Color = color, UnionColoring = true }}) invoke("SyncMaterial", {{ Part = part, Material = material, Transparency = trans }}) invoke("SyncCollision", {{ Part = part, CanCollide = false }}) invoke("SyncAnchor", {{ Part = part, Anchored = true }}) end local function mesh(part, meshId, scale) invoke("CreateMeshes", {{ Part = part }}) invoke("SyncMesh", {{ Part = part, MeshId = meshId, TextureId = "", Scale = scale }}) end local startCF = CFrame.new(root.Position - Vector3.new(0, 60, 0)) local outer = createPart(startCF) local inner = createPart(startCF) setup(outer, Vector3.new(0.06,0.06,0.06), Color3.fromRGB(0,170,255), Enum.Material.Plastic, 0.5) setup(inner, Vector3.new(1,1,1), Color3.new(1,1,1), Enum.Material.Neon, 0) mesh(outer, "rbxassetid://9274044128", Vector3.new(0.06,0.06,0.06)) mesh(inner, "rbxassetid://12800536037", Vector3.new(1,1,1)) local textPart = Instance.new("Part") textPart.Size = Vector3.new(1,1,1) textPart.Transparency = 1 textPart.Anchored = true textPart.CanCollide = false textPart.Parent = workspace local billboard = Instance.new("BillboardGui") billboard.Size = UDim2.new(0, 260, 0, 40) billboard.StudsOffset = Vector3.new(0, 3, 0) billboard.AlwaysOnTop = true billboard.Parent = textPart local label = Instance.new("TextLabel") label.Size = UDim2.new(1,0,1,0) label.BackgroundTransparency = 1 label.Text = "You an admin! Level: 4" label.Font = Enum.Font.Arial label.TextSize = 20 label.TextColor3 = Color3.fromRGB(22, 96, 148) label.TextStrokeTransparency = 0 label.Parent = billboard local clickProxy = Instance.new("Part") clickProxy.Size = Vector3.new(2,2,2) clickProxy.Transparency = 1 clickProxy.Anchored = true clickProxy.CanCollide = false clickProxy.Parent = workspace local click = Instance.new("ClickDetector") click.MaxActivationDistance = 32 click.Parent = clickProxy local RADIUS = 5 local HEIGHT = 2 local SPEED = 0.4 local SMOOTH = 0.25 local angle = 0 local orbiting = true local lastCF = startCF local orbitConn local function deleteBlock() if not orbiting then return end orbiting = false if orbitConn then orbitConn:Disconnect() end task.wait() invoke("Remove", { outer }) invoke("Remove", { inner }) clickProxy:Destroy() textPart:Destroy() end click.MouseClick:Connect(deleteBlock) orbitConn = RunService.Heartbeat:Connect(function(dt) if not orbiting then return end angle += SPEED * dt local pos = root.Position + Vector3.new( math.cos(angle) * RADIUS, HEIGHT, math.sin(angle) * RADIUS ) local cf = CFrame.new(pos) * CFrame.Angles(angle*0.5, angle*0.5, angle*0.5) lastCF = lastCF:Lerp(cf, SMOOTH) invoke("SyncResize", {{ Part = outer, CFrame = lastCF, Size = Vector3.new(0.06,0.06,0.06) }}) invoke("SyncResize", {{ Part = inner, CFrame = lastCF, Size = Vector3.new(1,1,1) }}) clickProxy.CFrame = lastCF textPart.CFrame = lastCF end) end) end; task.spawn(C_57); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_59() local script = G2L["59"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";gear me 115377964") end) end; task.spawn(C_59); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_5b() local script = G2L["5b"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandModification local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") if not character:FindFirstChild('Accessory (KNIF4ELERFTAccessory)') or character:FindFirstChild("Accessory (Knife McGrabbington III)") then ready = false local function notify(msg) local MainGUI = player:FindFirstChild("PlayerGui"):FindFirstChild("MainGUI") if not MainGUI then MainGUI = Instance.new("ScreenGui", player:WaitForChild("PlayerGui")) MainGUI.Name = "MainGUI" end coroutine.wrap(function() for _, v in pairs(MainGUI:GetChildren()) do if v:IsA("TextLabel") then v:Destroy() end end local TextLabel = Instance.new("TextLabel") local Frame = Instance.new("Frame") TextLabel.Parent = MainGUI TextLabel.BackgroundColor3 = Color3.fromRGB(58, 58, 58) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.2, 0, 0.05, -10) TextLabel.Size = UDim2.new(0.6, 0, 0.1, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 35 TextLabel.TextScaled = true TextLabel.TextYAlignment = Enum.TextYAlignment.Center TextLabel.TextXAlignment = Enum.TextXAlignment.Left TextLabel.Text = "" TextLabel.BackgroundTransparency = 1 Frame.Parent = TextLabel Frame.BackgroundColor3 = Color3.fromRGB(49, 49, 49) Frame.BorderSizePixel = 0 Frame.Transparency = 1 Frame.Position = UDim2.new(0, 0, 1, 0) Frame.Size = UDim2.new(1, 0, 0, 5) for i = 1, 8 do TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency - 0.1 TextLabel.Position = TextLabel.Position + UDim2.new(0, 0, 0, 1) Frame.Transparency = Frame.Transparency - 0.1 task.wait() end msg = " " .. msg for i = 1, #msg do TextLabel.Text = string.sub(msg, 1, i) task.wait() end task.wait(1) for i = 1, 8 do TextLabel.BackgroundTransparency = TextLabel.BackgroundTransparency + 0.1 TextLabel.Position = TextLabel.Position - UDim2.new(0, 0, 0, 2) Frame.Transparency = Frame.Transparency + 0.1 task.wait() end TextLabel:Destroy() end)() end RequestCommand:InvokeServer(";hat me 18268136683") yeah=player.Backpack:FindFirstChild('Building Tools') or player.Backpack:FindFirstChild('F3X Btools!') if yeah then notify("Yes F3X yes yes!!🤯 🤑") task.wait(3) notify("Press Z to equip🥳🥳") elseif not yeah then notify("game no F3X 😢 😭") end local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function yerpp(E) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles", ["SparkleColor"] = Color3.fromRGB(255, 255, 0) } } } _(argsCreate) _(argsSync) end local knfe = character["Accessory (Knife McGrabbington III)"] if knfe then local args = { "Remove", { knfe.Handle.SpecialMesh } } _(args) end local function Resize(part, size, ha) local args = { "SyncResize", { { Part = part, CFrame = ha, Size = size } } } _(args) end local function SetAnchor(boolean, part) local args = { "SyncAnchor", { { Part = part, Anchored = boolean } } } _(args) end function MovePart(part, cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end local function Color(part, color) local args = { "SyncColor", { { Part = part, Color = color, UnionColoring = false } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function SetMesh(part,meshid,offseter) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Offset"] = offseter, ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end spawn(function() yerpp(knfe.Handle) end) spawn(function() AddMesh(knfe.Handle) end) spawn(function() SetMesh(knfe.Handle, "18114736783",Vector3.new(0, 0, 0)) end) spawn(function() SetTexture(knfe.Handle, "80617091791234") end) function bleed(target) if not target or not target.Character then return end local stopBleeding = false local activeBloodParts = {} local characterConnection characterConnection = target.CharacterAdded:Connect(function() stopBleeding = true for _, blood in pairs(activeBloodParts) do if blood and blood.Parent then DestroyPart(blood) end end if characterConnection then characterConnection:Disconnect() end end) coroutine.wrap(function() while not stopBleeding and target and target.Character do local humanoid = target.Character:FindFirstChildOfClass("Humanoid") local rootPart = target.Character:FindFirstChild("HumanoidRootPart") if rootPart then coroutine.wrap(function() yez=CFrame.new(0,-10,0) local blood = remote:InvokeServer("CreatePart", "Ball", yez, target.Character) if blood then table.insert(activeBloodParts, blood) spawn(function() Color(blood, Color3.fromRGB(255, 0, 0)) end) spawn(function() Resize(blood, Vector3.new(0.2, 0.2, 0.2), rootPart.CFrame + Vector3.new(math.random(-1,1),0,math.random(-1,1))) end) spawn(function() SetAnchor(false, blood) end) coroutine.wrap(function() wait(2) Resize(blood, Vector3.new(0.8, 0.1, 0.8),blood.CFrame) Resize(blood, Vector3.new(0.9, 0.1, 0.9),blood.CFrame) SetTrans(blood, 0.9) SetTrans(blood, 0.7) SetTrans(blood, 0.5) SetTrans(blood, 0.3) SetTrans(blood, 0.1) DestroyPart(blood) for i, v in pairs(activeBloodParts) do if v == blood then table.remove(activeBloodParts, i) break end end end)() end end)() end wait(0.005) end end)() end function c0lefect(E) local argsCreate = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles" } } } local argsSync = { [1] = "SyncDecorate", [2] = { [1] = { ["Part"] = E, ["DecorationType"] = "Sparkles", ["SparkleColor"] = Color3.fromRGB(255, 255, 0) } } } local args = { "Remove", { E:FindFirstChild('Sparkles') } } _(argsCreate) _(argsSync) task.wait(1) _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function breakWelds(part) local welds = {} for _, weld in ipairs(part:GetDescendants()) do if weld:IsA("WeldConstraint") or weld:IsA("Weld") or weld:IsA("Motor6D") then table.insert(welds, weld) end end if #welds == 0 then return false end local args = { "RemoveWelds", welds } _(args) return true end local humanoid = character:FindFirstChildOfClass("Humanoid") local arm = character:FindFirstChild("Right Arm") and character:FindFirstChild("Left Arm") and character:FindFirstChild("Torso") local holdAnimation = Instance.new("Animation") holdAnimation.AnimationId = "rbxassetid://48146273" local holdTrack = humanoid:LoadAnimation(holdAnimation) local killAnimation = Instance.new("Animation") killAnimation.AnimationId = "rbxassetid://48146273" local killTrack = humanoid:LoadAnimation(killAnimation) local knifeHoldAnim = Instance.new("Animation") knifeHoldAnim.AnimationId = "rbxassetid://299225058" local staffupAnim = Instance.new("Animation") staffupAnim.AnimationId = "rbxassetid://27432691" local swordhitAnim = Instance.new("Animation") swordhitAnim.AnimationId = "rbxassetid://27432686" local holdstaffAnim = Instance.new("Animation") holdstaffAnim.AnimationId = "rbxassetid://57794492" local stabAnim = Instance.new("Animation") stabAnim.AnimationId = "rbxassetid://30174375" local track1 = humanoid:LoadAnimation(staffupAnim) local track2 = humanoid:LoadAnimation(swordhitAnim) holdTrack = humanoid:LoadAnimation(holdstaffAnim) function GrabAnim() track1.Looped = false track2.Looped = false holdTrack.Looped = false track1:Play() track1.Stopped:Wait() track2:Play() track2.Stopped:Wait() holdTrack:Play() holdTrack:AdjustSpeed(0) end function Kill() local stabTrack = humanoid:LoadAnimation(stabAnim) stabTrack.Looped = false stabTrack:Play() stabTrack.Stopped:Wait() if holdTrack then holdTrack:Stop() end end function failed() track1.Looped = false track2.Looped = false holdTrack.Looped = false track1:Play() track1:AdjustSpeed(3) track1.Stopped:Wait() holdTrack:Play() wait(0.3) holdTrack:Stop() end local isBusy = false local alignPosition local alignOrientation local Players = game:GetService("Players") local player = Players.LocalPlayer local function attachBehind(targetChar) local root = character:FindFirstChild("HumanoidRootPart") local targetRoot = targetChar:FindFirstChild("HumanoidRootPart") if root and targetRoot then local attachment0 = root:FindFirstChild("Attachment") or Instance.new("Attachment", root) local attachment1 = targetRoot:FindFirstChild("Attachment") or Instance.new("Attachment", targetRoot) alignPosition = Instance.new("AlignPosition") alignPosition.MaxForce = 1000000 alignPosition.Responsiveness = 200 alignPosition.Attachment0 = attachment0 alignPosition.Attachment1 = attachment1 alignPosition.Parent = root alignOrientation = Instance.new("AlignOrientation") alignOrientation.MaxTorque = 1000000 alignOrientation.Responsiveness = 200 alignOrientation.Attachment0 = attachment0 alignOrientation.Attachment1 = attachment1 alignOrientation.Parent = root attachment1.Position = Vector3.new(0, 0, 0.5) end end local function detach() if alignPosition then alignPosition:Destroy() alignPosition = nil end if alignOrientation then alignOrientation:Destroy() alignOrientation = nil end end local function attacke() if isBusy then return end isBusy = true local hitPlayer = nil local touchedConnection local function onTouch(other) local otherPlayer = Players:GetPlayerFromCharacter(other.Parent) if otherPlayer and otherPlayer ~= player then hitPlayer = otherPlayer end end touchedConnection = arm.Touched:Connect(onTouch) task.wait(0.15) if touchedConnection then touchedConnection:Disconnect() end if hitPlayer and hitPlayer.Character then RequestCommand:InvokeServer(";speed " ..hitPlayer.Name.. " 0") track1.Looped = false track2.Looped = false holdTrack.Looped = false track1:Play() track1.Stopped:Wait() track2:Play() track2:AdjustSpeed(3) track2.Stopped:Wait() holdTrack:Play() holdTrack:AdjustSpeed(0) spawn(function() attachBehind(hitPlayer.Character) wait(0.8) detach() end) spawn(function() SetLocked(hitPlayer.Character.Torso, false) end) spawn(function() SetLocked(char.Torso, false) end) Weld(character.Torso,hitPlayer.Character.Torso,character.Torso) Weld(character.Torso,hitPlayer.Character.HumanoidRootPart,character.Torso) Weld(character.Torso,hitPlayer.Character.Head,character.Torso) wait(3) spawn(function() Kill() end) bleed(hitPlayer) wait(0.5) RequestCommand:InvokeServer(";kill " ..hitPlayer.Name) wait(0.5) breakWelds(character.Torso) breakWelds(hitPlayer.Character.Torso) spawn(function() wait(0.8) spawn(function() SetLocked(hitPlayer.Character.Torso, false) end) spawn(function() SetLocked(hitPlayer.Character["Right Arm"], false) end) spawn(function() SetLocked(hitPlayer.Character["Left Arm"], false) end) spawn(function() SetLocked(hitPlayer.Character["Right Leg"], false) end) spawn(function() SetLocked(hitPlayer.Character["Left Leg"], false) end) spawn(function() SetCollision(hitPlayer.Character.Torso, true) end) spawn(function() SetCollision(hitPlayer.Character["Right Arm"], true) end) spawn(function() SetCollision(hitPlayer.Character["Left Arm"], true) end) spawn(function() SetCollision(hitPlayer.Character["Right Leg"], true) end) spawn(function() SetCollision(hitPlayer.Character["Left Leg"], true) end) end) wait(0.3) isBusy = false else failed() wait(0.4) isBusy = false end end UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Z then local args = { "Remove", { knfe.Handle } } _(args) knfe:Destroy() RequestCommand:InvokeServer(";hat me 18420472059") wait(1) local knife = character:FindFirstChild("Accessory (KNIF4ELERFTAccessory)") spawn(function() local args = { "Remove", { knife.Handle.SpecialMesh } } _(args) end) spawn(function() AddMesh(knife.Handle) end) spawn(function() SetMesh(knife.Handle, "18114736783", Vector3.new(0, 0,-0.25)) end) spawn(function() SetTexture(knife.Handle, "80617091791234") end) ready = true end end) local UserInputService = game:GetService("UserInputService") UserInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if not ready then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then attacke() end end) end end) end; task.spawn(C_5b); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_5d() local script = G2L["5d"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in pairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end local RunService = game:GetService("RunService") local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() character.Humanoid.WalkSpeed='80' local function light(part,color) local createArgs = { "CreateLights", { { Part = part, LightType = "PointLight" } } } local syncArgs = { "SyncLighting", { { Part = part, LightType = "PointLight", Color = color, Brightness = 8, Range = 20, } } } _(createArgs) _(syncArgs) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf, parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } remote:InvokeServer(unpack(args)) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function SetMaterial(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = int } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Color(part, color3) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color3 } } } _(args) end audio=Instance.new('Sound',game.Workspace) audio.SoundId='rbxassetid://182755256' audio.Volume=3 audio:Play() spawn(function() wait(3) audio:Destroy() end) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local KILL_RANGE = 10 local FLING_RANGE = 10 local player = game.Players.LocalPlayer local char = player.Character local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function KillTarget(target) if target and target.Character then local head = target.Character:FindFirstChild("Head") if head then local args = { [1] = "SetLocked", [2] = { [1] = head }, [3] = false } _(args) task.wait(0.1) local args2 = { [1] = "Remove", [2] = { [1] = head } } _(args2) end end end local function checkNearbyPlayers() if not LocalPlayer.Character or not LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then return end local myPosition = LocalPlayer.Character.HumanoidRootPart.Position for _, player in ipairs(Players:GetPlayers()) do if player ~= LocalPlayer and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distance = (player.Character.HumanoidRootPart.Position - myPosition).Magnitude if distance <= KILL_RANGE then local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fling "..player.Name) KillTarget(player) audio=Instance.new('Sound',game.Workspace) audio.SoundId='rbxassetid://138702491' audio.Volume=3 audio:Play() spawn(function() wait(1) audio:Destroy() end) end end end end spawn(function() while true do local success, err = pcall(checkNearbyPlayers) if not success then warn("Error in checkNearbyPlayers: "..tostring(err)) end task.wait(0.5) end end) local colorOptions = { Color3.fromRGB(255, 0, 255), Color3.fromRGB(0, 0, 255), Color3.fromRGB(255, 0, 0), Color3.fromRGB(0, 255, 0), Color3.fromRGB(255, 255, 0) } while true do local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:FindFirstChildOfClass("Humanoid") local torso = character:FindFirstChild("UpperTorso") or character:FindFirstChild("Torso") local arm = character:FindFirstChild("RightUpperArm") or character:FindFirstChild("Right Arm") local arm2 = character:FindFirstChild("LeftUpperArm") or character:FindFirstChild("Left Arm") local leg = character:FindFirstChild("LeftUpperLeg") or character:FindFirstChild("Left Leg") local leg2 = character:FindFirstChild("RightUpperLeg") or character:FindFirstChild("Right Leg") local head = character:FindFirstChild("Head") if torso and arm and arm2 and leg and leg2 and head then local currentColor = colorOptions[math.random(1, #colorOptions)] -- Base effects always apply spawn(function() light(torso, currentColor) end) spawn(function() Color(arm, currentColor) end) spawn(function() Color(arm2, currentColor) end) spawn(function() Color(leg, currentColor) end) spawn(function() Color(leg2, currentColor) end) spawn(function() Color(torso, currentColor) end) -- SIMPLE BUT EFFECTIVE MOVEMENT CHECK if humanoid and (humanoid.MoveDirection.Magnitude > 0 or torso.AssemblyLinearVelocity.Magnitude > 1) then -- Left arm trail (original code) spawn(function() heh = CFrame.new(0, 0, 0) local leftClone = remote:InvokeServer("CreatePart", "Normal", heh, character) leftClone.CanCollide = false spawn(function() Resize(leftClone, arm2.Size, arm2.CFrame) end) spawn(function() Color(leftClone, currentColor) end) spawn(function() SetMaterial(leftClone, Enum.Material.Neon) end) spawn(function() SetCollision(leftClone, false) end) SetTrans(leftClone, 0.3) wait(0.05) SetTrans(leftClone, 0.4) wait(0.05) SetTrans(leftClone, 0.5) wait(0.05) SetTrans(leftClone, 0.6) wait(0.05) SetTrans(leftClone, 0.8) wait(0.05) SetTrans(leftClone, 1) wait(0.05) DestroyPart(leftClone) end) -- Left leg trail (original code) spawn(function() heh = CFrame.new(0, 0, 0) local leftClone = remote:InvokeServer("CreatePart", "Normal", heh, character) leftClone.CanCollide = false spawn(function() Resize(leftClone, leg.Size, leg.CFrame) end) spawn(function() Color(leftClone, currentColor) end) spawn(function() SetMaterial(leftClone, Enum.Material.Neon) end) spawn(function() SetCollision(leftClone, false) end) SetTrans(leftClone, 0.3) wait(0.05) SetTrans(leftClone, 0.4) wait(0.05) SetTrans(leftClone, 0.5) wait(0.05) SetTrans(leftClone, 0.6) wait(0.05) SetTrans(leftClone, 0.8) wait(0.05) SetTrans(leftClone, 1) wait(0.05) DestroyPart(leftClone) end) spawn(function() heh = CFrame.new(0, 0, 0) local leftClone = remote:InvokeServer("CreatePart", "Normal", heh, character) leftClone.CanCollide = false spawn(function() Resize(leftClone, torso.Size, torso.CFrame) end) spawn(function() Color(leftClone, currentColor) end) spawn(function() SetMaterial(leftClone, Enum.Material.Neon) end) spawn(function() SetCollision(leftClone, false) end) SetTrans(leftClone, 0.3) wait(0.05) SetTrans(leftClone, 0.4) wait(0.05) SetTrans(leftClone, 0.5) wait(0.05) SetTrans(leftClone, 0.6) wait(0.05) SetTrans(leftClone, 0.8) wait(0.05) SetTrans(leftClone, 1) wait(0.05) DestroyPart(leftClone) end) spawn(function() heh = CFrame.new(0, 0, 0) local leftClone = remote:InvokeServer("CreatePart", "Normal", heh, character) leftClone.CanCollide = false spawn(function() Resize(leftClone, leg2.Size, leg2.CFrame) end) spawn(function() Color(leftClone, currentColor) end) spawn(function() SetMaterial(leftClone, Enum.Material.Neon) end) spawn(function() SetCollision(leftClone, false) end) SetTrans(leftClone, 0.3) wait(0.05) SetTrans(leftClone, 0.4) wait(0.05) SetTrans(leftClone, 0.5) wait(0.05) SetTrans(leftClone, 0.6) wait(0.05) SetTrans(leftClone, 0.8) wait(0.05) SetTrans(leftClone, 1) wait(0.05) DestroyPart(leftClone) end) spawn(function() heh = CFrame.new(0, 0, 0) local right = remote:InvokeServer("CreatePart", "Normal", heh, character) right.CanCollide = false spawn(function() Resize(right, arm.Size, arm.CFrame) end) spawn(function() Color(right, currentColor) end) spawn(function() SetMaterial(right, Enum.Material.Neon) end) spawn(function() SetCollision(right, false) end) SetTrans(right, 0.3) wait(0.05) SetTrans(right, 0.4) wait(0.05) SetTrans(right, 0.5) wait(0.05) SetTrans(right, 0.6) wait(0.05) SetTrans(right, 0.8) wait(0.05) SetTrans(right, 1) wait(0.05) DestroyPart(right) end) end end wait(0.01) end end) end; task.spawn(C_5d); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_5f() local script = G2L["5f"]; script.Parent.MouseButton1Click:Connect(function() local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local dragtitle = Instance.new("TextLabel") local xr6 = Instance.new("TextButton") local dynr6 = Instance.new("TextButton") local visr6 = Instance.new("TextButton") local freemanr6 = Instance.new("TextButton") local soldierr6 = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local xr15 = Instance.new("TextButton") local dynr15 = Instance.new("TextButton") local freemanr15 = Instance.new("TextButton") local control = Instance.new("TextButton") local controlstext = Instance.new("TextBox") ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.BackgroundColor3 = Color3.fromRGB(36, 36, 36) Frame.BackgroundTransparency = 0.200 Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.399260223, 0, 0.176146001, 0) Frame.Size = UDim2.new(0, 185, 0, 304) dragtitle.Name = "dragtitle" dragtitle.Parent = Frame dragtitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255) dragtitle.BackgroundTransparency = 1.000 dragtitle.BorderColor3 = Color3.fromRGB(0, 0, 0) dragtitle.BorderSizePixel = 0 dragtitle.Size = UDim2.new(0, 185, 0, 21) dragtitle.Font = Enum.Font.SourceSansItalic dragtitle.Text = "Super trash gui" dragtitle.TextColor3 = Color3.fromRGB(255, 255, 255) dragtitle.TextScaled = true dragtitle.TextSize = 14.000 dragtitle.TextWrapped = true xr6.Name = "xr6" xr6.Parent = Frame xr6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) xr6.BackgroundTransparency = 0.700 xr6.BorderColor3 = Color3.fromRGB(0, 0, 0) xr6.BorderSizePixel = 0 xr6.Position = UDim2.new(0.0378378369, 0, 0.148026317, 0) xr6.Size = UDim2.new(0, 148, 0, 18) xr6.Font = Enum.Font.SourceSansItalic xr6.Text = "Xester (R6)" xr6.TextColor3 = Color3.fromRGB(255, 255, 255) xr6.TextScaled = true xr6.TextSize = 14.000 xr6.TextWrapped = true dynr6.Name = "dynr6" dynr6.Parent = Frame dynr6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) dynr6.BackgroundTransparency = 0.700 dynr6.BorderColor3 = Color3.fromRGB(0, 0, 0) dynr6.BorderSizePixel = 0 dynr6.Position = UDim2.new(0.0378378369, 0, 0.240131572, 0) dynr6.Size = UDim2.new(0, 148, 0, 18) dynr6.Font = Enum.Font.SourceSansItalic dynr6.Text = "Dynamite (R6)" dynr6.TextColor3 = Color3.fromRGB(255, 255, 255) dynr6.TextScaled = true dynr6.TextSize = 14.000 dynr6.TextWrapped = true visr6.Name = "visr6" visr6.Parent = Frame visr6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) visr6.BackgroundTransparency = 0.700 visr6.BorderColor3 = Color3.fromRGB(0, 0, 0) visr6.BorderSizePixel = 0 visr6.Position = UDim2.new(0.0378378369, 0, 0.335526317, 0) visr6.Size = UDim2.new(0, 148, 0, 18) visr6.Font = Enum.Font.SourceSansItalic visr6.Text = "Visualizer (R6)" visr6.TextColor3 = Color3.fromRGB(255, 255, 255) visr6.TextScaled = true visr6.TextSize = 14.000 visr6.TextWrapped = true freemanr6.Name = "freemanr6" freemanr6.Parent = Frame freemanr6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) freemanr6.BackgroundTransparency = 0.700 freemanr6.BorderColor3 = Color3.fromRGB(0, 0, 0) freemanr6.BorderSizePixel = 0 freemanr6.Position = UDim2.new(0.0378378369, 0, 0.430921048, 0) freemanr6.Size = UDim2.new(0, 148, 0, 18) freemanr6.Font = Enum.Font.SourceSansItalic freemanr6.Text = "Freeman (R6)" freemanr6.TextColor3 = Color3.fromRGB(255, 255, 255) freemanr6.TextScaled = true freemanr6.TextSize = 14.000 freemanr6.TextWrapped = true soldierr6.Name = "soldierr6" soldierr6.Parent = Frame soldierr6.BackgroundColor3 = Color3.fromRGB(255, 255, 255) soldierr6.BackgroundTransparency = 0.700 soldierr6.BorderColor3 = Color3.fromRGB(0, 0, 0) soldierr6.BorderSizePixel = 0 soldierr6.Position = UDim2.new(0.0378378369, 0, 0.523026288, 0) soldierr6.Size = UDim2.new(0, 148, 0, 18) soldierr6.Font = Enum.Font.SourceSansItalic soldierr6.Text = "Soldier NPC (r6) half broken" soldierr6.TextColor3 = Color3.fromRGB(255, 255, 255) soldierr6.TextScaled = true soldierr6.TextSize = 14.000 soldierr6.TextWrapped = true TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0, 0, 0.0789473653, 0) TextLabel.Size = UDim2.new(0, 185, 0, 21) TextLabel.Font = Enum.Font.SourceSansItalic TextLabel.Text = "R6 " TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.BorderColor3 = Color3.fromRGB(0, 0, 0) TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0, 0, 0.582236826, 0) TextLabel_2.Size = UDim2.new(0, 185, 0, 21) TextLabel_2.Font = Enum.Font.SourceSansItalic TextLabel_2.Text = "R15" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true xr15.Name = "xr15" xr15.Parent = Frame xr15.BackgroundColor3 = Color3.fromRGB(255, 255, 255) xr15.BackgroundTransparency = 0.700 xr15.BorderColor3 = Color3.fromRGB(0, 0, 0) xr15.BorderSizePixel = 0 xr15.Position = UDim2.new(0.0378378369, 0, 0.677631557, 0) xr15.Size = UDim2.new(0, 148, 0, 18) xr15.Font = Enum.Font.SourceSansItalic xr15.Text = "Xester (R15)" xr15.TextColor3 = Color3.fromRGB(255, 255, 255) xr15.TextScaled = true xr15.TextSize = 14.000 xr15.TextWrapped = true dynr15.Name = "dynr15" dynr15.Parent = Frame dynr15.BackgroundColor3 = Color3.fromRGB(255, 255, 255) dynr15.BackgroundTransparency = 0.700 dynr15.BorderColor3 = Color3.fromRGB(0, 0, 0) dynr15.BorderSizePixel = 0 dynr15.Position = UDim2.new(0.0378378369, 0, 0.769736826, 0) dynr15.Size = UDim2.new(0, 148, 0, 18) dynr15.Font = Enum.Font.SourceSansItalic dynr15.Text = "Dynamite (R15)" dynr15.TextColor3 = Color3.fromRGB(255, 255, 255) dynr15.TextScaled = true dynr15.TextSize = 14.000 dynr15.TextWrapped = true freemanr15.Name = "freemanr15" freemanr15.Parent = Frame freemanr15.BackgroundColor3 = Color3.fromRGB(255, 255, 255) freemanr15.BackgroundTransparency = 0.700 freemanr15.BorderColor3 = Color3.fromRGB(0, 0, 0) freemanr15.BorderSizePixel = 0 freemanr15.Position = UDim2.new(0.0378378369, 0, 0.858552635, 0) freemanr15.Size = UDim2.new(0, 148, 0, 18) freemanr15.Font = Enum.Font.SourceSansItalic freemanr15.Text = "Freeman (R15)" freemanr15.TextColor3 = Color3.fromRGB(255, 255, 255) freemanr15.TextScaled = true freemanr15.TextSize = 14.000 freemanr15.TextWrapped = true control.Name = "control" control.Parent = Frame control.BackgroundColor3 = Color3.fromRGB(16, 16, 16) control.BorderColor3 = Color3.fromRGB(0, 0, 0) control.BorderSizePixel = 0 control.Position = UDim2.new(0.870270252, 0, 0.0394736826, 0) control.Size = UDim2.new(0, 24, 0, 279) control.Font = Enum.Font.SourceSans control.Text = "CONTROLS" control.TextColor3 = Color3.fromRGB(255, 255, 255) control.TextSize = 14.000 controlstext.Name = "controlstext" controlstext.Parent = Frame controlstext.BackgroundColor3 = Color3.fromRGB(36, 36, 36) controlstext.BackgroundTransparency = 0.200 controlstext.BorderColor3 = Color3.fromRGB(0, 0, 0) controlstext.BorderSizePixel = 0 controlstext.Position = UDim2.new(1, 0, 0.0690789446, 0) controlstext.Size = UDim2.new(0, 250, 0, 246) controlstext.Visible = false controlstext.ClearTextOnFocus = false controlstext.Font = Enum.Font.SourceSans controlstext.MultiLine = true controlstext.Text = "XESTER: C -Big slam card, B - Card storm, V - blackhole card (click on any place on map to tp the blackhole card to) DO NOT USE ANY OTHER MOVES WHEN USING ONE!; Dynamite: C - Drop the dynamite and touch it to activate it;;; Freeman: C - Switch to FPV arms mode, V - Crowbar, B - Gun, Z (or is it X) - RPG;;; Soldier NPC: Kills everything in distance (be away from soldier so it kills others);;; Visualizer: big ass rotating cube under ur character like banisher type of shid;;;" controlstext.TextColor3 = Color3.fromRGB(254, 254, 254) controlstext.TextScaled = true controlstext.TextSize = 14.000 controlstext.TextWrapped = true print("watermark of 74235 yes yes yes super trash gui is MINE, however you can skid it as much as you want, im not good at lua so i've used least of my knowledge to make this, thank you"); local function doxesterr6() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character local Event = LocalPlayer.Backpack:FindFirstChild("Building Tools").SyncAPI.ServerEndpoint local UIS = game:GetService("UserInputService") local function CreatePart(position,parent) Event:InvokeServer("CreatePart", "Normal", position, parent) end local function CreateBall(position,parent) Event:InvokeServer("CreatePart", "Ball", position, parent) end --workspace.Part local function CreateMesh(part,meshid) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["MeshType"] = Enum.MeshType.FileMesh, ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = meshid } } } Event:InvokeServer(unpack(args)) end local function CanCollide(part,cancollide) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = cancollide } } } Event:InvokeServer(unpack(args)) end local function Anchor(part,anchor) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchor } } } Event:InvokeServer(unpack(args)) end local function Rotate(part,degreex,degreey,degreez,anglesx,anglesy,anglesz) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(degreex, degreey, degreez) * CFrame.Angles(anglesx, anglesy,anglesz) } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshSize(part,vector3size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vector3size } } } Event:InvokeServer(unpack(args)) end local function ChangeTransparency(part,transparency) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = transparency } } } Event:InvokeServer(unpack(args)) end local function WeldTo(parttoweld,parttoweldto) local args = { [1] = "CreateWelds", [2] = { [1] = parttoweld }, [3] = parttoweldto } Event:InvokeServer(unpack(args)) end local function BreakWeld(weldtobreak) local args = { [1] = "RemoveWelds", [2] = {weldtobreak} } Event:InvokeServer(unpack(args)) end local function MovePart(part,cframe) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe } } } Event:InvokeServer(unpack(args)) end local function CreateFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshTexture(part,textureid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = textureid } } } Event:InvokeServer(unpack(args)) end local function ChangeColor(part,unioncoloringenabled,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = color, ["UnionColoring"] = unioncoloringenabled, ["Part"] = part } } } Event:InvokeServer(unpack(args)) end local function Rename(part,name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } Event:InvokeServer(unpack(args)) end local function DestroyObject(part) local args = { [1] = "Remove", [2] = { [1] = part } } Event:InvokeServer(unpack(args)) end local function ResizeObject(part,cframe,vector3) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe, ["Size"] = vector3 } } } Event:InvokeServer(unpack(args)) end local function ChangeNeon(part) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = Enum.Material.Neon } } } Event:InvokeServer(unpack(args)) end local function ChangeDecal(part,face,textureid) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal" } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal", ["Texture"] = textureid } } } Event:InvokeServer(unpack(args)) end -- Function to find the nearest player local function FindNearestPlayer(soldier) local nearestPlayer = nil local nearestDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do local character = player.Character if character then if character.HumanoidRootPart then local distance = (character.HumanoidRootPart.Position - soldier.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPlayer = player end end end end return nearestPlayer end local function GetNearestPart() local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("Right Arm") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (RightArm.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function GetNearestPartTo(soldier) local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("Right Arm") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (soldier.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function CreateShimmer(part) CreateBall(part.CFrame, workspace); local partd2 = GetNearestPart() Rename(partd2, "Shimmer") local bh = workspace:WaitForChild("Shimmer") WeldTo(part,bh); ResizeObject(bh, bh.CFrame, Vector3.new(10, 10, 10)); CanCollide(bh,false) ChangeColor(bh,true,Color3.new(1, 1, 1)) ChangeNeon(bh) local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local incsize = 3; local transparency = 0; local impact = true; local run run = game:GetService("RunService").Heartbeat:Connect(function() task.wait(0.1) ChangeTransparency(bh,transparency); ResizeObject(bh, bh.CFrame, Vector3.new(incsize, incsize, incsize)) transparency = transparency + 0.01 vectory = vectory + 5 vectorx = vectorx + 20 vectorz = vectorz + 20 degreez = degreez + 100 incsize = incsize + 0.5 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (bh.Position - hrp.Position).Magnitude if distance < 30 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,bh.CFrame); impact = false end end end end end end if transparency > 0.8 then if workspace:FindFirstChild("Shimmer") then DestroyObject(workspace:FindFirstChild("Shimmer")); BreakWeld(char:FindFirstChild("HumanoidRootPart"),workspace:FindFirstChild("Shimmer")); run:Disconnect() end end end) end local function CreateSlamCard() CreatePart(char.Head.CFrame + Vector3.new(0, 18, 0), workspace); local partd = GetNearestPart() Rename(partd, "Card") local card = workspace:WaitForChild("Card") ResizeObject(card, card.CFrame, Vector3.new(15.65, 23.84, 0.3)) ChangeNeon(card); ChangeDecal(card,Enum.NormalId.Front,"rbxassetid://1880203893") ChangeDecal(card,Enum.NormalId.Back,"rbxassetid://1880203893") CanCollide(card,false) CreateShimmer(card); ----create first slam effect---- CreatePart(card.CFrame, workspace); local partd2 = GetNearestPart() Rename(partd2, "Slam") local slamm = workspace:WaitForChild("Slam") CanCollide(slamm,false) CreateMesh(slamm,"rbxassetid://20329976"); ChangeColor(slamm,true,Color3.new(0.631373, 0.631373, 0.631373)) ChangeTransparency(slamm,1); ----create second--------------- CreatePart(card.CFrame, workspace); local partd3 = GetNearestPart() Rename(partd3, "Slam2") local slamm2 = workspace:WaitForChild("Slam2") CanCollide(slamm2,false) CreateMesh(slamm2,"rbxassetid://20329976"); ChangeColor(slamm2,true,Color3.new(0.631373, 0.631373, 0.631373)) ChangeTransparency(slamm2,1); local humanoidRootPart = char:FindFirstChild("HumanoidRootPart") local runService = game:GetService("RunService") local userInputService = game:GetService("UserInputService") local savedLookVector = nil local slamming = false local function updateCardRotation() if not slamming then local headCFrame = char.Head.CFrame local lookVector = headCFrame.LookVector local rightVector = headCFrame.RightVector local forwardVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit local anglesX, anglesY, anglesZ = 0, math.atan2(forwardVector.X, forwardVector.Z), 0 Rotate(card, headCFrame.Position.X, headCFrame.Position.Y + 18, headCFrame.Position.Z, anglesX, anglesY, anglesZ) end end userInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and not slamming then local headCFrame = char.Head.CFrame local lookVector = headCFrame.LookVector local rightVector = headCFrame.RightVector local forwardVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit savedLookVector = forwardVector slamming = true local slamPosition = headCFrame.Position + forwardVector * 10 local anglesX, anglesY, anglesZ = math.pi / 2, 0, math.atan2(forwardVector.X, forwardVector.Z) Rotate(card, slamPosition.X, slamPosition.Y - 4.5, slamPosition.Z, anglesX, anglesY, anglesZ) task.wait(0.01) local slam = workspace:WaitForChild("Slam") local slam2 = workspace:WaitForChild("Slam2") MovePart(slam,card.CFrame); MovePart(slam2,card.CFrame); ChangeTransparency(slam,0); ChangeTransparency(slam2,0); local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local vectorx2 = 1; local vectory2 = 1; local vectorz2 = 1; local transparency = 0; local impact = true; local run run = game:GetService("RunService").Heartbeat:Connect(function() task.wait(0.01) Rotate(slam,slam.CFrame.X,slam.CFrame.Y,slam.CFrame.Z,0,math.rad(degreez),0) Rotate(slam2,slam2.CFrame.X,slam2.CFrame.Y,slam2.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(slam,Vector3.new(vectorx, vectory, vectorz)); ChangeMeshSize(slam2,Vector3.new(vectorx2, vectory2, vectorz2)); ChangeTransparency(slam,transparency); ChangeTransparency(slam2,transparency); transparency = transparency + 0.01 vectory = vectory + 1 vectorx = vectorx + 1 vectorz = vectorz + 1 vectory2 = vectory2 + 0.5 vectorx2 = vectorx2 + 0.5 vectorz2 = vectorz2 + 0.5 degreez = degreez + 5 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (slam.Position - hrp.Position).Magnitude if distance < 40 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 0.8 then if workspace:FindFirstChild("Slam") and workspace:FindFirstChild("Slam2") then run:Disconnect() DestroyObject(workspace:FindFirstChild("Slam")); DestroyObject(workspace:FindFirstChild("Slam2")) DestroyObject(card); end end end) end end) runService.RenderStepped:Connect(updateCardRotation) end local function CreateBlackholeCard() local stop = false; CreatePart(char.Head.CFrame + Vector3.new(0, 18, 0), workspace); local partd = GetNearestPart() Rename(partd, "Card") local card = workspace:WaitForChild("Card") ResizeObject(card, card.CFrame, Vector3.new(15.65, 23.84, 0.3)) ChangeNeon(card); ChangeDecal(card,Enum.NormalId.Front,"rbxassetid://1880203893") ChangeDecal(card,Enum.NormalId.Back,"rbxassetid://1880203893") CanCollide(card,false) local humanoidRootPart = char:FindFirstChild("HumanoidRootPart") local runService = game:GetService("RunService") local userInputService = game:GetService("UserInputService") local savedLookVector = nil local slamming = false userInputService.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 and not slamming then local headCFrame = char.Head.CFrame local lookVector = headCFrame.LookVector local rightVector = headCFrame.RightVector local forwardVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit savedLookVector = forwardVector slamming = true local slamPosition = headCFrame.Position + forwardVector * 10 local anglesX, anglesY, anglesZ = math.pi / 2, 0, math.atan2(forwardVector.X, forwardVector.Z) wait(0.5) CreateBall(card.CFrame, workspace); local partd2 = GetNearestPart() Rename(partd2, "Blackhole") local bh = workspace:WaitForChild("Blackhole") CanCollide(bh,false) ChangeColor(bh,true,Color3.new(0, 0, 0)) ChangeNeon(bh) CreateShimmer(workspace:FindFirstChild("Blackhole")); CreatePart(workspace:FindFirstChild("Blackhole").CFrame, workspace); local partdd2 = GetNearestPart() Rename(partdd2, "Slam") local slem = workspace:WaitForChild("Slam") CreateMesh(slem,"rbxassetid://20329976"); ChangeTransparency(slem,1) local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local incsize = 3; local transparency = 0; local impact = true; local mouse = LocalPlayer:GetMouse() local truepos = mouse.hit.p.X local truepos2 = mouse.hit.p.Z MovePart(card, CFrame.new(truepos,card.CFrame.Y,truepos2)) MovePart(bh, card.CFrame) WeldTo(bh,card) local run run = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then run:Disconnect() return else task.wait(0.3) Rotate(card,card.CFrame.X,card.CFrame.Y,card.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(card,Vector3.new(vectorx, vectory, vectorz)); ChangeTransparency(bh,transparency); ResizeObject(bh, bh.CFrame, Vector3.new(incsize, incsize, incsize)) transparency = transparency + 0.01 vectory = vectory + 5 vectorx = vectorx + 20 vectorz = vectorz + 20 degreez = degreez + 100 incsize = incsize + 0.1 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (card.Position - hrp.Position).Magnitude if distance < 100 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(hrp,bh.CFrame); MovePart(head,bh.CFrame); impact = false end end end end end end if transparency > 0.8 then if workspace:FindFirstChild("Blackhole") then run:Disconnect() local slam = workspace:FindFirstChild("Slam") MovePart(slam,workspace:FindFirstChild("Blackhole").CFrame); DestroyObject(workspace:FindFirstChild("Blackhole")); DestroyObject(card); ChangeTransparency(slam,1) CanCollide(slam,false) --CreateMesh(slam,"rbxassetid://20329976"); ChangeColor(slam,true,Color3.new(0, 0, 0)) local degreezz = 0 local vectorxx = 10; local vectoryy = 2; local vectorzz = 10; local incsize = 3; local transparencyy = 0; local run2 run2 = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then run2:Disconnect() return else task.wait(0.01) impact = true Rotate(slam,slam.CFrame.X,slam.CFrame.Y,slam.CFrame.Z,0,math.rad(degreezz),0) ChangeMeshSize(slam,Vector3.new(vectorxx, vectoryy, vectorzz)); ChangeTransparency(slam,transparencyy); transparencyy = transparencyy + 0.1 vectoryy = vectoryy + 1 vectorxx = vectorxx + 10 vectorzz = vectorzz + 10 degreezz = degreezz + 5 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (slam.Position - hrp.Position).Magnitude if distance < 200 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparencyy > 0.5 then if workspace:FindFirstChild("Slam") then stop = true; run2:Disconnect() run:Disconnect() DestroyObject(slam); return end end end end) end end end end) end end) end local function CreateCardStorm() char.HumanoidRootPart.Anchored = true; CreateShimmer(char.Head) CreatePart(char.Head.CFrame, workspace); local partd = GetNearestPart() Rename(partd, "Storm") local card = workspace:WaitForChild("Storm") CreateMesh(card,"rbxassetid://6512150") ChangeMeshTexture(card,"rbxassetid://55364685") ChangeMeshSize(card,Vector3.new(5,5,5)) CanCollide(card,false) ----create first slam effect---- CreatePart(card.CFrame, workspace); local partd2 = GetNearestPart() Rename(partd2, "Slam") local slamm = workspace:WaitForChild("Slam") CanCollide(slamm,false) CreateMesh(slamm,"rbxassetid://20329976"); ChangeColor(slamm,true,Color3.new(0.631373, 0.631373, 0.631373)) ----create second--------------- CreatePart(card.CFrame, workspace); local partd3 = GetNearestPart() Rename(partd3, "Slam2") local slamm2 = workspace:WaitForChild("Slam2") CanCollide(slamm2,false) CreateMesh(slamm2,"rbxassetid://20329976"); ChangeColor(slamm2,true,Color3.new(0.631373, 0.631373, 0.631373)) local humanoidRootPart = char:FindFirstChild("HumanoidRootPart") local runService = game:GetService("RunService") local userInputService = game:GetService("UserInputService") local savedLookVector = nil local slamming = false local function updateCardRotation() if not slamming then local headCFrame = char.Head.CFrame local lookVector = headCFrame.LookVector local rightVector = headCFrame.RightVector local forwardVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit local anglesX, anglesY, anglesZ = 0, math.atan2(forwardVector.X, forwardVector.Z), 0 Rotate(card, headCFrame.Position.X, headCFrame.Position.Y + 18, headCFrame.Position.Z, anglesX, anglesY, anglesZ) end end local headCFrame = char.Head.CFrame local lookVector = headCFrame.LookVector local rightVector = headCFrame.RightVector local forwardVector = Vector3.new(lookVector.X, 0, lookVector.Z).Unit savedLookVector = forwardVector slamming = true local slamPosition = headCFrame.Position + forwardVector * 10 local anglesX, anglesY, anglesZ = math.pi / 2, 0, math.atan2(forwardVector.X, forwardVector.Z) --Rotate(card, slamPosition.X, slamPosition.Y - 4.5, slamPosition.Z, anglesX, anglesY, anglesZ) task.wait(0.01) local slam = workspace:WaitForChild("Slam") local slam2 = workspace:WaitForChild("Slam2") MovePart(slam,card.CFrame); MovePart(slam2,card.CFrame); ChangeTransparency(slam,0); ChangeTransparency(slam2,0); local degreez = 0 local vectorx = 30; local vectory = 10; local vectorz = 30; local vectorx2 = 50; local vectory2 = 10; local vectorz2 = 50; local rotationvector = 0; local transparency = 0; local impact = true; local run run = game:GetService("RunService").Heartbeat:Connect(function() task.wait(0.1) Rotate(card,card.CFrame.X,card.CFrame.Y,card.CFrame.Z,0,math.rad(rotationvector),0) Rotate(slam,slam.CFrame.X,slam.CFrame.Y,slam.CFrame.Z,0,math.rad(degreez),0) Rotate(slam2,slam2.CFrame.X,slam2.CFrame.Y,slam2.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(slam,Vector3.new(vectorx, vectory, vectorz)); ChangeMeshSize(slam2,Vector3.new(vectorx2, vectory2, vectorz2)); ChangeTransparency(slam,transparency); ChangeTransparency(slam2,transparency); transparency = transparency + 0.005 degreez = degreez + 5 if vectorx < 100 then vectory = vectory + 0.1 vectorx = vectorx + 10 vectorz = vectorz + 10 vectory2 = vectory2 + 0.5 vectorx2 = vectorx2 + 5 vectorz2 = vectorz2 + 5 else vectory = vectory - 0.1 vectorx = vectorx - 5 vectorz = vectorz - 5 vectory2 = vectory2 - 0.1 vectorx2 = vectorx2 - 10 vectorz2 = vectorz2 - 10 end rotationvector = rotationvector + 100 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (slam.Position - hrp.Position).Magnitude if distance < 100 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 1 then if workspace:FindFirstChild("Slam") and workspace:FindFirstChild("Slam2") then DestroyObject(workspace:FindFirstChild("Slam")); DestroyObject(workspace:FindFirstChild("Slam2")) DestroyObject(card); char.HumanoidRootPart.Anchored = false; run:Disconnect() end end end) end UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.C then if (not gameprocess) then CreateSlamCard() end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.V then if (not gameprocess) then CreateBlackholeCard() end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.B then if (not gameprocess) then CreateCardStorm() end end end) end local function dodynr6() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character local Event = LocalPlayer.Backpack:FindFirstChild("Building Tools").SyncAPI.ServerEndpoint local UIS = game:GetService("UserInputService") local function CreatePart(position,parent) Event:InvokeServer("CreatePart", "Normal", position, parent) end --workspace.Part local function CreateMesh(part,meshid) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["MeshType"] = Enum.MeshType.FileMesh, ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = meshid } } } Event:InvokeServer(unpack(args)) end local function CanCollide(part,cancollide) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = cancollide } } } Event:InvokeServer(unpack(args)) end local function Anchor(part,anchor) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchor } } } Event:InvokeServer(unpack(args)) end local function Rotate(part,degreex,degreey,degreez,anglesx,anglesy,anglesz) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(degreex, degreey, degreez) * CFrame.Angles(anglesx, anglesy,anglesz) } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshSize(part,vector3size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vector3size } } } Event:InvokeServer(unpack(args)) end local function ChangeTransparency(part,transparency) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = transparency } } } Event:InvokeServer(unpack(args)) end local function WeldTo(parttoweld,parttoweldto) local args = { [1] = "CreateWelds", [2] = { [1] = parttoweld }, [3] = parttoweldto } Event:InvokeServer(unpack(args)) end local function BreakWeld(weldtobreak) local args = { [1] = "RemoveWelds", [2] = {weldtobreak} } Event:InvokeServer(unpack(args)) end local function MovePart(part,cframe) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe } } } Event:InvokeServer(unpack(args)) end local function CreateFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshTexture(part,textureid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = textureid } } } Event:InvokeServer(unpack(args)) end local function ChangeColor(part,unioncoloringenabled,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = color, ["UnionColoring"] = unioncoloringenabled, ["Part"] = part } } } Event:InvokeServer(unpack(args)) end local function Rename(part,name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } Event:InvokeServer(unpack(args)) end local function DestroyObject(part) local args = { [1] = "Remove", [2] = { [1] = part } } Event:InvokeServer(unpack(args)) end local function GetNearestPart() local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("Right Arm") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (RightArm.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function createhammer(player) CreatePart(player.Character:FindFirstChild("Right Arm").CFrame,workspace); local partd = GetNearestPart(); Rename(partd,"Gigachad") local part = workspace:WaitForChild("Gigachad") Rotate(part,part.CFrame.X,part.CFrame.Y,part.CFrame.Z,0,0,math.rad(90)) WeldTo(part,player.Character:FindFirstChild("Right Arm")); CreateMesh(part,"rbxassetid://10172112489"); ChangeMeshTexture(part,"rbxassetid://10172112542"); ChangeMeshSize(part,Vector3.new(0.1,0.1,0.1)); CanCollide(part,false); Anchor(part,false); CreatePart(part.CFrame,workspace); local partd2 = GetNearestPart(); Rename(partd2,"Gigaboom"); local part2 = workspace:WaitForChild("Gigaboom") ChangeTransparency(part2,1); CreateMesh(part2,"rbxassetid://6862105399"); CanCollide(part2,false); local touched = false; local dropstate = false; UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.C then if dropstate == true then --do nothin else if player.Character:FindFirstChild("Right Arm").BTWeld then BreakWeld(player.Character:FindFirstChild("Right Arm").BTWeld); else BreakWeld(part.BTWeld); end MovePart(part,CFrame.new(part.CFrame.X,part.CFrame.Y,part.CFrame.Z+2)) CanCollide(part,true); CreateFire(part); dropstate = true; end end end) part.Touched:Connect(function(toucher) if dropstate == true then if not touched then local stop = false; touched = true task.wait(2) --detonation secs MovePart(part2,part.CFrame) ChangeTransparency(part,1); DestroyObject(part); local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local localsound = Instance.new("Sound",workspace); localsound.SoundId = "rbxassetid://2814355743" localsound.Volume = 10 localsound:Play(); local transparency = 0; local impact = true; ChangeTransparency(part2,0) local run run = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then run:Disconnect(); else Rotate(part2,part2.CFrame.X,part2.CFrame.Y,part2.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(part2,Vector3.new(vectorx, vectory, vectorz)); ChangeTransparency(part2,transparency); transparency = transparency + 0.03 vectory = vectory + 10 vectorx = vectorx + 0.5 vectorz = vectorz + 0.5 degreez = degreez + 10 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (part2.Position - hrp.Position).Magnitude if distance < 30 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 1 then if workspace:FindFirstChild("Gigaboom") then DestroyObject(workspace:FindFirstChild("Gigaboom")); run:Disconnect(); stop = true; end end end end) end end end) end createhammer(game.Players.LocalPlayer) end local function dovisr6() -------todo: cool effects local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character local Event = LocalPlayer.Backpack:FindFirstChild("Building Tools").SyncAPI.ServerEndpoint local UIS = game:GetService("UserInputService") local function CreatePart(position,parent) Event:InvokeServer("CreatePart", "Normal", position, parent) end local function CreateBall(position,parent) Event:InvokeServer("CreatePart", "Ball", position, parent) end local function CreateCylinder(position,parent) Event:InvokeServer("CreatePart", "Cylinder", position, parent) end --workspace.Part local function CreateMesh(part,meshid) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["MeshType"] = Enum.MeshType.FileMesh, ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = meshid } } } Event:InvokeServer(unpack(args)) end local function CanCollide(part,cancollide) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = cancollide } } } Event:InvokeServer(unpack(args)) end local function Anchor(part,anchor) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchor } } } Event:InvokeServer(unpack(args)) end local function Rotate(part,degreex,degreey,degreez,anglesx,anglesy,anglesz) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(degreex, degreey, degreez) * CFrame.Angles(anglesx, anglesy,anglesz) } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshSize(part,vector3size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vector3size } } } Event:InvokeServer(unpack(args)) end local function ChangeTransparency(part,transparency) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = transparency } } } Event:InvokeServer(unpack(args)) end local function WeldTo(parttoweld,parttoweldto) local args = { [1] = "CreateWelds", [2] = { [1] = parttoweld }, [3] = parttoweldto } Event:InvokeServer(unpack(args)) end local function BreakWeld(weldtobreak) local args = { [1] = "RemoveWelds", [2] = {weldtobreak} } Event:InvokeServer(unpack(args)) end local function MovePart(part,cframe) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe } } } Event:InvokeServer(unpack(args)) end local function CreateFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshTexture(part,textureid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = textureid } } } Event:InvokeServer(unpack(args)) end local function ChangeColor(part,unioncoloringenabled,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = color, ["UnionColoring"] = unioncoloringenabled, ["Part"] = part } } } Event:InvokeServer(unpack(args)) end local function Rename(part,name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } Event:InvokeServer(unpack(args)) end local function DestroyObject(part) local args = { [1] = "Remove", [2] = { [1] = part } } Event:InvokeServer(unpack(args)) end local function ResizeObject(part,cframe,vector3) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe, ["Size"] = vector3 } } } Event:InvokeServer(unpack(args)) end local function ChangeNeon(part) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = Enum.Material.Neon } } } Event:InvokeServer(unpack(args)) end local function ChangeDecal(part,face,textureid) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal" } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal", ["Texture"] = textureid } } } Event:InvokeServer(unpack(args)) end -- Function to find the nearest player local function FindNearestPlayer(soldier) local nearestPlayer = nil local nearestDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do local character = player.Character if character then if character.HumanoidRootPart then local distance = (character.HumanoidRootPart.Position - soldier.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPlayer = player end end end end return nearestPlayer end local function GetNearestPart() local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("Right Arm") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (RightArm.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function GetNearestPartTo(soldier) local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("Right Arm") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (soldier.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function CreateVisualizer() ---------------------VISUALIZER------------------------------------------ CreatePart(char:FindFirstChild("HumanoidRootPart").CFrame, workspace); local partd = workspace:WaitForChild("Part") Rename(partd, "Visualizer"); local part = workspace:FindFirstChild("Visualizer") CanCollide(part, false); Anchor(part, true); ResizeObject(part, part.CFrame, Vector3.new(5, 0.5, 5)) ChangeColor(part,true,Color3.new(0.694118, 0, 0)) ChangeNeon(part); local hrp = char:FindFirstChild("HumanoidRootPart") local rightarm = char:FindFirstChild("RightHand") local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local incsize = 1; local incrementing = true; local sound = Instance.new("Sound", workspace) sound.SoundId = "rbxassetid://15689447272" sound.Volume = 10; -- Set volume to 0 to analyze the audio without playing it sound:Play() local humanoidRootPart = char:FindFirstChild("HumanoidRootPart") local head = char:FindFirstChild("Head") local runService = game:GetService("RunService") local userInputService = game:GetService("UserInputService") local savedLookVector = nil local stop = false local audioTime = 0 local beatThreshold = 0.5 local beatDuration = 0.1 local lastBeatTime = 0 local run run = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then run:Disconnect() else task.wait(0.1) Rotate(part, humanoidRootPart.CFrame.X, humanoidRootPart.CFrame.Y-3, humanoidRootPart.CFrame.Z, 0, math.rad(degreez), 0) audioTime = sound.TimePosition local beatAmplitude = (math.sin(audioTime * 2) + 1) / 2 if beatAmplitude > beatThreshold then local incsize = beatAmplitude * 10 + 1 ResizeObject(part, part.CFrame, Vector3.new(incsize, 0.5, incsize)) lastBeatTime = audioTime else ResizeObject(part, part.CFrame, Vector3.new(1, 0.5, 1)) end degreez = degreez + 10 end end) end CreateVisualizer() end local function dosoldierr6() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character local Event = LocalPlayer.Backpack:FindFirstChild("Building Tools").SyncAPI.ServerEndpoint local UIS = game:GetService("UserInputService") local function CreatePart(position,parent) Event:InvokeServer("CreatePart", "Normal", position, parent) end --workspace.Part local function CreateMesh(part,meshid) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["MeshType"] = Enum.MeshType.FileMesh, ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = meshid } } } Event:InvokeServer(unpack(args)) end local function CanCollide(part,cancollide) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = cancollide } } } Event:InvokeServer(unpack(args)) end local function Anchor(part,anchor) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchor } } } Event:InvokeServer(unpack(args)) end local function Rotate(part,degreex,degreey,degreez,anglesx,anglesy,anglesz) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(degreex, degreey, degreez) * CFrame.Angles(anglesx, anglesy,anglesz) } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshSize(part,vector3size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vector3size } } } Event:InvokeServer(unpack(args)) end local function ChangeTransparency(part,transparency) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = transparency } } } Event:InvokeServer(unpack(args)) end local function WeldTo(parttoweld,parttoweldto) local args = { [1] = "CreateWelds", [2] = { [1] = parttoweld }, [3] = parttoweldto } Event:InvokeServer(unpack(args)) end local function BreakWeld(weldtobreak) local args = { [1] = "RemoveWelds", [2] = {weldtobreak} } Event:InvokeServer(unpack(args)) end local function MovePart(part,cframe) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe } } } Event:InvokeServer(unpack(args)) end local function CreateFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshTexture(part,textureid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = textureid } } } Event:InvokeServer(unpack(args)) end local function ChangeColor(part,unioncoloringenabled,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = color, ["UnionColoring"] = unioncoloringenabled, ["Part"] = part } } } Event:InvokeServer(unpack(args)) end local function Rename(part,name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } Event:InvokeServer(unpack(args)) end local function DestroyObject(part) local args = { [1] = "Remove", [2] = { [1] = part } } Event:InvokeServer(unpack(args)) end local function ResizeObject(part,cframe,vector3) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe, ["Size"] = vector3 } } } Event:InvokeServer(unpack(args)) end -- Function to find the nearest player local function FindNearestPlayer(soldier) local nearestPlayer = nil local nearestDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do local character = player.Character if character then if character.HumanoidRootPart then local distance = (character.HumanoidRootPart.Position - soldier.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPlayer = player end end end end return nearestPlayer end local function GetNearestPart() local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("Right Arm") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (RightArm.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function GetNearestPartTo(soldier) local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("Right Arm") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (soldier.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end --local newpos = game.Players.LocalPlayer.Character:FindFirstChild("RightHand").CFrame.Z + 10 --CreatePart(CFrame.new(game.Players.LocalPlayer.Character:FindFirstChild("RightHand").CFrame.X,game.Players.LocalPlayer.Character:FindFirstChild("RightHand").CFrame.Y,newpos),workspace) local function CreateSoldier() local newpos = game.Players.LocalPlayer.Character:FindFirstChild("Right Arm").CFrame.Z + 10 CreatePart(CFrame.new(game.Players.LocalPlayer.Character:FindFirstChild("Right Arm").CFrame.X,game.Players.LocalPlayer.Character:FindFirstChild("Right Arm").CFrame.Y,newpos),workspace) local partd = GetNearestPart() ResizeObject(partd,partd.CFrame,Vector3.new(12, 1, 2)) Rename(partd,"Gigachad") local soldier = workspace:WaitForChild("Gigachad") CreateMesh(soldier,"rbxassetid://16751697688"); ChangeMeshTexture(soldier,"rbxassetid://16751697852"); Anchor(soldier,true); CanCollide(soldier,false) local bull = false; local bullet = nil; while true do local nearestPlayer = FindNearestPlayer(soldier) if nearestPlayer then if nearestPlayer.Name == game.Players.LocalPlayer.Name then else local character = nearestPlayer.Character if character then local targetPosition = character.HumanoidRootPart.Position local direction = (targetPosition - soldier.Position).Unit local rotation = math.atan2(direction.X, direction.Z) Rotate(soldier, soldier.Position.X, soldier.Position.Y, soldier.Position.Z, 0, rotation, 0) --SHOOTING if bull == false and bullet == nil then bull = true CreatePart(soldier.CFrame,workspace) local partl = GetNearestPartTo(soldier) Rename(partl,"Bullet") bullet = workspace:WaitForChild("Bullet") CreateFire(bullet); ChangeTransparency(bullet,1); CanCollide(bullet,false) local ls = Instance.new("Sound",workspace) ls.Volume = 100; ls.SoundId = "rbxassetid://1646327903" ls:Play() local speed = 5 local target = character.HumanoidRootPart.Position local maxDistance = 100 -- max distance the bullet can travel local function ShootBullet() while bullet and (bullet.Position - target).Magnitude > 1 and (bullet.Position - soldier.Position).Magnitude < maxDistance do local direction = (target - bullet.Position).Unit local newPosition = bullet.Position + direction * speed * 0.7 MovePart(bullet, CFrame.new(newPosition)) for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("Head") if head and hrp then local distance = (bullet.Position - hrp.Position).Magnitude if distance < 15 then DestroyObject(bullet) DestroyObject(head) bull = false bullet = nil ls:Destroy() break end end end end task.wait(0.1) end if bull then if bullet then DestroyObject(bullet) end bull = false bullet = nil end end ShootBullet() end end end end wait(0.1) end end CreateSoldier() end local function dofreemanr6() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character local Event = LocalPlayer.Backpack:FindFirstChild("Building Tools").SyncAPI.ServerEndpoint local UIS = game:GetService("UserInputService") local function CreatePart(position,parent) Event:InvokeServer("CreatePart", "Normal", position, parent) end local function CreateBall(position,parent) Event:InvokeServer("CreatePart", "Ball", position, parent) end local function CreateCylinder(position,parent) Event:InvokeServer("CreatePart", "Cylinder", position, parent) end --workspace.Part local function CreateMesh(part,meshid) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["MeshType"] = Enum.MeshType.FileMesh, ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = meshid } } } Event:InvokeServer(unpack(args)) end local function CanCollide(part,cancollide) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = cancollide } } } Event:InvokeServer(unpack(args)) end local function Anchor(part,anchor) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchor } } } Event:InvokeServer(unpack(args)) end local function Rotate(part,degreex,degreey,degreez,anglesx,anglesy,anglesz) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(degreex, degreey, degreez) * CFrame.Angles(anglesx, anglesy,anglesz) } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshSize(part,vector3size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vector3size } } } Event:InvokeServer(unpack(args)) end local function ChangeTransparency(part,transparency) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = transparency } } } Event:InvokeServer(unpack(args)) end local function WeldTo(parttoweld,parttoweldto) local args = { [1] = "CreateWelds", [2] = { [1] = parttoweld }, [3] = parttoweldto } Event:InvokeServer(unpack(args)) end local function BreakWeld(weldtobreak) local args = { [1] = "RemoveWelds", [2] = {weldtobreak} } Event:InvokeServer(unpack(args)) end local function MovePart(part,cframe) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe } } } Event:InvokeServer(unpack(args)) end local function CreateFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshTexture(part,textureid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = textureid } } } Event:InvokeServer(unpack(args)) end local function ChangeColor(part,unioncoloringenabled,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = color, ["UnionColoring"] = unioncoloringenabled, ["Part"] = part } } } Event:InvokeServer(unpack(args)) end local function Rename(part,name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } Event:InvokeServer(unpack(args)) end local function DestroyObject(part) local args = { [1] = "Remove", [2] = { [1] = part } } Event:InvokeServer(unpack(args)) end local function ResizeObject(part,cframe,vector3) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe, ["Size"] = vector3 } } } Event:InvokeServer(unpack(args)) end local function ChangeNeon(part) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = Enum.Material.Neon } } } Event:InvokeServer(unpack(args)) end local function ChangeDecal(part,face,textureid) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal" } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal", ["Texture"] = textureid } } } Event:InvokeServer(unpack(args)) end local function CreateSmoke(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke" } } } Event:InvokeServer(unpack(args)) end local function CreateSpotLight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" -- Spot light, Point light, Surface light } } } Event:InvokeServer(unpack(args)) end local function ChangeBrightness(part) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", -- or "SpotLight" ["Brightness"] = 10 } } } Event:InvokeServer(unpack(args)) end local function ChangeBrightnessAngle(part,angle) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", -- or "SpotLight" ["Angle"] = angle } } } Event:InvokeServer(unpack(args)) end -- Function to find the nearest player local function FindNearestPlayer(soldier) local nearestPlayer = nil local nearestDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do local character = player.Character if character then if character.HumanoidRootPart then local distance = (character.HumanoidRootPart.Position - soldier.Position).Magnitude if distance < nearestDistance then if player.Name == game.Players.LocalPlayer.Name then else nearestDistance = distance nearestPlayer = player end end end end end return nearestPlayer end local function GetNearestPart() local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("HumanoidRootPart") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (RightArm.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function GetNearestPartTo(soldier) local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("HumanoidRootPart") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") or part:IsA("MeshPart") then if part.Name == "crowbar" or part.Name == "Hull" or part.Name == "gun" or part.Name == "rpg" or part.Parent == game.Players.LocalPlayer.Character then else local distance = (soldier.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end end return nearestPart end ---------freeman script--------------------- if char:FindFirstChild("Animate") then char:FindFirstChild("Animate"):Destroy() end for i,v in char:GetChildren() do if v:IsA("Accessory") then v:Destroy() elseif v:IsA("Part") or v:IsA("MeshPart") then ChangeTransparency(v,1); end end if char:FindFirstChild("Head"):FindFirstChild("face") then DestroyObject(char:FindFirstChild("Head"):FindFirstChild("face")); end ---ye----------------------------------- CreatePart(char:FindFirstChild("Torso").CFrame,workspace.Terrain) local akakak = GetNearestPart() CanCollide(akakak,false) Rename(akakak,"Hull") local hull = workspace.Terrain:FindFirstChild("Hull") CreateMesh(hull,"rbxassetid://12903182903") ChangeMeshTexture(hull,"rbxassetid://1202034198") ChangeMeshSize(hull,Vector3.new(0.2,0.2,0.2)) local createcouch = Instance.new("Tool",char) createcouch.Enabled = true createcouch.RequiresHandle = false createcouch.Name = "CreateCouch" local createsmoke = Instance.new("Tool",char) createsmoke.Enabled = true createsmoke.RequiresHandle = false createsmoke.Name = "CreateSmoke" local createc4 = Instance.new("Tool",char) createc4.Enabled = true createc4.RequiresHandle = false createc4.Name = "CreateC4" local grab = Instance.new("Tool",char) grab.Enabled = true grab.RequiresHandle = false grab.Name = "Grab" local function CreateCouch() local tors = char:FindFirstChild("Torso") CreatePart(CFrame.new(tors.CFrame.X,tors.CFrame.Y+10,tors.CFrame.Z+4),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(1,1000); Rename(akakakek,tostring(randomname)) local newcouch = workspace.Terrain:FindFirstChild(tostring(randomname)) CreateMesh(newcouch,"rbxassetid://437989588") ChangeMeshTexture(newcouch,"rbxassetid://437989607") ChangeMeshSize(newcouch,Vector3.new(0.001,0.001,0.001)) Anchor(newcouch,false) end local function CSmoke() local tors = char:FindFirstChild("Torso") CreatePart(CFrame.new(tors.CFrame.X,tors.CFrame.Y+10,tors.CFrame.Z+4),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(1,1000); Rename(akakakek,tostring(randomname)) local newsmoke = workspace.Terrain:FindFirstChild(tostring(randomname)) CreateMesh(newsmoke,"rbxassetid://437001004") ChangeMeshTexture(newsmoke,"rbxassetid://437001024") ChangeMeshSize(newsmoke,Vector3.new(0.005,0.005,0.005)) Anchor(newsmoke,false) CreateSmoke(newsmoke); end local grabbed = false; local function Grab() local hull = workspace.Terrain:FindFirstChild("Hull") local nearestplr = FindNearestPlayer(hull); grabbed = true; if grabbed == true then local run run = game:GetService("RunService").Heartbeat:Connect(function() if nearestplr.Character.HumanoidRootPart then MovePart(nearestplr.Character.HumanoidRootPart,hull.CFrame) end end) else run:Disconnect(); end end local function CreateExplosion() local part = workspace:FindFirstChild("Gigaboom") local part2 = workspace:FindFirstChild("C4") ChangeTransparency(part,0) local stop = false; MovePart(part,part2.CFrame) ChangeTransparency(part2,1); DestroyObject(part2); local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local localsound = Instance.new("Sound",workspace); localsound.SoundId = "rbxassetid://2814355743" localsound.Volume = 10 localsound:Play(); local transparency = 0; local impact = true; ChangeTransparency(part2,0) local run run = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then DestroyObject(workspace:FindFirstChild("Gigaboom")); DestroyObject(workspace:FindFirstChild("C4")); run:Disconnect(); else Rotate(part,part.CFrame.X,part.CFrame.Y,part.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(part,Vector3.new(vectorx, vectory, vectorz)); ChangeTransparency(part,transparency); transparency = transparency + 0.03 vectory = vectory + 10 vectorx = vectorx + 0.5 vectorz = vectorz + 0.5 degreez = degreez + 10 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (part2.Position - hrp.Position).Magnitude if distance < 40 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 1 then stop = true; if workspace.Terrain:FindFirstChild("Gigaboom") then stop = true; DestroyObject(workspace.Terrain:FindFirstChild("Gigaboom")); DestroyObject(workspace.Terrain:FindFirstChild("C4")); run:Disconnect(); stop = true; end end end end) end local function CreateC4() local tors = char:FindFirstChild("Torso") CreatePart(CFrame.new(tors.CFrame.X,tors.CFrame.Y+10,tors.CFrame.Z+4),workspace) local akakakek = GetNearestPart() Rename(akakakek,"C4") local newc4 = workspace:FindFirstChild("C4") CreateMesh(newc4,"rbxassetid://437001004") ChangeMeshTexture(newc4,"rbxassetid://437001024") ChangeMeshSize(newc4,Vector3.new(0.005,0.005,0.005)) Anchor(newc4,false); CreatePart(newc4.CFrame,workspace); local partd2 = GetNearestPart(); Rename(partd2,"Gigaboom"); local part2 = workspace:FindFirstChild("Gigaboom") ChangeTransparency(part2,1); CreateMesh(part2,"rbxassetid://6862105399"); CanCollide(part2,false); task.wait(3) CreateExplosion() end local fpv = false; local crowbarr = false; local gunn = false; local rpgg = false; local function switchtofpv() local hull = workspace.Terrain:FindFirstChild("Hull") DestroyObject(hull:FindFirstChild("Mesh")); CreateMesh(hull,"rbxassetid://127182968550642") ChangeMeshTexture(hull,"rbxassetid://73913161706616") ChangeMeshSize(hull,Vector3.new(0.3,0.3,0.3)) --crowbar CreatePart(CFrame.new(hull.CFrame.X+3,hull.CFrame.Y,hull.CFrame.Z-3),workspace.Terrain) local akakakek = GetNearestPart() Rename(akakakek,"crowbar") local crowbar = workspace.Terrain:FindFirstChild("crowbar") ChangeTransparency(crowbar,1); CanCollide(crowbar,false) CreateMesh(crowbar,"rbxassetid://132616338987825") ChangeMeshTexture(crowbar,"rbxassetid://76743217167069") ChangeMeshSize(crowbar,Vector3.new(0.3,0.3,0.3)) --gun CreatePart(CFrame.new(hull.CFrame.X+3,hull.CFrame.Y,hull.CFrame.Z-3),workspace.Terrain) local akakakek2 = GetNearestPart() Rename(akakakek2,"gun") local gun = workspace.Terrain:FindFirstChild("gun") ChangeTransparency(gun,1); CanCollide(gun,false) CreateMesh(gun,"rbxassetid://430034545") ChangeMeshTexture(gun,"rbxassetid://430034547") ChangeMeshSize(gun,Vector3.new(0.3,0.3,0.3)) --rpg CreatePart(CFrame.new(hull.CFrame.X+3,hull.CFrame.Y,hull.CFrame.Z-3),workspace.Terrain) local akakakek2 = GetNearestPart() Rename(akakakek2,"rpg") local rpg = workspace.Terrain:FindFirstChild("rpg") ChangeTransparency(rpg,1); CanCollide(rpg,false) CreateMesh(rpg,"rbxassetid://9742460834") ChangeMeshTexture(rpg,"rbxassetid://9742460902") ChangeMeshSize(rpg,Vector3.new(0.3,0.3,0.3)) for i,v in char:GetChildren() do if v.Name == "Head" then ChangeTransparency(v,0); end end fpv = true; end createcouch.Activated:Connect(function() CreateCouch(); end) createsmoke.Activated:Connect(function() CSmoke(); end) createc4.Activated:Connect(function() CreateC4(); end) grab.Activated:Connect(function() if grabbed == false then Grab(); else grabbed = false end end) local head = char:FindFirstChild("Head") local function updateTurretRotation() local crowbar = workspace.Terrain:FindFirstChild("crowbar") local gun = workspace.Terrain:FindFirstChild("gun") local rpg = workspace.Terrain:FindFirstChild("rpg") local cameraCFrame = workspace.Camera.CFrame local headCFrame = char.Head.CFrame local torsoCFrame = char.Torso.CFrame local lookVector = cameraCFrame.LookVector local rightVector = cameraCFrame.RightVector local oppositeVector = Vector3.new(-lookVector.X, 0, -lookVector.Z).Unit local anglesX, anglesY, anglesZ = 0, math.atan2(oppositeVector.X, oppositeVector.Z), 0 if fpv == true then Rotate(hull, torsoCFrame.Position.X, torsoCFrame.Position.Y-2, torsoCFrame.Position.Z, anglesX, anglesY, anglesZ) else Rotate(hull, headCFrame.Position.X, headCFrame.Position.Y + 3, headCFrame.Position.Z, anglesX, anglesY, anglesZ) end if crowbarr == true then Rotate(crowbar, hull.Position.X+3, hull.Position.Y, hull.Position.Z-3, anglesX, anglesY, anglesZ) end if gunn == true then Rotate(gun, hull.Position.X+3, hull.Position.Y, hull.Position.Z-3, anglesX, anglesY, anglesZ) end if rpgg == true then Rotate(rpg, hull.Position.X+3, hull.Position.Y, hull.Position.Z-3, anglesX, anglesY, anglesZ) end end local function calculateDirection(gunPosition, mouseHitPosition) local direction = (mouseHitPosition - gunPosition).Unit return direction end local function calculateAngles(direction) local angleX = math.atan2(-direction.X, math.sqrt(direction.Y^2 + direction.Z^2)) local angleY = math.asin(direction.Y) local angleZ = math.atan2(-direction.Z, direction.Y) return angleX, angleY, angleZ end local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local mouse = game:GetService("Players").LocalPlayer:GetMouse() local function CreateBullet() local gun = workspace.Terrain:FindFirstChild("gun") CreatePart(CFrame.new(gun.CFrame.X,gun.CFrame.Y,gun.CFrame.Z),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(0,1000) Rename(akakakek,tostring(randomname)) local bullet = workspace.Terrain:FindFirstChild(tostring(randomname)) CanCollide(bullet,false) ResizeObject(bullet,bullet.CFrame,Vector3.new(1,1,1)) CreateSpotLight(bullet); ChangeBrightness(bullet); ChangeBrightnessAngle(bullet,360); local mouseHitPosition = mouse.Hit.Position local gunPosition = gun.Position local direction = calculateDirection(gunPosition, mouseHitPosition) local angleX, angleY, angleZ = calculateAngles(direction) Rotate(bullet, gunPosition.X, gunPosition.Y, gunPosition.Z, angleX, angleY, angleZ) local distance = (mouseHitPosition - gunPosition).Magnitude local speed = 100 local time = distance / speed local startTime = tick() local currentPosition = gunPosition while tick() - startTime < time do local t = (tick() - startTime) / time local newPosition = gunPosition:Lerp(mouseHitPosition, t) local newDirection = (newPosition - currentPosition).Unit local newAngleX, newAngleY, newAngleZ = calculateAngles(newDirection) Rotate(bullet, newPosition.X, newPosition.Y, newPosition.Z, newAngleX, newAngleY, newAngleZ) currentPosition = newPosition for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distanceToPlayer = (bullet.Position - player.Character.HumanoidRootPart.Position).Magnitude if distanceToPlayer <= 20 then if player.Name == game.Players.LocalPlayer.Name then else DestroyObject(player.Character:FindFirstChild("Head")) DestroyObject(bullet) return end end end end local maxDistance = 150 if (bullet.Position - gunPosition).Magnitude > maxDistance then DestroyObject(bullet) return end RunService.RenderStepped:wait() end DestroyObject(bullet) end local function CreateRocket() local rpg = workspace.Terrain:FindFirstChild("rpg") CreatePart(CFrame.new(rpg.CFrame.X,rpg.CFrame.Y,rpg.CFrame.Z),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(0,1000) Rename(akakakek,tostring(randomname)) local rocket = workspace.Terrain:FindFirstChild(tostring(randomname)) CreateMesh(rocket,"rbxassetid://454821348") ChangeMeshTexture(rocket,"rbxassetid://454821354") CanCollide(rocket,false) ChangeMeshSize(rocket,Vector3.new(0.01,0.01,0.01)) ResizeObject(rocket,rocket.CFrame,Vector3.new(1,1,1)) local mouseHitPosition = mouse.Hit.Position local gunPosition = rpg.Position local direction = calculateDirection(gunPosition, mouseHitPosition) local angleX, angleY, angleZ = calculateAngles(direction) Rotate(rocket, gunPosition.X, gunPosition.Y, gunPosition.Z, angleX, angleY, angleZ) CreatePart(rocket.CFrame,workspace.Terrain); local partd2 = GetNearestPart(); local randomname2 = math.random(0,1000) Rename(partd2,"hui"); local boom = workspace.Terrain:FindFirstChild("hui") ChangeTransparency(boom,0.5); CreateMesh(boom,"rbxassetid://6862105399"); CanCollide(boom,false); local distance = (mouseHitPosition - gunPosition).Magnitude local speed = 100 local time = distance / speed local startTime = tick() local currentPosition = gunPosition local transparency = 0 local vectory = 0 local vectorx = 0 local vectorz = 0 local degreez = 0 local doonce = false; local stop = false; local impact = true; ChangeTransparency(boom,0) local run while tick() - startTime < time do if stop == true then DestroyObject(workspace.Terrain:FindFirstChild(boom)); DestroyObject(workspace.Terrain:FindFirstChild(rocket)); else local t = (tick() - startTime) / time local newPosition = gunPosition:Lerp(mouseHitPosition, t) local newDirection = (newPosition - currentPosition).Unit local newAngleX, newAngleY, newAngleZ = calculateAngles(newDirection) Rotate(rocket, newPosition.X, newPosition.Y, newPosition.Z, newAngleX, newAngleY, newAngleZ) currentPosition = newPosition for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distanceToPlayer = (rocket.Position - player.Character.HumanoidRootPart.Position).Magnitude if distanceToPlayer <= 20 then if player.Name == game.Players.LocalPlayer.Name then else run = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then DestroyObject(workspace.Terrain:FindFirstChild(boom)); DestroyObject(workspace.Terrain:FindFirstChild(rocket)); run:Disconnect(); else Rotate(boom,rocket.CFrame.X,rocket.CFrame.Y,rocket.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(boom,Vector3.new(vectorx, vectory, vectorz)); ChangeTransparency(boom,transparency); transparency = transparency + 0.03 vectory = vectory + 10 vectorx = vectorx + 0.5 vectorz = vectorz + 0.5 degreez = degreez + 10 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (boom.Position - hrp.Position).Magnitude if distance < 40 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 1 then stop = true; if workspace.Terrain:FindFirstChild(boom) or workspace.Terrain:FindFirstChild(rocket) then stop = true; DestroyObject(workspace.Terrain:FindFirstChild(boom)); DestroyObject(workspace.Terrain:FindFirstChild(rocket)); run:Disconnect(); stop = true; end end end end) end end end end return end local maxDistance = 150 if (rocket.Position - gunPosition).Magnitude > maxDistance then DestroyObject(rocket) return end RunService.RenderStepped:wait() end DestroyObject(rocket) end local function UseCrowbar() local crowbar = workspace.Terrain:FindFirstChild("crowbar") local mouse = LocalPlayer:GetMouse() MovePart(crowbar, CFrame.new(mouse.Hit.Position)); local hitpart = GetNearestPartTo(crowbar) DestroyObject(hitpart) end UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.C then if (not gameprocess) then if fpv == false then switchtofpv() end end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.V then if (not gameprocess) then if fpv == true then local crowbar = workspace.Terrain:FindFirstChild("crowbar") local gun = workspace.Terrain:FindFirstChild("gun") local rpg = workspace.Terrain:FindFirstChild("rpg") if crowbar.Transparency == 1 then crowbarr = true gunn = false rpgg = false ChangeTransparency(crowbar,0) ChangeTransparency(gun,1) ChangeTransparency(rpg,1) else crowbarr = false; ChangeTransparency(crowbar,1) end end end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.B then if (not gameprocess) then if fpv == true then local gun = workspace.Terrain:FindFirstChild("gun") local crowbar = workspace.Terrain:FindFirstChild("crowbar") local rpg = workspace.Terrain:FindFirstChild("rpg") if gun.Transparency == 1 then gunn = true crowbarr = false rpgg = false ChangeTransparency(gun,0) ChangeTransparency(crowbar,1) ChangeTransparency(rpg,1) else gunn = false; ChangeTransparency(gun,1) end end end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.X then if (not gameprocess) then if fpv == true then local gun = workspace.Terrain:FindFirstChild("gun") local crowbar = workspace.Terrain:FindFirstChild("crowbar") local rpg = workspace.Terrain:FindFirstChild("rpg") if rpg.Transparency == 1 then gunn = false crowbarr = false rpgg = true ChangeTransparency(gun,1) ChangeTransparency(crowbar,1) ChangeTransparency(rpg,0) else rpgg = false; ChangeTransparency(rpg,1) end end end end end) UserInputService.InputBegan:Connect(function(input, gameprocess) if input.UserInputType == Enum.UserInputType.MouseButton1 then if (not gameprocess) then if gunn == true then CreateBullet() end if crowbarr == true then UseCrowbar() end if rpgg == true then CreateRocket() end end end end) local vfly = false local FLYING = false local QEfly = true local iyflyspeed = 1 local vehicleflyspeed = 1 function NOFLY() FLYING = false if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end) end local function CheckDeath() if LocalPlayer.Character.Humanoid.Health < 100 then if fpv == true then local gun = workspace.Terrain:FindFirstChild("gun") local crowbar = workspace.Terrain:FindFirstChild("crowbar") local rpg = workspace.Terrain:FindFirstChild("rpg") local hull = workspace.Terrain:FindFirstChild("Hull") NOFLY() DestroyObject(rpg) DestroyObject(hull) DestroyObject(crowbar) DestroyObject(gun) else NOFLY() DestroyObject(hull) end end end local run run = game:GetService("RunService").Heartbeat:Connect(function() updateTurretRotation() CheckDeath() end) IYMouse = Players.LocalPlayer:GetMouse() function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end function sFLY(vfly) repeat wait() until Players.LocalPlayer and Players.LocalPlayer.Character and getRoot(Players.LocalPlayer.Character) and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") repeat wait() until IYMouse if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end local T = getRoot(Players.LocalPlayer.Character) local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro') local BV = Instance.new('BodyVelocity') BG.P = 9e4 BG.Parent = T BV.Parent = T BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) task.spawn(function() repeat wait() if not vfly and Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true end if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} SPEED = 0 BG:Destroy() BV:Destroy() if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) end flyKeyDown = IYMouse.KeyDown:Connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = (vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == 's' then CONTROL.B = - (vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == 'a' then CONTROL.L = - (vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == 'd' then CONTROL.R = (vfly and vehicleflyspeed or iyflyspeed) elseif QEfly and KEY:lower() == 'e' then CONTROL.Q = (vfly and vehicleflyspeed or iyflyspeed)*2 elseif QEfly and KEY:lower() == 'q' then CONTROL.E = -(vfly and vehicleflyspeed or iyflyspeed)*2 end pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Track end) end) flyKeyUp = IYMouse.KeyUp:Connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 elseif KEY:lower() == 'e' then CONTROL.Q = 0 elseif KEY:lower() == 'q' then CONTROL.E = 0 end end) FLY() end sFLY() end local function dofreemanr15() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character local Event = LocalPlayer.Backpack:FindFirstChild("Building Tools").SyncAPI.ServerEndpoint local UIS = game:GetService("UserInputService") local function CreatePart(position,parent) Event:InvokeServer("CreatePart", "Normal", position, parent) end local function CreateBall(position,parent) Event:InvokeServer("CreatePart", "Ball", position, parent) end local function CreateCylinder(position,parent) Event:InvokeServer("CreatePart", "Cylinder", position, parent) end --workspace.Part local function CreateMesh(part,meshid) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["MeshType"] = Enum.MeshType.FileMesh, ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = meshid } } } Event:InvokeServer(unpack(args)) end local function CanCollide(part,cancollide) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = cancollide } } } Event:InvokeServer(unpack(args)) end local function Anchor(part,anchor) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchor } } } Event:InvokeServer(unpack(args)) end local function Rotate(part,degreex,degreey,degreez,anglesx,anglesy,anglesz) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(degreex, degreey, degreez) * CFrame.Angles(anglesx, anglesy,anglesz) } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshSize(part,vector3size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vector3size } } } Event:InvokeServer(unpack(args)) end local function ChangeTransparency(part,transparency) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = transparency } } } Event:InvokeServer(unpack(args)) end local function WeldTo(parttoweld,parttoweldto) local args = { [1] = "CreateWelds", [2] = { [1] = parttoweld }, [3] = parttoweldto } Event:InvokeServer(unpack(args)) end local function BreakWeld(weldtobreak) local args = { [1] = "RemoveWelds", [2] = {weldtobreak} } Event:InvokeServer(unpack(args)) end local function MovePart(part,cframe) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe } } } Event:InvokeServer(unpack(args)) end local function CreateFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshTexture(part,textureid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = textureid } } } Event:InvokeServer(unpack(args)) end local function ChangeColor(part,unioncoloringenabled,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = color, ["UnionColoring"] = unioncoloringenabled, ["Part"] = part } } } Event:InvokeServer(unpack(args)) end local function Rename(part,name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } Event:InvokeServer(unpack(args)) end local function DestroyObject(part) local args = { [1] = "Remove", [2] = { [1] = part } } Event:InvokeServer(unpack(args)) end local function ResizeObject(part,cframe,vector3) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe, ["Size"] = vector3 } } } Event:InvokeServer(unpack(args)) end local function ChangeNeon(part) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Material"] = Enum.Material.Neon } } } Event:InvokeServer(unpack(args)) end local function ChangeDecal(part,face,textureid) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal" } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = face, -- Front, Top, Bottom, Front, Back, Left, Right ["TextureType"] = "Decal", ["Texture"] = textureid } } } Event:InvokeServer(unpack(args)) end local function CreateSmoke(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Smoke" } } } Event:InvokeServer(unpack(args)) end local function CreateSpotLight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" -- Spot light, Point light, Surface light } } } Event:InvokeServer(unpack(args)) end local function ChangeBrightness(part) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", -- or "SpotLight" ["Brightness"] = 10 } } } Event:InvokeServer(unpack(args)) end local function ChangeBrightnessAngle(part,angle) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", -- or "SpotLight" ["Angle"] = angle } } } Event:InvokeServer(unpack(args)) end -- Function to find the nearest player local function FindNearestPlayer(soldier) local nearestPlayer = nil local nearestDistance = math.huge for _, player in pairs(game.Players:GetPlayers()) do local character = player.Character if character then if character.HumanoidRootPart then local distance = (character.HumanoidRootPart.Position - soldier.Position).Magnitude if distance < nearestDistance then if player.Name == game.Players.LocalPlayer.Name then else nearestDistance = distance nearestPlayer = player end end end end end return nearestPlayer end local function GetNearestPart() local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("HumanoidRootPart") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (RightArm.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end return nearestPart end local function GetNearestPartTo(soldier) local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("HumanoidRootPart") if RightArm then for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") or part:IsA("MeshPart") then if part.Name == "crowbar" or part.Name == "Hull" or part.Name == "gun" or part.Name == "rpg" or part.Parent == game.Players.LocalPlayer.Character then else local distance = (soldier.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part end end end end end return nearestPart end ---------freeman script--------------------- if char:FindFirstChild("Animate") then char:FindFirstChild("Animate"):Destroy() end for i,v in char:GetChildren() do if v:IsA("Accessory") then v:Destroy() elseif v:IsA("Part") or v:IsA("MeshPart") then ChangeTransparency(v,1); end end if char:FindFirstChild("Head"):FindFirstChild("face") then DestroyObject(char:FindFirstChild("Head"):FindFirstChild("face")); end ---ye----------------------------------- CreatePart(char:FindFirstChild("UpperTorso").CFrame,workspace.Terrain) local akakak = GetNearestPart() CanCollide(akakak,false) Rename(akakak,"Hull") local hull = workspace.Terrain:FindFirstChild("Hull") CreateMesh(hull,"rbxassetid://12903182903") ChangeMeshTexture(hull,"rbxassetid://1202034198") ChangeMeshSize(hull,Vector3.new(0.2,0.2,0.2)) local createcouch = Instance.new("Tool",char) createcouch.Enabled = true createcouch.RequiresHandle = false createcouch.Name = "CreateCouch" local createsmoke = Instance.new("Tool",char) createsmoke.Enabled = true createsmoke.RequiresHandle = false createsmoke.Name = "CreateSmoke" local createc4 = Instance.new("Tool",char) createc4.Enabled = true createc4.RequiresHandle = false createc4.Name = "CreateC4" local grab = Instance.new("Tool",char) grab.Enabled = true grab.RequiresHandle = false grab.Name = "Grab" local function CreateCouch() local tors = char:FindFirstChild("UpperTorso") CreatePart(CFrame.new(tors.CFrame.X,tors.CFrame.Y+10,tors.CFrame.Z+4),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(1,1000); Rename(akakakek,tostring(randomname)) local newcouch = workspace.Terrain:FindFirstChild(tostring(randomname)) CreateMesh(newcouch,"rbxassetid://437989588") ChangeMeshTexture(newcouch,"rbxassetid://437989607") ChangeMeshSize(newcouch,Vector3.new(0.001,0.001,0.001)) Anchor(newcouch,false) end local function CSmoke() local tors = char:FindFirstChild("UpperTorso") CreatePart(CFrame.new(tors.CFrame.X,tors.CFrame.Y+10,tors.CFrame.Z+4),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(1,1000); Rename(akakakek,tostring(randomname)) local newsmoke = workspace.Terrain:FindFirstChild(tostring(randomname)) CreateMesh(newsmoke,"rbxassetid://437001004") ChangeMeshTexture(newsmoke,"rbxassetid://437001024") ChangeMeshSize(newsmoke,Vector3.new(0.005,0.005,0.005)) Anchor(newsmoke,false) CreateSmoke(newsmoke); end local grabbed = false; local function Grab() local hull = workspace.Terrain:FindFirstChild("Hull") local nearestplr = FindNearestPlayer(hull); grabbed = true; if grabbed == true then local run run = game:GetService("RunService").Heartbeat:Connect(function() if nearestplr.Character.HumanoidRootPart then MovePart(nearestplr.Character.HumanoidRootPart,hull.CFrame) end end) else run:Disconnect(); end end local function CreateExplosion() local part = workspace:FindFirstChild("Gigaboom") local part2 = workspace:FindFirstChild("C4") ChangeTransparency(part,0) local stop = false; MovePart(part,part2.CFrame) ChangeTransparency(part2,1); DestroyObject(part2); local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local localsound = Instance.new("Sound",workspace); localsound.SoundId = "rbxassetid://2814355743" localsound.Volume = 10 localsound:Play(); local transparency = 0; local impact = true; ChangeTransparency(part2,0) local run run = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then DestroyObject(workspace:FindFirstChild("Gigaboom")); DestroyObject(workspace:FindFirstChild("C4")); run:Disconnect(); else Rotate(part,part.CFrame.X,part.CFrame.Y,part.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(part,Vector3.new(vectorx, vectory, vectorz)); ChangeTransparency(part,transparency); transparency = transparency + 0.03 vectory = vectory + 10 vectorx = vectorx + 0.5 vectorz = vectorz + 0.5 degreez = degreez + 10 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (part2.Position - hrp.Position).Magnitude if distance < 40 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 1 then stop = true; if workspace.Terrain:FindFirstChild("Gigaboom") then stop = true; DestroyObject(workspace.Terrain:FindFirstChild("Gigaboom")); DestroyObject(workspace.Terrain:FindFirstChild("C4")); run:Disconnect(); stop = true; end end end end) end local function CreateC4() local tors = char:FindFirstChild("UpperTorso") CreatePart(CFrame.new(tors.CFrame.X,tors.CFrame.Y+10,tors.CFrame.Z+4),workspace) local akakakek = GetNearestPart() Rename(akakakek,"C4") local newc4 = workspace:FindFirstChild("C4") CreateMesh(newc4,"rbxassetid://437001004") ChangeMeshTexture(newc4,"rbxassetid://437001024") ChangeMeshSize(newc4,Vector3.new(0.005,0.005,0.005)) Anchor(newc4,false); CreatePart(newc4.CFrame,workspace); local partd2 = GetNearestPart(); Rename(partd2,"Gigaboom"); local part2 = workspace:FindFirstChild("Gigaboom") ChangeTransparency(part2,1); CreateMesh(part2,"rbxassetid://6862105399"); CanCollide(part2,false); task.wait(3) CreateExplosion() end local fpv = false; local crowbarr = false; local gunn = false; local rpgg = false; local function switchtofpv() local hull = workspace.Terrain:FindFirstChild("Hull") DestroyObject(hull:FindFirstChild("Mesh")); CreateMesh(hull,"rbxassetid://127182968550642") ChangeMeshTexture(hull,"rbxassetid://73913161706616") ChangeMeshSize(hull,Vector3.new(0.3,0.3,0.3)) --crowbar CreatePart(CFrame.new(hull.CFrame.X+3,hull.CFrame.Y,hull.CFrame.Z-3),workspace.Terrain) local akakakek = GetNearestPart() Rename(akakakek,"crowbar") local crowbar = workspace.Terrain:FindFirstChild("crowbar") ChangeTransparency(crowbar,1); CanCollide(crowbar,false) CreateMesh(crowbar,"rbxassetid://132616338987825") ChangeMeshTexture(crowbar,"rbxassetid://76743217167069") ChangeMeshSize(crowbar,Vector3.new(0.3,0.3,0.3)) --gun CreatePart(CFrame.new(hull.CFrame.X+3,hull.CFrame.Y,hull.CFrame.Z-3),workspace.Terrain) local akakakek2 = GetNearestPart() Rename(akakakek2,"gun") local gun = workspace.Terrain:FindFirstChild("gun") ChangeTransparency(gun,1); CanCollide(gun,false) CreateMesh(gun,"rbxassetid://430034545") ChangeMeshTexture(gun,"rbxassetid://430034547") ChangeMeshSize(gun,Vector3.new(0.3,0.3,0.3)) --rpg CreatePart(CFrame.new(hull.CFrame.X+3,hull.CFrame.Y,hull.CFrame.Z-3),workspace.Terrain) local akakakek2 = GetNearestPart() Rename(akakakek2,"rpg") local rpg = workspace.Terrain:FindFirstChild("rpg") ChangeTransparency(rpg,1); CanCollide(rpg,false) CreateMesh(rpg,"rbxassetid://9742460834") ChangeMeshTexture(rpg,"rbxassetid://9742460902") ChangeMeshSize(rpg,Vector3.new(0.3,0.3,0.3)) for i,v in char:GetChildren() do if v.Name == "Head" then ChangeTransparency(v,0); end end fpv = true; end createcouch.Activated:Connect(function() CreateCouch(); end) createsmoke.Activated:Connect(function() CSmoke(); end) createc4.Activated:Connect(function() CreateC4(); end) grab.Activated:Connect(function() if grabbed == false then Grab(); else grabbed = false end end) local head = char:FindFirstChild("Head") local function updateTurretRotation() local crowbar = workspace.Terrain:FindFirstChild("crowbar") local gun = workspace.Terrain:FindFirstChild("gun") local rpg = workspace.Terrain:FindFirstChild("rpg") local cameraCFrame = workspace.Camera.CFrame local headCFrame = char.Head.CFrame local UpperTorsoCFrame = char.UpperTorso.CFrame local lookVector = cameraCFrame.LookVector local rightVector = cameraCFrame.RightVector local oppositeVector = Vector3.new(-lookVector.X, 0, -lookVector.Z).Unit local anglesX, anglesY, anglesZ = 0, math.atan2(oppositeVector.X, oppositeVector.Z), 0 if fpv == true then Rotate(hull, UpperTorsoCFrame.Position.X, UpperTorsoCFrame.Position.Y-2, UpperTorsoCFrame.Position.Z, anglesX, anglesY, anglesZ) else Rotate(hull, headCFrame.Position.X, headCFrame.Position.Y + 3, headCFrame.Position.Z, anglesX, anglesY, anglesZ) end if crowbarr == true then Rotate(crowbar, hull.Position.X+3, hull.Position.Y, hull.Position.Z-3, anglesX, anglesY, anglesZ) end if gunn == true then Rotate(gun, hull.Position.X+3, hull.Position.Y, hull.Position.Z-3, anglesX, anglesY, anglesZ) end if rpgg == true then Rotate(rpg, hull.Position.X+3, hull.Position.Y, hull.Position.Z-3, anglesX, anglesY, anglesZ) end end local function calculateDirection(gunPosition, mouseHitPosition) local direction = (mouseHitPosition - gunPosition).Unit return direction end local function calculateAngles(direction) local angleX = math.atan2(-direction.X, math.sqrt(direction.Y^2 + direction.Z^2)) local angleY = math.asin(direction.Y) local angleZ = math.atan2(-direction.Z, direction.Y) return angleX, angleY, angleZ end local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local Players = game:GetService("Players") local mouse = game:GetService("Players").LocalPlayer:GetMouse() local function CreateBullet() local gun = workspace.Terrain:FindFirstChild("gun") CreatePart(CFrame.new(gun.CFrame.X,gun.CFrame.Y,gun.CFrame.Z),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(0,1000) Rename(akakakek,tostring(randomname)) local bullet = workspace.Terrain:FindFirstChild(tostring(randomname)) CanCollide(bullet,false) ResizeObject(bullet,bullet.CFrame,Vector3.new(1,1,1)) CreateSpotLight(bullet); ChangeBrightness(bullet); ChangeBrightnessAngle(bullet,360); local mouseHitPosition = mouse.Hit.Position local gunPosition = gun.Position local direction = calculateDirection(gunPosition, mouseHitPosition) local angleX, angleY, angleZ = calculateAngles(direction) Rotate(bullet, gunPosition.X, gunPosition.Y, gunPosition.Z, angleX, angleY, angleZ) local distance = (mouseHitPosition - gunPosition).Magnitude local speed = 100 local time = distance / speed local startTime = tick() local currentPosition = gunPosition while tick() - startTime < time do local t = (tick() - startTime) / time local newPosition = gunPosition:Lerp(mouseHitPosition, t) local newDirection = (newPosition - currentPosition).Unit local newAngleX, newAngleY, newAngleZ = calculateAngles(newDirection) Rotate(bullet, newPosition.X, newPosition.Y, newPosition.Z, newAngleX, newAngleY, newAngleZ) currentPosition = newPosition for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distanceToPlayer = (bullet.Position - player.Character.HumanoidRootPart.Position).Magnitude if distanceToPlayer <= 20 then if player.Name == game.Players.LocalPlayer.Name then else DestroyObject(player.Character:FindFirstChild("Head")) DestroyObject(bullet) return end end end end local maxDistance = 150 if (bullet.Position - gunPosition).Magnitude > maxDistance then DestroyObject(bullet) return end RunService.RenderStepped:wait() end DestroyObject(bullet) end local function CreateRocket() local rpg = workspace.Terrain:FindFirstChild("rpg") CreatePart(CFrame.new(rpg.CFrame.X,rpg.CFrame.Y,rpg.CFrame.Z),workspace.Terrain) local akakakek = GetNearestPart() local randomname = math.random(0,1000) Rename(akakakek,tostring(randomname)) local rocket = workspace.Terrain:FindFirstChild(tostring(randomname)) CreateMesh(rocket,"rbxassetid://454821348") ChangeMeshTexture(rocket,"rbxassetid://454821354") CanCollide(rocket,false) ChangeMeshSize(rocket,Vector3.new(0.01,0.01,0.01)) ResizeObject(rocket,rocket.CFrame,Vector3.new(1,1,1)) local mouseHitPosition = mouse.Hit.Position local gunPosition = rpg.Position local direction = calculateDirection(gunPosition, mouseHitPosition) local angleX, angleY, angleZ = calculateAngles(direction) Rotate(rocket, gunPosition.X, gunPosition.Y, gunPosition.Z, angleX, angleY, angleZ) CreatePart(rocket.CFrame,workspace.Terrain); local partd2 = GetNearestPart(); local randomname2 = math.random(0,1000) Rename(partd2,"hui"); local boom = workspace.Terrain:FindFirstChild("hui") ChangeTransparency(boom,0.5); CreateMesh(boom,"rbxassetid://6862105399"); CanCollide(boom,false); local distance = (mouseHitPosition - gunPosition).Magnitude local speed = 100 local time = distance / speed local startTime = tick() local currentPosition = gunPosition local transparency = 0 local vectory = 0 local vectorx = 0 local vectorz = 0 local degreez = 0 local doonce = false; local stop = false; local impact = true; ChangeTransparency(boom,0) local run while tick() - startTime < time do if stop == true then DestroyObject(workspace.Terrain:FindFirstChild(boom)); DestroyObject(workspace.Terrain:FindFirstChild(rocket)); else local t = (tick() - startTime) / time local newPosition = gunPosition:Lerp(mouseHitPosition, t) local newDirection = (newPosition - currentPosition).Unit local newAngleX, newAngleY, newAngleZ = calculateAngles(newDirection) Rotate(rocket, newPosition.X, newPosition.Y, newPosition.Z, newAngleX, newAngleY, newAngleZ) currentPosition = newPosition for _, player in pairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local distanceToPlayer = (rocket.Position - player.Character.HumanoidRootPart.Position).Magnitude if distanceToPlayer <= 20 then if player.Name == game.Players.LocalPlayer.Name then else run = game:GetService("RunService").Heartbeat:Connect(function() if stop == true then DestroyObject(workspace.Terrain:FindFirstChild(boom)); DestroyObject(workspace.Terrain:FindFirstChild(rocket)); run:Disconnect(); else Rotate(boom,rocket.CFrame.X,rocket.CFrame.Y,rocket.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(boom,Vector3.new(vectorx, vectory, vectorz)); ChangeTransparency(boom,transparency); transparency = transparency + 0.03 vectory = vectory + 10 vectorx = vectorx + 0.5 vectorz = vectorz + 0.5 degreez = degreez + 10 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (boom.Position - hrp.Position).Magnitude if distance < 40 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 1 then stop = true; if workspace.Terrain:FindFirstChild(boom) or workspace.Terrain:FindFirstChild(rocket) then stop = true; DestroyObject(workspace.Terrain:FindFirstChild(boom)); DestroyObject(workspace.Terrain:FindFirstChild(rocket)); run:Disconnect(); stop = true; end end end end) end end end end return end local maxDistance = 150 if (rocket.Position - gunPosition).Magnitude > maxDistance then DestroyObject(rocket) return end RunService.RenderStepped:wait() end DestroyObject(rocket) end local function UseCrowbar() local crowbar = workspace.Terrain:FindFirstChild("crowbar") local mouse = LocalPlayer:GetMouse() MovePart(crowbar, CFrame.new(mouse.Hit.Position)); local hitpart = GetNearestPartTo(crowbar) DestroyObject(hitpart) end UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.C then if (not gameprocess) then if fpv == false then switchtofpv() end end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.V then if (not gameprocess) then if fpv == true then local crowbar = workspace.Terrain:FindFirstChild("crowbar") local gun = workspace.Terrain:FindFirstChild("gun") local rpg = workspace.Terrain:FindFirstChild("rpg") if crowbar.Transparency == 1 then crowbarr = true gunn = false rpgg = false ChangeTransparency(crowbar,0) ChangeTransparency(gun,1) ChangeTransparency(rpg,1) else crowbarr = false; ChangeTransparency(crowbar,1) end end end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.B then if (not gameprocess) then if fpv == true then local gun = workspace.Terrain:FindFirstChild("gun") local crowbar = workspace.Terrain:FindFirstChild("crowbar") local rpg = workspace.Terrain:FindFirstChild("rpg") if gun.Transparency == 1 then gunn = true crowbarr = false rpgg = false ChangeTransparency(gun,0) ChangeTransparency(crowbar,1) ChangeTransparency(rpg,1) else gunn = false; ChangeTransparency(gun,1) end end end end end) UIS.InputBegan:connect(function(input, gameprocess) if input.KeyCode == Enum.KeyCode.X then if (not gameprocess) then if fpv == true then local gun = workspace.Terrain:FindFirstChild("gun") local crowbar = workspace.Terrain:FindFirstChild("crowbar") local rpg = workspace.Terrain:FindFirstChild("rpg") if rpg.Transparency == 1 then gunn = false crowbarr = false rpgg = true ChangeTransparency(gun,1) ChangeTransparency(crowbar,1) ChangeTransparency(rpg,0) else rpgg = false; ChangeTransparency(rpg,1) end end end end end) UserInputService.InputBegan:Connect(function(input, gameprocess) if input.UserInputType == Enum.UserInputType.MouseButton1 then if (not gameprocess) then if gunn == true then CreateBullet() end if crowbarr == true then UseCrowbar() end if rpgg == true then CreateRocket() end end end end) local vfly = false local FLYING = false local QEfly = true local iyflyspeed = 1 local vehicleflyspeed = 1 function NOFLY() FLYING = false if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end) end local function CheckDeath() if LocalPlayer.Character.Humanoid.Health < 100 then if fpv == true then local gun = workspace.Terrain:FindFirstChild("gun") local crowbar = workspace.Terrain:FindFirstChild("crowbar") local rpg = workspace.Terrain:FindFirstChild("rpg") local hull = workspace.Terrain:FindFirstChild("Hull") NOFLY() DestroyObject(rpg) DestroyObject(hull) DestroyObject(crowbar) DestroyObject(gun) else NOFLY() DestroyObject(hull) end end end local run run = game:GetService("RunService").Heartbeat:Connect(function() updateTurretRotation() CheckDeath() end) IYMouse = Players.LocalPlayer:GetMouse() function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('UpperTorso') or char:FindFirstChild('UpperUpperTorso') return rootPart end function sFLY(vfly) repeat wait() until Players.LocalPlayer and Players.LocalPlayer.Character and getRoot(Players.LocalPlayer.Character) and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") repeat wait() until IYMouse if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect() flyKeyUp:Disconnect() end local T = getRoot(Players.LocalPlayer.Character) local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local SPEED = 0 local function FLY() FLYING = true local BG = Instance.new('BodyGyro') local BV = Instance.new('BodyVelocity') BG.P = 9e4 BG.Parent = T BV.Parent = T BG.maxTorque = Vector3.new(9e9, 9e9, 9e9) BG.cframe = T.CFrame BV.velocity = Vector3.new(0, 0, 0) BV.maxForce = Vector3.new(9e9, 9e9, 9e9) task.spawn(function() repeat wait() if not vfly and Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true end if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = 50 elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.velocity = Vector3.new(0, 0, 0) end BG.cframe = workspace.CurrentCamera.CoordinateFrame until not FLYING CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} SPEED = 0 BG:Destroy() BV:Destroy() if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) end flyKeyDown = IYMouse.KeyDown:Connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = (vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == 's' then CONTROL.B = - (vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == 'a' then CONTROL.L = - (vfly and vehicleflyspeed or iyflyspeed) elseif KEY:lower() == 'd' then CONTROL.R = (vfly and vehicleflyspeed or iyflyspeed) elseif QEfly and KEY:lower() == 'e' then CONTROL.Q = (vfly and vehicleflyspeed or iyflyspeed)*2 elseif QEfly and KEY:lower() == 'q' then CONTROL.E = -(vfly and vehicleflyspeed or iyflyspeed)*2 end pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Track end) end) flyKeyUp = IYMouse.KeyUp:Connect(function(KEY) if KEY:lower() == 'w' then CONTROL.F = 0 elseif KEY:lower() == 's' then CONTROL.B = 0 elseif KEY:lower() == 'a' then CONTROL.L = 0 elseif KEY:lower() == 'd' then CONTROL.R = 0 elseif KEY:lower() == 'e' then CONTROL.Q = 0 elseif KEY:lower() == 'q' then CONTROL.E = 0 end end) FLY() end sFLY() end local function dodynr15() local Players = game:GetService("Players") local LocalPlayer = Players.LocalPlayer local char = LocalPlayer.Character local Event = LocalPlayer.Backpack:FindFirstChild("Building Tools").SyncAPI.ServerEndpoint local UIS = game:GetService("UserInputService") local function CreatePart(position,parent) Event:InvokeServer("CreatePart", "Normal", position, parent) end --workspace.Part local function CreateMesh(part,meshid) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["MeshType"] = Enum.MeshType.FileMesh, ["Part"] = part } } } Event:InvokeServer(unpack(args)) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = meshid } } } Event:InvokeServer(unpack(args)) end local function CanCollide(part,cancollide) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = cancollide } } } Event:InvokeServer(unpack(args)) end local function Anchor(part,anchor) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = anchor } } } Event:InvokeServer(unpack(args)) end local function Rotate(part,degreex,degreey,degreez,anglesx,anglesy,anglesz) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = CFrame.new(degreex, degreey, degreez) * CFrame.Angles(anglesx, anglesy,anglesz) } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshSize(part,vector3size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = vector3size } } } Event:InvokeServer(unpack(args)) end local function ChangeTransparency(part,transparency) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = transparency } } } Event:InvokeServer(unpack(args)) end local function WeldTo(parttoweld,parttoweldto) local args = { [1] = "CreateWelds", [2] = { [1] = parttoweld }, [3] = parttoweldto } Event:InvokeServer(unpack(args)) end local function BreakWeld(weldtobreak) local args = { [1] = "RemoveWelds", [2] = {weldtobreak} } Event:InvokeServer(unpack(args)) end local function MovePart(part,cframe) local args = { [1] = "SyncRotate", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cframe } } } Event:InvokeServer(unpack(args)) end local function CreateFire(part) local args = { [1] = "CreateDecorations", [2] = { [1] = { ["Part"] = part, ["DecorationType"] = "Fire" } } } Event:InvokeServer(unpack(args)) end local function ChangeMeshTexture(part,textureid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = textureid } } } Event:InvokeServer(unpack(args)) end local function ChangeColor(part,unioncoloringenabled,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Color"] = color, ["UnionColoring"] = unioncoloringenabled, ["Part"] = part } } } Event:InvokeServer(unpack(args)) end local function Rename(part,name) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = name } Event:InvokeServer(unpack(args)) end local function DestroyObject(part) local args = { [1] = "Remove", [2] = { [1] = part } } Event:InvokeServer(unpack(args)) end local function GetNearestPart() print("Getting nearest part...") local nearestPart = nil local nearestDistance = math.huge local localPlayer = game.Players.LocalPlayer local localCharacter = localPlayer.Character local RightArm = localCharacter:FindFirstChild("RightHand") if RightArm then print("Found RightArm...") for _, part in pairs(workspace:GetDescendants()) do if part:IsA("Part") and part.Name == "Part" then local distance = (RightArm.Position - part.Position).Magnitude if distance < nearestDistance then nearestDistance = distance nearestPart = part print("Found nearest part: " .. tostring(nearestPart)) end end end end return nearestPart end local function createhammer(player) CreatePart(player.Character:FindFirstChild("RightHand").CFrame,workspace); local partd = GetNearestPart(); Rename(partd,"Gigachad") local part = workspace:WaitForChild("Gigachad") Rotate(part,part.CFrame.X,part.CFrame.Y,part.CFrame.Z,0,0,math.rad(90)) WeldTo(part,player.Character:FindFirstChild("RightHand")); CreateMesh(part,"rbxassetid://10172112489"); ChangeMeshTexture(part,"rbxassetid://10172112542"); ChangeMeshSize(part,Vector3.new(0.1,0.1,0.1)); CanCollide(part,false); Anchor(part,false); local touched = false; local dropstate = false; UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.C then if dropstate == true then --do nothin else if player.Character:FindFirstChild("RightHand").BTWeld then BreakWeld(player.Character:FindFirstChild("RightHand").BTWeld); else BreakWeld(part.BTWeld); end MovePart(part,CFrame.new(part.CFrame.X,part.CFrame.Y,part.CFrame.Z+2)) CanCollide(part,true); CreateFire(part); dropstate = true; end end end) part.Touched:Connect(function(toucher) if dropstate == true then if not touched then touched = true task.wait(2) --detonation secs CreatePart(part.CFrame,workspace); local partd2 = GetNearestPart(); ChangeTransparency(part,1); DestroyObject(part); Rename(partd2,"Gigaboom"); local part2 = workspace:WaitForChild("Gigaboom") CreateMesh(part2,"rbxassetid://6862105399"); CanCollide(part2,false); Anchor(part2,true); local degreez = 0 local vectorx = 1; local vectory = 1; local vectorz = 1; local localsound = Instance.new("Sound",workspace); localsound.SoundId = "rbxassetid://2814355743" localsound.Volume = 10 localsound:Play(); local transparency = 0; local impact = true; while task.wait(0.01) do Rotate(part2,part2.CFrame.X,part2.CFrame.Y,part2.CFrame.Z,0,math.rad(degreez),0) ChangeMeshSize(part2,Vector3.new(vectorx, vectory, vectorz)); ChangeTransparency(part2,transparency); transparency = transparency + 0.05 vectory = vectory + 10 vectorx = vectorx + 1 vectorz = vectorz + 1 degreez = degreez + 10 if impact == true then for i,v in game.Players:GetPlayers() do local chark = v.Character if chark then local head = chark:FindFirstChild("Head") local hrp = chark:FindFirstChild("HumanoidRootPart") if head and hrp then local distance = (part2.Position - hrp.Position).Magnitude if distance < 30 then if v.Name == game.Players.LocalPlayer.Name then --whitelisted else MovePart(head,CFrame.new(math.random(-100,100),math.random(10,100),math.random(-100,100))) impact = false end end end end end end if transparency > 1.3 then local part3 = workspace:WaitForChild("Gigaboom"); DestroyObject(part3); break end end end end end) end createhammer(game.Players.LocalPlayer) end control.MouseButton1Down:Connect(function() controlstext.Visible = not controlstext.Visible; end) Frame.Draggable = true; Frame.Active = true; xr6.MouseButton1Down:Connect(function() doxesterr6() end) dynr6.MouseButton1Down:Connect(function() dodynr6() end) visr6.MouseButton1Down:Connect(function() dovisr6() end) soldierr6.MouseButton1Down:Connect(function() dosoldierr6() end) freemanr6.MouseButton1Down:Connect(function() dofreemanr6() end) freemanr15.MouseButton1Down:Connect(function() dofreemanr15() end) dynr15.MouseButton1Down:Connect(function() dodynr15() end) end) end; task.spawn(C_5f); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_61() local script = G2L["61"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local workspace = game:GetService("Workspace") local player = Players.LocalPlayer local function findTool() local char = player.Character or player.CharacterAdded:Wait() for _, v in ipairs(char:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end for _, v in ipairs(player.Backpack:GetChildren()) do if v:IsA("Tool") and v:FindFirstChild("SyncAPI") then return v end end end local tool = findTool() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function call(a) return remote:InvokeServer(unpack(a)) end for _, stupidguy in ipairs(workspace:GetDescendants()) do task.spawn(function() call({ "CreateMeshes", { { Part = stupidguy } } }) end) task.spawn(function() call({ "SyncMesh", {{ Part = stupidguy, MeshId = "rbxassetid://12902786354", }} }) end) game:GetService("RunService").Heartbeat:Connect(function() local clonething = { [1] = "Clone", [2] = { [1] = stupidguy }, [3] = game.Workspace } remote:InvokeServer(unpack(clonething)) end) end end) end; task.spawn(C_61); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_63() local script = G2L["63"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local tool, remote local function findTool() -- Check player for _, v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" and v.Parent then return v.Parent end end -- Check ReplicatedStorage for _, v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" and v.Parent then return v.Parent end end return nil end tool = findTool() if not tool then error("SyncAPI not found! Equip Building Tools / F3X.") end remote = tool.SyncAPI.ServerEndpoint local function invoke(args) local success, err = pcall(function() remote:InvokeServer(unpack(args)) end) if not success then warn("Invoke failed:", err) end end local function DestroyExistingMesh(part) local mesh = part:FindFirstChildOfClass("SpecialMesh") or part:FindFirstChildOfClass("BlockMesh") or part:FindFirstChildOfClass("CylinderMesh") if mesh then invoke({"Remove", {mesh}}) end end local function ForceSpecialMesh(part) DestroyExistingMesh(part) invoke({"CreateMeshes", {{ Part = part }}}) end local function SetMeshType(part, meshType) invoke({"SyncMesh", {{ Part = part, MeshType = meshType }}}) end local function SetColor(part, color) invoke({"SyncColor", {{ Part = part, Color = color, UnionColoring = false }}}) end local randomizerConnection local characterParts = {} local function updateCharacterParts(char) characterParts = {} for _, v in ipairs(char:GetChildren()) do if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then table.insert(characterParts, v) end end end local function startRandomizer() local char = player.Character or player.CharacterAdded:Wait() updateCharacterParts(char) -- Initial mesh setup for _, part in ipairs(characterParts) do if part.Parent then ForceSpecialMesh(part) end end task.wait(0.8) if randomizerConnection then randomizerConnection:Disconnect() end local meshTypes = {"Brick", "Cylinder", "Head", "Sphere", "Torso", "Wedge"} randomizerConnection = RunService.Heartbeat:Connect(function() for _, part in ipairs(characterParts) do if part and part.Parent then local randomMesh = meshTypes[math.random(#meshTypes)] local randomColor = Color3.new(math.random(), math.random(), math.random()) SetMeshType(part, randomMesh) SetColor(part, randomColor) end end end) end startRandomizer() player.CharacterAdded:Connect(function() task.wait(1.2) startRandomizer() end) end) end; task.spawn(C_63); -- StarterGui.sponk.Frame.main1.TextButton.LocalScript local function C_65() local script = G2L["65"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for i, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end local remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part, boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean, part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = workspace } _(args) end function Resize(part, size, cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part, meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://" .. meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://" .. texid } } } _(args) end function MeshResize(part, size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = workspace.Part }, [3] = stringg } _(args) end function Sky(id) local hrp = char:WaitForChild("HumanoidRootPart") local cf = hrp.CFrame CreatePart(CFrame.new(cf.Position + Vector3.new(0, 6, 0))) for _, v in workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.Position == cf.Position + Vector3.new(0, 6, 0) then SetAnchor(true, v) AddMesh(v) SetMesh(v, "14832966960") SetTexture(v, id) MeshResize(v, Vector3.new(0, 0, 0)) end end end local function createRainToads() while true do wait(0.01) -- Here they change the appearance time of the Toads or other meshes if player.Character and player.Character:FindFirstChild("Humanoid") and player.Character.Humanoid.Health > 0 then local hrpcf = player.Character.HumanoidRootPart.CFrame local x = hrpcf.x local z = hrpcf.z local randint = math.random(-600, 600) local randint2 = math.random(-600, 600) local xloc = randint + x local zloc = randint2 + z local cf = player.Character.HumanoidRootPart.CFrame.y + 400 spawn(function() local newToad = CreatePart(CFrame.new(math.floor(xloc), math.random(cf, cf + 400), math.floor(zloc))) for i, v in game.Workspace:GetDescendants() do if v.Name == "Part" and v.Parent == workspace and v.CFrame.x == math.floor(xloc) and v.CFrame.z == math.floor(zloc) then SetName(v, "bowser") -- Here the name of the toad changes SetAnchor(false, v) AddMesh(v) Resize(v, Vector3.new(4, 4, 4), v.CFrame) MeshResize(v, Vector3.new(2, 2, 2)) SetMesh(v, "11377340415") -- Here put it A custom mesh SetTexture(v, "11377340621") -- X2 SetCollision(v, true) v.Orientation = Vector3.new(0, 0, 0) v.CFrame = v.CFrame + Vector3.new(0, 0, 0) local sound = Instance.new("Sound", v) sound.SoundId = "rbxassetid://153752123" -- Here the noise or another sound To the toads or other things It works when they appear sound.Volume = 0 sound.PlayOnRemove = true sound:Destroy() end end end) else wait(1) end end end coroutine.wrap(createRainToads)() end) end; task.spawn(C_65); -- StarterGui.sponk.Frame.executor.Frame.TextLabel.LocalScript local function C_6a() local script = G2L["6a"]; script.Parent.Text = ""..game.Players.LocalPlayer.Name end; task.spawn(C_6a); -- StarterGui.sponk.Frame.executor.Frame.ImageLabel.LocalScript local function C_6d() local script = G2L["6d"]; local Players = game:GetService("Players") local player = Players.LocalPlayer local imagelabel = script.Parent imagelabel.Image = Players:GetUserThumbnailAsync(player.UserId,Enum.ThumbnailType.HeadShot,Enum.ThumbnailSize.Size420x420) end; task.spawn(C_6d); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_75() local script = G2L["75"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 77909271207856") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1.2") end) end; task.spawn(C_75); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_78() local script = G2L["78"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 77484784570543") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.09") end) end; task.spawn(C_78); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_7a() local script = G2L["7a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 129007552431697") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.12") end) end; task.spawn(C_7a); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_7c() local script = G2L["7c"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 136111288303730") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.2") end) end; task.spawn(C_7c); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_7e() local script = G2L["7e"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 94284750410104") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.2") end) end; task.spawn(C_7e); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_80() local script = G2L["80"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 119543964108805") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.8") end) end; task.spawn(C_80); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_82() local script = G2L["82"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 109928136872365") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.8") end) end; task.spawn(C_82); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_84() local script = G2L["84"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 81881418977857") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.1") end) end; task.spawn(C_84); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_86() local script = G2L["86"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 128327365740560") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.1") end) end; task.spawn(C_86); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_88() local script = G2L["88"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 118510088348722") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.2") end) end; task.spawn(C_88); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_8a() local script = G2L["8a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 84690995964261") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.1") end) end; task.spawn(C_8a); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_8c() local script = G2L["8c"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 110788401793874") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.8") end) end; task.spawn(C_8c); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_8e() local script = G2L["8e"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 101381195264372") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.18") end) end; task.spawn(C_8e); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_90() local script = G2L["90"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 105819456196233") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.29") end) end; task.spawn(C_90); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_92() local script = G2L["92"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 5409360995") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1.5") end) end; task.spawn(C_92); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_94() local script = G2L["94"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 86421620170863") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.1") end) end; task.spawn(C_94); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_96() local script = G2L["96"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1842577632") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1.2") end) end; task.spawn(C_96); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_98() local script = G2L["98"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 80705148532401") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.2") end) end; task.spawn(C_98); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_9a() local script = G2L["9a"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 120257721445446") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.8") end) end; task.spawn(C_9a); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_9c() local script = G2L["9c"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 1836785840") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 2.3") end) end; task.spawn(C_9c); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_9e() local script = G2L["9e"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 7024332460") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1.5") end) end; task.spawn(C_9e); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_a0() local script = G2L["a0"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 94795824357273") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.145") end) end; task.spawn(C_a0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_a2() local script = G2L["a2"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 118540910592691") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.25") end) end; task.spawn(C_a2); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_a4() local script = G2L["a4"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 109777449191292") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.2") end) end; task.spawn(C_a4); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_a6() local script = G2L["a6"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 89746313790592") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.107") end) end; task.spawn(C_a6); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_a8() local script = G2L["a8"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 100648501645180") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.1") end) end; task.spawn(C_a8); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_aa() local script = G2L["aa"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 101971688234185") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.1") end) end; task.spawn(C_aa); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_ac() local script = G2L["ac"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 139488665764275") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.9") end) end; task.spawn(C_ac); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_ae() local script = G2L["ae"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 85390427326662") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.13") end) end; task.spawn(C_ae); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_b0() local script = G2L["b0"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 136268768392339") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.365") end) end; task.spawn(C_b0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_b2() local script = G2L["b2"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 103164709349208") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.125") end) end; task.spawn(C_b2); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_b4() local script = G2L["b4"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 82746224492420") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 1") end) end; task.spawn(C_b4); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_b6() local script = G2L["b6"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 82225828367607") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.2") end) end; task.spawn(C_b6); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_b8() local script = G2L["b8"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 109491445050721") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.06") end) end; task.spawn(C_b8); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_ba() local script = G2L["ba"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 79999206651848") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.22") end) end; task.spawn(C_ba); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_bc() local script = G2L["bc"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 86029207803539") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.4") end) end; task.spawn(C_bc); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_be() local script = G2L["be"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 140240856766854") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.2") end) end; task.spawn(C_be); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_c0() local script = G2L["c0"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 132870964320141") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.135") end) end; task.spawn(C_c0); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_c2() local script = G2L["c2"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 123705905892714") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.129") end) end; task.spawn(C_c2); -- StarterGui.sponk.Frame.audios.TextButton.LocalScript local function C_c4() local script = G2L["c4"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music 134904159263853") RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch 0.15") end) end; task.spawn(C_c4); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_c9() local script = G2L["c9"]; script.Parent.MouseButton1Click:Connect(function() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local player = Players.LocalPlayer local tool local function findSyncAPITool() for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end for _, v in pairs(ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then return v.Parent end end end tool = findSyncAPITool() if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function SetLocked(part, boolean) invoke({ "SetLocked", { part }, boolean }) end local function SpawnDecal(part, face) invoke({ "CreateTextures", { { Part = part, Face = face, TextureType = "Decal" } } }) end local function AddDecal(part, assetId, face) invoke({ "SyncTexture", { { Part = part, Face = face, TextureType = "Decal", Texture = "rbxassetid://" .. assetId } } }) end local function hasBlockedMesh(part) for _, child in ipairs(part:GetChildren()) do if child:IsA("SpecialMesh") or child:IsA("Mesh") then if tostring(child.MeshId):find("111891702759441") then return true end end end return false end local function SpamDecal(assetId) for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not hasBlockedMesh(v) then task.spawn(function() SetLocked(v, false) v.Transparency = 0 for _, face in pairs(Enum.NormalId:GetEnumItems()) do SpawnDecal(v, face) AddDecal(v, assetId, face) end end) end end end local TextBox = script.Parent.Parent:FindFirstChild("TextBox") local skyId = TextBox and TextBox.Text if skyId and skyId ~= "" then SpamDecal(skyId) end end) end; task.spawn(C_c9); -- StarterGui.sponk.Frame.scripth.TextButton.Skybox local function C_cb() local script = G2L["cb"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) e = char.HumanoidRootPart.CFrame.x f = char.HumanoidRootPart.CFrame.y g = char.HumanoidRootPart.CFrame.z CreatePart(CFrame.new(math.floor(e),math.floor(f),math.floor(g)) + Vector3.new(0,6,0),workspace) for i,v in game.Workspace:GetDescendants() do if v:IsA("BasePart") and v.CFrame.x == math.floor(e) and v.CFrame.z == math.floor(g) then SetCollision(v, false) -- Disable collision FIRST! SetName(v,"Skybox") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,id) MeshResize(v,Vector3.new(9999, 9999, 9999)) SetLocked(v,true) end end end -- Get the TextBox and parse the ID local textBox = script.Parent.Parent:FindFirstChild("TextBox") local inputText = textBox and textBox.Text -- Parse sky("number") format or use the number directly local skyId = inputText:match('sky%("(%d+)"%)') or inputText:match("sky%('(%d+)'%)") or inputText Sky(skyId) end) end; task.spawn(C_cb); -- StarterGui.sponk.Frame.scripth.ImageUpdater local function C_cc() local script = G2L["cc"]; local textBox = script.Parent:WaitForChild("TextBox") local decalImage = script.Parent:WaitForChild("DecalImage") local function updateImage() local text = textBox.Text if text ~= "" then local textureId = tonumber(text) if textureId then decalImage.Image = "rbxassetid://" .. textureId else decalImage.Image = text end end end -- Update the image whenever the text changes textBox:GetPropertyChangedSignal("Text"):Connect(updateImage) -- Also update on focus lost textBox.FocusLost:Connect(updateImage) end; task.spawn(C_cc); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_ce() local script = G2L["ce"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time 5.7") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _,v in ipairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _,v in ipairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local function CreatePart(cf,parent) _({"CreatePart","Normal",cf,parent}) end local function SetName(part,name) _({"SetName",{part},name}) end local function AddMesh(part) _({"CreateMeshes",{{Part=part}}}) end local function SetMesh(part,id) _({"SyncMesh",{{Part=part,MeshId="rbxassetid://"..id}}}) end local function SetTexture(part,id) _({"SyncMesh",{{Part=part,TextureId="rbxassetid://"..id}}}) end local function MeshResize(part,size) _({"SyncMesh",{{Part=part,Scale=size}}}) end local function SetVertexColor(part,vec) _({"SyncMesh",{{Part=part,VertexColor=vec}}}) end local function SetLocked(part,bool) _({"SetLocked",{part},bool}) end local function SetMaterial(part,mat) _({"SyncMaterial",{{Part=part,Material=mat}}}) end local function SetCollision(part,bool) _({"SyncCollision",{{Part=part,CanCollide=bool}}}) end local function CreatePointLight(part) _({"CreateLights",{{Part=part,LightType="PointLight"}}}) end local function SyncPointLight(part,brightness,range) _({"SyncLighting",{{Part=part,LightType="PointLight",Brightness=brightness,Range=range}}}) end local function Sky(texId) local pos = Vector3.new(0,100,0) CreatePart(CFrame.new(pos),workspace) for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("BasePart") and not v:IsDescendantOf(char) and math.floor(v.Position.X) == 0 and math.floor(v.Position.Y) == 100 and math.floor(v.Position.Z) == 0 then SetName(v,"Sky") AddMesh(v) SetMesh(v,"111891702759441") SetTexture(v,texId) MeshResize(v,Vector3.new(99999,99999,99999)) SetVertexColor(v,Vector3.new(2.5,2.5,2.5)) SetMaterial(v,"Neon") SetCollision(v,false) CreatePointLight(v) SyncPointLight(v,5,8) SetLocked(v,true) end end end local textBox = script.Parent.Parent:FindFirstChild("TextBox") local inputText = textBox and textBox.Text -- Parse sky("number") format or use the number directly local skyId = inputText:match('sky%("(%d+)"%)') or inputText:match("sky%('(%d+)'%)") or inputText id = skyId Sky(skyId) end) end; task.spawn(C_ce); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_d0() local script = G2L["d0"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";fogcolor black ;time 5.7") local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end if not tool then for _, v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent break end end end if not tool then warn("dude") return end local remote = tool.SyncAPI.ServerEndpoint local function _(args) remote:InvokeServer(unpack(args)) end local processed = {} local function SetPropertiesOnce(part, color) if processed[part] then return end processed[part] = true _({"SyncMesh", {{ Part = part, VertexColor = color, Scale = Vector3.new(60000, 60000, 60000) }}}) end local ids = { ["rbxassetid://111891702759441"] = Vector3.new(2.5, 2.5, 2.5), ["rbxassetid://8006679977"] = Vector3.new(2.5, 2.5, 2.5) } for _, v in workspace:GetDescendants() do if v:IsA("BasePart") then local mesh = v:FindFirstChildOfClass("SpecialMesh") if mesh and ids[mesh.MeshId] then SetPropertiesOnce(v, ids[mesh.MeshId]) end end end end) end; task.spawn(C_d0); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_d2() local script = G2L["d2"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end for i,v in game.ReplicatedStorage:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end remote = tool.SyncAPI.ServerEndpoint function _(args) remote:InvokeServer(unpack(args)) end function SetCollision(part,boolean) local args = { [1] = "SyncCollision", [2] = { [1] = { ["Part"] = part, ["CanCollide"] = boolean } } } _(args) end function SetAnchor(boolean,part) local args = { [1] = "SyncAnchor", [2] = { [1] = { ["Part"] = part, ["Anchored"] = boolean } } } _(args) end function CreatePart(cf,parent) local args = { [1] = "CreatePart", [2] = "Normal", [3] = cf, [4] = parent } _(args) end function DestroyPart(part) local args = { [1] = "Remove", [2] = { [1] = part } } _(args) end function MovePart(part,cf) local args = { [1] = "SyncMove", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf } } } _(args) end function Resize(part,size,cf) local args = { [1] = "SyncResize", [2] = { [1] = { ["Part"] = part, ["CFrame"] = cf, ["Size"] = size } } } _(args) end function AddMesh(part) local args = { [1] = "CreateMeshes", [2] = { [1] = { ["Part"] = part } } } _(args) end function SetMesh(part,meshid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["MeshId"] = "rbxassetid://"..meshid } } } _(args) end function SetTexture(part, texid) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["TextureId"] = "rbxassetid://"..texid } } } _(args) end function SetName(part, stringg) local args = { [1] = "SetName", [2] = { [1] = part }, [3] = stringg } _(args) end function MeshResize(part,size) local args = { [1] = "SyncMesh", [2] = { [1] = { ["Part"] = part, ["Scale"] = size } } } _(args) end function Weld(part1, part2,lead) local args = { [1] = "CreateWelds", [2] = { [1] = part1, [2] = part2 }, [3] = lead } _(args) end function SetLocked(part,boolean) local args = { [1] = "SetLocked", [2] = { [1] = part }, [3] = boolean } _(args) end function SetTrans(part,int) local args = { [1] = "SyncMaterial", [2] = { [1] = { ["Part"] = part, ["Transparency"] = int } } } _(args) end function CreateSpotlight(part) local args = { [1] = "CreateLights", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight" } } } _(args) end function SyncLighting(part,brightness) local args = { [1] = "SyncLighting", [2] = { [1] = { ["Part"] = part, ["LightType"] = "SpotLight", ["Brightness"] = brightness } } } _(args) end function Color(part,color) local args = { [1] = "SyncColor", [2] = { [1] = { ["Part"] = part, ["Color"] = color, ["UnionColoring"] = false } } } _(args) end function SpawnDecal(part,side) local args = { [1] = "CreateTextures", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal" } } } _(args) end function AddDecal(part,asset,side) local args = { [1] = "SyncTexture", [2] = { [1] = { ["Part"] = part, ["Face"] = side, ["TextureType"] = "Decal", ["Texture"] = "rbxassetid://".. asset } } } _(args) end function Sky(id) local e = char.HumanoidRootPart.CFrame.x local f = char.HumanoidRootPart.CFrame.y local g = char.HumanoidRootPart.CFrame.z local spawnPos = CFrame.new(math.floor(e), math.floor(f), math.floor(g)) + Vector3.new(0, 6, 0) CreatePart(spawnPos, workspace) task.wait(0.2) local skyPart for i, v in workspace:GetDescendants() do if v:IsA("BasePart") and (v.Position - spawnPos.p).Magnitude < 1 then skyPart = v SetName(v, "RandomSpinSky") SetCollision(v, false) -- Disable collision FIRST! AddMesh(v) SetMesh(v, "111891702759441") SetTexture(v, id) MeshResize(v, Vector3.new(9999, 9999, 9999)) SetLocked(v, true) SetAnchor(true, v) break end end if skyPart then local t = 0 local baseSpeed = 50 local randomness = 50 game:GetService("RunService").Heartbeat:Connect(function(dt) t = t + dt local rotX = math.sin(t * 1.5) * randomness local rotY = t * baseSpeed local rotZ = math.cos(t * 2.1) * randomness local newCf = spawnPos * CFrame.Angles( math.rad(rotX), math.rad(rotY), math.rad(rotZ) ) MovePart(skyPart, newCf) end) end end -- Get the TextBox and parse the ID local textBox = script.Parent.Parent:FindFirstChild("TextBox") local inputText = textBox and textBox.Text or "" -- Parse sky("number") format or use the number directly local skyId = inputText Sky(skyId) end) end; task.spawn(C_d2); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_d4() local script = G2L["d4"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local tool for _, v in pairs(player:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end for _, v in pairs(game.ReplicatedStorage:GetDescendants()) do if v.Name == "SyncAPI" then tool = v.Parent end end if not tool then return end local remote = tool.SyncAPI.ServerEndpoint local function invoke(args) remote:InvokeServer(unpack(args)) end local function RemovePart(part) invoke({ "Remove", { part } }) end local function DeleteSkyMesh() for _, v in pairs(workspace:GetDescendants()) do if v:IsA("BasePart") then for _, child in pairs(v:GetChildren()) do if (child:IsA("SpecialMesh") or child:IsA("Mesh")) and tostring(child.MeshId):find("111891702759441") then RemovePart(v) end end end end end DeleteSkyMesh() end) end; task.spawn(C_d4); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_d6() local script = G2L["d6"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and not v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end remote = tool.SyncAPI.ServerEndpoint local function GetPartsFromSelection(Selection) local Parts = {} for _, Descendant in pairs(Selection:GetDescendants()) do if Descendant.ClassName == 'Decal' then Parts[#Parts + 1] = Descendant end end return Parts end local getfuckedlol = GetPartsFromSelection(workspace) local shitass = {} for _, Part in pairs(getfuckedlol) do table.insert(shitass, Part); end; remote:InvokeServer('Remove', shitass); end) end; task.spawn(C_d6); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_d8() local script = G2L["d8"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) return remote:InvokeServer(unpack(args)) end local function SpawnDecal(part) task.defer(function() _({"CreateDecorations",{ {Part=part,DecorationType="ParticleEmitter"} }}) end) end local function AddDecal(part,asset) task.defer(function() _({"SyncDecorate",{ {Part=part,DecorationType="ParticleEmitter",Texture="rbxassetid://"..asset} }}) end) end function spam(id) for i, v in workspace:GetDescendants() do if v:IsA("BasePart") and not v:IsA("Terrain") and not v.Parent:IsA("Terrain") and not tostring(v.Name):find("Sky") then task.defer(function() SpawnDecal(v) AddDecal(v, id) end) end end end local TextBox = script.Parent.Parent:FindFirstChild("TextBox") local skyId = TextBox and TextBox.Text spam(skyId) end) end; task.spawn(C_d8); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_da() local script = G2L["da"]; script.Parent.MouseButton1Click:Connect(function() local player = game.Players.LocalPlayer local char = player.Character local tool for i,v in player:GetDescendants() do if v.Name == "SyncAPI" and v.Parent:FindFirstChild("Tools") and v.Parent:FindFirstChild("Tools"):FindFirstChild("Marketplace") then tool = v.Parent end end if tool == nil then for i,v in player:GetDescendants() do if v.Name == "SyncAPI" then tool = v.Parent end end end local remote = tool.SyncAPI.ServerEndpoint local function _(args) return remote:InvokeServer(unpack(args)) end function yes(part) task.defer(function() _({"Remove", {part} }) end) end function spam(id) for i, v in workspace:GetDescendants() do if v:IsA("ParticleEmitter") and not v:IsA("Terrain") and not v.Parent:IsA("Terrain") and not tostring(v.Name):find("Sky") then task.defer(function() yes(v) end) end end end spam(id) end) end; task.spawn(C_da); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_dc() local script = G2L["dc"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local commandbox = script.Parent.Parent:FindFirstChild("CommandBox") local commandboxText = commandbox and commandbox.Text or "" RequestCommand:InvokeServer(";" .. commandboxText) end) end; task.spawn(C_dc); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_e1() local script = G2L["e1"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local skyIdBox = script.Parent.Parent:WaitForChild("skyIdBox") local PitchId = script.Parent.Parent:WaitForChild("PitchId") script.Parent.MouseButton1Click:Connect(function() local musicId = skyIdBox.Text local pitchValue = PitchId.Text RequestCommand:InvokeServer(";music " .. musicId) RequestCommand:InvokeServer(";volume inf") RequestCommand:InvokeServer(";pitch " .. pitchValue) end) end) end; task.spawn(C_e1); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_e3() local script = G2L["e3"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local messageBox = script.Parent.Parent:WaitForChild("MessageBox") local message = messageBox.Text RequestCommand:InvokeServer(";servermessage " .. message) end) end; task.spawn(C_e3); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_e6() local script = G2L["e6"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local messageBox = script.Parent.Parent:WaitForChild("MessageBox") local message = messageBox.Text RequestCommand:InvokeServer(";serverhint " .. message) end) end; task.spawn(C_e6); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_e9() local script = G2L["e9"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local bgui = script.Parent.Parent:WaitForChild("Bgui") local input = bgui.Text RequestCommand:InvokeServer(";titleb me " .. input) end) end; task.spawn(C_e9); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_ec() local script = G2L["ec"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent local bgui2 = script.Parent.Parent:FindFirstChild("Bgui2") local bgui2Text = bgui2 and bgui2.Text or "" RequestCommand:InvokeServer(";titler others " .. bgui2Text) end) end; task.spawn(C_ec); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_f2() local script = G2L["f2"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "86566942781985" end) end; task.spawn(C_f2); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_f4() local script = G2L["f4"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "107326617718563" end) end; task.spawn(C_f4); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_f6() local script = G2L["f6"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "102936542017119" end) end; task.spawn(C_f6); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_f8() local script = G2L["f8"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "116161114124536" end) end; task.spawn(C_f8); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_fa() local script = G2L["fa"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "95819633522162" end) end; task.spawn(C_fa); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_fc() local script = G2L["fc"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "120468471259787" end) end; task.spawn(C_fc); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_fe() local script = G2L["fe"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "90200997595990" end) end; task.spawn(C_fe); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_100() local script = G2L["100"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "75128852944098" end) end; task.spawn(C_100); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_102() local script = G2L["102"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "111181868950549" end) end; task.spawn(C_102); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_104() local script = G2L["104"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "14841432885" end) end; task.spawn(C_104); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_106() local script = G2L["106"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "12593460470" end) end; task.spawn(C_106); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_108() local script = G2L["108"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "133251442350560" end) end; task.spawn(C_108); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_10a() local script = G2L["10a"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "158118263" end) end; task.spawn(C_10a); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_10c() local script = G2L["10c"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "107813942350069" end) end; task.spawn(C_10c); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_10e() local script = G2L["10e"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "130226023785757" end) end; task.spawn(C_10e); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_110() local script = G2L["110"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "9422866248" end) end; task.spawn(C_110); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_112() local script = G2L["112"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "278201190" end) end; task.spawn(C_112); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_114() local script = G2L["114"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "106333494847896" end) end; task.spawn(C_114); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_116() local script = G2L["116"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "18343405871" end) end; task.spawn(C_116); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_118() local script = G2L["118"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "130742396" end) end; task.spawn(C_118); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_11a() local script = G2L["11a"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "84018747" end) end; task.spawn(C_11a); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_11c() local script = G2L["11c"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "77501465777313" end) end; task.spawn(C_11c); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_11e() local script = G2L["11e"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "156886272" end) end; task.spawn(C_11e); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_120() local script = G2L["120"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "48290678" end) end; task.spawn(C_120); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_122() local script = G2L["122"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "170539018" end) end; task.spawn(C_122); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_124() local script = G2L["124"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "6737559631" end) end; task.spawn(C_124); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_126() local script = G2L["126"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "14141785729" end) end; task.spawn(C_126); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_128() local script = G2L["128"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "382332426" end) end; task.spawn(C_128); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_12a() local script = G2L["12a"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "12283801664" end) end; task.spawn(C_12a); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_12c() local script = G2L["12c"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "73685924029110" end) end; task.spawn(C_12c); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_12e() local script = G2L["12e"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "3342499434" end) end; task.spawn(C_12e); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_130() local script = G2L["130"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "891289659" end) end; task.spawn(C_130); -- StarterGui.sponk.Frame.scripth.DecalSelect.ImageButton.LocalScript local function C_132() local script = G2L["132"]; script.Parent.MouseButton1Click:Connect(function() local frame = script.Parent.Parent.Parent local id = frame:FindFirstChild("TextBox") id.Text = "12169362233" end) end; task.spawn(C_132); -- StarterGui.sponk.Frame.scripth.TextButton.LocalScript local function C_135() local script = G2L["135"]; script.Parent.MouseButton1Click:Connect(function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local RequestCommand = ReplicatedStorage:WaitForChild("HDAdminHDClient").Signals.RequestCommandSilent RequestCommand:InvokeServer(";music") end) end; task.spawn(C_135); -- StarterGui.sponk.Frame.execp.pagescript local function C_13b() local script = G2L["13b"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.audios.Visible = false script.Parent.Parent.executor.Visible = true script.Parent.Parent.scripth.Visible = false script.Parent.Parent.main1.Visible = false script.Parent.Parent.main2.Visible = false script.Parent.Parent.player.Visible = false end) end; task.spawn(C_13b); -- StarterGui.sponk.Frame.audiosp.pagescript local function C_13d() local script = G2L["13d"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.audios.Visible = true script.Parent.Parent.executor.Visible = false script.Parent.Parent.scripth.Visible = false script.Parent.Parent.main1.Visible = false script.Parent.Parent.main2.Visible = false script.Parent.Parent.player.Visible = false end) end; task.spawn(C_13d); -- StarterGui.sponk.Frame.ScriptHub.pagescript local function C_13f() local script = G2L["13f"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.audios.Visible = false script.Parent.Parent.executor.Visible = false script.Parent.Parent.scripth.Visible = true script.Parent.Parent.main1.Visible = false script.Parent.Parent.main2.Visible = false script.Parent.Parent.player.Visible = false end) end; task.spawn(C_13f); -- StarterGui.sponk.Frame.Mainp.pagescript local function C_141() local script = G2L["141"]; script.Parent.MouseButton1Down:Connect(function() script.Parent.Parent.audios.Visible = false script.Parent.Parent.executor.Visible = false script.Parent.Parent.scripth.Visible = false script.Parent.Parent.main1.Visible = true script.Parent.Parent.main2.Visible = false script.Parent.Parent.player.Visible = false end) end; task.spawn(C_141); -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).LocalScript READ ME local function C_144() local script = G2L["144"]; script.Parent.MouseButton1Click:connect(function() if script.Parent.Parent.Frame.Visible == false then --make all frames here by name of ur frame script.Parent.Parent.Frame.Visible = true -- here too script.Parent.Text = 'Close' else script.Parent.Parent.Frame.Visible = false -- and here end script.Parent.Text = 'Open' end) end; task.spawn(C_144); -- StarterGui.sponk.put ts in ur screengui (NOT FRAME).ImageLabel.LocalScript local function C_146() local script = G2L["146"]; local imageLabel = script.Parent local speed = 1 game:GetService("RunService").RenderStepped:Connect(function() imageLabel.Rotation = imageLabel.Rotation + speed end) end; task.spawn(C_146); return G2L["1"], require;